Source:NetHack 3.4.3/include/config.h

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Below is the full text to include/config.h from NetHack 3.4.3. To link to a particular line, write [[config.h#line123]], for example.

/*	SCCS Id: @(#)config.h	3.4	2003/12/06	*/
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed.  See license for details. */

The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

#ifndef CONFIG_H /* make sure the compiler does not see the typedefs twice */
#define CONFIG_H


/*
* Section 1:	Operating and window systems selection.
*		Select the version of the OS you are using.
*		For "UNIX" select BSD, ULTRIX, SYSV, or HPUX in unixconf.h.
*		A "VMS" option is not needed since the VMS C-compilers
*		provide it (no need to change sec#1, vmsconf.h handles it).
*/

#define UNIX		/* delete if no fork(), exec() available */

/* #define MSDOS */	/* in case it's not auto-detected */

/* #define OS2 */	/* define for OS/2 */

/* #define TOS */	/* define for Atari ST/TT */

/* #define STUPID */	/* avoid some complicated expressions if
			   your C compiler chokes on them */
/* #define MINIMAL_TERM */
			/* if a terminal handles highlighting or tabs poorly,
			   try this define, used in pager.c and termcap.c */
/* #define ULTRIX_CC20 */
			/* define only if using cc v2.0 on a DECstation */
/* #define ULTRIX_PROTO */
			/* define for Ultrix 4.0 (or higher) on a DECstation;
			 * if you get compiler errors, don't define this. */
			/* Hint: if you're not developing code, don't define
			   ULTRIX_PROTO. */

#include "config1.h"	/* should auto-detect MSDOS, MAC, AMIGA, and WIN32 */


/* Windowing systems...
* Define all of those you want supported in your binary.
* Some combinations make no sense.  See the installation document.
*/
#define TTY_GRAPHICS	/* good old tty based graphics */
/* #define X11_GRAPHICS */	/* X11 interface */
/* #define QT_GRAPHICS */	/* Qt interface */
/* #define GNOME_GRAPHICS */	/* Gnome interface */
/* #define MSWIN_GRAPHICS */	/* Windows NT, CE, Graphics */

/*
* Define the default window system.  This should be one that is compiled
* into your system (see defines above).  Known window systems are:
*
*	tty, X11, mac, amii, BeOS, Qt, Gem, Gnome
*/

/* MAC also means MAC windows */
#ifdef MAC
# ifndef	AUX
#  define DEFAULT_WINDOW_SYS "mac"
# endif
#endif

/* Amiga supports AMII_GRAPHICS and/or TTY_GRAPHICS */
#ifdef AMIGA
# define AMII_GRAPHICS			/* (optional) */
# define DEFAULT_WINDOW_SYS "amii"	/* "amii", "amitile" or "tty" */
#endif

/* Atari supports GEM_GRAPHICS and/or TTY_GRAPHICS */
#ifdef TOS
# define GEM_GRAPHICS			/* Atari GEM interface (optional) */
# define DEFAULT_WINDOW_SYS "Gem"	/* "Gem" or "tty" */
#endif

#ifdef __BEOS__
#define BEOS_GRAPHICS /* (optional) */
#define DEFAULT_WINDOW_SYS "BeOS"  /* "tty" */
#ifndef HACKDIR	/* override the default hackdir below */
# define HACKDIR "/boot/apps/NetHack"
#endif
#endif

#ifdef QT_GRAPHICS
# define DEFAULT_WC_TILED_MAP   /* Default to tiles if users doesn't say wc_ascii_map */
# define USER_SOUNDS		/* Use sounds */
# ifndef __APPLE__
#  define USER_SOUNDS_REGEX
# endif
# define USE_XPM		/* Use XPM format for images (required) */
# define GRAPHIC_TOMBSTONE	/* Use graphical tombstone (rip.ppm) */
# ifndef DEFAULT_WINDOW_SYS
#  define DEFAULT_WINDOW_SYS "Qt"
# endif
#endif

#ifdef GNOME_GRAPHICS
# define USE_XPM		/* Use XPM format for images (required) */
# define GRAPHIC_TOMBSTONE	/* Use graphical tombstone (rip.ppm) */
# ifndef DEFAULT_WINDOW_SYS
#  define DEFAULT_WINDOW_SYS "Gnome"
# endif
#endif

#ifdef MSWIN_GRAPHICS
# ifdef TTY_GRAPHICS
# undef TTY_GRAPHICS
# endif
# ifndef DEFAULT_WINDOW_SYS
#  define DEFAULT_WINDOW_SYS "mswin"
# endif
# define HACKDIR "\\nethack"
#endif

