Difference between revisions of "Special level (SLASH'EM)"

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{{todo|Add ttymaps for more levels and fix some wall directions in the maps &Medusa's Island variants(<tt>{{!}}</tt> vs. <tt>-</tt>)}}
 
{{todo|Add ttymaps for more levels and fix some wall directions in the maps &Medusa's Island variants(<tt>{{!}}</tt> vs. <tt>-</tt>)}}
 +
{{todo|Move each level to its own article as ttymap is created and article is fleshed out}}
 
This is a set of descriptions for all new special levels in [[SLASH'EM]].
 
This is a set of descriptions for all new special levels in [[SLASH'EM]].
  
 
== Mall ==
 
== Mall ==
 +
{{main|Mall}}
 
The mall is located between levels 5 and 6 of the [[Dungeons of Doom]], and contains many shops, much like [[Minetown]].
 
The mall is located between levels 5 and 6 of the [[Dungeons of Doom]], and contains many shops, much like [[Minetown]].
It has a 75% chance of being generated.
 
On entering the level, you will get the message "You hear the sounds of civilization.", and see the down staircase in the same room as you entered.
 
It is part of a normal room-and-corridor level, with four normal rooms, and a large shopping-area room.
 
The main shopping area is populated by four [[watchmen]], three [[watch captain]]s, four [[mugger]]s, two [[sewer rat]]s;
 
All random monsters when the level is generated are muggers or rats.
 
There are two variants <ref>[[SLASH'EM_0.0.7E7F3/mall-1.des]]</ref><ref>[[SLASH'EM_0.0.7E7F3/mall-2.des]]</ref> with a different layout for the main room, however both have the same chance of each type of shop:
 
<ol style="list-style-type:upper-alpha">
 
  <li> 100% chance of a general store </li>
 
  <li> 20% chance of a tool shop </li>
 
  <li> 40% chance of a food shop </li>
 
  <li> 20% chance of a scroll shop </li>
 
  <li> 30% chance of a potion shop </li>
 
  <li> 12% chance of a ring shop </li>
 
  <li> 33% chance of a lighting shop </li>
 
  <li> 12% chance of a book shop </li>
 
  <li> 17% chance of a wand shop </li>
 
  <li> 20% chance of a weapon shop </li>
 
  <li> 22% chance of an armor shop </li>
 
</ol>
 
 
=== Variant 1 ===
 
Has a guaranteed kitten, with shops laid out as follows ({{brown|+}} marks walls where shop doors will spawn and the letters mark shops as listed above.):
 
<div class='ttyscreen'>
 
<replacecharsblock rules="ttymap">
 
A={{white|A}}
 
B={{white|B}}
 
C={{white|C}}
 
D={{white|D}}
 
E={{white|E}}
 
F={{white|F}}
 
G={{white|G}}
 
H={{white|H}}
 
I={{white|I}}
 
J={{white|J}}
 
K={{white|K}}
 
 
--------------------------------------------------
 
|................................................|
 
|.--------------------.--------..-----.---------.|
 
|.|......|......|....|.|......|..+...|.|.......|.|
 
|.|.B....|.D....|.F..|.|.G....|..+.I.|.|.J.....|.|
 
|.|......|......|....|.|......|..+...|.|.......|.|
 
|.|......|......|++++-.-++++++-..-----.|.......|.|
 
|.-++++++-++++++-......................-+++++++-.|
 
|....................{...........................|
 
|.-++++++-++++++-......-++++++++++-..............|
 
|.|......|......|-----.|..........|...-+++++++-..|
 
|.|.C....|.E....|....+.|.A........|...|.......|..|
 
|.|......|......|.H..+.|..........|...|.K.....|..|
 
|.|......|......|....+.|..........|...|.......|..|
 
|.--------------------.------------...---------..|
 
|................................................|
 
--------------------------------------------------
 
</replacecharsblock></div>
 
 
=== Variant 2 ===
 
Has a guaranteed dog, with shops laid out as follows ({{brown|+}} marks walls where shop doors will spawn and the letters mark shops as listed above.):
 
