Source:NetHack 3.4.3/src/monst.c

From NetHackWiki
Revision as of 19:22, 31 January 2011 by Paxedbot (talk | contribs) (moved Source:Monst.c to Source:NetHack 3.4.3/src/monst.c: Moving src to subdirs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Below is the full text to src/monst.c from NetHack 3.4.3. To link to a particular line, write [[monst.c#line123]], for example.

Top of file

/*	SCCS Id: @(#)monst.c	3.4	2000/07/14	*/
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed.  See license for details. */

The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

#include "config.h"
#include "permonst.h"
#include "monsym.h"
#include "dungeon.h"	/* prerequisite for eshk,vault,epri */
#include "eshk.h"
#include "vault.h"
#include "epri.h"

#define NO_ATTK {0,0,0,0}

#define WT_ELF	   800
#define WT_DRAGON 4500

#ifdef C
#undef C
#endif
#ifdef TEXTCOLOR
#include "color.h"
#define C(color)	color
#define HI_DOMESTIC	CLR_WHITE	/* use for player + friendlies */
#define HI_LORD		CLR_MAGENTA
#else
#define C(color)
#endif

void NDECL(monst_init);
/*
*	Entry Format:		(from permonst.h)
*
*	name, symbol (S_* defines),
*	difficulty level, move rate, armor class, magic resistance,
*	alignment, creation/geno flags (G_* defines),
*	6 * attack structs ( type , damage-type, # dice, # sides ),
*	weight (WT_* defines), nutritional value, extension length,
*	sounds made (MS_* defines), physical size (MZ_* defines),
*	resistances, resistances conferred (both MR_* defines),
*	3 * flag bitmaps (M1_*, M2_*, and M3_* defines respectively)
*	symbol color (C(x) macro)
*/
#define MON(nam,sym,lvl,gen,atk,siz,mr1,mr2,flg1,flg2,flg3,col) \
	   {nam,sym,lvl,gen,atk,siz,mr1,mr2,flg1,flg2,flg3,C(col)}
/* LVL() and SIZ() collect several fields to cut down on # of args for MON() */
#define LVL(lvl,mov,ac,mr,aln) lvl,mov,ac,mr,aln
#define SIZ(wt,nut,pxl,snd,siz) wt,nut,pxl,snd,siz
/* ATTK() and A() are to avoid braces and commas within args to MON() */
#define ATTK(at,ad,n,d) {at,ad,n,d}
#define A(a1,a2,a3,a4,a5,a6) {a1,a2,a3,a4,a5,a6}


/*
*	Rule #1:	monsters of a given class are contiguous in the
*			mons[] array.
*
*	Rule #2:	monsters of a given class are presented in ascending
*			order of strength.
*
*	Rule #3:	monster frequency is included in the geno mask;
*			the frequency can be from 0 to 7.  0's will also
*			be skipped during generation.
*
*	Rule #4:	monster subclasses (e.g. giants) should be kept
*			together, unless it violates Rule 2.  NOGEN monsters
*			won't violate Rule 2.
*
* Guidelines for color assignment:
*
*	* Use the same color for all `growth stages' of a monster (ex.
*	  little dog/big dog, baby naga/full-grown naga.
*
*	* Use colors given in names wherever possible. If the class has `real'
*	  members with strong color associations, use those.
*
*	* Favor `cool' colors for cold-resistent monsters, `warm' ones for
*	  fire-resistent ones.
*
*	* Try to reserve purple (magenta) for powerful `ruler' monsters (queen
*	  bee, kobold lord, &c.).
*
*	* Subject to all these constraints, try to use color to make as many
*	  distinctions as the / command (that is, within a monster letter
*	  distinct names should map to distinct colors).
*
* The aim in assigning colors is to be consistent enough so a player can
* become `intuitive' about them, deducing some or all of these rules
* unconsciously. Use your common sense.
*/

#ifndef SPLITMON_2
NEARDATA struct permonst mons[] = {

Ants

/*
* ants
*/
MON("giant ant", S_ANT,
	LVL(2, 18, 3, 0, 0), (G_GENO|G_SGROUP|3),
	A(ATTK(AT_BITE, AD_PHYS, 1, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(10, 10, 0, MS_SILENT, MZ_TINY), 0, 0,
	M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_CARNIVORE,
	M2_HOSTILE, 0, CLR_BROWN),
MON("killer bee", S_ANT,
	LVL(1, 18, -1, 0, 0), (G_GENO|G_LGROUP|2),
	A(ATTK(AT_STNG, AD_DRST, 1, 3),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1, 5, 0, MS_BUZZ, MZ_TINY), MR_POISON, MR_POISON,
	M1_ANIMAL|M1_FLY|M1_NOHANDS|M1_POIS,
	M2_HOSTILE|M2_FEMALE, 0, CLR_YELLOW),
MON("soldier ant", S_ANT,
	LVL(3, 18, 3, 0, 0), (G_GENO|G_SGROUP|2),
	A(ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_STNG, AD_DRST, 3, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(20, 5, 0, MS_SILENT, MZ_TINY), MR_POISON, MR_POISON,
	M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_POIS|M1_CARNIVORE,
	M2_HOSTILE, 0, CLR_BLUE),
MON("fire ant", S_ANT,
	LVL(3, 18, 3, 10, 0), (G_GENO|G_SGROUP|1),
	A(ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_BITE, AD_FIRE, 2, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(30, 10, 0, MS_SILENT, MZ_TINY), MR_FIRE, MR_FIRE,
	M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_CARNIVORE,
	M2_HOSTILE, M3_INFRAVISIBLE, CLR_RED),
MON("giant beetle", S_ANT,
	LVL(5, 6, 4, 0, 0), (G_GENO|3),
	A(ATTK(AT_BITE, AD_PHYS, 3, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(10, 10, 0, MS_SILENT, MZ_LARGE), MR_POISON, MR_POISON,
	M1_ANIMAL|M1_NOHANDS|M1_POIS|M1_CARNIVORE,
	M2_HOSTILE, 0, CLR_BLACK),
MON("queen bee", S_ANT,
	LVL(9, 24, -4, 0, 0), (G_GENO|G_NOGEN),
	A(ATTK(AT_STNG, AD_DRST, 1, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1, 5, 0, MS_BUZZ, MZ_TINY), MR_POISON, MR_POISON,
	M1_ANIMAL|M1_FLY|M1_NOHANDS|M1_OVIPAROUS|M1_POIS,
	M2_HOSTILE|M2_FEMALE|M2_PRINCE, 0, HI_LORD),

Blobs

/*
* blobs
*/
MON("acid blob", S_BLOB,
	LVL(1, 3, 8, 0, 0), (G_GENO|2),
	A(ATTK(AT_NONE, AD_ACID, 1, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(30, 10, 0, MS_SILENT, MZ_TINY),
	MR_SLEEP|MR_POISON|MR_ACID|MR_STONE, MR_STONE,
	M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|
	  M1_MINDLESS|M1_ACID,
	M2_WANDER|M2_NEUTER, 0, CLR_GREEN),
MON("quivering blob", S_BLOB,
	LVL(5, 1, 8, 0, 0), (G_GENO|2),
	A(ATTK(AT_TUCH, AD_PHYS, 1, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(200, 100, 0, MS_SILENT, MZ_SMALL),
	MR_SLEEP|MR_POISON, MR_POISON,
	M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS,
	M2_WANDER|M2_HOSTILE|M2_NEUTER, 0, CLR_WHITE),
MON("gelatinous cube", S_BLOB,
	LVL(6, 6, 8, 0, 0), (G_GENO|2),
	A(ATTK(AT_TUCH, AD_PLYS, 2, 4), ATTK(AT_NONE, AD_PLYS, 1, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(600, 150, 0, MS_SILENT, MZ_LARGE),
	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON|MR_ACID|MR_STONE,
	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP,
	M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_OMNIVORE|M1_ACID,
	M2_WANDER|M2_HOSTILE|M2_NEUTER, 0, CLR_CYAN),

Cockatrice

/*
* cockatrice
*/
MON("chickatrice", S_COCKATRICE,
	LVL(4, 4, 8, 30, 0), (G_GENO|G_SGROUP|1),
	A(ATTK(AT_BITE, AD_PHYS, 1, 2), ATTK(AT_TUCH, AD_STON, 0, 0),
	  ATTK(AT_NONE, AD_STON, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(10, 10, 0, MS_HISS, MZ_TINY),
	MR_POISON|MR_STONE, MR_POISON|MR_STONE,
	M1_ANIMAL|M1_NOHANDS|M1_OMNIVORE, M2_HOSTILE,
	M3_INFRAVISIBLE, CLR_BROWN),
MON("cockatrice", S_COCKATRICE,
	LVL(5, 6, 6, 30, 0), (G_GENO|5),
	A(ATTK(AT_BITE, AD_PHYS, 1, 3), ATTK(AT_TUCH, AD_STON, 0, 0),
	  ATTK(AT_NONE, AD_STON, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(30, 30, 0, MS_HISS, MZ_SMALL),
	MR_POISON|MR_STONE, MR_POISON|MR_STONE,
	M1_ANIMAL|M1_NOHANDS|M1_OMNIVORE|M1_OVIPAROUS, M2_HOSTILE,
	M3_INFRAVISIBLE, CLR_YELLOW),
MON("pyrolisk", S_COCKATRICE, 
	LVL(6, 6, 6, 30, 0), (G_GENO|1),
	A(ATTK(AT_GAZE, AD_FIRE, 2, 6), NO_ATTK,
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 
	SIZ(30, 30, 0, MS_HISS, MZ_SMALL),
	MR_POISON|MR_FIRE, MR_POISON|MR_FIRE,
	M1_ANIMAL|M1_NOHANDS|M1_OMNIVORE|M1_OVIPAROUS, M2_HOSTILE,
	M3_INFRAVISIBLE, CLR_RED),

Dogs and other canines

/*
* dogs & other canines
*/
MON("jackal", S_DOG,
	LVL(0, 12, 7, 0, 0), (G_GENO|G_SGROUP|3),
	A(ATTK(AT_BITE, AD_PHYS, 1, 2),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(300, 250, 0, MS_BARK, MZ_SMALL), 0, 0,
	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
	CLR_BROWN),
MON("fox", S_DOG,
	LVL(0, 15, 7, 0, 0), (G_GENO|1),
	A(ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK,
	  NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(300, 250, 0, MS_BARK, MZ_SMALL), 0, 0,
	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
	CLR_RED),
MON("coyote", S_DOG,
	LVL(1, 12, 7, 0, 0), (G_GENO|G_SGROUP|1),
	A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK,
	  NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(300, 250, 0, MS_BARK, MZ_SMALL), 0, 0,
	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
	CLR_BROWN),
MON("werejackal", S_DOG,
	LVL(2, 12, 7, 10, -7), (G_NOGEN|G_NOCORPSE),
	A(ATTK(AT_BITE, AD_WERE, 1, 4), NO_ATTK, NO_ATTK,
	  NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(300, 250, 0, MS_BARK, MZ_SMALL), MR_POISON, 0,
	M1_NOHANDS|M1_POIS|M1_REGEN|M1_CARNIVORE,
	M2_NOPOLY|M2_WERE|M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN),
MON("little dog", S_DOG,
	LVL(2, 18, 6, 0, 0), (G_GENO|1),
	A(ATTK(AT_BITE, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(150, 150, 0, MS_BARK, MZ_SMALL), 0, 0,
	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_DOMESTIC, M3_INFRAVISIBLE,
	HI_DOMESTIC),
MON("dog", S_DOG,
	LVL(4, 16, 5, 0, 0), (G_GENO|1),
	A(ATTK(AT_BITE, AD_PHYS, 1 ,6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(400, 200, 0, MS_BARK, MZ_MEDIUM), 0, 0,
	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_DOMESTIC, M3_INFRAVISIBLE,
	HI_DOMESTIC),
MON("large dog", S_DOG,
	LVL(6, 15, 4, 0, 0), (G_GENO|1),
	A(ATTK(AT_BITE, AD_PHYS, 2, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(800, 250, 0, MS_BARK, MZ_MEDIUM), 0, 0,
	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE,
	M2_STRONG|M2_DOMESTIC, M3_INFRAVISIBLE, HI_DOMESTIC),
MON("dingo", S_DOG,
	LVL(4, 16, 5, 0, 0), (G_GENO|1),
	A(ATTK(AT_BITE, AD_PHYS, 1 ,6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(400, 200, 0, MS_BARK, MZ_MEDIUM), 0, 0,
	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
	CLR_YELLOW),
MON("wolf", S_DOG,
	LVL(5, 12, 4, 0, 0), (G_GENO|G_SGROUP|2),
	A(ATTK(AT_BITE, AD_PHYS, 2, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(500, 250, 0, MS_BARK, MZ_MEDIUM), 0, 0,
	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
	CLR_BROWN),
MON("werewolf", S_DOG,
	LVL(5, 12, 4, 20, -7), (G_NOGEN|G_NOCORPSE),
	A(ATTK(AT_BITE, AD_WERE, 2, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(500, 250, 0, MS_BARK, MZ_MEDIUM), MR_POISON, 0,
	M1_NOHANDS|M1_POIS|M1_REGEN|M1_CARNIVORE,
	M2_NOPOLY|M2_WERE|M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN),
MON("warg", S_DOG,
	LVL(7, 12, 4, 0, -5), (G_GENO|G_SGROUP|2),
	A(ATTK(AT_BITE, AD_PHYS, 2, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(850, 350, 0, MS_BARK, MZ_MEDIUM), 0, 0,
	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
	CLR_BROWN),
MON("winter wolf cub", S_DOG,
	LVL(5, 12, 4, 0, -5), (G_NOHELL|G_GENO|G_SGROUP|2),
	A(ATTK(AT_BITE, AD_PHYS, 1, 8), ATTK(AT_BREA, AD_COLD, 1, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(250, 200, 0, MS_BARK, MZ_SMALL), MR_COLD, MR_COLD,
	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_CYAN),
MON("winter wolf", S_DOG,
	LVL(7, 12, 4, 20, 0), (G_NOHELL|G_GENO|1),
	A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_BREA, AD_COLD, 2, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(700, 300, 0, MS_BARK, MZ_LARGE), MR_COLD, MR_COLD,
	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE,
	M2_HOSTILE|M2_STRONG, 0, CLR_CYAN),
MON("hell hound pup", S_DOG,
	LVL(7, 12, 4, 20, -5), (G_HELL|G_GENO|G_SGROUP|1),
	A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_BREA, AD_FIRE, 2, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(200, 200, 0, MS_BARK, MZ_SMALL), MR_FIRE, MR_FIRE,
	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
	CLR_RED),
MON("hell hound", S_DOG,
	LVL(12, 14, 2, 20, 0), (G_HELL|G_GENO|1),
	A(ATTK(AT_BITE, AD_PHYS, 3, 6), ATTK(AT_BREA, AD_FIRE, 3, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(600, 300, 0, MS_BARK, MZ_MEDIUM), MR_FIRE, MR_FIRE,
	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE|M2_STRONG,
	M3_INFRAVISIBLE, CLR_RED),
#ifdef CHARON
MON("Cerberus", S_DOG,
	LVL(12, 10, 2, 20, -7), (G_HELL|G_UNIQ|1),
	A(ATTK(AT_BITE, AD_PHYS, 3, 6), ATTK(AT_BITE, AD_PHYS, 3, 6),
	  ATTK(AT_BITE, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1000, 350, 0, MS_BARK, MZ_LARGE), MR_FIRE, MR_FIRE,
	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE,
	M2_NOPOLY|M2_HOSTILE|M2_STRONG|M2_PNAME|M2_MALE, M3_INFRAVISIBLE,
	CLR_RED),

Eyes and Spheres

#endif
/*
* eyes
*/
MON("gas spore", S_EYE,
	LVL(1, 3, 10, 0, 0), (G_NOCORPSE|G_GENO|1),
	A(ATTK(AT_BOOM, AD_PHYS, 4, 6), NO_ATTK, NO_ATTK,
	  NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(10, 10, 0, MS_SILENT, MZ_SMALL), 0, 0,
	M1_FLY|M1_BREATHLESS|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS,
	M2_HOSTILE|M2_NEUTER, 0, CLR_GRAY),
MON("floating eye", S_EYE,
	LVL(2, 1, 9, 10, 0), (G_GENO|5),
	A(ATTK(AT_NONE, AD_PLYS, 0,70),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(10, 10, 0, MS_SILENT, MZ_SMALL), 0, 0,
	M1_FLY|M1_AMPHIBIOUS|M1_NOLIMBS|M1_NOHEAD|M1_NOTAKE,
	M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_BLUE),
MON("freezing sphere", S_EYE,
	LVL(6, 13, 4, 0, 0), (G_NOCORPSE|G_NOHELL|G_GENO|2),
	A(ATTK(AT_EXPL, AD_COLD, 4, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(10, 10, 0, MS_SILENT, MZ_SMALL), MR_COLD, MR_COLD,
	M1_FLY|M1_BREATHLESS|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_NOTAKE,
	M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_WHITE),
MON("flaming sphere", S_EYE, 
	LVL(6, 13, 4, 0, 0), (G_NOCORPSE|G_GENO|2),
	A(ATTK(AT_EXPL, AD_FIRE, 4, 6), NO_ATTK, NO_ATTK,
	    NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(10, 10, 0, MS_SILENT, MZ_SMALL), MR_FIRE, MR_FIRE,
	M1_FLY|M1_BREATHLESS|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS,
	M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_RED),
MON("shocking sphere", S_EYE, 
	LVL(6, 13, 4, 0, 0), (G_NOCORPSE|G_GENO|2),
	A(ATTK(AT_EXPL, AD_ELEC, 4, 6), NO_ATTK, NO_ATTK,
	  NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(10, 10, 0, MS_SILENT, MZ_SMALL), MR_ELEC, MR_ELEC,
	M1_FLY|M1_BREATHLESS|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS,
	M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, HI_ZAP),
#if 0		/* not yet implemented */
MON("beholder", S_EYE,
	LVL(6, 3, 4, 0, -10), (G_GENO|2),
	A(ATTK(AT_GAZE, AD_SLOW, 0, 0), ATTK(AT_GAZE, AD_SLEE, 2,25),
	  ATTK(AT_GAZE, AD_DISN, 0, 0), ATTK(AT_GAZE, AD_STON, 0, 0),
	  ATTK(AT_GAZE, AD_CNCL, 2, 4), ATTK(AT_BITE, AD_PHYS, 2, 4)),
	SIZ(10, 10, 0, MS_SILENT, MZ_SMALL), MR_COLD, 0,
	M1_FLY|M1_BREATHLESS|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS,
	M2_NOPOLY|M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_BROWN),
#endif

Felines

/*
* felines
*/
MON("kitten", S_FELINE,
	LVL(2, 18, 6, 0, 0), (G_GENO|1),
	A(ATTK(AT_BITE, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(150, 150, 0, MS_MEW, MZ_SMALL), 0, 0,
	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE,
	M2_WANDER|M2_DOMESTIC, M3_INFRAVISIBLE, HI_DOMESTIC),
MON("housecat", S_FELINE,
	LVL(4, 16, 5, 0, 0), (G_GENO|1),
	A(ATTK(AT_BITE, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(200, 200, 0, MS_MEW, MZ_SMALL), 0, 0,
	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_DOMESTIC, M3_INFRAVISIBLE,
	HI_DOMESTIC),
MON("jaguar", S_FELINE,
	LVL(4, 15, 6, 0, 0), (G_GENO|2),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
	  ATTK(AT_BITE, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(600, 300, 0, MS_GROWL, MZ_LARGE), 0, 0,
	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
	CLR_BROWN),
MON("lynx", S_FELINE, 
	LVL(5, 15, 6, 0, 0), (G_GENO|1),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
	  ATTK(AT_BITE, AD_PHYS, 1, 10), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(600, 300, 0, MS_GROWL, MZ_SMALL), 0, 0,
	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE,M2_HOSTILE, M3_INFRAVISIBLE,
	CLR_CYAN),
MON("panther", S_FELINE, 
	LVL(5, 15, 6, 0, 0), (G_GENO|1),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6),
	  ATTK(AT_BITE, AD_PHYS, 1, 10), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(600, 300, 0, MS_GROWL, MZ_LARGE), 0, 0,
	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE,M2_HOSTILE, M3_INFRAVISIBLE,
	CLR_BLACK),
MON("large cat", S_FELINE,
	LVL(6, 15, 4, 0, 0), (G_GENO|1),
	A(ATTK(AT_BITE, AD_PHYS, 2, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(250, 250, 0, MS_MEW, MZ_SMALL), 0, 0,
	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE,
	M2_STRONG|M2_DOMESTIC, M3_INFRAVISIBLE, HI_DOMESTIC),
MON("tiger", S_FELINE,
	LVL(6, 12, 6, 0, 0), (G_GENO|2),
	A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4),
	  ATTK(AT_BITE, AD_PHYS, 1,10), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(600, 300, 0, MS_GROWL, MZ_LARGE), 0, 0,
	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
	CLR_YELLOW),

Gremlins and gargoyles

/*
* gremlins and gargoyles
*/
MON("gremlin", S_GREMLIN,
	LVL(5, 12, 2, 25, -9), (G_GENO|2),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6),
	  ATTK(AT_BITE, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_CURS, 0, 0),
	  NO_ATTK, NO_ATTK),
	SIZ(100, 20, 0, MS_LAUGH, MZ_SMALL), MR_POISON, MR_POISON,
	M1_SWIM|M1_HUMANOID|M1_POIS, M2_STALK, M3_INFRAVISIBLE, CLR_GREEN),
MON("gargoyle", S_GREMLIN,
	LVL(6, 10, -4, 0, -9), (G_GENO|2),
	A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_PHYS, 2, 6),
	  ATTK(AT_BITE, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1000, 200, 0, MS_GRUNT, MZ_HUMAN), MR_STONE, MR_STONE,
	M1_HUMANOID|M1_THICK_HIDE|M1_BREATHLESS,
	M2_HOSTILE|M2_STRONG, 0, CLR_BROWN),
MON("winged gargoyle", S_GREMLIN,
	LVL(9, 15, -2, 0, -12), (G_GENO|1),
	A(ATTK(AT_CLAW, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 3, 6),
	  ATTK(AT_BITE, AD_PHYS, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1200, 300, 0, MS_GRUNT, MZ_HUMAN), MR_STONE, MR_STONE,
	M1_FLY|M1_HUMANOID|M1_THICK_HIDE|M1_BREATHLESS|M1_OVIPAROUS,
	M2_LORD|M2_HOSTILE|M2_STRONG|M2_MAGIC, 0, HI_LORD),

