Source:NetHack 3.6.1/dat/Ranger.des

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Below is the full text to Ranger.des from the source code of NetHack 3.6.1. To link to a particular line, write [[Source:NetHack 3.6.1/dat/Ranger.des#line123]], for example.

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This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

 # NetHack 3.6	Ranger.des	$NHDT-Date: 1432512783 2015/05/25 00:13:03 $  $NHDT-Branch: master $:$NHDT-Revision: 1.9 $
 #	Copyright (c) 1989 by Jean-Christophe Collet
 #	Copyright (c) 1991 by M. Stephenson
 # NetHack may be freely redistributed.  See license for details.
 #
 #	The "start" level for the quest.
 #
 #	Here you meet your (besieged) class leader, Orion,
 #	and receive your quest assignment.
 #
 MAZE: "Ran-strt",'.'
 FLAGS: noteleport,hardfloor,arboreal
 INIT_MAP:mines,'.','.',true,true,lit,false
 REPLACE_TERRAIN:(0,0,76,19),'.', 'T', 5%
 GEOMETRY:left,center
 #1234567890123456789012345678901234567890123456789012345678901234567890
 MAP
                                        xx
    ...................................  x
   ..                                 ..  
  ..  ...............F...............  .. 
  .  ..             .F.             ..  . 
  . ..  .............F.............  .. . 
  . .  ..                         ..  . . 
  . . ..  .......................  .. ... 
  . . .  ..                     ..  .     
  ... . ..  .|..................... ......
  FFF . .  ..S..................          
  ... . ..  .|.................  .... ... 
  . . .  ..                     ..  . . . 
  . . ..  .......................  .. . . 
  . .  ..                         ..  . . 
  . ..  .............F.............  .. . 
  .  ..             .F.             ..  . 
  ..  ...............F...............  .. 
   ..                                 ..  
    ...................................  x
                                        xx
 ENDMAP
 # Dungeon Description
 REGION:(00,00,40,20),lit,"ordinary"
 # Stairs
 STAIR:(10,10),down
 # Portal arrival point; just about anywhere on the right hand side of the map
 BRANCH:levregion(51,2,77,18),(0,0,40,20)
 # Orion
 MONSTER:('@',"Orion"),(20,10)
 # The treasure of Orion
 OBJECT:('(',"chest"),(20,10)
 # Guards for the audience chamber
 MONSTER:('@',"hunter"),(19,09)
 MONSTER:('@',"hunter"),(20,09)
 MONSTER:('@',"hunter"),(21,09)
 MONSTER:('@',"hunter"),(19,10)
 MONSTER:('@',"hunter"),(21,10)
 MONSTER:('@',"hunter"),(19,11)
 MONSTER:('@',"hunter"),(20,11)
 MONSTER:('@',"hunter"),(21,11)
 # Non diggable walls
 NON_DIGGABLE:(00,00,40,20)
 # Traps
 TRAP:"arrow",(30,09)
 TRAP:"arrow",(30,10)
 TRAP:"pit",(40,09)
 TRAP:"spiked pit",random
 TRAP:"bear",random
 TRAP:"bear",random
 # Monsters on siege duty.
 MONSTER: ('H',"minotaur"),(33,09),hostile,asleep
 MONSTER: ('C',"forest centaur"),(19,03),hostile
 MONSTER: ('C',"forest centaur"),(19,04),hostile
 MONSTER: ('C',"forest centaur"),(19,05),hostile
 MONSTER: ('C',"forest centaur"),(21,03),hostile
 MONSTER: ('C',"forest centaur"),(21,04),hostile
 MONSTER: ('C',"forest centaur"),(21,05),hostile
 MONSTER: ('C',"forest centaur"),(01,09),hostile
 MONSTER: ('C',"forest centaur"),(02,09),hostile
 MONSTER: ('C',"forest centaur"),(03,09),hostile
 MONSTER: ('C',"forest centaur"),(01,11),hostile
 MONSTER: ('C',"forest centaur"),(02,11),hostile
 MONSTER: ('C',"forest centaur"),(03,11),hostile
 MONSTER: ('C',"forest centaur"),(19,15),hostile
 MONSTER: ('C',"forest centaur"),(19,16),hostile
 MONSTER: ('C',"forest centaur"),(19,17),hostile
 MONSTER: ('C',"forest centaur"),(21,15),hostile
 MONSTER: ('C',"forest centaur"),(21,16),hostile
 MONSTER: ('C',"forest centaur"),(21,17),hostile
 MONSTER: ('C',"plains centaur"),random,hostile
 MONSTER: ('C',"plains centaur"),random,hostile
 MONSTER: ('C',"plains centaur"),random,hostile
 MONSTER: ('C',"plains centaur"),random,hostile
 MONSTER: ('C',"plains centaur"),random,hostile
 MONSTER: ('C',"plains centaur"),random,hostile
 MONSTER: ('s',"scorpion"),random,hostile
 MONSTER: ('s',"scorpion"),random,hostile
 
