Electric sword
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Name | electric sword |
Appearance | electric sword |
Damage vs. small | 1d12 |
Damage vs. large | 1d16 |
To-hit bonus | +2 |
Weapon skill | long sword |
Size | one-handed |
Base price | 200 zm (+10/positive enchant) |
Weight | 16 |
Material | iron |
The electric sword is a weapon originally in NetHack: The Next Generation, but now present in Slash'EM Extended and SLASHTHEM. A +1 blessed electric sword is the starting weapon for the Geek role.
The electric sword uses the long sword skill. As a member of that class it is a little better than the katana, with more damage to both small and large targets, and a bigger to-hit bonus, but it is even rarer. It is made of iron and should be rustproofed if you intend to keep it past the early game.
Despite what its name might suggest, the electric sword does not deal shock damage. There is a neutral-aligned artifact electric sword, Shocker, which does deal an additional +1d3 damage against enemies that are not shock-resistant.
Electric swords have a to-hit bonus (+d10) against Q, but since the only member of that monster class in NHTNG is the quantum mechanic, this advantage is not especially useful there. The class-targeted to-hit bonus is a little more useful in the Slash'EM Extended and SLASHTHEM incarnations of the Geek role, where the Q class contains many more members.
- Slash'EM Extended weapon.c line 537
- Slash'EM Extended objects.c line 184
- Slash'EM Extended artilist.h line 297