Source:NetHack 1.3d/trap.c

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Below is the full text to trap.c from the source code of NetHack 1.3d. To link to a particular line, write [[NetHack 1.3d/trap.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

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1.    /*	SCCS Id: @(#)trap.c	1.3	87/07/14
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* trap.c - version 1.0.3 */
4.    
5.    #include	<stdio.h>
6.    #include	"hack.h"
7.    
8.    extern struct monst *makemon();
9.    #ifdef KAA
10.   extern char *Xmonnam();
11.   extern char *nomovemsg;
12.   #endif
13.   
14.   char vowels[] = "aeiou";
15.   
16.   char *traps[] = {
17.   	"",
18.   	" bear trap",
19.   	"n arrow trap",
20.   	" dart trap",
21.   	" trapdoor",
22.   	" teleportation trap",
23.   	" pit",
24.   	" sleeping gas trap",
25.   	" piercer",
26.   	" mimic"
27.   #ifdef NEWTRAPS
28.   	," magic trap"
29.   	," squeaky board"
30.   #endif
31.   #ifdef SPIDERS
32.   	," web"
33.   #endif
34.   #ifdef NEWCLASS
35.   	," spiked pit",
36.   	" level teleporter"
37.   #endif
38.   #ifdef SPELLS
39.   	," anti-magic field" 
40.   #endif
41.   #ifdef KAA
42.   	," rust trap"
43.   #endif
44.   };
45.   
46.   struct trap *
47.   maketrap(x,y,typ)
48.   register x,y,typ;
49.   {
50.   	register struct trap *ttmp;
51.   
52.   	ttmp = newtrap();
53.   	ttmp->ttyp = typ;
54.   	ttmp->tseen = 0;
55.   	ttmp->once = 0;
56.   	ttmp->tx = x;
57.   	ttmp->ty = y;
58.   	ttmp->ntrap = ftrap;
59.   	ftrap = ttmp;
60.   	return(ttmp);
61.   }
62.   
63.   dotrap(trap) register struct trap *trap; {
64.   	register int ttype = trap->ttyp;
65.   	register struct monst *mtmp;
66.   
67.   	nomul(0);
68.   	if(trap->tseen && !rn2(5) && !(ttype == PIT
69.   #ifdef NEWCLASS
70.   	   || ttype == SPIKED_PIT
71.   #endif
72.   #ifdef SPELLS
73.   	   || ttype == ANTI_MAGIC
74.   #endif
75.   		))
76.   		pline("You escape a%s.", traps[ttype]);
77.   	else {
78.   		trap->tseen = 1;
79.   		switch(ttype) {
80.   		case SLP_GAS_TRAP:
81.   			pline("A cloud of gas puts you to sleep!");
82.   			nomul(-rnd(25));
83.   			break;
84.   		case BEAR_TRAP:
85.   			if(Levitation) {
86.   				pline("You float over a bear trap.");
87.   				break;
88.   			}
89.   			u.utrap = 4 + rn2(4);
90.   			u.utraptype = TT_BEARTRAP;
91.   			pline("A bear trap closes on your foot!");
92.   			if(u.usym=='o') pline("You howl in anger!");
93.   			break;
94.   		case PIERC:
95.   			deltrap(trap);
96.   			if(mtmp=makemon(PM_PIERCER,u.ux,u.uy)) {
97.   			  pline("%s suddenly drops from the ceiling!", Xmonnam(mtmp));
98.   			  if(uarmh)
99.   				pline("Its blow glances off your helmet.");
100.  			  else
101.  				(void) thitu(3,d(4,6),"falling piercer");
102.  			}
103.  			break;
104.  		case ARROW_TRAP:
105.  			pline("An arrow shoots out at you!");
106.  			if(!thitu(8,rnd(6),"arrow")){
107.  				mksobj_at(ARROW, u.ux, u.uy);
108.  				fobj->quan = 1;
109.  			}
110.  			break;
111.  		case TRAPDOOR:
112.  			if(!xdnstair) {