<div class='ttyscreen'>
 
<replacecharsblock rules="ttymap">
 
A={{white|A}}
 
B={{white|B}}
 
C={{white|C}}
 
D={{white|D}}
 
E={{white|E}}
 
F={{white|F}}
 
G={{white|G}}
 
H={{white|H}}
 
I={{white|I}}
 
J={{white|J}}
 
 
--------------------------------------------------
 
|................................................|
 
|.------------...........-----------------------.|
 
|.|.....|....|.-------...|......|..............|.|
 
|.|.J...|.F..|.|.....|...|.K....|.C............|.|
 
|.|.....|....|.|.G...|...|......|..............|.|
 
|.|.....|....|.|.....|...|......|++++++++++++++-.|
 
|.-+++++-++++-.-+++++-...-++++++-................|
 
|......................{.........................|
 
|.-++++++-++++++-................-----------.....|
 
|.|......|......|..-+++++-++++-..+.........|+++-.|
 
|.|.D....|.E....|..|.....|....|..+.A.......|...|.|
 
|.|......|......|..|.B...|.H..|..+.........|.I.|.|
 
|.|......|......|..|.....|....|..+.........|...|.|
 
|.---------------..------------..---------------.|
 
|................................................|
 
--------------------------------------------------
 
</replacecharsblock></div>
 
  
 
==Rat level==
 
==Rat level==
Line 98: Line 12:
  
 
==Kobold level==
 
==Kobold level==
The kobold level is a level where [[Kroo the Kobold King]] dwells, located between levels 11 and 12 of the Dungeons of Doom. It exists in 50% of games. There are two variants of the kobold map: one is a normal random room-and-corridors map, the other looks a bit like a town map. Four of its rooms contain two random k each, and one contains four random k. Kroo's room contains three [[large kobold]]s, two [[kobold lord]]s, three [[swamp kobold]]s, and Kroo himself. Kroo's space contains two random weapons, a random wand, two random pieces of armor, and two random potions, and the room contains four chests, placed at random.
+
{{main|Kobold level}}
 +
The kobold level is a level where [[Kroo the Kobold King]] dwells, located between levels 11 and 12 of the Dungeons of Doom.
  
 
==Mine king level==
 
==Mine king level==
 +
{{main|Mine_king_level}}
 
The mine king level is one level below the now-misnamed "mine's end" level.  
 
The mine king level is one level below the now-misnamed "mine's end" level.  
<div class='ttyscreen'>
 
<replacecharsblock rules="ttymap">
 
.={{black|&nbsp;}}
 
 
...................#......................#..................#............
 
..................##....................#####..........#######............
 
..................#.........................#..........#.....#............
 
....###############..###...........######...#......#####.....########.....
 
....#.............####.............#........#......#......................
 
....#..........####......##########<##########....##..-----------......###
 
..#########....#..########.........#.........#.....#..|GGGG\GGGG|......#..
 
.........#.....#..............######.......###.....#..|GGGGGGGGG|...####..
 
........##.....#..............#...........##.#######..|GGGGGGGGG|..##..#..
 
........#......####...#.......########....#..#.....#..-----+-----......#..
 
...............#......#########......#....#..#.............#...........#..
 
..........#######..........#..#..#####.......###############.......#####..
 
..........#..#.......########....#........#....#.......#...........#...#..
 
.............#.......#........######.....#########....##############......
 
.....................#.....####..#.......#.......#...........#............
 
...........................#.................................#............
 
</replacecharsblock></div>
 
 
[[Ruggo the Gnome King]] is on his throne and carries a random weapon, a random wand, two random potions, and a random piece of armor. There are also 26 random G in the throne room (shown as {{lightgray|G}} on the above map). There are 20 gnomes and eleven [[gnome warrior]]s roaming the level, and scattered throughout the level are 40 random gems, 20 piles of gold, and a pick-axe.
 
  
 
==Grund's Stronghold==
 
==Grund's Stronghold==
Grund's Stronghold is a branch accessed by a stairway down from level 12 or 13 of the Dungeons of Doom. Monster generation in the Stronghold is biased toward chaotic monsters. Magic mapping will not work on the level ("Your head spins as something blocks the spell!", causing confusion.)
+
{{main|Grund's Stronghold}}
 
+
Grund's Stronghold is a branch accessed by a stairway down from level 12 or 13 of the Dungeons of Doom.
-----------------------------------------}.^.^....          .....         
 
-..sSH(----Z.-----...---..--------.+d-..-}^.^.^...        .........       
 
-.$.----..F.@-..-.ooo-.+o.+.--..--.-.-.oF}.^.^.....      .............     
 
-.s.--....--+-.---oo--.----.-...--.-.-..-}^.^.^....    ......-F-......     
 
