Talk:Double Trouble

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Revision as of 20:41, 23 June 2012 by Mandevil (talk | contribs) ("there is only one Wizard in the dungeon": new section)
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"The clone can not be charmed, but casting a charm monster next to it will make the clone hostile against the real Rodney."

The first part is redundant, since the Wizard is immune to charming or pacifying by any means. As for the second, I suspect that Rodney had stolen the Amulet from the player who made the edit. Covetous monsters will attack any monster who carries their coveted item, leading to clone wars among other things. The Wizard in any incarnation is essentially immune to conflict, so I can't think of any other reason for the described behavior.--Darth l33t 02:07, October 29, 2009 (UTC)

"there is only one Wizard in the dungeon"

That quoted part should really read "there is only one Wizard on the current level". I've recently experienced three Wizards: one escaped to upstairs and the remaining one on the level cast Double Trouble again. In this way, I presume, there could actually be unlimited number of the Wizards in the dungeon. --Mandevil (talk) 20:41, 23 June 2012 (UTC)