113.  pline("A trap door in the ceiling opens and a rock falls on your head!");
114.  if(uarmh) pline("Fortunately, you are wearing a helmet!");
115.  			    losehp(uarmh ? 2 : d(2,10),"falling rock");
116.  			    mksobj_at(ROCK, u.ux, u.uy);
117.  			    fobj->quan = 1;
118.  			    stackobj(fobj);
119.  			    if(Invisible) newsym(u.ux, u.uy);
120.  			} else {
121.  			    register int newlevel = dlevel + 1;
122.  				while(!rn2(4) && newlevel < 29)
123.  					newlevel++;
124.  				pline("A trap door opens up under you!");
125.  				if(Levitation || u.ustuck) {
126.  				pline("For some reason you don't fall in.");
127.  					break;
128.  				}
129.  				fflush(stdout);
130.  				goto_level(newlevel, FALSE);
131.  			}
132.  			break;
133.  		case DART_TRAP:
134.  			pline("A little dart shoots out at you!");
135.  			if(thitu(7,rnd(3),"little dart")) {
136.  			    if(!rn2(6))
137.  				poisoned("dart","poison dart");
138.  			} else {
139.  				mksobj_at(DART, u.ux, u.uy);
140.  				fobj->quan = 1;
141.  			}
142.  			break;
143.  		case TELEP_TRAP:
144.  			if(trap->once) {
145.  				deltrap(trap);
146.  				newsym(u.ux,u.uy);
147.  				vtele();
148.  			} else {
149.  				newsym(u.ux,u.uy);
150.  				tele();
151.  			}
152.  			break;
153.  #ifdef KAA
154.  		case RUST_TRAP:
155.  			switch (rn2(5)) {
156.  			case 0:
157.  				pline("A gush of water hits you on the head!");
158.  				if (uarmh) {
159.  					if (uarmh->rustfree)
160.  						pline("Your helmet is not affected!");
161.  					else {
162.  						pline("Your helmet rusts!");
163.  						uarmh->spe--;
164.  					}
165.  				}
166.  				break;
167.  			case 1:
168.  				pline("A gush of water hits your left arm!");
169.  				if (uarms) {
170.  					pline("Your shield is not affected!");
171.  					break;
172.  				}
173.  				if (uwep->otyp == TWO_HANDED_SWORD) goto two_hand;
174.  				/* Two goto statements in a row--aaarrrgggh! */
175.  		glovecheck: if(uarmg) pline("Your gloves are not affected!");
176.  				break;
177.  			case 2:
178.  				pline("A gush of water hits your right arm!");
179.  		two_hand: corrode_weapon();
180.  				goto glovecheck;
181.  			default:
182.  				pline("A gush of water hits you!");
183.  				if (uarm)
184.  					if (uarm->rustfree ||
185.  						uarm->otyp >= STUDDED_LEATHER_ARMOR) 
186.  						pline("Your %s not affected!",
187.  						aobjnam(uarm,"are"));
188.  					else {
189.  						pline("Your %s!",aobjnam(uarm,"corrode"));
190.  						uarm->spe--;
191.  					}
192.  			}
193.  			break;
194.  #endif
195.  		case PIT:
196.  			if (Levitation || index("EyBfk'&",u.usym)) {
197.  				pline("A pit opens up under you!");
198.  				pline("You don't fall in!");
199.  				break;
200.  			}
201.  			pline("You fall into a pit!");
202.  			u.utrap = rn1(6,2);
203.  			u.utraptype = TT_PIT;
204.  			losehp(rnd(6),"fall into a pit");
205.  			selftouch("Falling, you");
206.  			break;
207.  #ifdef NEWCLASS
208.  		case SPIKED_PIT:
209.  			if (Levitation || index("EyBfk'&",u.usym)) {
210.  				pline("A pit opens up under you!");
211.  				pline("You don't fall in!");
