Source:NetHack 3.6.0/include/hack.h

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Below is the full text to hack.h from the source code of NetHack 3.6.0. To link to a particular line, write [[Source:NetHack 3.6.0/include/hack.h#line123]], for example.

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This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

 /* NetHack 3.6	hack.h	$NHDT-Date: 1434056948 2015/06/11 21:09:08 $  $NHDT-Branch: master $:$NHDT-Revision: 1.66 $ */
 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
 /* NetHack may be freely redistributed.  See license for details. */
 
 #ifndef HACK_H
 #define HACK_H
 
 #ifndef CONFIG_H
 #include "config.h"
 #endif
 #include "lint.h"
 
 #define TELL 1
 #define NOTELL 0
 #define ON 1
 #define OFF 0
 #define BOLT_LIM 8        /* from this distance ranged attacks will be made */
 #define MAX_CARR_CAP 1000 /* so that boulders can be heavier */
 #define DUMMY \
     {         \
         0     \
     }
 
 /* symbolic names for capacity levels */
 #define UNENCUMBERED 0
 #define SLT_ENCUMBER 1 /* Burdened */
 #define MOD_ENCUMBER 2 /* Stressed */
 #define HVY_ENCUMBER 3 /* Strained */
 #define EXT_ENCUMBER 4 /* Overtaxed */
 #define OVERLOADED 5   /* Overloaded */
 
 /* hunger states - see hu_stat in eat.c */
 #define SATIATED 0
 #define NOT_HUNGRY 1
 #define HUNGRY 2
 #define WEAK 3
 #define FAINTING 4
 #define FAINTED 5
 #define STARVED 6
 
 /* Macros for how a rumor was delivered in outrumor() */
 #define BY_ORACLE 0
 #define BY_COOKIE 1
 #define BY_PAPER 2
 #define BY_OTHER 9
 
 /* Macros for why you are no longer riding */
 #define DISMOUNT_GENERIC 0
 #define DISMOUNT_FELL 1
 #define DISMOUNT_THROWN 2
 #define DISMOUNT_POLY 3
 #define DISMOUNT_ENGULFED 4
 #define DISMOUNT_BONES 5
 #define DISMOUNT_BYCHOICE 6
 
 /* Special returns from mapglyph() */
 #define MG_CORPSE 0x01
 #define MG_INVIS 0x02
 #define MG_DETECT 0x04
 #define MG_PET 0x08
 #define MG_RIDDEN 0x10
 #define MG_STATUE 0x20
 #define MG_OBJPILE 0x40  /* more than one stack of objects */
 
 /* sellobj_state() states */
 #define SELL_NORMAL (0)
 #define SELL_DELIBERATE (1)
 #define SELL_DONTSELL (2)
 
 /* alteration types--keep in synch with costly_alteration(mkobj.c) */
 #define COST_CANCEL 0   /* standard cancellation */
 #define COST_DRAIN 1    /* drain life upon an object */
 #define COST_UNCHRG 2   /* cursed charging */
 #define COST_UNBLSS 3   /* unbless (devalues holy water) */
 #define COST_UNCURS 4   /* uncurse (devalues unholy water) */
 #define COST_DECHNT 5   /* disenchant weapons or armor */
 #define COST_DEGRD 6    /* removal of rustproofing, dulling via engraving */
 #define COST_DILUTE 7   /* potion dilution */
 #define COST_ERASE 8    /* scroll or spellbook blanking */
 #define COST_BURN 9     /* dipped into flaming oil */
 #define COST_NUTRLZ 10  /* neutralized via unicorn horn */
 #define COST_DSTROY 11  /* wand breaking (bill first, useup later) */
 #define COST_SPLAT 12   /* cream pie to own face (ditto) */
 #define COST_BITE 13    /* start eating food */
 #define COST_OPEN 14    /* open tin */
 #define COST_BRKLCK 15  /* break box/chest's lock */
 #define COST_RUST 16    /* rust damage */
 #define COST_ROT 17     /* rotting attack */
 #define COST_CORRODE 18 /* acid damage */
 
