Source:NetHack 2.2a/u init.c

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Below is the full text to u_init.c from the source code of NetHack 2.2a. To link to a particular line, write [[NetHack 2.2a/u_init.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

Screenshots and source code from Hack are used under the CWI license.

1.    /*	SCCS Id: @(#)u_init.c	2.0	87/09/15
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    
4.    #include <stdio.h>
5.    #include <signal.h>
6.    #include "hack.h"
7.    #ifdef GENIX
8.    #define	void	int
9.    #endif
10.   
11.   #define Strcpy	(void) strcpy
12.   #define	Strcat	(void) strcat
13.   #define	UNDEF_TYP	0
14.   #define	UNDEF_SPE	'\177'
15.   extern struct obj *addinv();
16.   extern char *eos();
17.   extern char plname[];
18.   #define IS_MAGIC(x)	((x)->olet == WAND_SYM || (x)->olet == POTION_SYM || \
19.   			 (x)->olet == RING_SYM || (x)->olet == SCROLL_SYM || \
20.   			 (x)->olet == SPBOOK_SYM)
21.   
22.   struct you zerou;
23.   char pl_character[PL_CSIZ];
24.   char *(roles[]) = {	/* must all have distinct first letter */
25.   			/* roles[4] & [7] may be changed for females */
26.   	"Archeologist", "Tourist", "Barbarian", "Knight", "Cave-man",
27.   #ifdef NEWCLASS
28.   	"Samurai", "Ninja", "Priest",
29.   #endif
30.   #ifdef KAA
31.   	"Valkyrie", "Elf", "Healer",
32.   #endif
33.   	"Wizard"
34.   };
35.   #define	NR_OF_ROLES	SIZE(roles)
36.   char rolesyms[NR_OF_ROLES + 1];		/* filled by u_init() */
37.   
38.   struct trobj {
39.   	unsigned short trotyp;
40.   	schar trspe;
41.   	char trolet;
42.   	Bitfield(trquan,6);
43.   	Bitfield(trknown,1);
44.   };
45.   
46.   #ifdef WIZARD
47.   struct trobj Extra_objs[] = {
48.   	{ 0, 0, 0, 0, 0 },
49.   	{ 0, 0, 0, 0, 0 }
50.   };
51.   #endif
52.   
53.   struct trobj Cave_man[] = {
54.   #define C_ARROWS	2
55.   	{ CLUB, 1, WEAPON_SYM, 1, 1 },
56.   	{ BOW, 1, WEAPON_SYM, 1, 1 },
57.   	{ ARROW, 0, WEAPON_SYM, 25, 1 },	/* quan is variable */
58.   	{ LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
59.   	{ 0, 0, 0, 0, 0}
60.   };
61.   
62.   struct trobj Barbarian[] = {
63.   	{ TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1 },
64.   	{ RING_MAIL, 0, ARMOR_SYM, 1, 1 },
65.   	{ 0, 0, 0, 0, 0 }
66.   };
67.   
68.   struct trobj Knight[] = {
69.   	{ LONG_SWORD, 0, WEAPON_SYM, 1, 1 },
70.   	{ SPEAR, 2, WEAPON_SYM, 1, 1 },
71.   	{ RING_MAIL, 1, ARMOR_SYM, 1, 1 },
72.   	{ HELMET, 0, ARMOR_SYM, 1, 1 },
73.   	{ SHIELD, 0, ARMOR_SYM, 1, 1 },
74.   	{ PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1 },
75.   	{ 0, 0, 0, 0, 0 }
76.   };
77.   
78.   #ifdef KAA
79.   struct trobj Elf[] = {
80.   #define E_ARROWS	2
81.   #define E_ARMOR		3
82.   	{ SHORT_SWORD, 0, WEAPON_SYM, 1, 1 },
83.   	{ BOW, 0, WEAPON_SYM, 1, 1 },
84.   	{ ARROW, 0, WEAPON_SYM, 25, 1 },
85.   	{ UNDEF_TYP, 0, ARMOR_SYM, 1, 1 },
86.   	{ 0, 0, 0, 0, 0 }
87.   };
88.   
