Source:NetHack 3.3.0/mondata.c
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1. /* SCCS Id: @(#)mondata.c 3.3 99/09/15 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #include "hack.h" 6. #include "eshk.h" 7. #include "epri.h" 8. 9. /* These routines provide basic data for any type of monster. */ 10. 11. #ifdef OVLB 12. 13. void 14. set_mon_data(mon, ptr, flag) 15. struct monst *mon; 16. struct permonst *ptr; 17. int flag; 18. { 19. mon->data = ptr; 20. if (flag == -1) return; /* "don't care" */ 21. 22. if (flag == 1) 23. mon->mintrinsics |= (ptr->mresists & 0x00FF); 24. else 25. mon->mintrinsics = (ptr->mresists & 0x00FF); 26. return; 27. } 28. 29. #endif /* OVLB */ 30. #ifdef OVL0 31. 32. boolean 33. attacktype(ptr, atyp) 34. register struct permonst *ptr; 35. register int atyp; 36. { 37. int i; 38. 39. for(i = 0; i < NATTK; i++) 40. if(ptr->mattk[i].aatyp == atyp) return(TRUE); 41. 42. return(FALSE); 43. } 44. 45. #endif /* OVL0 */ 46. #ifdef OVLB 47. 48. boolean 49. poly_when_stoned(ptr) 50. struct permonst *ptr; 51. { 52. return((boolean)(is_golem(ptr) && ptr != &mons[PM_STONE_GOLEM] && 53. !(mvitals[PM_STONE_GOLEM].mvflags & G_GENOD))); 54. /* allow G_EXTINCT */ 55. } 56. 57. boolean 58. resists_drli(mon) /* returns TRUE if monster is drain-life resistant */ 59. struct monst *mon; 60. { 61. struct permonst *ptr = mon->data; 62. struct obj *wep = ((mon == &youmonst) ? uwep : MON_WEP(mon)); 63. 64. return (boolean)(is_undead(ptr) || is_demon(ptr) || is_were(ptr) || 65. ptr == &mons[PM_DEATH] || 66. (wep && wep->oartifact && defends(AD_DRLI, wep))); 67. } 68. 69. boolean 70. resists_magm(mon) /* TRUE if monster is magic-missile resistant */ 71. struct monst *mon; 72. { 73. struct permonst *ptr = mon->data; 74. struct obj *o; 75. 76. /* as of 3.2.0: gray dragons, Angels, Oracle, Yeenoghu */ 77. if (dmgtype(ptr, AD_MAGM) || ptr == &mons[PM_BABY_GRAY_DRAGON] || 78. dmgtype(ptr, AD_RBRE)) /* Chromatic Dragon */ 79. return TRUE; 80. /* check for magic resistance granted by wielded weapon */ 81. o = (mon == &youmonst) ? uwep : MON_WEP(mon); 82. if (o && o->oartifact && defends(AD_MAGM, o)) 83. return TRUE; 84. /* check for magic resistance granted by worn or carried items */ 85. for (o = mon->minvent; o; o = o->nobj) 86. if ((o->owornmask && objects[o->otyp].oc_oprop == ANTIMAGIC) || 87. (o->oartifact && protects(AD_MAGM, o))) 88. return TRUE; 89. return FALSE; 90. } 91. 92. /* TRUE iff monster is resistant to light-induced blindness */ 93. boolean 94. resists_blnd(mon) 95. struct monst *mon; 96. { 97. struct permonst *ptr = mon->data; 98. boolean is_you = (mon == &youmonst); 99. struct obj *o; 100. 101. if (is_you ? (Blind || u.usleep) : 102. (mon->mblinded || !mon->mcansee || !haseyes(ptr) || 103. /* BUG: temporary sleep sets mfrozen, but since 104. paralysis does too, we can't check it */ 105. mon->msleeping)) 106. return TRUE; 107. /* AD_BLND => yellow light, dust vortex, ki-rin (?), Archon */ 108. if (dmgtype(ptr, AD_BLND) && !attacktype(ptr, AT_SPIT)) 109. return TRUE; 110. o = is_you ? uwep : MON_WEP(mon); 111. if (o && o->oartifact && defends(AD_BLND, o)) 112. return TRUE; 113. o = is_you ? invent : mon->minvent; 114. for ( ; o; o = o->nobj) 115. if ((o->owornmask && objects[o->otyp].oc_oprop == BLINDED) || 116. (o->oartifact && protects(AD_BLND, o))) 117. return TRUE; 118. return FALSE; 119. } 120. 