--S--..Z...S#-.---..+..----.+..H.+.-.-.--}.^.^......  .....---.---.....   
 
-##-....M..---.---F----------.H..---.-.oF}^.^.^.....  ....--- . ---....   
 
-#--.....Z.-...---.-----..-----.----.-..-}.^.^....... ....-----------....   
 
##-...O...--.----.@.+.-.OO-------..+d-.@F}^.^.^...... ...--- - - - ---...   
 
H--.o....---.-..-.@--.--OO.---..-.--.-..-}.^.^...........-------------.... 
 
H-.o...o----S-S---@.F.+..-.F.ooo+.--.-.oF}^.^.^.........-- - - - - - --... 
 
HS\.O.O.^^^S...S'-------+---.ooo----.-..-#.^.^.......'..F..---------..F... 
 
H-.o...o----S-S----..---..--+-.-----.-.oF}^.^.^.........-- - - -.- - --... 
 
H--.o....---.-..-.ooo----....----..+d-..-}.^.^......o....-------------.... 
 
##-...O...--.----.ooo.+.--F----...--.-.@F}^.^.^...... ...--- - - - ---...   
 
-#--.....Z.-...---...--.-o.--...----.-..-}.^.^....... ....-----------....   
 
-##-....M..---.---F----.--.o+.---..+d-.oF}^.^.^.....  ....--- . ---....   
 
--S--..Z...S#-.---..---...+--F---+--.-.--}.^.^......  .....---.---.....   
 
-...--....--+-.--.ooo--------.-...--.-..-}^.^.^....    ......-F-......     
 
-.(!----..F.@-..-.ooo+..-...+....---.-.oF}.^.^.....      .............     
 
-..oSH(---- .------.---...---....---.S..-}^.^.^...        .........       
 
-----------------------------------------}.^.^....          .....
 
 
 
The marked statue (of a winged gargoyle) is actually a [[Trap|statue trap]]. The open area on the right contains two [[orc-captain]]s, seventeen orcs, and a hobgoblin with a wand of fire (position marked with an o), as well as a wand of create monster, a wand of create horde, two wands of speed monster, two wands of make invisible, two potions of invisibility, two potions of speed, two potions of full healing, two potions of extra healing, two potions of healing, two potions of gain level, and two potions of invulnerability. Marked traps are rust traps (far left column), arrow traps (second and third columns), and spiked pits (fourth and fifth columns). Other traps are composed of four rust traps, four arrow traps, four spiked pits, sixteen land mines, and two level teleporters. Randomly placed throughout the open area are burned messages reading as follows:
 
*Us wanna no veeseetohs!
 
*boogrr ohf! GRR!
 
*keap Us ohr Gohld!!
 
*Me Preeeteee!
 
*veesetoohs gohd eet!
 
The stronghold proper, on the left side of the level, is accessed by a closed drawbridge. The marked monsters in the entrance area are [[war orc]]s and soldiers; all of them have orcish bows and a single orcish arrow. In addition, the soldier on top has a +3 [[sniper rifle]], a +4 [[bullet]], and a +3 [[bullet]], and the one on the bottom has a +1 [[grenade launcher]], a +3 [[frag grenade]], and a +2 frag grenade. They also have a chance of being generated with a specific wand as follows, top to bottom:
 
*wand of sleep (80%)
 
*wand of fireball (40%)
 
*wand of cold (40%)
 
*wand of magic missile (80%)
 
*wand of striking (80%)
 
*wand of fire (60%)
 
*wand of lightning (60%)
 
*wand of draining (40%)
 
