Source:NetHack 3.4.3/dat/sokoban.des

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Below is the full text to dat/sokoban.des from NetHack 3.4.3. To link to a particular line, write {{sourcecode|sokoban.des|123}}, for example.

This file describes the various layouts of Sokoban.

License[edit]

1.    #	SCCS Id: @(#)sokoban.des	3.4	1999/03/15
2.    #	Copyright (c) 1998-1999 by Kevin Hugo
3.    # NetHack may be freely redistributed.  See license for details.

The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

4.    #
5.    # In case you haven't played the game Sokoban, you'll learn
6.    # quickly.  This branch isn't particularly difficult, just time
7.    # consuming.  Some players may wish to skip this branch.
8.    #
9.    # The following actions are currently permitted without penalty:
10.   #   Carrying or throwing a boulder already in inventory
11.   #     (player or nonplayer).
12.   #   Teleporting boulders.
13.   #   Digging in the floor.
14.   # The following actions are permitted, but with a luck penalty:
15.   #   Breaking boulders.
16.   #   Stone-to-fleshing boulders.
17.   #   Creating new boulders (e.g., with a scroll of earth).
18.   #   Jumping.
19.   #   Being pulled by a thrown iron ball.
20.   #   Hurtling through the air from Newton's 3rd law.
21.   #   Squeezing past boulders when naked or as a giant.
22.   # These actions are not permitted:
23.   #   Moving diagonally between two boulders and/or walls.
24.   #   Pushing a boulder diagonally.
25.   #   Picking up boulders (player or nonplayer).
26.   #   Digging or walking through walls.
27.   #   Teleporting within levels or between levels of this branch.
28.   #   Using cursed potions of gain level.
29.   #   Escaping a pit/hole (e.g., by flying, levitation, or
30.   #     passing a dexterity check).
31.   #   Bones files are not permitted.
32.   
33.   

First level[edit]

Variant 1[edit]

34.   ### Bottom (first) level of Sokoban ###
35.   MAZE:"soko4-1",' '
36.   FLAGS:noteleport,hardfloor
37.   GEOMETRY:center,center
38.   #12345678901234567890123456789012345678901234567890
39.   MAP
40.   ------  ----- 
41.   |....|  |...| 
42.   |....----...| 
43.   |...........| 
44.   |..|-|.|-|..| 
45.   ---------|.---
46.   |......|.....|
47.   |..----|.....|
48.   --.|   |.....|
49.    |.|---|.....|
50.    |...........|
51.    |..|---------
52.    ----         
53.   ENDMAP
54.   BRANCH:(06,04,06,04),(0,0,0,0)
55.   STAIR:(06,06),up
56.   REGION:(00,00,13,12),lit,"ordinary"
57.   NON_DIGGABLE:(00,00,13,12)
58.   NON_PASSWALL:(00,00,13,12)
59.   
60.   # Boulders
61.   OBJECT:'`',"boulder",(02,02)
62.   OBJECT:'`',"boulder",(02,03)
63.   #
64.   OBJECT:'`',"boulder",(10,02)
65.   OBJECT:'`',"boulder",(09,03)
66.   OBJECT:'`',"boulder",(10,04)
67.   #
68.   OBJECT:'`',"boulder",(08,07)
69.   OBJECT:'`',"boulder",(09,08)
70.   OBJECT:'`',"boulder",(09,09)
71.   OBJECT:'`',"boulder",(08,10)
72.   OBJECT:'`',"boulder",(10,10)
73.   
74.   # Traps
75.   TRAP:"pit",(03,06)
76.   TRAP:"pit",(04,06)
77.   TRAP:"pit",(05,06)
78.   TRAP:"pit",(02,08)
79.   TRAP:"pit",(02,09)
80.   TRAP:"pit",(04,10)
81.   TRAP:"pit",(05,10)
82.   TRAP:"pit",(06,10)
83.   TRAP:"pit",(07,10)
84.   
85.   # A little help
86.   OBJECT:'?',"earth",(02,11)
87.   OBJECT:'?',"earth",(03,11)
88.   
89.   # Random objects
90.   OBJECT:'%',random,random
91.   OBJECT:'%',random,random
92.   OBJECT:'%',random,random
93.   OBJECT:'%',random,random
94.   OBJECT:'=',random,random
95.   OBJECT:'/',random,random
96.   
97.   