Humanoids

/*
* humanoids
*/
MON("hobbit", S_HUMANOID,
	LVL(1, 9, 10, 0, 6), (G_GENO|2),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(500, 200, 0, MS_HUMANOID, MZ_SMALL), 0, 0,
	M1_HUMANOID|M1_OMNIVORE, M2_COLLECT, M3_INFRAVISIBLE|M3_INFRAVISION,
	CLR_GREEN),
MON("dwarf", S_HUMANOID,
	LVL(2, 6, 10, 10, 4), (G_GENO|3),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(900, 300, 0, MS_HUMANOID, MZ_HUMAN), 0, 0,
	M1_TUNNEL|M1_NEEDPICK|M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_DWARF|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED),
MON("bugbear", S_HUMANOID,
	LVL(3, 9, 5, 0, -6), (G_GENO|1),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1250, 250, 0, MS_GROWL, MZ_LARGE), 0, 0,
	M1_HUMANOID|M1_OMNIVORE, M2_STRONG|M2_COLLECT,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BROWN),
MON("dwarf lord", S_HUMANOID,
	LVL(4, 6, 10, 10, 5), (G_GENO|2),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(900, 300, 0, MS_HUMANOID, MZ_HUMAN), 0, 0,
	M1_TUNNEL|M1_NEEDPICK|M1_HUMANOID|M1_OMNIVORE,
	M2_DWARF|M2_STRONG|M2_LORD|M2_MALE|M2_GREEDY|M2_JEWELS|M2_COLLECT,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BLUE),
MON("dwarf king", S_HUMANOID,
	LVL(6, 6, 10, 20, 6), (G_GENO|1),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(900, 300, 0, MS_HUMANOID, MZ_HUMAN), 0, 0,
	M1_TUNNEL|M1_NEEDPICK|M1_HUMANOID|M1_OMNIVORE,
	M2_DWARF|M2_STRONG|M2_PRINCE|M2_MALE|M2_GREEDY|M2_JEWELS|M2_COLLECT,
	M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD),
MON("mind flayer", S_HUMANOID,
	LVL(9, 12, 5, 90, -8), (G_GENO|1),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 4), ATTK(AT_TENT, AD_DRIN, 2, 1),
	  ATTK(AT_TENT, AD_DRIN, 2, 1), ATTK(AT_TENT, AD_DRIN, 2, 1),
	  NO_ATTK, NO_ATTK),
	SIZ(1450, 400, 0, MS_HISS, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_FLY|M1_SEE_INVIS|M1_OMNIVORE,
	M2_HOSTILE|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_COLLECT,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_MAGENTA),
MON("master mind flayer", S_HUMANOID,
	LVL(13, 12, 0, 90, -8), (G_GENO|1),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_TENT, AD_DRIN, 2, 1),
	  ATTK(AT_TENT, AD_DRIN, 2, 1), ATTK(AT_TENT, AD_DRIN, 2, 1),
	  ATTK(AT_TENT, AD_DRIN, 2, 1), ATTK(AT_TENT, AD_DRIN, 2, 1)),
	SIZ(1450, 400, 0, MS_HISS, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_FLY|M1_SEE_INVIS|M1_OMNIVORE,
	M2_HOSTILE|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_COLLECT,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_MAGENTA),

Imps and other minor demons

/*
* imps & other minor demons/devils
*/
MON("manes", S_IMP,
	LVL(1, 3, 7, 0, -7), (G_GENO|G_LGROUP|G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3),
	  ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(100, 100, 0, MS_SILENT, MZ_SMALL), MR_SLEEP|MR_POISON, 0,
	M1_POIS, M2_HOSTILE|M2_STALK, M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED),
MON("homunculus", S_IMP,
	LVL(2, 12, 6, 10, -7), (G_GENO|2),
	A(ATTK(AT_BITE, AD_SLEE, 1, 3),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(60, 100, 0, MS_SILENT, MZ_TINY),
	MR_SLEEP|MR_POISON, MR_SLEEP|MR_POISON,
	M1_FLY|M1_POIS, M2_STALK, M3_INFRAVISIBLE|M3_INFRAVISION, CLR_GREEN),
MON("imp", S_IMP,
	LVL(3, 12, 2, 20, -7), (G_GENO|1),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(20, 10, 0, MS_CUSS, MZ_TINY), 0, 0,
	M1_REGEN, M2_WANDER|M2_STALK, M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED),
MON("lemure", S_IMP,
	LVL(3, 3, 7, 0, -7), (G_HELL|G_GENO|G_LGROUP|G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 3),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(150, 100, 0, MS_SILENT, MZ_MEDIUM),
	MR_SLEEP|MR_POISON, MR_SLEEP, M1_POIS|M1_REGEN,
	M2_HOSTILE|M2_WANDER|M2_STALK|M2_NEUTER,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BROWN),
MON("quasit", S_IMP,
	LVL(3, 15, 2, 20, -7), (G_GENO|2),
	A(ATTK(AT_CLAW, AD_DRDX, 1, 2), ATTK(AT_CLAW, AD_DRDX, 1, 2),
	  ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(200, 200, 0, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON,
	M1_REGEN, M2_STALK, M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BLUE),
MON("tengu", S_IMP,
	LVL(6, 13, 5, 30, 7), (G_GENO|3),
	A(ATTK(AT_BITE, AD_PHYS, 1, 7),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(300, 200, 0, MS_SQAWK, MZ_SMALL), MR_POISON, MR_POISON,
	M1_TPORT|M1_TPORT_CNTRL, M2_STALK, M3_INFRAVISIBLE|M3_INFRAVISION,
	CLR_CYAN),

Jellies

/*
* jellies
*/
MON("blue jelly", S_JELLY,
	LVL(4, 0, 8, 10, 0), (G_GENO|2),
	A(ATTK(AT_NONE, AD_COLD, 0, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(50, 20, 0, MS_SILENT, MZ_MEDIUM),
	MR_COLD|MR_POISON, MR_COLD|MR_POISON,
	M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS
	  |M1_NOTAKE,
	M2_HOSTILE|M2_NEUTER, 0, CLR_BLUE),
MON("spotted jelly", S_JELLY,
	LVL(5, 0, 8, 10, 0), (G_GENO|1),
	A(ATTK(AT_NONE, AD_ACID, 0, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(50, 20, 0, MS_SILENT, MZ_MEDIUM), MR_ACID|MR_STONE, 0,
	M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|
	  M1_MINDLESS|M1_ACID|M1_NOTAKE,
	M2_HOSTILE|M2_NEUTER, 0, CLR_GREEN),
MON("ochre jelly", S_JELLY,
	LVL(6, 3, 8, 20, 0), (G_GENO|2),
	A(ATTK(AT_ENGL, AD_ACID, 3, 6), ATTK(AT_NONE, AD_ACID, 3, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(50, 20, 0, MS_SILENT, MZ_MEDIUM), MR_ACID|MR_STONE, 0,
	M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|
	  M1_MINDLESS|M1_ACID|M1_NOTAKE,
	M2_HOSTILE|M2_NEUTER, 0, CLR_BROWN),

Kobolds

/*
* kobolds
*/
MON("kobold", S_KOBOLD,
	LVL(0, 6, 10, 0, -2), (G_GENO|1),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(400, 100, 0, MS_ORC, MZ_SMALL), MR_POISON, 0,
	M1_HUMANOID|M1_POIS|M1_OMNIVORE, M2_HOSTILE|M2_COLLECT,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BROWN),
MON("large kobold", S_KOBOLD,
	LVL(1, 6, 10, 0, -3), (G_GENO|1),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(450, 150, 0, MS_ORC, MZ_SMALL), MR_POISON, 0,
	M1_HUMANOID|M1_POIS|M1_OMNIVORE, M2_HOSTILE|M2_COLLECT,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED),
MON("kobold lord", S_KOBOLD,
	LVL(2, 6, 10, 0, -4), (G_GENO|1),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(500, 200, 0, MS_ORC, MZ_SMALL), MR_POISON, 0,
	M1_HUMANOID|M1_POIS|M1_OMNIVORE,
	M2_HOSTILE|M2_LORD|M2_MALE|M2_COLLECT, M3_INFRAVISIBLE|M3_INFRAVISION,
	HI_LORD),
MON("kobold shaman", S_KOBOLD,
	LVL(2, 6, 6, 10, -4), (G_GENO|1),
	A(ATTK(AT_MAGC, AD_SPEL, 0, 0),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(450, 150, 0, MS_ORC, MZ_SMALL), MR_POISON, 0,
	M1_HUMANOID|M1_POIS|M1_OMNIVORE, M2_HOSTILE|M2_MAGIC,
	M3_INFRAVISIBLE|M3_INFRAVISION, HI_ZAP),

Leprechauns

/*
* leprechauns
*/
MON("leprechaun", S_LEPRECHAUN,
	LVL(5, 15, 8, 20, 0), (G_GENO|4),
	A(ATTK(AT_CLAW, AD_SGLD, 1, 2),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(60, 30, 0, MS_LAUGH, MZ_TINY), 0, 0,
	M1_HUMANOID|M1_TPORT, M2_HOSTILE|M2_GREEDY, M3_INFRAVISIBLE, CLR_GREEN),

Mimics

/*
* mimics
*/
MON("small mimic", S_MIMIC,
	LVL(7, 3, 7, 0, 0), (G_GENO|2),
	A(ATTK(AT_CLAW, AD_PHYS, 3, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(300, 200, 0, MS_SILENT, MZ_MEDIUM), MR_ACID, 0,
	M1_BREATHLESS|M1_AMORPHOUS|M1_HIDE|M1_ANIMAL|M1_NOEYES|
	  M1_NOHEAD|M1_NOLIMBS|M1_THICK_HIDE|M1_CARNIVORE,
	M2_HOSTILE, 0, CLR_BROWN),
MON("large mimic", S_MIMIC,
	LVL(8, 3, 7, 10, 0), (G_GENO|1),
	A(ATTK(AT_CLAW, AD_STCK, 3, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(600, 400, 0, MS_SILENT, MZ_LARGE), MR_ACID, 0,
	M1_CLING|M1_BREATHLESS|M1_AMORPHOUS|M1_HIDE|M1_ANIMAL|M1_NOEYES|
	  M1_NOHEAD|M1_NOLIMBS|M1_THICK_HIDE|M1_CARNIVORE,
	M2_HOSTILE|M2_STRONG, 0, CLR_RED),
MON("giant mimic", S_MIMIC,
	LVL(9, 3, 7, 20, 0), (G_GENO|1),
	A(ATTK(AT_CLAW, AD_STCK, 3, 6), ATTK(AT_CLAW, AD_STCK, 3, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(800, 500, 0, MS_SILENT, MZ_LARGE), MR_ACID, 0,
	M1_CLING|M1_BREATHLESS|M1_AMORPHOUS|M1_HIDE|M1_ANIMAL|M1_NOEYES|
	  M1_NOHEAD|M1_NOLIMBS|M1_THICK_HIDE|M1_CARNIVORE,
	M2_HOSTILE|M2_STRONG, 0, HI_LORD),

Nymphs

/*
* nymphs
*/
MON("wood nymph", S_NYMPH,
	LVL(3, 12, 9, 20, 0), (G_GENO|2),
	A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_CLAW, AD_SEDU, 0, 0),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(600, 300, 0, MS_SEDUCE, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_TPORT, M2_HOSTILE|M2_FEMALE|M2_COLLECT, M3_INFRAVISIBLE,
	CLR_GREEN),
MON("water nymph", S_NYMPH,
	LVL(3, 12, 9, 20, 0), (G_GENO|2),
	A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_CLAW, AD_SEDU, 0, 0),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(600, 300, 0, MS_SEDUCE, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_TPORT|M1_SWIM,
	M2_HOSTILE|M2_FEMALE|M2_COLLECT, M3_INFRAVISIBLE, CLR_BLUE),
MON("mountain nymph", S_NYMPH,
	LVL(3, 12, 9, 20, 0), (G_GENO|2),
	A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_CLAW, AD_SEDU, 0, 0),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(600, 300, 0, MS_SEDUCE, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_TPORT, M2_HOSTILE|M2_FEMALE|M2_COLLECT,
	M3_INFRAVISIBLE, CLR_BROWN),

Orcs

/*
* orcs
*/
MON("goblin", S_ORC,
	LVL(0, 6, 10, 0, -3), (G_GENO|2),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(400, 100, 0, MS_ORC, MZ_SMALL), 0, 0,
	M1_HUMANOID|M1_OMNIVORE, M2_ORC|M2_COLLECT,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_GRAY),
MON("hobgoblin", S_ORC,
	LVL(1, 9, 10, 0, -4), (G_GENO|2),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1000, 200, 0, MS_ORC, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE, M2_ORC|M2_STRONG|M2_COLLECT,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BROWN),
	/* plain "orc" for zombie corpses only; not created at random
	 */
MON("orc", S_ORC,
	LVL(1, 9, 10, 0, -3), (G_GENO|G_NOGEN|G_LGROUP),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(850, 150, 0, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_ORC|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED),
MON("hill orc", S_ORC,
	LVL(2, 9, 10, 0, -4), (G_GENO|G_LGROUP|2),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1000, 200, 0, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID|M1_OMNIVORE,
	M2_ORC|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_YELLOW),
MON("Mordor orc", S_ORC,
	LVL(3, 5, 10, 0, -5), (G_GENO|G_LGROUP|1),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1200, 200, 0, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID|M1_OMNIVORE,
	M2_ORC|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BLUE),
MON("Uruk-hai", S_ORC,
	LVL(3, 7, 10, 0, -4), (G_GENO|G_LGROUP|1),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1300, 300, 0, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID|M1_OMNIVORE,
	M2_ORC|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BLACK),
MON("orc shaman", S_ORC,
	LVL(3, 9, 5, 10, -5), (G_GENO|1),
	A(ATTK(AT_MAGC, AD_SPEL, 0, 0),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1000, 300, 0, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID|M1_OMNIVORE,
	M2_ORC|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_MAGIC,
	M3_INFRAVISIBLE|M3_INFRAVISION, HI_ZAP),
MON("orc-captain", S_ORC,
	LVL(5, 5, 10, 0, -5), (G_GENO|1),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1350, 350, 0, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID|M1_OMNIVORE,
	M2_ORC|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT,
	M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD),

Piercers

/*
* piercers
*/
MON("rock piercer", S_PIERCER,
	LVL(3, 1, 3, 0, 0), (G_GENO|4),
	A(ATTK(AT_BITE, AD_PHYS, 2, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(200, 200, 0, MS_SILENT, MZ_SMALL), 0, 0,
	M1_CLING|M1_HIDE|M1_ANIMAL|M1_NOEYES|M1_NOLIMBS|M1_CARNIVORE|M1_NOTAKE,
	M2_HOSTILE, 0, CLR_GRAY),
MON("iron piercer", S_PIERCER,
	LVL(5, 1, 0, 0, 0), (G_GENO|2),
	A(ATTK(AT_BITE, AD_PHYS, 3, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(400, 300, 0, MS_SILENT, MZ_MEDIUM), 0, 0,
	M1_CLING|M1_HIDE|M1_ANIMAL|M1_NOEYES|M1_NOLIMBS|M1_CARNIVORE|M1_NOTAKE,
	M2_HOSTILE, 0, CLR_CYAN),
MON("glass piercer", S_PIERCER,
	LVL(7, 1, 0, 0, 0), (G_GENO|1),
	A(ATTK(AT_BITE, AD_PHYS, 4, 6), NO_ATTK, NO_ATTK,
	  NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(400, 300, 0, MS_SILENT, MZ_MEDIUM), MR_ACID, 0,
	M1_CLING|M1_HIDE|M1_ANIMAL|M1_NOEYES|M1_NOLIMBS|M1_CARNIVORE|M1_NOTAKE,
	M2_HOSTILE, 0, CLR_WHITE),

Quadrupeds

/*
* quadrupeds
*/
MON("rothe", S_QUADRUPED,
	LVL(2, 9, 7, 0, 0), (G_GENO|G_SGROUP|4),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_BITE, AD_PHYS, 1, 3),
	  ATTK(AT_BITE, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(400, 100, 0, MS_SILENT, MZ_LARGE), 0, 0,
	M1_ANIMAL|M1_NOHANDS|M1_OMNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
	CLR_BROWN),
MON("mumak", S_QUADRUPED,
	LVL(5, 9, 0, 0, -2), (G_GENO|1),
	A(ATTK(AT_BUTT, AD_PHYS, 4,12), ATTK(AT_BITE, AD_PHYS, 2, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(2500, 500, 0, MS_ROAR, MZ_LARGE), 0, 0,
	M1_ANIMAL|M1_THICK_HIDE|M1_NOHANDS|M1_HERBIVORE,
	M2_HOSTILE|M2_STRONG, M3_INFRAVISIBLE, CLR_GRAY),
MON("leocrotta", S_QUADRUPED,
	LVL(6, 18, 4, 10, 0), (G_GENO|2),
	A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_BITE, AD_PHYS, 2, 6),
	  ATTK(AT_CLAW, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1200, 500, 0, MS_IMITATE, MZ_LARGE), 0, 0,
	M1_ANIMAL|M1_NOHANDS|M1_OMNIVORE, M2_HOSTILE|M2_STRONG,
	M3_INFRAVISIBLE, CLR_RED),
MON("wumpus", S_QUADRUPED,
	LVL(8, 3, 2, 10, 0), (G_GENO|1),
	A(ATTK(AT_BITE, AD_PHYS, 3, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(2500, 500, 0, MS_BURBLE, MZ_LARGE), 0, 0,
	M1_CLING|M1_ANIMAL|M1_NOHANDS|M1_OMNIVORE,
	M2_HOSTILE|M2_STRONG, M3_INFRAVISIBLE, CLR_CYAN),
MON("titanothere", S_QUADRUPED,
	LVL(12, 12, 6, 0, 0), (G_GENO|2),
	A(ATTK(AT_CLAW, AD_PHYS, 2, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(2650, 650, 0, MS_SILENT, MZ_LARGE), 0, 0,
	M1_ANIMAL|M1_THICK_HIDE|M1_NOHANDS|M1_HERBIVORE,
	M2_HOSTILE|M2_STRONG, M3_INFRAVISIBLE, CLR_GRAY),
MON("baluchitherium", S_QUADRUPED,
	LVL(14, 12, 5, 0, 0), (G_GENO|2),
	A(ATTK(AT_CLAW, AD_PHYS, 5, 4), ATTK(AT_CLAW, AD_PHYS, 5, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(3800, 800, 0, MS_SILENT, MZ_LARGE), 0, 0,
	M1_ANIMAL|M1_THICK_HIDE|M1_NOHANDS|M1_HERBIVORE,
	M2_HOSTILE|M2_STRONG, M3_INFRAVISIBLE, CLR_GRAY),
MON("mastodon", S_QUADRUPED,
	LVL(20, 12, 5, 0, 0), (G_GENO|1),
	A(ATTK(AT_BUTT, AD_PHYS, 4, 8), ATTK(AT_BUTT, AD_PHYS, 4, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(3800, 800, 0, MS_SILENT, MZ_LARGE), 0, 0,
	M1_ANIMAL|M1_THICK_HIDE|M1_NOHANDS|M1_HERBIVORE,
	M2_HOSTILE|M2_STRONG, M3_INFRAVISIBLE, CLR_BLACK),

Rodents

/*
* rodents
*/
MON("sewer rat", S_RODENT,
	LVL(0, 12, 7, 0, 0), (G_GENO|G_SGROUP|1),
	A(ATTK(AT_BITE, AD_PHYS, 1, 3),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(20, 12, 0, MS_SQEEK, MZ_TINY), 0, 0,
	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
	CLR_BROWN),
MON("giant rat", S_RODENT,
	LVL(1, 10, 7, 0, 0), (G_GENO|G_SGROUP|2),
	A(ATTK(AT_BITE, AD_PHYS, 1, 3),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(30, 30, 0, MS_SQEEK, MZ_TINY), 0, 0,
	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
	CLR_BROWN),
MON("rabid rat", S_RODENT,
	LVL(2, 12, 6, 0, 0), (G_GENO|1),
	A(ATTK(AT_BITE, AD_DRCO, 2, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(30, 5, 0, MS_SQEEK, MZ_TINY), MR_POISON, 0,
	M1_ANIMAL|M1_NOHANDS|M1_POIS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
	CLR_BROWN),
MON("wererat", S_RODENT,
	LVL(2, 12, 6, 10, -7), (G_NOGEN|G_NOCORPSE),
	A(ATTK(AT_BITE, AD_WERE, 1, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(40, 30, 0, MS_SQEEK, MZ_TINY), MR_POISON, 0,
	M1_NOHANDS|M1_POIS|M1_REGEN|M1_CARNIVORE,
	M2_NOPOLY|M2_WERE|M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN),
MON("rock mole", S_RODENT,
	LVL(3, 3, 0, 20, 0), (G_GENO|2),
	A(ATTK(AT_BITE, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(30, 30, 0, MS_SILENT, MZ_SMALL), 0, 0,
	M1_TUNNEL|M1_ANIMAL|M1_NOHANDS|M1_METALLIVORE,
	M2_HOSTILE|M2_GREEDY|M2_JEWELS|M2_COLLECT, M3_INFRAVISIBLE, CLR_GRAY),
MON("woodchuck", S_RODENT,
	LVL(3, 3, 0, 20, 0), (G_NOGEN|G_GENO),
	A(ATTK(AT_BITE, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(30, 30, 0, MS_SILENT, MZ_SMALL), 0, 0,
	M1_TUNNEL/*LOGGING*/|M1_ANIMAL|M1_NOHANDS|M1_SWIM|M1_HERBIVORE,
		/* In reality, they tunnel instead of cutting lumber.  Oh, well. */
	M2_WANDER|M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN),

