Throw

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You can throw just about any object you can pick up into your inventory. To throw press t, followed by the item letter and then a direction. Alternatively, quiver the item using shift + q, then fire the item with the f command. See projectile.

Throwing different types of objects

Throwing weapons

  • Those of sufficient skill or who meet certain other conditions may be able to throw (or fire) multiple weapons in one turn. (See multishot.)
  • A boomerang will circle around and return to you when thrown, which allows it to hit several monsters (and possibly you as well).
  • A greased item may slip when attempting to throw it, resulting in the object falling to the ground or sending it flying towards a random direction.
  • A cursed weapon doesn't weld to your hand when thrown but it may fly to another direction. You can't throw a cursed weapon that has welded itself to your hand.

Throwing potions

  • Whatever effect the potion has when you breathe its vapors will be the effect when a monster is hit by it. For example: throwing a potion of blindness at a monster will cause it to go blind, if the monster can go blind. Similarly, throwing a potion of healing at your pet can be used to heal it. Thrown potions are generally less effective than quaffed potions.
  • A potion of oil can serve as a Molotov cocktail if you apply it before you throw it for 4d4 damage.
  • The chance of hitting a monster with a thrown potion is (Dexterity - 1) in 25[1]; it does not depend on the monster's AC.
  • Monsters can and will throw harmful potions at you, so be careful when leaving potions on the ground or they might be used against you later. Knowing this can help identify potions that are thrown at you. The potions that monsters like to throw are paralysis, blindness, confusion, sleeping and acid.
  • Throwing a potion into an empty space or against a wall will cause it to break. A potion thrown at a monster has a chance of missing, in which case it will break without an effect on the target.
  • Warning: If you are adjacent to the location where you throw the potion, you may still receive its effect from the vapors.

Throwing gems

  • Throwing a gem is the same as throwing a rock if you are throwing them at a monster. You can also throw gems at a Unicorn of your alignment to increase your luck. Throwing a gem to a hostile unicorn will pacify it, but has a random effect on luck.

Throwing money

  • Throwing gold at certain monsters can work as a bribe.
  • Throwing all your gold at a vault guard will also satisfy him. It will vanish along with the guard.
That should do. Now beat it![2]
  • Throwing your money away might keep it out of the greedy hands of a leprechaun, allowing you to retrieve it later.

Throwing food

  • You can throw a treat to a pet to help train it to fetch items for you. Domestic animals can be tamed with thrown food appropriate to their diet. Most other food thrown at these animals will change them from hostile to peaceful. Be wary of throwing food to a pet that is eating, as your pet is so intent on devouring the food that the item thrown may hit them, angering them and possibly turning them from tame to peaceful, possibly even to hostile.
  • Throwing an egg will cause it to break. A thrown cockatrice egg can turn a creature to stone if the target is vulnerable to petrification. There is a luck penalty for breaking eggs that you have laid with the #sit command.
  • The chance of hitting a monster with an egg or a pie is the same as the chance of hitting it with a potion, i.e. (Dexterity - 1) in 25.

Throwing everything else

  • Throwing the iron ball from punishment while it is still chained to you will pull you along in that direction for up to 4 squares, but beware using this method to cross water - the ball will travel 5 squares, and if it lands in water, you will be pulled down into the water with it. If you have an iron ball it is worth throwing at enemies for its considerable damage and bonus to hit.
  • Throwing anything straight up in the air will cause it to hit you on the head, potentially fatally. This is especially true at staircases. Wear protective headgear, or just don't do this.
  • If in an undesirable polymorph, however, this "fatal" damage may be a good thing.
  • Throwing while levitating will propel you in the opposite direction. Be careful: when propelled back into a wall you will take damage, even if you are right against the wall.
  • Throwing other objects might have special effects. Give it a try!

Range of thrown objects

When you throw an object, there is a maximum distance that it can travel before it falls to the ground and stops. Of course, the object may travel less than this range (if it hits a monster or a wall).

The range depends on the type of object and your Strength[3], as shown in the following table:

Strength: 3 4, 5 6, 7 8, 9 10, 11 12, 13 14, 15 16, 17 18–18/31 18/32–21 22, 23 24 25
Range of:
Arrow, bolt, rock or gem (excluding loadstone) with appropriate launcher[4] 2 3 4 5 6 7 8 9 10 11 12 13 13
Arrow or bolt without appropriate launcher[5] 0 1 1 2 2 3 3 4 4 5 5 6 6
Mjollnir[6] 6
Other object with weight < 40[7] 1 2 3 4 5 6 7 8 9 10 11 12 12

In addition:

  • For a boulder, the range is 20 (but boulders can only be thrown when you are polymorphed into a giant).[8]
  • For a heavy iron ball, the range is the same as for "other object with weight < 40", minus the weight of the ball divided by 100 (rounded down).[9] This is capped at 5 when the ball is chained to you.[10]
  • A thrown loadstone always has a range of 1, unless you are wielding a sling, in which case the range is 2.[11] You cannot throw it at all if it is cursed.
  • For all other objects, the range is the same as for "other object with weight < 40", minus the weight of the object divided by 40 (rounded down).[12]
  • If you are underwater, the range of any thrown object is 1.[13]
  • In any case, the range of a thrown object will always be at least 1, unless the object you are throwing is an arrow or bolt with no appropriate launcher (in which case the range is 0 if your Strength is 3), or a pile of gold (in which case the range is 0 if it is too heavy).[14]

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.