User:Jubilex/YANI

From NetHackWiki
< User:Jubilex
Revision as of 16:12, 31 August 2015 by Jubilex (talk | contribs) (Finisher spells)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
  • New Vlad alternatives
    • Possibly some alternitives to Vlad, for example going into the Iron Tower (in Dis), or searching the depths of Tarterus for the CoI
    • Hopefully could also be an excuse to make Vlad not so laughably easy
    • More in depth here
  • Waterproofing for scrolls -- Some protection against typoing and falling into a pool However, a waterproofed bad scroll would be impossible to blank to get rid of. This also raises the selling/buying price in stores.
  • Useless item shop
    • Sells iron chains, wands of nothing (7:-1), scrolls of mail (spam), waterproofed amnesia/punishment (see above) and other items!
    • Note: does not buy any of these items.
    • Possibly could be good for identification...
    • Possibly a guaranteed useless item shop in Orcus or Dis
  • Wizard lock are always brown spell books and dropping one in a broken doorway creates a door (poor man's locking)


  • New status problem -- radioactivity poisoning
    • You stop regenerating hp
    • Cured by praying, extra healing, etc.
    • Breaking a uranium wand gives this affect as well as the normal wand breaking affect
    • New monster -- radioactive mechanic Q which gives you radioactivity poisoning when it hits you
    • Posibly new D for it... D


  • Finisher spells
    • Why should attack spells have all of the attacking?
    • Each school (attack, clerical, divination, enchantment, escape, healing, and matter) has a "finisher spell"
    • Only one of them will be in each game
    • You learn them from the artifact spellbook the necronomicon, from the (new) branch "the library"
    • Attack is finger of death
    • Clerical is holy smite -- Wide angle disintegration beam against a monster -- Has to be with good standing with deity
    • Divination is insight -- Next attack that you have on them that hits is an instakill
    • Enchantment is thrall -- Like charm monster, but targeted and with a higher chance of working
    • Escape is teleport monster -- teleports monsters away, as the wand + a chance (20%?) of teleporting them to nowhere
    • Healing is energy surge -- Instakills undead, heals non-undead. If their hitpoints go above some level (20-40% of starting), they "explode in a blast of positive energy"
    • Mater is baleful polymorph -- polymorphs monsters into newts and lichens


  • Faustian Bargains
    • You can summon devils (not demons) for gains
    • More in depth here
  • Deafness
    • Suppresses any you hear * messages.