89.   struct trobj Valkyrie[] = {
90.   	{ LONG_SWORD, 1, WEAPON_SYM, 1, 1 },
91.   	{ SHIELD, 3, ARMOR_SYM, 1, 1 },
92.   	{ FOOD_RATION, 0, FOOD_SYM, 1, 1 },
93.   	{ 0, 0, 0, 0, 0 }
94.   };
95.   
96.   struct trobj Healer[] = {
97.   	{ STETHOSCOPE, 0, TOOL_SYM, 1, 0 },
98.   	{ POT_HEALING, 0, POTION_SYM, 4, 1 },
99.   	{ POT_EXTRA_HEALING, 0, POTION_SYM, 4, 1 },
100.  	{ APPLE, 0, FOOD_SYM, 5, 0 },
101.  	{ 0, 0, 0, 0, 0}
102.  };
103.  #endif /* KAA /**/
104.  
105.  struct trobj Archeologist[] = {
106.  	{ STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
107.  	{ UNDEF_TYP, 0, POTION_SYM, 2, 0 },
108.  	{ FOOD_RATION, 0, FOOD_SYM, 3, 1 },
109.  	{ PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0 },
110.  	{ ICE_BOX, 0, TOOL_SYM, 1, 0 },
111.  	{ 0, 0, 0, 0, 0}
112.  };
113.  
114.  struct trobj Tinopener[] = {
115.  	{ CAN_OPENER, 0, TOOL_SYM, 1, 1 },
116.  	{ 0, 0, 0, 0, 0 }
117.  };
118.  
119.  #ifdef MARKER
120.  struct trobj Magicmarker[] = {
121.  	{ MAGIC_MARKER, 50, TOOL_SYM, 1, 0 },
122.  	{ 0, 0, 0, 0, 0 }
123.  };
124.  #endif
125.  
126.  #ifdef WALKIES
127.  struct trobj Leash[] = {
128.  	{ LEASH, 0, TOOL_SYM, 1, 0 },
129.  	{ 0, 0, 0, 0, 0 }
130.  };
131.  #endif
132.  
133.  struct trobj Blindfold[] = {
134.  	{ BLINDFOLD, 0, TOOL_SYM, 1, 0 },
135.  	{ 0, 0, 0, 0, 0 }
136.  };
137.  
138.  struct trobj Tourist[] = {
139.  #define	T_DARTS		3
140.  	{ UNDEF_TYP, 0, FOOD_SYM, 10, 1 },
141.  	{ POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0 },
142.  	{ EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1 },
143.  	{ DART, 2, WEAPON_SYM, 25, 1 },	/* quan is variable */
144.  	{ 0, 0, 0, 0, 0 }
145.  };
146.  
147.  struct trobj Wizard[] = {
148.  #define W_MULTSTART	2
149.  #define W_MULTEND	6
150.  	{ ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1 },
151.  	{ DAGGER, 0, WEAPON_SYM, 1, 1 },	/* for dealing with ghosts */
152.  	{ UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 1 },
153.  	{ UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 1 },
154.  	{ UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 1 },
155.  	{ UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 1 },
156.  #ifdef SPELLS
157.  	{ UNDEF_TYP, UNDEF_SPE, SPBOOK_SYM, 3, 1 },
158.  #endif
159.  	{ 0, 0, 0, 0, 0 }
160.  };
161.  
162.  #ifdef NEWCLASS
163.  struct	trobj	Samurai[] = {
164.  #define S_ARROWS	3
165.  	{ KATANA, 0, WEAPON_SYM, 1, 1 },
166.  	{ SHORT_SWORD, 0, WEAPON_SYM, 1, 1 },	/* the wakizashi */
167.  	{ BOW,    1, WEAPON_SYM, 1, 1 },
168.  	{ ARROW,  0, WEAPON_SYM, 25, 1 },	/* quan is variable */
169.  	{ SPLINT_MAIL, 0, ARMOR_SYM, 1, 1},
170.  	{ 0, 0, 0, 0, 0 }
171.  };
172.  