121. #endif /* OVLB */ 122. #ifdef OVL0 123. 124. boolean 125. ranged_attk(ptr) /* returns TRUE if monster can attack at range */ 126. struct permonst *ptr; 127. { 128. register int i, atyp; 129. long atk_mask = (1L << AT_BREA) | (1L << AT_SPIT) | (1L << AT_GAZE); 130. 131. /* was: (attacktype(ptr, AT_BREA) || attacktype(ptr, AT_WEAP) || 132. attacktype(ptr, AT_SPIT) || attacktype(ptr, AT_GAZE) || 133. attacktype(ptr, AT_MAGC)); 134. but that's too slow -dlc 135. */ 136. for (i = 0; i < NATTK; i++) { 137. atyp = ptr->mattk[i].aatyp; 138. if (atyp >= AT_WEAP) return TRUE; 139. /* assert(atyp < 32); */ 140. if ((atk_mask & (1L << atyp)) != 0L) return TRUE; 141. } 142. 143. return FALSE; 144. } 145. 146. boolean 147. hates_silver(ptr) 148. register struct permonst *ptr; 149. /* returns TRUE if monster is especially affected by silver weapons */ 150. { 151. return((boolean)(is_were(ptr) || ptr->mlet==S_VAMPIRE || is_demon(ptr) || 152. ptr == &mons[PM_SHADE] || 153. (ptr->mlet==S_IMP && ptr != &mons[PM_TENGU]))); 154. } 155. 156. #endif /* OVL0 */ 157. #ifdef OVL1 158. 159. boolean 160. can_track(ptr) /* returns TRUE if monster can track well */ 161. register struct permonst *ptr; 162. { 163. if (uwep && uwep->oartifact == ART_EXCALIBUR) 164. return TRUE; 165. else 166. return((boolean)haseyes(ptr)); 167. } 168. 169. #endif /* OVL1 */ 170. #ifdef OVLB 171. 172. boolean 173. sliparm(ptr) /* creature will slide out of armor */ 174. register struct permonst *ptr; 175. { 176. return((boolean)(is_whirly(ptr) || ptr->msize <= MZ_SMALL || 177. noncorporeal(ptr))); 178. } 179. 180. boolean 181. breakarm(ptr) /* creature will break out of armor */ 182. register struct permonst *ptr; 183. { 184. return ((bigmonst(ptr) || (ptr->msize > MZ_SMALL && !humanoid(ptr)) || 185. /* special cases of humanoids that cannot wear body armor */ 186. ptr == &mons[PM_MARILITH] || ptr == &mons[PM_WINGED_GARGOYLE]) 187. && !sliparm(ptr)); 188. } 189. #endif /* OVLB */ 190. #ifdef OVL1 191. 192. boolean 193. sticks(ptr) /* creature sticks other creatures it hits */ 194. register struct permonst *ptr; 195. { 196. return((boolean)(dmgtype(ptr,AD_STCK) || dmgtype(ptr,AD_WRAP) || 197. attacktype(ptr,AT_HUGS))); 198. } 199. 200. boolean 201. dmgtype(ptr, dtyp) 202. register struct permonst *ptr; 203. register int dtyp; 204. { 205. int i; 206. 207. for(i = 0; i < NATTK; i++) 208. if(ptr->mattk[i].adtyp == dtyp) return TRUE; 209. 210. return FALSE; 211. } 212. 213. /* returns the maximum damage a defender can do to the attacker via 214. * a passive defense */ 215. int 216. max_passive_dmg(mdef, magr) 217. register struct monst *mdef, *magr; 218. { 219. int i, dmg = 0; 220. uchar adtyp; 221. 222. for(i = 0; i < NATTK; i++) 223. if(mdef->data->mattk[i].aatyp == AT_NONE) { 224. adtyp = mdef->data->mattk[i].adtyp; 225. if ((adtyp == AD_ACID && !resists_acid(magr)) || 226. (adtyp == AD_COLD && !resists_cold(magr)) || 227. (adtyp == AD_FIRE && !resists_fire(magr)) || 228. (adtyp == AD_ELEC && !resists_elec(magr))) { 229. dmg = mdef->data->mattk[i].damn; 230. if(!dmg) dmg = mdef->data->mlevel+1; 231. dmg *= mdef->data->mattk[i].damd; 232. } else dmg = 0; 233. 