#ifndef DEFAULT_WINDOW_SYS
# define DEFAULT_WINDOW_SYS "tty"
#endif

#ifdef X11_GRAPHICS
/*
* There are two ways that X11 tiles may be defined.  (1) using a custom
* format loaded by NetHack code, or (2) using the XPM format loaded by
* the free XPM library.  The second option allows you to then use other
* programs to generate tiles files.  For example, the PBMPlus tools
* would allow:
*  xpmtoppm <x11tiles.xpm | pnmscale 1.25 | ppmquant 90 >x11tiles_big.xpm
*/
/* # define USE_XPM */		/* Disable if you do not have the XPM library */
# ifdef USE_XPM
#  define GRAPHIC_TOMBSTONE	/* Use graphical tombstone (rip.xpm) */
# endif
#endif


/*
* Section 2:	Some global parameters and filenames.
*		Commenting out WIZARD, LOGFILE, NEWS or PANICLOG removes that
*		feature from the game; otherwise set the appropriate wizard
*		name.  LOGFILE, NEWS and PANICLOG refer to files in the
*		playground.
*/

#ifndef WIZARD		/* allow for compile-time or Makefile changes */
# ifndef KR1ED
#  define WIZARD  "wizard" /* the person allowed to use the -D option */
# else
#  define WIZARD
#  define WIZARD_NAME "wizard"
# endif
#endif

#define LOGFILE "logfile"	/* larger file for debugging purposes */
#define NEWS "news"		/* the file containing the latest hack news */
#define PANICLOG "paniclog"	/* log of panic and impossible events */

/*
*	If COMPRESS is defined, it should contain the full path name of your
*	'compress' program.  Defining INTERNAL_COMP causes NetHack to do
*	simpler byte-stream compression internally.  Both COMPRESS and
*	INTERNAL_COMP create smaller bones/level/save files, but require
*	additional code and time.  Currently, only UNIX fully implements
*	COMPRESS; other ports should be able to uncompress save files a
*	la unixmain.c if so inclined.
*	If you define COMPRESS, you must also define COMPRESS_EXTENSION
*	as the extension your compressor appends to filenames after
*	compression.
*/

#ifdef UNIX
/* path and file name extension for compression program */
#define COMPRESS "/usr/bin/compress"	/* Lempel-Ziv compression */
#define COMPRESS_EXTENSION ".Z"		/* compress's extension */
/* An example of one alternative you might want to use: */
/* #define COMPRESS "/usr/local/bin/gzip" */	/* FSF gzip compression */
/* #define COMPRESS_EXTENSION ".gz" */		/* normal gzip extension */
#endif

#ifndef COMPRESS
# define INTERNAL_COMP	/* control use of NetHack's compression routines */
#endif

/*
*	Data librarian.  Defining DLB places most of the support files into
*	a tar-like file, thus making a neater installation.  See *conf.h
*	for detailed configuration.
*/
/* #define DLB */	/* not supported on all platforms */

/*
*	Defining INSURANCE slows down level changes, but allows games that
*	died due to program or system crashes to be resumed from the point
*	of the last level change, after running a utility program.
*/
#define INSURANCE	/* allow crashed game recovery */

#ifndef MAC
# define CHDIR		/* delete if no chdir() available */
#endif

#ifdef CHDIR
/*
* If you define HACKDIR, then this will be the default playground;
* otherwise it will be the current directory.
*/
# ifndef HACKDIR
#  define HACKDIR "/usr/games/lib/nethackdir"
# endif

/*
* Some system administrators are stupid enough to make Hack suid root
* or suid daemon, where daemon has other powers besides that of reading or
* writing Hack files.	In such cases one should be careful with chdir's
* since the user might create files in a directory of his choice.
* Of course SECURE is meaningful only if HACKDIR is defined.
*/
/* #define SECURE */	/* do setuid(getuid()) after chdir() */

/*
* If it is desirable to limit the number of people that can play Hack
* simultaneously, define HACKDIR, SECURE and MAX_NR_OF_PLAYERS.
* #define MAX_NR_OF_PLAYERS 6
*/
#endif /* CHDIR */



/*
* Section 3:	Definitions that may vary with system type.
*		For example, both schar and uchar should be short ints on
*		the AT&T 3B2/3B5/etc. family.
*/

/*
* Uncomment the following line if your compiler doesn't understand the
* 'void' type (and thus would give all sorts of compile errors without
* this definition).
*/
/* #define NOVOID */			/* define if no "void" data type. */