 /* bitmask flags for corpse_xname();
    PFX_THE takes precedence over ARTICLE, NO_PFX takes precedence over both */
 #define CXN_NORMAL 0    /* no special handling */
 #define CXN_SINGULAR 1  /* override quantity if greather than 1 */
 #define CXN_NO_PFX 2    /* suppress "the" from "the Unique Monst */
 #define CXN_PFX_THE 4   /* prefix with "the " (unless pname) */
 #define CXN_ARTICLE 8   /* include a/an/the prefix */
 #define CXN_NOCORPSE 16 /* suppress " corpse" suffix */
 
 /*
  * This is the way the game ends.  If these are rearranged, the arrays
  * in end.c and topten.c will need to be changed.  Some parts of the
  * code assume that PANIC separates the deaths from the non-deaths.
  */
 #define DIED 0
 #define CHOKING 1
 #define POISONING 2
 #define STARVING 3
 #define DROWNING 4
 #define BURNING 5
 #define DISSOLVED 6
 #define CRUSHING 7
 #define STONING 8
 #define TURNED_SLIME 9
 #define GENOCIDED 10
 #define PANICKED 11
 #define TRICKED 12
 #define QUIT 13
 #define ESCAPED 14
 #define ASCENDED 15
 
 #include "align.h"
 #include "dungeon.h"
 #include "monsym.h"
 #include "mkroom.h"
 #include "objclass.h"
 #include "youprop.h"
 #include "wintype.h"
 #include "context.h"
 #include "decl.h"
 #include "timeout.h"
 
 NEARDATA extern coord bhitpos; /* place where throw or zap hits or stops */
 
 /* types of calls to bhit() */
 #define ZAPPED_WAND 0
 #define THROWN_WEAPON 1
 #define KICKED_WEAPON 2
 #define FLASHED_LIGHT 3
 #define INVIS_BEAM 4
 
 /* attack mode for hmon() */
 #define HMON_MELEE 0   /* hand-to-hand */
 #define HMON_THROWN 1  /* normal ranged (or spitting while poly'd) */
 #define HMON_KICKED 2  /* alternate ranged */
 #define HMON_APPLIED 3 /* polearm, treated as ranged */
 #define HMON_DRAGGED 4 /* attached iron ball, pulled into mon */
 
 #define MATCH_WARN_OF_MON(mon)                                               \
     (Warn_of_mon && ((context.warntype.obj                                   \
                       && (context.warntype.obj & (mon)->data->mflags2))      \
                      || (context.warntype.polyd                              \
                          && (context.warntype.polyd & (mon)->data->mflags2)) \
                      || (context.warntype.species                            \
                          && (context.warntype.species == (mon)->data))))
 
 #include "trap.h"
 #include "flag.h"
 #include "rm.h"
 #include "vision.h"
 #include "display.h"
 #include "engrave.h"
 #include "rect.h"
 #include "region.h"
 
 /* Symbol offsets */
 #define SYM_OFF_P (0)
 #define SYM_OFF_O (SYM_OFF_P + MAXPCHARS)
 #define SYM_OFF_M (SYM_OFF_O + MAXOCLASSES)
 #define SYM_OFF_W (SYM_OFF_M + MAXMCLASSES)
 #define SYM_OFF_X (SYM_OFF_W + WARNCOUNT)
 #define SYM_MAX (SYM_OFF_X + MAXOTHER)
 
 #ifdef USE_TRAMPOLI /* This doesn't belong here, but we have little choice \
                        */
 #undef NDECL
 #define NDECL(f) f()
 #endif
 
 #include "extern.h"
 #include "winprocs.h"
 #include "sys.h"
 
 #ifdef USE_TRAMPOLI
 #include "wintty.h"
 #undef WINTTY_H
 #include "trampoli.h"
 #undef EXTERN_H
 #include "extern.h"
 #endif /* USE_TRAMPOLI */
 