173.  struct	trobj	Ninja[] = {
174.  #define N_SHURIKEN	1
175.  	{ KATANA, 0, WEAPON_SYM, 1, 1 },
176.  	{ SHURIKEN, 0, WEAPON_SYM, 25, 1 },	/* quan is variable */
177.  	{ LEATHER_ARMOR, 1, ARMOR_SYM, 1, 1},
178.  	{ 0, 0, 0, 0, 0 }
179.  };
180.  
181.  struct	trobj	Priest[] = {
182.  	{ CHAIN_MAIL, 0, ARMOR_SYM, 1, 1 },
183.  	{ SHIELD, 0, ARMOR_SYM, 1, 1 },
184.  	{ MACE, 1, WEAPON_SYM, 1, 1 },
185.  	{ POT_HOLY_WATER, 0, POTION_SYM, 4, 1 },
186.  #ifdef SPELLS
187.  	{ UNDEF_TYP, UNDEF_SPE, SPBOOK_SYM, 2, 0 },
188.  #endif
189.  	{ 0, 0, 0, 0, 0 }
190.  };
191.  #endif /* NEWCLASS /**/
192.  
193.  u_init(){
194.  register int i;
195.  char exper = 'y', pc;
196.  extern char readchar();
197.  	if(flags.female)  {	/* should have been set in HACKOPTIONS */
198.  		roles[4] = "Cave-woman";
199.  #ifdef NEWCLASS
200.  		roles[7] = "Priestess";
201.  #endif
202.  	}
203.  	for(i = 0; i < NR_OF_ROLES; i++)
204.  		rolesyms[i] = roles[i][0];
205.  	rolesyms[i] = 0;
206.  
207.  	if(pc = pl_character[0]) {
208.  		if('a' <= pc && pc <= 'z') pc += 'A'-'a';
209.  		if((i = role_index(pc)) >= 0)
210.  			goto got_suffix;	/* implies experienced */
211.  		printf("\nUnknown role: %c\n", pc);
212.  		pl_character[0] = pc = 0;
213.  	}
214.  
215.  	printf("\nShall I pick a character for you (yes, no, or quit) ? [ynq] ");
216.  
217.  	while(!index("yYnNqQ", (exper = readchar())))	bell();
218.  
219.  	printf("%c\n", exper);		/* echo */
220.  
221.  	if (index("qQ", exper)) {
222.  		clearlocks();
223.  		settty((char *) 0);
224.  		exit(0);
225.  	}
226.  
227.  	if(index("Yy", exper)) {
228.  		exper = 0;
229.  		goto beginner;
230.  	}
231.  
232.  	printf("\n Tell me what kind of character you are:\n");
233.  	printf(" Are you");
234.  	for(i = 0; i < NR_OF_ROLES; i++) {
235.  		printf(" %s %s", index("AEIOU",roles[i][0]) ? "an" : "a", roles[i]);
236.  		if((((i + 1) % 4) == 0) && (i != NR_OF_ROLES -1)) printf(",\n        ");
237.  		else if(i < NR_OF_ROLES - 2)	printf(",");
238.  		if(i == NR_OF_ROLES - 2)	printf(" or");
239.  	}
240.  	printf("? [%s or q(quit)] ", rolesyms);
241.  
242.  	while(pc = readchar()) {
243.  		if (pc == 'q' || pc == 'Q') {
244.  
245.  			clearlocks();
246.  			settty((char *) 0);
247.  			exit(0);
248.  		}
249.  		if('a' <= pc && pc <= 'z') pc += 'A'-'a';
250.  		if((i = role_index(pc)) >= 0) {
251.  			printf("%c\n", pc);	/* echo */
252.  			(void) fflush(stdout);	/* should be seen */
253.  			break;
254.  		}
255.  		if(pc == '\n') break;
256.  		bell();
257.  	}
258.  	if(pc == '\n')	pc = 0;
259.  
