Source:SLASH'EM 0.0.7E7F2/priest.c

From NetHackWiki
Revision as of 19:33, 7 March 2008 by Kernigh bot (talk | contribs) (SLASH'EM 0.0.7E7F2/priest.c moved to Source:SLASH'EM 0.0.7E7F2/priest.c: Robot: moved page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Below is the full text to priest.c from the source code of SLASH'EM 0.0.7E7F2. To link to a particular line, write [[SLASH'EM 0.0.7E7F2/priest.c#line123]], for example.

The latest source code for vanilla NetHack is at Source code.


The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

1.    /*	SCCS Id: @(#)priest.c	3.4	2002/11/06	*/
2.    /* Copyright (c) Izchak Miller, Steve Linhart, 1989.		  */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    #include "mfndpos.h"
7.    #include "eshk.h"
8.    #include "epri.h"
9.    #include "emin.h"
10.   
11.   /* this matches the categorizations shown by enlightenment */
12.   #define ALGN_SINNED	(-4)	/* worse than strayed */
13.   
14.   #ifdef OVLB
15.   
16.   STATIC_DCL boolean FDECL(histemple_at,(struct monst *,XCHAR_P,XCHAR_P));
17.   STATIC_DCL boolean FDECL(has_shrine,(struct monst *));
18.   
19.   /*
20.    * Move for priests and shopkeepers.  Called from shk_move() and pri_move().
21.    * Valid returns are  1: moved  0: didn't  -1: let m_move do it  -2: died.
22.    */
23.   int
24.   move_special(mtmp,in_his_shop,appr,uondoor,avoid,omx,omy,gx,gy)
25.   register struct monst *mtmp;
26.   boolean in_his_shop;
27.   schar appr;
28.   boolean uondoor,avoid;
29.   register xchar omx,omy,gx,gy;
30.   {
31.   	register xchar nx,ny,nix,niy;
32.   	register schar i;
33.   	schar chcnt,cnt;
34.   	coord poss[9];
35.   	long info[9];
36.   	long allowflags;
37.   	struct obj *ib = (struct obj *)0;
38.   
39.   	if(omx == gx && omy == gy)
40.   		return(0);
41.   	if(mtmp->mconf) {
42.   		avoid = FALSE;
43.   		appr = 0;
44.   	}
45.   
46.   	nix = omx;
47.   	niy = omy;
48.   	if (mtmp->isshk) allowflags = ALLOW_SSM;
49.   	else allowflags = ALLOW_SSM | ALLOW_SANCT;
50.   	if (passes_walls(mtmp->data)) allowflags |= (ALLOW_ROCK|ALLOW_WALL);
51.   	if (throws_rocks(mtmp->data)) allowflags |= ALLOW_ROCK;
52.   	if (tunnels(mtmp->data)) allowflags |= ALLOW_DIG;
53.   	if (!nohands(mtmp->data) && !verysmall(mtmp->data)) {
54.   		allowflags |= OPENDOOR;
55.   		if (m_carrying(mtmp, SKELETON_KEY)) allowflags |= BUSTDOOR;
56.   	}
57.   	if (is_giant(mtmp->data)) allowflags |= BUSTDOOR;
58.   	cnt = mfndpos(mtmp, poss, info, allowflags);
59.   
60.   	if(mtmp->isshk && avoid && uondoor) { /* perhaps we cannot avoid him */
61.   		for(i=0; i<cnt; i++)
62.   		    if(!(info[i] & NOTONL)) goto pick_move;
63.   		avoid = FALSE;
64.   	}
65.   
66.   #define GDIST(x,y)	(dist2(x,y,gx,gy))
67.   pick_move:
68.   	chcnt = 0;
69.   	for(i=0; i<cnt; i++) {
70.   		nx = poss[i].x;
71.   		ny = poss[i].y;
72.   		if(levl[nx][ny].typ == ROOM ||
73.   			(mtmp->ispriest &&
74.   			    levl[nx][ny].typ == ALTAR) ||
75.   			(mtmp->isshk &&
76.   			    (!in_his_shop || ESHK(mtmp)->following))) {
77.   		    if(avoid && (info[i] & NOTONL))
78.   			continue;
79.   		    if((!appr && !rn2(++chcnt)) ||
80.   			(appr && GDIST(nx,ny) < GDIST(nix,niy))) {
81.   			    nix = nx;
82.   			    niy = ny;
83.   		    }
84.   		}
85.   	}
86.   	if(mtmp->ispriest && avoid &&
87.   			nix == omx && niy == omy && onlineu(omx,omy)) {
88.   		/* might as well move closer as long it's going to stay
89.   		 * lined up */
90.   		avoid = FALSE;
91.   		goto pick_move;
92.   	}
93.   
