Source:NetHack 3.4.0/qtext.h
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Below is the full text to qtext.h from the source code of NetHack 3.4.0. To link to a particular line, write [[NetHack 3.4.0/qtext.h#line123]], for example.
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1. /* SCCS Id: @(#)qtext.h 3.4 1997/02/02 */ 2. /* Copyright (c) Mike Stephenson 1991. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #ifndef QTEXT_H 6. #define QTEXT_H 7. 8. #define N_HDR 16 /* Maximum number of categories */ 9. /* (i.e., num roles + 1) */ 10. #define LEN_HDR 3 /* Maximum length of a category name */ 11. 12. struct qtmsg { 13. int msgnum; 14. char delivery; 15. long offset, 16. size; 17. }; 18. 19. #ifdef MAKEDEFS_C /***** MAKEDEFS *****/ 20. 21. #define N_MSG 100 /* arbitrary */ 22. 23. struct msghdr { 24. int n_msg; 25. struct qtmsg qt_msg[N_MSG]; 26. }; 27. 28. struct qthdr { 29. int n_hdr; 30. char id[N_HDR][LEN_HDR]; 31. long offset[N_HDR]; 32. }; 33. 34. /* Error message macros */ 35. #define CREC_IN_MSG "Control record encountered during message - line %d\n" 36. #define DUP_MSG "Duplicate message number at line %d\n" 37. #define END_NOT_IN_MSG "End record encountered before message - line %d\n" 38. #define UNREC_CREC "Unrecognized Control record at line %d\n" 39. #define OUT_OF_HEADERS "Too many message types (line %d)\nAdjust N_HDR in qtext.h and recompile.\n" 40. #define OUT_OF_MESSAGES "Too many messages in class (line %d)\nAdjust N_MSG in qtext.h and recompile.\n" 41. 42. 43. #else /***** !MAKEDEFS *****/ 44. 45. struct qtlists { 46. struct qtmsg *common, 47. #if 0 /* UNUSED but available */ 48. *chrace, 49. #endif 50. *chrole; 51. }; 52. 53. 54. /* 55. * Quest message defines. Used in quest.c to trigger off "realistic" 56. * dialogue to the player. 57. */ 58. #define QT_FIRSTTIME 1 59. #define QT_NEXTTIME 2 60. #define QT_OTHERTIME 3 61. 62. #define QT_GUARDTALK 5 /* 5 random things guards say before quest */ 63. #define QT_GUARDTALK2 10 /* 5 random things guards say after quest */ 64. 65. #define QT_FIRSTLEADER 15 66. #define QT_NEXTLEADER 16 67. #define QT_OTHERLEADER 17 68. #define QT_LASTLEADER 18 69. #define QT_BADLEVEL 19 70. #define QT_BADALIGN 20 71. #define QT_ASSIGNQUEST 21 72. 73. #define QT_ENCOURAGE 25 /* 1-10 random encouragement messages */ 74. 75. #define QT_FIRSTLOCATE 35 76. #define QT_NEXTLOCATE 36 77. 78. #define QT_FIRSTGOAL 40 79. #define QT_NEXTGOAL 41 80. 81. #define QT_FIRSTNEMESIS 50 82. #define QT_NEXTNEMESIS 51 83. #define QT_OTHERNEMESIS 52 84. #define QT_NEMWANTSIT 53 /* you somehow got the artifact */ 85. 86. #define QT_DISCOURAGE 60 /* 1-10 random maledictive messages */ 87. 88. #define QT_GOTIT 70 89. 90. #define QT_KILLEDNEM 80 91. #define QT_OFFEREDIT 81 92. #define QT_OFFEREDIT2 82 93. 94. #define QT_POSTHANKS 90 95. #define QT_HASAMULET 91 96. 97. /* 98. * Message defines for common text used in maledictions. 99. */ 100. #define COMMON_ID "-" /* Common message id value */ 101. 102. #define QT_ANGELIC 10 103. #define QTN_ANGELIC 10 104. 105. #define QT_DEMONIC 30 106. #define QTN_DEMONIC 20 107. 108. #endif /***** !MAKEDEFS *****/ 109. 110. #endif /* QTEXT_H */