Spiders and scorpions

/*
* spiders & scorpions (keep webmaker() in sync if new critters are added)
*/
MON("cave spider", S_SPIDER,
	LVL(1, 12, 3, 0, 0), (G_GENO|G_SGROUP|2),
	A(ATTK(AT_BITE, AD_PHYS, 1, 2),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(50, 50, 0, MS_SILENT, MZ_TINY), MR_POISON, MR_POISON,
	M1_CONCEAL|M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_CARNIVORE,
	M2_HOSTILE, 0, CLR_GRAY),
MON("centipede", S_SPIDER, 
	LVL(2, 4, 3, 0, 0), (G_GENO|1),
	A(ATTK(AT_BITE, AD_DRST, 1, 3), NO_ATTK, NO_ATTK,
	  NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(50, 50, 0, MS_SILENT, MZ_TINY), MR_POISON, MR_POISON,
	M1_CONCEAL|M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_CARNIVORE,
	M2_HOSTILE, 0, CLR_YELLOW),
MON("giant spider", S_SPIDER,
	LVL(5, 15, 4, 0, 0), (G_GENO|1),
	A(ATTK(AT_BITE, AD_DRST, 2, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(100, 100, 0, MS_SILENT, MZ_LARGE), MR_POISON, MR_POISON,
	M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_POIS|M1_CARNIVORE,
	M2_HOSTILE|M2_STRONG, 0, CLR_MAGENTA),
MON("scorpion", S_SPIDER,
	LVL(5, 15, 3, 0, 0), (G_GENO|2),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 2), ATTK(AT_CLAW, AD_PHYS, 1, 2),
	  ATTK(AT_STNG, AD_DRST, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(50, 100, 0, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON,
	M1_CONCEAL|M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_POIS|M1_CARNIVORE,
	M2_HOSTILE, 0, CLR_RED),

Trappers and lurkers

/*
* trappers, lurkers, &c
*/
MON("lurker above", S_TRAPPER,
	LVL(10, 3, 3, 0, 0), (G_GENO|2),
	A(ATTK(AT_ENGL, AD_DGST, 1, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(800, 350, 0, MS_SILENT, MZ_HUGE), 0, 0,
	M1_HIDE|M1_FLY|M1_ANIMAL|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_CARNIVORE,
	M2_HOSTILE|M2_STALK|M2_STRONG, 0, CLR_GRAY),
MON("trapper", S_TRAPPER,
	LVL(12, 3, 3, 0, 0), (G_GENO|2),
	A(ATTK(AT_ENGL, AD_DGST, 1,10),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(800, 350, 0, MS_SILENT, MZ_HUGE), 0, 0,
	M1_HIDE|M1_ANIMAL|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_CARNIVORE,
	M2_HOSTILE|M2_STALK|M2_STRONG, 0, CLR_GREEN),

Unicorns and horses

/*
* unicorns and horses
*/
MON("white unicorn", S_UNICORN,
	LVL(4, 24, 2, 70, 7), (G_GENO|2),
	A(ATTK(AT_BUTT, AD_PHYS, 1,12), ATTK(AT_KICK, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1300, 300, 0, MS_NEIGH, MZ_LARGE), MR_POISON, MR_POISON,
	M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_STRONG|M2_JEWELS,
	M3_INFRAVISIBLE, CLR_WHITE),
MON("gray unicorn", S_UNICORN,
	LVL(4, 24, 2, 70, 0), (G_GENO|1),
	A(ATTK(AT_BUTT, AD_PHYS, 1,12), ATTK(AT_KICK, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1300, 300, 0, MS_NEIGH, MZ_LARGE), MR_POISON, MR_POISON,
	M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_STRONG|M2_JEWELS,
	M3_INFRAVISIBLE, CLR_GRAY),
MON("black unicorn", S_UNICORN,
	LVL(4, 24, 2, 70, -7), (G_GENO|1),
	A(ATTK(AT_BUTT, AD_PHYS, 1,12), ATTK(AT_KICK, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1300, 300, 0, MS_NEIGH, MZ_LARGE), MR_POISON, MR_POISON,
	M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_STRONG|M2_JEWELS,
	M3_INFRAVISIBLE, CLR_BLACK),
MON("pony", S_UNICORN,
	LVL(3, 16, 6, 0, 0), (G_GENO|2),
	A(ATTK(AT_KICK, AD_PHYS, 1, 6), ATTK(AT_BITE, AD_PHYS, 1, 2),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1300, 250, 0, MS_NEIGH, MZ_MEDIUM), 0, 0,
	M1_ANIMAL|M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_STRONG|M2_DOMESTIC,
	M3_INFRAVISIBLE, CLR_BROWN),
MON("horse", S_UNICORN,
	LVL(5, 20, 5, 0, 0), (G_GENO|2),
	A(ATTK(AT_KICK, AD_PHYS, 1, 8), ATTK(AT_BITE, AD_PHYS, 1, 3),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1500, 300, 0, MS_NEIGH, MZ_LARGE), 0, 0,
	M1_ANIMAL|M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_STRONG|M2_DOMESTIC,
	M3_INFRAVISIBLE, CLR_BROWN),
MON("warhorse", S_UNICORN,
	LVL(7, 24, 4, 0, 0), (G_GENO|2),
	A(ATTK(AT_KICK, AD_PHYS, 1, 10), ATTK(AT_BITE, AD_PHYS, 1, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1800, 350, 0, MS_NEIGH, MZ_LARGE), 0, 0,
	M1_ANIMAL|M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_STRONG|M2_DOMESTIC,
	M3_INFRAVISIBLE, CLR_BROWN),

Vortices

/*
* vortices
*/
MON("fog cloud", S_VORTEX,
	LVL(3, 1, 0, 0, 0), (G_GENO|G_NOCORPSE|2),
	A(ATTK(AT_ENGL, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), MR_SLEEP|MR_POISON|MR_STONE, 0,
	M1_FLY|M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|
	  M1_AMORPHOUS|M1_UNSOLID,
	M2_HOSTILE|M2_NEUTER, 0, CLR_GRAY),
MON("dust vortex", S_VORTEX,
	LVL(4, 20, 2, 30, 0), (G_GENO|G_NOCORPSE|2),
	A(ATTK(AT_ENGL, AD_BLND, 2, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), MR_SLEEP|MR_POISON|MR_STONE, 0,
	M1_FLY|M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS,
	M2_HOSTILE|M2_NEUTER, 0, CLR_BROWN),
MON("ice vortex", S_VORTEX,
	LVL(5, 20, 2, 30, 0), (G_NOHELL|G_GENO|G_NOCORPSE|1),
	A(ATTK(AT_ENGL, AD_COLD, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(0, 0, 0, MS_SILENT, MZ_HUGE),
	MR_COLD|MR_SLEEP|MR_POISON|MR_STONE, 0,
	M1_FLY|M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS,
	M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_CYAN),
MON("energy vortex", S_VORTEX,
	LVL(6, 20, 2, 30, 0), (G_GENO|G_NOCORPSE|1),
	A(ATTK(AT_ENGL, AD_ELEC, 1, 6), ATTK(AT_ENGL, AD_DREN, 0, 0),
	  ATTK(AT_NONE, AD_ELEC, 0, 4), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(0, 0, 0, MS_SILENT, MZ_HUGE),
	MR_ELEC|MR_SLEEP|MR_DISINT|MR_POISON|MR_STONE, 0,
	M1_FLY|M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|
	  M1_UNSOLID,
	M2_HOSTILE|M2_NEUTER, 0, HI_ZAP),
MON("steam vortex", S_VORTEX,
	LVL(7, 22, 2, 30, 0), (G_HELL|G_GENO|G_NOCORPSE|2),
	A(ATTK(AT_ENGL, AD_FIRE, 1, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(0, 0, 0, MS_SILENT, MZ_HUGE),
	MR_FIRE|MR_SLEEP|MR_POISON|MR_STONE, 0,
	M1_FLY|M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|
	  M1_UNSOLID,
	M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_BLUE),
MON("fire vortex", S_VORTEX,
	LVL(8, 22, 2, 30, 0), (G_HELL|G_GENO|G_NOCORPSE|1),
	A(ATTK(AT_ENGL, AD_FIRE, 1,10), ATTK(AT_NONE, AD_FIRE, 0, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(0, 0, 0, MS_SILENT, MZ_HUGE),
	MR_FIRE|MR_SLEEP|MR_POISON|MR_STONE, 0,
	M1_FLY|M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|
	  M1_UNSOLID,
	M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_YELLOW),

Worms

/*
* worms
*/
MON("baby long worm", S_WORM,
	LVL(8, 3, 5, 0, 0), G_GENO,
	A(ATTK(AT_BITE, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(600, 250, 0, MS_SILENT, MZ_LARGE), 0, 0,
	M1_ANIMAL|M1_SLITHY|M1_NOLIMBS|M1_CARNIVORE|M1_NOTAKE,
	M2_HOSTILE, 0, CLR_BROWN),
MON("baby purple worm", S_WORM,
	LVL(8, 3, 5, 0, 0), G_GENO,
	A(ATTK(AT_BITE, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(600, 250, 0, MS_SILENT, MZ_LARGE), 0, 0,
	M1_ANIMAL|M1_SLITHY|M1_NOLIMBS|M1_CARNIVORE, M2_HOSTILE,
	0, CLR_MAGENTA),
MON("long worm", S_WORM,
	LVL(8, 3, 5, 10, 0), (G_GENO|2),
	A(ATTK(AT_BITE, AD_PHYS, 1, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1500, 500, 0, MS_SILENT, MZ_GIGANTIC), 0, 0,
	M1_ANIMAL|M1_SLITHY|M1_NOLIMBS|M1_OVIPAROUS|M1_CARNIVORE|M1_NOTAKE,
	M2_HOSTILE|M2_STRONG|M2_NASTY, 0, CLR_BROWN),
MON("purple worm", S_WORM,
	LVL(15, 9, 6, 20, 0), (G_GENO|2),
	A(ATTK(AT_BITE, AD_PHYS, 2, 8), ATTK(AT_ENGL, AD_DGST, 1,10),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(2700, 700, 0, MS_SILENT, MZ_GIGANTIC), 0, 0,
	M1_ANIMAL|M1_SLITHY|M1_NOLIMBS|M1_OVIPAROUS|M1_CARNIVORE,
	M2_HOSTILE|M2_STRONG|M2_NASTY, 0, CLR_MAGENTA),

Xan and other mythical insects

/*
* xan, &c
*/
MON("grid bug", S_XAN,
	LVL(0, 12, 9, 0, 0), (G_GENO|G_SGROUP|G_NOCORPSE|3),
	A(ATTK(AT_BITE, AD_ELEC, 1, 1),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(15, 10, 0, MS_BUZZ, MZ_TINY), MR_ELEC|MR_POISON, 0,
	M1_ANIMAL, M2_HOSTILE, M3_INFRAVISIBLE, CLR_MAGENTA),
MON("xan", S_XAN,
	LVL(7, 18, -4, 0, 0), (G_GENO|3),
	A(ATTK(AT_STNG, AD_LEGS, 1, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(300, 300, 0, MS_BUZZ, MZ_TINY), MR_POISON, MR_POISON,
	M1_FLY|M1_ANIMAL|M1_NOHANDS|M1_POIS, M2_HOSTILE, M3_INFRAVISIBLE,
	CLR_RED),

Lights

/*
* lights
*/
MON("yellow light", S_LIGHT,
	LVL(3, 15, 0, 0, 0), (G_NOCORPSE|G_GENO|4),
	A(ATTK(AT_EXPL, AD_BLND, 10,20),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(0, 0, 0, MS_SILENT, MZ_SMALL),
	MR_FIRE|MR_COLD|MR_ELEC|MR_DISINT|MR_SLEEP|MR_POISON|MR_ACID|
	  MR_STONE, 0,
	M1_FLY|M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|
	  M1_MINDLESS|M1_UNSOLID|M1_NOTAKE,
	M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_YELLOW),
MON("black light", S_LIGHT,
	LVL(5, 15, 0, 0, 0), (G_NOCORPSE|G_GENO|2),
	A(ATTK(AT_EXPL, AD_HALU, 10,12),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(0, 0, 0, MS_SILENT, MZ_SMALL),
	MR_FIRE|MR_COLD|MR_ELEC|MR_DISINT|MR_SLEEP|MR_POISON|MR_ACID|
	  MR_STONE, 0,
	M1_FLY|M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|
	  M1_MINDLESS|M1_UNSOLID|M1_SEE_INVIS|M1_NOTAKE,
	M2_HOSTILE|M2_NEUTER, 0, CLR_BLACK),

Zruty

/*
* zruty
*/
MON("zruty", S_ZRUTY,
	LVL(9, 8, 3, 0, 0), (G_GENO|2),
	A(ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4),
	  ATTK(AT_BITE, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1200, 600, 0, MS_SILENT, MZ_LARGE), 0, 0,
	M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE,
	M2_HOSTILE|M2_STRONG, M3_INFRAVISIBLE, CLR_BROWN),

Angels and other divine creatures

/*
* Angels and other lawful minions
*/
MON("couatl", S_ANGEL,
	LVL(8, 10, 5, 30, 7), (G_NOHELL|G_SGROUP|G_NOCORPSE|1),
	A(ATTK(AT_BITE, AD_DRST, 2, 4), ATTK(AT_BITE, AD_PHYS, 1, 3),
	  ATTK(AT_HUGS, AD_WRAP, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(900, 400, 0, MS_HISS, MZ_LARGE), MR_POISON, 0,
	M1_FLY|M1_POIS,
	M2_MINION|M2_STALK|M2_STRONG|M2_NASTY, M3_INFRAVISIBLE|M3_INFRAVISION,
	CLR_GREEN),
MON("Aleax", S_ANGEL,
	LVL(10, 8, 0, 30, 7), (G_NOHELL|G_NOCORPSE|1),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6),
	  ATTK(AT_KICK, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_IMITATE, MZ_HUMAN),
	MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON, 0,
	M1_HUMANOID|M1_SEE_INVIS,
	M2_MINION|M2_STALK|M2_NASTY|M2_COLLECT, M3_INFRAVISIBLE|M3_INFRAVISION,
	CLR_YELLOW),
MON("Angel", S_ANGEL,
	LVL(14, 10, -4, 55, 12), (G_NOHELL|G_NOCORPSE|1),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 
	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_MAGC, AD_MAGM, 2, 6),
	  NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, sizeof(struct epri), MS_CUSS, MZ_HUMAN),
	MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON, 0,
	M1_FLY|M1_HUMANOID|M1_SEE_INVIS,
	M2_NOPOLY|M2_MINION|M2_STALK|M2_STRONG|M2_NASTY|M2_COLLECT,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_WHITE),
MON("ki-rin", S_ANGEL,
	LVL(16, 18, -5, 90, 15), (G_NOHELL|G_NOCORPSE|1),
	A(ATTK(AT_KICK, AD_PHYS, 2, 4), ATTK(AT_KICK, AD_PHYS, 2, 4),
	  ATTK(AT_BUTT, AD_PHYS, 3, 6), ATTK(AT_MAGC, AD_SPEL, 2, 6),
	  NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_NEIGH, MZ_LARGE), 0, 0,
	M1_FLY|M1_SEE_INVIS,
	M2_NOPOLY|M2_MINION|M2_STALK|M2_STRONG|M2_NASTY|M2_LORD,
	M3_INFRAVISIBLE|M3_INFRAVISION, HI_GOLD),
MON("Archon", S_ANGEL,
	LVL(19, 16, -6, 80, 15), (G_NOHELL|G_NOCORPSE|1),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4),
	  ATTK(AT_GAZE, AD_BLND, 2, 6), ATTK(AT_CLAW, AD_PHYS, 1, 8),
	  ATTK(AT_MAGC, AD_SPEL, 4, 6), NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_CUSS, MZ_LARGE),
	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON, 0,
	M1_FLY|M1_HUMANOID|M1_SEE_INVIS|M1_REGEN,
	M2_NOPOLY|M2_MINION|M2_STALK|M2_STRONG|M2_NASTY|M2_LORD|
	  M2_COLLECT|M2_MAGIC,
	M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD),

Bats and birds

/*
* Bats
*/
MON("bat", S_BAT,
	LVL(0, 22, 8, 0, 0), (G_GENO|G_SGROUP|1),
	A(ATTK(AT_BITE, AD_PHYS, 1, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(20, 20, 0, MS_SQEEK, MZ_TINY), 0, 0,
	M1_FLY|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_WANDER, M3_INFRAVISIBLE,
	CLR_BROWN),
MON("giant bat", S_BAT,
	LVL(2, 22, 7, 0, 0), (G_GENO|2),
	A(ATTK(AT_BITE, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(30, 30, 0, MS_SQEEK, MZ_SMALL), 0, 0,
	M1_FLY|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE,
	M2_WANDER|M2_HOSTILE, M3_INFRAVISIBLE, CLR_RED),
MON("raven", S_BAT,
	LVL(4, 20, 6, 0, 0), (G_GENO|2),
	A(ATTK(AT_BITE, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_BLND, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(40, 20, 0, MS_SQAWK, MZ_SMALL), 0, 0,
	M1_FLY|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE,
	M2_WANDER|M2_HOSTILE, M3_INFRAVISIBLE, CLR_BLACK),
MON("vampire bat", S_BAT,
	LVL(5, 20, 6, 0, 0), (G_GENO|2),
	A(ATTK(AT_BITE, AD_PHYS, 1, 6), ATTK(AT_BITE, AD_DRST, 0, 0),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(30, 20, 0, MS_SQEEK, MZ_SMALL), MR_SLEEP|MR_POISON, 0,
	M1_FLY|M1_ANIMAL|M1_NOHANDS|M1_POIS|M1_REGEN|M1_OMNIVORE,
	M2_HOSTILE, M3_INFRAVISIBLE, CLR_BLACK),

Centaurs

/*
* Centaurs
*/
MON("plains centaur", S_CENTAUR,
	LVL(4, 18, 4, 0, 0), (G_GENO|1),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_KICK, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(2500, 500, 0, MS_HUMANOID, MZ_LARGE), 0, 0,
	M1_HUMANOID|M1_OMNIVORE, M2_STRONG|M2_GREEDY|M2_COLLECT,
	M3_INFRAVISIBLE, CLR_BROWN),
MON("forest centaur", S_CENTAUR,
	LVL(5, 18, 3, 10, -1), (G_GENO|1),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_KICK, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(2550, 600, 0, MS_HUMANOID, MZ_LARGE), 0, 0,
	M1_HUMANOID|M1_OMNIVORE, M2_STRONG|M2_GREEDY|M2_COLLECT,
	M3_INFRAVISIBLE, CLR_GREEN),
MON("mountain centaur", S_CENTAUR,
	LVL(6, 20, 2, 10, -3), (G_GENO|1),
	A(ATTK(AT_WEAP, AD_PHYS, 1,10), ATTK(AT_KICK, AD_PHYS, 1, 6),
	  ATTK(AT_KICK, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(2550, 500, 0, MS_HUMANOID, MZ_LARGE), 0, 0,
	M1_HUMANOID|M1_OMNIVORE, M2_STRONG|M2_GREEDY|M2_COLLECT,
	M3_INFRAVISIBLE, CLR_CYAN),