94.   	if(nix != omx || niy != omy) {
95.   		remove_monster(omx, omy);
96.   		place_monster(mtmp, nix, niy);
97.   		newsym(nix,niy);
98.   		if (mtmp->isshk && !in_his_shop && inhishop(mtmp))
99.   		    check_special_room(FALSE);
100.  		if(ib) {
101.  			if (cansee(mtmp->mx,mtmp->my))
102.  			    pline("%s picks up %s.", Monnam(mtmp),
103.  				distant_name(ib,doname));
104.  			obj_extract_self(ib);
105.  			(void) mpickobj(mtmp, ib);
106.  		}
107.  		return(1);
108.  	}
109.  	return(0);
110.  }
111.  
112.  #endif /* OVLB */
113.  
114.  #ifdef OVL0
115.  
116.  char
117.  temple_occupied(array)
118.  register char *array;
119.  {
120.  	register char *ptr;
121.  
122.  	for (ptr = array; *ptr; ptr++)
123.  		if (rooms[*ptr - ROOMOFFSET].rtype == TEMPLE)
124.  			return(*ptr);
125.  	return('\0');
126.  }
127.  
128.  #endif /* OVL0 */
129.  #ifdef OVLB
130.  
131.  STATIC_OVL boolean
132.  histemple_at(priest, x, y)
133.  register struct monst *priest;
134.  register xchar x, y;
135.  {
136.  	return((boolean)((EPRI(priest)->shroom == *in_rooms(x, y, TEMPLE)) &&
137.  	       on_level(&(EPRI(priest)->shrlevel), &u.uz)));
138.  }
139.  
140.  /*
141.   * pri_move: return 1: moved  0: didn't  -1: let m_move do it  -2: died
142.   */
143.  int
144.  pri_move(priest)
145.  register struct monst *priest;
146.  {
147.  	register xchar gx,gy,omx,omy;
148.  	schar temple;
149.  	boolean avoid = TRUE;
150.  
151.  	omx = priest->mx;
152.  	omy = priest->my;
153.  
154.  	if(!histemple_at(priest, omx, omy)) return(-1);
155.  
156.  	temple = EPRI(priest)->shroom;
157.  
158.  	gx = EPRI(priest)->shrpos.x;
159.  	gy = EPRI(priest)->shrpos.y;
160.  
161.  	gx += rn1(3,-1);	/* mill around the altar */
162.  	gy += rn1(3,-1);
163.  
164.  	if(!priest->mpeaceful ||
165.  	   (Conflict && !resist(priest, RING_CLASS, 0, 0))) {
166.  		if(monnear(priest, u.ux, u.uy)) {
167.  			if(Displaced)
168.  				Your("displaced image doesn't fool %s!",
169.  					mon_nam(priest));
170.  			(void) mattacku(priest);
171.  			return(0);
172.  		} else if(index(u.urooms, temple)) {
173.  			/* chase player if inside temple & can see him */
174.  			if(priest->mcansee && m_canseeu(priest)) {
175.  				gx = u.ux;
176.  				gy = u.uy;
177.  			}
178.  			avoid = FALSE;
179.  		}
180.  	} else if(Invis) avoid = FALSE;
181.  
182.  	return(move_special(priest,FALSE,TRUE,FALSE,avoid,omx,omy,gx,gy));
183.  }
184.  
185.  /* exclusively for mktemple() */
186.  void
187.  priestini(lvl, sroom, sx, sy, sanctum)
188.  d_level	*lvl;
189.  struct mkroom *sroom;
190.  int sx, sy;
191.  boolean sanctum;   /* is it the seat of the high priest? */
192.  {
193.  	struct monst *priest;
194.  	struct obj *otmp = NULL;
195.  	int cnt;
196.  
197.  	if(MON_AT(sx+1, sy))
198.  		(void) rloc(m_at(sx+1, sy), FALSE); /* insurance */
199.  
200.  	priest = makemon(&mons[sanctum ? PM_HIGH_PRIEST : PM_ALIGNED_PRIEST],
201.  			 sx + 1, sy, NO_MM_FLAGS);
202.  	if (priest) {
203.  		EPRI(priest)->shroom = (sroom - rooms) + ROOMOFFSET;
204.  		EPRI(priest)->shralign = Amask2align(levl[sx][sy].altarmask);
205.  		EPRI(priest)->shrpos.x = sx;
206.  		EPRI(priest)->shrpos.y = sy;
207.  		assign_level(&(EPRI(priest)->shrlevel), lvl);
208.  		priest->mtrapseen = ~0;	/* traps are known */
209.  		priest->mpeaceful = 1;
210.  		priest->ispriest = 1;
211.  		priest->msleeping = 0;
212.  		set_malign(priest); /* mpeaceful may have changed */
213.  