Variant 2[edit]

98.   MAZE:"soko4-2",' '
99.   FLAGS:noteleport,hardfloor
100.  GEOMETRY:center,center
101.  #12345678901234567890123456789012345678901234567890
102.  MAP
103.  -------- ------
104.  |.|....|-|....|
105.  |.|-..........|
106.  |.||....|.....|
107.  |.||....|.....|
108.  |.|-----|.-----
109.  |.|    |......|
110.  |.-----|......|
111.  |.............|
112.  |..|---|......|
113.  ----   --------
114.  ENDMAP
115.  BRANCH:(03,01,03,01),(0,0,0,0)
116.  STAIR:(01,01),up
117.  REGION:(00,00,14,10),lit,"ordinary"
118.  NON_DIGGABLE:(00,00,14,10)
119.  NON_PASSWALL:(00,00,14,10)
120.  
121.  # Boulders
122.  OBJECT:'`',"boulder",(05,02)
123.  OBJECT:'`',"boulder",(06,02)
124.  OBJECT:'`',"boulder",(06,03)
125.  OBJECT:'`',"boulder",(07,03)
126.  #
127.  OBJECT:'`',"boulder",(09,05)
128.  OBJECT:'`',"boulder",(10,03)
129.  OBJECT:'`',"boulder",(11,02)
130.  OBJECT:'`',"boulder",(12,03)
131.  #
132.  OBJECT:'`',"boulder",(07,08)
133.  OBJECT:'`',"boulder",(08,08)
134.  OBJECT:'`',"boulder",(09,08)
135.  OBJECT:'`',"boulder",(10,08)
136.  
137.  # Traps
138.  TRAP:"pit",(01,02)
139.  TRAP:"pit",(01,03)
140.  TRAP:"pit",(01,04)
141.  TRAP:"pit",(01,05)
142.  TRAP:"pit",(01,06)
143.  TRAP:"pit",(01,07)
144.  TRAP:"pit",(03,08)
145.  TRAP:"pit",(04,08)
146.  TRAP:"pit",(05,08)
147.  TRAP:"pit",(06,08)
148.  
149.  # A little help
150.  OBJECT:'?',"earth",(01,09)
151.  OBJECT:'?',"earth",(02,09)
152.  
153.  # Random objects
154.  OBJECT:'%',random,random
155.  OBJECT:'%',random,random
156.  OBJECT:'%',random,random
157.  OBJECT:'%',random,random
158.  OBJECT:'=',random,random
159.  OBJECT:'/',random,random
160.  
161.  

Second level[edit]

Variant 1[edit]

162.  ### Second level ###
163.  MAZE:"soko3-1",' '
164.  FLAGS:noteleport
165.  GEOMETRY:center,center
166.  #12345678901234567890123456789012345678901234567890
167.  MAP
168.  -----------       -----------
169.  |....|....|--     |.........|
170.  |....|......|     |.........|
171.  |.........|--     |.........|
172.  |....|....|       |.........|
173.  |-.---------      |.........|
174.  |....|.....|      |.........|
175.  |....|.....|      |.........|
176.  |..........|      |.........|
177.  |....|.....|---------------+|
178.  |....|......................|
179.  -----------------------------
180.  ENDMAP
181.  STAIR:(11,02),down
182.  STAIR:(23,04),up
183.  DOOR:locked,(27,09)
184.  REGION:(00,00,28,11),lit,"ordinary"
185.  NON_DIGGABLE:(00,00,28,11)
186.  NON_PASSWALL:(00,00,28,11)
187.  
188.  # Boulders
189.  OBJECT:'`',"boulder",(03,02)
190.  OBJECT:'`',"boulder",(04,02)
191.  #
192.  OBJECT:'`',"boulder",(06,02)
193.  OBJECT:'`',"boulder",(06,03)
194.  OBJECT:'`',"boulder",(07,02)
195.  #
196.  OBJECT:'`',"boulder",(03,06)
197.  OBJECT:'`',"boulder",(02,07)
198.  OBJECT:'`',"boulder",(03,07)
199.  OBJECT:'`',"boulder",(03,08)
200.  OBJECT:'`',"boulder",(02,09)
201.  OBJECT:'`',"boulder",(03,09)
202.  OBJECT:'`',"boulder",(04,09)
203.  #
204.  OBJECT:'`',"boulder",(06,07)
205.  OBJECT:'`',"boulder",(06,09)
206.  OBJECT:'`',"boulder",(08,07)
207.  OBJECT:'`',"boulder",(08,10)
208.  OBJECT:'`',"boulder",(09,08)
209.  OBJECT:'`',"boulder",(09,09)
210.  OBJECT:'`',"boulder",(10,07)
211.  OBJECT:'`',"boulder",(10,10)
212.  
213.  # Traps
214.  TRAP:"hole",(12,10)
215.  TRAP:"hole",(13,10)
216.  TRAP:"hole",(14,10)
217.  TRAP:"hole",(15,10)
218.  TRAP:"hole",(16,10)
219.  TRAP:"hole",(17,10)
220.  TRAP:"hole",(18,10)
221.  TRAP:"hole",(19,10)
222.  TRAP:"hole",(20,10)
223.  TRAP:"hole",(21,10)
224.  TRAP:"hole",(22,10)
225.  TRAP:"hole",(23,10)
226.  TRAP:"hole",(24,10)
227.  TRAP:"hole",(25,10)
228.  TRAP:"hole",(26,10)
229.  
230.  # Random objects
231.  OBJECT:'%',random,random
232.  OBJECT:'%',random,random
233.  OBJECT:'%',random,random
234.  OBJECT:'%',random,random
235.  OBJECT:'=',random,random
236.  OBJECT:'/',random,random
237.  
238.  