The second corridor contains four hell hounds, and the caves beyond contain five Uruk-hai, three orc shamans, two stone giants, a rogue (armed with a +1 rapier, and with a 50% chance of carrying a potion of sickness and a sack), a [[mugger]] (armed with a +2 club, and with a 40% chance of carrying a +3 crossbow and a +1 crossbow bolt and a 50% chance of carrying a potion of paralysis), a soldier (with a 50% chance of carrying a potion of booze), four ogres, six hill orcs, six [[snow orc]]s, six [[great orc]]s. In addition, there are six goblins, a troll, a rock troll, a [[two-headed troll]], and a [[black troll]] randomly placed throughout the stronghold. There is also a marked statue trap of a harpy. Grund's throne room is on the far left; Grund the Orc King himself is on the throne, with a random wand, amulet and piece of armor. The throne room also contains four [[demon orc]]s, two orc shamans, two [[ogre mage]]s, a [[shadow ogre]], an ogre lord, four orc zombies, and two orc mummies; the undead are all sleeping. The prison in the north half of the stronghold contains a nurse and a skeleton, and the prison in the south half contains a [[gypsy]], a ghost, and a human corpse; all except the skeleton are peaceful, and the skeleton will randomly be hostile or peaceful. The upper-left room contains two giant spiders, a chest, and a minimum of 1200 gold pieces. Beyond the secret door in the room is a chest containing either an amulet of magical breathing, a spellbook of haste self, a cursed magic marker with 20 charges, and four blessed potions of enlightenment; an amulet of drain resistance, a spellbook of acid stream, a cursed magic marker with 34 charges, and four blessed potions of enlightenment; or an amulet versus stone, a spellbook of create monster, a cursed magic marker with 34 charges, and four blessed potions of enlightenment. The room also contains a pile of at least 8700 gold pieces. The room on the lower right contains a chest, a sleeping orc, and a potion of booze. The chest beyond this room's secret door contains either a cursed +1 pair of gauntlets of power, a blessed helm of telepathy, or an oilskin cloak, as well as four tins of spinach. The three marked traps outside the throne room are, from left to right, a land mine, a squeaky board, and an anti-magic field; other traps in the stronghold include two falling rock traps, two webs, and four dart traps. The stronghold also contains four potions of speed, four potions of invisibility, two wands of healing, a wand of create monster, a wand of create horde, a wand of polymorph, and two scrolls of create monster (one of which is cursed).
 
  
 
==Lawful Quest==
 
==Lawful Quest==

Revision as of 19:29, 8 April 2013

A user has suggested improving this page or section as follows:

"Add ttymaps for more levels and fix some wall directions in the maps &Medusa's Island variants(| vs. -)"

A user has suggested improving this page or section as follows:

"Move each level to its own article as ttymap is created and article is fleshed out"

This is a set of descriptions for all new special levels in SLASH'EM.

Mall

Main article: Mall

The mall is located between levels 5 and 6 of the Dungeons of Doom, and contains many shops, much like Minetown.

Rat level

Main article: Rat_level

The rat level is a room-and-corridor level located between levels 10 and 11 of the Dungeons of Doom.

Kobold level

Main article: Kobold level

The kobold level is a level where Kroo the Kobold King dwells, located between levels 11 and 12 of the Dungeons of Doom.

Mine king level

Main article: Mine_king_level

The mine king level is one level below the now-misnamed "mine's end" level.

Grund's Stronghold

Main article: Grund's Stronghold

Grund's Stronghold is a branch accessed by a stairway down from level 12 or 13 of the Dungeons of Doom.

Lawful Quest

Main article: Lawful Quest

The portal to the Lawful Quest is located between levels 15 and 19.

Neutral Quest

Main article: Neutral Quest

The portal to the Neutral Quest is located between levels 15 and 19.

Chaotic Quest

Main article: Chaotic Quest

The portal to the Chaotic Quest is located between levels 15 and 19.

Storage room

The storage room is located between levels 19 and 26. It has a 66% chance of being generated. There are three different versions of the storage room. The first one contains a chest, a random wand, two random tools, a random amulet, and a random ring; all are on top of a burnt message reading "Begone! Keep Off! Shoo!" The second contains a chest, a random wand, two random tools, a random ring, a ring of regeneration, and a random gem, placed on top of a burnt message reading "Danger! Cursed Items! Do Not Touch!"; despite this, all of the items are of random beatitude. The third storage room variant contains a chest, two random wands, three random tools, and a random ring, on a burnt message reading "Property of the Wizard! Do Not Touch!" All three storage variants contain three random traps, and are contained in a rooms-and-corridors level containing six random items, five random monsters, and four random traps.

Wyrm Caves

The Wyrm Caves are accessed by a stairway down between levels 20 and 21. They are composed of a cavernous level containing 24 random D, four random w, five rot worms, 28 random gems, three random tools, four random weapons, five random potions, four random scrolls, five other random objects, and four random traps. Monster generation is biased toward random monsters.

The Lost Tomb

The Lost Tomb is accessed by a stairway down between levels 21 and 24. Monster generation in the Tomb is biased toward chaotic monsters; all random monsters are Z and M.

