Source:NetHack 3.1.0/decl.h

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Below is the full text to decl.h from the source code of NetHack 3.1.0. To link to a particular line, write [[NetHack 3.1.0/decl.h#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

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This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

1.    /*	SCCS Id: @(#)decl.h	3.1	92/12/11	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #ifndef DECL_H
6.    #define DECL_H
7.    
8.    #define E extern
9.    
10.   E int NDECL((*occupation));
11.   E int NDECL((*afternmv));
12.   
13.   E const char *hname;
14.   E int hackpid;
15.   #if defined(UNIX) || defined(VMS)
16.   E int locknum;
17.   #endif
18.   #ifdef DEF_PAGER
19.   E char *catmore;
20.   #endif	/* DEF_PAGER */
21.   
22.   E char SAVEF[];
23.   #ifdef MICRO
24.   E char SAVEP[];
25.   #endif
26.   
27.   E int NEARDATA bases[];
28.   
29.   E int NEARDATA multi;
30.   E int NEARDATA warnlevel;
31.   E int NEARDATA nroom;
32.   E int NEARDATA nsubroom;
33.   E int NEARDATA occtime;
34.   
35.   E int x_maze_max, y_maze_max;
36.   E int otg_temp;
37.   
38.   #ifdef REDO
39.   E int NEARDATA in_doagain;
40.   #endif
41.   
42.   E struct dgn_topology {	/* special dungeon levels for speed */
43.       d_level	d_oracle_level;
44.       d_level	d_bigroom_level;	/* unused */
45.   #ifdef REINCARNATION
46.       d_level	d_rogue_level;
47.   #endif
48.       d_level	d_medusa_level;
49.       d_level	d_stronghold_level;
50.       d_level	d_valley_level;
51.       d_level	d_wiz1_level;
52.       d_level	d_wiz2_level;
53.       d_level	d_wiz3_level;
54.       d_level     d_juiblex_level;
55.       d_level     d_orcus_level;
56.       d_level	d_baalzebub_level;	/* unused */
57.       d_level	d_asmodeus_level;	/* unused */
58.       d_level	d_portal_level;		/* only in goto_level() [do.c] */
59.       d_level	d_sanctum_level;
60.       d_level	d_earth_level;
61.       d_level	d_water_level;
62.       d_level	d_fire_level;
63.       d_level	d_air_level;
64.       d_level	d_astral_level;
65.       xchar	d_tower_dnum;
66.   #ifdef MULDGN
67.       xchar	d_mines_dnum, d_quest_dnum;
68.       d_level	d_qstart_level, d_qlocate_level, d_nemesis_level;
69.       d_level	d_knox_level;
70.   #endif
71.   } dungeon_topology;
72.   /* macros for accesing the dungeon levels by their old names */
73.   #define oracle_level		(dungeon_topology.d_oracle_level)
74.   #define bigroom_level		(dungeon_topology.d_bigroom_level)
75.   #ifdef REINCARNATION
76.   #define rogue_level		(dungeon_topology.d_rogue_level)
77.   #endif
78.   #define medusa_level		(dungeon_topology.d_medusa_level)
79.   #define stronghold_level	(dungeon_topology.d_stronghold_level)
80.   #define valley_level		(dungeon_topology.d_valley_level)
81.   #define wiz1_level		(dungeon_topology.d_wiz1_level)
82.   #define wiz2_level		(dungeon_topology.d_wiz2_level)
83.   #define wiz3_level		(dungeon_topology.d_wiz3_level)
84.   #define juiblex_level		(dungeon_topology.d_juiblex_level)
85.   #define orcus_level		(dungeon_topology.d_orcus_level)
86.   #define baalzebub_level		(dungeon_topology.d_baalzebub_level)
87.   #define asmodeus_level		(dungeon_topology.d_asmodeus_level)
88.   #define portal_level		(dungeon_topology.d_portal_level)
89.   #define sanctum_level		(dungeon_topology.d_sanctum_level)
90.   #define earth_level		(dungeon_topology.d_earth_level)
91.   #define water_level		(dungeon_topology.d_water_level)
92.   #define fire_level		(dungeon_topology.d_fire_level)
93.   #define air_level		(dungeon_topology.d_air_level)
94.   #define astral_level		(dungeon_topology.d_astral_level)
95.   #define tower_dnum		(dungeon_topology.d_tower_dnum)
96.   #ifdef MULDGN
97.   #define mines_dnum		(dungeon_topology.d_mines_dnum)
98.   #define quest_dnum		(dungeon_topology.d_quest_dnum)
99.   #define qstart_level		(dungeon_topology.d_qstart_level)
100.  #define qlocate_level		(dungeon_topology.d_qlocate_level)
101.  #define nemesis_level		(dungeon_topology.d_nemesis_level)
102.  #define knox_level		(dungeon_topology.d_knox_level)
103.  #endif
104.  