212.  				pline("There are spikes in that pit!!!");
213.  				break;
214.  			}
215.  			pline("You fall into a pit!");
216.  			pline("You land on a set of sharp iron spikes!");
217.  			u.utrap = rn1(6,2);
218.  			u.utraptype = TT_PIT;
219.  			losehp(rnd(10),"fall onto iron spikes");
220.  			if(!rn2(6)) poisoned("spikes","poison spikes");
221.  			selftouch("Falling, you");
222.  			break;
223.  		case LEVEL_TELEP:
224.  			if (!Blind)	pline("You are momentarily blinded by a flash of light");
225.  			else		pline("You are momentarily disoriented.");
226.  			deltrap(trap);
227.  			newsym(u.ux,u.uy);
228.  			level_tele();
229.  			break;
230.  #endif
231.  #ifdef SPELLS
232.  		case ANTI_MAGIC:
233.  			pline("You feel your magical energy drain away!");
234.  			u.uen -= (rnd(u.ulevel) + 1);
235.  			if(u.uen < 0)  {
236.  				u.uenmax += u.uen;
237.  				if(u.uenmax < 0) u.uenmax = 0;
238.  				u.uen = 0;
239.  			}
240.  			flags.botl = 1;
241.  			break;
242.  #endif
243.  #ifdef NEWTRAPS
244.  		case MGTRP:
245.  			/* A magic trap. */
246.  			domagictrap();
247.  			break;
248.  		case SQBRD: {
249.  #include      "edog.h"
250.  			register struct monst *mtmp = fmon;
251.  			/* Stepped on a squeaky board. */
252.  			pline("A board underfoot gives off a loud squeak!");
253.  			/* Wake up nearby monsters. */
254.  		       while(mtmp) {
255.  			 if(dist(mtmp->mx,mtmp->my) < u.ulevel*20) {
256.  			       if(mtmp->msleep)
257.  				       mtmp->msleep = 0;
258.  			       if(mtmp->mtame)
259.  				       EDOG(mtmp)->whistletime = moves;
260.  			 }
261.  			 mtmp = mtmp->nmon;
262.  		       }
263.  		}
264.  			break;
265.  #endif
266.  #ifdef SPIDERS
267.  	       case WEB:
268.  
269.  		       /* Our luckless adventurer has stepped into a web. */
270.  
271.  		       pline("You've stumbled into a spider web!");
272.  		       u.utraptype = TT_WEB;
273.  
274.  		       /* Time stuck in the web depends on your strength. */
275.  
276.  		       if (u.ustr == 3) u.utrap = rn1(6,6);
277.  		       else if (u.ustr < 6) u.utrap = rn1(6,4);
278.  		       else if (u.ustr < 9) u.utrap = rn1(4,4);
279.  		       else if (u.ustr < 12) u.utrap = rn1(4,2);
280.  		       else if (u.ustr < 15) u.utrap = rn1(2,2);
281.  		       else if (u.ustr < 18) u.utrap = rnd(2);
282.  		       else if (u.ustr < 69) u.utrap = 1;
283.  		       else {
284.  			       u.utrap = 0;
285.  			       pline("You tear through the web!");
286.  			       deltrap(trap);
287.  			    }
288.  		       break;
289.  #endif
290.  		default:
291.  			impossible("You hit a trap of type %u", trap->ttyp);
292.  		}
293.  	}
294.  }
295.  
296.  mintrap(mtmp) register struct monst *mtmp; {
297.  	register struct trap *trap = t_at(mtmp->mx, mtmp->my);
298.  	register int wasintrap = mtmp->mtrapped;
299.  
300.  	if(!trap) {
301.  		mtmp->mtrapped = 0;	/* perhaps teleported? */
302.  	} else if(wasintrap) {
303.  		if(!rn2(40)) mtmp->mtrapped = 0;
304.  	} else {
305.  	    register int tt = trap->ttyp;
306.  #ifdef DGK
307.  	/* A bug fix for dumb messages by ab@unido.
