Source:NetHack 3.3.0/artilist.h

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Below is the full text to artilist.h from the source code of NetHack 3.3.0. To link to a particular line, write [[NetHack 3.3.0/artilist.h#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

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This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

1.    /*	SCCS Id: @(#)artilist.h 3.3	99/03/22	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #ifdef MAKEDEFS_C
6.    /* in makedefs.c, all we care about is the list of names */
7.    
8.    #define A(nam,typ,s1,s2,mt,atk,dfn,cry,inv,al,cl) nam
9.    
10.   static const char *artifact_names[] = {
11.   #else
12.   /* in artifact.c, set up the actual artifact list structure */
13.   
14.   #define A(nam,typ,s1,s2,mt,atk,dfn,cry,inv,al,cl) \
15.    { typ, nam, s1, s2, mt, atk, dfn, cry, inv, al, cl }
16.   
17.   #define     NO_ATTK	{0,0,0,0}		/* no attack */
18.   #define     NO_DFNS	{0,0,0,0}		/* no defense */
19.   #define     NO_CARY	{0,0,0,0}		/* no carry effects */
20.   #define     DFNS(c)	{0,c,0,0}
21.   #define     CARY(c)	{0,c,0,0}
22.   #define     PHYS(a,b)	{0,AD_PHYS,a,b}		/* physical */
23.   #define     DRLI(a,b)	{0,AD_DRLI,a,b}		/* life drain */
24.   #define     COLD(a,b)	{0,AD_COLD,a,b}
25.   #define     FIRE(a,b)	{0,AD_FIRE,a,b}
26.   #define     ELEC(a,b)	{0,AD_ELEC,a,b}		/* electrical shock */
27.   #define     STUN(a,b)	{0,AD_STUN,a,b}		/* magical attack */
28.   
29.   STATIC_OVL NEARDATA struct artifact artilist[] = {
30.   #endif	/* MAKEDEFS_C */
31.   
32.   /*  dummy element #0, so that all interesting indices are non-zero */
33.   A("",				STRANGE_OBJECT,
34.   	0, 0, 0, NO_ATTK, NO_DFNS, NO_CARY, 0, A_NONE, 0 ),
35.   
36.   A("Excalibur",			LONG_SWORD,
37.   	(SPFX_NOGEN|SPFX_RESTR|SPFX_SEEK|SPFX_DEFN|SPFX_INTEL|SPFX_SEARCH),0,0,
38.   	PHYS(5,10),	DRLI(0,0),	NO_CARY,	0, A_LAWFUL, PM_KNIGHT),
39.   /*
40.    *	Stormbringer only has a 2 because it can drain a level,
41.    *	providing 8 more.
42.    */
43.   A("Stormbringer",		RUNESWORD,
44.   	(SPFX_RESTR|SPFX_ATTK|SPFX_DEFN|SPFX_INTEL|SPFX_DRLI), 0, 0,
45.   	DRLI(5,2),	DRLI(0,0),	NO_CARY,	0, A_CHAOTIC,	 0  ),
46.   /*
47.    *	Mjollnir will return to the hand of the wielder when thrown
48.    *	if the wielder is a Valkyrie wearing Gauntlets of Power.
49.    */
50.   A("Mjollnir",			WAR_HAMMER,		/* Mjo:llnir */
51.   	(SPFX_RESTR|SPFX_ATTK),  0, 0,
52.   	ELEC(5,24),	NO_DFNS,	NO_CARY,	0, A_NEUTRAL, PM_VALKYRIE),
53.   
54.   A("Cleaver",			BATTLE_AXE,
55.   	SPFX_RESTR, 0, 0,
56.   	PHYS(3,6),	NO_DFNS,	NO_CARY,	0, A_NEUTRAL, PM_BARBARIAN),
57.   
58.   A("Grimtooth",			ORCISH_DAGGER,
59.   	SPFX_RESTR, 0, 0,
60.   	PHYS(2,6),	NO_DFNS,	NO_CARY,	0, A_CHAOTIC,	 0  ),
61.   /*
62.    *	Orcrist and Sting have same alignment as elves.
63.    */
64.   A("Orcrist",			ELVEN_BROADSWORD,
65.   	SPFX_DFLAG2, 0, M2_ORC,
66.   	PHYS(5,0),	NO_DFNS,	NO_CARY,	0, A_CHAOTIC,	 0	),
67.   
68.   A("Sting",			ELVEN_DAGGER,
69.   	(SPFX_WARN|SPFX_DFLAG2), 0, M2_ORC,
70.   	PHYS(5,0),	NO_DFNS,	NO_CARY,	0, A_CHAOTIC,	 0  ),
71.   /*
72.    *	Magicbane is a bit different!  Its magic fanfare
73.    *	unbalances victims in addition to doing some damage.