105.  E stairway NEARDATA dnstair, NEARDATA upstair; /* stairs up and down. */
106.  #define xdnstair	(dnstair.sx)
107.  #define ydnstair	(dnstair.sy)
108.  #define xupstair	(upstair.sx)
109.  #define yupstair	(upstair.sy)
110.  
111.  E stairway NEARDATA dnladder, NEARDATA upladder; /* ladders up and down. */
112.  #define xdnladder	(dnladder.sx)
113.  #define ydnladder	(dnladder.sy)
114.  #define xupladder	(upladder.sx)
115.  #define yupladder	(upladder.sy)
116.  
117.  E stairway NEARDATA sstairs;
118.  
119.  E dest_area NEARDATA updest, NEARDATA dndest; /* level-change dest. areas */
120.  
121.  E coord NEARDATA inv_pos;
122.  E dungeon NEARDATA dungeons[];
123.  E s_level NEARDATA *sp_levchn;
124.  #define dunlev_reached(x)	(dungeons[(x)->dnum].dunlev_ureached)
125.  
126.  #ifdef MULDGN
127.  #include "quest.h"
128.  E struct q_score 	quest_status;
129.  #endif
130.  
131.  E int NEARDATA done_stopprint;
132.  E int NEARDATA done_hup;
133.  
134.  E char NEARDATA pl_character[PL_CSIZ];
135.  #ifdef TUTTI_FRUTTI
136.  E char NEARDATA pl_fruit[PL_FSIZ];
137.  E int NEARDATA current_fruit;
138.  E struct fruit NEARDATA *ffruit;
139.  #endif
140.  
141.  E char NEARDATA tune[6];
142.  
143.  E const char NEARDATA quitchars[];
144.  E const char NEARDATA vowels[];
145.  E const char NEARDATA ynchars[];
146.  E const char NEARDATA ynqchars[];
147.  E const char NEARDATA ynaqchars[];
148.  E const char NEARDATA ynNaqchars[];
149.  E long NEARDATA yn_number;
150.  E int NEARDATA smeq[];
151.  E int NEARDATA doorindex;
152.  E char NEARDATA *save_cm;
153.  #define KILLED_BY_AN	 0
154.  #define KILLED_BY	 1
155.  #define NO_KILLER_PREFIX 2
156.  E int NEARDATA killer_format;
157.  E const char NEARDATA *killer;
158.  E const char *configfile;
159.  E char NEARDATA plname[PL_NSIZ];
160.  E char NEARDATA dogname[];
161.  E char NEARDATA catname[];
162.  E char preferred_pet;
163.  E const char NEARDATA *occtxt;		/* defined when occupation != NULL */
164.  E const char NEARDATA *nomovemsg;
165.  E const char NEARDATA nul[];
166.  E const char *traps[];
167.  E char lock[];
168.  
169.  E const char NEARDATA sdir[], NEARDATA ndir[];
170.  E const schar NEARDATA xdir[], NEARDATA ydir[], zdir[];
171.  
172.  E schar NEARDATA tbx, NEARDATA tby;		/* set in mthrowu.c */
173.  E int NEARDATA dig_effort;	/* apply.c, hack.c */
174.  E d_level NEARDATA dig_level;
175.  E coord NEARDATA dig_pos;
176.  E boolean NEARDATA dig_down;
177.  
178.  E long NEARDATA moves, NEARDATA monstermoves;
179.  E long NEARDATA wailmsg;
180.  
181.  E boolean NEARDATA in_mklev;
182.  E boolean NEARDATA stoned;
183.  E boolean NEARDATA unweapon;
184.  E boolean NEARDATA mrg_to_wielded;
185.  
186.  #ifdef KOPS
187.  E boolean NEARDATA allow_kops;
188.  #endif
189.  
190.  E const int shield_static[];
191.  
192.  #ifndef SPELLS_H
193.  #include "spell.h"
194.  #endif
195.  E struct spell NEARDATA spl_book[];	/* sized in decl.c */
196.  
197.  #ifdef TEXTCOLOR
198.  # ifndef COLOR_H
199.  #include "color.h"
200.  # endif
201.  E const int zapcolors[];
202.  #endif
203.  