234. return dmg; 235. } 236. return 0; 237. } 238. 239. #endif /* OVL1 */ 240. #ifdef OVL0 241. 242. int 243. monsndx(ptr) /* return an index into the mons array */ 244. struct permonst *ptr; 245. { 246. register int i; 247. 248. i = (int)(ptr - &mons[0]); 249. if (i < LOW_PM || i >= NUMMONS) { 250. /* ought to switch this to use `fmt_ptr' */ 251. panic("monsndx - could not index monster (%lx)", 252. (unsigned long)ptr); 253. return FALSE; /* will not get here */ 254. } 255. 256. return(i); 257. } 258. 259. #endif /* OVL0 */ 260. #ifdef OVL1 261. 262. 263. int 264. name_to_mon(in_str) 265. const char *in_str; 266. { 267. /* Be careful. We must check the entire string in case it was 268. * something such as "ettin zombie corpse". The calling routine 269. * doesn't know about the "corpse" until the monster name has 270. * already been taken off the front, so we have to be able to 271. * read the name with extraneous stuff such as "corpse" stuck on 272. * the end. 273. * This causes a problem for names which prefix other names such 274. * as "ettin" on "ettin zombie". In this case we want the _longest_ 275. * name which exists. 276. * This also permits plurals created by adding suffixes such as 's' 277. * or 'es'. Other plurals must still be handled explicitly. 278. */ 279. register int i; 280. register int mntmp = NON_PM; 281. register char *s, *str, *term; 282. char buf[BUFSZ]; 283. int len, slen; 284. 285. str = strcpy(buf, in_str); 286. 287. if (!strncmp(str, "a ", 2)) str += 2; 288. else if (!strncmp(str, "an ", 3)) str += 3; 289. 290. slen = strlen(str); 291. term = str + slen; 292. 293. if ((s = strstri(str, "vortices")) != 0) 294. Strcpy(s+4, "ex"); 295. /* be careful with "ies"; "priest", "zombies" */ 296. else if (slen > 3 && !strcmpi(term-3, "ies") && 297. (slen < 7 || strcmpi(term-7, "zombies"))) 298. Strcpy(term-3, "y"); 299. /* luckily no monster names end in fe or ve with ves plurals */ 300. else if (slen > 3 && !strcmpi(term-3, "ves")) 301. Strcpy(term-3, "f"); 302. 303. slen = strlen(str); /* length possibly needs recomputing */ 304. 305. { 306. static const struct alt_spl { const char* name; short pm_val; } 307. names[] = { 308. /* Alternate spellings */ 309. { "grey dragon", PM_GRAY_DRAGON }, 310. { "baby grey dragon", PM_BABY_GRAY_DRAGON }, 311. { "grey unicorn", PM_GRAY_UNICORN }, 312. { "grey ooze", PM_GRAY_OOZE }, 313. { "gray-elf", PM_GREY_ELF }, 314. /* Hyphenated names */ 315. { "ki rin", PM_KI_RIN }, 316. { "uruk hai", PM_URUK_HAI }, 317. { "orc captain", PM_ORC_CAPTAIN }, 318. { "woodland elf", PM_WOODLAND_ELF }, 319. { "green elf", PM_GREEN_ELF }, 320. { "grey elf", PM_GREY_ELF }, 321. { "gray elf", PM_GREY_ELF }, 322. { "elf lord", PM_ELF_LORD }, 323. #if 0 /* OBSOLETE */ 324. { "high elf", PM_HIGH_ELF }, 325. #endif 326. { "olog hai", PM_OLOG_HAI }, 327. { "arch lich", PM_ARCH_LICH }, 328. /* Some irregular plurals */ 329. { "incubi", PM_INCUBUS }, 330. { "succubi", PM_SUCCUBUS }, 331. { "violet