Source:SLASH'EM 0.0.7E7F2/config.h

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Below is the full text to config.h from the source code of SLASH'EM 0.0.7E7F2. To link to a particular line, write [[SLASH'EM 0.0.7E7F2/config.h#line123]], for example.

The latest source code for vanilla NetHack is at Source code.


The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

1.    /*	SCCS Id: @(#)config.h	3.4	2003/12/06	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #ifndef CONFIG_H /* make sure the compiler does not see the typedefs twice */
6.    #define CONFIG_H
7.    
8.    #undef SHORT_FILENAMES
9.    
10.   
11.   /*#define DEBUG*/
12.   /*#define DDEBUG*/
13.   /*#define MONITOR_HEAP*/
14.   #if defined(MONITOR_HEAP) && (defined(UNIX) || defined(WIN32))
15.   #define INTERNAL_MALLOC		/* Use internal malloc implementation */
16.   #endif
17.   
18.   /*
19.    * Section 1:	Operating and window systems selection.
20.    *		Select the version of the OS you are using.
21.    *		For "UNIX" select BSD, ULTRIX, SYSV, or HPUX in unixconf.h.
22.    *		A "VMS" option is not needed since the VMS C-compilers
23.    *		provide it (no need to change sec#1, vmsconf.h handles it).
24.    */
25.   
26.   #define UNIX		/* delete if no fork(), exec() available */
27.   
28.   /* #define MSDOS */	/* in case it's not auto-detected */
29.     
30.   /* #define OS2 */	/* in case it's not auto-detected */
31.     
32.   /* #define TOS */	/* define for Atari ST/TT */
33.     
34.   /* #define STUPID */	/* avoid some complicated expressions if
35.     			   your C compiler chokes on them */
36.   /* #define MINIMAL_TERM */
37.   			/* if a terminal handles highlighting or tabs poorly,
38.     			   try this define, used in pager.c and termcap.c */
39.   /* #define ULTRIX_CC20 */
40.   			/* define only if using cc v2.0 on a DECstation */
41.   /* #define ULTRIX_PROTO */
42.   			/* define for Ultrix 4.0 (or higher) on a DECstation;
43.     			 * if you get compiler errors, don't define this. */
44.     			/* Hint: if you're not developing code, don't define
45.     			   ULTRIX_PROTO. */
46.     
47.   #include "config1.h"	/* should auto-detect MSDOS, MAC, AMIGA, WIN32 and OS2 */
48.     
49.   /* Windowing systems...
50.    * Define all of those you want supported in your binary.
51.    * Some combinations make no sense.  See the installation document.
52.    */
53.   #define TTY_GRAPHICS		/* good old tty based graphics */
54.   /* #define X11_GRAPHICS */	/* X11 interface */
55.   /* #define QT_GRAPHICS */	/* Qt Interface */
56.   /* #define KDE */		/* KDE Interface */
57.   /* #define GTK_GRAPHICS */	/* GTK Interface */
58.   /* #define GNOME_GRAPHICS */	/* Gnome interface */
59.   /* #define PROXY_GRAPHICS */	/* Plug-in interfaces */
60.   /* #define MSWIN_GRAPHICS */	/* Windows NT, CE, Graphics */
61.   /* #define GL_GRAPHICS */	/* OpenGL graphics */
62.   /* #define SDL_GRAPHICS */	/* Software SDL graphics */
63.   
64.   /*
65.    * Define the default window system.  This should be one that is compiled
66.    * into your system (see defines above).  Known window systems are:
67.    *
68.    *	tty, X11, mac, amii, BeOS, Qt, Gem, Gnome, gtk, proxy, GL, SDL
69.    */
70.   
71.   /* MAC also means MAC windows */
72.   #ifdef MAC
73.   # ifndef	AUX
74.   #  define DEFAULT_WINDOW_SYS "Mac"
75.   # endif
76.   #endif
77.   
78.   /* Amiga supports AMII_GRAPHICS and/or TTY_GRAPHICS */
79.   #ifdef AMIGA
80.   # define AMII_GRAPHICS			/* (optional) */
81.   # define DEFAULT_WINDOW_SYS "amii"	/* "amii", "amitile" or "tty" */
82.   #endif
83.   
84.   #if 0 /* Removed in 3.3.0 */
85.   /* Windows NT supports TTY_GRAPHICS */
86.   #ifdef WIN32
87.   #  define DEFAULT_WINDOW_SYS "tty"
88.   #endif
89.   #endif
90.   