 /* flags to control makemon() */
 #define NO_MM_FLAGS 0x00000 /* use this rather than plain 0 */
 #define NO_MINVENT 0x00001  /* suppress minvent when creating mon */
 #define MM_NOWAIT 0x00002   /* don't set STRAT_WAITMASK flags */
 #define MM_NOCOUNTBIRTH \
     0x00004 /* don't increment born counter (for revival) */
 #define MM_IGNOREWATER 0x00008 /* ignore water when positioning */
 #define MM_ADJACENTOK \
     0x00010               /* it is acceptable to use adjacent coordinates */
 #define MM_ANGRY 0x00020  /* monster is created angry */
 #define MM_NONAME 0x00040 /* monster is not christened */
 #define MM_EGD 0x00100    /* add egd structure */
 #define MM_EPRI 0x00200   /* add epri structure */
 #define MM_ESHK 0x00400   /* add eshk structure */
 #define MM_EMIN 0x00800   /* add emin structure */
 #define MM_EDOG 0x01000   /* add edog structure */
 
 /* flags for make_corpse() and mkcorpstat() */
 #define CORPSTAT_NONE 0x00
 #define CORPSTAT_INIT 0x01   /* pass init flag to mkcorpstat */
 #define CORPSTAT_BURIED 0x02 /* bury the corpse or statue */
 
 /* flags for decide_to_shift() */
 #define SHIFT_SEENMSG 0x01 /* put out a message if in sight */
 #define SHIFT_MSG 0x02     /* always put out a message */
 
 /* special mhpmax value when loading bones monster to flag as extinct or
  * genocided */
 #define DEFUNCT_MONSTER (-100)
 
 /* macro form of adjustments of physical damage based on Half_physical_damage.
  * Can be used on-the-fly with the 1st parameter to losehp() if you don't
  * need to retain the dmg value beyond that call scope.
  * Take care to ensure it doesn't get used more than once in other instances.
  */
 #define Maybe_Half_Phys(dmg) \
     ((Half_physical_damage) ? (((dmg) + 1) / 2) : (dmg))
 
 /* flags for special ggetobj status returns */
 #define ALL_FINISHED 0x01 /* called routine already finished the job */
 
 /* flags to control query_objlist() */
 #define BY_NEXTHERE 0x1       /* follow objlist by nexthere field */
 #define AUTOSELECT_SINGLE 0x2 /* if only 1 object, don't ask */
 #define USE_INVLET 0x4        /* use object's invlet */
 #define INVORDER_SORT 0x8     /* sort objects by packorder */
 #define SIGNAL_NOMENU 0x10    /* return -1 rather than 0 if none allowed */
 #define SIGNAL_ESCAPE 0x20    /* return -2 rather than 0 for ESC */
 #define FEEL_COCKATRICE 0x40  /* engage cockatrice checks and react */
 #define INCLUDE_HERO 0x80     /* show hero among engulfer's inventory */
 
 /* Flags to control query_category() */
 /* BY_NEXTHERE used by query_category() too, so skip 0x01 */
 #define UNPAID_TYPES 0x02
 #define GOLD_TYPES 0x04
 #define WORN_TYPES 0x08
 #define ALL_TYPES 0x10
 #define BILLED_TYPES 0x20
 #define CHOOSE_ALL 0x40
 #define BUC_BLESSED 0x80
 #define BUC_CURSED 0x100
 #define BUC_UNCURSED 0x200
 #define BUC_UNKNOWN 0x400
 #define BUC_ALLBKNOWN (BUC_BLESSED | BUC_CURSED | BUC_UNCURSED)
 #define ALL_TYPES_SELECTED -2
 
 /* Flags to control find_mid() */
 #define FM_FMON 0x01    /* search the fmon chain */
 #define FM_MIGRATE 0x02 /* search the migrating monster chain */
 #define FM_MYDOGS 0x04  /* search mydogs */
 #define FM_EVERYWHERE (FM_FMON | FM_MIGRATE | FM_MYDOGS)
 