308.  	 */
309.  	    int in_sight = cansee(mtmp->mx,mtmp->my)
310.  			   && (!mtmp->minvis || See_invisible);
311.  #else
312.  	    int in_sight = cansee(mtmp->mx,mtmp->my);
313.  #endif
314.  	    extern char mlarge[];
315.  
316.  	    if(mtmp->mtrapseen & (1 << tt)) {
317.  		/* he has been in such a trap - perhaps he escapes */
318.  		if(rn2(4)) return(0);
319.  	    }
320.  	    mtmp->mtrapseen |= (1 << tt);
321.  	    switch (tt) {
322.  		case BEAR_TRAP:
323.  			if(index(mlarge, mtmp->data->mlet)) {
324.  				if(in_sight)
325.  				  pline("%s is caught in a bear trap!",
326.  					Monnam(mtmp));
327.  				else
328.  				  if(mtmp->data->mlet == 'o')
329.  			    pline("You hear the roaring of an angry bear!");
330.  				mtmp->mtrapped = 1;
331.  			}
332.  			break;
333.  #ifdef KAA
334.  		case RUST_TRAP:
335.  			if(in_sight)
336.  				pline("A gush of water hits %s!",monnam(mtmp));
337.  			break;
338.  #endif
339.  		case PIT:
340.  #ifdef NEWCLASS
341.  		case SPIKED_PIT:
342.  #endif
343.  			/* there should be a mtmp/data -> floating */
344.  			if(!index("EywBIfk'& ", mtmp->data->mlet)) { /* ab */
345.  				mtmp->mtrapped = 1;
346.  				if(in_sight)
347.  				  pline("%s falls into a pit!", Monnam(mtmp));
348.  			}
349.  			break;
350.  		case SLP_GAS_TRAP:
351.  			if(!mtmp->msleep && !mtmp->mfroz) {
352.  				mtmp->msleep = 1;
353.  				if(in_sight)
354.  				  pline("%s suddenly falls asleep!",
355.  					Monnam(mtmp));
356.  			}
357.  			break;
358.  		case TELEP_TRAP:
359.  #ifdef NEWCLASS
360.  		case LEVEL_TELEP:
361.  #endif
362.  			rloc(mtmp);
363.  			if(in_sight && !cansee(mtmp->mx,mtmp->my))
364.  				pline("%s suddenly disappears!",
365.  					Monnam(mtmp));
366.  			break;
367.  		case ARROW_TRAP:
368.  			if(in_sight)
369.  				pline("%s is hit by an arrow!",	Monnam(mtmp));
370.  			mtmp->mhp -= 3;
371.  			break;
372.  		case DART_TRAP:
373.  			if(in_sight)
374.  				pline("%s is hit by a dart!", Monnam(mtmp));
375.  			mtmp->mhp -= 2;
376.  			/* not mondied here !! */
377.  			break;
378.  		case TRAPDOOR:
379.  			if(!xdnstair) {
380.  				mtmp->mhp -= 10;
381.  				if(in_sight)
382.  pline("A trap door in the ceiling opens and a rock hits %s!", monnam(mtmp));
383.  				break;
384.  			}
385.  			if(!index("EywBIfk", mtmp->data->mlet)){
386.  				fall_down(mtmp);
387.  				if(in_sight)
388.  		pline("Suddenly, %s disappears out of sight.", monnam(mtmp));
389.  				return(2);	/* no longer on this level */
390.  			}
391.  			break;
392.  		case PIERC:
393.  			break;
394.  #ifdef NEWTRAPS
395.  		case MGTRP:
396.  			/* A magic trap.  Monsters immune. */
397.  			break;
398.  		case SQBRD: {
399.  			register struct monst *ztmp = fmon;
400.  			
