Source:Hack 1.0/mklev.h

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Below is the full text to mklev.h from the source code of Hack 1.0. To link to a particular line, write [[Hack 1.0/mklev.h#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

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1.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1984. */
2.    
3.    #include "config.h"
4.    
5.    #ifdef BSD
6.    #include <strings.h>		/* declarations for strcat etc. */
7.    #else
8.    #include <string.h>		/* idem on System V */
9.    #define	index	strchr
10.   #define	rindex	strrchr
11.   #endif BSD
12.   
13.   #include	"def.objclass.h"
14.   
15.   typedef struct {
16.   	xchar x,y;
17.   } coord;
18.   
19.   #include	"def.monst.h"	/* uses coord */
20.   #include	"def.gen.h"
21.   #include	"def.obj.h"
22.   
23.   extern char *sprintf();
24.   
25.   #define	BUFSZ	256	/* for getlin buffers */
26.   #define	PL_NSIZ	32	/* name of player, ghost, shopkeeper */
27.   
28.   #define	HWALL 1	/* Level location types */
29.   #define	VWALL 2
30.   #define	SDOOR 3
31.   #define	SCORR 4
32.   #define	LDOOR 5
33.   #define	DOOR 6	/* smallest accessible type */
34.   #define	CORR 7
35.   #define	ROOM 8
36.   #define	STAIRS 9
37.   #ifdef QUEST
38.   #define	CORR_SYM	':'
39.   #else
40.   #define	CORR_SYM	'#'
41.   #endif QUEST
42.   
43.   #define	ERRCHAR	'{'
44.   
45.   #define TRAPNUM 9
46.   
47.   struct rm {
48.   	char scrsym;
49.   	unsigned typ:5;
50.   	unsigned new:1;
51.   	unsigned seen:1;
52.   	unsigned lit:1;
53.   };
54.   extern struct rm levl[COLNO][ROWNO];
55.   
56.   #ifndef QUEST
57.   struct mkroom {
58.   	xchar lx,hx,ly,hy;
59.   	schar rtype,rlit,doorct,fdoor;
60.   };
61.   #define	MAXNROFROOMS	15
62.   extern struct mkroom rooms[MAXNROFROOMS+1];
63.   #define	DOORMAX	100
64.   extern coord doors[DOORMAX];
65.   #endif QUEST
66.   
67.   
68.   #include	"def.permonst.h"
69.   extern struct permonst mons[];
70.   #define PM_ACIDBLOB	&mons[7]
71.   #define	PM_PIERC	&mons[17]
72.   #define	PM_MIMIC	&mons[37]
73.   #define	PM_CHAM		&mons[47]
74.   #define	PM_DEMON	&mons[54]
75.   #define	PM_MINOTAUR	&mons[55]	/* last in mons array */
76.   #define	PM_SHK		&mons[56]	/* very last */
77.   #define	CMNUM		55		/* number of common monsters */
78.   
79.   extern long *alloc();
80.   
81.   extern xchar xdnstair, ydnstair, xupstair, yupstair; /* stairs up and down. */
82.   
83.   extern xchar dlevel;
84.   #ifdef WIZARD
85.   extern boolean wizard;
86.   #endif WIZARD
87.   #define	newstring(x)	(char *) alloc((unsigned)(x))