Variant 2[edit]

239.  MAZE:"soko3-2",' '
240.  FLAGS:noteleport
241.  GEOMETRY:center,center
242.  #12345678901234567890123456789012345678901234567890
243.  MAP
244.   ----          -----------
245.  -|..|-------   |.........|
246.  |..........|   |.........|
247.  |..-----.-.|   |.........|
248.  |..|...|...|   |.........|
249.  |.........-|   |.........|
250.  |.......|..|   |.........|
251.  |.----..--.|   |.........|
252.  |........|.--  |.........|
253.  |.---.-.....------------+|
254.  |...|...-................|
255.  |.........----------------
256.  ----|..|..|               
257.      -------               
258.  ENDMAP
259.  STAIR:(03,01),down
260.  STAIR:(20,04),up
261.  DOOR:locked,(24,09)
262.  REGION:(00,00,25,13),lit,"ordinary"
263.  NON_DIGGABLE:(00,00,25,13)
264.  NON_PASSWALL:(00,00,25,13)
265.  
266.  # Boulders
267.  OBJECT:'`',"boulder",(02,03)
268.  OBJECT:'`',"boulder",(08,03)
269.  OBJECT:'`',"boulder",(09,04)
270.  OBJECT:'`',"boulder",(02,05)
271.  OBJECT:'`',"boulder",(04,05)
272.  OBJECT:'`',"boulder",(09,05)
273.  OBJECT:'`',"boulder",(02,06)
274.  OBJECT:'`',"boulder",(05,06)
275.  OBJECT:'`',"boulder",(06,07)
276.  OBJECT:'`',"boulder",(03,08)
277.  OBJECT:'`',"boulder",(07,08)
278.  OBJECT:'`',"boulder",(05,09)
279.  OBJECT:'`',"boulder",(10,09)
280.  OBJECT:'`',"boulder",(07,10)
281.  OBJECT:'`',"boulder",(10,10)
282.  OBJECT:'`',"boulder",(03,11)
283.  
284.  # Traps
285.  TRAP:"hole",(12,10)
286.  TRAP:"hole",(13,10)
287.  TRAP:"hole",(14,10)
288.  TRAP:"hole",(15,10)
289.  TRAP:"hole",(16,10)
290.  TRAP:"hole",(17,10)
291.  TRAP:"hole",(18,10)
292.  TRAP:"hole",(19,10)
293.  TRAP:"hole",(20,10)
294.  TRAP:"hole",(21,10)
295.  TRAP:"hole",(22,10)
296.  TRAP:"hole",(23,10)
297.  
298.  # Random objects
299.  OBJECT:'%',random,random
300.  OBJECT:'%',random,random
301.  OBJECT:'%',random,random
302.  OBJECT:'%',random,random
303.  OBJECT:'=',random,random
304.  OBJECT:'/',random,random
305.  
306.  

Third level[edit]

Variant 1[edit]