401.  			if(index("EyBIfk", mtmp->data->mlet)) break;
402.  			/* Stepped on a squeaky board. */
403.  			if (in_sight)
404.  			   pline("%s steps on a squeaky board.", Monnam(mtmp));
405.  			else
406.  			   pline("You hear a distant squeak.");
407.  			/* Wake up nearby monsters. */
408.  		       while(ztmp) {
409.  			 if(dist2(mtmp->mx,mtmp->my,ztmp->mx,ztmp->my) < 40)
410.  			       if(ztmp->msleep) ztmp->msleep = 0;
411.  			 ztmp = ztmp->nmon;
412.  		       }
413.  			break;
414.  		}
415.  #endif
416.  #ifdef SPIDERS
417.  	       case WEB:
418.  		       /* Monster in a web. */
419.  			/* in_sight check and confused bear by Eric Backus */
420.  		       if(mtmp->data->mlet != 's') {
421.  			 if(in_sight)
422.  				pline("%s is caught in a web!", Monnam(mtmp));
423.  			  else
424.  			    if(mtmp->data->mlet == 'o')
425.  			      pline("You hear the roaring of a confused bear!");
426.  			 mtmp->mtrapped = 1;
427.  		       }
428.  		      break;
429.  #endif
430.  #ifdef SPELLS
431.  		case ANTI_MAGIC:	break;
432.  #endif
433.  		default:
434.  			impossible("Some monster encountered a strange trap of type %d.",tt);
435.  	    }
436.  	}
437.  	return(mtmp->mtrapped);
438.  }
439.  
440.  selftouch(arg) char *arg; {
441.  	if(uwep && uwep->otyp == DEAD_COCKATRICE){
442.  		pline("%s touch the dead cockatrice.", arg);
443.  		pline("You turn to stone.");
444.  		pline("You die...");
445.  		killer = objects[uwep->otyp].oc_name;
446.  		done("died");
447.  	}
448.  }
449.  
450.  float_up(){
451.  	if(u.utrap) {
452.  		if(u.utraptype == TT_PIT) {
453.  			u.utrap = 0;
454.  			pline("You float up, out of the pit!");
455.  		} else {
456.  			pline("You float up, only your leg is still stuck.");
457.  		}
458.  	} else
459.  		if (Hallucination)
460.  			pline("Oh wow!  You're floating in the air!");
461.  		else
462.  			pline("You start to float in the air!");
463.  }
464.  
465.  float_down(){
466.  	register struct rm *tmpr;
467.  	register struct trap *trap;
468.  	
469.  	/* check for falling into pool - added by GAN 10/20/86 */
470.  	if(IS_POOL(levl[u.ux][u.uy].typ) && !Levitation)
471.  		drown();
472.  
473.  	pline("You float gently to the ground.");
474.  	if(trap = t_at(u.ux,u.uy))
475.  		switch(trap->ttyp) {
476.  		case PIERC:
477.  			break;
478.  		case TRAPDOOR:
479.  			if(!xdnstair || u.ustuck) break;
480.  			/* fall into next case */
481.  		default:
482.  			dotrap(trap);
483.  	}
484.  	pickup(1);
485.  }
486.  
487.  #include "mkroom.h"
488.  
489.  vtele() {
490.  	register struct mkroom *croom;
491.  
492.  	for(croom = &rooms[0]; croom->hx >= 0; croom++)
493.  	    if(croom->rtype == VAULT) {
494.  		register x,y;
495.  
496.  		x = rn2(2) ? croom->lx : croom->hx;
497.  		y = rn2(2) ? croom->ly : croom->hy;
498.  		if(teleok(x,y)) {
499.  		    teleds(x,y);
500.  		    return;
501.  		}
502.  	    }
503.  	tele();
504.  }
505.  
506.  tele() {
507.  	extern coord getpos();
508.  	coord cc;
509.  	register int nux,nuy;
510.  