fungi", PM_VIOLET_FUNGUS }, 332. { "homunculi", PM_HOMUNCULUS }, 333. { "baluchitheria", PM_BALUCHITHERIUM }, 334. { "lurkers above", PM_LURKER_ABOVE }, 335. { "cavemen", PM_CAVEMAN }, 336. { "cavewomen", PM_CAVEWOMAN }, 337. { "djinn", PM_DJINNI }, 338. { "mumakil", PM_MUMAK }, 339. { "erinyes", PM_ERINYS }, 340. /* falsely caught by -ves check above */ 341. { "master of thief", PM_MASTER_OF_THIEVES }, 342. /* end of list */ 343. { 0, 0 } 344. }; 345. register const struct alt_spl *namep; 346. 347. for (namep = names; namep->name; namep++) 348. if (!strncmpi(str, namep->name, (int)strlen(namep->name))) 349. return namep->pm_val; 350. } 351. 352. for (len = 0, i = LOW_PM; i < NUMMONS; i++) { 353. register int m_i_len = strlen(mons[i].mname); 354. if (m_i_len > len && !strncmpi(mons[i].mname, str, m_i_len)) { 355. if (m_i_len == slen) return i; /* exact match */ 356. else if (slen > m_i_len && 357. (str[m_i_len] == ' ' || 358. !strcmpi(&str[m_i_len], "s") || 359. !strncmpi(&str[m_i_len], "s ", 2) || 360. !strcmpi(&str[m_i_len], "es") || 361. !strncmpi(&str[m_i_len], "es ", 3))) { 362. mntmp = i; 363. len = m_i_len; 364. } 365. } 366. } 367. if (mntmp == NON_PM) mntmp = title_to_mon(str, (int *)0, (int *)0); 368. return mntmp; 369. } 370. 371. #endif /* OVL1 */ 372. #ifdef OVLB 373. 374. boolean 375. webmaker(ptr) /* creature can spin a web */ 376. register struct permonst *ptr; 377. { 378. return((boolean)(ptr->mlet == S_SPIDER && ptr != &mons[PM_SCORPION])); 379. } 380. 381. #endif /* OVLB */ 382. #ifdef OVL2 383. 384. /* returns 3 values (0=male, 1=female, 2=none) */ 385. int 386. gender(mtmp) 387. register struct monst *mtmp; 388. { 389. if (is_neuter(mtmp->data)) return 2; 390. return mtmp->female; 391. } 392. 393. /* Like gender(), but lower animals and such are still "it". */ 394. /* This is the one we want to use when printing messages. */ 395. int 396. pronoun_gender(mtmp) 397. register struct monst *mtmp; 398. { 399. if (!canspotmon(mtmp) || !humanoid(mtmp->data)) 400. return 2; 401. return mtmp->female; 402. } 403. 404. #endif /* OVL2 */ 405. #ifdef OVLB 406. 407. boolean 408. levl_follower(mtmp) 409. register struct monst *mtmp; 410. { 411. return((boolean)(mtmp->mtame || (mtmp->data->mflags2 & M2_STALK) || is_fshk(mtmp) 412. || (mtmp->iswiz && !mon_has_amulet(mtmp)))); 413. } 414. 415. static const short grownups[][2] = { 416. {PM_CHICKATRICE, PM_COCKATRICE}, 417. {PM_LITTLE_DOG, PM_DOG}, {PM_DOG, PM_LARGE_DOG}, 418. {PM_HELL_HOUND_PUP, PM_HELL_HOUND}, 419. {PM_WINTER_WOLF_CUB, PM_WINTER_WOLF}, 420. {PM_KITTEN, PM_HOUSECAT}, {PM_HOUSECAT, PM_LARGE_CAT}, 421. {PM_PONY, PM_HORSE}, {PM_HORSE, PM_WARHORSE}, 422. {PM_KOBOLD, PM_LARGE_KOBOLD}, {PM_LARGE_KOBOLD, PM_KOBOLD_LORD}, 423. {PM_GNOME, PM_GNOME_LORD}, {PM_GNOME_LORD, PM_GNOME_KING}, 424. {PM_DWARF, PM_DWARF_LORD}, {PM_DWARF_LORD, PM_DWARF_KING}, 425. {PM_OGRE, PM_OGRE_LORD}, {PM_OGRE_LORD, PM_OGRE_KING}, 426. {PM_ELF, PM_ELF_LORD}, {PM_WOODLAND_ELF, PM_ELF_LORD}, 427. {PM_GREEN_ELF, PM_ELF_LORD}, {PM_GREY_ELF, PM_ELF_LORD}, 428. {PM_ELF_LORD, PM_ELVENKING}, 429. {PM_LICH, PM_DEMILICH}, {PM_DEMILICH, PM_MASTER_LICH}, 430. {PM_MASTER_LICH, PM_ARCH_LICH}, 