Difference between revisions of "Water demon"

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(Strategy: use ElberethElbereth -> engrave ElberethElbereth)
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At the [[Game Stages|early game]], don't quaff from fountains and try to keep use of fountains (dipping) to a minimum. Later on, when you're capable of easily taking on water demons and water mocassins and are carrying several [[escape item]]s, you can dip items repeatedly in all the fountains from DLvl 1 to 19 for the [[wish]], including in the mines. (This is somewhat safer than quaffing). The chances are very roughly 1/3 that you'll get a wish from some water demon.
 
At the [[Game Stages|early game]], don't quaff from fountains and try to keep use of fountains (dipping) to a minimum. Later on, when you're capable of easily taking on water demons and water mocassins and are carrying several [[escape item]]s, you can dip items repeatedly in all the fountains from DLvl 1 to 19 for the [[wish]], including in the mines. (This is somewhat safer than quaffing). The chances are very roughly 1/3 that you'll get a wish from some water demon.
 
If you've met a water demon too early, engrave [[Elbereth|ElberethElbereth]]. Yes, you can dust-engrave two Elbereth per turn while it's out of melee range, but should not while under attack. Then assess the situation: if you're not entirely sure you can take the demon on, try your best to run away while it is fleeing, and engrave again once it reapproaches you. Seal off doorways with six dust-Elbereth and a gold piece. A scroll of teleport or a wand of digging can expedite your escape. Don't to wait until you're surrounded by summoned water demons - in fact, if they can't hit you due to Elbereth, they cannot summon at all.
 
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Revision as of 00:53, 25 July 2013

A water demon is a type of demon that appears in the game, and one of the less powerful ones.

Like most major demons, water demons may summon other demons when they attack. At least 5/6 of the summons will be other water demons. All chaotic demons are also eligible, but those whose difficulty is greater than the current dungeon level are exponentially unlikely.[1] In practise, that mixes a few foocubi to the summons. There is a 1/260 chance, however, that they may summon Juiblex or Yeenoghu.

In the early stages of the game, a common way to summon a water demon is by quaffing or dipping from a fountain. These demons may either be hostile or friendly. A hostile demon will attack. A friendly demon grants a wish. A demon will be hostile with probability (80+DL)/100, where DL is your current dungeon level. If you have the Amulet of Yendor, a demon will always be hostile. Although water demons are relatively weak for demons, they are likely to wipe out most early-game characters. Players who cannot kill them quickly will probably find themselves fighting two or more.

A player may not polymorph into a water demon.

Strategy

At the early game, don't quaff from fountains and try to keep use of fountains (dipping) to a minimum. Later on, when you're capable of easily taking on water demons and water mocassins and are carrying several escape items, you can dip items repeatedly in all the fountains from DLvl 1 to 19 for the wish, including in the mines. (This is somewhat safer than quaffing). The chances are very roughly 1/3 that you'll get a wish from some water demon.

References