Source:Hack 1.0/hack.onames.h

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Below is the full text to hack.onames.h from the source code of Hack 1.0. To link to a particular line, write [[Hack 1.0/hack.onames.h#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

Screenshots and source code from Hack are used under the CWI license.

1.    #define	STRANGE_OBJECT	0
2.    #define	AMULET_OF_YENDOR	1
3.    #define	FOOD_RATION	2
4.    #define	TRIPE_RATION	3
5.    #define	PANCAKE	4
6.    #define	DEAD_LIZARD	5
7.    #define	FORTUNE_COOKIE	6
8.    #define	CARROT	7
9.    #define	TIN	8
10.   #define	ORANGE	9
11.   #define	APPLE	10
12.   #define	PEAR	11
13.   #define	MELON	12
14.   #define	BANANA	13
15.   #define	CANDY_BAR	14
16.   #define	EGG	15
17.   #define	CLOVE_OF_GARLIC	16
18.   #define	DEAD_HUMAN	17
19.   #define	DEAD_GIANT_ANT	18
20.   #define	DEAD_GIANT_BAT	19
21.   #define	DEAD_CENTAUR	20
22.   #define	DEAD_DRAGON	21
23.   #define	DEAD_FLOATING_EYE	22
24.   #define	DEAD_FREEZING_SPHERE	23
25.   #define	DEAD_GNOME	24
26.   #define	DEAD_HOBGOBLIN	25
27.   #define	DEAD_STALKER	26
28.   #define	DEAD_JACKAL	27
29.   #define	DEAD_KOBOLD	28
30.   #define	DEAD_LEPRECHAUN	29
31.   #define	DEAD_MIMIC	30
32.   #define	DEAD_NYMPH	31
33.   #define	DEAD_ORC	32
34.   #define	DEAD_PURPLE_WORM	33
35.   #define	DEAD_QUASIT	34
36.   #define	DEAD_RUST_MONSTER	35
37.   #define	DEAD_SNAKE	36
38.   #define	DEAD_TROLL	37
39.   #define	DEAD_UMBER_HULK	38
40.   #define	DEAD_VAMPIRE	39
41.   #define	DEAD_WRAITH	40
42.   #define	DEAD_XORN	41
43.   #define	DEAD_YETI	42
44.   #define	DEAD_ZOMBIE	43
45.   #define	DEAD_ACID_BLOB	44
46.   #define	DEAD_GIANT_BEETLE	45
47.   #define	DEAD_COCKATRICE	46
48.   #define	DEAD_DOG	47
49.   #define	DEAD_ETTIN	48
50.   #define	DEAD_FOG_CLOUD	49
51.   #define	DEAD_GELATINOUS_CUBE	50
52.   #define	DEAD_HOMUNCULUS	51
53.   #define	DEAD_IMP	52
54.   #define	DEAD_JAGUAR	53
55.   #define	DEAD_KILLER_BEE	54
56.   #define	DEAD_LEOCROTTA	55
57.   #define	DEAD_MINOTAUR	56
58.   #define	DEAD_NURSE	57
59.   #define	DEAD_OWLBEAR	58
60.   #define	DEAD_PIERCER	59
61.   #define	DEAD_QUIVERING_BLOB	60
62.   #define	DEAD_GIANT_RAT	61
63.   #define	DEAD_GIANT_SCORPION	62
64.   #define	DEAD_TENGU	63
65.   #define	DEAD_UNICORN	64
66.   #define	DEAD_VIOLET_FUNGI	65
67.   #define	DEAD_LONG_WORM	66
68.   #define	DEAD_XAN	67
69.   #define	DEAD_YELLOW_LIGHT	68
70.   #define	DEAD_ZRUTY	69
71.   #define	ARROW	70
72.   #define	SLING_BULLET	71
73.   #define	CROSSBOW_BOLT	72
74.   #define	DART	73
75.   #define	ROCK	74
76.   #define	BOOMERANG	75
77.   #define	MACE	76
78.   #define	AXE	77
79.   #define	FLAIL	78
80.   #define	LONG_SWORD	79
81.   #define	TWO_HANDED_SWORD	80
82.   #define	DAGGER	81
83.   #define	WORM_TOOTH	82
84.   #define	CRYSKNIFE	83
85.   #define	SPEAR	84
86.   #define	BOW	85
87.   #define	SLING	86
88.   #define	CROSSBOW	87
89.   #define	WHISTLE	88
90.   #define	MAGIC_WHISTLE	89
91.   #define	EXPENSIVE_CAMERA	90
92.   #define	ICE_BOX	91
93.   #define	HEAVY_IRON_BALL	92
94.   #define	IRON_CHAIN	93
95.   #define	ENORMOUS_ROCK	94
96.   #define	HELMET	95
97.   #define	PLATE_MAIL	96
98.   #define	SPLINT_MAIL	97
99.   #define	BANDED_MAIL	98
100.  #define	CHAIN_MAIL	99
101.  #define	SCALE_MAIL	100
102.  #define	RING_MAIL	101
103.  #define	STUDDED_LEATHER_ARMOR	102
104.  #define	LEATHER_ARMOR	103
105.  #define	ELVEN_CLOAK	104
106.  #define	SHIELD	105
107.  #define	PAIR_OF_GLOVES	106
108.  #define	POT_RESTORE_STRENGTH	107
109.  #define	POT_BOOZE	108
110.  #define	POT_INVISIBILITY	109
111.  #define	POT_FRUIT_JUICE	110
112.  #define	POT_HEALING	111
113.  #define	POT_PARALYSIS	112
114.  #define	POT_MONSTER_DETECTION	113
115.  #define	POT_OBJECT_DETECTION	114
116.  #define	POT_SICKNESS	115
117.  #define	POT_CONFUSION	116