Dragons

/*
* Dragons
*/
	/* The order of the dragons is VERY IMPORTANT.  Quite a few
	 * pieces of code depend on gray being first and yellow being last.
	 * The code also depends on the *order* being the same as that for
	 * dragon scale mail and dragon scales in objects.c.  Baby dragons
	 * cannot confer intrinsics, to avoid polyself/egg abuse.
	 *
	 * As reptiles, dragons are cold-blooded and thus aren't seen
	 * with infravision.  Red dragons are the exception.
	 */
MON("baby gray dragon", S_DRAGON,
	LVL(12, 9, 2, 10, 0), G_GENO,
	A(ATTK(AT_BITE, AD_PHYS, 2, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), 0, 0,
	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE,
	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_GRAY),
MON("baby silver dragon", S_DRAGON,
	LVL(12, 9, 2, 10, 0), G_GENO,
	A(ATTK(AT_BITE, AD_PHYS, 2, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), 0, 0,
	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE,
	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, DRAGON_SILVER),
#if 0	/* DEFERRED */
MON("baby shimmering dragon", S_DRAGON,
	LVL(12, 9, 2, 10, 0), G_GENO,
	A(ATTK(AT_BITE, AD_PHYS, 2, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), 0, 0,
	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE,
	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_CYAN),
#endif
MON("baby red dragon", S_DRAGON,
	LVL(12, 9, 2, 10, 0), G_GENO,
	A(ATTK(AT_BITE, AD_PHYS, 2, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), MR_FIRE, 0,
	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE,
	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, M3_INFRAVISIBLE, CLR_RED),
MON("baby white dragon", S_DRAGON,
	LVL(12, 9, 2, 10, 0), G_GENO,
	A(ATTK(AT_BITE, AD_PHYS, 2, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), MR_COLD, 0,
	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE,
	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_WHITE),
MON("baby orange dragon", S_DRAGON,
	LVL(12, 9, 2, 10, 0), G_GENO,
	A(ATTK(AT_BITE, AD_PHYS, 2, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), MR_SLEEP, 0,
	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE,
	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_ORANGE),
MON("baby black dragon", S_DRAGON,
	LVL(12, 9, 2, 10, 0), G_GENO,
	A(ATTK(AT_BITE, AD_PHYS, 2, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), MR_DISINT, 0,
	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE,
	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_BLACK),
MON("baby blue dragon", S_DRAGON,
	LVL(12, 9, 2, 10, 0), G_GENO,
	A(ATTK(AT_BITE, AD_PHYS, 2, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), MR_ELEC, 0,
	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE,
	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_BLUE),
MON("baby green dragon", S_DRAGON,
	LVL(12, 9, 2, 10, 0), G_GENO,
	A(ATTK(AT_BITE, AD_PHYS, 2, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), MR_POISON, 0,
	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE|M1_POIS,
	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_GREEN),
MON("baby yellow dragon", S_DRAGON,
	LVL(12, 9, 2, 10, 0), G_GENO,
	A(ATTK(AT_BITE, AD_PHYS, 2, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), MR_ACID|MR_STONE, 0,
	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE|M1_ACID,
	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_YELLOW),
MON("gray dragon", S_DRAGON,
	LVL(15, 9, -1, 20, 4), (G_GENO|1),
	A(ATTK(AT_BREA, AD_MAGM, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8),
	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
	  NO_ATTK, NO_ATTK),
	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), 0, 0,
	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS|
	  M1_CARNIVORE,
	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 0, CLR_GRAY),
MON("silver dragon", S_DRAGON,
	LVL(15, 9, -1, 20, 4), (G_GENO|1),
	A(ATTK(AT_BREA, AD_COLD, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8),
	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
	  NO_ATTK, NO_ATTK),
	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_COLD, 0,
	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS|
	  M1_CARNIVORE,
	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC,
	0, DRAGON_SILVER),
#if 0	/* DEFERRED */
MON("shimmering dragon", S_DRAGON,
	LVL(15, 9, -1, 20, 4), (G_GENO|1),
	A(ATTK(AT_BREA, AD_MAGM, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8),
	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
	  NO_ATTK, NO_ATTK),
	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), 0, 0,
	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS|
	  M1_CARNIVORE,
	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC,
	0, CLR_CYAN),
#endif
MON("red dragon", S_DRAGON,
	LVL(15, 9, -1, 20, -4), (G_GENO|1),
	A(ATTK(AT_BREA, AD_FIRE, 6, 6), ATTK(AT_BITE, AD_PHYS, 3, 8),
	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
	  NO_ATTK, NO_ATTK),
	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_FIRE, MR_FIRE,
	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS|
	  M1_CARNIVORE,
	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC,
	M3_INFRAVISIBLE, CLR_RED),
MON("white dragon", S_DRAGON,
	LVL(15, 9, -1, 20, -5), (G_GENO|1),
	A(ATTK(AT_BREA, AD_COLD, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8),
	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
	  NO_ATTK, NO_ATTK),
	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_COLD, MR_COLD,
	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS|
	  M1_CARNIVORE,
	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 0, CLR_WHITE),
MON("orange dragon", S_DRAGON,
	LVL(15, 9, -1, 20, 5), (G_GENO|1),
	A(ATTK(AT_BREA, AD_SLEE, 4,25), ATTK(AT_BITE, AD_PHYS, 3, 8),
	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
	  NO_ATTK, NO_ATTK),
	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_SLEEP, MR_SLEEP,
	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS|
	  M1_CARNIVORE,
	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC,
	0, CLR_ORANGE),
MON("black dragon", S_DRAGON,
	LVL(15, 9, -1, 20, -6), (G_GENO|1),
	A(ATTK(AT_BREA, AD_DISN, 4,10), ATTK(AT_BITE, AD_PHYS, 3, 8),
	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
	  NO_ATTK, NO_ATTK),
	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_DISINT, MR_DISINT,
	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS|
	  M1_CARNIVORE,
	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 0, CLR_BLACK),
MON("blue dragon", S_DRAGON,
	LVL(15, 9, -1, 20, -7), (G_GENO|1),
	A(ATTK(AT_BREA, AD_ELEC, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8),
	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
	  NO_ATTK, NO_ATTK),
	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_ELEC, MR_ELEC,
	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS|
	  M1_CARNIVORE,
	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 0, CLR_BLUE),
MON("green dragon", S_DRAGON,
	LVL(15, 9, -1, 20, 6), (G_GENO|1),
	A(ATTK(AT_BREA, AD_DRST, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8),
	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
	  NO_ATTK, NO_ATTK),
	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_POISON, MR_POISON,
	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS|
	  M1_CARNIVORE|M1_POIS,
	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 0, CLR_GREEN),
MON("yellow dragon", S_DRAGON,
	LVL(15, 9, -1, 20, 7), (G_GENO|1),
	A(ATTK(AT_BREA, AD_ACID, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8),
	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
	  NO_ATTK, NO_ATTK),
	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC),
	MR_ACID|MR_STONE, MR_STONE,
	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS|
	  M1_CARNIVORE|M1_ACID,
	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC,
	0, CLR_YELLOW),

Elementals

/*
* Elementals
*/
MON("stalker", S_ELEMENTAL,
	LVL(8, 12, 3, 0, 0), (G_GENO|3),
	A(ATTK(AT_CLAW, AD_PHYS, 4, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(900, 400, 0, MS_SILENT, MZ_LARGE), 0, 0,
	M1_ANIMAL|M1_FLY|M1_SEE_INVIS,
	M2_WANDER|M2_STALK|M2_HOSTILE|M2_STRONG, M3_INFRAVISION, CLR_WHITE),
MON("air elemental", S_ELEMENTAL,
	LVL(8, 36, 2, 30, 0), (G_NOCORPSE|1),
	A(ATTK(AT_ENGL, AD_PHYS, 1, 10),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), MR_POISON|MR_STONE, 0,
	M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_UNSOLID|M1_FLY,
	M2_STRONG|M2_NEUTER, 0, CLR_CYAN),
MON("fire elemental", S_ELEMENTAL,
	LVL(8, 12, 2, 30, 0), (G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_FIRE, 3, 6), ATTK(AT_NONE, AD_FIRE, 0, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), MR_FIRE|MR_POISON|MR_STONE, 0,
	M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_UNSOLID|M1_FLY|M1_NOTAKE,
	M2_STRONG|M2_NEUTER, M3_INFRAVISIBLE, CLR_YELLOW),
MON("earth elemental", S_ELEMENTAL,
	LVL(8, 6, 2, 30, 0), (G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_PHYS, 4, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(2500, 0, 0, MS_SILENT, MZ_HUGE),
	MR_FIRE|MR_COLD|MR_POISON|MR_STONE, 0,
	M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_BREATHLESS|
	  M1_WALLWALK|M1_THICK_HIDE,
	M2_STRONG|M2_NEUTER, 0, CLR_BROWN),
MON("water elemental", S_ELEMENTAL,
	LVL(8, 6, 2, 30, 0), (G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_PHYS, 5, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(2500, 0, 0, MS_SILENT, MZ_HUGE), MR_POISON|MR_STONE, 0,
	M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_AMPHIBIOUS|M1_SWIM,
	M2_STRONG|M2_NEUTER, 0, CLR_BLUE),

Fungi

/*
* Fungi
*/
MON("lichen", S_FUNGUS,
	LVL(0, 1, 9, 0, 0), (G_GENO|4),
	A(ATTK(AT_TUCH, AD_STCK, 0, 0),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(20, 200, 0, MS_SILENT, MZ_SMALL), 0, 0,
	M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_NOTAKE,
	M2_HOSTILE|M2_NEUTER, 0, CLR_BRIGHT_GREEN),
MON("brown mold", S_FUNGUS,
	LVL(1, 0, 9, 0, 0), (G_GENO|1),
	A(ATTK(AT_NONE, AD_COLD, 0, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(50, 30, 0, MS_SILENT, MZ_SMALL),
	MR_COLD|MR_POISON, MR_COLD|MR_POISON,
	M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_NOTAKE,
	M2_HOSTILE|M2_NEUTER, 0, CLR_BROWN),
MON("yellow mold", S_FUNGUS,
	LVL(1, 0, 9, 0, 0), (G_GENO|2),
	A(ATTK(AT_NONE, AD_STUN, 0, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(50, 30, 0, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON,
	M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_POIS|M1_NOTAKE,
	M2_HOSTILE|M2_NEUTER, 0, CLR_YELLOW),
MON("green mold", S_FUNGUS,
	LVL(1, 0, 9, 0, 0), (G_GENO|1),
	A(ATTK(AT_NONE, AD_ACID, 0, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(50, 30, 0, MS_SILENT, MZ_SMALL), MR_ACID|MR_STONE, MR_STONE,
	M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_ACID|M1_NOTAKE,
	M2_HOSTILE|M2_NEUTER, 0, CLR_GREEN),
MON("red mold", S_FUNGUS,
	LVL(1, 0, 9, 0, 0), (G_GENO|1),
	A(ATTK(AT_NONE, AD_FIRE, 0, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(50, 30, 0, MS_SILENT, MZ_SMALL),
	MR_FIRE|MR_POISON, MR_FIRE|MR_POISON,
	M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_NOTAKE,
	M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_RED),
MON("shrieker", S_FUNGUS,
	LVL(3, 1, 7, 0, 0), (G_GENO|1),
	A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(100, 100, 0, MS_SHRIEK, MZ_SMALL), MR_POISON, MR_POISON,
	M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_NOTAKE,
	M2_HOSTILE|M2_NEUTER, 0, CLR_MAGENTA),
MON("violet fungus", S_FUNGUS,
	LVL(3, 1, 7, 0, 0), (G_GENO|2),
	A(ATTK(AT_TUCH, AD_PHYS, 1, 4), ATTK(AT_TUCH, AD_STCK, 0, 0),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(100, 100, 0, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON,
	M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_NOTAKE,
	M2_HOSTILE|M2_NEUTER, 0, CLR_MAGENTA),

Gnomes

/*
* Gnomes
*/
MON("gnome", S_GNOME,
	LVL(1, 6, 10, 4, 0), (G_GENO|G_SGROUP|1),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(650, 100, 0, MS_ORC, MZ_SMALL), 0, 0,
	M1_HUMANOID|M1_OMNIVORE, M2_NOPOLY|M2_GNOME|M2_COLLECT,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BROWN),
MON("gnome lord", S_GNOME,
	LVL(3, 8, 10, 4, 0), (G_GENO|2),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(700, 120, 0, MS_ORC, MZ_SMALL), 0, 0,
	M1_HUMANOID|M1_OMNIVORE, M2_GNOME|M2_LORD|M2_MALE|M2_COLLECT,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BLUE),
MON("gnomish wizard", S_GNOME,
	LVL(3, 10, 4, 10, 0), (G_GENO|1),
	A(ATTK(AT_MAGC, AD_SPEL, 0, 0),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(700, 120, 0, MS_ORC, MZ_SMALL), 0, 0,
	M1_HUMANOID|M1_OMNIVORE, M2_GNOME|M2_MAGIC,
	M3_INFRAVISIBLE|M3_INFRAVISION, HI_ZAP),
MON("gnome king", S_GNOME,
	LVL(5, 10, 10, 20, 0), (G_GENO|1),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(750, 150, 0, MS_ORC, MZ_SMALL), 0, 0,
	M1_HUMANOID|M1_OMNIVORE, M2_GNOME|M2_PRINCE|M2_MALE|M2_COLLECT,
	M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD),
#ifdef SPLITMON_1
};
#endif
#endif /* !SPLITMON_2 */

/* horrible kludge alert:
* This is a compiler-specific kludge to allow the compilation of monst.o in
* two pieces, by defining first SPLITMON_1 and then SPLITMON_2. The
* resulting assembler files (monst1.s and monst2.s) are then run through
* sed to change local symbols, concatenated together, and assembled to
* produce monst.o. THIS ONLY WORKS WITH THE ATARI GCC, and should only
* be done if you don't have enough memory to compile monst.o the "normal"
* way.  --ERS
*/

#ifndef SPLITMON_1
#ifdef SPLITMON_2
struct permonst _mons2[] = {
#endif

Giant humanoids

/*
* giant Humanoids
*/
MON("giant", S_GIANT,
	LVL(6, 6, 0, 0, 2), (G_GENO|G_NOGEN|1),
	A(ATTK(AT_WEAP, AD_PHYS, 2,10),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(2250, 750, 0, MS_BOAST, MZ_HUGE), 0, 0,
	M1_HUMANOID|M1_CARNIVORE,
	M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT|M2_JEWELS,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED),
MON("stone giant", S_GIANT,
	LVL(6, 6, 0, 0, 2), (G_GENO|G_SGROUP|1),
	A(ATTK(AT_WEAP, AD_PHYS, 2,10),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(2250, 750, 0, MS_BOAST, MZ_HUGE), 0, 0,
	M1_HUMANOID|M1_CARNIVORE,
	M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT|M2_JEWELS,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_GRAY),
MON("hill giant", S_GIANT,
	LVL(8, 10, 6, 0, -2), (G_GENO|G_SGROUP|1),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(2200, 700, 0, MS_BOAST, MZ_HUGE), 0, 0,
	M1_HUMANOID|M1_CARNIVORE,
	M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT|M2_JEWELS,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_CYAN),
MON("fire giant", S_GIANT,
	LVL(9, 12, 4, 5, 2), (G_GENO|G_SGROUP|1),
	A(ATTK(AT_WEAP, AD_PHYS, 2,10),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(2250, 750, 0, MS_BOAST, MZ_HUGE), MR_FIRE, MR_FIRE,
	M1_HUMANOID|M1_CARNIVORE,
	M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT|M2_JEWELS,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_YELLOW),
MON("frost giant", S_GIANT,
	LVL(10, 12, 3, 10, -3), (G_NOHELL|G_GENO|G_SGROUP|1),
	A(ATTK(AT_WEAP, AD_PHYS, 2,12),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(2250, 750, 0, MS_BOAST, MZ_HUGE), MR_COLD, MR_COLD,
	M1_HUMANOID|M1_CARNIVORE,
	M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT|M2_JEWELS,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_WHITE),
MON("storm giant", S_GIANT,
	LVL(16, 12, 3, 10, -3), (G_GENO|G_SGROUP|1),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 12),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(2250, 750, 0, MS_BOAST, MZ_HUGE), MR_ELEC, MR_ELEC,
	M1_HUMANOID|M1_CARNIVORE,
	M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT|M2_JEWELS,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BLUE),
MON("ettin", S_GIANT,
	LVL(10, 12, 3, 0, 0), (G_GENO|1),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_WEAP, AD_PHYS, 3, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1700, 500, 0, MS_GRUNT, MZ_HUGE), 0, 0,
	M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE,
	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_COLLECT,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BROWN),
MON("titan", S_GIANT,
	LVL(16, 18, -3, 70, 9), (1),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_MAGC, AD_SPEL, 0, 0),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(2300, 900, 0, MS_SPELL, MZ_HUGE), 0, 0,
	M1_FLY|M1_HUMANOID|M1_OMNIVORE,
	M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT|M2_MAGIC,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_MAGENTA),
MON("minotaur", S_GIANT,
	LVL(15, 15, 6, 0, 0), (G_GENO|G_NOGEN),
	A(ATTK(AT_CLAW, AD_PHYS, 3,10), ATTK(AT_CLAW, AD_PHYS, 3,10),
	  ATTK(AT_BUTT, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1500, 700, 0, MS_SILENT, MZ_LARGE), 0, 0,
	M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE,
	M2_HOSTILE|M2_STRONG|M2_NASTY, M3_INFRAVISIBLE|M3_INFRAVISION,
	CLR_BROWN),
/* 'I' is a visual marker for all invisible monsters and must be unused */

Jabberwock

/*
* Jabberwock
*/
MON("jabberwock", S_JABBERWOCK,
	LVL(15, 12, -2, 50, 0), (G_GENO|1),
	A(ATTK(AT_BITE, AD_PHYS, 2,10), ATTK(AT_BITE, AD_PHYS, 2,10),
	  ATTK(AT_CLAW, AD_PHYS, 2,10), ATTK(AT_CLAW, AD_PHYS, 2,10),
	  NO_ATTK, NO_ATTK),
	SIZ(1300, 600, 0, MS_BURBLE, MZ_LARGE), 0, 0,
	M1_ANIMAL|M1_FLY|M1_CARNIVORE,
	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_COLLECT, M3_INFRAVISIBLE, CLR_ORANGE),
#if 0	/* DEFERRED */
MON("vorpal jabberwock", S_JABBERWOCK,       
	LVL(20, 12, -2, 50, 0), (G_GENO|1),
	A(ATTK(AT_BITE, AD_PHYS, 3, 10), ATTK(AT_BITE, AD_PHYS, 3, 10),
	  ATTK(AT_CLAW, AD_PHYS, 3, 10), ATTK(AT_CLAW, AD_PHYS, 3, 10),
	  NO_ATTK, NO_ATTK),
	SIZ(1300, 600, 0, MS_BURBLE, MZ_LARGE), 0, 0,
	M1_ANIMAL|M1_FLY|M1_CARNIVORE,
	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_COLLECT, M3_INFRAVISIBLE, HI_LORD),
#endif
#ifdef KOPS

Kops

/*
* Kops
*/
MON("Keystone Kop", S_KOP,
	LVL(1, 6, 10, 10, 9), (G_GENO|G_LGROUP|G_NOGEN),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 200, 0, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID,
	M2_HUMAN|M2_WANDER|M2_HOSTILE|M2_MALE|M2_COLLECT, M3_INFRAVISIBLE,
	CLR_BLUE),
MON("Kop Sergeant", S_KOP,
	LVL(2, 8, 10, 10, 10), (G_GENO|G_SGROUP|G_NOGEN),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 200, 0, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID,
	M2_HUMAN|M2_WANDER|M2_HOSTILE|M2_STRONG|M2_MALE|M2_COLLECT,
	M3_INFRAVISIBLE, CLR_BLUE),
MON("Kop Lieutenant", S_KOP,
	LVL(3, 10, 10, 20, 11), (G_GENO|G_NOGEN),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 200, 0, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID,
	M2_HUMAN|M2_WANDER|M2_HOSTILE|M2_STRONG|M2_MALE|M2_COLLECT,
	M3_INFRAVISIBLE, CLR_CYAN),
MON("Kop Kaptain", S_KOP,
	LVL(4, 12, 10, 20, 12), (G_GENO|G_NOGEN),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 200, 0, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID,
	M2_HUMAN|M2_WANDER|M2_HOSTILE|M2_STRONG|M2_MALE|M2_COLLECT,
	M3_INFRAVISIBLE, HI_LORD),
#endif

Liches

/*
* Liches
*/
MON("lich", S_LICH,
	LVL(11, 6, 0, 30, -9), (G_GENO|G_NOCORPSE|1),
	A(ATTK(AT_TUCH, AD_COLD, 1,10), ATTK(AT_MAGC, AD_SPEL, 0, 0),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1200, 100, 0, MS_MUMBLE, MZ_HUMAN),
	MR_COLD|MR_SLEEP|MR_POISON, MR_COLD,
	M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN,
	M2_UNDEAD|M2_HOSTILE|M2_MAGIC, M3_INFRAVISION, CLR_BROWN),
MON("demilich", S_LICH,
	LVL(14, 9, -2, 60, -12), (G_GENO|G_NOCORPSE|1),
	A(ATTK(AT_TUCH, AD_COLD, 3, 4), ATTK(AT_MAGC, AD_SPEL, 0, 0),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1200, 100, 0, MS_MUMBLE, MZ_HUMAN),
	MR_COLD|MR_SLEEP|MR_POISON, MR_COLD,
	M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN,
	M2_UNDEAD|M2_HOSTILE|M2_MAGIC, M3_INFRAVISION, CLR_RED),
MON("master lich", S_LICH,
	LVL(17, 9, -4, 90, -15), (G_HELL|G_GENO|G_NOCORPSE|1),
	A(ATTK(AT_TUCH, AD_COLD, 3, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1200, 100, 0, MS_MUMBLE, MZ_HUMAN),
	MR_FIRE|MR_COLD|MR_SLEEP|MR_POISON, MR_FIRE|MR_COLD,
	M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN,
	M2_UNDEAD|M2_HOSTILE|M2_MAGIC, M3_WANTSBOOK|M3_INFRAVISION, HI_LORD),
MON("arch-lich", S_LICH,
	LVL(25, 9, -6, 90, -15), (G_HELL|G_GENO|G_NOCORPSE|1),
	A(ATTK(AT_TUCH, AD_COLD, 5, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1200, 100, 0, MS_MUMBLE, MZ_HUMAN),
	MR_FIRE|MR_COLD|MR_SLEEP|MR_ELEC|MR_POISON, MR_FIRE|MR_COLD,
	M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN,
	M2_UNDEAD|M2_HOSTILE|M2_MAGIC, M3_WANTSBOOK|M3_INFRAVISION, HI_LORD),

