Source:NetHack 3.6.1/include/permonst.h

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Below is the full text to permonst.h from the source code of NetHack 3.6.1. To link to a particular line, write [[Source:NetHack 3.6.1/include/permonst.h#line123]], for example.

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This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

 /* NetHack 3.6	permonst.h	$NHDT-Date: 1432512778 2015/05/25 00:12:58 $  $NHDT-Branch: master $:$NHDT-Revision: 1.9 $ */
 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
 /*-Copyright (c) Kenneth Lorber, Kensington, Maryland, 2015. */
 /* NetHack may be freely redistributed.  See license for details. */
 
 #ifndef PERMONST_H
 #define PERMONST_H
 
 /*	This structure covers all attack forms.
  *	aatyp is the gross attack type (eg. claw, bite, breath, ...)
  *	adtyp is the damage type (eg. physical, fire, cold, spell, ...)
  *	damn is the number of hit dice of damage from the attack.
  *	damd is the number of sides on each die.
  *
  *	Some attacks can do no points of damage.  Additionally, some can
  *	have special effects *and* do damage as well.  If damn and damd
  *	are set, they may have a special meaning.  For example, if set
  *	for a blinding attack, they determine the amount of time blinded.
  */
 
 struct attack {
     uchar aatyp;
     uchar adtyp, damn, damd;
 };
 
 /*	Max # of attacks for any given monster.
  */
 
 #define NATTK 6
 
 /*	Weight of a human body
  */
 
 #define WT_HUMAN 1450
 
 #ifndef ALIGN_H
 #include "align.h"
 #endif
 #include "monattk.h"
 #include "monflag.h"
 
 struct permonst {
     const char *mname;          /* full name */
     char mlet;                  /* symbol */
     schar mlevel,               /* base monster level */
         mmove,                  /* move speed */
         ac,                     /* (base) armor class */
         mr;                     /* (base) magic resistance */
     aligntyp maligntyp;         /* basic monster alignment */
     unsigned short geno;        /* creation/geno mask value */
     struct attack mattk[NATTK]; /* attacks matrix */
     unsigned short cwt,         /* weight of corpse */
         cnutrit;                /* its nutritional value */
     uchar msound;               /* noise it makes (6 bits) */
     uchar msize;                /* physical size (3 bits) */
     uchar mresists;             /* resistances */
     uchar mconveys;             /* conveyed by eating */
     unsigned long mflags1,      /* boolean bitflags */
         mflags2;                /* more boolean bitflags */
     unsigned short mflags3;     /* yet more boolean bitflags */
 #ifdef TEXTCOLOR
     uchar mcolor; /* color to use */
 #endif
 };
 
 extern NEARDATA struct permonst mons[]; /* the master list of monster types */
 
 #define VERY_SLOW 3
 #define SLOW_SPEED 9
 #define NORMAL_SPEED 12 /* movement rates */
 #define FAST_SPEED 15
 #define VERY_FAST 24
 
 #define NON_PM (-1)                  /* "not a monster" */
 #define LOW_PM (NON_PM + 1)          /* first monster in mons[] */
 #define SPECIAL_PM PM_LONG_WORM_TAIL /* [normal] < ~ < [special] */
 /* mons[SPECIAL_PM] through mons[NUMMONS-1], inclusive, are
    never generated randomly and cannot be polymorphed into */
 
 #endif /* PERMONST_H */