214.  		/* now his/her goodies... */
215.  		if(sanctum && EPRI(priest)->shralign == A_NONE &&
216.  		     on_level(&sanctum_level, &u.uz)) {
217.  			(void) mongets(priest, AMULET_OF_YENDOR);
218.  		}
219.  		/* 2 to 4 spellbooks */
220.  		for (cnt = rn1(3,2); cnt > 0; --cnt) {
221.  		    (void) mpickobj(priest, mkobj(SPBOOK_CLASS, FALSE));
222.  		}
223.  		/* [ALI] Upgrade existing robe or aquire new */
224.  		if (rn2(2) || (otmp = which_armor(priest, W_ARM)) == 0) {
225.  		    struct obj *obj;
226.  		    obj = mksobj(rn2(p_coaligned(priest) ? 2 : 5) ?
227.  			    ROBE_OF_PROTECTION : ROBE_OF_POWER, TRUE, FALSE);
228.  		    if (p_coaligned(priest))
229.  			uncurse(obj);
230.  		    else
231.  			curse(obj);
232.  		    (void) mpickobj(priest, obj);
233.  		    m_dowear(priest, TRUE);
234.  		    if (!(obj->owornmask & W_ARM)) {
235.  			obj_extract_self(obj);
236.  			obfree(obj, (struct obj *)0);
237.  		    } else if (otmp) {
238.  			obj_extract_self(otmp);
239.  			obfree(otmp, (struct obj *)0);
240.  		    }
241.  		}
242.  	}
243.  }
244.  
245.  /*
246.   * Specially aligned monsters are named specially.
247.   *	- aligned priests with ispriest and high priests have shrines
248.   *		they retain ispriest and epri when polymorphed
249.   *	- aligned priests without ispriest and Angels are roamers
250.   *		they retain isminion and access epri as emin when polymorphed
251.   *		(coaligned Angels are also created as minions, but they
252.   *		use the same naming convention)
253.   *	- minions do not have ispriest but have isminion and emin
254.   *	- caller needs to inhibit Hallucination if it wants to force
255.   *		the true name even when under that influence
256.   */
257.  char *
258.  priestname(mon, pname)
259.  register struct monst *mon;
260.  char *pname;		/* caller-supplied output buffer */
261.  {
262.  	const char *what = Hallucination ? rndmonnam() : mon->data->mname;
263.  
264.  	Strcpy(pname, "the ");
265.  	if (mon->minvis) Strcat(pname, "invisible ");
266.  	if (mon->ispriest || mon->data == &mons[PM_ALIGNED_PRIEST] ||
267.  					mon->data == &mons[PM_ANGEL]) {
268.  		/* use epri */
269.  		if (mon->mtame && mon->data == &mons[PM_ANGEL])
270.  			Strcat(pname, "guardian ");
271.  		if (mon->data != &mons[PM_ALIGNED_PRIEST] &&
272.  				mon->data != &mons[PM_HIGH_PRIEST]) {
273.  			Strcat(pname, what);
274.  			Strcat(pname, " ");
275.  		}
276.  		if (mon->data != &mons[PM_ANGEL]) {
277.  			if (!mon->ispriest && EPRI(mon)->renegade)
278.  				Strcat(pname, "renegade ");
279.  			if (mon->data == &mons[PM_HIGH_PRIEST])
280.  				Strcat(pname, "high ");
281.  			if (Hallucination)
282.  				Strcat(pname, "poohbah ");
283.  			else if (mon->female)
284.  				Strcat(pname, "priestess ");
285.  			else
286.  				Strcat(pname, "priest ");
287.  		}
288.  		Strcat(pname, "of ");
289.  		Strcat(pname, halu_gname((int)EPRI(mon)->shralign));
290.  		return(pname);
291.  	}
292.  	/* use emin instead of epri */
293.  	Strcat(pname, what);
294.  	Strcat(pname, " of ");
295.  	Strcat(pname, halu_gname(EMIN(mon)->min_align));
296.  	return(pname);
297.  }
298.  
299.  boolean
300.  p_coaligned(priest)
301.  struct monst *priest;
302.  {
303.  	return((boolean)(u.ualign.type == ((int)EPRI(priest)->shralign)));
304.  }
305.  
