Source:NetHack 3.6.1/dat/Caveman.des

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Below is the full text to Caveman.des from the source code of NetHack 3.6.1. To link to a particular line, write [[Source:NetHack 3.6.1/dat/Caveman.des#line123]], for example.

The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

 # NetHack 3.6	Caveman.des	$NHDT-Date: 1432512783 2015/05/25 00:13:03 $  $NHDT-Branch: master $:$NHDT-Revision: 1.8 $
 #	Copyright (c) 1989 by Jean-Christophe Collet
 #	Copyright (c) 1991 by M. Stephenson
 # NetHack may be freely redistributed.  See license for details.
 #
 #	The "start" level for the quest.
 #
 #	Here you meet your (besieged) class leader, Shaman Karnov
 #	and receive your quest assignment.
 #
 MAZE: "Cav-strt",' '
 FLAGS: noteleport,hardfloor
 GEOMETRY:center,center
 MAP
                                                                             
   ......     ..........................       ...        ....  ......       
  ......       ..........................     ........       ....    .....   
   ..BB      .............................    .........            ....  ..  
      ..    ......................              .......      ..     ....  .. 
      ..     ....................                     ..  .......    ..  ... 
    ..              S   BB                .....     .......   ....      .... 
     ..        ...  .   ..               ........  ..     ..   ..       ...  
      ..      ......     ..             ............       ..          ...   
        .      ....       ..             ........           ..  ...........  
   ...   ..     ..        .............                  ................... 
  .....   .....            ...............................      ...........  
   .....B................            ...                               ...   
   .....     .  ..........        .... .      ...  ..........           ...  
    ...     ..          .............  ..    ...................        .... 
           BB       ..   .........      BB    ...  ..........  ..   ...  ... 
        ......    .....  B          ........         ..         .. ....  ... 
      ..........  ..........         ..... ...      .....        ........    
        ..  ...    .  .....         ....    ..       ...            ..       
                                                                             
 ENDMAP
 # Dungeon Description
 REGION:(00,00,75,19),unlit,"ordinary"
 REGION:(13,01,40,05),lit,"temple",unfilled,irregular
 # The occupied rooms.
 REGION:(02,01,08,03),lit,"ordinary",unfilled,irregular
 REGION:(01,11,06,14),lit,"ordinary",unfilled,irregular
 REGION:(13,08,18,10),lit,"ordinary",unfilled,irregular
 REGION:(05,17,14,18),lit,"ordinary",unfilled,irregular
 REGION:(17,16,23,18),lit,"ordinary",unfilled,irregular
 REGION:(35,16,44,18),lit,"ordinary",unfilled,irregular
 # Stairs
 STAIR:(02,03),down
 # Portal arrival point
 BRANCH:(71,09,71,09),(0,0,0,0)
 # Doors
 DOOR:locked,(19,06)
 # The temple altar (this will force a priest(ess) to be created)
 ALTAR:(36,02),coaligned,shrine
 # Shaman Karnov
 MONSTER:('@',"Shaman Karnov"),(35,02)
 # The treasure of Shaman Karnov
 OBJECT:('(',"chest"),(34,02)
 # neanderthal guards for the audience chamber
 MONSTER:('@',"neanderthal"),(20,03)
 MONSTER:('@',"neanderthal"),(20,02)
 MONSTER:('@',"neanderthal"),(20,01)
 MONSTER:('@',"neanderthal"),(21,03)
 MONSTER:('@',"neanderthal"),(21,02)
 MONSTER:('@',"neanderthal"),(21,01)
 MONSTER:('@',"neanderthal"),(22,01)
 MONSTER:('@',"neanderthal"),(26,09)
 # Non diggable walls
 NON_DIGGABLE:(00,00,75,19)
 # Random traps
 TRAP:"pit",(47,11)
 TRAP:"pit",(57,10)
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 # Monsters on siege duty (in the outer caves).
 MONSTER: ('h',"bugbear"),(47,02),hostile
 MONSTER: ('h',"bugbear"),(48,03),hostile
 MONSTER: ('h',"bugbear"),(49,04),hostile
 MONSTER: ('h',"bugbear"),(67,03),hostile
 MONSTER: ('h',"bugbear"),(69,04),hostile
 MONSTER: ('h',"bugbear"),(51,13),hostile
 MONSTER: ('h',"bugbear"),(53,14),hostile
 MONSTER: ('h',"bugbear"),(55,15),hostile
 MONSTER: ('h',"bugbear"),(63,10),hostile
 MONSTER: ('h',"bugbear"),(65,09),hostile
 MONSTER: ('h',"bugbear"),(67,10),hostile
 MONSTER: ('h',"bugbear"),(69,11),hostile
 WALLIFY
 
 #
 #	The "locate" level for the quest.
 #
 #	Here you have to find the lair of Tiamat to go
 #	further towards your assigned quest.
 #
 
 MAZE: "Cav-loca",' '
 FLAGS: hardfloor
 GEOMETRY:center,center
 MAP
                                                                             
     .............                     ...........                           
    ...............                   .............                          
     .............                  ...............        ..........        
      ...........                    .............      ...............      
         ...                                    ...   ..................     
          ...                ..........          ... ..................      
           ...              ............          BBB...................     
            ...              ..........          ......................      
             .....                 ..      .....B........................    
   ....       ...............      .    ........B..........................  
  ......     .. .............S..............         ..................      
   ....     ..                ...........             ...............        
      ..  ...                                    ....................        
       ....                                      BB...................       
          ..                 ..                 ..  ...............          
           ..   .......     ....  .....  ....  ..     .......   S            
            ............     ....... ..  .......       .....    ...  ....    
                .......       .....   ......                      .......    
                                                                             