/*
* Uncomment the following line if your compiler falsely claims to be
* a standard C compiler (i.e., defines __STDC__ without cause).
* Examples are Apollo's cc (in some versions) and possibly SCO UNIX's rcc.
*/
/* #define NOTSTDC */			/* define for lying compilers */

#include "tradstdc.h"

/*
* type schar: small signed integers (8 bits suffice) (eg. TOS)
*
*	typedef char	schar;
*
*	will do when you have signed characters; otherwise use
*
*	typedef short int schar;
*/
#ifdef AZTEC
# define schar	char
#else
typedef signed char	schar;
#endif

/*
* type uchar: small unsigned integers (8 bits suffice - but 7 bits do not)
*
*	typedef unsigned char	uchar;
*
*	will be satisfactory if you have an "unsigned char" type;
*	otherwise use
*
*	typedef unsigned short int uchar;
*/
#ifndef _AIX32		/* identical typedef in system file causes trouble */
typedef unsigned char	uchar;
#endif

/*
* Various structures have the option of using bitfields to save space.
* If your C compiler handles bitfields well (e.g., it can initialize structs
* containing bitfields), you can define BITFIELDS.  Otherwise, the game will
* allocate a separate character for each bitfield.  (The bitfields used never
* have more than 7 bits, and most are only 1 bit.)
*/
#define BITFIELDS	/* Good bitfield handling */

/* #define STRNCMPI */	/* compiler/library has the strncmpi function */

/*
* There are various choices for the NetHack vision system.  There is a
* choice of two algorithms with the same behavior.  Defining VISION_TABLES
* creates huge (60K) tables at compile time, drastically increasing data
* size, but runs slightly faster than the alternate algorithm.  (MSDOS in
* particular cannot tolerate the increase in data size; other systems can
* flip a coin weighted to local conditions.)
*

The above comment about MS-DOS, like the line-of-sight vision system itself, has been present since NetHack 3.1.0. It would seem to be true of the old overlaid build, which is no longer supported. The DJGPP build could probably handle the tables. On the other hand, whatever speed increase would come from using VISION_TABLES is probably not noticeable on modern machines.

* If VISION_TABLES is not defined, things will be faster if you can use
* MACRO_CPATH.  Some cpps, however, cannot deal with the size of the
* functions that have been macroized.
*/

/* #define VISION_TABLES */ /* use vision tables generated at compile time */
#ifndef VISION_TABLES
# ifndef NO_MACRO_CPATH
#  define MACRO_CPATH	/* use clear_path macros instead of functions */
# endif
#endif

See compile-time options for explanation of some of the options enabled or disabled below.

/*
* Section 4:  THE FUN STUFF!!!
*
* Conditional compilation of special options are controlled here.
* If you define the following flags, you will add not only to the
* complexity of the game but also to the size of the load module.
*/

/* dungeon features */
#define SINKS		/* Kitchen sinks - Janet Walz */
/* dungeon levels */
#define WALLIFIED_MAZE	/* Fancy mazes - Jean-Christophe Collet */
#define REINCARNATION	/* Special Rogue-like levels */
/* monsters & objects */
#define KOPS		/* Keystone Kops by Scott R. Turner */
#define SEDUCE		/* Succubi/incubi seduction, by KAA, suggested by IM */
#define STEED		/* Riding steeds */
#define TOURIST		/* Tourist players with cameras and Hawaiian shirts */
/* difficulty */
#define ELBERETH	/* Engraving the E-word repels monsters */
/* I/O */
#define REDO		/* support for redoing last command - DGK */
#if !defined(MAC)
# define CLIPPING	/* allow smaller screens -- ERS */
#endif

#ifdef REDO
# define DOAGAIN '\001' /* ^A, the "redo" key used in cmd.c and getline.c */
#endif

#define EXP_ON_BOTL	/* Show experience on bottom line */
/* #define SCORE_ON_BOTL */	/* added by Gary Erickson (erickson@ucivax) */

/*
* Section 5:  EXPERIMENTAL STUFF
*
* Conditional compilation of new or experimental options are controlled here.
* Enable any of these at your own risk -- there are almost certainly
* bugs left here.
*/

/*#define GOLDOBJ */	/* Gold is kept on obj chains - Helge Hafting */
/*#define AUTOPICKUP_EXCEPTIONS */ /* exceptions to autopickup */

/* End of Section 5 */

#include "global.h"	/* Define everything else according to choices above */

#endif /* CONFIG_H */