 
 #
 #	The "locate" level for the quest.
 #
 #	Here you have to infiltrate the Cave of the Wumpus to go
 #	further towards your assigned quest.
 #
 
 MAZE: "Ran-loca",' '
 FLAGS: hardfloor
 GEOMETRY:center,center
 #1234567890123456789012345678901234567890123456789012345678901234567890
 MAP
               .......  .........  .......              
      ...................       ...................     
   ....        .......             .......        ....  
 ...    .....     .       .....       .     .....    ...
 .   .......... .....  ...........  ..... ..........   .
 .  ..  ..... ..........  .....  .......... .....  ..  .
 .  .     .     .....       .       .....     .     .  .
 .  .   .....         .............         .....   .  .
 .  .  ................  .......  ................  .  .
 .  .   .....            .......            .....   .  .
 .  .     .    ......               ......    .     .  .
 .  .     ...........   .........   ...........     .  .
 .  .          ..........       ..........          .  .
 .  ..  .....     .       .....       .     .....  ..  .
 .   .......... .....  ...........  ..... ..........   .
 .      ..... ..........  .....  .......... .....      .
 .        .     .....       .       .....     .        .
 ...   .......           .......           .......   ...
   ..............     .............     ..............  
       .......  .......  .......  .......  .......      
 ENDMAP
 # Dungeon Description
 REGION:(00,00,54,19),lit,"ordinary"
 # Stairs
 STAIR:(25,05),up
 STAIR:(27,18),down
 # Non diggable walls
 NON_DIGGABLE:(00,00,54,19)
 # Objects
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 # Random traps
 TRAP:"spiked pit",random
 TRAP:"spiked pit",random
 TRAP:"teleport",random
 TRAP:"teleport",random
 TRAP:"arrow",random
 TRAP:"arrow",random
 # Random monsters.
 MONSTER:('q',"wumpus"),(27,18),hostile,asleep
 MONSTER:('B',"giant bat"),random,hostile
 MONSTER:('B',"giant bat"),random,hostile
 MONSTER:('B',"giant bat"),random,hostile
 MONSTER:('B',"giant bat"),random,hostile
 MONSTER:('C',"forest centaur"),random,hostile
 MONSTER:('C',"forest centaur"),random,hostile
 MONSTER:('C',"forest centaur"),random,hostile
 MONSTER:('C',"forest centaur"),random,hostile
 MONSTER:('C',"mountain centaur"),random,hostile
 MONSTER:('C',"mountain centaur"),random,hostile
 MONSTER:('C',"mountain centaur"),random,hostile
 MONSTER:('C',"mountain centaur"),random,hostile
 MONSTER:('C',"mountain centaur"),random,hostile
 MONSTER:('C',"mountain centaur"),random,hostile
 MONSTER:('C',"mountain centaur"),random,hostile
 MONSTER:('C',"mountain centaur"),random,hostile
 MONSTER:('s',"scorpion"),random,hostile
 MONSTER:('s',"scorpion"),random,hostile
 MONSTER:('s',"scorpion"),random,hostile
 MONSTER:('s',"scorpion"),random,hostile
 MONSTER:'s',random,hostile
 MONSTER:'s',random,hostile
 
 
 #
 #	The "goal" level for the quest.
 #
 #	Here you meet Scorpius, your nemesis monster.  You have to
 #	defeat Scorpius in combat to gain the artifact you have
 #	been assigned to retrieve.
 #
 
 MAZE: "Ran-goal", ' '
 GEOMETRY:center,center
 MAP
                                                                             
   ...                                                                  ...  
  .......................................................................... 
   ...                                +                                 ...  
    .     ............     .......    .                   .......        .   
    .  .............................  .       ........   .........S..    .   
    .   ............    .  ......     .       .      .    .......   ..   .   
    .     .........     .   ....      +       . ...  .               ..  .   
    .        S          .         .........   .S.    .S...............   .   
    .  ...   .     ...  .         .........          .                   .   
    . ........    .....S.+.......+....\....+........+.                   .   
    .  ...         ...    S       .........           ..      .....      .   
    .                    ..       .........            ..      ......    .   
    .      .......     ...            +       ....    ....    .......... .   
    . ..............  ..              .      ......  ..  .............   .   
    .     .............               .     ..........          ......   .   
   ...                                +                                 ...  
  .......................................................................... 
   ...                                                                  ...  
                                                                             