                    --------                     
                    |..$...|                     
                    |......|                     
                    ----.---                     
                        #                        
                        #                        
                   -----S----           ---------
       --------    |........|           |.......|
       |......|-----........|-----------|.......|
       |<.....+.............+...........+......L|
       |......+.............+...........+......$|
       |......|-----........|-----------|.......|
       --------    |........|           |.......|
                   ----S-----           ---------
                       #                         
                       #                         
                    ---.----                     
                    |......|                     
                    |...$..|                     
                    --------                     

There is a lich in the room on the far right, generated on top of a pile of treasure containing a random amount of gold, a chest, four random scrolls, three random potions, and two other random objects. The $ marks indicate other caches of treasure- the one on the right contains a chest, a random amount of gold, four random scrolls, four random spellbooks, and the ones on the top and bottom both contain a chest and three random objects. The level also contains fourteen shadows, nineteen random Z, eleven random M, one random item, and four spiked pits, all placed at random.

One-eyed Sam's Market

Main article: Black Market

The portal to the Black Market is located between levels 22 and 23.

Nymph level

The nymph level is located between levels 23 and 24. It only has a 45% chance of being generated. It is a rooms-and-corridors level containing five random n, six random objects, and two random traps. Aphrodite's room is on the left side and contains, in addition to Aphrodite herself, five random n, four chests, four random rings, five random gems, and four random objects.

The Spider Caves

The Spider Caves are accessed by a stairway down located between levels 26 and 29. Monster generation in this branch is biased toward chaotic monsters.


                            -----               -----                
                         ----...|               |...-------          
            ------    ----.....--               ---.......|          
            |....------.....----                 -----..---          
            ----.........---|       --------------.....--            
              |...----......---------..............-----             
              |.---  ------....--.......------------     -------     
              |.|  --------..................--------- ---.....|     
      ------- ---  |........---...-----..............---...-----     
      |.....-- ---------.---- |...|   --------...........-----       
      -----..---.........|    |.<.|          -----------.....|-------
       |.........-------.|    |...---                  -------......|
       -----------     --------.....|             --------......-----
                 ----------.........---------------.........----|    
           -------.............---....................-----.....---- 
        ----..................----...-----------.....---  -----....| 
        |....-----.-----------|......|         ----....-----  ------ 
        ------   |..--      ---...----            ---......|         
                 --..| ------...---                 ---..---         
                  ---- |.......--                     |.--           
                       ---------                      ---            

Scattered randomly throughout the level are two potions of invulnerability, a wand of make invisible, an amulet versus poison, a pair of speed boots, a ring of conflict, a wand of death, 48 eggs, five piles of gold, 22 giant spiders, Shelob, Girtab, 10 random s, and 48 webs. The eggs will mostly be giant spider eggs, which will begin hatching into (initially) cave spiders as soon as you enter the level. If for some reason you want a large number of pet spiders and your character is male, you can race through this cave, if possible, ahead of the giant spiders, and pick up as many eggs as you can, so that they might hatch into pets.

The Guild of Disgruntled Adventurers

The Guild of Disgruntled Adventurers is located between levels 26 and 31. It has a 50% chance of being generated. It is a rooms-and-corridors level containing two archeologists, two barbarians, a caveman, a cavewoman, two doppelgangers, two elves, two flame mages, two healers, two ice mages, two knights, two monks, two necromancers, a priest, a priestess, two rogues, two samurai, two tourists, two undead slayers, two valkyries, two wizards, four random scrolls, two random wands, three random potions, sixteen random objects, and three random traps.

Note that most of these are not sleep resistant, so knowing the sleep spell or having lots of wands of sleep can be handy. The Adventurers will come equipped with a wide variety of wands and potions, so be prepared.

The Sunless Sea

The Sunless Sea is accessed by a stairway down located between levels 28 and 31. Monster generation in the Sunless Sea is biased toward chaotic monsters. On entering the level, you will get the message "You hear the roar of the sea. That can't be right...."