511.  	if(Teleport_control) {
512.  #ifdef KAA
513.  	    if (multi < 0 && (!nomovemsg ||
514.  			      !strncmp(nomovemsg,"You awake", 9) ||
515.  			      !strncmp(nomovemsg,"You regain con", 15) ||
516.  			      !strncmp(nomovemsg,"You are consci", 15)))
517.   
518.  		pline("Being unconscious, you cannot control your teleport.");
519.  	    else {
520.  #endif
521.  	
522.  		    pline("To what position do you want to be teleported?");
523.  		    cc = getpos(1, "the desired position"); /* 1: force valid */
524.  		    /* possible extensions: introduce a small error if
525.  		       magic power is low; allow transfer to solid rock */
526.  		    if(teleok(cc.x, cc.y)){
527.  			teleds(cc.x, cc.y);
528.  			return;
529.  		    }
530.  		    pline("Sorry ...");
531.  #ifdef KAA
532.  		}
533.  #endif
534.  	}
535.  	do {
536.  		nux = rnd(COLNO-1);
537.  		nuy = rn2(ROWNO);
538.  	} while(!teleok(nux, nuy));
539.  	teleds(nux, nuy);
540.  }
541.  
542.  teleds(nux, nuy)
543.  register int nux,nuy;
544.  {
545.  	if(Punished) unplacebc();
546.  	unsee();
547.  	u.utrap = 0;
548.  	u.ustuck = 0;
549.  	u.ux = nux;
550.  	u.uy = nuy;
551.  	setsee();
552.  	if(Punished) placebc(1);
553.  	if(u.uswallow){
554.  		u.uswldtim = u.uswallow = 0;
555.  		docrt();
556.  	}
557.  	nomul(0);
558.  	if(IS_POOL(levl[nux][nuy].typ) && !Levitation)
559.  		drown();
560.  	(void) inshop();
561.  	pickup(1);
562.  	if(!Blind) read_engr_at(u.ux,u.uy);
563.  }
564.  
565.  teleok(x,y) register int x,y; {	/* might throw him into a POOL
566.  				 * removed by GAN 10/20/86
567.  				 */
568.  #ifdef STUPID
569.  	boolean	tmp1, tmp2, tmp3;
570.  	tmp1 = isok(x,y) && !IS_ROCK(levl[x][y].typ) && !m_at(x,y);
571.  	tmp2 = !sobj_at(ENORMOUS_ROCK,x,y) && !t_at(x,y);
572.  	tmp3 = !(IS_POOL(levl[x][y].typ) && !Levitation);
573.  	return(tmp1 && tmp2 && tmp3);
574.  #else
575.  	return( isok(x,y) && !IS_ROCK(levl[x][y].typ) && !m_at(x,y) &&
576.  		!sobj_at(ENORMOUS_ROCK,x,y) && !t_at(x,y) &&
577.  		!(IS_POOL(levl[x][y].typ) && !Levitation)
578.  	);
579.  #endif
580.  	/* Note: gold is permitted (because of vaults) */
581.  }
582.  
583.  dotele() {
584.  	extern char pl_character[];
585.  
586.  	if((!index("LNt",u.usym)) &&
587.  #ifdef WIZARD
588.  	   !wizard &&
589.  #endif
590.  		      (!Teleportation || u.ulevel < 6 ||
591.  			(pl_character[0] != 'W' && u.ulevel < 10))) {
592.  		pline("You are not able to teleport at will.");
593.  		return(0);
594.  	}
595.  	if(u.uhunger <= 100 || u.ustr < 6) {
596.  		pline("You miss the strength for a teleport spell.");
597.  #ifdef WIZARD
598.  		if(!wizard)
599.  #endif
600.  		return(1);
601.  	}
602.  	tele();
603.  	morehungry(100);
604.  	return(1);
605.  }
606.  