74.    */
75.   A("Magicbane",			ATHAME,
76.   	(SPFX_RESTR|SPFX_ATTK|SPFX_DEFN), 0, 0,
77.   	STUN(3,4),	DFNS(AD_MAGM),	NO_CARY,	0, A_NEUTRAL, PM_WIZARD),
78.   
79.   A("Frost Brand",		LONG_SWORD,
80.   	(SPFX_RESTR|SPFX_ATTK|SPFX_DEFN), 0, 0,
81.   	COLD(5,0),	COLD(0,0),	NO_CARY,	0, A_NONE,	 0  ),
82.   
83.   A("Fire Brand",			LONG_SWORD,
84.   	(SPFX_RESTR|SPFX_ATTK|SPFX_DEFN), 0, 0,
85.   	FIRE(5,0),	FIRE(0,0),	NO_CARY,	0, A_NONE,	 0  ),
86.   
87.   A("Dragonbane",			BROADSWORD,
88.   	(SPFX_RESTR|SPFX_DCLAS), 0, S_DRAGON,
89.   	PHYS(5,0),	NO_DFNS,	NO_CARY,	0, A_NONE,	 0  ),
90.   
91.   A("Demonbane",			LONG_SWORD,
92.   	(SPFX_RESTR|SPFX_DFLAG2), 0, M2_DEMON,
93.   	PHYS(5,0),	NO_DFNS,	NO_CARY,	0, A_LAWFUL,	 0  ),
94.   
95.   A("Werebane",			SILVER_SABER,
96.   	(SPFX_RESTR|SPFX_DFLAG2), 0, M2_WERE,
97.   	PHYS(5,0),	NO_DFNS,	NO_CARY,	0, A_NONE,	 0  ),
98.   
99.   A("Grayswandir",		SILVER_SABER,
100.  	(SPFX_RESTR|SPFX_HALRES), 0, 0,
101.  	PHYS(5,0),	NO_DFNS,	NO_CARY,	0, A_LAWFUL,	 0  ),
102.  
103.  A("Giantslayer",		LONG_SWORD,
104.  	(SPFX_RESTR|SPFX_DFLAG2), 0, M2_GIANT,
105.  	PHYS(5,0),	NO_DFNS,	NO_CARY,	0, A_NEUTRAL,	 0  ),
106.  
107.  A("Ogresmasher",		WAR_HAMMER,
108.  	(SPFX_RESTR|SPFX_DCLAS), 0, S_OGRE,
109.  	PHYS(5,0),	NO_DFNS,	NO_CARY,	0, A_NONE,	 0  ),
110.  
111.  A("Trollsbane",			MORNING_STAR,
112.  	(SPFX_RESTR|SPFX_DCLAS), 0, S_TROLL,
113.  	PHYS(5,0),	NO_DFNS,	NO_CARY,	0, A_NONE,	 0  ),
114.  /*
115.   *	Two problems:  1) doesn't let trolls regenerate heads,
116.   *	2) doesn't give unusual message for 2-headed monsters (but
117.   *	allowing those at all causes more problems than worth the effort).
118.   */
119.  A("Vorpal Blade",		LONG_SWORD,
120.  	(SPFX_RESTR|SPFX_BEHEAD), 0, 0,
121.  	PHYS(5,1),	NO_DFNS,	NO_CARY,	0, A_NEUTRAL,	 0  ),
122.  /*
123.   *	Ah, never shall I forget the cry,
124.   *		or the shriek that shrieked he,
125.   *	As I gnashed my teeth, and from my sheath
126.   *		I drew my Snickersnee!
127.   *			--Koko, Lord high executioner of Titipu
128.   *			  (From Sir W.S. Gilbert's "The Mikado")
129.   */
130.  A("Snickersnee",		KATANA,
131.  	SPFX_RESTR, 0, 0,
132.  	PHYS(0,8),	NO_DFNS,	NO_CARY,	0, A_LAWFUL, PM_SAMURAI),
133.  
134.  A("Sunsword",			LONG_SWORD,
135.  	(SPFX_RESTR|SPFX_DFLAG2), 0, M2_UNDEAD,
136.  	PHYS(5,0),	DFNS(AD_BLND),	NO_CARY,	0, A_LAWFUL,	 0  ),
137.  
138.  /*
139.   *	The artifacts for the quest dungeon, all self-willed.
140.   */
141.  
142.  A("The Orb of Detection",	CRYSTAL_BALL,
143.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL), (SPFX_ESP|SPFX_HSPDAM), 0,
144.  	NO_ATTK,	NO_DFNS,	CARY(AD_MAGM),
145.  	INVIS,		A_LAWFUL, PM_ARCHEOLOGIST),
146.  
147.  A("The Heart of Ahriman",	LUCKSTONE,
148.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL), SPFX_STLTH, 0,
149.  	NO_ATTK,	NO_DFNS,	NO_CARY,
150.  	LEVITATION,	A_NEUTRAL, PM_BARBARIAN),
151.  
