Source:NetHack 3.6.0/src/decl.c

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Below is the full text to decl.c from the source code of NetHack 3.6.0. To link to a particular line, write [[Source:NetHack 3.6.0/src/decl.c#line123]], for example.

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 /* NetHack 3.6	decl.c	$NHDT-Date: 1446975463 2015/11/08 09:37:43 $  $NHDT-Branch: master $:$NHDT-Revision: 1.62 $ */
 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
 /* NetHack may be freely redistributed.  See license for details. */
 
 #include "hack.h"
 
 int NDECL((*afternmv));
 int NDECL((*occupation));
 
 /* from xxxmain.c */
 const char *hname = 0; /* name of the game (argv[0] of main) */
 int hackpid = 0;       /* current process id */
 #if defined(UNIX) || defined(VMS)
 int locknum = 0; /* max num of simultaneous users */
 #endif
 #ifdef DEF_PAGER
 char *catmore = 0; /* default pager */
 #endif
 
 NEARDATA int bases[MAXOCLASSES] = DUMMY;
 
 NEARDATA int multi = 0;
 const char *multi_reason = NULL;
 NEARDATA int nroom = 0;
 NEARDATA int nsubroom = 0;
 NEARDATA int occtime = 0;
 
 /* maze limits must be even; masking off lowest bit guarantees that */
 int x_maze_max = (COLNO - 1) & ~1, y_maze_max = (ROWNO - 1) & ~1;
 
 int otg_temp; /* used by object_to_glyph() [otg] */
 
 NEARDATA int in_doagain = 0;
 
 /*
  *      The following structure will be initialized at startup time with
  *      the level numbers of some "important" things in the game.
  */
 struct dgn_topology dungeon_topology = { DUMMY };
 
 struct q_score quest_status = DUMMY;
 
 NEARDATA int warn_obj_cnt = 0;
 NEARDATA int smeq[MAXNROFROOMS + 1] = DUMMY;
 NEARDATA int doorindex = 0;
 NEARDATA char *save_cm = 0;
 
 NEARDATA struct kinfo killer = DUMMY;
 NEARDATA long done_money = 0;
 const char *nomovemsg = 0;
 NEARDATA char plname[PL_NSIZ] = DUMMY; /* player name */
 NEARDATA char pl_character[PL_CSIZ] = DUMMY;
 NEARDATA char pl_race = '\0';
 
 NEARDATA char pl_fruit[PL_FSIZ] = DUMMY;
 NEARDATA struct fruit *ffruit = (struct fruit *) 0;
 
 NEARDATA char tune[6] = DUMMY;
 
 const char *occtxt = DUMMY;
 const char quitchars[] = " \r\n\033";
 const char vowels[] = "aeiouAEIOU";
 const char ynchars[] = "yn";
 const char ynqchars[] = "ynq";
 const char ynaqchars[] = "ynaq";
 const char ynNaqchars[] = "yn#aq";
 NEARDATA long yn_number = 0L;
 
 const char disclosure_options[] = "iavgco";
 
 #if defined(MICRO) || defined(WIN32)
 char hackdir[PATHLEN]; /* where rumors, help, record are */
 #ifdef MICRO
 char levels[PATHLEN]; /* where levels are */
 #endif
 #endif /* MICRO || WIN32 */
 
 #ifdef MFLOPPY
 char permbones[PATHLEN]; /* where permanent copy of bones go */
 int ramdisk = FALSE;     /* whether to copy bones to levels or not */
 int saveprompt = TRUE;
 const char *alllevels = "levels.*";
 const char *allbones = "bones*.*";
 #endif
 
 struct linfo level_info[MAXLINFO];
 
 NEARDATA struct sinfo program_state;
 
 /* x/y/z deltas for the 10 movement directions (8 compass pts, 2 up/down) */
 const schar xdir[10] = { -1, -1, 0, 1, 1, 1, 0, -1, 0, 0 };
 const schar ydir[10] = { 0, -1, -1, -1, 0, 1, 1, 1, 0, 0 };
 const schar zdir[10] = { 0, 0, 0, 0, 0, 0, 0, 0, 1, -1 };
 
 NEARDATA schar tbx = 0, tby = 0; /* mthrowu: target */
 
 /* for xname handling of multiple shot missile volleys:
    number of shots, index of current one, validity check, shoot vs throw */
 NEARDATA struct multishot m_shot = { 0, 0, STRANGE_OBJECT, FALSE };
 
 NEARDATA dungeon dungeons[MAXDUNGEON]; /* ini'ed by init_dungeon() */
 NEARDATA s_level *sp_levchn;
 NEARDATA stairway upstair = { 0, 0, { 0, 0 }, 0 },
                   dnstair = { 0, 0, { 0, 0 }, 0 };
 NEARDATA stairway upladder = { 0, 0, { 0, 0 }, 0 },
                   dnladder = { 0, 0, { 0, 0 }, 0 };
 NEARDATA stairway sstairs = { 0, 0, { 0, 0 }, 0 };
 NEARDATA dest_area updest = { 0, 0, 0, 0, 0, 0, 0, 0 };
 NEARDATA dest_area dndest = { 0, 0, 0, 0, 0, 0, 0, 0 };
 NEARDATA coord inv_pos = { 0, 0 };
 