260.  beginner:
261.  	if(!pc) {
262.  		i = rn2(NR_OF_ROLES);
263.  		pc = rolesyms[i];
264.  		printf("\nThis game you will be %s %s%s.\n",
265.  			(exper || index("AEIOU", roles[i][0])) ? "an" : "a",
266.  			exper ? "experienced " : "", roles[i]);
267.  		getret();
268.  		/* give him some feedback in case mklev takes much time */
269.  		(void) putchar('\n');
270.  		(void) fflush(stdout);
271.  	}
272.  	if(exper) {
273.  		roles[i][0] = pc;
274.  	}
275.  
276.  got_suffix:
277.  
278.  	(void) strncpy(pl_character, roles[i], PL_CSIZ-1);
279.  	pl_character[PL_CSIZ-1] = 0;
280.  	flags.beginner = 1;
281.  	u = zerou;
282.  	u.usym = '@';
283.  	u.ulevel = 1;
284.  	init_uhunger();
285.  	uarm = uarm2 = uarmh = uarms = uarmg = uwep =
286.  	uball = uchain = uleft = uright = 0;
287.  
288.  #ifdef SPELLS
289.  	u.uen = u.uenmax = 1;
290.  	for (i = 0; i <= MAXSPELL; i++) spl_book[i].sp_id = NO_SPELL;
291.  #endif
292.  #ifdef PRAYERS
293.  	u.ublesscnt = 300;			/* no prayers just yet */
294.  	u.ublessed = 0;				/* not worthy yet */
295.  	u.ugangr   = 0;				/* gods not angry */
296.  #endif
297.  #ifdef HARD
298.  	u.udemigod = u.udg_cnt = 0;		/* not a demi-god yet... */
299.  #endif
300.  #ifdef KAA
301.  	u.mh = u.mhmax = u.umonnum = u.mtimedone = 0;
302.  #endif
303.  #ifdef QUEST
304.  	u.uhorizon = 6;
305.  #endif
306.  	switch(pc) {
307.  	case 'c':
308.  	case 'C':
309.  		Cave_man[C_ARROWS].trquan = 12 + rnd(9)*rnd(9);
310.  		u.uhp = u.uhpmax = 16;
311.  		u.ustr = u.ustrmax = 18;
312.  		ini_inv(Cave_man);
313.  		break;
314.  	case 't':
315.  	case 'T':
316.  #ifdef KAA
317.  		objects[POT_EXTRA_HEALING].oc_name_known=1;
318.  #endif
319.  		Tourist[T_DARTS].trquan = 20 + rnd(20);
320.  		u.ugold = u.ugold0 = rnd(1000);
321.  		u.uhp = u.uhpmax = 10;
322.  		u.ustr = u.ustrmax = 8;
323.  		ini_inv(Tourist);
324.  		if(!rn2(25)) ini_inv(Tinopener);
325.  #ifdef MARKER
326.  		else if(!rn2(25)) ini_inv(Magicmarker);
327.  #endif
328.  #ifdef WALKIES
329.  		else if(!rn2(25)) ini_inv(Leash);
330.  #endif
331.  		break;
332.  	case 'w':
333.  	case 'W':
334.  		for(i = W_MULTSTART; i <= W_MULTEND; i++)
335.  		    if(!rn2(5))
336.  			Wizard[i].trquan += rn2(3) - 1;
337.  		u.uhp = u.uhpmax = 15;
338.  		u.ustr = u.ustrmax = 16;
339.  #ifdef SPELLS
340.  		u.uen = u.uenmax += rn2(4);
341.  #endif
342.  		ini_inv(Wizard);
343.  #ifdef MARKER
344.  		if(!rn2(5)) ini_inv(Magicmarker);
345.  #endif
346.  		if(!rn2(5)) ini_inv(Blindfold);
347.  		break;
348.  	case 'a':
349.  	case 'A':
350.  		Fast = INTRINSIC;
351.  		Stealth = INTRINSIC;
352.  		u.uhp = u.uhpmax = 12;
353.  		u.ustr = u.ustrmax = 10;
354.  		ini_inv(Archeologist);
355.  		if(!rn2(10)) ini_inv(Tinopener);