306.  STATIC_OVL boolean
307.  has_shrine(pri)
308.  struct monst *pri;
309.  {
310.  	struct rm *lev;
311.  
312.  	if(!pri)
313.  		return(FALSE);
314.  	lev = &levl[EPRI(pri)->shrpos.x][EPRI(pri)->shrpos.y];
315.  	if (!IS_ALTAR(lev->typ) || !(lev->altarmask & AM_SHRINE))
316.  		return(FALSE);
317.  	return((boolean)(EPRI(pri)->shralign == Amask2align(lev->altarmask & ~AM_SHRINE)));
318.  }
319.  
320.  struct monst *
321.  findpriest(roomno)
322.  char roomno;
323.  {
324.  	register struct monst *mtmp;
325.  
326.  	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
327.  	    if (DEADMONSTER(mtmp)) continue;
328.  	    if(mtmp->ispriest && (EPRI(mtmp)->shroom == roomno) &&
329.  	       histemple_at(mtmp,mtmp->mx,mtmp->my))
330.  		return(mtmp);
331.  	}
332.  	return (struct monst *)0;
333.  }
334.  
335.  /* called from check_special_room() when the player enters the temple room */
336.  void
337.  intemple(roomno)
338.  register int roomno;
339.  {
340.  	register struct monst *priest = findpriest((char)roomno);
341.  	boolean tended = (priest != (struct monst *)0);
342.  	boolean shrined, sanctum, can_speak;
343.  	const char *msg1, *msg2;
344.  	char buf[BUFSZ];
345.  
346.  	if(!temple_occupied(u.urooms0)) {
347.  	    if(tended) {
348.  		shrined = has_shrine(priest);
349.  		sanctum = (priest->data == &mons[PM_HIGH_PRIEST] &&
350.  			   (Is_sanctum(&u.uz) || In_endgame(&u.uz)));
351.  		can_speak = (priest->mcanmove && !priest->msleeping &&
352.  			     flags.soundok);
353.  		if (can_speak) {
354.  		    unsigned save_priest = priest->ispriest;
355.  		    /* don't reveal the altar's owner upon temple entry in
356.  		       the endgame; for the Sanctum, the next message names
357.  		       Moloch so suppress the "of Moloch" for him here too */
358.  		    if (sanctum && !Hallucination) priest->ispriest = 0;
359.  		    pline("%s intones:",
360.  			canseemon(priest) ? Monnam(priest) : "A nearby voice");
361.  		    priest->ispriest = save_priest;
362.  		}
363.  		msg2 = 0;
364.  		if(sanctum && Is_sanctum(&u.uz)) {
365.  		    if(priest->mpeaceful) {
366.  			msg1 = "Infidel, you have entered Moloch's Sanctum!";
367.  			msg2 = "Be gone!";
368.  			priest->mpeaceful = 0;
369.  			set_malign(priest);
370.  		    } else
371.  			msg1 = "You desecrate this place by your presence!";
372.  		} else {
373.  		    Sprintf(buf, "Pilgrim, you enter a %s place!",
374.  			    !shrined ? "desecrated" : "sacred");
375.  		    msg1 = buf;
376.  		}
377.  		if (can_speak) {
378.  		    verbalize(msg1);
379.  		    if (msg2) verbalize(msg2);
380.  		}
381.  		if(!sanctum) {
382.  		    /* !tended -> !shrined */
383.  		    if (!shrined || !p_coaligned(priest) ||
384.  			    u.ualign.record <= ALGN_SINNED)
385.  			You("have a%s forbidding feeling...",
386.  				(!shrined) ? "" : " strange");
387.  		    else You("experience a strange sense of peace.");
388.  		}
389.  	    } else {
390.  		switch(rn2(3)) {
391.  		  case 0: You("have an eerie feeling..."); break;
392.  		  case 1: You_feel("like you are being watched."); break;
393.  		  default: pline("A shiver runs down your %s.",
394.  			body_part(SPINE)); break;
395.  		}
396.  		if(!rn2(5)) {
397.  		    struct monst *mtmp;
398.  
399.  		    if(!(mtmp = makemon(&mons[PM_GHOST],u.ux,u.uy,NO_MM_FLAGS)))
400.  			return;
401.  		    if (!Blind || sensemon(mtmp))
402.  			pline("An enormous ghost appears next to you!");
403.  		    else You("sense a presence close by!");
404.  		    mtmp->mpeaceful = 0;
405.  		    set_malign(mtmp);
406.  		    if(flags.verbose)
407.  			You("are frightened to death, and unable to move.");
408.  		    nomul(-3);
409.  		    nomovemsg = "You regain your composure.";
410.  	       }
411.  	   }
412.         }
413.  }
414.  