Mummies

/*
* Mummies
*/
MON("kobold mummy", S_MUMMY,
	LVL(3, 8, 6, 20, -2), (G_GENO|G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(400, 50, 0, MS_SILENT, MZ_SMALL), MR_COLD|MR_SLEEP|MR_POISON, 0,
	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS,
	M2_UNDEAD|M2_HOSTILE, M3_INFRAVISION, CLR_BROWN),
MON("gnome mummy", S_MUMMY,
	LVL(4, 10, 6, 20, -3), (G_GENO|G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(650, 50, 0, MS_SILENT, MZ_SMALL), MR_COLD|MR_SLEEP|MR_POISON, 0,
	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS,
	M2_UNDEAD|M2_HOSTILE|M2_GNOME, M3_INFRAVISION, CLR_RED),
MON("orc mummy", S_MUMMY,
	LVL(5, 10, 5, 20, -4), (G_GENO|G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(850, 75, 0, MS_SILENT, MZ_HUMAN), MR_COLD|MR_SLEEP|MR_POISON, 0,
	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS,
	M2_UNDEAD|M2_HOSTILE|M2_ORC|M2_GREEDY|M2_JEWELS, M3_INFRAVISION,
	CLR_GRAY),
MON("dwarf mummy", S_MUMMY,
	LVL(5, 10, 5, 20, -4), (G_GENO|G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(900, 150, 0, MS_SILENT, MZ_HUMAN), MR_COLD|MR_SLEEP|MR_POISON, 0,
	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS,
	M2_UNDEAD|M2_HOSTILE|M2_DWARF|M2_GREEDY|M2_JEWELS, M3_INFRAVISION,
	CLR_RED),
MON("elf mummy", S_MUMMY,
	LVL(6, 12, 4, 30, -5), (G_GENO|G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_PHYS, 2, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_ELF, 175, 0, MS_SILENT, MZ_HUMAN),
	MR_COLD|MR_SLEEP|MR_POISON, 0,
	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS,
	M2_UNDEAD|M2_HOSTILE|M2_ELF, M3_INFRAVISION, CLR_GREEN),
MON("human mummy", S_MUMMY,
	LVL(6, 12, 4, 30, -5), (G_GENO|G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 200, 0, MS_SILENT, MZ_HUMAN),
	MR_COLD|MR_SLEEP|MR_POISON, 0,
	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS,
	M2_UNDEAD|M2_HOSTILE, M3_INFRAVISION, CLR_GRAY),
MON("ettin mummy", S_MUMMY,
	LVL(7, 12, 4, 30, -6), (G_GENO|G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_PHYS, 2, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1700, 250, 0, MS_SILENT, MZ_HUGE),
	MR_COLD|MR_SLEEP|MR_POISON, 0,
	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS,
	M2_UNDEAD|M2_HOSTILE|M2_STRONG, M3_INFRAVISION, CLR_BLUE),
MON("giant mummy", S_MUMMY,
	LVL(8, 14, 3, 30, -7), (G_GENO|G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(2050, 375, 0, MS_SILENT, MZ_HUGE),
	MR_COLD|MR_SLEEP|MR_POISON, 0,
	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS,
	M2_UNDEAD|M2_HOSTILE|M2_GIANT|M2_STRONG|M2_JEWELS, M3_INFRAVISION,
	CLR_CYAN),

Nagas

/*
* Nagas
*/
MON("red naga hatchling", S_NAGA,
	LVL(3, 10, 6, 0, 0), G_GENO,
	A(ATTK(AT_BITE, AD_PHYS, 1, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(500, 100, 0, MS_MUMBLE, MZ_LARGE),
	MR_FIRE|MR_POISON, MR_FIRE|MR_POISON,
	M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_NOTAKE|M1_OMNIVORE, M2_STRONG,
	M3_INFRAVISIBLE, CLR_RED),
MON("black naga hatchling", S_NAGA,
	LVL(3, 10, 6, 0, 0), G_GENO,
	A(ATTK(AT_BITE, AD_PHYS, 1, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(500, 100, 0, MS_MUMBLE, MZ_LARGE),
	MR_POISON|MR_ACID|MR_STONE, MR_POISON|MR_STONE,
	M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_ACID|M1_NOTAKE|M1_CARNIVORE,
	M2_STRONG, 0, CLR_BLACK),
MON("golden naga hatchling", S_NAGA,
	LVL(3, 10, 6, 0, 0), G_GENO,
	A(ATTK(AT_BITE, AD_PHYS, 1, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(500, 100, 0, MS_MUMBLE, MZ_LARGE), MR_POISON, MR_POISON,
	M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_NOTAKE|M1_OMNIVORE,
	M2_STRONG, 0, HI_GOLD),
MON("guardian naga hatchling", S_NAGA,
	LVL(3, 10, 6, 0, 0), G_GENO,
	A(ATTK(AT_BITE, AD_PHYS, 1, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(500, 100, 0, MS_MUMBLE, MZ_LARGE), MR_POISON, MR_POISON,
	M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_NOTAKE|M1_OMNIVORE,
	M2_STRONG, 0, CLR_GREEN),
MON("red naga", S_NAGA,
	LVL(6, 12, 4, 0, -4), (G_GENO|1),
	A(ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_BREA, AD_FIRE, 2, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(2600, 400, 0, MS_MUMBLE, MZ_HUGE),
	MR_FIRE|MR_POISON, MR_FIRE|MR_POISON,
	M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_OVIPAROUS|M1_NOTAKE|M1_OMNIVORE,
	M2_STRONG, M3_INFRAVISIBLE, CLR_RED),
MON("black naga", S_NAGA,
	LVL(8, 14, 2, 10, 4), (G_GENO|1),
	A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_SPIT, AD_ACID, 0, 0),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(2600, 400, 0, MS_MUMBLE, MZ_HUGE),
	MR_POISON|MR_ACID|MR_STONE, MR_POISON|MR_STONE,
	M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_OVIPAROUS|M1_ACID|M1_NOTAKE|
	  M1_CARNIVORE,
	M2_STRONG, 0, CLR_BLACK),
MON("golden naga", S_NAGA,
	LVL(10, 14, 2, 70, 5), (G_GENO|1),
	A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_MAGC, AD_SPEL, 4, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(2600, 400, 0, MS_MUMBLE, MZ_HUGE), MR_POISON, MR_POISON,
	M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_OVIPAROUS|M1_NOTAKE|M1_OMNIVORE,
	M2_STRONG, 0, HI_GOLD),
MON("guardian naga", S_NAGA,
	LVL(12, 16, 0, 50, 7), (G_GENO|1),
	A(ATTK(AT_BITE, AD_PLYS, 1, 6), ATTK(AT_SPIT, AD_DRST, 1, 6),
	  ATTK(AT_HUGS, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(2600, 400, 0, MS_MUMBLE, MZ_HUGE), MR_POISON, MR_POISON,
	M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_OVIPAROUS|M1_POIS|M1_NOTAKE|
	  M1_OMNIVORE,
	M2_STRONG, 0, CLR_GREEN),

Ogres

/*
* Ogres
*/
MON("ogre", S_OGRE,
	LVL(5, 10, 5, 0, -3), (G_SGROUP|G_GENO|1),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 5),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1600, 500, 0, MS_GRUNT, MZ_LARGE), 0, 0, M1_HUMANOID|M1_CARNIVORE,
	M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BROWN),
MON("ogre lord", S_OGRE,
	LVL(7, 12, 3, 30, -5), (G_GENO|2),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1700, 700, 0, MS_GRUNT, MZ_LARGE), 0, 0, M1_HUMANOID|M1_CARNIVORE,
	M2_STRONG|M2_LORD|M2_MALE|M2_GREEDY|M2_JEWELS|M2_COLLECT,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED),
MON("ogre king", S_OGRE,
	LVL(9, 14, 4, 60, -7), (G_GENO|2),
	A(ATTK(AT_WEAP, AD_PHYS, 3, 5),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1700, 750, 0, MS_GRUNT, MZ_LARGE), 0, 0, M1_HUMANOID|M1_CARNIVORE,
	M2_STRONG|M2_PRINCE|M2_MALE|M2_GREEDY|M2_JEWELS|M2_COLLECT,
	M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD),

Puddings

/*
* Puddings
*/
MON("gray ooze", S_PUDDING,
	LVL(3, 1, 8, 0, 0), (G_GENO|2),
	A(ATTK(AT_BITE, AD_RUST, 2, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(500, 250, 0, MS_SILENT, MZ_MEDIUM),
	MR_FIRE|MR_COLD|MR_POISON|MR_ACID|MR_STONE, MR_FIRE|MR_COLD|MR_POISON,
	M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|
	  M1_MINDLESS|M1_OMNIVORE|M1_ACID,
	M2_HOSTILE|M2_NEUTER, 0, CLR_GRAY),
MON("brown pudding", S_PUDDING,
	LVL(5, 3, 8, 0, 0), (G_GENO|1),
	A(ATTK(AT_BITE, AD_DCAY, 0, 0),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(500, 250, 0, MS_SILENT, MZ_MEDIUM),
	MR_COLD|MR_ELEC|MR_POISON|MR_ACID|MR_STONE, MR_COLD|MR_ELEC|MR_POISON,
	M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|
	  M1_MINDLESS|M1_OMNIVORE|M1_ACID,
	M2_HOSTILE|M2_NEUTER, 0, CLR_BROWN),
MON("black pudding", S_PUDDING,
	LVL(10, 6, 6, 0, 0), (G_GENO|1),
	A(ATTK(AT_BITE, AD_CORR, 3, 8), ATTK(AT_NONE, AD_CORR, 0, 0),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(900, 250, 0, MS_SILENT, MZ_LARGE),
	MR_COLD|MR_ELEC|MR_POISON|MR_ACID|MR_STONE, MR_COLD|MR_ELEC|MR_POISON,
	M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|
	  M1_MINDLESS|M1_OMNIVORE|M1_ACID,
	M2_HOSTILE|M2_NEUTER, 0, CLR_BLACK),
MON("green slime", S_PUDDING, 
	LVL(6, 6, 6, 0, 0), (G_HELL|G_GENO|1),
	A(ATTK(AT_TUCH, AD_SLIM, 1, 4), ATTK(AT_NONE, AD_SLIM, 0, 0),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(400, 150, 0, MS_SILENT, MZ_LARGE),
	MR_COLD|MR_ELEC|MR_POISON|MR_ACID|MR_STONE, 0,
	M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|
	  M1_MINDLESS|M1_OMNIVORE|M1_ACID|M1_POIS,
	M2_HOSTILE|M2_NEUTER, 0, CLR_GREEN),

Quantum mechanics

/*
* Quantum mechanics
*/
MON("quantum mechanic", S_QUANTMECH,
	LVL(7, 12, 3, 10, 0), (G_GENO|3),
	A(ATTK(AT_CLAW, AD_TLPT, 1, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 20, 0, MS_HUMANOID, MZ_HUMAN), MR_POISON, 0,
	M1_HUMANOID|M1_OMNIVORE|M1_POIS|M1_TPORT, M2_HOSTILE, M3_INFRAVISIBLE,
	CLR_CYAN),

Rust monsters and disenchanters

/*
* Rust monster or disenchanter
*/
MON("rust monster", S_RUSTMONST,
	LVL(5, 18, 2, 0, 0), (G_GENO|2),
	A(ATTK(AT_TUCH, AD_RUST, 0, 0), ATTK(AT_TUCH, AD_RUST, 0, 0),
	  ATTK(AT_NONE, AD_RUST, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1000, 250, 0, MS_SILENT, MZ_MEDIUM), 0, 0,
	M1_SWIM|M1_ANIMAL|M1_NOHANDS|M1_METALLIVORE, M2_HOSTILE,
	M3_INFRAVISIBLE, CLR_BROWN),
MON("disenchanter", S_RUSTMONST,
	LVL(12, 12, -10, 0, -3), (G_HELL|G_GENO|2),
	A(ATTK(AT_CLAW, AD_ENCH, 4, 4), ATTK(AT_NONE, AD_ENCH, 0, 0),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(750, 200, 0, MS_GROWL, MZ_LARGE), 0, 0,
	M1_ANIMAL|M1_CARNIVORE, M2_HOSTILE,
	M3_INFRAVISIBLE, CLR_BLUE),

Snakes

/*
* Snakes
*/
MON("garter snake", S_SNAKE,
	LVL(1, 8, 8, 0, 0), (G_LGROUP|G_GENO|1),
	A(ATTK(AT_BITE, AD_PHYS, 1, 2),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(50, 60, 0, MS_HISS, MZ_TINY), 0, 0,
	M1_SWIM|M1_CONCEAL|M1_NOLIMBS|M1_ANIMAL|M1_SLITHY|M1_OVIPAROUS|
	  M1_CARNIVORE|M1_NOTAKE,
	0, 0, CLR_GREEN),
MON("snake", S_SNAKE,
	LVL(4, 15, 3, 0, 0), (G_GENO|2),
	A(ATTK(AT_BITE, AD_DRST, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(100, 80, 0, MS_HISS, MZ_SMALL), MR_POISON, MR_POISON,
	M1_SWIM|M1_CONCEAL|M1_NOLIMBS|M1_ANIMAL|M1_SLITHY|M1_POIS|
	  M1_OVIPAROUS|M1_CARNIVORE|M1_NOTAKE,
	M2_HOSTILE, 0, CLR_BROWN),
MON("water moccasin", S_SNAKE,
	LVL(4, 15, 3, 0, 0), (G_GENO|G_NOGEN|G_LGROUP),
	A(ATTK(AT_BITE, AD_DRST, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(150, 80, 0, MS_HISS, MZ_SMALL), MR_POISON, MR_POISON,
	M1_SWIM|M1_CONCEAL|M1_NOLIMBS|M1_ANIMAL|M1_SLITHY|M1_POIS|
	  M1_CARNIVORE|M1_OVIPAROUS|M1_NOTAKE,
	M2_HOSTILE, 0, CLR_RED),
MON("pit viper", S_SNAKE,
	LVL(6, 15, 2, 0, 0), (G_GENO|1),
	A(ATTK(AT_BITE, AD_DRST, 1, 4), ATTK(AT_BITE, AD_DRST, 1, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(100, 60, 0, MS_HISS, MZ_MEDIUM),
	MR_POISON, MR_POISON,
	M1_SWIM|M1_CONCEAL|M1_NOLIMBS|M1_ANIMAL|M1_SLITHY|M1_POIS|
	  M1_CARNIVORE|M1_OVIPAROUS|M1_NOTAKE,
	M2_HOSTILE, M3_INFRAVISION, CLR_BLUE),
MON("python", S_SNAKE,
	LVL(6, 3, 5, 0, 0), (G_GENO|1),
	A(ATTK(AT_BITE, AD_PHYS, 1, 4), ATTK(AT_TUCH, AD_PHYS, 0, 0),
	  ATTK(AT_HUGS, AD_WRAP, 1, 4), ATTK(AT_HUGS, AD_PHYS, 2, 4),
	  NO_ATTK, NO_ATTK),
	SIZ(250, 100, 0, MS_HISS, MZ_LARGE), 0, 0,
	M1_SWIM|M1_NOLIMBS|M1_ANIMAL|M1_SLITHY|
	  M1_CARNIVORE|M1_OVIPAROUS|M1_NOTAKE,
	M2_HOSTILE|M2_STRONG, M3_INFRAVISION, CLR_MAGENTA),
MON("cobra", S_SNAKE,
	LVL(6, 18, 2, 0, 0), (G_GENO|1),
	A(ATTK(AT_BITE, AD_DRST, 2, 4), ATTK(AT_SPIT, AD_BLND, 0, 0),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(250, 100, 0, MS_HISS, MZ_MEDIUM),
	MR_POISON, MR_POISON,
	M1_SWIM|M1_CONCEAL|M1_NOLIMBS|M1_ANIMAL|M1_SLITHY|M1_POIS|
	  M1_CARNIVORE|M1_OVIPAROUS|M1_NOTAKE,
	M2_HOSTILE, 0, CLR_BLUE),

Trolls

/*
* Trolls
*/
MON("troll", S_TROLL,
	LVL(7, 12, 4, 0, -3), (G_GENO|2),
	A(ATTK(AT_WEAP, AD_PHYS, 4, 2), ATTK(AT_CLAW, AD_PHYS, 4, 2),
	  ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(800, 350, 0, MS_GRUNT, MZ_LARGE), 0, 0,
	M1_HUMANOID|M1_REGEN|M1_CARNIVORE,
	M2_STRONG|M2_STALK|M2_HOSTILE, M3_INFRAVISIBLE|M3_INFRAVISION,
	CLR_BROWN),
MON("ice troll", S_TROLL,
	LVL(9, 10, 2, 20, -3), (G_NOHELL|G_GENO|1),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_COLD, 2, 6),
	  ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1000, 300, 0, MS_GRUNT, MZ_LARGE), MR_COLD, MR_COLD,
	M1_HUMANOID|M1_REGEN|M1_CARNIVORE,
	M2_STRONG|M2_STALK|M2_HOSTILE, M3_INFRAVISIBLE|M3_INFRAVISION,
	CLR_WHITE),
MON("rock troll", S_TROLL,
	LVL(9, 12, 0, 0, -3), (G_GENO|1),
	A(ATTK(AT_WEAP, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 2, 8),
	  ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1200, 300, 0, MS_GRUNT, MZ_LARGE), 0, 0,
	M1_HUMANOID|M1_REGEN|M1_CARNIVORE,
	M2_STRONG|M2_STALK|M2_HOSTILE|M2_COLLECT,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_CYAN),
MON("water troll", S_TROLL,
	LVL(11, 14, 4, 40, -3), (G_NOGEN|G_GENO),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8),
	  ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1200, 350, 0, MS_GRUNT, MZ_LARGE), 0, 0,
	M1_HUMANOID|M1_REGEN|M1_CARNIVORE|M1_SWIM,
	M2_STRONG|M2_STALK|M2_HOSTILE, M3_INFRAVISIBLE|M3_INFRAVISION,
	CLR_BLUE),
MON("Olog-hai", S_TROLL,
	LVL(13, 12, -4, 0, -7), (G_GENO|1),
	A(ATTK(AT_WEAP, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 2, 8),
	  ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1500, 400, 0, MS_GRUNT, MZ_LARGE), 0, 0,
	M1_HUMANOID|M1_REGEN|M1_CARNIVORE,
	M2_STRONG|M2_STALK|M2_HOSTILE|M2_COLLECT,
	M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD),

Umber hulk

/*
* Umber hulk
*/
MON("umber hulk", S_UMBER,
	LVL(9, 6, 2, 25, 0), (G_GENO|2),
	A(ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4),
	  ATTK(AT_BITE, AD_PHYS, 2, 5), ATTK(AT_GAZE, AD_CONF, 0, 0),
	  NO_ATTK, NO_ATTK),
	SIZ(1200, 500, 0, MS_SILENT, MZ_LARGE), 0, 0,
	M1_TUNNEL|M1_CARNIVORE, M2_STRONG, M3_INFRAVISIBLE, CLR_BROWN),

Vampires

/*
* Vampires
*/
MON("vampire", S_VAMPIRE,
	LVL(10, 12, 1, 25, -8), (G_GENO|G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_BITE, AD_DRLI, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP|MR_POISON, 0,
	M1_FLY|M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN,
	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY, M3_INFRAVISIBLE,
	CLR_RED),
MON("vampire lord", S_VAMPIRE,
	LVL(12, 14, 0, 50, -9), (G_GENO|G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 8), ATTK(AT_BITE, AD_DRLI, 1, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP|MR_POISON, 0,
	M1_FLY|M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN,
	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_LORD|M2_MALE,
	M3_INFRAVISIBLE, CLR_BLUE),
#if 0	/* DEFERRED */
MON("vampire mage", S_VAMPIRE,
	LVL(20, 14, -4, 50, -9), (G_GENO|G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_DRLI, 2, 8), ATTK(AT_BITE, AD_DRLI, 1, 8),
	  ATTK(AT_MAGC, AD_SPEL, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP|MR_POISON, 0,
	M1_FLY|M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN,
	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_LORD|M2_MALE|
	M2_MAGIC, M3_INFRAVISIBLE, HI_ZAP),
#endif
MON("Vlad the Impaler", S_VAMPIRE,
	LVL(14, 18, -3, 80, -10), (G_NOGEN|G_NOCORPSE|G_UNIQ),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 10), ATTK(AT_BITE, AD_DRLI, 1, 10),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP|MR_POISON, 0,
	M1_FLY|M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN,
	M2_NOPOLY|M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_PNAME|M2_STRONG|
	  M2_NASTY|M2_PRINCE|M2_MALE,
	M3_WAITFORU|M3_WANTSCAND|M3_INFRAVISIBLE, HI_LORD),

Wraiths

/*
* Wraiths
*/
MON("barrow wight", S_WRAITH,
	LVL(3, 12, 5, 5, -3), (G_GENO|G_NOCORPSE|1),
	A(ATTK(AT_WEAP, AD_DRLI, 0, 0), ATTK(AT_MAGC, AD_SPEL, 0, 0),
	  ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1200, 0, 0, MS_SPELL, MZ_HUMAN), MR_COLD|MR_SLEEP|MR_POISON, 0,
	M1_BREATHLESS|M1_HUMANOID,
	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_COLLECT, 0, CLR_GRAY),
MON("wraith", S_WRAITH,
	LVL(6, 12, 4, 15, -6), (G_GENO|2),
	A(ATTK(AT_TUCH, AD_DRLI, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(0, 0, 0, MS_SILENT, MZ_HUMAN),
	MR_COLD|MR_SLEEP|MR_POISON|MR_STONE, 0,
	M1_BREATHLESS|M1_FLY|M1_HUMANOID|M1_UNSOLID,
	M2_UNDEAD|M2_STALK|M2_HOSTILE, 0, CLR_BLACK),
MON("Nazgul", S_WRAITH,
	LVL(13, 12, 0, 25, -17), (G_GENO|G_NOCORPSE|1),
	A(ATTK(AT_WEAP, AD_DRLI, 1, 4), ATTK(AT_BREA, AD_SLEE, 2,25),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 0, 0, MS_SPELL, MZ_HUMAN),
	MR_COLD|MR_SLEEP|MR_POISON, 0, M1_BREATHLESS|M1_HUMANOID,
	M2_NOPOLY|M2_UNDEAD|M2_STALK|M2_STRONG|M2_HOSTILE|M2_MALE|M2_COLLECT,
	0, HI_LORD),

Xorn

/*
* Xorn
*/
MON("xorn", S_XORN,
	LVL(8, 9,-2, 20, 0), (G_GENO|1),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3),
	  ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_BITE, AD_PHYS, 4, 6),
	  NO_ATTK, NO_ATTK),
	SIZ(1200, 700, 0, MS_ROAR, MZ_MEDIUM),
	MR_FIRE|MR_COLD|MR_STONE, MR_STONE,
	M1_BREATHLESS|M1_WALLWALK|M1_THICK_HIDE|M1_METALLIVORE,
	M2_HOSTILE|M2_STRONG, 0, CLR_BROWN),

