Ring of regeneration

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Revision as of 05:18, 9 February 2020 by Aximili (talk | contribs) (Changes to sectioning)
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Name regeneration
Appearance random
Base price 200 zm
Weight 3
Probability out of rings 3.57%
Probability out of items in:
containers Rogue level Gehennom Elsewhere
0.179% 0.179% 0.286% 0.107%

While wearing a ring of regeneration, a character heals more quickly but also becomes more hungry.

Identification

It is possible for a player to identify this ring by putting on the (noncursed) ring, throwing an object upwards <, and examining their healing rate. The normal healing rate without regeneration is some HP every few turns.

Dropping a ring of regeneration into a sink produces the message, "The sink looks as good as new."

Effects

A character's HP is healed by one every move that the turn counter is increased unless they would normally heal on that turn (even if wearing more than one ring).

Unfortunately, wearing a ring of regeneration burns nutrition very quickly: every odd-numbered turn your nutrition is decremented.

Strategy

Especially at very low levels, this ring is valuable because it makes much faster game play possible. The same thing goes for players who spend most of their time polymorphed, e.g. speed runners, because they naturally heal only one point per 20 turns.

Because of the increased hunger, a player should only wear one if he's hurt, or about to become so, or if he is satiated and wishes to become less satiated quickly to eat corpses for intrinsics.

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.