415.  void
416.  priest_talk(priest)
417.  register struct monst *priest;
418.  {
419.  	boolean coaligned = p_coaligned(priest);
420.  	boolean strayed = (u.ualign.record < 0);
421.  
422.  	/* KMH, conduct */
423.  	u.uconduct.gnostic++;
424.  
425.  	if(priest->mflee || (!priest->ispriest && coaligned && strayed)) {
426.  	    pline("%s doesn't want anything to do with you!",
427.  				Monnam(priest));
428.  	    priest->mpeaceful = 0;
429.  	    return;
430.  	}
431.  
432.  	/* priests don't chat unless peaceful and in their own temple */
433.  	if(!histemple_at(priest,priest->mx,priest->my) ||
434.  		 !priest->mpeaceful || !priest->mcanmove || priest->msleeping) {
435.  	    static const char *cranky_msg[3] = {
436.  		"Thou wouldst have words, eh?  I'll give thee a word or two!",
437.  		"Talk?  Here is what I have to say!",
438.  		"Pilgrim, I would speak no longer with thee."
439.  	    };
440.  
441.  	    if(!priest->mcanmove || priest->msleeping) {
442.  		pline("%s breaks out of %s reverie!",
443.  		      Monnam(priest), mhis(priest));
444.  		priest->mfrozen = priest->msleeping = 0;
445.  		priest->mcanmove = 1;
446.  	    }
447.  	    priest->mpeaceful = 0;
448.  	    verbalize(cranky_msg[rn2(3)]);
449.  	    return;
450.  	}
451.  
452.  	/* you desecrated the temple and now you want to chat? */
453.  	if(priest->mpeaceful && *in_rooms(priest->mx, priest->my, TEMPLE) &&
454.  		  !has_shrine(priest)) {
455.  	    verbalize("Begone!  Thou desecratest this holy place with thy presence.");
456.  	    priest->mpeaceful = 0;
457.  	    return;
458.  	}
459.  #ifndef GOLDOBJ
460.  	if(!u.ugold) {
461.  	    if(coaligned && !strayed) {
462.  		if (priest->mgold > 0L) {
463.  		    /* Note: two bits is actually 25 cents.  Hmm. */
464.  		    pline("%s gives you %s for an ale.", Monnam(priest),
465.  			(priest->mgold == 1L) ? "one bit" : "two bits");
466.  		    if (priest->mgold > 1L)
467.  			u.ugold = 2L;
468.  		    else
469.  			u.ugold = 1L;
470.  		    priest->mgold -= u.ugold;
471.  		    flags.botl = 1;
472.  #else
473.  	if(!money_cnt(invent)) {
474.  	    if(coaligned && !strayed) {
475.                  long pmoney = money_cnt(priest->minvent);
476.  		if (pmoney > 0L) {
477.  		    /* Note: two bits is actually 25 cents.  Hmm. */
478.  		    pline("%s gives you %s for an ale.", Monnam(priest),
479.  			(pmoney == 1L) ? "one bit" : "two bits");
480.  		     money2u(priest, pmoney > 1L ? 2 : 1);
481.  #endif
482.  		} else
483.  		    pline("%s preaches the virtues of poverty.", Monnam(priest));
484.  		exercise(A_WIS, TRUE);
485.  	    } else
486.  		pline("%s is not interested.", Monnam(priest));
487.  	    return;
488.  	} else {
489.  	    long offer;
490.  