Apelike beasts

/*
* Apelike beasts
*/
MON("monkey", S_YETI,
	LVL(2, 12, 6, 0, 0), (G_GENO|1),
	A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_BITE, AD_PHYS, 1, 3),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(100, 50, 0, MS_GROWL, MZ_SMALL), 0, 0,
	M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE, 0, M3_INFRAVISIBLE, CLR_GRAY),
MON("ape", S_YETI,
	LVL(4, 12, 6, 0, 0), (G_GENO|G_SGROUP|2),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3),
	  ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1100, 500, 0, MS_GROWL, MZ_LARGE), 0, 0,
	M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE, M2_STRONG, M3_INFRAVISIBLE,
	CLR_BROWN),
MON("owlbear", S_YETI,
	LVL(5, 12, 5, 0, 0), (G_GENO|3),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6),
	  ATTK(AT_HUGS, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1700, 700, 0, MS_ROAR, MZ_LARGE), 0, 0,
	M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE,
	M2_HOSTILE|M2_STRONG|M2_NASTY, M3_INFRAVISIBLE, CLR_BROWN),
MON("yeti", S_YETI,
	LVL(5, 15, 6, 0, 0), (G_GENO|2),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6),
	  ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1600, 700, 0, MS_GROWL, MZ_LARGE), MR_COLD, MR_COLD,
	M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE, M2_HOSTILE|M2_STRONG,
	M3_INFRAVISIBLE, CLR_WHITE),
MON("carnivorous ape", S_YETI,
	LVL(6, 12, 6, 0, 0), (G_GENO|1),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
	  ATTK(AT_HUGS, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1250, 550, 0, MS_GROWL, MZ_LARGE), 0, 0,
	M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE, M2_HOSTILE|M2_STRONG,
	M3_INFRAVISIBLE, CLR_BLACK),
MON("sasquatch", S_YETI,
	LVL(7, 15, 6, 0, 2), (G_GENO|1),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6),
	  ATTK(AT_KICK, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1550, 750, 0, MS_GROWL, MZ_LARGE), 0, 0,
	M1_ANIMAL|M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE, M2_STRONG,
	M3_INFRAVISIBLE, CLR_GRAY),

Zombies

/*
* Zombies
*/
MON("kobold zombie", S_ZOMBIE,
	LVL(0, 6, 10, 0, -2), (G_GENO|G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(400, 50, 0, MS_SILENT, MZ_SMALL), MR_COLD|MR_SLEEP|MR_POISON, 0,
	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS,
	M2_UNDEAD|M2_STALK|M2_HOSTILE, M3_INFRAVISION, CLR_BROWN),
MON("gnome zombie", S_ZOMBIE,
	LVL(1, 6, 10, 0, -2), (G_GENO|G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 5),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(650, 50, 0, MS_SILENT, MZ_SMALL), MR_COLD|MR_SLEEP|MR_POISON, 0,
	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS,
	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_GNOME, M3_INFRAVISION, CLR_BROWN),
MON("orc zombie", S_ZOMBIE,
	LVL(2, 6, 9, 0, -3), (G_GENO|G_SGROUP|G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(850, 75, 0, MS_SILENT, MZ_HUMAN), MR_COLD|MR_SLEEP|MR_POISON, 0,
	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS,
	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_ORC, M3_INFRAVISION, CLR_GRAY),
MON("dwarf zombie", S_ZOMBIE,
	LVL(2, 6, 9, 0, -3), (G_GENO|G_SGROUP|G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(900, 150, 0, MS_SILENT, MZ_HUMAN), MR_COLD|MR_SLEEP|MR_POISON, 0,
	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS,
	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_DWARF, M3_INFRAVISION, CLR_RED),
MON("elf zombie", S_ZOMBIE,
	LVL(3, 6, 9, 0, -3), (G_GENO|G_SGROUP|G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 7),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_ELF, 175, 0, MS_SILENT, MZ_HUMAN),
	MR_COLD|MR_SLEEP|MR_POISON, 0,
	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID,
	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_ELF, M3_INFRAVISION, CLR_GREEN),
MON("human zombie", S_ZOMBIE,
	LVL(4, 6, 8, 0, -3), (G_GENO|G_SGROUP|G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 200, 0, MS_SILENT, MZ_HUMAN),
	MR_COLD|MR_SLEEP|MR_POISON, 0,
	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID,
	M2_UNDEAD|M2_STALK|M2_HOSTILE, M3_INFRAVISION, HI_DOMESTIC),
MON("ettin zombie", S_ZOMBIE,
	LVL(6, 8, 6, 0, -4), (G_GENO|G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_PHYS, 1,10), ATTK(AT_CLAW, AD_PHYS, 1,10),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1700, 250, 0, MS_SILENT, MZ_HUGE),
	MR_COLD|MR_SLEEP|MR_POISON, 0,
	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID,
	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_STRONG, M3_INFRAVISION, CLR_BLUE),
MON("giant zombie", S_ZOMBIE,
	LVL(8, 8, 6, 0, -4), (G_GENO|G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(2050, 375, 0, MS_SILENT, MZ_HUGE),
	MR_COLD|MR_SLEEP|MR_POISON, 0,
	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID,
	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_GIANT|M2_STRONG, M3_INFRAVISION,
	CLR_CYAN),
MON("ghoul", S_ZOMBIE,
	LVL(3, 6, 10, 0, -2), (G_GENO|G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_PLYS, 1, 2), ATTK(AT_CLAW, AD_PHYS, 1, 3),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(400, 50, 0, MS_SILENT, MZ_SMALL),
	MR_COLD|MR_SLEEP|MR_POISON, 0,
	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS,
	M2_UNDEAD|M2_WANDER|M2_HOSTILE, M3_INFRAVISION, CLR_BLACK),
MON("skeleton", S_ZOMBIE,
	LVL(12, 8, 4, 0, 0), (G_NOCORPSE|G_NOGEN),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_TUCH, AD_SLOW, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(300, 5, 0, MS_BONES, MZ_HUMAN),
	MR_COLD|MR_SLEEP|MR_POISON|MR_STONE, 0,
	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE,
	M2_UNDEAD|M2_WANDER|M2_HOSTILE|M2_STRONG|M2_COLLECT|M2_NASTY,
	M3_INFRAVISION, CLR_WHITE),

Golems

/*
* golems
*/
MON("straw golem", S_GOLEM,
	LVL(3, 12, 10, 0, 0), (G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 2), ATTK(AT_CLAW, AD_PHYS, 1, 2),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(400, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON, 0,
	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID,
	M2_HOSTILE|M2_NEUTER, 0, CLR_YELLOW),
MON("paper golem", S_GOLEM,
	LVL(3, 12, 10, 0, 0), (G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 3),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(400, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON, 0,
	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID,
	M2_HOSTILE|M2_NEUTER, 0, HI_PAPER),
MON("rope golem", S_GOLEM,
	LVL(4, 9, 8, 0, 0), (G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
	  ATTK(AT_HUGS, AD_PHYS, 6, 1), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(450, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON, 0,
	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID,
	M2_HOSTILE|M2_NEUTER, 0, CLR_BROWN),
MON("gold golem", S_GOLEM,
	LVL(5, 9, 6, 0, 0), (G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_PHYS, 2, 3), ATTK(AT_CLAW, AD_PHYS, 2, 3),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(450, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON|MR_ACID, 0,
	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE,
	M2_HOSTILE|M2_NEUTER, 0, HI_GOLD),
MON("leather golem", S_GOLEM,
	LVL(6, 6, 6, 0, 0), (G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(800, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON, 0,
	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID,
	M2_HOSTILE|M2_NEUTER, 0, HI_LEATHER),
MON("wood golem", S_GOLEM,
	LVL(7, 3, 4, 0, 0), (G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_PHYS, 3, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(900, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON, 0,
	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE,
	M2_HOSTILE|M2_NEUTER, 0, HI_WOOD),
MON("flesh golem", S_GOLEM,
	LVL(9, 8, 9, 30, 0), (1),
	A(ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1400, 600, 0, MS_SILENT, MZ_LARGE),
	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON,
	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON,
	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID,
	M2_HOSTILE|M2_STRONG, 0, CLR_RED),
MON("clay golem", S_GOLEM,
	LVL(11, 7, 7, 40, 0), (G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_PHYS, 3,10),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1550, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON, 0,
	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE,
	M2_HOSTILE|M2_STRONG, 0, CLR_BROWN),
MON("stone golem", S_GOLEM,
	LVL(14, 6, 5, 50, 0), (G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_PHYS, 3, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1900, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON|MR_STONE, 0,
	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE,
	M2_HOSTILE|M2_STRONG, 0, CLR_GRAY),
MON("glass golem", S_GOLEM,
	LVL(16, 6, 1, 50, 0), (G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1800, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON|MR_ACID, 0,
	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE,
	M2_HOSTILE|M2_STRONG, 0, CLR_CYAN),
MON("iron golem", S_GOLEM,
	LVL(18, 6, 3, 60, 0), (G_NOCORPSE|1),
	A(ATTK(AT_WEAP, AD_PHYS, 4,10), ATTK(AT_BREA, AD_DRST, 4, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(2000, 0, 0, MS_SILENT, MZ_LARGE),
	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON, 0,
	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE|M1_POIS,
	M2_HOSTILE|M2_STRONG|M2_COLLECT, 0, HI_METAL),

Humans, elves and were-critters

/*
* humans, including elves and were-critters
*/
MON("human", S_HUMAN,
	LVL(0, 12, 10, 0, 0), G_NOGEN,		/* for corpses */
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT,
	M3_INFRAVISIBLE, HI_DOMESTIC),
MON("wererat", S_HUMAN,
	LVL(2, 12, 10, 10, -7), (1),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_WERE, MZ_HUMAN), MR_POISON, 0,
	M1_HUMANOID|M1_POIS|M1_REGEN|M1_OMNIVORE,
	M2_NOPOLY|M2_WERE|M2_HOSTILE|M2_HUMAN|M2_COLLECT, M3_INFRAVISIBLE,
	CLR_BROWN),
MON("werejackal", S_HUMAN,
	LVL(2, 12, 10, 10, -7), (1),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_WERE, MZ_HUMAN), MR_POISON, 0,
	M1_HUMANOID|M1_POIS|M1_REGEN|M1_OMNIVORE,
	M2_NOPOLY|M2_WERE|M2_HOSTILE|M2_HUMAN|M2_COLLECT, M3_INFRAVISIBLE,
	CLR_RED),
MON("werewolf", S_HUMAN,
	LVL(5, 12, 10, 20, -7), (1),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_WERE, MZ_HUMAN), MR_POISON, 0,
	M1_HUMANOID|M1_POIS|M1_REGEN|M1_OMNIVORE,
	M2_NOPOLY|M2_WERE|M2_HOSTILE|M2_HUMAN|M2_COLLECT,
	M3_INFRAVISIBLE, CLR_ORANGE),
MON("elf", S_HUMAN,
	LVL(10, 12, 10, 2, -3), G_NOGEN,		/* for corpses */
	A(ATTK(AT_WEAP, AD_PHYS, 1, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
	M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS,
	M2_NOPOLY|M2_ELF|M2_STRONG|M2_COLLECT, M3_INFRAVISION|M3_INFRAVISIBLE,
	HI_DOMESTIC),
MON("Woodland-elf", S_HUMAN,
	LVL(4, 12, 10, 10, -5), (G_GENO|G_SGROUP|2),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
	M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS,
	M2_ELF|M2_COLLECT, M3_INFRAVISIBLE|M3_INFRAVISION, CLR_GREEN),
MON("Green-elf", S_HUMAN,
	LVL(5, 12, 10, 10, -6), (G_GENO|G_SGROUP|2),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
	M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS,
	M2_ELF|M2_COLLECT, M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BRIGHT_GREEN),
MON("Grey-elf", S_HUMAN,
	LVL(6, 12, 10, 10, -7), (G_GENO|G_SGROUP|2),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
	M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS,
	M2_ELF|M2_COLLECT, M3_INFRAVISIBLE|M3_INFRAVISION, CLR_GRAY),
MON("elf-lord", S_HUMAN,
	LVL(8, 12, 10, 20, -9), (G_GENO|G_SGROUP|2),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
	M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS,
	M2_ELF|M2_STRONG|M2_LORD|M2_MALE|M2_COLLECT,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BRIGHT_BLUE),
MON("Elvenking", S_HUMAN,
	LVL(9, 12, 10, 25, -10), (G_GENO|1),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
	M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS,
	M2_ELF|M2_STRONG|M2_PRINCE|M2_MALE|M2_COLLECT,
	M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD),
MON("doppelganger", S_HUMAN,
	LVL(9, 12, 5, 20, 0), (G_GENO|1),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 12),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_IMITATE, MZ_HUMAN), MR_SLEEP, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_HOSTILE|M2_STRONG|M2_COLLECT,
	M3_INFRAVISIBLE, HI_DOMESTIC),
MON("nurse", S_HUMAN,
	LVL(11, 6, 0, 0, 0), (G_GENO|3),
	A(ATTK(AT_CLAW, AD_HEAL, 2, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_NURSE, MZ_HUMAN), MR_POISON, MR_POISON,
	M1_HUMANOID|M1_OMNIVORE, M2_NOPOLY|M2_HUMAN|M2_HOSTILE,
	M3_INFRAVISIBLE, HI_DOMESTIC),
MON("shopkeeper", S_HUMAN,
	LVL(12, 18, 0, 50, 0), G_NOGEN,
	A(ATTK(AT_WEAP, AD_PHYS, 4, 4), ATTK(AT_WEAP, AD_PHYS, 4, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, sizeof(struct eshk), MS_SELL, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT|M2_MAGIC,
	M3_INFRAVISIBLE, HI_DOMESTIC),
MON("guard", S_HUMAN,
	LVL(12, 12, 10, 40, 10), G_NOGEN,
	A(ATTK(AT_WEAP, AD_PHYS, 4,10),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, sizeof(struct egd), MS_GUARD, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_MERC|M2_PEACEFUL|M2_STRONG|M2_COLLECT,
	M3_INFRAVISIBLE, CLR_BLUE),
MON("prisoner", S_HUMAN,
	LVL(12, 12, 10, 0, 0), G_NOGEN,          /* for special levels */
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_DJINNI, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT,
	M3_INFRAVISIBLE|M3_CLOSE, HI_DOMESTIC),
MON("Oracle", S_HUMAN,
	LVL(12, 0, 0, 50, 0), (G_NOGEN|G_UNIQ),
	A(ATTK(AT_NONE, AD_MAGM, 0, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_ORACLE, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_FEMALE, M3_INFRAVISIBLE, HI_ZAP),
MON("aligned priest", S_HUMAN,
	LVL(12, 12, 10, 50, 0), G_NOGEN,
	A(ATTK(AT_WEAP, AD_PHYS, 4,10), ATTK(AT_KICK, AD_PHYS, 1, 4),
	  ATTK(AT_MAGC, AD_CLRC, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, sizeof(struct epri), MS_PRIEST, MZ_HUMAN),
	MR_ELEC, 0, M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_LORD|M2_PEACEFUL|M2_COLLECT, M3_INFRAVISIBLE,
	CLR_WHITE),
MON("high priest", S_HUMAN,
	LVL(25, 15, 7, 70, 0), (G_NOGEN|G_UNIQ),
	A(ATTK(AT_WEAP, AD_PHYS, 4,10), ATTK(AT_KICK, AD_PHYS, 2, 8),
	  ATTK(AT_MAGC, AD_CLRC, 2, 8), ATTK(AT_MAGC, AD_CLRC, 2, 8),
	  NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, sizeof(struct epri), MS_PRIEST, MZ_HUMAN),
	MR_FIRE|MR_ELEC|MR_SLEEP|MR_POISON, 0,
	M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_MINION|M2_PRINCE|M2_NASTY|M2_COLLECT|M2_MAGIC,
	M3_INFRAVISIBLE, CLR_WHITE),
MON("soldier", S_HUMAN,
	LVL(6, 10, 10, 0, -2), (G_SGROUP|G_GENO|1),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_MERC|M2_STALK|M2_HOSTILE|M2_STRONG|M2_COLLECT,
	M3_INFRAVISIBLE, CLR_GRAY),
MON("sergeant", S_HUMAN,
	LVL(8, 10, 10, 5, -3), (G_SGROUP|G_GENO|1),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_MERC|M2_STALK|M2_HOSTILE|M2_STRONG|M2_COLLECT,
	M3_INFRAVISIBLE, CLR_RED),
MON("lieutenant", S_HUMAN,
	LVL(10, 10, 10, 15, -4), (G_GENO|1),
	A(ATTK(AT_WEAP, AD_PHYS, 3, 4), ATTK(AT_WEAP, AD_PHYS, 3, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_MERC|M2_STALK|M2_HOSTILE|M2_STRONG|M2_COLLECT,
	M3_INFRAVISIBLE, CLR_GREEN),
MON("captain", S_HUMAN,
	LVL(12, 10, 10, 15, -5), (G_GENO|1),
	A(ATTK(AT_WEAP, AD_PHYS, 4, 4), ATTK(AT_WEAP, AD_PHYS, 4, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_MERC|M2_STALK|M2_HOSTILE|M2_STRONG|M2_COLLECT,
	M3_INFRAVISIBLE, CLR_BLUE),
	/* Keep these separate - some of the mkroom code assumes that
	 * all the soldiers are contiguous.
	 */
MON("watchman", S_HUMAN,
	LVL(6, 10, 10, 0, -2), (G_SGROUP|G_NOGEN|G_GENO|1),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_MERC|M2_STALK|M2_PEACEFUL|M2_STRONG|M2_COLLECT,
	M3_INFRAVISIBLE, CLR_GRAY),
MON("watch captain", S_HUMAN,
	LVL(10, 10, 10, 15, -4), (G_NOGEN|G_GENO|1),
	A(ATTK(AT_WEAP, AD_PHYS, 3, 4), ATTK(AT_WEAP, AD_PHYS, 3, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_MERC|M2_STALK|M2_PEACEFUL|M2_STRONG|M2_COLLECT,
	M3_INFRAVISIBLE, CLR_GREEN),

Unique humans not tied to quests

	/* Unique humans not tied to quests.
	 */
MON("Medusa", S_HUMAN,
	LVL(20, 12, 2, 50, -15), (G_NOGEN|G_UNIQ),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 1, 8),
	  ATTK(AT_GAZE, AD_STON, 0, 0), ATTK(AT_BITE, AD_DRST, 1, 6),
	  NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_HISS, MZ_LARGE),
	MR_POISON|MR_STONE, MR_POISON|MR_STONE,
	M1_FLY|M1_SWIM|M1_AMPHIBIOUS|M1_HUMANOID|M1_POIS|M1_OMNIVORE,
	M2_NOPOLY|M2_HOSTILE|M2_STRONG|M2_PNAME|M2_FEMALE,
	M3_WAITFORU|M3_INFRAVISIBLE, CLR_BRIGHT_GREEN),
MON("Wizard of Yendor", S_HUMAN,
	LVL(30, 12, -8, 100, A_NONE), (G_NOGEN|G_UNIQ),
	A(ATTK(AT_CLAW, AD_SAMU, 2,12), ATTK(AT_MAGC, AD_SPEL, 0, 0),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_CUSS, MZ_HUMAN),
	MR_FIRE|MR_POISON, MR_FIRE|MR_POISON,
	M1_FLY|M1_BREATHLESS|M1_HUMANOID|M1_REGEN|M1_SEE_INVIS|M1_TPORT|
	  M1_TPORT_CNTRL|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_HOSTILE|M2_STRONG|M2_NASTY|
	  M2_PRINCE|M2_MALE|M2_MAGIC,
	M3_COVETOUS|M3_WAITFORU|M3_INFRAVISIBLE, HI_LORD),
MON("Croesus", S_HUMAN,
	LVL(20, 15, 0, 40, 15), (G_UNIQ|G_NOGEN),
	A(ATTK(AT_WEAP, AD_PHYS, 4,10),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_GUARD, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_PNAME|
	  M2_PRINCE|M2_MALE|M2_GREEDY|M2_JEWELS|M2_COLLECT|M2_MAGIC,
	M3_INFRAVISIBLE, HI_LORD),
#ifdef CHARON
MON("Charon", S_HUMAN,
	LVL(76, 18, -5, 120, 0), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_TUCH, AD_PLYS, 1, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_FERRY, MZ_HUMAN),
	MR_FIRE|MR_COLD|MR_POISON|MR_STONE, 0,
	M1_BREATHLESS|M1_SEE_INVIS|M1_HUMANOID,
	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_PNAME|M2_MALE|M2_GREEDY|M2_COLLECT,
	M3_INFRAVISIBLE, CLR_WHITE),
#endif

Ghosts

/*
* ghosts
*/
MON("ghost", S_GHOST,
	LVL(10, 3, -5, 50, -5), (G_NOCORPSE|G_NOGEN),
	A(ATTK(AT_TUCH, AD_PHYS, 1, 1),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 0, 0, MS_SILENT, MZ_HUMAN),
	MR_COLD|MR_DISINT|MR_SLEEP|MR_POISON|MR_STONE, 0,
	M1_FLY|M1_BREATHLESS|M1_WALLWALK|M1_HUMANOID|M1_UNSOLID,
	M2_NOPOLY|M2_UNDEAD|M2_STALK|M2_HOSTILE, M3_INFRAVISION, CLR_GRAY),
MON("shade", S_GHOST,
	LVL(12, 10, 10, 0, 0), (G_NOCORPSE|G_NOGEN),
	A(ATTK(AT_TUCH, AD_PLYS, 2, 6), ATTK(AT_TUCH, AD_SLOW, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 0, 0, MS_WAIL, MZ_HUMAN),
	MR_COLD|MR_DISINT|MR_SLEEP|MR_POISON|MR_STONE, 0,
	M1_FLY|M1_BREATHLESS|M1_WALLWALK|M1_HUMANOID|M1_UNSOLID|M1_SEE_INVIS,
	M2_NOPOLY|M2_UNDEAD|M2_WANDER|M2_STALK|M2_HOSTILE|M2_NASTY,
	M3_INFRAVISION, CLR_BLACK),