204.  E const char def_oc_syms[MAXOCLASSES];	/* default class symbols */
205.  E uchar oc_syms[MAXOCLASSES];		/* current class symbols */
206.  E const char def_monsyms[MAXMCLASSES];	/* default class symbols */
207.  E uchar monsyms[MAXMCLASSES];		/* current class symbols */
208.  
209.  #ifndef OBJ_H
210.  #include "obj.h"
211.  #endif
212.  
213.  E struct obj NEARDATA *invent, NEARDATA *uarm, NEARDATA *uarmc,
214.  	NEARDATA *uarmh, NEARDATA *uarms, NEARDATA *uarmg, NEARDATA *uarmf,
215.  #ifdef TOURIST
216.  	NEARDATA *uarmu, /* under-wear, so to speak */
217.  #endif
218.  #ifdef POLYSELF
219.  	NEARDATA *uskin,
220.  #endif
221.  	NEARDATA *uamul, NEARDATA *uleft, NEARDATA *uright, NEARDATA *ublindf,
222.  	NEARDATA *uwep;
223.  
224.  E struct obj NEARDATA *uchain;	/* defined only when punished */
225.  E struct obj NEARDATA *uball;
226.  E struct obj NEARDATA *migrating_objs;
227.  E struct obj NEARDATA *billobjs;
228.  E struct obj NEARDATA zeroobj;		/* init'd and defined in decl.c */
229.  
230.  #ifndef YOU_H
231.  #include "you.h"
232.  #endif
233.  
234.  E struct you NEARDATA u;
235.  
236.  #ifndef ONAMES_H
237.  #include "onames.h"
238.  #endif
239.  #ifndef PM_H
240.  #include "pm.h"
241.  #endif
242.  
243.  E struct permonst NEARDATA playermon, NEARDATA *uasmon;
244.  					/* also decl'd extern in permonst.h */
245.  					/* init'd in monst.c */
246.  
247.  E struct monst NEARDATA youmonst;	/* init'd and defined in decl.c */
248.  E struct monst NEARDATA *mydogs, NEARDATA *migrating_mons;
249.  
250.  E struct c_color_names {
251.      char const	*const c_black, *const c_amber, *const c_golden,
252.  		*const c_light_blue,*const c_red, *const c_green,
253.  		*const c_silver, *const c_blue, *const c_purple,
254.  		*const c_white;
255.  } NEARDATA c_color_names;
256.  #define Black		c_color_names.c_black
257.  #define amber		c_color_names.c_amber
258.  #define golden		c_color_names.c_golden
259.  #define light_blue	c_color_names.c_light_blue
260.  #define red		c_color_names.c_red
261.  #define green		c_color_names.c_green
262.  #define silver		c_color_names.c_silver
263.  #define blue		c_color_names.c_blue
264.  #define purple		c_color_names.c_purple
265.  #define White		c_color_names.c_white
266.  
267.  E struct c_common_strings {
268.      char const	*const c_nothing_happens, *const c_thats_enough_tries,
269.  		*const c_silly_thing_to, *const c_shudder_for_moment;
270.  } c_common_strings;
271.  #define nothing_happens    c_common_strings.c_nothing_happens
272.  #define thats_enough_tries c_common_strings.c_thats_enough_tries
273.  #define silly_thing_to	   c_common_strings.c_silly_thing_to
274.  #define shudder_for_moment c_common_strings.c_shudder_for_moment
275.  
276.  /* Vision */
277.  E boolean NEARDATA vision_full_recalc;	/* TRUE if need vision recalc */
278.  E char NEARDATA **viz_array;	/* could see/in sight row pointers */
279.  
280.  /* Window system stuff */
281.  E winid NEARDATA WIN_MESSAGE, NEARDATA WIN_STATUS;
282.  E winid NEARDATA WIN_MAP, NEARDATA WIN_INVEN;
283.  E char toplines[];
284.  #ifndef TERMCAP_H
285.  E struct tc_gbl_data {	/* also declared in termcap.h */
286.      char *tc_AS, *tc_AE;	/* graphics start and end (tty font swapping) */
287.      int   tc_LI,  tc_CO;	/* lines and columns */
288.  } tc_gbl_data;
289.  #define AS tc_gbl_data.tc_AS
290.  #define AE tc_gbl_data.tc_AE
291.  #define LI tc_gbl_data.tc_LI
292.  #define CO tc_gbl_data.tc_CO
293.  #endif
294.  
295.  /* xxxexplain[] is in drawing.c */
296.  E const char *monexplain[], *objexplain[], *oclass_names[];
297.  
298.  E const char NEARDATA *pl_classes;
299.  
300.  #undef E
301.  
302.  #endif /* DECL_H */