91.   /* Atari supports GEM_GRAPHICS and/or TTY_GRAPHICS */
92.   #ifdef TOS
93.   # define GEM_GRAPHICS			/* Atari GEM interface (optional) */
94.   # define DEFAULT_WINDOW_SYS "Gem"	/* "Gem" or "tty" */
95.   #endif
96.   
97.   #ifdef __BEOS__
98.   #define BEOS_GRAPHICS /* (optional) */
99.   #define DEFAULT_WINDOW_SYS "BeOS"  /* "tty" */
100.  #ifndef HACKDIR	/* override the default hackdir below */
101.  # define HACKDIR "/boot/apps/NetHack"
102.  #endif
103.  #endif
104.  
105.  #ifdef QT_GRAPHICS
106.  # define DEFAULT_WC_TILED_MAP   /* Default to tiles if users doesn't say wc_ascii_map */
107.  # define USER_SOUNDS		/* Use sounds */
108.  # ifndef __APPLE__
109.  #  define USER_SOUNDS_REGEX
110.  # endif
111.  # define USE_XPM		/* Use XPM format for images (required) */
112.  # define GRAPHIC_TOMBSTONE	/* Use graphical tombstone (rip.xpm) */
113.  # ifndef DEFAULT_WINDOW_SYS
114.  #  define DEFAULT_WINDOW_SYS "Qt"
115.  # endif
116.  #endif
117.  
118.  #ifdef GNOME_GRAPHICS
119.  # define USE_XPM		/* Use XPM format for images (required) */
120.  # define GRAPHIC_TOMBSTONE	/* Use graphical tombstone (rip.ppm) */
121.  # ifndef DEFAULT_WINDOW_SYS
122.  #  define DEFAULT_WINDOW_SYS "Gnome"
123.  # endif
124.  #endif
125.  
126.  #ifdef GTK_GRAPHICS
127.  # define USE_XPM		/* Use XPM format for images (required) */
128.  # define GRAPHIC_TOMBSTONE	/* Use graphical tombstone (rip.xpm) */
129.  /* # define GTK_PROXY */	/* Build for proxy interface */
130.  # ifndef DEFAULT_WINDOW_SYS
131.  #  define DEFAULT_WINDOW_SYS "gtk"
132.  # endif
133.  #endif
134.  
135.  #ifdef PROXY_GRAPHICS
136.  # define USE_XPM		/* Use XPM format for images */
137.  /*
138.   * The proxy interface shouldn't be used as the default window system.
139.   * This will cause it to always be initialized with undesirable side
140.   * effects. Instead, use the windowtype option.  --ALI
141.   */
142.  #endif
143.  
144.  #ifdef MSWIN_GRAPHICS
145.  # ifndef DEFAULT_WINDOW_SYS
146.  #  define DEFAULT_WINDOW_SYS "mswin"
147.  # endif
148.  # define HACKDIR "\\nethack"
149.  #endif
150.  
151.  #ifdef GL_GRAPHICS
152.  # ifndef DEFAULT_WINDOW_SYS
153.  #  define DEFAULT_WINDOW_SYS "GL"
154.  # endif
155.  #endif
156.  
157.  #ifdef SDL_GRAPHICS
158.  # ifndef DEFAULT_WINDOW_SYS
159.  #  define DEFAULT_WINDOW_SYS "SDL"
160.  # endif
161.  #endif
162.  
163.  #if defined(GL_GRAPHICS) || defined(SDL_GRAPHICS)
164.  # define GRAPHIC_TOMBSTONE     /* Use graphical tombstone */
165.  /* -AJA- workaround for clash with ZLIB headers */
166.  # if defined(VANILLA_GLHACK)
167.  #  define compress    nh_compress
168.  #  define uncompress  nh_uncompress
169.  # endif
170.  #endif
171.  
172.  #ifndef DEFAULT_WINDOW_SYS
173.  # define DEFAULT_WINDOW_SYS "tty"
174.  #endif
175.  
176.  #ifdef X11_GRAPHICS
177.  /*
178.   * There are two ways that X11 tiles may be defined.  (1) using a custom
179.   * format loaded by NetHack code, or (2) using the XPM format loaded by
180.   * the free XPM library.  The second option allows you to then use other
181.   * programs to generate tiles files.  For example, the PBMPlus tools
182.   * would allow:
183.   *  xpmtoppm <x11tiles.xpm | pnmscale 1.25 | pnmdepth 255 |
184.   *     ppmquant 90 | ppmtoxpm >x11tiles_big.xpm
185.   */
186.  /* # define USE_XPM */		/* Disable if you do not have the XPM library */
187.  # ifdef USE_XPM
188.  #  define GRAPHIC_TOMBSTONE	/* Use graphical tombstone (rip.xpm) */
189.  # endif
190.  #endif
191.  
