User:Chris/dNetHack/dNethack Outlands

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Branch level

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The up and down stairs are located in two of the four corner rooms.

The teleporter to the Neutral quest is located outside the fortress, in amongst the trees. Except for a few shriekers, the area surrounding the fort is relatively safe.

The fortress itself is home to a large contingent of Yendorian Army troops, as well as some deep ones. The two stores ("str") noted on the map contain weapons and wands. If an alert is issued, the soldiers will happily raid both stores for weaponry before coming after you.

Gate Town

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The top level of the neutral quest, this mercantile hub contains an armor shop, potion shop, four food shops, a cross-aligned shrine, and a beehive.

The portal to the next part of the quest is located in the lower left.

No enemies spawn on this level, though some may wander through the portals from the branch level or the first outlands level.

Spells are more difficult to cast on this level. Spell failure rates are increased by 10% per spell level.

Outlands Rings

This is a series of 4 woodland areas connected by magic portals. To avoid a series of tedious searches for the next portal, a means of detecting traps is suggested. This may be a good time to use a crystal ball, or other means of trap detection too heavy to be considered for the endgame. The shrouded dispensary is accessible via a downstair from a random level.

Spells are more difficult to cast on these levels. Spell failure rates are increased, by 20% per spell level on the first level, 30% per level on the second, 40% on the third, and by 50% per spell level on the fourth.

Spire

This area contains a small stony maze. Spell casting is impossible on this level.

Sum of All

The last Outlands area, Sum of all is a Cavern level populated by golems of every variety. The eight Argentum Golems can be found in the center of the level. Once you have entered Sum of All, Center of All will spawn with greater probability.

Spells are easier to cast on this level. Spell failure rates are reduced by (10 - spell level)*10%.