491.  	    pline("%s asks you for a contribution for the temple.",
492.  			Monnam(priest));
493.  	    if((offer = bribe(priest)) == 0) {
494.  		verbalize("Thou shalt regret thine action!");
495.  		if(coaligned) adjalign(-1);
496.  	    } else if(offer < (u.ulevel * 200)) {
497.  #ifndef GOLDOBJ
498.  		if(u.ugold > (offer * 2L)) verbalize("Cheapskate.");
499.  #else
500.  		if(money_cnt(invent) > (offer * 2L)) verbalize("Cheapskate.");
501.  #endif
502.  		else {
503.  		    verbalize("I thank thee for thy contribution.");
504.  		    /*  give player some token  */
505.  		    exercise(A_WIS, TRUE);
506.  		}
507.  	    } else if(offer < (u.ulevel * 400)) {
508.  		verbalize("Thou art indeed a pious individual.");
509.  #ifndef GOLDOBJ
510.  		if(u.ugold < (offer * 2L)) {
511.  #else
512.  		if(money_cnt(invent) < (offer * 2L)) {
513.  #endif
514.  		    if (coaligned && u.ualign.record <= ALGN_SINNED)
515.  			adjalign(1);
516.  		    verbalize("I bestow upon thee a blessing.");
517.  		    /* KMH, intrinsic patch */
518.  		    incr_itimeout(&HClairvoyant, rn1(500,500));
519.  		}
520.  	    } else if(offer < (u.ulevel * 600) &&
521.  		      u.ublessed < 20 &&
522.  		      (u.ublessed < 9 || !rn2(u.ublessed))) {
523.  		verbalize("Thy devotion has been rewarded.");
524.  		if (!(HProtection & INTRINSIC))  {
525.  			HProtection |= FROMOUTSIDE;
526.  			if (!u.ublessed)  u.ublessed = rn1(3, 2);
527.  		} else u.ublessed++;
528.  	    } else {
529.  		verbalize("Thy selfless generosity is deeply appreciated.");
530.  #ifndef GOLDOBJ
531.  		if(u.ugold < (offer * 2L) && coaligned) {
532.  #else
533.  		if(money_cnt(invent) < (offer * 2L) && coaligned) {
534.  #endif
535.  		    if(strayed && (moves - u.ucleansed) > 5000L) {
536.  			u.ualign.record = 0; /* cleanse thee */
537.  			u.ucleansed = moves;
538.  		    } else {
539.  			adjalign(2);
540.  		    }
541.  		}
542.  	    }
543.  	}
544.  }
545.  
546.  struct monst *
547.  mk_roamer(ptr, alignment, x, y, peaceful)
548.  register struct permonst *ptr;
549.  aligntyp alignment;
550.  xchar x, y;
551.  boolean peaceful;
552.  {
553.  	register struct monst *roamer;
554.  	register boolean coaligned = (u.ualign.type == alignment);
555.  
556.  	if (ptr != &mons[PM_ALIGNED_PRIEST] && ptr != &mons[PM_ANGEL])
557.  		return((struct monst *)0);
558.  	
559.  	if (MON_AT(x, y)) (void) rloc(m_at(x, y), FALSE);	/* insurance */
560.  
561.  	if (!(roamer = makemon(ptr, x, y, NO_MM_FLAGS)))
562.  		return((struct monst *)0);
563.  
564.  	EPRI(roamer)->shralign = alignment;
565.  	if (coaligned && !peaceful)
566.  		EPRI(roamer)->renegade = TRUE;
567.  	/* roamer->ispriest == FALSE naturally */
568.  	roamer->isminion = TRUE;	/* borrowing this bit */
569.  	roamer->mtrapseen = ~0;		/* traps are known */
570.  	roamer->mpeaceful = peaceful;
571.  	roamer->msleeping = 0;
572.  	set_malign(roamer); /* peaceful may have changed */
573.  
574.  	/* MORE TO COME */
575.  	return(roamer);
576.  }
577.  
578.  void
579.  reset_hostility(roamer)
580.  register struct monst *roamer;
581.  {
582.  	if(!(roamer->isminion && (roamer->data == &mons[PM_ALIGNED_PRIEST] ||
583.  				  roamer->data == &mons[PM_ANGEL])))
584.  	        return;
585.  
586.  	if(EPRI(roamer)->shralign != u.ualign.type) {
587.  	    roamer->mpeaceful = roamer->mtame = 0;
588.  	    set_malign(roamer);
589.  	}
590.  	newsym(roamer->mx, roamer->my);
591.  }
592.  
593.  boolean
594.  in_your_sanctuary(mon, x, y)
595.  struct monst *mon;	/* if non-null, <mx,my> overrides <x,y> */
596.  xchar x, y;
597.  {
598.  	register char roomno;
599.  	register struct monst *priest;
600.  
601.  	if (mon) {
602.  	    if (is_minion(mon->data) || is_rider(mon->data)) return FALSE;
603.  	    x = mon->mx, y = mon->my;
604.  	}
605.  	if (u.ualign.record <= ALGN_SINNED)	/* sinned or worse */
606.  	    return FALSE;
607.  	if ((roomno = temple_occupied(u.urooms)) == 0 ||
608.  		roomno != *in_rooms(x, y, TEMPLE))
609.  	    return FALSE;
610.  	if ((priest = findpriest(roomno)) == 0)
611.  	    return FALSE;
612.  	return (boolean)(has_shrine(priest) &&
613.  			 p_coaligned(priest) &&
614.  			 priest->mpeaceful);
615.  }
616.  