192.  /*
193.   * Section 2:	Some global parameters and filenames.
194.   *		Commenting out WIZARD, LOGFILE, NEWS or PANICLOG removes that
195.   *		feature from the game; otherwise set the appropriate wizard
196.   *		name.  LOGFILE, NEWS and PANICLOG refer to files in the
197.   *		playground.
198.   */
199.  
200.  #ifndef WIZARD		/* allow for compile-time or Makefile changes */
201.  # ifndef KR1ED
202.  #  define WIZARD  "wizard" /* the person allowed to use the -D option */
203.  # else
204.  #  define WIZARD
205.  #  define WIZARD_NAME "wizard"
206.  # endif
207.  #endif
208.  
209.  #define LOGFILE "logfile"	/* larger file for debugging purposes */
210.  #define LOGAREA FILE_AREA_VAR
211.  #define NEWS "news"		/* the file containing the latest hack news */
212.  #define NEWS_AREA FILE_AREA_SHARE
213.  #define PANICLOG "paniclog"	/* log of panic and impossible events */
214.  
215.  /*
216.   *	If COMPRESS is defined, it should contain the full path name of your
217.   *	'compress' program.  Defining INTERNAL_COMP causes NetHack to do
218.   *	simpler byte-stream compression internally.  Both COMPRESS and
219.   *	INTERNAL_COMP create smaller bones/level/save files, but require
220.   *	additional code and time.  Currently, only UNIX fully implements
221.   *	COMPRESS; other ports should be able to uncompress save files a
222.   *	la unixmain.c if so inclined.
223.   *	If you define COMPRESS, you must also define COMPRESS_EXTENSION
224.   *	as the extension your compressor appends to filenames after
225.   *	compression.
226.   */
227.  
228.  #ifdef UNIX
229.  /* path and file name extension for compression program */
230.  # define COMPRESS "/usr/bin/compress" /* Lempel-Ziv compression */
231.  # define COMPRESS_EXTENSION ".Z"	     /* compress's extension */
232.  
233.  /* An example of one alternative you might want to use: */
234.  /* # define COMPRESS "/usr/local/bin/gzip" */   /* FSF gzip compression */
235.  /* # define COMPRESS_EXTENSION ".gz" */	     /* normal gzip extension */
236.  
237.  /* # define COMPRESS "/usr/bin/bzip2"	*//* bzip2 compression */
238.  /* # define COMPRESS_EXTENSION ".bz2"	*//* bzip2 extension */
239.  #endif
240.  #ifndef COMPRESS
241.  # define INTERNAL_COMP	/* control use of NetHack's compression routines */
242.  #endif
243.  
244.  /*
245.   *	Data librarian.  Defining DLB places most of the support files into
246.   *	a tar-like file, thus making a neater installation.  See *conf.h
247.   *	for detailed configuration.
248.   */
249.  /* #define DLB */             /* not supported on all platforms */
250.  
251.  /*
252.   *	Defining INSURANCE slows down level changes, but allows games that
253.   *	died due to program or system crashes to be resumed from the point
254.   *	of the last level change, after running a utility program.
255.   */
256.  #define INSURANCE	/* allow crashed game recovery */
257.  
258.  #ifndef MAC
259.  # define CHDIR		/* delete if no chdir() available */
260.  #endif
261.  
262.  #ifdef CHDIR
263.  /*
264.   * If you define HACKDIR, then this will be the default playground;
265.   * otherwise it will be the current directory.
266.   */
267.  # ifndef HACKDIR
268.  #  ifdef __APPLE__
269.  #    define HACKDIR "nethackdir"      /* nethack directory */
270.  #  else
271.  #    define HACKDIR "."
272.  #  endif
273.  # endif
274.  
275.  /*
276.   * Some system administrators are stupid enough to make Hack suid root
277.   * or suid daemon, where daemon has other powers besides that of reading or
278.   * writing Hack files.  In such cases one should be careful with chdir's
279.   * since the user might create files in a directory of his choice.
280.   * Of course SECURE is meaningful only if HACKDIR is defined.
281.   */
282.  /* #define SECURE */	/* do setuid(getuid()) after chdir() */
283.  
284.  /*
285.   * If it is desirable to limit the number of people that can play Hack
286.   * simultaneously, define HACKDIR, SECURE and MAX_NR_OF_PLAYERS.
287.   * #define MAX_NR_OF_PLAYERS 6
288.   */
289.  #endif /* CHDIR */
290.  
291.  
292.  
293.  /*
294.   * Section 3:	Definitions that may vary with system type.