 NEARDATA boolean defer_see_monsters = FALSE;
 NEARDATA boolean in_mklev = FALSE;
 NEARDATA boolean stoned = FALSE; /* done to monsters hit by 'c' */
 NEARDATA boolean unweapon = FALSE;
 NEARDATA boolean mrg_to_wielded = FALSE;
 /* weapon picked is merged with wielded one */
 
 NEARDATA boolean in_steed_dismounting = FALSE;
 
 NEARDATA coord bhitpos = DUMMY;
 NEARDATA coord doors[DOORMAX] = { DUMMY };
 
 NEARDATA struct mkroom rooms[(MAXNROFROOMS + 1) * 2] = { DUMMY };
 NEARDATA struct mkroom *subrooms = &rooms[MAXNROFROOMS + 1];
 struct mkroom *upstairs_room, *dnstairs_room, *sstairs_room;
 
 dlevel_t level; /* level map */
 struct trap *ftrap = (struct trap *) 0;
 NEARDATA struct monst youmonst = DUMMY;
 NEARDATA struct context_info context = DUMMY;
 NEARDATA struct flag flags = DUMMY;
 #ifdef SYSFLAGS
 NEARDATA struct sysflag sysflags = DUMMY;
 #endif
 NEARDATA struct instance_flags iflags = DUMMY;
 NEARDATA struct you u = DUMMY;
 NEARDATA time_t ubirthday = DUMMY;
 NEARDATA struct u_realtime urealtime = DUMMY;
 
 schar lastseentyp[COLNO][ROWNO] = {
     DUMMY
 }; /* last seen/touched dungeon typ */
 
 NEARDATA struct obj
     *invent = (struct obj *) 0,
     *uwep = (struct obj *) 0, *uarm = (struct obj *) 0,
     *uswapwep = (struct obj *) 0,
     *uquiver = (struct obj *) 0,       /* quiver */
         *uarmu = (struct obj *) 0,     /* under-wear, so to speak */
             *uskin = (struct obj *) 0, /* dragon armor, if a dragon */
                 *uarmc = (struct obj *) 0, *uarmh = (struct obj *) 0,
     *uarms = (struct obj *) 0, *uarmg = (struct obj *) 0,
     *uarmf = (struct obj *) 0, *uamul = (struct obj *) 0,
     *uright = (struct obj *) 0, *uleft = (struct obj *) 0,
     *ublindf = (struct obj *) 0, *uchain = (struct obj *) 0,
     *uball = (struct obj *) 0;
 /* some objects need special handling during destruction or placement */
 NEARDATA struct obj
     *current_wand = 0,  /* wand currently zapped/applied */
     *thrownobj = 0,     /* object in flight due to throwing */
     *kickedobj = 0;     /* object in flight due to kicking */
 
 #ifdef TEXTCOLOR
 /*
  *  This must be the same order as used for buzz() in zap.c.
  */
 const int zapcolors[NUM_ZAP] = {
     HI_ZAP,     /* 0 - missile */
     CLR_ORANGE, /* 1 - fire */
     CLR_WHITE,  /* 2 - frost */
     HI_ZAP,     /* 3 - sleep */
     CLR_BLACK,  /* 4 - death */
     CLR_WHITE,  /* 5 - lightning */
     CLR_YELLOW, /* 6 - poison gas */
     CLR_GREEN,  /* 7 - acid */
 };
 #endif /* text color */
 
 const int shield_static[SHIELD_COUNT] = {
     S_ss1, S_ss2, S_ss3, S_ss2, S_ss1, S_ss2, S_ss4, /* 7 per row */
     S_ss1, S_ss2, S_ss3, S_ss2, S_ss1, S_ss2, S_ss4,
     S_ss1, S_ss2, S_ss3, S_ss2, S_ss1, S_ss2, S_ss4,
 };
 
 NEARDATA struct spell spl_book[MAXSPELL + 1] = { DUMMY };
 
 NEARDATA long moves = 1L, monstermoves = 1L;
 /* These diverge when player is Fast */
 NEARDATA long wailmsg = 0L;
 
 /* objects that are moving to another dungeon level */
 NEARDATA struct obj *migrating_objs = (struct obj *) 0;
 /* objects not yet paid for */
 NEARDATA struct obj *billobjs = (struct obj *) 0;
 
 /* used to zero all elements of a struct obj */
 NEARDATA struct obj zeroobj = DUMMY;
 /* used to zero out union any; initializer deliberately omitted */
 NEARDATA anything zeroany;
 
 /* originally from dog.c */
 NEARDATA char dogname[PL_PSIZ] = DUMMY;
 NEARDATA char catname[PL_PSIZ] = DUMMY;
 NEARDATA char horsename[PL_PSIZ] = DUMMY;
 char preferred_pet; /* '\0', 'c', 'd', 'n' (none) */
 /* monsters that went down/up together with @ */
 NEARDATA struct monst *mydogs = (struct monst *) 0;
 /* monsters that are moving to another dungeon level */
 NEARDATA struct monst *migrating_mons = (struct monst *) 0;
 