Major demons

/*
* (major) demons
*/
MON("water demon", S_DEMON,
	LVL(8, 12,-4, 30, -7), (G_NOCORPSE|G_NOGEN),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3),
	  ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_DJINNI, MZ_HUMAN), MR_FIRE|MR_POISON, 0,
	M1_HUMANOID|M1_POIS|M1_SWIM,
	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY|M2_COLLECT,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BLUE),
	/* standard demons & devils
	 */
MON("horned devil", S_DEMON,
	LVL(6, 9, -5, 50, 11), (G_HELL|G_NOCORPSE|2),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
	  ATTK(AT_BITE, AD_PHYS, 2, 3), ATTK(AT_STNG, AD_PHYS, 1, 3),
	  NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_HUMAN), MR_FIRE|MR_POISON, 0,
	M1_POIS|M1_THICK_HIDE,
	M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY, M3_INFRAVISIBLE|M3_INFRAVISION,
	CLR_BROWN),
#ifdef SEDUCE
# define SEDUCTION_ATTACKS \
	A(ATTK(AT_BITE, AD_SSEX, 0, 0), ATTK(AT_CLAW, AD_PHYS, 1, 3), \
	  ATTK(AT_CLAW, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK)
#else
# define SEDUCTION_ATTACKS \
	A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), \
	  ATTK(AT_BITE, AD_DRLI, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK)
#endif
MON("succubus", S_DEMON,
	LVL(6, 12, 0, 70, -9), (G_NOCORPSE|1),
	SEDUCTION_ATTACKS,
	SIZ(WT_HUMAN, 400, 0, MS_SEDUCE, MZ_HUMAN), MR_FIRE|MR_POISON, 0,
	M1_HUMANOID|M1_FLY|M1_POIS,
	M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY|M2_FEMALE,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_GRAY),
MON("incubus", S_DEMON,
	LVL(6, 12, 0, 70, -9), (G_NOCORPSE|1),
	SEDUCTION_ATTACKS,
	SIZ(WT_HUMAN, 400, 0, MS_SEDUCE, MZ_HUMAN), MR_FIRE|MR_POISON, 0,
	M1_HUMANOID|M1_FLY|M1_POIS,
	M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY|M2_MALE,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_GRAY),
#undef SEDUCTION_ATTACKS
/* Used by AD&D for a type of demon, originally one of the Furies */
/* and spelled this way */
MON("erinys", S_DEMON,
	LVL(7, 12, 2, 30, 10), (G_HELL|G_NOCORPSE|G_SGROUP|2),
	A(ATTK(AT_WEAP, AD_DRST, 2, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_HUMAN), MR_FIRE|MR_POISON, 0,
	M1_HUMANOID|M1_POIS,
	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_FEMALE|
	  M2_COLLECT,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED),
MON("barbed devil", S_DEMON,
	LVL(8, 12, 0, 35, 8), (G_HELL|G_NOCORPSE|G_SGROUP|2),
	A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4),
	  ATTK(AT_STNG, AD_PHYS, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_HUMAN), MR_FIRE|MR_POISON, 0,
	M1_POIS|M1_THICK_HIDE, M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED),
MON("marilith", S_DEMON,
	LVL(7, 12, -6, 80, -12), (G_HELL|G_NOCORPSE|1),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4),
	  ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4),
	  ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4)),
	SIZ(WT_HUMAN, 400, 0, MS_CUSS, MZ_LARGE), MR_FIRE|MR_POISON, 0,
	M1_HUMANOID|M1_SLITHY|M1_SEE_INVIS|M1_POIS,
	M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY|M2_FEMALE|M2_COLLECT,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED),
MON("vrock", S_DEMON,
	LVL(8, 12, 0, 50, -9), (G_HELL|G_NOCORPSE|G_SGROUP|2),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
	  ATTK(AT_CLAW, AD_PHYS, 1, 8), ATTK(AT_CLAW, AD_PHYS, 1, 8),
	  ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), MR_FIRE|MR_POISON, 0,
	M1_POIS, M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED),
MON("hezrou", S_DEMON,
	LVL(9, 6, -2, 55, -10), (G_HELL|G_NOCORPSE|G_SGROUP|2),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3),
	  ATTK(AT_BITE, AD_PHYS, 4, 4), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), MR_FIRE|MR_POISON, 0,
	M1_HUMANOID|M1_POIS, M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED),
MON("bone devil", S_DEMON,
	LVL(9, 15, -1, 40, -9), (G_HELL|G_NOCORPSE|G_SGROUP|2),
	A(ATTK(AT_WEAP, AD_PHYS, 3, 4), ATTK(AT_STNG, AD_DRST, 2, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), MR_FIRE|MR_POISON, 0,
	M1_POIS, M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY|M2_COLLECT,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_GRAY),
MON("ice devil", S_DEMON,
	LVL(11, 6, -4, 55, -12), (G_HELL|G_NOCORPSE|2),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
	  ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_STNG, AD_COLD, 3, 4),
	  NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE),
	MR_FIRE|MR_COLD|MR_POISON, 0, M1_SEE_INVIS|M1_POIS,
	M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY, M3_INFRAVISIBLE|M3_INFRAVISION,
	CLR_WHITE),
MON("nalfeshnee", S_DEMON,
	LVL(11, 9, -1, 65, -11), (G_HELL|G_NOCORPSE|1),
	A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
	  ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_MAGC, AD_SPEL, 0, 0),
	  NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_SPELL, MZ_LARGE), MR_FIRE|MR_POISON, 0,
	M1_HUMANOID|M1_POIS, M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED),
MON("pit fiend", S_DEMON,
	LVL(13, 6, -3, 65, -13), (G_HELL|G_NOCORPSE|2),
	A(ATTK(AT_WEAP, AD_PHYS, 4, 2), ATTK(AT_WEAP, AD_PHYS, 4, 2),
	  ATTK(AT_HUGS, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_GROWL, MZ_LARGE), MR_FIRE|MR_POISON, 0,
	M1_SEE_INVIS|M1_POIS,
	M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY|M2_COLLECT,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED),
MON("balrog", S_DEMON,
	LVL(16, 5, -2, 75, -14), (G_HELL|G_NOCORPSE|1),
	A(ATTK(AT_WEAP, AD_PHYS, 8, 4), ATTK(AT_WEAP, AD_PHYS, 4, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), MR_FIRE|MR_POISON, 0,
	M1_FLY|M1_SEE_INVIS|M1_POIS,
	M2_DEMON|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_COLLECT,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED),

Named demon lords, princes and Arch-Devils

	/* Named demon lords & princes plus Arch-Devils.
	 * (their order matters; see minion.c)
	 */
MON("Juiblex", S_DEMON,
	LVL(50, 3, -7, 65, -15), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ),
	A(ATTK(AT_ENGL, AD_DISE, 4,10), ATTK(AT_SPIT, AD_ACID, 3, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1500, 0, 0, MS_GURGLE, MZ_LARGE),
	MR_FIRE|MR_POISON|MR_ACID|MR_STONE, 0,
	M1_AMPHIBIOUS|M1_AMORPHOUS|M1_NOHEAD|M1_FLY|M1_SEE_INVIS|M1_ACID|
	  M1_POIS,
	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY|M2_LORD|
	  M2_MALE,
	M3_WAITFORU|M3_WANTSAMUL|M3_INFRAVISION, CLR_BRIGHT_GREEN),
MON("Yeenoghu", S_DEMON,
	LVL(56, 18, -5, 80, -15), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ),
	A(ATTK(AT_WEAP, AD_PHYS, 3, 6), ATTK(AT_WEAP, AD_CONF, 2, 8),
	  ATTK(AT_CLAW, AD_PLYS, 1, 6), ATTK(AT_MAGC, AD_MAGM, 2, 6),
	  NO_ATTK, NO_ATTK),
	SIZ(900, 500, 0, MS_ORC, MZ_LARGE), MR_FIRE|MR_POISON, 0,
	M1_FLY|M1_SEE_INVIS|M1_POIS,
	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY|M2_LORD|
	  M2_MALE|M2_COLLECT,
	M3_WANTSAMUL|M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD),
MON("Orcus", S_DEMON,
	LVL(66, 9, -6, 85, -20), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ),
	A(ATTK(AT_WEAP, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 3, 4),
	  ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_MAGC, AD_SPEL, 8, 6),
	  ATTK(AT_STNG, AD_DRST, 2, 4), NO_ATTK),
	SIZ(1500, 500, 0, MS_ORC, MZ_HUGE), MR_FIRE|MR_POISON, 0,
	M1_FLY|M1_SEE_INVIS|M1_POIS,
	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY|M2_PRINCE|
	  M2_MALE|M2_COLLECT,
	M3_WAITFORU|M3_WANTSBOOK|M3_WANTSAMUL|M3_INFRAVISIBLE|M3_INFRAVISION,
	HI_LORD),
MON("Geryon", S_DEMON,
	LVL(72, 3, -3, 75, 15), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ),
	A(ATTK(AT_CLAW, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 3, 6),
	  ATTK(AT_STNG, AD_DRST, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1500, 500, 0, MS_BRIBE, MZ_HUGE), MR_FIRE|MR_POISON, 0,
	M1_FLY|M1_SEE_INVIS|M1_POIS|M1_SLITHY,
	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY|
	  M2_PRINCE|M2_MALE,
	M3_WANTSAMUL|M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD),
MON("Dispater", S_DEMON,
	LVL(78, 15, -2, 80, 15), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ),
	A(ATTK(AT_WEAP, AD_PHYS, 4, 6), ATTK(AT_MAGC, AD_SPEL, 6, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1500, 500, 0, MS_BRIBE, MZ_HUMAN), MR_FIRE|MR_POISON, 0,
	M1_FLY|M1_SEE_INVIS|M1_POIS|M1_HUMANOID,
	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY|
	  M2_PRINCE|M2_MALE|M2_COLLECT,
	M3_WANTSAMUL|M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD),
MON("Baalzebub", S_DEMON,
	LVL(89, 9, -5, 85, 20), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ),
	A(ATTK(AT_BITE, AD_DRST, 2, 6), ATTK(AT_GAZE, AD_STUN, 2, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1500, 500, 0, MS_BRIBE, MZ_LARGE), MR_FIRE|MR_POISON, 0,
	M1_FLY|M1_SEE_INVIS|M1_POIS,
	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY|
	  M2_PRINCE|M2_MALE,
	M3_WANTSAMUL|M3_WAITFORU|M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD),
MON("Asmodeus", S_DEMON,
	LVL(105, 12, -7, 90, 20), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ),
	A(ATTK(AT_CLAW, AD_PHYS, 4, 4), ATTK(AT_MAGC, AD_COLD, 6, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1500, 500, 0, MS_BRIBE, MZ_HUGE), MR_FIRE|MR_COLD|MR_POISON, 0,
	M1_FLY|M1_SEE_INVIS|M1_HUMANOID|M1_POIS,
	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_STRONG|
	  M2_NASTY|M2_PRINCE|M2_MALE,
	M3_WANTSAMUL|M3_WAITFORU|M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD),
MON("Demogorgon", S_DEMON,
	LVL(106, 15, -8, 95, -20), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ),
	A(ATTK(AT_MAGC, AD_SPEL, 8, 6), ATTK(AT_STNG, AD_DRLI, 1, 4),
	  ATTK(AT_CLAW, AD_DISE, 1, 6), ATTK(AT_CLAW, AD_DISE, 1, 6),
	  NO_ATTK, NO_ATTK),
	SIZ(1500, 500, 0, MS_GROWL, MZ_HUGE), MR_FIRE|MR_POISON, 0,
	M1_FLY|M1_SEE_INVIS|M1_NOHANDS|M1_POIS,
	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY|
	  M2_PRINCE|M2_MALE,
	M3_WANTSAMUL|M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD),

Riders

	/* Riders -- the Four Horsemen of the Apocalypse ("War" == player)
	 */
MON("Death", S_DEMON,
	LVL(30, 12, -5, 100, 0), (G_UNIQ|G_NOGEN),
	A(ATTK(AT_TUCH, AD_DETH, 8, 8), ATTK(AT_TUCH, AD_DETH, 8, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 1, 0, MS_RIDER, MZ_HUMAN),
	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON|MR_STONE, 0,
	M1_FLY|M1_HUMANOID|M1_REGEN|M1_SEE_INVIS|M1_TPORT_CNTRL,
	M2_NOPOLY|M2_STALK|M2_HOSTILE|M2_PNAME|M2_STRONG|M2_NASTY,
	M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD),
MON("Pestilence", S_DEMON,
	LVL(30, 12, -5, 100, 0), (G_UNIQ|G_NOGEN),
	A(ATTK(AT_TUCH, AD_PEST, 8, 8), ATTK(AT_TUCH, AD_PEST, 8, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 1, 0, MS_RIDER, MZ_HUMAN),
	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON|MR_STONE, 0,
	M1_FLY|M1_HUMANOID|M1_REGEN|M1_SEE_INVIS|M1_TPORT_CNTRL,
	M2_NOPOLY|M2_STALK|M2_HOSTILE|M2_PNAME|M2_STRONG|M2_NASTY,
	M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD),
MON("Famine", S_DEMON,
	LVL(30, 12, -5, 100, 0), (G_UNIQ|G_NOGEN),
	A(ATTK(AT_TUCH, AD_FAMN, 8, 8), ATTK(AT_TUCH, AD_FAMN, 8, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 1, 0, MS_RIDER, MZ_HUMAN),
	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON|MR_STONE, 0,
	M1_FLY|M1_HUMANOID|M1_REGEN|M1_SEE_INVIS|M1_TPORT_CNTRL,
	M2_NOPOLY|M2_STALK|M2_HOSTILE|M2_PNAME|M2_STRONG|M2_NASTY,
	M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD),

Other demons

	/* other demons
	 */
#ifdef MAIL
MON("mail daemon", S_DEMON,
	LVL(56, 24, 10, 127, 0), (G_NOGEN|G_NOCORPSE),
	A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(600, 300, 0, MS_SILENT, MZ_HUMAN),
	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON|MR_STONE, 0,
	M1_FLY|M1_SWIM|M1_BREATHLESS|M1_SEE_INVIS|M1_HUMANOID|M1_POIS,
	M2_NOPOLY|M2_STALK|M2_PEACEFUL, M3_INFRAVISIBLE|M3_INFRAVISION,
	CLR_BRIGHT_BLUE),
#endif
MON("djinni", S_DEMON,
	LVL(7, 12, 4, 30, 0), (G_NOGEN|G_NOCORPSE),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1500, 400, 0, MS_DJINNI, MZ_HUMAN), MR_POISON|MR_STONE, 0,
	M1_HUMANOID|M1_FLY|M1_POIS,
	M2_NOPOLY|M2_STALK|M2_COLLECT, M3_INFRAVISIBLE, CLR_YELLOW),
MON("sandestin", S_DEMON,
	LVL(13, 12, 4, 60, -5), (G_HELL|G_NOCORPSE|1),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1500, 400, 0, MS_CUSS, MZ_HUMAN), MR_STONE, 0,
	M1_HUMANOID, M2_NOPOLY|M2_STALK|M2_STRONG|M2_COLLECT,
	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_GRAY),

Sea monsters

/*
* sea monsters
*/
MON("jellyfish", S_EEL,
	LVL(3, 3, 6, 0, 0), (G_GENO|G_NOGEN),
	A(ATTK(AT_STNG, AD_DRST, 3, 3), NO_ATTK,
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(80, 20, 0, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON,
	M1_SWIM|M1_AMPHIBIOUS|M1_SLITHY|M1_NOLIMBS|M1_NOTAKE|M1_POIS,
	M2_HOSTILE, 0, CLR_BLUE),
MON("piranha", S_EEL,
	LVL(5, 12, 4, 0, 0), (G_GENO|G_NOGEN|G_SGROUP),
	A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK,
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(60, 30, 0, MS_SILENT, MZ_SMALL), 0, 0,
	M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_SLITHY|M1_NOLIMBS|
	  M1_CARNIVORE|M1_OVIPAROUS|M1_NOTAKE,
	M2_HOSTILE, 0, CLR_RED),
MON("shark", S_EEL,
	LVL(7, 12, 2, 0, 0), (G_GENO|G_NOGEN),
	A(ATTK(AT_BITE, AD_PHYS, 5, 6), NO_ATTK,
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(500, 350, 0, MS_SILENT, MZ_LARGE), 0, 0,
	M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_SLITHY|M1_NOLIMBS|
	  M1_CARNIVORE|M1_OVIPAROUS|M1_THICK_HIDE|M1_NOTAKE,
	M2_HOSTILE, 0, CLR_GRAY),
MON("giant eel", S_EEL,
	LVL(5, 9, -1, 0, 0), (G_GENO|G_NOGEN),
	A(ATTK(AT_BITE, AD_PHYS, 3, 6), ATTK(AT_TUCH, AD_WRAP, 0, 0),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(200, 250, 0, MS_SILENT, MZ_HUGE), 0, 0,
	M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_SLITHY|M1_NOLIMBS|
	  M1_CARNIVORE|M1_OVIPAROUS|M1_NOTAKE,
	M2_HOSTILE, M3_INFRAVISIBLE, CLR_CYAN),
MON("electric eel", S_EEL,
	LVL(7, 10, -3, 0, 0), (G_GENO|G_NOGEN),
	A(ATTK(AT_BITE, AD_ELEC, 4, 6), ATTK(AT_TUCH, AD_WRAP, 0, 0),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(200, 250, 0, MS_SILENT, MZ_HUGE), MR_ELEC, MR_ELEC,
	M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_SLITHY|M1_NOLIMBS|
	  M1_CARNIVORE|M1_OVIPAROUS|M1_NOTAKE,
	M2_HOSTILE, M3_INFRAVISIBLE, CLR_BRIGHT_BLUE),
MON("kraken", S_EEL,
	LVL(20, 3, 6, 0, -3), (G_GENO|G_NOGEN),
	A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4),
	  ATTK(AT_HUGS, AD_WRAP, 2, 6), ATTK(AT_BITE, AD_PHYS, 5, 4),
	  NO_ATTK, NO_ATTK),
	SIZ(1800, 1000, 0, MS_SILENT, MZ_HUGE), 0, 0,
	M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE,
	M2_NOPOLY|M2_HOSTILE|M2_STRONG, M3_INFRAVISIBLE, CLR_RED),

Lizards

/*
* lizards, &c
*/
MON("newt", S_LIZARD,
	LVL(0, 6, 8, 0, 0), (G_GENO|5),
	A(ATTK(AT_BITE, AD_PHYS, 1, 2),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(10, 20, 0, MS_SILENT, MZ_TINY), 0, 0,
	M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE,
	M2_HOSTILE, 0, CLR_YELLOW),
MON("gecko", S_LIZARD,
	LVL(1, 6, 8, 0, 0), (G_GENO|5),
	A(ATTK(AT_BITE, AD_PHYS, 1, 3),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(10, 20, 0, MS_SQEEK, MZ_TINY), 0, 0,
	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_GREEN),
MON("iguana", S_LIZARD,
	LVL(2, 6, 7, 0, 0), (G_GENO|5),
	A(ATTK(AT_BITE, AD_PHYS, 1, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(30, 30, 0, MS_SILENT, MZ_TINY), 0, 0,
	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_BROWN),
MON("baby crocodile", S_LIZARD,
	LVL(3, 6, 7, 0, 0), G_GENO,
	A(ATTK(AT_BITE, AD_PHYS, 1, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(200, 200, 0, MS_SILENT, MZ_MEDIUM), 0, 0,
	M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE,
	M2_HOSTILE, 0, CLR_BROWN),
MON("lizard", S_LIZARD,
	LVL(5, 6, 6, 10, 0), (G_GENO|5),
	A(ATTK(AT_BITE, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(10, 40, 0, MS_SILENT, MZ_TINY), MR_STONE, MR_STONE,
	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_GREEN),
MON("chameleon", S_LIZARD,
	LVL(6, 5, 6, 10, 0), (G_GENO|2),
	A(ATTK(AT_BITE, AD_PHYS, 4, 2),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(100, 100, 0, MS_SILENT, MZ_TINY), 0, 0,
	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_NOPOLY|M2_HOSTILE, 0, CLR_BROWN),
MON("crocodile", S_LIZARD,
	LVL(6, 9, 5, 0, 0), (G_GENO|1),
	A(ATTK(AT_BITE, AD_PHYS, 4, 2), ATTK(AT_CLAW, AD_PHYS, 1,12),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), 0, 0,
	M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_THICK_HIDE|M1_NOHANDS|
	  M1_OVIPAROUS|M1_CARNIVORE,
	M2_STRONG|M2_HOSTILE, 0, CLR_BROWN),
MON("salamander", S_LIZARD,
	LVL(8, 12, -1, 0, -9), (G_HELL|1),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_TUCH, AD_FIRE, 1, 6),
	  ATTK(AT_HUGS, AD_PHYS, 2, 6), ATTK(AT_HUGS, AD_FIRE, 3, 6),
	  NO_ATTK, NO_ATTK),
	SIZ(1500, 400, 0, MS_MUMBLE, MZ_HUMAN), MR_SLEEP|MR_FIRE, MR_FIRE,
	M1_HUMANOID|M1_SLITHY|M1_THICK_HIDE|M1_POIS,
	M2_STALK|M2_HOSTILE|M2_COLLECT|M2_MAGIC, M3_INFRAVISIBLE, CLR_ORANGE),

Worm tail

/*
* dummy monster needed for visual interface
*/
	/* (marking it unique prevents figurines)
	 */
MON("long worm tail", S_WORM_TAIL,
	LVL(0, 0, 0, 0, 0), (G_NOGEN|G_NOCORPSE|G_UNIQ),
	A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(0, 0, 0, 0, 0), 0, 0, 0L, M2_NOPOLY, 0, CLR_BROWN),