607.  placebc(attach) int attach; {
608.  	if(!uchain || !uball){
609.  		impossible("Where are your chain and ball??");
610.  		return;
611.  	}
612.  	uball->ox = uchain->ox = u.ux;
613.  	uball->oy = uchain->oy = u.uy;
614.  	if(attach){
615.  		uchain->nobj = fobj;
616.  		fobj = uchain;
617.  		if(!carried(uball)){
618.  			uball->nobj = fobj;
619.  			fobj = uball;
620.  		}
621.  	}
622.  }
623.  
624.  unplacebc(){
625.  	if(!carried(uball)){
626.  		freeobj(uball);
627.  		unpobj(uball);
628.  	}
629.  	freeobj(uchain);
630.  	unpobj(uchain);
631.  }
632.  
633.  level_tele() {
634.  register int newlevel;
635.  	if(Teleport_control) {
636.  	    char buf[BUFSZ];
637.  
638.  	    do {
639.  	      pline("To what level do you want to teleport? [type a number] ");
640.  	      getlin(buf);
641.  	    } while(!digit(buf[0]) && (buf[0] != '-' || !digit(buf[1])));
642.  	    newlevel = atoi(buf);
643.  	} else {
644.  #ifdef DGKMOD
645.  	    newlevel  = rn2(5) ? 5 + rn2(20) : 30;
646.  #else
647.  	    newlevel  = 5 + rn2(20);	/* 5 - 24 */
648.  #endif
649.  	    if(dlevel == newlevel)
650.  		if(!xdnstair) newlevel--; else newlevel++;
651.  	}
652.  	if(newlevel >= 30) {
653.  	    if(newlevel > MAXLEVEL) newlevel = MAXLEVEL;
654.  	    pline("You arrive at the center of the earth ...");
655.  	    pline("Unfortunately it is here that hell is located.");
656.  #ifdef DGK
657.  	    fflush(stdout);
658.  #endif
659.  	    if(Fire_resistance) {
660.  		pline("But the fire doesn't seem to harm you.");
661.  	    } else {
662.  		pline("You burn to a crisp.");
663.  		pline("You die...");
664.  		dlevel = maxdlevel = newlevel;
665.  		killer = "visit to hell";
666.  		done("burned");
667.  	    }
668.  	}
669.  	if(newlevel < 0) {
670.  		if(newlevel <= -10) {
671.  			pline("You arrive in heaven.");
672.  			pline("\"You are here a bit early, but we'll let you in.\"");
673.  			killer = "visit to heaven";
674.  			done("died");
675.  		}
676.  	    newlevel = 0;
677.  	    pline("You are now high above the clouds ...");
678.  	    if(Levitation) {
679.  		pline("You float gently down to earth.");
680.  		done("escaped");
681.  	    }
682.  	    pline("Unfortunately, you don't know how to fly.");
683.  	    pline("You fall down a few thousand feet and break your neck.");
684.  	    pline("You die...");
685.  	    dlevel = 0;
686.  	    killer = "fall";
687.  	    done("died");
688.  	}
689.  
690.  	goto_level(newlevel, FALSE); /* calls done("escaped") if newlevel==0 */
691.  }
692.  
693.  #ifdef NEWTRAPS
694.  
695.  domagictrap()
696.  {
697.  	register int fate = rnd(20);
698.  
699.  	/* What happened to the poor sucker? */
700.  
701.  	if (fate < 10) {
702.  
703.  	  /* Most of the time, it creates some monsters. */
704.  	  register int cnt = rnd(4);
705.  
706.  	  /* below checks for blindness added by GAN 10/30/86 */
707.  	  if (!Blind)  {
708.  		pline("You are momentarily blinded by a flash of light!");
709.  		Blind += rn1(5,10);
710.  		seeoff(0);
711.  	  }  else
712.  		pline("You hear a deafening roar!");
713.  	  while(cnt--)
714.  	   (void) makemon((struct permonst *) 0, u.ux, u.uy);
715.  	}
716.  	else
717.  	  switch (fate) {
718.  
719.  	     case 10:
720.  	     case 11:
721.  		      /* sometimes nothing happens */
722.  			break;
723.  	     case 12:
724.  		      /* a flash of fire */
725.  		      {
726.  			register int num;
727.  			