 ENDMAP
 # Dungeon Description
 REGION:(00,00,75,19),lit,"ordinary"
 # Stairs
 STAIR:(19,10),up
 # Non diggable walls
 NON_DIGGABLE:(00,00,75,19)
 # Objects
 OBJECT:(')',"bow"),(37,10),blessed,0,name:"The Longbow of Diana"
 OBJECT:('(',"chest"),(37,10)
 OBJECT:random,(36,09)
 OBJECT:random,(36,10)
 OBJECT:random,(36,11)
 OBJECT:random,(37,09)
 OBJECT:random,(37,11)
 OBJECT:random,(38,09)
 OBJECT:random,(38,10)
 OBJECT:random,(38,11)
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 # Random traps
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 # doors
 DOOR:locked,(12,08)
 DOOR:closed,(22,10)
 DOOR:locked,(24,10)
 DOOR:closed,(25,11)
 DOOR:closed,(32,10)
 DOOR:closed,(37,03)
 DOOR:closed,(37,07)
 DOOR:closed,(37,13)
 DOOR:closed,(37,16)
 DOOR:closed,(42,10)
 DOOR:locked,(46,08)
 DOOR:closed,(51,10)
 DOOR:locked,(53,08)
 DOOR:closed,(65,05)
 # Random monsters.
 MONSTER:('s',"Scorpius"),(37,10),hostile
 MONSTER:('C',"forest centaur"),(36,09),hostile
 MONSTER:('C',"forest centaur"),(36,10),hostile
 MONSTER:('C',"forest centaur"),(36,11),hostile
 MONSTER:('C',"forest centaur"),(37,09),hostile
 MONSTER:('C',"forest centaur"),(37,11),hostile
 MONSTER:('C',"forest centaur"),(38,09),hostile
 MONSTER:('C',"mountain centaur"),(38,10),hostile
 MONSTER:('C',"mountain centaur"),(38,11),hostile
 MONSTER:('C',"mountain centaur"),(02,02),hostile
 MONSTER:('C',"mountain centaur"),(71,02),hostile
 MONSTER:('C',"mountain centaur"),(02,16),hostile
 MONSTER:('C',"mountain centaur"),(71,16),hostile
 MONSTER:('C',"forest centaur"),random,hostile
 MONSTER:('C',"forest centaur"),random,hostile
 MONSTER:('C',"mountain centaur"),random,hostile
 MONSTER:('C',"mountain centaur"),random,hostile
 MONSTER:'C',random,hostile
 MONSTER:'C',random,hostile
 MONSTER:('s',"scorpion"),(03,02),hostile
 MONSTER:('s',"scorpion"),(72,02),hostile
 MONSTER:('s',"scorpion"),(03,17),hostile
 MONSTER:('s',"scorpion"),(72,17),hostile
 MONSTER:('s',"scorpion"),(41,10),hostile
 MONSTER:('s',"scorpion"),(33,09),hostile
 MONSTER:('s',"scorpion"),random,hostile
 MONSTER:('s',"scorpion"),random,hostile
 MONSTER:'s',random,hostile
 
 WALLIFY
 
 #
 #	The "fill" levels for the quest.
 #
 #	These levels are used to fill out any levels not occupied by specific
 #	levels as defined above. "fila" is the upper filler, between the
 #	start and locate levels, and "filb" the lower between the locate
 #	and goal levels.
 #
 
 MAZE: "Ran-fila" , ' '
 INIT_MAP: mines, '.' , 'T', true, true, random, true
 NOMAP
 #
 STAIR: random, up
 STAIR: random, down
 #
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 #
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random
 #
 MONSTER: ('C', "mountain centaur"), random, hostile
 MONSTER: ('C', "mountain centaur"), random, hostile
 MONSTER: ('C', "forest centaur"), random, hostile
 MONSTER: ('C', "forest centaur"), random, hostile
 MONSTER: ('C', "forest centaur"), random, hostile
 MONSTER: 'C', random, hostile
 MONSTER: ('s', "scorpion"), random, hostile
 
 MAZE: "Ran-filb" , ' '
 INIT_MAP: mines, '.' , ' ', true, true, random, true
 NOMAP
 #
 STAIR: random, up
 STAIR: random, down
 #
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 #
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random
 #
 MONSTER: ('C', "mountain centaur"), random, hostile
 MONSTER: ('C', "mountain centaur"), random, hostile
 MONSTER: ('C', "mountain centaur"), random, hostile
 MONSTER: ('C', "mountain centaur"), random, hostile
 MONSTER: 'C', random, hostile
 MONSTER: ('s', "scorpion"), random, hostile
 MONSTER: ('s', "scorpion"), random, hostile