	/* Note:
	 * Worm tail must be between the normal monsters and the special
	 * quest & pseudo-character ones because an optimization in the
	 * random monster selection code assumes everything beyond here
	 * has the G_NOGEN and M2_NOPOLY attributes.
	 */

Character classes

/*
* character classes
*/
MON("archeologist", S_HUMAN,
	LVL(10, 12, 10, 1, 3), G_NOGEN,
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_TUNNEL|M1_NEEDPICK|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC),
MON("barbarian", S_HUMAN,
	LVL(10, 12, 10, 1, 0), G_NOGEN,
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), MR_POISON, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC),
MON("caveman", S_HUMAN,
	LVL(10, 12, 10, 0, 1), G_NOGEN,
	A(ATTK(AT_WEAP, AD_PHYS, 2, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_MALE|M2_COLLECT, M3_INFRAVISIBLE,
	HI_DOMESTIC),
MON("cavewoman", S_HUMAN,
	LVL(10, 12, 10, 0, 1), G_NOGEN,
	A(ATTK(AT_WEAP, AD_PHYS, 2, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_FEMALE|M2_COLLECT, M3_INFRAVISIBLE,
	HI_DOMESTIC),
MON("healer", S_HUMAN,
	LVL(10, 12, 10, 1, 0), G_NOGEN,
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), MR_POISON, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC),
MON("knight", S_HUMAN,
	LVL(10, 12, 10, 1, 3), G_NOGEN,
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC),
MON("monk", S_HUMAN, 
	LVL(10, 12, 10, 2, 0), G_NOGEN,
	A(ATTK(AT_CLAW, AD_PHYS, 1, 8), ATTK(AT_KICK, AD_PHYS, 1, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_HERBIVORE,
	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT|M2_MALE,
	M3_INFRAVISIBLE, HI_DOMESTIC),
MON("priest", S_HUMAN,
	LVL(10, 12, 10, 2, 0), G_NOGEN,
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_MALE|M2_COLLECT, M3_INFRAVISIBLE,
	HI_DOMESTIC),
MON("priestess", S_HUMAN,
	LVL(10, 12, 10, 2, 0), G_NOGEN,
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_FEMALE|M2_COLLECT, M3_INFRAVISIBLE,
	HI_DOMESTIC),
MON("ranger", S_HUMAN,
	LVL(10, 12, 10, 2, -3), G_NOGEN,
	A(ATTK(AT_WEAP, AD_PHYS, 1, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE,
	HI_DOMESTIC),
MON("rogue", S_HUMAN,
	LVL(10, 12, 10, 1, -3), G_NOGEN,
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT,
	M3_INFRAVISIBLE, HI_DOMESTIC),
MON("samurai", S_HUMAN,
	LVL(10, 12, 10, 1, 3), G_NOGEN,
	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC),
#ifdef TOURIST
MON("tourist", S_HUMAN,
	LVL(10, 12, 10, 1, 0), G_NOGEN,
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC),
#endif
MON("valkyrie", S_HUMAN,
	LVL(10, 12, 10, 1, -1), G_NOGEN,
	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), MR_COLD, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_FEMALE|M2_COLLECT, M3_INFRAVISIBLE,
	HI_DOMESTIC),
MON("wizard", S_HUMAN,
	LVL(10, 12, 10, 3, 0), G_NOGEN,
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT|M2_MAGIC, M3_INFRAVISIBLE,
	HI_DOMESTIC),

Quest leaders

/*
* quest leaders
*/
MON("Lord Carnarvon", S_HUMAN,
	LVL(20, 12, 0, 30, 20), (G_NOGEN|G_UNIQ),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0,
	M1_TUNNEL|M1_NEEDPICK|M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE|
	  M2_COLLECT|M2_MAGIC,
	M3_CLOSE|M3_INFRAVISIBLE, HI_LORD),
MON("Pelias", S_HUMAN,
	LVL(20, 12, 0, 30, 0), (G_NOGEN|G_UNIQ),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), MR_POISON, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE|
	  M2_COLLECT|M2_MAGIC,
	M3_CLOSE|M3_INFRAVISIBLE, HI_LORD),
MON("Shaman Karnov", S_HUMAN,
	LVL(20, 12, 0, 30, 20), (G_NOGEN|G_UNIQ),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE|
	  M2_COLLECT|M2_MAGIC,
	M3_CLOSE|M3_INFRAVISIBLE, HI_LORD),
#if 0	/* OBSOLETE */
	/* Two for elves - one of each sex.
	 */
MON("Earendil", S_HUMAN,
	LVL(20, 12, 0, 50, -20), (G_NOGEN|G_UNIQ),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_ELF, 350, 0, MS_LEADER, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
	M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE,
	M2_NOPOLY|M2_ELF|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|
	  M2_MALE|M2_COLLECT|M2_MAGIC,
	M3_CLOSE|M3_INFRAVISION|M3_INFRAVISIBLE, HI_LORD),
MON("Elwing", S_HUMAN,
	LVL(20, 12, 0, 50, -20), (G_NOGEN|G_UNIQ),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_ELF, 350, 0, MS_LEADER, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
	M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE,
	M2_NOPOLY|M2_ELF|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|
	  M2_FEMALE|M2_COLLECT|M2_MAGIC,
	M3_CLOSE|M3_INFRAVISION|M3_INFRAVISIBLE, HI_LORD),
#endif
MON("Hippocrates", S_HUMAN,
	LVL(20, 12, 0, 40, 0), (G_NOGEN|G_UNIQ),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), MR_POISON, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE|
	  M2_COLLECT|M2_MAGIC,
	M3_CLOSE|M3_INFRAVISIBLE, HI_LORD),
MON("King Arthur", S_HUMAN,
	LVL(20, 12, 0, 40, 20), (G_NOGEN|G_UNIQ),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE|
	  M2_COLLECT|M2_MAGIC,
	M3_CLOSE|M3_INFRAVISIBLE, HI_LORD),
MON("Grand Master", S_HUMAN,
	LVL(25, 12, 0, 70, 0), (G_NOGEN|G_UNIQ),
	A(ATTK(AT_CLAW, AD_PHYS, 4, 10), ATTK(AT_KICK, AD_PHYS, 2, 8),
	  ATTK(AT_MAGC, AD_CLRC, 2, 8), ATTK(AT_MAGC, AD_CLRC, 2, 8),
	  NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN),
	MR_FIRE|MR_ELEC|MR_SLEEP|MR_POISON, 0,
	M1_HUMANOID|M1_SEE_INVIS|M1_HERBIVORE,
	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_NASTY|M2_MAGIC,
	M3_CLOSE|M3_INFRAVISIBLE, CLR_BLACK),
MON("Arch Priest", S_HUMAN,
	LVL(25, 12, 7, 70, 0), (G_NOGEN|G_UNIQ),
	A(ATTK(AT_WEAP, AD_PHYS, 4,10), ATTK(AT_KICK, AD_PHYS, 2, 8),
	  ATTK(AT_MAGC, AD_CLRC, 2, 8), ATTK(AT_MAGC, AD_CLRC, 2, 8),
	  NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN),
	MR_FIRE|MR_ELEC|MR_SLEEP|MR_POISON, 0,
	M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT|M2_MAGIC,
	M3_CLOSE|M3_INFRAVISIBLE, CLR_WHITE),
MON("Orion", S_HUMAN,
	LVL(20, 12, 0, 30, 0), (G_NOGEN|G_UNIQ),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS|M1_SWIM|M1_AMPHIBIOUS,
	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE|
	  M2_COLLECT|M2_MAGIC,
	M3_CLOSE|M3_INFRAVISION|M3_INFRAVISIBLE, HI_LORD),
	/* Note: Master of Thieves is also the Tourist's nemesis.
	 */
MON("Master of Thieves", S_HUMAN,
	LVL(20, 12, 0, 30, -20), (G_NOGEN|G_UNIQ),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6),
	  ATTK(AT_CLAW, AD_SAMU, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), MR_STONE, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_MALE|M2_GREEDY|
	  M2_JEWELS|M2_COLLECT|M2_MAGIC,
	M3_CLOSE|M3_INFRAVISIBLE, HI_LORD),
MON("Lord Sato", S_HUMAN,
	LVL(20, 12, 0, 30, 20), (G_NOGEN|G_UNIQ),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE|
	  M2_COLLECT|M2_MAGIC,
	M3_CLOSE|M3_INFRAVISIBLE, HI_LORD),
#ifdef TOURIST
MON("Twoflower", S_HUMAN,
	LVL(20, 12, 10, 20, 0), (G_NOGEN|G_UNIQ),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE|
	  M2_COLLECT|M2_MAGIC,
	M3_CLOSE|M3_INFRAVISIBLE, HI_DOMESTIC),
#endif
MON("Norn", S_HUMAN,
	LVL(20, 12, 0, 80, 0), (G_NOGEN|G_UNIQ),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), MR_COLD, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_FEMALE|
	  M2_COLLECT|M2_MAGIC,
	M3_CLOSE|M3_INFRAVISIBLE, HI_LORD),
MON("Neferet the Green", S_HUMAN,
	LVL(20, 12, 0, 60, 0), (G_NOGEN|G_UNIQ),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 2, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_FEMALE|M2_PNAME|M2_PEACEFUL|
	  M2_STRONG|M2_COLLECT|M2_MAGIC,
	M3_CLOSE|M3_INFRAVISIBLE, CLR_GREEN),

Quest nemeses

/*
* quest nemeses
*/
MON("Minion of Huhetotl", S_DEMON,
	LVL(16, 12, -2, 75, -14), (G_NOCORPSE|G_NOGEN|G_UNIQ),
	A(ATTK(AT_WEAP, AD_PHYS, 8, 4), ATTK(AT_WEAP, AD_PHYS, 4, 6),
	  ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_SAMU, 2, 6),
	  NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_LARGE),
	MR_FIRE|MR_POISON|MR_STONE, 0, M1_FLY|M1_SEE_INVIS|M1_POIS,
	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_COLLECT,
	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISION|M3_INFRAVISIBLE, CLR_RED),
MON("Thoth Amon", S_HUMAN,
	LVL(16, 12, 0, 10, -14), (G_NOGEN|G_UNIQ|G_NOCORPSE),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0),
	  ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_SAMU, 1, 4),
	  NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN), MR_POISON|MR_STONE, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_STRONG|M2_MALE|M2_STALK|M2_HOSTILE|
	  M2_NASTY|M2_COLLECT|M2_MAGIC,
	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISIBLE, HI_LORD),
	/* Multi-headed, possessing the breath attacks of all the other dragons
	 * (selected at random when attacking).
	 */
MON("Chromatic Dragon", S_DRAGON,
	LVL(16, 12, 0, 30, -14), (G_NOGEN|G_UNIQ),
	A(ATTK(AT_BREA, AD_RBRE, 6, 8), ATTK(AT_MAGC, AD_SPEL, 0, 0),
	  ATTK(AT_CLAW, AD_SAMU, 2, 8), ATTK(AT_BITE, AD_PHYS, 4, 8),
	  ATTK(AT_BITE, AD_PHYS, 4, 8), ATTK(AT_STNG, AD_PHYS, 1, 6)),
	SIZ(WT_DRAGON, 1700, 0, MS_NEMESIS, MZ_GIGANTIC),
	MR_FIRE|MR_COLD|MR_SLEEP|MR_DISINT|MR_ELEC|MR_POISON|MR_ACID|MR_STONE,
	MR_FIRE|MR_COLD|MR_SLEEP|MR_DISINT|MR_ELEC|MR_POISON|MR_STONE,
	M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE|M1_SEE_INVIS|M1_POIS,
	M2_NOPOLY|M2_HOSTILE|M2_FEMALE|M2_STALK|M2_STRONG|M2_NASTY|
	  M2_GREEDY|M2_JEWELS|M2_MAGIC,
	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISIBLE, HI_LORD),
#if 0	/* OBSOLETE */
MON("Goblin King", S_ORC,
	LVL(15, 12, 10, 0, -15), (G_NOGEN|G_UNIQ),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6),
	  ATTK(AT_CLAW, AD_SAMU, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(750, 350, 0, MS_NEMESIS, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_ORC|M2_HOSTILE|M2_STRONG|M2_STALK|M2_NASTY|M2_MALE|
	  M2_GREEDY|M2_JEWELS|M2_COLLECT|M2_MAGIC,
	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISION|M3_INFRAVISIBLE, HI_LORD),
#endif
MON("Cyclops", S_GIANT,
	LVL(18, 12, 0, 0, -15), (G_NOGEN|G_UNIQ),
	A(ATTK(AT_WEAP, AD_PHYS, 4, 8), ATTK(AT_WEAP, AD_PHYS, 4, 8),
	  ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(1900, 700, 0, MS_NEMESIS, MZ_HUGE), MR_STONE, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_STALK|M2_HOSTILE|
	  M2_NASTY|M2_MALE|M2_JEWELS|M2_COLLECT,
	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISION|M3_INFRAVISIBLE, CLR_GRAY),
MON("Ixoth", S_DRAGON,
	LVL(15, 12, -1, 20, -14), (G_NOGEN|G_UNIQ),
	A(ATTK(AT_BREA, AD_FIRE, 8, 6), ATTK(AT_BITE, AD_PHYS, 4, 8),
	  ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_PHYS, 2, 4),
	  ATTK(AT_CLAW, AD_SAMU, 2, 4), NO_ATTK ),
	SIZ(WT_DRAGON, 1600, 0, MS_NEMESIS, MZ_GIGANTIC),
	MR_FIRE|MR_STONE, MR_FIRE,
	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE|M1_SEE_INVIS,
	M2_NOPOLY|M2_PNAME|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_STALK|
	  M2_GREEDY|M2_JEWELS|M2_MAGIC,
	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISIBLE, CLR_RED),
MON("Master Kaen", S_HUMAN,
	LVL(25, 12, -10, 10, -20), (G_NOGEN|G_UNIQ),
	A(ATTK(AT_CLAW, AD_PHYS, 16, 2), ATTK(AT_CLAW, AD_PHYS, 16, 2),
	  ATTK(AT_MAGC, AD_CLRC, 0, 0), ATTK(AT_CLAW, AD_SAMU, 1, 4),
	  NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN),
	MR_POISON|MR_STONE, MR_POISON,
	M1_HUMANOID|M1_HERBIVORE|M1_SEE_INVIS,
	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_HOSTILE|M2_STRONG|M2_NASTY|
	  M2_STALK|M2_COLLECT|M2_MAGIC,
	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISIBLE, HI_LORD),
MON("Nalzok", S_DEMON,
	LVL(16, 12, -2, 85, -127), (G_NOGEN|G_UNIQ|G_NOCORPSE),
	A(ATTK(AT_WEAP, AD_PHYS, 8, 4), ATTK(AT_WEAP, AD_PHYS, 4, 6),
	  ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_SAMU, 2, 6),
	  NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_LARGE),
	MR_FIRE|MR_POISON|MR_STONE, 0, M1_FLY|M1_SEE_INVIS|M1_POIS,
	M2_NOPOLY|M2_DEMON|M2_PNAME|M2_HOSTILE|M2_STRONG|M2_STALK|
	  M2_NASTY|M2_COLLECT,
	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISION|M3_INFRAVISIBLE, CLR_RED),
MON("Scorpius", S_SPIDER,
	LVL(15, 12, 10, 0, -15), (G_NOGEN|G_UNIQ),
	A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_SAMU, 2, 6),
	  ATTK(AT_STNG, AD_DISE, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(750, 350, 0, MS_NEMESIS, MZ_HUMAN), MR_POISON|MR_STONE, MR_POISON,
	M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_POIS|M1_CARNIVORE,
	M2_NOPOLY|M2_PNAME|M2_HOSTILE|M2_STRONG|M2_STALK|M2_NASTY|
	  M2_COLLECT|M2_MAGIC,
	M3_WANTSARTI|M3_WAITFORU, HI_LORD),
MON("Master Assassin", S_HUMAN,
	LVL(15, 12, 0, 30, 18), (G_NOGEN|G_UNIQ),
	A(ATTK(AT_WEAP, AD_DRST, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 8),
	  ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN), MR_STONE, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_HOSTILE|M2_STALK|M2_NASTY|
	  M2_COLLECT|M2_MAGIC,
	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISIBLE, HI_LORD),
	/* A renegade daimyo who led a 13 year civil war against the shogun
	 * of his time.
	 */
MON("Ashikaga Takauji", S_HUMAN,
	LVL(15, 12, 0, 40, -13), (G_NOGEN|G_UNIQ|G_NOCORPSE),
	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6),
	  ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN), MR_STONE, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_HOSTILE|M2_STRONG|M2_STALK|
	  M2_NASTY|M2_MALE|M2_COLLECT|M2_MAGIC,
	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISIBLE, HI_LORD),
#ifdef TOURIST
	/*
	 * Note: the Master of Thieves was defined above.
	 */
#endif
MON("Lord Surtur", S_GIANT,
	LVL(15, 12, 2, 50, 12), (G_NOGEN|G_UNIQ),
	A(ATTK(AT_WEAP, AD_PHYS, 2,10), ATTK(AT_WEAP, AD_PHYS, 2,10),
	  ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(2250, 850, 0, MS_NEMESIS, MZ_HUGE), MR_FIRE|MR_STONE, MR_FIRE,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_GIANT|M2_MALE|M2_PNAME|M2_HOSTILE|M2_STALK|
	  M2_STRONG|M2_NASTY|M2_ROCKTHROW|M2_JEWELS|M2_COLLECT,
	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISION|M3_INFRAVISIBLE, HI_LORD),
MON("Dark One", S_HUMAN,
	LVL(15, 12, 0, 80, -10), (G_NOGEN|G_UNIQ|G_NOCORPSE),
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6),
	  ATTK(AT_CLAW, AD_SAMU, 1, 4), ATTK(AT_MAGC, AD_SPEL, 0, 0),
	  NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN), MR_STONE, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_HOSTILE|M2_STALK|M2_NASTY|
	  M2_COLLECT|M2_MAGIC,
	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISIBLE, CLR_BLACK),

Quest guardians

/*
* quest "guardians"
*/
MON("student", S_HUMAN,
	LVL(5, 12, 10, 10, 3), G_NOGEN,
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0,
	M1_TUNNEL|M1_NEEDPICK|M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE,
	HI_DOMESTIC),
MON("chieftain", S_HUMAN,
	LVL(5, 12, 10, 10, 0), G_NOGEN,
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), MR_POISON, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE,
	HI_DOMESTIC),
MON("neanderthal", S_HUMAN,
	LVL(5, 12, 10, 10, 1), G_NOGEN,
	A(ATTK(AT_WEAP, AD_PHYS, 2, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE,
	HI_DOMESTIC),
#if 0	/* OBSOLETE */
MON("High-elf", S_HUMAN,
	LVL(5, 12, 10, 10, -7), G_NOGEN,
	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_MAGC, AD_CLRC, 0, 0),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_ELF, 350, 0, MS_GUARDIAN, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
	M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE,
	M2_NOPOLY|M2_ELF|M2_PEACEFUL|M2_COLLECT,
	M3_INFRAVISION|M3_INFRAVISIBLE, HI_DOMESTIC),
#endif
MON("attendant", S_HUMAN,
	LVL(5, 12, 10, 10, 3), G_NOGEN,
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), MR_POISON, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE,
	HI_DOMESTIC),
MON("page", S_HUMAN,
	LVL(5, 12, 10, 10, 3), G_NOGEN,
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE,
	HI_DOMESTIC),
MON("abbot", S_HUMAN, 
	LVL(5, 12, 10, 20, 0), G_NOGEN,
	A(ATTK(AT_CLAW, AD_PHYS, 8, 2), ATTK(AT_KICK, AD_STUN, 3, 2),
	  ATTK(AT_MAGC, AD_CLRC, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_HERBIVORE,
	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE,
	HI_DOMESTIC),
MON("acolyte", S_HUMAN,
	LVL(5, 12, 10, 20, 0), G_NOGEN,
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_CLRC, 0, 0),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE,
	HI_DOMESTIC),
MON("hunter", S_HUMAN,
	LVL(5, 12, 10, 10, -7), G_NOGEN,
	A(ATTK(AT_WEAP, AD_PHYS, 1, 4),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT,
	M3_INFRAVISION|M3_INFRAVISIBLE, HI_DOMESTIC),
MON("thug", S_HUMAN,
	LVL(5, 12, 10, 10, -3), G_NOGEN,
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_GREEDY|M2_COLLECT,
	M3_INFRAVISIBLE, HI_DOMESTIC),
MON("ninja", S_HUMAN,
	LVL(5, 12, 10, 10, 3), G_NOGEN,
	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_HOSTILE|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE,
	HI_DOMESTIC),
MON("roshi", S_HUMAN,
	LVL(5, 12, 10, 10, 3), G_NOGEN,
	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE,
	HI_DOMESTIC),
#ifdef TOURIST
MON("guide", S_HUMAN,
	LVL(5, 12, 10, 20, 0), G_NOGEN,
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL | M2_STRONG|M2_COLLECT|M2_MAGIC,
	M3_INFRAVISIBLE, HI_DOMESTIC),
#endif
MON("warrior", S_HUMAN,
	LVL(5, 12, 10, 10, -1), G_NOGEN,
	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT|M2_FEMALE, M3_INFRAVISIBLE,
	HI_DOMESTIC),
MON("apprentice", S_HUMAN,
	LVL(5, 12, 10, 30, 0), G_NOGEN,
	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0),
	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0,
	M1_HUMANOID|M1_OMNIVORE,
	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT|M2_MAGIC,
	M3_INFRAVISIBLE, HI_DOMESTIC),
/*
* array terminator
*/
MON("", 0,
	LVL(0, 0, 0, 0, 0), (0),
	A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
	SIZ(0, 0, 0, 0, 0), 0, 0, 0L, 0L, 0, 0)
};
#endif /* !SPLITMON_1 */

#ifndef SPLITMON_1

monst_init

/* dummy routine used to force linkage */
void
monst_init()
{
return;
}
#endif

/*monst.c*/