Necromancer (quest nemesis)
- For the Wizard rank of the same name in vanilla NetHack, see Wizard#Rank_titles.
- For the SLASH'EM-specific role, see Necromancer.
W Necromancer File:Necromancer.png | |
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Difficulty | 34 |
Attacks |
weapon 2d6, weapon 2d6, 2d25 sleep breath, 2d6 life-drain gaze, 2d6 magic spell(s), 1d6 steal Quest Artifact or Amulet |
Base level | 26 |
Base experience | 474 |
Speed | 12 |
Base AC | 0 |
Base MR | 45 |
Alignment | -17 (chaotic) |
Frequency (by normal means) | Unique |
Genocidable | No |
Weight | 750 |
Nutritional value | 350 |
Size | Medium |
Resistances | cold, sleep, poison, stoning |
Resistances conveyed |
none |
Necromancer:
| |
Reference | monst.c#line3277 |
The Necromancer, W, is the Elf quest nemesis. He guards the Palantir of Westernesse at the end of the dNethack Elvish Racial Quest.
The Necromancer is a fairly simple quest nemesis. He is classified as a wraith, and is one of the few "non-standard" monsters to hate silver. Silver arrows work well for elven rangers, but he isn't particularly hard for priests, nobles, or wizards either. You'll want drain resistance (preferably) or a blindfold, as his life-draining gaze can quickly lower your level. Keep in mind he also has the ability to drain you with spells, so a blindfold will not fully replace drain resistance.
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