 /* Flags to control pick_[race,role,gend,align] routines in role.c */
 #define PICK_RANDOM 0
 #define PICK_RIGID 1
 
 /* Flags to control dotrap() in trap.c */
 #define FORCETRAP 0x01     /* triggering not left to chance */
 #define NOWEBMSG 0x02      /* suppress stumble into web message */
 #define FORCEBUNGLE 0x04   /* adjustments appropriate for bungling */
 #define RECURSIVETRAP 0x08 /* trap changed into another type this same turn \
                               */
 #define TOOKPLUNGE 0x10    /* used '>' to enter pit below you */
 
 /* Flags to control test_move in hack.c */
 #define DO_MOVE 0   /* really doing the move */
 #define TEST_MOVE 1 /* test a normal move (move there next) */
 #define TEST_TRAV 2 /* test a future travel location */
 
 /*** some utility macros ***/
 #define yn(query) yn_function(query, ynchars, 'n')
 #define ynq(query) yn_function(query, ynqchars, 'q')
 #define ynaq(query) yn_function(query, ynaqchars, 'y')
 #define nyaq(query) yn_function(query, ynaqchars, 'n')
 #define nyNaq(query) yn_function(query, ynNaqchars, 'n')
 #define ynNaq(query) yn_function(query, ynNaqchars, 'y')
 
 /* Macros for scatter */
 #define VIS_EFFECTS 0x01 /* display visual effects */
 #define MAY_HITMON 0x02  /* objects may hit monsters */
 #define MAY_HITYOU 0x04  /* objects may hit you */
 #define MAY_HIT (MAY_HITMON | MAY_HITYOU)
 #define MAY_DESTROY 0x08  /* objects may be destroyed at random */
 #define MAY_FRACTURE 0x10 /* boulders & statues may fracture */
 
 /* Macros for launching objects */
 #define ROLL 0x01          /* the object is rolling */
 #define FLING 0x02         /* the object is flying thru the air */
 #define LAUNCH_UNSEEN 0x40 /* hero neither caused nor saw it */
 #define LAUNCH_KNOWN 0x80  /* the hero caused this by explicit action */
 
 /* Macros for explosion types */
 #define EXPL_DARK 0
 #define EXPL_NOXIOUS 1
 #define EXPL_MUDDY 2
 #define EXPL_WET 3
 #define EXPL_MAGICAL 4
 #define EXPL_FIERY 5
 #define EXPL_FROSTY 6
 #define EXPL_MAX 7
 
 /* enlightenment control flags */
 #define BASICENLIGHTENMENT 1 /* show mundane stuff */
 #define MAGICENLIGHTENMENT 2 /* show intrinsics and such */
 #define ENL_GAMEINPROGRESS 0
 #define ENL_GAMEOVERALIVE 1 /* ascension, escape, quit, trickery */
 #define ENL_GAMEOVERDEAD 2
 
 /* Macros for messages referring to hands, eyes, feet, etc... */
 #define ARM 0
 #define EYE 1
 #define FACE 2
 #define FINGER 3
 #define FINGERTIP 4
 #define FOOT 5
 #define HAND 6
 #define HANDED 7
 #define HEAD 8
 #define LEG 9
 #define LIGHT_HEADED 10
 #define NECK 11
 #define SPINE 12
 #define TOE 13
 #define HAIR 14
 #define BLOOD 15
 #define LUNG 16
 #define NOSE 17
 #define STOMACH 18
 
 /* indices for some special tin types */
 #define ROTTEN_TIN 0
 #define HOMEMADE_TIN 1
 #define SPINACH_TIN (-1)
 #define RANDOM_TIN (-2)
 #define HEALTHY_TIN (-3)
 
 /* Some misc definitions */
 #define POTION_OCCUPANT_CHANCE(n) (13 + 2 * (n))
 #define WAND_BACKFIRE_CHANCE 100
 #define BALL_IN_MON (u.uswallow && uball && uball->where == OBJ_FREE)
 #define NODIAG(monnum) ((monnum) == PM_GRID_BUG)
 