356.  #ifdef MARKER
357.  		else if(!rn2(10)) ini_inv(Magicmarker);
358.  #endif
359.  		break;
360.  #ifdef KAA
361.  	case 'e':
362.  	case 'E':
363.  		Elf[E_ARROWS].trquan = 15+rnd(20);
364.  		Elf[E_ARMOR].trotyp = (rn2(2) ? ELFIN_CHAIN_MAIL : ELVEN_CLOAK);
365.  		Fast = INTRINSIC;
366.  		HSee_invisible = INTRINSIC;
367.  		u.uhp = u.uhpmax = 16;
368.  		u.ustr = u.ustrmax = 16;
369.  		ini_inv(Elf);
370.  		if(!rn2(5)) ini_inv(Blindfold);
371.  		break;
372.  	case 'v':
373.  	case 'V':
374.  		Stealth = INTRINSIC;
375.  		HCold_resistance = INTRINSIC;
376.  		flags.female = TRUE;
377.  		u.uhp = u.uhpmax = 16;
378.  		u.ustr = u.ustrmax = 17;
379.  		ini_inv(Valkyrie);
380.  		break;
381.  	case 'h':
382.  	case 'H':
383.  		objects[POT_HEALING].oc_name_known=1;
384.  		objects[POT_EXTRA_HEALING].oc_name_known=1;
385.  		HPoison_resistance = INTRINSIC;
386.  		u.uhp = u.uhpmax = 16;
387.  		u.ustr = u.ustrmax = 15;
388.  		ini_inv(Healer);
389.  		break;
390.  #endif
391.  	case 'k':
392.  	case 'K':
393.  		u.uhp = u.uhpmax = 12;
394.  		u.ustr = u.ustrmax = 10;
395.  		ini_inv(Knight);
396.  		break;
397.  	case 'b':
398.  	case 'B':
399.  		u.uhp = u.uhpmax = 14;
400.  		u.ustr = u.ustrmax = 17;
401.  		ini_inv(Barbarian);
402.  		break;
403.  #ifdef NEWCLASS
404.  	case 's':
405.  	case 'S':
406.  		Fast = INTRINSIC;
407.  		u.uhp = u.uhpmax = 16;
408.  		u.ustr = u.ustrmax = 16;
409.  		Samurai[S_ARROWS].trquan = 12 + rnd(9)*rnd(9);
410.  		ini_inv(Samurai);
411.  		break;
412.  	case 'n':
413.  	case 'N':
414.  		Fast = INTRINSIC;
415.  		Stealth = INTRINSIC;
416.  		u.uhp = u.uhpmax = 15;
417.  		u.ustr = u.ustrmax = 10;
418.  		Ninja[N_SHURIKEN].trquan = 12 + rnd(9)*rnd(9);
419.  		ini_inv(Ninja);
420.  		if(!rn2(5)) ini_inv(Blindfold);
421.  		break;
422.  	case 'p':
423.  	case 'P':
424.  		u.uhp = u.uhpmax = 13;
425.  		u.ustr = u.ustrmax = 15;
426.  # ifdef SPELLS
427.  		u.uen = u.uenmax += rn2(4);
428.  # endif
429.  		ini_inv(Priest);
430.  # ifdef KAA
431.  		uwep->dknown = 1;	/* bless his primary weapon */
432.  # endif
433.  # ifdef MARKER
434.  		if(!rn2(10)) ini_inv(Magicmarker);
435.  # endif
436.  		objects[POT_HOLY_WATER].oc_name_known = 1;
437.  		break;
438.  #endif /* NEWCLASS /**/
439.  	default:	/* impossible */
440.  		u.uhp = u.uhpmax = 12;
441.  		u.ustr = u.ustrmax = 16;
442.  	}
443.  	find_ac();
444.  	if(!rn2(20)) {
445.  		register int d = rn2(7) - 2;	/* biased variation */
446.  		u.ustr += d;
447.  		u.ustrmax += d;
448.  	}
449.  
450.  #ifdef WIZARD
451.  	wiz_inv();
452.  #endif
453.  	/* make sure he can carry all he has - especially for T's */
454.  	while(inv_weight() > 0 && u.ustr < 118)
455.  		u.ustr++, u.ustrmax++;
456.  }
457.  
