Zombie (GruntHack)
Jump to navigation
Jump to search
Z zombie | |
---|---|
Difficulty | 5 |
Attacks |
Claw 1d8, bite sickness / int drain |
Base level | 4 |
Base experience | 41 |
Speed | 6 |
Base AC | 8 |
Base MR | 0 |
Alignment | -3 (chaotic) |
Frequency (by normal means) | 3 (Rare) |
Genocidable | Yes |
Weight | 1450 |
Nutritional value | 400 |
Size | Small |
Resistances | Cold, sleep, poison |
Resistances conveyed |
None |
A zombie:
|
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.
Zombies in GruntHack are significantly more dangerous than their vanilla counterparts. They possess a sickness-inducing bite attack which has a 1-in-5 chance of draining intelligence (as the mind flayer), revive (as per trolls and the Riders), and can be generated as any monster race. Racial creatures killed by zombies or by the sickness from a zombie bite will themselves turn into the respective type of zombie.
Fortunately, all non-undead creatures hate zombies and will attack them on sight; this makes it very easy to deal with them if, say, there is a shopkeeper on hand.