Source:NetHack 3.2.0/obj.h

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Below is the full text to obj.h from the source code of NetHack 3.2.0. To link to a particular line, write [[NetHack 3.2.0/obj.h#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

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This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

1.    /*	SCCS Id: @(#)obj.h	3.2	95/11/09	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #ifndef OBJ_H
6.    #define OBJ_H
7.    
8.    /* #define obj obj_nh	/* uncomment for SCO UNIX, which has a conflicting
9.    			 * typedef for "obj" in <sys/types.h> */
10.   
11.   union vptrs {
12.   	    struct obj *v_nexthere;	/* floor location lists */
13.   	    struct obj *v_ocontainer;	/* point back to container */
14.   	    struct monst *v_ocarry;	/* point back to carrying monst */
15.   };
16.   
17.   struct obj {
18.   	struct obj *nobj;
19.   	union vptrs v;
20.   #define nexthere	v.v_nexthere
21.   #define ocontainer	v.v_ocontainer
22.   #define ocarry		v.v_ocarry
23.   
24.   	struct obj *cobj;       /* contents list for containers */
25.   /*	unsigned o_cwt;		/* container weight capacity */
26.   	unsigned o_id;
27.   	xchar ox,oy;
28.   	short otyp;		/* object class number */
29.   	unsigned owt;
30.   	long quan;		/* number of items */
31.   
32.   	schar spe;		/* quality of weapon, armor or ring (+ or -)
33.   				   number of charges for wand ( >= -1 )
34.   				   marks your eggs, spinach tins
35.   				   indicates statues have spellbooks inside
36.   				   royal coffers for a court ( == 2)
37.   				   tells which fruit a fruit is
38.   				   special for uball and amulet %% BAH */
39.   	char	oclass;		/* object class */
40.   	char	invlet;		/* designation in inventory */
41.   	char	oartifact;	/* artifact array index */
42.   
43.   	xchar where;		/* where the object thinks it is */
44.   #define OBJ_FREE	0		/* object not attached to anything */
45.   #define OBJ_FLOOR	1		/* object on floor */
46.   #define OBJ_CONTAINED	2		/* object in a container */
47.   #define OBJ_INVENT	3		/* object in the hero's inventory */
48.   #define OBJ_MINVENT	4		/* object in a monster inventory */
49.   #define OBJ_MIGRATING   5		/* object sent off to another level */
50.   #define OBJ_BURIED	6		/* object buried */
51.   #define OBJ_ONBILL	7		/* object on shk bill */
52.   #define NOBJ_STATES	8
53.   	xchar timed;		/* # of fuses (timers) attached to this obj */
54.   
55.   	Bitfield(cursed,1);
56.   	Bitfield(blessed,1);
57.   	Bitfield(unpaid,1);	/* on some bill */
58.   	Bitfield(no_charge,1);	/* if shk shouldn't charge for this */
59.   	Bitfield(known,1);	/* exact nature known */
60.   	Bitfield(dknown,1);	/* color or text known */
61.   	Bitfield(bknown,1);	/* blessing or curse known */
62.   	Bitfield(rknown,1);	/* rustproof or not known */
63.   
64.   	Bitfield(oeroded,2);	/* rusted/corroded/burnt/rotted weapon/armor */
65.   #define MAX_ERODE 3
66.   #define orotten oeroded		/* rotten food */
67.   #define odiluted oeroded	/* diluted potions */
68.   	Bitfield(oerodeproof,1); /* erodeproof weapon/armor */
69.   	Bitfield(olocked,1);	/* object is locked */
70.   #define recharged olocked	/* recharged once */
71.   	Bitfield(obroken,1);	/* lock has been broken */
72.   	Bitfield(otrapped,1);	/* container is trapped */
73.   #define opoisoned otrapped	/* object (weapon) is coated with poison */
74.   #ifndef NO_SIGNAL
75.   	Bitfield(in_use,1);	/* for magic items before useup items */
76.   #endif
77.   	Bitfield(lamplit,1);    /* a light-source -- can be lit */
78.   
79.   	Bitfield(oinvis,1);	/* not yet implemented */
80.   	Bitfield(greased,1);	/* covered with grease */
81.   	Bitfield(onamelth,6);
82.   
83.   	int	corpsenm;	/* type of corpse is mons[corpsenm] */
84.   #define leashmon  corpsenm	/* gets m_id of attached pet */
85.   #define spestudied corpsenm	/* how many times a spellbook has been studied */
86.   	unsigned oeaten;	/* nutrition left in food, if partly eaten */
87.   	long age;		/* creation date */
88.   	long owornmask;
89.   
90.   /* note that TIMEOUT in you.h is defined as 07777L; no bits for items that