458.  ini_inv(trop) register struct trobj *trop; {
459.  register struct obj *obj;
460.  extern struct obj *mkobj();
461.  	while(trop->trolet) {
462.  		obj = mkobj(trop->trolet);
463.  		obj->known = trop->trknown;
464.  		/* not obj->dknown = 1; - let him look at it at least once */
465.  		obj->cursed = 0;
466.  		if(obj->olet == WEAPON_SYM){
467.  			obj->quan = trop->trquan;
468.  			trop->trquan = 1;
469.  		}
470.  		if(trop->trspe != UNDEF_SPE)
471.  			obj->spe = trop->trspe;
472.  		if(trop->trotyp != UNDEF_TYP)
473.  			obj->otyp = trop->trotyp;
474.  		else
475.  			if(obj->otyp == WAN_WISHING)	/* gitpyr!robert */
476.  				obj->otyp = WAN_DEATH;
477.  		obj->owt = weight(obj);	/* defined after setting otyp+quan */
478.  		obj = addinv(obj);
479.  
480.  		/*
481.  		 * if a magic item's 'known' bit is on, set its name known
482.  		 */
483.  		if (IS_MAGIC(obj) && obj->known)
484.  		    objects[obj->otyp].oc_name_known=1;
485.  
486.  		if(obj->olet == ARMOR_SYM){
487.  			switch(obj->otyp){
488.  			case SHIELD:
489.  				if(!uarms) setworn(obj, W_ARMS);
490.  				break;
491.  			case HELMET:
492.  				if(!uarmh) setworn(obj, W_ARMH);
493.  				break;
494.  			case PAIR_OF_GLOVES:
495.  				if(!uarmg) setworn(obj, W_ARMG);
496.  				break;
497.  			case ELVEN_CLOAK:
498.  				if(!uarm2)
499.  					setworn(obj, W_ARM);
500.  				break;
501.  			default:
502.  				if(!uarm) setworn(obj, W_ARM);
503.  			}
504.  		}
505.  		/* below changed by GAN 01/09/87 to allow wielding of
506.  		 * pick-axe or can-opener if there is no weapon
507.  		 */
508.  		if(obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE ||
509.  		   obj->otyp == CAN_OPENER)
510.  			if(!uwep) setuwep(obj);
511.  #ifndef PYRAMID_BUG
512.  		if(--trop->trquan) continue;	/* make a similar object */
513.  #else
514.  		if(trop->trquan) {		/* check if zero first */
515.  			--trop->trquan;
516.  			if(trop->trquan)
517.  				continue;	/* make a similar object */
518.  		}
519.  #endif
520.  		trop++;
521.  	}
522.  }
523.  
524.  #ifdef WIZARD
525.  wiz_inv(){
526.  register struct trobj *trop = &Extra_objs[0];
527.  extern char *getenv();
528.  register char *ep = getenv("INVENT");
529.  register int type;
530.  	while(ep && *ep) {
531.  		type = atoi(ep);
532.  		ep = index(ep, ',');
533.  		if(ep) while(*ep == ',' || *ep == ' ') ep++;
534.  		if(type <= 0 || type > NROFOBJECTS) continue;
535.  		trop->trotyp = type;
536.  		trop->trolet = objects[type].oc_olet;
537.  		trop->trspe = 4;
538.  		trop->trknown = 1;
539.  		trop->trquan = 1;
540.  		ini_inv(trop);
541.  	}
542.  }
543.  #endif /* WIZARD /**/
544.  
545.  plnamesuffix() {
546.  register char *p;
547.  	if(p = rindex(plname, '-')) {
548.  		*p = 0;
549.  		pl_character[0] = p[1];
550.  		pl_character[1] = 0;
551.  		if(!plname[0]) {
552.  			askname();
553.  			plnamesuffix();
554.  		}
555.  	}
556.  }
557.  
558.  role_index(pc)
559.  char pc;
560.  {		/* must be called only from u_init() */
561.  		/* so that rolesyms[] is defined */
562.  	register char *cp;
563.  
564.  	if(cp = index(rolesyms, pc))
565.  		return(cp - rolesyms);
566.  	return(-1);
567.  }