 ENDMAP
 # Dungeon Description
 REGION:(00,00,75,19),unlit,"ordinary"
 REGION:(52,06,73,15),lit,"ordinary",unfilled,irregular
 # Doors
 DOOR:locked,(28,11)
 # Stairs
 STAIR:(04,03),up
 STAIR:(73,10),down
 # Non diggable walls
 NON_DIGGABLE:(00,00,75,19)
 # Objects
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 # Random traps
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 # Random monsters.
 MONSTER:('h',"bugbear"),(02,10),hostile
 MONSTER:('h',"bugbear"),(03,11),hostile
 MONSTER:('h',"bugbear"),(04,12),hostile
 MONSTER:('h',"bugbear"),(02,11),hostile
 MONSTER:('h',"bugbear"),(16,16),hostile
 MONSTER:('h',"bugbear"),(17,17),hostile
 MONSTER:('h',"bugbear"),(18,18),hostile
 MONSTER:('h',"bugbear"),(19,16),hostile
 MONSTER:('h',"bugbear"),(30,06),hostile
 MONSTER:('h',"bugbear"),(31,07),hostile
 MONSTER:('h',"bugbear"),(32,08),hostile
 MONSTER:('h',"bugbear"),(33,06),hostile
 MONSTER:('h',"bugbear"),(34,07),hostile
 MONSTER:('h',"bugbear"),random,hostile
 MONSTER:('h',"bugbear"),random,hostile
 MONSTER:('h',"bugbear"),random,hostile
 MONSTER:('h',"bugbear"),random,hostile
 MONSTER:'h',random,hostile
 MONSTER:'H',random,hostile
 MONSTER:('H',"hill giant"),(03,12),hostile
 MONSTER:('H',"hill giant"),(20,17),hostile
 MONSTER:('H',"hill giant"),(35,08),hostile
 MONSTER:('H',"hill giant"),random,hostile
 MONSTER:('H',"hill giant"),random,hostile
 MONSTER:('H',"hill giant"),random,hostile
 MONSTER:('H',"hill giant"),random,hostile
 MONSTER:'H',random,hostile
 WALLIFY
 
 #
 #	The "goal" level for the quest.
 #
 #	Here you meet Tiamat your nemesis monster.  You have to
 #	defeat Tiamat in combat to gain the artifact you have
 #	been assigned to retrieve.
 #
 
 MAZE: "Cav-goal", ' '
 GEOMETRY:center,center
 MAP
                                                                             
                           .....................                             
                          .......................                            
                         .........................                           
                        ...........................                          
                       .............................                         
                      ...............................                        
                     .................................                       
                    ...................................                      
                   .....................................                     
                  .......................................                    
                   .....................................                     
                    ...................................                      
                     .................................                       
                      ...............................                        
                       .............................                         
                        ...........................                          
                         .........................                           
                          .......................                            
                                                                             
 ENDMAP
 # Dungeon Description
 REGION:(00,00,75,19),lit,"ordinary"
 # Stairs
 STAIR:random,up
 # Non diggable walls
 NON_DIGGABLE:(00,00,75,19)
 # Objects
 OBJECT:(')',"mace"),(23,10),blessed,0,name:"The Sceptre of Might"
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 # monsters.
 MONSTER:('D',"Chromatic Dragon"),(23,10),asleep
 MONSTER:('F',"shrieker"),(26,13)
 MONSTER:('F',"shrieker"),(25,8)
 MONSTER:('F',"shrieker"),(45,11)
 WALLIFY
 
 #
 #	The "fill" levels for the quest.
 #
 #	These levels are used to fill out any levels not occupied by specific
 #	levels as defined above. "filla" is the upper filler, between the
 #	start and locate levels, and "fillb" the lower between the locate
 #	and goal levels.
 #
 
 MAZE: "Cav-fila" , ' '
 INIT_MAP: mines, '.' , ' ' , true , true , random , true
 NOMAP
 #
 STAIR: random, up
 STAIR: random, down
 #
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 #
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random
 #
 MONSTER: ('h', "bugbear"), random, hostile
 MONSTER: ('h', "bugbear"), random, hostile
 MONSTER: ('h', "bugbear"), random, hostile
 MONSTER: ('h', "bugbear"), random, hostile
 MONSTER: ('h', "bugbear"), random, hostile
 MONSTER: 'h', random, hostile
 MONSTER: ('H', "hill giant"), random, hostile
 
 MAZE: "Cav-filb" , ' '
 INIT_MAP: mines, '.' , ' ' , true , true , random , true
 NOMAP
 #
 STAIR: random, up
 STAIR: random, down
 #
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 #
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random
 #
 MONSTER: ('h', "bugbear"), random, hostile
 MONSTER: ('h', "bugbear"), random, hostile
 MONSTER: ('h', "bugbear"), random, hostile
 MONSTER: ('h', "bugbear"), random, hostile
 MONSTER: 'h', random, hostile
 MONSTER: 'h', random, hostile
 MONSTER: ('H', "hill giant"), random, hostile
 MONSTER: ('H', "hill giant"), random, hostile