 NEARDATA struct mvitals mvitals[NUMMONS];
 
 NEARDATA struct c_color_names c_color_names = {
     "black",  "amber", "golden", "light blue", "red",   "green",
     "silver", "blue",  "purple", "white",      "orange"
 };
 
 struct menucoloring *menu_colorings = NULL;
 
 const char *c_obj_colors[] = {
     "black",          /* CLR_BLACK */
     "red",            /* CLR_RED */
     "green",          /* CLR_GREEN */
     "brown",          /* CLR_BROWN */
     "blue",           /* CLR_BLUE */
     "magenta",        /* CLR_MAGENTA */
     "cyan",           /* CLR_CYAN */
     "gray",           /* CLR_GRAY */
     "transparent",    /* no_color */
     "orange",         /* CLR_ORANGE */
     "bright green",   /* CLR_BRIGHT_GREEN */
     "yellow",         /* CLR_YELLOW */
     "bright blue",    /* CLR_BRIGHT_BLUE */
     "bright magenta", /* CLR_BRIGHT_MAGENTA */
     "bright cyan",    /* CLR_BRIGHT_CYAN */
     "white",          /* CLR_WHITE */
 };
 
 struct c_common_strings c_common_strings = { "Nothing happens.",
                                              "That's enough tries!",
                                              "That is a silly thing to %s.",
                                              "shudder for a moment.",
                                              "something",
                                              "Something",
                                              "You can move again.",
                                              "Never mind.",
                                              "vision quickly clears.",
                                              { "the", "your" } };
 
 /* NOTE: the order of these words exactly corresponds to the
    order of oc_material values #define'd in objclass.h. */
 const char *materialnm[] = { "mysterious", "liquid",  "wax",        "organic",
                              "flesh",      "paper",   "cloth",      "leather",
                              "wooden",     "bone",    "dragonhide", "iron",
                              "metal",      "copper",  "silver",     "gold",
                              "platinum",   "mithril", "plastic",    "glass",
                              "gemstone",   "stone" };
 
 /* Vision */
 NEARDATA boolean vision_full_recalc = 0;
 NEARDATA char **viz_array = 0; /* used in cansee() and couldsee() macros */
 
 /* Global windowing data, defined here for multi-window-system support */
 NEARDATA winid WIN_MESSAGE = WIN_ERR;
 #ifndef STATUS_VIA_WINDOWPORT
 NEARDATA winid WIN_STATUS = WIN_ERR;
 #endif
 NEARDATA winid WIN_MAP = WIN_ERR, WIN_INVEN = WIN_ERR;
 char toplines[TBUFSZ];
 /* Windowing stuff that's really tty oriented, but present for all ports */
 struct tc_gbl_data tc_gbl_data = { 0, 0, 0, 0 }; /* AS,AE, LI,CO */
 
 char *fqn_prefix[PREFIX_COUNT] = { (char *) 0, (char *) 0, (char *) 0,
                                    (char *) 0, (char *) 0, (char *) 0,
                                    (char *) 0, (char *) 0, (char *) 0,
                                    (char *) 0 };
 
 #ifdef PREFIXES_IN_USE
 char *fqn_prefix_names[PREFIX_COUNT] = {
     "hackdir",  "leveldir", "savedir",    "bonesdir",  "datadir",
     "scoredir", "lockdir",  "sysconfdir", "configdir", "troubledir"
 };
 #endif
 
 NEARDATA struct savefile_info sfcap = {
 #ifdef NHSTDC
     0x00000000UL
 #else
     0x00000000L
 #endif
 #if defined(COMPRESS) || defined(ZLIB_COMP)
         | SFI1_EXTERNALCOMP
 #endif
 #if defined(ZEROCOMP)
         | SFI1_ZEROCOMP
 #endif
 #if defined(RLECOMP)
         | SFI1_RLECOMP
 #endif
     ,
 #ifdef NHSTDC
     0x00000000UL, 0x00000000UL
 #else
     0x00000000L, 0x00000000L
 #endif
 };
 
 NEARDATA struct savefile_info sfrestinfo, sfsaveinfo = {
 #ifdef NHSTDC
     0x00000000UL
 #else
     0x00000000L
 #endif
 #if defined(COMPRESS) || defined(ZLIB_COMP)
         | SFI1_EXTERNALCOMP
 #endif
 #if defined(ZEROCOMP)
         | SFI1_ZEROCOMP
 #endif
 #if defined(RLECOMP)
         | SFI1_RLECOMP
 #endif
     ,
 #ifdef NHSTDC
     0x00000000UL, 0x00000000UL
 #else
     0x00000000L, 0x00000000L
 #endif
 };
 
 struct plinemsg_type *plinemsg_types = (struct plinemsg_type *) 0;
 
 #ifdef PANICTRACE
 char *ARGV0;
 #endif
 
 /* support for lint.h */
 unsigned nhUse_dummy = 0;
 

decl_init

 /* dummy routine used to force linkage */
 void
 decl_init()
 {
     return;
 }
 
 /*decl.c*/