307.  ### Third level ###
308.  MAZE:"soko2-1",' '
309.  FLAGS:noteleport
310.  GEOMETRY:center,center
311.  #12345678901234567890123456789012345678901234567890
312.  MAP
313.  --------------------
314.  |........|...|.....|
315.  |.....-..|.-.|.....|
316.  |..|.....|...|.....|
317.  |-.|..-..|.-.|.....|
318.  |...--.......|.....|
319.  |...|...-...-|.....|
320.  |...|..|...--|.....|
321.  |-..|..|----------+|
322.  |..................|
323.  |...|..|------------
324.  --------            
325.  ENDMAP
326.  STAIR:(06,10),down
327.  STAIR:(16,04),up
328.  DOOR:locked,(18,08)
329.  REGION:(00,00,19,11),lit,"ordinary"
330.  NON_DIGGABLE:(00,00,19,11)
331.  NON_PASSWALL:(00,00,19,11)
332.  
333.  # Boulders
334.  OBJECT:'`',"boulder",(02,02)
335.  OBJECT:'`',"boulder",(03,02)
336.  #
337.  OBJECT:'`',"boulder",(05,03)
338.  OBJECT:'`',"boulder",(07,03)
339.  OBJECT:'`',"boulder",(07,02)
340.  OBJECT:'`',"boulder",(08,02)
341.  #
342.  OBJECT:'`',"boulder",(10,03)
343.  OBJECT:'`',"boulder",(11,03)
344.  #
345.  OBJECT:'`',"boulder",(02,07)
346.  OBJECT:'`',"boulder",(02,08)
347.  OBJECT:'`',"boulder",(03,09)
348.  #
349.  OBJECT:'`',"boulder",(05,07)
350.  OBJECT:'`',"boulder",(06,06)
351.  
352.  # Traps
353.  TRAP:"hole",(08,09)
354.  TRAP:"hole",(09,09)
355.  TRAP:"hole",(10,09)
356.  TRAP:"hole",(11,09)
357.  TRAP:"hole",(12,09)
358.  TRAP:"hole",(13,09)
359.  TRAP:"hole",(14,09)
360.  TRAP:"hole",(15,09)
361.  TRAP:"hole",(16,09)
362.  TRAP:"hole",(17,09)
363.  
364.  # Random objects
365.  OBJECT:'%',random,random
366.  OBJECT:'%',random,random
367.  OBJECT:'%',random,random
368.  OBJECT:'%',random,random
369.  OBJECT:'=',random,random
370.  OBJECT:'/',random,random
371.  
372.  

Variant 2[edit]

373.  MAZE:"soko2-2",' '
374.  FLAGS:noteleport
375.  GEOMETRY:center,center
376.  #12345678901234567890123456789012345678901234567890
377.  MAP
378.    --------          
379.  --|.|....|          
380.  |........|----------
381.  |.-...-..|.|.......|
382.  |...-......|.......|
383.  |.-....|...|.......|
384.  |....-.--.-|.......|
385.  |..........|.......|
386.  |.--...|...|.......|
387.  |....-.|---|.......|
388.  --|....|----------+|
389.    |................|
390.    ------------------
391.  ENDMAP
392.  STAIR:(06,11),down
393.  STAIR:(15,06),up
394.  DOOR:locked,(18,10)
395.  REGION:(00,00,19,12),lit,"ordinary"
396.  NON_DIGGABLE:(00,00,19,12)
397.  NON_PASSWALL:(00,00,19,12)
398.  
399.  # Boulders
400.  OBJECT:'`',"boulder",(04,02)
401.  OBJECT:'`',"boulder",(04,03)
402.  OBJECT:'`',"boulder",(05,03)
403.  OBJECT:'`',"boulder",(07,03)
404.  OBJECT:'`',"boulder",(08,03)
405.  OBJECT:'`',"boulder",(02,04)
406.  OBJECT:'`',"boulder",(03,04)
407.  OBJECT:'`',"boulder",(05,05)
408.  OBJECT:'`',"boulder",(06,06)
409.  OBJECT:'`',"boulder",(09,06)
410.  OBJECT:'`',"boulder",(03,07)
411.  OBJECT:'`',"boulder",(04,07)
412.  OBJECT:'`',"boulder",(07,07)
413.  OBJECT:'`',"boulder",(06,09)
414.  OBJECT:'`',"boulder",(05,10)
415.  OBJECT:'`',"boulder",(05,11)
416.  
417.  # Traps
418.  TRAP:"hole",(07,11)
419.  TRAP:"hole",(08,11)
420.  TRAP:"hole",(09,11)
421.  TRAP:"hole",(10,11)
422.  TRAP:"hole",(11,11)
423.  TRAP:"hole",(12,11)
424.  TRAP:"hole",(13,11)
425.  TRAP:"hole",(14,11)
426.  TRAP:"hole",(15,11)
427.  TRAP:"hole",(16,11)
428.  TRAP:"hole",(17,11)
429.  
430.  # Random objects
431.  OBJECT:'%',random,random
432.  OBJECT:'%',random,random
433.  OBJECT:'%',random,random
434.  OBJECT:'%',random,random
435.  OBJECT:'=',random,random
436.  OBJECT:'/',random,random
437.  
438.  

