Spellbook of enchant armor

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Revision as of 11:12, 15 June 2015 by Quantum Immortal (talk | contribs) (this spell, is even worse then enchant weapon spell)
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spellbook of
+   enchant armor   Light green spellbook.png
Appearance random
Base price 700 zm
Weight 50
Turns to read 56
Ink to write 35–69
Spell type enchantment
Level 7
Power cost 35 Pw
Direction non-directional
Equivalent scroll of enchant armor

The spellbook of enchant armor does not exist in vanilla NetHack, but can be found in SLASH'EM and also in NetHack Plus, SLASHTHEM and Slash'EM Extended.

The spellbook allows you to learn the enchant armor spell. The spell is a level 7 Enchantment spell. Casting the spell has a chance based on skill level of acting as an uncursed scroll of enchant armor. The chances of success are 1 in 8 at Expert, 1 in 10 at Skilled, 1 in 12 at Basic, and 1 in 14 at Unskilled or Restricted.

Strategy

Like its weapon-enchanting cousin, this spell is not generally that useful. Most non-casting roles can expect to have to cast the spell dozens of time before even getting one point of enchantment, consuming a large amount of food and turns in the process.

On top of the fact that you would need to remove each time all armour except the one you are trying to enchant. Even if you don't target a specific piece of armour, you will still be forced to remove anything that is already at it's safe maximum, or risk see it evaporate.

Wizards might use it to save a few charges off their magic markers, although by the time they can cast the spell they are likely to have a good deal of their ascension kit together and enchanted already. Since the spell cannot give the effect of a blessed scroll, an actual scroll will generally be required for the final enchantment anyway.

However, this spell, is probably useful for players attempting conducts.

See also