Difference between revisions of "Spellbook of detect monsters"

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(It totally does.)
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{{spellbook|name=detect monsters|level=1|type=divination|turns=1|direction=non-directional|equiv=[[potion of monster detection]]|abundance=4.37%}}
 
{{spellbook|name=detect monsters|level=1|type=divination|turns=1|direction=non-directional|equiv=[[potion of monster detection]]|abundance=4.37%}}
  
A '''[[spellbook]] of detect monsters''' teaches the '''detect monsters''' [[divination spells|divination spell]], which reveals the location and identity of all monsters in the level. Note, that it doesn't show [[long worm]] tails.
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A '''[[spellbook]] of detect monsters''' teaches the '''detect monsters''' [[divination spells|divination spell]], which reveals the location and identity of all monsters in the level.
  
 
At unskilled or basic skill level, the spell functions as an uncursed [[potion of monster detection]], displaying the monsters of that dungeon level against a black background with no map detail.{{refsrc|spell.c|917}}  At skilled or expert level it functions as a blessed potion, revealing monsters on the map for 21–60 (more) turns, unless you have over 300 turns of monster detection, in which case only one turn is added.{{refsrc|potion.c|626}}
 
At unskilled or basic skill level, the spell functions as an uncursed [[potion of monster detection]], displaying the monsters of that dungeon level against a black background with no map detail.{{refsrc|spell.c|917}}  At skilled or expert level it functions as a blessed potion, revealing monsters on the map for 21–60 (more) turns, unless you have over 300 turns of monster detection, in which case only one turn is added.{{refsrc|potion.c|626}}
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In the case of [[long worm]]s, both the monster's head and its tail segments are shown.
  
 
== Strategy ==
 
== Strategy ==
As a level 1 [[divination spell]], ''detect monsters'' is useful for training the divination skill, which contains several of the game's most useful non-combat spells. At low skill it is not as useful as the [[spellbook of light|spell of light]], especially if you already have [[intrinsic telepathy]] from a [[floating eye]].
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As a level 1 [[divination spell]], ''detect monsters'' is useful for training the divination skill, which contains several of the game's most useful non-combat spells. At low skill it is not as useful as the {{spell of|light}}, especially if you already have [[intrinsic telepathy]] from a [[floating eye]].
  
 
Once you reach skilled, it becomes quite useful, serving as a superior alternative to blind or extrinsic [[telepathy]]. Unlike telepathy, monster detection can reveal brainless monsters, and does so across the entire map. This allows you to pinpoint every monster on the level and plan your movements accordingly. It does, however, wear off rather quickly, and needs renewal. Most effective if combined with {{spell of|magic mapping}}.
 
Once you reach skilled, it becomes quite useful, serving as a superior alternative to blind or extrinsic [[telepathy]]. Unlike telepathy, monster detection can reveal brainless monsters, and does so across the entire map. This allows you to pinpoint every monster on the level and plan your movements accordingly. It does, however, wear off rather quickly, and needs renewal. Most effective if combined with {{spell of|magic mapping}}.

Revision as of 13:47, 29 July 2015

spellbook of
+   detect monsters   Light green spellbook.png
Appearance random
Abundance 4.37%
Base price 100 zm
Weight 50
Turns to read 1
Ink to write 5–9
Spell type divination
Level 1
Power cost 5 Pw
Direction non-directional
Equivalent potion of monster detection

A spellbook of detect monsters teaches the detect monsters divination spell, which reveals the location and identity of all monsters in the level.

At unskilled or basic skill level, the spell functions as an uncursed potion of monster detection, displaying the monsters of that dungeon level against a black background with no map detail.[1] At skilled or expert level it functions as a blessed potion, revealing monsters on the map for 21–60 (more) turns, unless you have over 300 turns of monster detection, in which case only one turn is added.[2]

In the case of long worms, both the monster's head and its tail segments are shown.

Strategy

As a level 1 divination spell, detect monsters is useful for training the divination skill, which contains several of the game's most useful non-combat spells. At low skill it is not as useful as the light, especially if you already have intrinsic telepathy from a floating eye.

Once you reach skilled, it becomes quite useful, serving as a superior alternative to blind or extrinsic telepathy. Unlike telepathy, monster detection can reveal brainless monsters, and does so across the entire map. This allows you to pinpoint every monster on the level and plan your movements accordingly. It does, however, wear off rather quickly, and needs renewal. Most effective if combined with magic mapping.

References