Wand of extra healing

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Revision as of 06:34, 22 August 2019 by Bluescreenofdeath (talk | contribs) (Monsters zap themselves with it when low on health)
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Name extra healing
Appearance random
Base price 300 zm
Weight 7
Type beam
Maximum charges 13
Monster use May be used defensively by monsters.

The wand of extra healing is a wand added in SLASH'EM. Zapping yourself will heal 6d8 HP, up to the maximum, cure hallucination, and will exercise strength and constitution. Zapping a monster will heal 5d4 HP, +10 if the wand is blessed or cursed[1]. This means that a cursed wand of extra healing is more potent than an uncursed wand.

Messages

You feel much better
You zapped yourself with a wand of extra healing
The bugs on the <floor> look healthier!
You engraved with a wand of healing or a wand of extra healing
Foo begins to look much better
A monster was affected by a zapped wand of extra healing

References