728.  			/* changed to be in conformance with
729.  			 * SCR_FIRE by GAN 11/02/86
730.  			 */
731.  			
732.  			pline("A tower of flame bursts from the floor!");
733.  			if(Fire_resistance)
734.  				pline("You are uninjured.");
735.  			else {
736.  				num = rnd(6);
737.  				u.uhpmax -= num;
738.  				losehp(num,"a burst of flame");
739.  				break;
740.  			}
741.  		      }
742.  
743.  	     /* odd feelings */
744.  	     case 13:   pline("A shiver runs up and down your spine!");
745.  			break;
746.  	     case 14:   pline("You hear distant howling.");
747.  			break;
748.  	     case 15:   pline("You suddenly yearn for your distant homeland.");
749.  			break;
750.  	     case 16:   pline("Your pack shakes violently!");
751.  			break;
752.  
753.  	     /* very occasionally something nice happens. */
754.  
755.  	     case 19:
756.  		    /* tame nearby monsters */
757.  		   {   register int i,j;
758.  		       register boolean confused = (Confusion != 0);
759.  		       register int bd = confused ? 5 : 1;
760.  		       register struct monst *mtmp;
761.  
762.  		       /* below pline added by GAN 10/30/86 */
763.  		       pline("You feel charismatic.");
764.  		       for(i = -bd; i <= bd; i++) for(j = -bd; j <= bd; j++)
765.  		       if(mtmp = m_at(u.ux+i, u.uy+j))
766.  			       (void) tamedog(mtmp, (struct obj *) 0);
767.  		       break;
768.  		   }
769.  
770.  	     case 20:
771.  		    /* uncurse stuff */
772.  		   {  register struct obj *obj;
773.  		      register boolean confused = (Confusion != 0);
774.  
775.  			/* below plines added by GAN 10/30/86 */
776.  			if (confused)
777.  			    if (Hallucination)
778.  				pline("You feel the power of the Force against you!");
779.  			    else
780.  				pline("You feel like you need some help.");
781.  			else
782.  			    if (Hallucination)
783.  				pline("You feel in touch with the Universal Oneness.");
784.  			    else
785.  				pline("You feel like someone is helping you.");
786.  		       for(obj = invent; obj ; obj = obj->nobj)
787.  			       if(obj->owornmask)
788.  				       obj->cursed = confused;
789.  		       if(Punished && !confused) {
790.  			       Punished = 0;
791.  			       freeobj(uchain);
792.  			       unpobj(uchain);
793.  			       free((char *) uchain);
794.  			       uball->spe = 0;
795.  			       uball->owornmask &= ~W_BALL;
796.  			       uchain = uball = (struct obj *) 0;
797.  		       }
798.  		       break;
799.  		   }
800.  	     default: break;
801.  	  }
802.  }
803.  
804.  #endif /* NEWTRAPS /**/
805.  
806.  
807.  drown()
808.  {
809.  	pline("You fall into a pool!");
810.  	pline("You can't swim!");
811.  	if(
812.  #ifdef WIZARD
813.  	wizard ||
814.  #endif
815.  	rn2(3) < u.uluck+2) {
816.  		/* most scrolls become unreadable */
817.  		register struct obj *obj;
818.  
819.  		for(obj = invent; obj; obj = obj->nobj)
820.  			if(obj->olet == SCROLL_SYM && rn2(12) > u.uluck)
821.  				obj->otyp = SCR_BLANK_PAPER;
822.  		/* we should perhaps merge these scrolls ? */
823.  
824.  		pline("You attempt a teleport spell.");	/* utcsri!carroll */
825.  		(void) dotele();
826.  		if(!IS_POOL(levl[u.ux][u.uy].typ)) return;
827.  	}
828.  	pline("You drown.");
829.  	pline("You die...");
830.  	killer = "pool of water";
831.  	done("drowned");
832.  }