118.  #define	POT_GAIN_STRENGTH	117
119.  #define	POT_SPEED	118
120.  #define	POT_BLINDNESS	119
121.  #define	POT_GAIN_LEVEL	120
122.  #define	POT_EXTRA_HEALING	121
123.  #define	POT_LEVITATION	122
124.  #define	SCR_ENCHANT_ARMOR	127
125.  #define	SCR_DESTROY_ARMOR	128
126.  #define	SCR_CONFUSE_MONSTER	129
127.  #define	SCR_SCARE_MONSTER	130
128.  #define	SCR_BLANK_PAPER	131
129.  #define	SCR_REMOVE_CURSE	132
130.  #define	SCR_ENCHANT_WEAPON	133
131.  #define	SCR_DAMAGE_WEAPON	134
132.  #define	SCR_CREATE_MONSTER	135
133.  #define	SCR_TAMING	136
134.  #define	SCR_GENOCIDE	137
135.  #define	SCR_LIGHT	138
136.  #define	SCR_TELEPORTATION	139
137.  #define	SCR_GOLD_DETECTION	140
138.  #define	SCR_FOOD_DETECTION	141
139.  #define	SCR_IDENTIFY	142
140.  #define	SCR_MAGIC_MAPPING	143
141.  #define	SCR_AMNESIA	144
142.  #define	SCR_FIRE	145
143.  #define	SCR_PUNISHMENT	146
144.  #define	WAN_LIGHT	151
145.  #define	WAN_SECRET_DOOR_DETECTION	152
146.  #define	WAN_CREATE_MONSTER	153
147.  #define	WAN_WISHING	154
148.  #define	WAN_STRIKING	155
149.  #define	WAN_SLOW_MONSTER	156
150.  #define	WAN_SPEED_MONSTER	157
151.  #define	WAN_UNDEAD_TURNING	158
152.  #define	WAN_POLYMORPH	159
153.  #define	WAN_CANCELLATION	160
154.  #define	WAN_TELEPORT_MONSTER	161
155.  #define	WAN_MAKE_INVISIBLE	162
156.  #define	WAN_DIGGING	163
157.  #define	WAN_MAGIC_MISSILE	164
158.  #define	WAN_FIRE	165
159.  #define	WAN_SLEEP	166
160.  #define	WAN_COLD	167
161.  #define	WAN_DEATH	168
162.  #define	Adornment	u.uprops[0].p_flgs
163.  #define	RIN_ADORNMENT	172
164.  #define	Teleportation	u.uprops[1].p_flgs
165.  #define	RIN_TELEPORTATION	173
166.  #define	Regeneration	u.uprops[2].p_flgs
167.  #define	RIN_REGENERATION	174
168.  #define	Searching	u.uprops[3].p_flgs
169.  #define	RIN_SEARCHING	175
170.  #define	See_invisible	u.uprops[4].p_flgs
171.  #define	RIN_SEE_INVISIBLE	176
172.  #define	Stealth	u.uprops[5].p_flgs
173.  #define	RIN_STEALTH	177
174.  #define	Levitation	u.uprops[6].p_flgs
175.  #define	RIN_LEVITATION	178
176.  #define	Poison_resistance	u.uprops[7].p_flgs
177.  #define	RIN_POISON_RESISTANCE	179
178.  #define	Aggravate_monster	u.uprops[8].p_flgs
179.  #define	RIN_AGGRAVATE_MONSTER	180
180.  #define	Hunger	u.uprops[9].p_flgs
181.  #define	RIN_HUNGER	181
182.  #define	Fire_resistance	u.uprops[10].p_flgs
183.  #define	RIN_FIRE_RESISTANCE	182
184.  #define	Cold_resistance	u.uprops[11].p_flgs
185.  #define	RIN_COLD_RESISTANCE	183
186.  #define	Protection_from_shape_changers	u.uprops[12].p_flgs
187.  #define	RIN_PROTECTION_FROM_SHAPE_CHANGERS	184
188.  #define	Conflict	u.uprops[13].p_flgs
189.  #define	RIN_CONFLICT	185
190.  #define	Gain_strength	u.uprops[14].p_flgs
191.  #define	RIN_GAIN_STRENGTH	186
192.  #define	Increase_damage	u.uprops[15].p_flgs
193.  #define	RIN_INCREASE_DAMAGE	187
194.  #define	Protection	u.uprops[16].p_flgs
195.  #define	RIN_PROTECTION	188
196.  #define	Warning	u.uprops[17].p_flgs
197.  #define	RIN_WARNING	189
198.  #define	Teleport_control	u.uprops[18].p_flgs
199.  #define	RIN_TELEPORT_CONTROL	190
200.  #define	DIAMOND	193
201.  #define	RUBY	194
202.  #define	SAPPHIRE	195
203.  #define	EMERALD	196
204.  #define	TURQUOISE	197
205.  #define	AQUAMARINE	198
206.  #define	TOURMALINE	199
207.  #define	TOPAZ	200
208.  #define	OPAL	201
209.  #define	GARNET	202
210.  #define	AMETHYST	203
211.  #define	AGATE	204
212.  #define	ONYX	205
213.  #define	JASPER	206
214.  #define	JADE	207
215.  /* #define WORTHLESS_PIECE_OF_BLUE_GLASS	208 */
216.  /* #define WORTHLESS_PIECE_OF_RED_GLASS	209 */
217.  /* #define WORTHLESS_PIECE_OF_YELLOW_GLASS	210 */
218.  /* #define WORTHLESS_PIECE_OF_GREEN_GLASS	211 */
219.  
220.  #define	CORPSE	DEAD_HUMAN
221.  #define	LAST_GEM	(JADE+1)
222.  #define	LAST_RING	19
223.  #define	NROFOBJECTS	211