Technique

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Techniques are special abilities in SLASH'EM which can be used by the extended command #technique. After usage, you usually have to wait some time before the technique is ready for use again.

Most techniques are available to either certain roles or certain races. (Disarm is the one exception.)

Each turn you are under 10% HP, you may enter limit mode, which appears as LIMIT. Using a technique under limit mode doesn't expend it. You could use it next turn again if previously prepared. Also, techniques that have not yet recovered from a previous usage can be activated under limit mode if and only if the menustyle option is set to "traditional" – this is probably a bug.

Limit mode usually activates about 53% of the time, based on "a simple pseudorandom number generator"[1], but if your HP is exactly 1 (and your maximum HP is at least 11), limit mode is definitely on.

Role dependent

Archeologist

Level Technique
1 Research

Barbarian

Level Technique
1 Berserk

Caveman

Level Technique
1 Primal roar

Flame mage

Level Technique
1 Reinforce memory
3 Power surge
5 Draw energy
10 Sigil of tempest
20 Sigil of discharge

Healer

Level Technique
1 Surgery
20 Revification

Ice mage

Level Technique
1 Reinforce memory
5 Draw energy
10 Sigil of tempest
12 Power surge
20 Sigil of discharge

Knight

Level Technique
1 Turn undead
1 Healing hands

Monk

Level Technique
1 Pummel
1 Air dash
1 Chained blitz
2 Chi strike
4 Chi healing
6 Elemental fist
8 Draw energy
10 Ground slam
11 Ward against flame
13 Ward against ice
15 Ward against lightning
17 Spirit bomb
20 Power surge

Necromancer

Level Technique
1 Reinforce memory
1 Raise zombies
10 Power surge
15 Sigil of tempest

Priest

Level Technique
1 Turn undead
1 Blessing

Ranger

Level Technique
1 Missile flurry

Rogue

Level Technique
1 Critical strike
15 Cutthroat

Samurai

Level Technique
1 Kiii

Tourist

None.

Undead slayer

Level Technique
1 Turn undead
1 Weapon practice

Valkyrie

Level Technique
1 Weapon practice

Wizard

Level Technique
1 Reinforce memory
3 Draw energy
5 Power surge
7 Sigil of control
14 Sigil of tempest
20 Sigil of discharge

Yeoman

Level Technique
1 Calm steed

Race dependent

Doppelganger

Level Technique
1 Liquid leap

Dwarf

Level Technique
1 Rage eruption

Gnome

Level Technique
1 Vanish
7 Tinker

Hobbit

Level Technique
1 Blink

Lycanthrope

Level Technique
1 Eviscerate
10 Berserk

Vampire

Level Technique
1 Dazzle
1 Draw blood

Orc

None.

Other

Level Technique
1 Disarm

Technique skill level

Some of the techniques' effects are dependent on the players skill in this technique. For example a Doppelganger using their liquid leap technique is able to leap a further distance the more skilled they are in that technique.

When a player first acquires a technique, that technique's skill level is set to 1.[2][3] For every experience level the player gains, the skill level of techniques they already know will increase.[4]

See also

References