431. {PM_VAMPIRE, PM_VAMPIRE_LORD}, {PM_BAT, PM_GIANT_BAT}, 432. {PM_BABY_GRAY_DRAGON, PM_GRAY_DRAGON}, 433. {PM_BABY_SILVER_DRAGON, PM_SILVER_DRAGON}, 434. #if 0 /* DEFERRED */ 435. {PM_BABY_SHIMMERING_DRAGON, PM_SHIMMERING_DRAGON}, 436. #endif 437. {PM_BABY_RED_DRAGON, PM_RED_DRAGON}, 438. {PM_BABY_WHITE_DRAGON, PM_WHITE_DRAGON}, 439. {PM_BABY_ORANGE_DRAGON, PM_ORANGE_DRAGON}, 440. {PM_BABY_BLACK_DRAGON, PM_BLACK_DRAGON}, 441. {PM_BABY_BLUE_DRAGON, PM_BLUE_DRAGON}, 442. {PM_BABY_GREEN_DRAGON, PM_GREEN_DRAGON}, 443. {PM_BABY_YELLOW_DRAGON, PM_YELLOW_DRAGON}, 444. {PM_RED_NAGA_HATCHLING, PM_RED_NAGA}, 445. {PM_BLACK_NAGA_HATCHLING, PM_BLACK_NAGA}, 446. {PM_GOLDEN_NAGA_HATCHLING, PM_GOLDEN_NAGA}, 447. {PM_GUARDIAN_NAGA_HATCHLING, PM_GUARDIAN_NAGA}, 448. {PM_SMALL_MIMIC, PM_LARGE_MIMIC}, {PM_LARGE_MIMIC, PM_GIANT_MIMIC}, 449. {PM_BABY_LONG_WORM, PM_LONG_WORM}, 450. {PM_BABY_PURPLE_WORM, PM_PURPLE_WORM}, 451. {PM_BABY_CROCODILE, PM_CROCODILE}, 452. {PM_SOLDIER, PM_SERGEANT}, 453. {PM_SERGEANT, PM_LIEUTENANT}, 454. {PM_LIEUTENANT, PM_CAPTAIN}, 455. {PM_WATCHMAN, PM_WATCH_CAPTAIN}, 456. {PM_ALIGNED_PRIEST, PM_HIGH_PRIEST}, 457. {PM_STUDENT, PM_ARCHEOLOGIST}, 458. {PM_ATTENDANT, PM_HEALER}, 459. {PM_PAGE, PM_KNIGHT}, 460. {PM_ACOLYTE, PM_PRIEST}, 461. {PM_APPRENTICE, PM_WIZARD}, 462. #ifdef KOPS 463. {PM_KEYSTONE_KOP, PM_KOP_SERGEANT}, 464. {PM_KOP_SERGEANT, PM_KOP_LIEUTENANT}, 465. {PM_KOP_LIEUTENANT, PM_KOP_KAPTAIN}, 466. #endif 467. {NON_PM,NON_PM} 468. }; 469. 470. int 471. little_to_big(montype) 472. int montype; 473. { 474. #ifndef AIXPS2_BUG 475. register int i; 476. 477. for (i = 0; grownups[i][0] >= LOW_PM; i++) 478. if(montype == grownups[i][0]) return grownups[i][1]; 479. return montype; 480. #else 481. /* AIX PS/2 C-compiler 1.1.1 optimizer does not like the above for loop, 482. * and causes segmentation faults at runtime. (The problem does not 483. * occur if -O is not used.) 484. * lehtonen@cs.Helsinki.FI (Tapio Lehtonen) 28031990 485. */ 486. int i; 487. int monvalue; 488. 489. monvalue = montype; 490. for (i = 0; grownups[i][0] >= LOW_PM; i++) 491. if(montype == grownups[i][0]) monvalue = grownups[i][1]; 492. 493. return monvalue; 494. #endif 495. } 496. 497. int 498. big_to_little(montype) 499. int montype; 500. { 501. register int i; 502. 503. for (i = 0; grownups[i][0] >= LOW_PM; i++) 504. if(montype == grownups[i][1]) return grownups[i][0]; 505. return montype; 506. } 507. 508. static const char *levitate[2] = { "float", "Float" }; 509. static const char *fly[2] = { "fly", "Fly" }; 510. static const char *slither[2] = { "slither", "Slither" }; 511. static const char *ooze[2] = { "ooze", "Ooze" }; 512. static const char *crawl[2] = { "crawl", "Crawl" }; 513. 514. const char * 515. locomotion(ptr, def) 516. const struct permonst *ptr; 517. const char *def; 518. { 519. int capitalize = (*def == highc(*def)); 520. 521. return ( 522. is_floater(ptr) ? levitate[capitalize] : 523. is_flyer(ptr) ? fly[capitalize] : 524. slithy(ptr) ? slither[capitalize] : 525. amorphous(ptr) ? ooze[capitalize] : 526. nolimbs(ptr) ? crawl[capitalize] : 527. def 528. ); 529. 530. } 531. 532. #endif /* OVLB */ 533. 534. /*mondata.c*/