91.    * confer properties may overlap that mask, or timeout.c will happily
92.    * rearrange the bits behind the back of the property code
93.    * shirts, balls, and chains are currently safe
94.    * FROMOUTSIDE and FROMEXPER in you.h are defined as 020000000L and 0400000000L
95.    * respectively.  Declarations here should not overlap with those bits either.
96.    */
97.   #define W_BALL	02000L
98.   #define W_CHAIN	04000L
99.   #define W_RINGL	010000L		/* make W_RINGL = RING_LEFT (see uprop) */
100.  #define W_RINGR	020000L
101.  #define W_RING	(W_RINGL | W_RINGR)
102.  #define W_ARM	040000L
103.  #define W_ARMC	0100000L
104.  #define W_ARMH	0200000L
105.  #define W_ARMS	0400000L
106.  #define W_ARMG	01000000L
107.  #define W_ARMF	02000000L
108.  #define W_AMUL	04000000L
109.  #define W_TOOL	010000000L	/* wearing another tool (see uprop) */
110.  #define W_WEP	020000000L
111.  #define W_ART	040000000L	/* _carrying_ an artifact, not really worn */
112.  #define W_ARTI	0100000000L	/* an invoked artifact, not really worn */
113.  #ifdef TOURIST
114.  #define W_ARMU	01000L
115.  #define W_ARMOR	(W_ARM | W_ARMC | W_ARMH | W_ARMS | W_ARMG | W_ARMF | W_ARMU)
116.  #else
117.  #define W_ARMOR	(W_ARM | W_ARMC | W_ARMH | W_ARMS | W_ARMG | W_ARMF)
118.  #endif
119.  	long oextra[1];		/* used for name of ordinary objects - length
120.  				   is flexible; amount for tmp gold objects */
121.  };
122.  
123.  #define newobj(xl)	(struct obj *)alloc((unsigned)(xl) + sizeof(struct obj))
124.  #define ONAME(otmp)	((char *)(otmp)->oextra)
125.  
126.  #define carried(o)	((o)->where == OBJ_INVENT)
127.  #define Has_contents(o) (/* (Is_container(o) || (o)->otyp == STATUE) && */ \
128.  			 (o)->cobj != (struct obj *)0)
129.  #define Is_container(o) ((o)->otyp >= LARGE_BOX && (o)->otyp <= BAG_OF_TRICKS)
130.  #define Is_box(otmp)	(otmp->otyp == LARGE_BOX || otmp->otyp == CHEST)
131.  #define Is_mbag(otmp)	(otmp->otyp == BAG_OF_HOLDING || \
132.  			 otmp->otyp == BAG_OF_TRICKS)
133.  
134.  #define is_shield(otmp) (otmp->oclass == ARMOR_CLASS && \
135.  			 objects[otmp->otyp].oc_armcat == ARM_SHIELD)
136.  #define is_helmet(otmp) (otmp->oclass == ARMOR_CLASS && \
137.  			 objects[otmp->otyp].oc_armcat == ARM_HELM)
138.  #define is_boots(otmp)	(otmp->oclass == ARMOR_CLASS && \
139.  			 objects[otmp->otyp].oc_armcat == ARM_BOOTS)
140.  #define is_gloves(otmp) (otmp->oclass == ARMOR_CLASS && \
141.  			 objects[otmp->otyp].oc_armcat == ARM_GLOVES)
142.  #define is_cloak(otmp)	(otmp->oclass == ARMOR_CLASS && \
143.  			 objects[otmp->otyp].oc_armcat == ARM_CLOAK)
144.  #define is_shirt(otmp)	(otmp->oclass == ARMOR_CLASS && \
145.  			 objects[otmp->otyp].oc_armcat == ARM_SHIRT)
146.  #define is_suit(otmp)	(otmp->oclass == ARMOR_CLASS && \
147.  			 objects[otmp->otyp].oc_armcat == ARM_SUIT)
148.  
149.  #define is_sword(otmp)	(otmp->oclass == WEAPON_CLASS && \
150.  			 objects[otmp->otyp].oc_wepcat == WEP_SWORD)
151.  #define is_blade(otmp)	(otmp->oclass == WEAPON_CLASS && \
152.  			 (objects[otmp->otyp].oc_wepcat == WEP_BLADE || \
153.  			  objects[otmp->otyp].oc_wepcat == WEP_SWORD))
154.  #define is_weptool(o)	((o)->oclass == TOOL_CLASS && \
155.  			 objects[(o)->otyp].oc_weptool)
156.  #define bimanual(otmp)	((otmp->oclass == WEAPON_CLASS || \
157.  			  otmp->oclass == TOOL_CLASS) && \
158.  			 objects[otmp->otyp].oc_bimanual)
159.  
160.  #define Is_candle(otmp)	(otmp->otyp == TALLOW_CANDLE || \
161.  			 otmp->otyp == WAX_CANDLE)
162.  
163.  /* Flags for get_obj_location(). */
164.  #define CONTAINED_TOO	0x1
165.  #define BURIED_TOO	0x2
166.  
167.  /* maximum amount of oil in a potion of oil */
168.  #define MAX_OIL_IN_FLASK 400
169.  
170.  /* egg stuff */
171.  #define MAX_EGG_HATCH_TIME 200	/* longest an egg can remain unhatched */
172.  #define stale_egg(egg)	((monstermoves - (egg)->age) > (2*MAX_EGG_HATCH_TIME))
173.  
174.  #define ofood(o) ((o)->otyp == CORPSE || (o)->otyp == EGG || (o)->otyp == TIN)
175.  #define polyfodder(obj)	(ofood(obj) && (obj)->corpsenm == PM_CHAMELEON)
176.  #define mlevelgain(obj)	(ofood(obj) && (obj)->corpsenm == PM_WRAITH)
177.  #define mhealup(obj)	(ofood(obj) && (obj)->corpsenm == PM_NURSE)
178.  
179.  #endif /* OBJ_H */