 /* Flags to control menus */
 #define MENUTYPELEN sizeof("traditional ")
 #define MENU_TRADITIONAL 0
 #define MENU_COMBINATION 1
 #define MENU_FULL 2
 #define MENU_PARTIAL 3
 
 #define MENU_SELECTED TRUE
 #define MENU_UNSELECTED FALSE
 
 /*
  * Option flags
  * Each higher number includes the characteristics of the numbers
  * below it.
  */
 /* XXX This should be replaced with a bitmap. */
 #define SET_IN_SYS 0   /* system config file option only */
 #define SET_IN_FILE 1  /* config file option only */
 #define SET_VIA_PROG 2 /* may be set via extern program, not seen in game */
 #define DISP_IN_GAME 3 /* may be set via extern program, displayed in game \
                           */
 #define SET_IN_GAME 4  /* may be set via extern program or set in the game */
 #define SET__IS_VALUE_VALID(s) ((s < SET_IN_SYS) || (s > SET_IN_GAME))
 
 #define FEATURE_NOTICE_VER(major, minor, patch)                    \
     (((unsigned long) major << 24) | ((unsigned long) minor << 16) \
      | ((unsigned long) patch << 8) | ((unsigned long) 0))
 
 #define FEATURE_NOTICE_VER_MAJ (flags.suppress_alert >> 24)
 #define FEATURE_NOTICE_VER_MIN \
     (((unsigned long) (0x0000000000FF0000L & flags.suppress_alert)) >> 16)
 #define FEATURE_NOTICE_VER_PATCH \
     (((unsigned long) (0x000000000000FF00L & flags.suppress_alert)) >> 8)
 
 #ifndef max
 #define max(a, b) ((a) > (b) ? (a) : (b))
 #endif
 #ifndef min
 #define min(x, y) ((x) < (y) ? (x) : (y))
 #endif
 #define plur(x) (((x) == 1) ? "" : "s")
 
 #define ARM_BONUS(obj)                      \
     (objects[(obj)->otyp].a_ac + (obj)->spe \
      - min((int) greatest_erosion(obj), objects[(obj)->otyp].a_ac))
 
 #define makeknown(x) discover_object((x), TRUE, TRUE)
 #define distu(xx, yy) dist2((int)(xx), (int)(yy), (int) u.ux, (int) u.uy)
 #define onlineu(xx, yy) online2((int)(xx), (int)(yy), (int) u.ux, (int) u.uy)
 
 #define rn1(x, y) (rn2(x) + (y))
 
 /* negative armor class is randomly weakened to prevent invulnerability */
 #define AC_VALUE(AC) ((AC) >= 0 ? (AC) : -rnd(-(AC)))
 
 #if defined(MICRO) && !defined(__DJGPP__)
 #define getuid() 1
 #define getlogin() ((char *) 0)
 #endif /* MICRO */
 
 #if defined(OVERLAY)
 #define USE_OVLx
 #define STATIC_DCL extern
 #define STATIC_OVL
 #define STATIC_VAR
 
 #else /* !OVERLAY */
 
 #define STATIC_DCL static
 #define STATIC_OVL static
 #define STATIC_VAR static
 
 #endif /* OVERLAY */
 
 /* Macro for a few items that are only static if we're not overlaid.... */
 #if defined(USE_TRAMPOLI) || defined(USE_OVLx)
 #define STATIC_PTR
 #else
 #define STATIC_PTR static
 #endif
 
 /* The function argument to qsort() requires a particular
  * calling convention under WINCE which is not the default
  * in that environment.
  */
 #if defined(WIN_CE)
 #define CFDECLSPEC __cdecl
 #else
 #define CFDECLSPEC
 #endif
 
 #define DEVTEAM_EMAIL "devteam@nethack.org"
 #define DEVTEAM_URL "http://www.nethack.org"
 
 #endif /* HACK_H */