                             }}}}}}}}        }}}}}}}}}}             
                        }}}}}}}}}}}}}}}}   }}}}}}}}}}}}}}}}}}}      
       .......}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}    
    ........X..}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
   .............}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}  
   .............}}}}}}}}}}};};}}}}}}}}}}}}}}}...}}}}}}}}}}}}}}}}}   
   ........;.....}}}}}}}}}}}}}};}}}}}}}}}}}}..(..}}}}}}}}}}}}}}}}}}}
     .......;...}}}}}}}}}}}};}}}}}}}}}}}}}}}}.....}}}}}}}}}}}}}}}}}}
    .......;....}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}...}}}}}}}}}}}}}}}   
      .......;...}}}}}}}}}};}}};}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}  
      ..........}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}  
        ...;....}}}}}}}}}}}}}}}};}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} 
      <.........}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}  
       .......}}}}}}}}}}}}}}}}}}}}}}}}}}}}     }}}}}}}}}}}}}}}}}     
          ....}}}}}}}}  }}}  }}}}}}}}}}}       }}}}}}}}}}}}}}}}     
                              }}}}}}}              }}}}}}}

The ( on the island in the middle of the sea indicates a cache of treasure, composed of a chest, two random wands, two random amulets, two random rings, and three random gems; there are also four random objects located on the beach. There are five giant crabs on the beach. The marked monsters in the sea proper are all sharks; the sea also contains six other sharks and seven other random ;. The X mark indicates an burnt message reading "The lamp washed into the sea while I slept! Woe and damnnation!" and a random item. As the engraving suggests, there is a magic lamp located somewhere on the level.

If the lamp is underwater, it can be moved to another location (hopefully land) with a zap from a wand of teleportation, or snatched with a bullwhip while levitating. Flying does not work; vampires need a levitation item. Swimming or magical breathing will also work. A carefully applied or zapped wand of cold can provide ice to dig the lamp out as well.

The Temple of Moloch

The Temple of Moloch is accessed by a stairway down located between levels 32 and 35.

            ----- ----- ----- ----- -----
            |.g.| |.g.| |.g.| |.g.| |.g.|
   ----------...---...---...---...---&&&|-|        -----
   |..^|.........ZZZZZZZ..................|        |(((|
   |.<X+.........ZZZZZZZ................_.S########S(((|
   |..^|.........ZZZZZZZ..................|        |(((|
   ----------...---...---...---...---&&&|-|        -----
            |.g.| |.g.| |.g.| |.g.| |.g.|
            ----- ----- ----- ----- -----

As the name implies, the entire level (except for the stair room and treasure room) is a temple dedicated to Moloch; the altar is marked and attended by four priests of Moloch because it is, in fact, four stacked altars. This does not mean one cannot convert the top altar!

There are two spiked pits in the stair room. The room on the far right contains nine piles of treasure, each composed of a chest, a wax candle, a random amount of gold, and three random objects. The niches on the sides of the temple each contain a statue gargoyle, and the main area contains a bone devil, a babau, a barbed devil, a vrock, a horned devil, a hezrou, and 21 random Z. The X mark indicates a burned message reading "Those Not of Moloch, Begone!"

Be cautious when attacking the priests of Moloch, as Moloch responds with divine lightning bolts, potentially blinding you even if you have reflection/lightning resistance.

The Giant Caverns

The Giant Caverns are accessed by a stairway down located between levels 32 and 35.

                 ----------|    |---|
                 |.........|    |...|         |---------|
 -----------|    |.........|    |.<.|         |.........|
 |..........|    |.........|    |...|         |.........|
 |..........|   |----+------------+----------------+------|
 |..........|   |.........................................|
 |..........|   |.........................................|-----------|
 |--|.......|   |----+------+----------------+-----------+|...........|
    |---+--------.......|...........|....|......|    |................|
    |...................|...........|....|......|    |................|
    |...................|-----------|....|......|    |................|
    |\..................S..........(|....|......|    |................|
    |...................|-------------+--|......|    |----------------|
    |-------+-----------|......|................|
        |...............|......|................|
        |...............+......|................|
        |...............|-----------------------|
        |...............|
        |---------------|

The ( mark indicates "the king's hidden treasure," composed of a chest, a random amount of gold, five random gems, two random amulets, and three other random objects. The Largest Giant is on the throne; the level also contains 20 giants, seven random H, eight random O, four random T, ten random items, and four random traps.

Yeenoghu's lair

Yeenoghu's lair is located between levels 2 and 5 of Gehennom. It is surrounded by a standard Gehennom maze level.

-------------------------------------------------
| ---------|  |----------|                       
| |....S...|--|......|...------------            
| |....|...|  |......-...S..........|           
| |....|-------..........|...------S-------      
---....|--|..............|...|............|----  
..........S..............|---|.....\......S.>.|  
---....|--|..............|...|............|----  
| |....|-------..........|...--------------      
| |....|...|  |......-...S..........|            
| |....S...|--|......|...------------            
| ---------|  |----------|                       
-------------------------------------------------

Yeenoghu is on the throne. The level also contains eight ghouls, six ghasts, seventeen gnolls, two random pieces of armor, two random weapons, a random gem, two random potions, three random scrolls, two fire traps, and four magic traps.