617.  void
618.  ghod_hitsu(priest)	/* when attacking "priest" in his temple */
619.  struct monst *priest;
620.  {
621.  	int x, y, ax, ay, roomno = (int)temple_occupied(u.urooms);
622.  	int x1, y1, x2, y2, n;
623.  	coord poss[4];
624.  	int stpx = sgn(u.ux - priest->mx), stpy = sgn(u.uy - priest->my);
625.  		/* gods avoid hitting the temple priest */
626.  	struct mkroom *troom;
627.  
628.  	if (!roomno || !has_shrine(priest))
629.  		return;
630.  
631.  	ax = x = EPRI(priest)->shrpos.x;
632.  	ay = y = EPRI(priest)->shrpos.y;
633.  	troom = &rooms[roomno - ROOMOFFSET];
634.  
635.  	/*
636.  	 * Determine the source of the lightning bolt according to the
637.  	 * following rules:
638.  	 *	1. The source cannot be directly under the player
639.  	 *	2. Don't zap through the temple priest
640.  	 *	3. First choice of source is the altar itself
641.  	 *	4. Otherwise use a wall, prefering orthogonal to diagonal paths
642.  	 *	5. Choose randomly from equally preferred sources
643.  	 * Note that if the hero is not standing on either the altar or
644.  	 * a door then (u.ux, u.uy) may be counted as a possible source which
645.  	 * is later rejected by linedup() letting the hero off the hook.
646.  	 */
647.  	if((u.ux == x && u.uy == y) || !linedup(u.ux, u.uy, x, y) ||
648.  		stpx == sgn(tbx) && stpy == sgn(tby)) {
649.  	    if(IS_DOOR(levl[u.ux][u.uy].typ)) {
650.  
651.  		if(u.ux == troom->lx - 1) {
652.  		    if (stpx != sgn(u.ux - troom->hx) || stpy != 0) {
653.  			x = troom->hx;
654.  			y = u.uy;
655.  		    } else {
656.  			/* Diagonal required */
657.  			x1 = u.ux + u.uy - troom->ly;
658.  			y1 = troom->ly;
659.  			x2 = u.ux + troom->hy - u.uy;
660.  			y2 = troom->hy;
661.  			if (x1 > troom->hx && x2 > troom->hx)
662.  			    return;
663.  			else if (x2 > troom->hx || x1 <= troom->hx && !rn2(2)) {
664.  			    x = x1;
665.  			    y = y1;
666.  			} else {
667.  			    x = x2;
668.  			    y = y2;
669.  			}
670.  		    }
671.  		} else if(u.ux == troom->hx + 1) {
672.  		    if (stpx != sgn(u.ux - troom->lx) || stpy != 0) {
673.  			x = troom->lx;
674.  			y = u.uy;
675.  		    } else {
676.  			/* Diagonal required */
677.  			x1 = u.ux - (u.uy - troom->ly);
678.  			y1 = troom->ly;
679.  			x2 = u.ux - (troom->hy - u.uy);
680.  			y2 = troom->hy;
681.  			if (x1 < troom->lx && x2 < troom->lx)
682.  			    return;
683.  			else if (x2 < troom->lx || x1 >= troom->lx && !rn2(2)) {
684.  			    x = x1;
685.  			    y = y1;
686.  			} else {
687.  			    x = x2;
688.  			    y = y2;
689.  			}
690.  		    }
691.  		} else if(u.uy == troom->ly - 1) {
692.  		    if (stpx != 0 || stpy != sgn(u.uy - troom->hy)) {
693.  			x = u.ux;
694.  			y = troom->hy;
695.  		    } else {
696.  			/* Diagonal required */
697.  			x1 = troom->lx;
698.  			y1 = u.uy + u.ux - troom->lx;
699.  			x2 = troom->hx;
700.  			y2 = u.uy + troom->hx - u.ux;
701.  			if (y1 > troom->hy && y2 > troom->hy)
702.  			    return;
703.  			else if (y2 > troom->hy || y1 <= troom->hy && !rn2(2)) {
704.  			    x = x1;
705.  			    y = y1;
706.  			} else {
707.  			    x = x2;
708.  			    y = y2;
709.  			}
710.  		    }
711.  		} else if(u.uy == troom->hy + 1) {
712.  		    if (stpx != 0 || stpy != sgn(u.uy - troom->ly)) {
713.  			x = u.ux;
714.  			y = troom->ly;
715.  		    } else {
716.  			/* Diagonal required */
717.  			x1 = troom->lx;
718.  			y1 = u.uy - (u.ux - troom->lx);
719.  			x2 = troom->hx;
720.  			y2 = u.uy - (troom->hx - u.ux);
721.  			if (y1 < troom->ly && y2 < troom->ly)