295.   *		For example, both schar and uchar should be short ints on
296.   *		the AT&T 3B2/3B5/etc. family.
297.   */
298.  
299.  /*
300.   * Uncomment the following line if your compiler doesn't understand the
301.   * 'void' type (and thus would give all sorts of compile errors without
302.   * this definition).
303.   */
304.  /* #define NOVOID */			/* define if no "void" data type. */
305.  
306.  /*
307.   * Uncomment the following line if your compiler falsely claims to be
308.   * a standard C compiler (i.e., defines __STDC__ without cause).
309.   * Examples are Apollo's cc (in some versions) and possibly SCO UNIX's rcc.
310.   */
311.  /* #define NOTSTDC */			/* define for lying compilers */
312.  
313.  #include "tradstdc.h"
314.  
315.  /*
316.   * type schar: small signed integers (8 bits suffice) (eg. TOS)
317.   *
318.   *	typedef char	schar;
319.   *
320.   *      will do when you have signed characters; otherwise use
321.   *
322.   *	typedef short int schar;
323.   */
324.  #ifdef AZTEC
325.  # define schar	char
326.  #else
327.  typedef signed char	schar;
328.  #endif
329.  
330.  /*
331.   * type uchar: small unsigned integers (8 bits suffice - but 7 bits do not)
332.   *
333.   *	typedef unsigned char	uchar;
334.   *
335.   *	will be satisfactory if you have an "unsigned char" type;
336.   *	otherwise use
337.   *
338.   *	typedef unsigned short int uchar;
339.   */
340.  #ifndef _AIX32		/* identical typedef in system file causes trouble */
341.  typedef unsigned char	uchar;
342.  #endif
343.  
344.  #define RECORD_CONDUCT /* Record conduct challenges in logfile */
345.  
346.  /*
347.   * Various structures have the option of using bitfields to save space.
348.   * If your C compiler handles bitfields well (e.g., it can initialize structs
349.   * containing bitfields), you can define BITFIELDS.  Otherwise, the game will
350.   * allocate a separate character for each bitfield.  (The bitfields used never
351.   * have more than 7 bits, and most are only 1 bit.)
352.   */
353.  #define BITFIELDS	/* Good bitfield handling */
354.  
355.  /* #define STRNCMPI */ /* compiler/library has the strncmpi function */
356.  
357.  /*
358.   * There are various choices for the NetHack vision system.  There is a
359.   * choice of two algorithms with the same behavior.  Defining VISION_TABLES
360.   * creates huge (60K) tables at compile time, drastically increasing data
361.   * size, but runs slightly faster than the alternate algorithm.  (MSDOS in
362.   * particular cannot tolerate the increase in data size; other systems can
363.   * flip a coin weighted to local conditions.)
364.   *
365.   * If VISION_TABLES is not defined, things will be faster if you can use
366.   * MACRO_CPATH.  Some cpps, however, cannot deal with the size of the
367.   * functions that have been macroized.
368.   */
369.  /* WAC Can be defined under DJGPP,  even though it's DOS*/
370.  /*#define VISION_TABLES */ /* use vision tables generated at compile time */
371.  #ifndef VISION_TABLES
372.  # ifndef NO_MACRO_CPATH
373.  #  define MACRO_CPATH	/* use clear_path macros instead of functions */
374.  # endif
375.  #endif
376.  
377.  /*
378.   * Section 4:  THE FUN STUFF!!!
379.   *
380.   * Conditional compilation of special options are controlled here.
381.   * If you define the following flags, you will add not only to the
382.   * complexity of the game but also to the size of the load module.
383.   */
384.  
385.  /* dungeon features */
386.  #define SINKS		/* Kitchen sinks - Janet Walz */
387.  #define LIGHT_SRC_SPELL /* WAC Light sourced spells (wac@intergate.bc.ca)*/
388.  
389.  /* dungeon levels */
390.  #define WALLIFIED_MAZE	/* Fancy mazes - Jean-Christophe Collet */
391.  /* #define REINCARNATION */     /* Special Rogue-like levels */
392.  #define BLACKMARKET     /* Massimo Campostrini (campo@sunthpi3.difi.unipi.it) */
393.  