152.  A("The Sceptre of Might",	MACE,
153.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_DALIGN), 0, 0,
154.  	PHYS(5,0),	NO_DFNS,	CARY(AD_MAGM),
155.  	CONFLICT,	A_LAWFUL, PM_CAVEMAN),
156.  
157.  #if 0	/* OBSOLETE */
158.  A("The Palantir of Westernesse",	CRYSTAL_BALL,
159.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL),
160.  		(SPFX_ESP|SPFX_REGEN|SPFX_HSPDAM), 0,
161.  	NO_ATTK,	NO_DFNS,	NO_CARY,
162.  	TAMING,		A_CHAOTIC, PM_ELF),
163.  #endif
164.  
165.  A("The Staff of Aesculapius",	QUARTERSTAFF,
166.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_ATTK|SPFX_INTEL|SPFX_DRLI|SPFX_REGEN), 0,0,
167.  	DRLI(0,0),	DRLI(0,0),	NO_CARY,
168.  	HEALING,	A_NEUTRAL, PM_HEALER),
169.  
170.  A("The Magic Mirror of Merlin", MIRROR,
171.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_SPEAK), SPFX_ESP, 0,
172.  	NO_ATTK,	NO_DFNS,	CARY(AD_MAGM),
173.  	0,		A_LAWFUL, PM_KNIGHT),
174.  
175.  A("The Eyes of the Overworld",	LENSES,
176.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_XRAY), 0, 0,
177.  	NO_ATTK,	NO_DFNS,	CARY(AD_MAGM),
178.  	ENLIGHTENING,	A_NEUTRAL,	 PM_MONK),
179.  
180.  A("The Mitre of Holiness",	HELM_OF_BRILLIANCE,
181.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_DFLAG2|SPFX_INTEL), 0, M2_UNDEAD,
182.  	NO_ATTK,	NO_DFNS,	CARY(AD_FIRE),
183.  	ENERGY_BOOST,	A_LAWFUL, PM_PRIEST),
184.  
185.  A("The Longbow of Artemis", BOW,
186.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_REFLECT), SPFX_ESP, 0,
187.  	PHYS(5,0),	NO_DFNS,	NO_CARY,
188.  	CREATE_AMMO, A_CHAOTIC, PM_RANGER),
189.  
190.  A("The Master Key of Thievery", SKELETON_KEY,
191.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_SPEAK),
192.  		(SPFX_WARN|SPFX_TCTRL|SPFX_HPHDAM), 0,
193.  	NO_ATTK,	NO_DFNS,	NO_CARY,
194.  	UNTRAP,		A_CHAOTIC, PM_ROGUE),
195.  
196.  A("The Tsurugi of Muramasa",	TSURUGI,
197.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_BEHEAD|SPFX_LUCK), 0, 0,
198.  	PHYS(0,8),	NO_DFNS,	NO_CARY,
199.  	0,		A_LAWFUL, PM_SAMURAI),
200.  
201.  #ifdef TOURIST
202.  A("The Platinum Yendorian Express Card", CREDIT_CARD,
203.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_DEFN),
204.  		(SPFX_ESP|SPFX_HSPDAM), 0,
205.  	NO_ATTK,	NO_DFNS,	CARY(AD_MAGM),
206.  	CHARGE_OBJ,	A_NEUTRAL, PM_TOURIST),
207.  #endif
208.  
209.  A("The Orb of Fate",		CRYSTAL_BALL,
210.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_LUCK),
211.  		(SPFX_WARN|SPFX_HSPDAM|SPFX_HPHDAM), 0,
212.  	NO_ATTK,	NO_DFNS,	NO_CARY,
213.  	LEV_TELE,	A_NEUTRAL, PM_VALKYRIE),
214.  
215.  A("The Eye of the Aethiopica",	AMULET_OF_ESP,
216.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL), (SPFX_EREGEN|SPFX_HSPDAM), 0,
217.  	NO_ATTK,	NO_DFNS,	CARY(AD_MAGM),
218.  	CREATE_PORTAL,	A_NEUTRAL, PM_WIZARD),
219.  
220.  /*
221.   *  terminator; otyp must be zero
222.   */
223.  A(0, 0, 0, 0, 0, NO_ATTK, NO_DFNS, NO_CARY, 0, A_NONE, 0 )
224.  
225.  };	/* artilist[] (or artifact_names[]) */
226.  
227.  #undef	A
228.  
229.  #ifndef MAKEDEFS_C
230.  #undef	NO_ATTK
231.  #undef	NO_DFNS
232.  #undef	DFNS
233.  #undef	PHYS
234.  #undef	DRLI
235.  #undef	COLD
236.  #undef	FIRE
237.  #undef	ELEC
238.  #undef	STUN
239.  #endif
240.  
241.  /*artilist.h*/