722.  			    return;
723.  			else if (y2 < troom->ly || y1 >= troom->ly && !rn2(2)) {
724.  			    x = x1;
725.  			    y = y1;
726.  			} else {
727.  			    x = x2;
728.  			    y = y2;
729.  			}
730.  		    }
731.  		}
732.  	    } else {
733.  		/* Calculate the possible orthogonal paths */
734.  		n = 0;
735.  		if (stpx != 0 || stpy != sgn(u.uy - troom->ly)) {
736.  		    poss[n].x = u.ux;
737.  		    poss[n++].y = troom->ly;
738.  		}
739.  		if (stpx != 0 || stpy != sgn(u.uy - troom->hy)) {
740.  		    poss[n].x = u.ux;
741.  		    poss[n++].y = troom->hy;
742.  		}
743.  		if (stpx != sgn(u.ux - troom->lx) || stpy != 0) {
744.  		    poss[n].x = troom->lx;
745.  		    poss[n++].y = u.uy;
746.  		}
747.  		if (stpx != sgn(u.ux - troom->hx) || stpy != 0) {
748.  		    poss[n].x = troom->hx;
749.  		    poss[n++].y = u.uy;
750.  		}
751.  		if (n) {
752.  		    n = rn2(n);
753.  		    x = poss[n].x;
754.  		    y = poss[n].y;
755.  		} else {
756.  		    impossible("Omnipresent priest?");
757.  		    return;
758.  		}
759.  	    }
760.  	    if(!linedup(u.ux, u.uy, x, y))
761.  		return;
762.  	}
763.  
764.  	switch(rn2(3)) {
765.  	case 0:
766.  	    pline("%s roars in anger:  \"Thou shalt suffer!\"",
767.  			a_gname_at(ax, ay));
768.  	    break;
769.  	case 1:
770.  	    pline("%s voice booms:  \"How darest thou harm my servant!\"",
771.  			s_suffix(a_gname_at(ax, ay)));
772.  	    break;
773.  	default:
774.  	    pline("%s roars:  \"Thou dost profane my shrine!\"",
775.  			a_gname_at(ax, ay));
776.  	    break;
777.  	}
778.  
779.  	buzz(-10-(AD_ELEC-1), 6, x, y, sgn(tbx), sgn(tby)); /* bolt of lightning */
780.  	exercise(A_WIS, FALSE);
781.  }
782.  
783.  void
784.  angry_priest()
785.  {
786.  	register struct monst *priest;
787.  	struct rm *lev;
788.  
789.  	if ((priest = findpriest(temple_occupied(u.urooms))) != 0) {
790.  	    wakeup(priest);
791.  	    /*
792.  	     * If the altar has been destroyed or converted, let the
793.  	     * priest run loose.
794.  	     * (When it's just a conversion and there happens to be
795.  	     *	a fresh corpse nearby, the priest ought to have an
796.  	     *	opportunity to try converting it back; maybe someday...)
797.  	     */
798.  	    lev = &levl[EPRI(priest)->shrpos.x][EPRI(priest)->shrpos.y];
799.  	    if (!IS_ALTAR(lev->typ) ||
800.  		((aligntyp)Amask2align(lev->altarmask & AM_MASK) !=
801.  			EPRI(priest)->shralign)) {
802.  		priest->ispriest = 0;		/* now a roamer */
803.  		priest->isminion = 1;		/* but still aligned */
804.  		/* this overloads the `shroom' field, which is now clobbered */
805.  		EPRI(priest)->renegade = 0;
806.  	    }
807.  	}
808.  }
809.  
810.  /*
811.   * When saving bones, find priests that aren't on their shrine level,
812.   * and remove them.   This avoids big problems when restoring bones.
813.   */
814.  void
815.  clearpriests()
816.  {
817.      register struct monst *mtmp, *mtmp2;
818.  
819.      for(mtmp = fmon; mtmp; mtmp = mtmp2) {
820.  	mtmp2 = mtmp->nmon;
821.  	if (!DEADMONSTER(mtmp) && mtmp->ispriest && !on_level(&(EPRI(mtmp)->shrlevel), &u.uz))
822.  	    mongone(mtmp);
823.      }
824.  }
825.  
826.  /* munge priest-specific structure when restoring -dlc */
827.  void
828.  restpriest(mtmp, ghostly)
829.  register struct monst *mtmp;
830.  boolean ghostly;
831.  {
832.      if(u.uz.dlevel) {
833.  	if (ghostly)
834.  	    assign_level(&(EPRI(mtmp)->shrlevel), &u.uz);
835.      }
836.  }
837.  
838.  #endif /* OVLB */
839.  
840.  /*priest.c*/