Demogorgon's lair

Demogorgon's lair is located between levels 2 and 5 of Gehennom. It is surrounded by a standard Gehennom maze level. Entire level is non-teleport.

-------------------------------------------------
| ------------|------------------                
| |}}}}}}}}}}}|}...}......}}}}}}|--------------  
| |}}}}}}}}}}}|....}}...}...}}}}S...|.........|  
| |-----}}-----...}...}.......}}|--S-----S-...|  
---....}}}}...|.....}}....}..}}}|...|.....|--S-  
......&}}}}...|-S----------------...|.....|.>.|  
---..}}}}}}...|}..|      |...S..S...|.....|----  
| |-}}}--------...|      |...-------|--S-----    
| |}}}}|......S...|      |..........S.......|    
| |}}}}S......|..}|      |----------|.......|    
| ------------|----                 ---------    
-------------------------------------------------

Demogorgon's position is marked. The level also contains nine random P, seven random j, five random F, ten hezrou, six vrocks, a random gem, six random potions, and three random scrolls.

Frankenstein's Lab

Frankenstein's lab is accessed by a stairway up located between levels 3 and 12 of Gehennom.

----------------------------.
|..........................|.
|.-----------------------|.|.
|.|......................|.|.
|.|.--------------------.|.|.
|.|.|Q'Q^|.........'..^|.|.|.
|.S.|'Q'^S..........'.^S.|.S.
|.|.|Q'Q^|...........'^|.|.|.
|.|.--------------------.|.|.
|.|......................|.|.
|.------------------------.|.
|..........................|.
----------------------------.

Doctor Frankenstein is in the small room in the right-center area, surrounded by four flesh golems, two genetic engineers, and two quantum mechanics; he is standing on an ice box. The stairs are also in this room, covered by the leftmost flesh golem. The room outside the lab contains nine random ', generated as three stacks of three each. Roaming the level are Frankenstein's Monster, two genetic engineers, two quantum mechanics, four random ', and four other random monsters. The marked traps are squeaky boards; other traps include a spiked pit, an anti-magic field, a magic trap, and a polymorph trap. Scattered throughout the level are two random potions, two random scrolls, two random wands, and two random spellbooks.

Geryon's lair

Geryon's lair is located between levels 10 and 15 of Gehennom. It is surrounded by a standard Gehennom maze level.

-------------------------------------------------
| ------------|----------|                       
| |....S......|..........|---------------------  
| |....|......S..........S...|......|.........|  
| |---S--------..........|...------S-----S-...|  
---...........|..........|...S............|--S-  
..............|-S--------|---|.....&......|.>.|  
---...........|..........|...|............|----  
| |---------S--..........|...----------S-----    
| |....|......|..........S..........|.......|    
| |....S......|..........|----------|.......|    
| ------------|----------|          ---------    
-------------------------------------------------

Geryon's position is marked. The level also contains eight minotaurs, four horned devils, three barbed devils, two random pieces of armor, two random weapons, a random gem, two random potions, three random scrolls, and eight fire traps.

Dispater's lair

Dispater's lair is located between levels 10 and 15 of Gehennom. It is surrounded by a standard Gehennom maze level.

-------------------------------------------------
| ----------------------------------------|--    
| |.....|.....................|...|...|...S.|    
| |.--|.|.-------------------.|.|.|.|.|.|.|.|    
| |...|.|...................|.|.|.|.|.|.|.|.|    
----|.|.|-----------------|.|.|.|.|.|.|.|.|S---  
....|.|.|.........&.......|.|.|.|.|.|.|.|.|.>.|  
---.|.|.|.|--------------.|.|.|.|.|.|.|.|.|----  
| |.|.|.|.|...............|.|.|.|.|.|.|.|.| |    
| |.|.|.|.|.--------------|.|.|.|.|.|.|.|.| |    
| |...|...|.................|...|...|...|.| |    
| -------------------------------------------    
-------------------------------------------------

Dispater's position is marked. The level also contains 24 lemures, fifteen imps, fifteen nupperibo, four horned devils, six barbed devils, nine bone devils, two random pieces of armor, two random weapons, a random gem, two random potions, three random scrolls, and twelve fire traps.

References