Source:NetHack 3.6.0/dat/knox.des

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Below is the full text to knox.des from the source code of NetHack 3.6.0. To link to a particular line, write [[Source:NetHack 3.6.0/dat/knox.des#line123]], for example.

The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

# NetHack 3.6	knox.des	$NHDT-Date: 1432512784 2015/05/25 00:13:04 $  $NHDT-Branch: master $:$NHDT-Revision: 1.9 $
#	Copyright (c) 1989 by Jean-Christophe Collet
#	Copyright (c) 1992 by Izchak Miller
# NetHack may be freely redistributed.  See license for details.
#
MAZE:"knox",' '
FLAGS: noteleport
GEOMETRY:center,center
MAP
----------------------------------------------------------------------------
| |........|...............................................................|
| |........|.................................................------------..|
| -------+--.................................................|..........|..|
|       |........}}}}}}}....................}}}}}}}..........|..........|..|
|       |........}-----}....................}-----}..........--+--+--...|..|
|     ---........}|...|}}}}}}}}}}}}}}}}}}}}}}|...|}.................|...|..|
|     |..........}---S------------------------S---}.................|...|..|
|     |..........}}}|...............|..........|}}}.................+...|..|
| -------..........}|...............S..........|}...................|...|..|
| |.....|..........}|...............|......\...S}...................|...|..|
| |.....+........}}}|...............|..........|}}}.................+...|..|
| |.....|........}---S------------------------S---}.................|...|..|
| |.....|........}|...|}}}}}}}}}}}}}}}}}}}}}}|...|}.................|...|..|
| |..-S----......}-----}....................}-----}..........--+--+--...|..|
| |..|....|......}}}}}}}....................}}}}}}}..........|..........|..|
| |..|....|..................................................|..........|..|
| -----------................................................------------..|
|           |..............................................................|
----------------------------------------------------------------------------
ENDMAP
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# Portal arrival point
BRANCH:(08,16,08,16),(0,0,0,0)
# accessible via ^V in wizard mode; arrive near the portal
TELEPORT_REGION:(06,16,09,17),(0,0,0,0),up
TELEPORT_REGION:(06,16,09,17),(0,0,0,0),down
#   Throne room, with Croesus on the throne
REGION:(37,08,46,11),lit,"throne"
MONSTER:('@',"Croesus"),(43,10),hostile
#   The Vault
#   Using unfilled morgue for
#   identification in mkmaze.c
REGION:(21,08,35,11),lit,"morgue",unfilled
#   Corner towers
REGION:(19,06,21,06),lit,"ordinary"
REGION:(46,06,48,06),lit,"ordinary"
REGION:(19,13,21,13),lit,"ordinary"
REGION:(46,13,48,13),lit,"ordinary"
#   A welcoming committee
REGION:(03,10,07,13),lit,"zoo",filled,irregular
#   arrival chamber; needs to be a real room to control migrating monsters,
#   and `unfilled' is a kludge to force an ordinary room to remain a room
REGION:(06,15,09,16),unlit,"ordinary",unfilled
#   Barracks
REGION:(62,03,71,04),lit,"barracks",filled,irregular
# Doors
DOOR:closed,(06,14)
DOOR:closed,(09,03)
DOOR:open,(63,05)
DOOR:open,(66,05)
DOOR:open,(68,08)
DOOR:locked,(08,11)
DOOR:open,(68,11)
DOOR:closed,(63,14)
DOOR:closed,(66,14)
# Soldiers guarding the fort
MONSTER:('@',"soldier"),(12,14)
MONSTER:('@',"soldier"),(12,13)
MONSTER:('@',"soldier"),(11,10)
MONSTER:('@',"soldier"),(13,02)
MONSTER:('@',"soldier"),(14,03)
MONSTER:('@',"soldier"),(20,02)
MONSTER:('@',"soldier"),(30,02)
MONSTER:('@',"soldier"),(40,02)
MONSTER:('@',"soldier"),(30,16)
MONSTER:('@',"soldier"),(32,16)
MONSTER:('@',"soldier"),(40,16)
MONSTER:('@',"soldier"),(54,16)
MONSTER:('@',"soldier"),(54,14)
MONSTER:('@',"soldier"),(54,13)
MONSTER:('@',"soldier"),(57,10)
MONSTER:('@',"soldier"),(57,09)
MONSTER:('@',"lieutenant"),(15,08)
# Four dragons guarding each side
MONSTER:'D',(18,09)
MONSTER:'D',(49,10)
MONSTER:'D',(33,05)
MONSTER:'D',(33,14)
# Eels in the moat
MONSTER:(';',"giant eel"),(17,08)
MONSTER:(';',"giant eel"),(17,11)
MONSTER:(';',"giant eel"),(48,08)
MONSTER:(';',"giant eel"),(48,11)
# The corner rooms treasures
OBJECT:('*',"diamond"),(19,06)
OBJECT:('*',"diamond"),(20,06)
OBJECT:('*',"diamond"),(21,06)
OBJECT:('*',"emerald"),(19,13)
OBJECT:('*',"emerald"),(20,13)
OBJECT:('*',"emerald"),(21,13)
OBJECT:('*',"ruby"),(46,06)
OBJECT:('*',"ruby"),(47,06)
OBJECT:('*',"ruby"),(48,06)
OBJECT:('*',"amethyst"),(46,13)
OBJECT:('*',"amethyst"),(47,13)
OBJECT:('*',"amethyst"),(48,13)