394.  /* monsters & objects */
395.  #define KOPS		/* Keystone Kops by Scott R. Turner */
396.  #define SEDUCE		/* Succubi/incubi seduction, by KAA, suggested by IM */
397.  #define INVISIBLE_OBJECTS /* Not yet fully implemented */
398.  #define UNPOLYPILE	/* WAC -- Items can unpolymorph */
399.  #define WALLET_O_P      /* Perseus' Wallet, and all related code (tsanth@iname.com)*/
400.  #define LIGHTSABERS
401.  #ifdef LIGHTSABERS
402.  # define D_SABER	/* Enable WEAPON(dimsaber), and all related code (tsanth@iname.com)*/
403.  #endif
404.  #define P_SPOON         /* Enable WEPTOOL(spoon), and all related code (tsanth@iname.com)*/
405.  #define FIREARMS	/* KMH -- Guns and bullets */
406.  #define EATEN_MEMORY	/* WAC -- Remember which monsters have been eaten */
407.  #define STEED		/* The ability to ride monsters */
408.  
409.  /* Roles */
410.  #define DWARF		/* Dwarf Patch, Osku Salerma (osku@iki.fi) */
411.  #define TOURIST		/* Tourist players with cameras and Hawaiian shirts */
412.  #define YEOMAN		/* KMH -- Yeoman class  */
413.  /* #define ZOUTHERN */	/* KMH -- Zoutherner class and its animals */
414.  
415.  /* I/O */
416.  #define REDO		/* support for redoing last command - DGK */
417.  #if !defined(MAC)
418.  # define CLIPPING	/* allow smaller screens -- ERS */
419.  #endif
420.  #ifdef TTY_GRAPHICS
421.  # define MENU_COLOR
422.  #endif
423.  
424.  #if defined(UNIX)
425.  #define USE_REGEX_MATCH
426.  /* if USE_REGEX_MATCH is defined, use regular expressions (GNU regex.h)
427.   * otherwise use pmatch() to match menu color lines.
428.   * pmatch() provides basic globbing: '*' and '?' wildcards.
429.   */
430.  #endif
431.  
432.  /* difficulty */
433.  #define ELBERETH	/* Engraving the E-word repels monsters */
434.  /* #define NOARTIFACTWISH */  /* No wishing for special artifacts -- swhite@cs.mun.ca */
435.  /* #define NO_BONES */	/*Disables loading and saving bones levels*/
436.  
437.  /* The following are best left disabled until their bugs are completely fixed */
438.  
439.  
440.  /* User_sounds are sounds matches with messages.  The messages are defined
441.   * in the player's .nethackrc using lines of the form:
442.   *
443.   * SOUND=MESG <message-regex-pattern> <sound-filename> <volume>
444.   *
445.   * For example:
446.   *
447.   * SOUND=MESG "board beneath .....* squeaks" "squeak.au" 60
448.   *
449.   * By default, the filenames are relative to the nethack install directory,
450.   * but this can be set in the .nethackrc via:
451.   *
452.   * SOUNDDIR=<directory>
453.   */
454.  /* #define USER_SOUNDS */   /* Allow user-defined regex mappings from messages to sounds */
455.                        /* Only supported on Qt with NAS - Network Audio System */
456.  
457.  
458.  #ifdef REDO
459.  # define DOAGAIN '\001'	/* ^A, the "redo" key used in cmd.c and getline.c */
460.  #endif
461.  
462.  #define EXP_ON_BOTL	/* Show experience on bottom line */
463.  /* #define SCORE_ON_BOTL */	/* added by Gary Erickson (erickson@ucivax) */
464.  /* #define BORG */            /* Works only under DOS */
465.  /* #define KEEP_SAVE */       /* Keep savefiles after Restore (wac@intergate.bc.ca)*/
466.  /* #define CHARON */	/* Charon's boat, enables Cerebus - not implemented */
467.  #define SHOW_DMG        /* WAC made dmg reports optional (wac@intergate.bc.ca)*/
468.  #define SHOW_WEIGHT     /* [max] added display of object weight when picking up */
469.                          /* and in inventory (madmax@fly.cc.fer.hr). */
470.                          /* Originally added by zaga. */
471.  #define OTHER_SERVICES  /* shopkeeper services */
472.  #define DUNGEON_GROWTH
473.  
474.  /* #define SHOUT */ /* JRN -- shouting and petcommands - not implemented */
475.  
476.  #define DISPLAY_LAYERS	/* Improved support for transparent tile sets - ALI */
477.  
478.  /*
479.   * Section 5:  EXPERIMENTAL STUFF
480.   *
481.   * Conditional compilation of new or experimental options are controlled here.
482.   * Enable any of these at your own risk -- there are almost certainly
483.   * bugs left here.
484.   */
485.  
486.  /*#define GOLDOBJ */	/* Gold is kept on obj chains - Helge Hafting */
487.  /*#define AUTOPICKUP_EXCEPTIONS */ /* exceptions to autopickup */
488.  
489.  /* End of Section 5 */
490.  
491.  #include "global.h"	/* Define everything else according to choices above */
492.  
493.  #endif /* CONFIG_H */