Top level[edit]

Variant 1[edit]

439.  ### Top (last) level of Sokoban ###
440.  MAZE:"soko1-1",' '
441.  FLAGS:noteleport
442.  GEOMETRY:center,center
443.  #12345678901234567890123456789012345678901234567890
444.  MAP
445.  --------------------------
446.  |........................|
447.  |.......|---------------.|
448.  -------.------         |.|
449.   |...........|         |.|
450.   |...........|         |.|
451.  --------.-----         |.|
452.  |............|         |.|
453.  |............|         |.|
454.  -----.--------   ------|.|
455.   |..........|  --|.....|.|
456.   |..........|  |.+.....|.|
457.   |.........|-  |-|.....|.|
458.  -------.----   |.+.....+.|
459.  |........|     |-|.....|--
460.  |........|     |.+.....|  
461.  |...|-----     --|.....|  
462.  -----            -------  
463.  ENDMAP
464.  RANDOM_PLACES:(16,11),(16,13),(16,15)
465.  STAIR:(01,01),down
466.  REGION:(00,00,25,17),lit,"ordinary"
467.  NON_DIGGABLE:(00,00,25,17)
468.  NON_PASSWALL:(00,00,25,17)
469.  
470.  # Boulders
471.  OBJECT:'`',"boulder",(03,05)
472.  OBJECT:'`',"boulder",(05,05)
473.  OBJECT:'`',"boulder",(07,05)
474.  OBJECT:'`',"boulder",(09,05)
475.  OBJECT:'`',"boulder",(11,05)
476.  #
477.  OBJECT:'`',"boulder",(04,07)
478.  OBJECT:'`',"boulder",(04,08)
479.  OBJECT:'`',"boulder",(06,07)
480.  OBJECT:'`',"boulder",(09,07)
481.  OBJECT:'`',"boulder",(11,07)
482.  #
483.  OBJECT:'`',"boulder",(03,12)
484.  OBJECT:'`',"boulder",(04,10)
485.  OBJECT:'`',"boulder",(05,12)
486.  OBJECT:'`',"boulder",(06,10)
487.  OBJECT:'`',"boulder",(07,11)
488.  OBJECT:'`',"boulder",(08,10)
489.  OBJECT:'`',"boulder",(09,12)
490.  #
491.  OBJECT:'`',"boulder",(03,14)
492.  
493.  # Traps
494.  TRAP:"hole",(08,01)
495.  TRAP:"hole",(09,01)
496.  TRAP:"hole",(10,01)
497.  TRAP:"hole",(11,01)
498.  TRAP:"hole",(12,01)
499.  TRAP:"hole",(13,01)
500.  TRAP:"hole",(14,01)
501.  TRAP:"hole",(15,01)
502.  TRAP:"hole",(16,01)
503.  TRAP:"hole",(17,01)
504.  TRAP:"hole",(18,01)
505.  TRAP:"hole",(19,01)
506.  TRAP:"hole",(20,01)
507.  TRAP:"hole",(21,01)
508.  TRAP:"hole",(22,01)
509.  TRAP:"hole",(23,01)
510.  
511.  MONSTER:'m',"giant mimic", random, m_object "boulder"
512.  MONSTER:'m',"giant mimic", random, m_object "boulder"
513.  
514.  # Random objects
515.  OBJECT:'%',random,random
516.  OBJECT:'%',random,random
517.  OBJECT:'%',random,random
518.  OBJECT:'%',random,random
519.  OBJECT:'=',random,random
520.  OBJECT:'/',random,random
521.  
522.  # Rewards
523.  DOOR:locked,(23,13)
524.  DOOR:closed,(17,11)
525.  DOOR:closed,(17,13)
526.  DOOR:closed,(17,15)
527.  REGION:(18,10,22,16),lit,"zoo",filled,true
528.  OBJECT:'(',"bag of holding",place[0]
529.  ENGRAVING:place[0],burn,"Elbereth"
530.  
531.  

Variant 2[edit]

532.  MAZE:"soko1-2",' '
533.  FLAGS:noteleport
534.  GEOMETRY:center,center
535.  #12345678901234567890123456789012345678901234567890
536.  MAP
537.    ------------------------
538.    |......................|
539.    |..-------------------.|
540.  ----.|    -----        |.|
541.  |..|.--  --...|        |.|
542.  |.....|--|....|        |.|
543.  |.....|..|....|        |.|
544.  --....|......--        |.|
545.   |.......|...|   ------|.|
546.   |....|..|...| --|.....|.|
547.   |....|--|...| |.+.....|.|
548.   |.......|..-- |-|.....|.|
549.   ----....|.--  |.+.....+.|
550.      ---.--.|   |-|.....|--
551.       |.....|   |.+.....|  
552.       |..|..|   --|.....|  
553.       -------     -------  
554.  ENDMAP
555.  RANDOM_PLACES:(16,10),(16,12),(16,14)
556.  STAIR:(06,15),down
557.  REGION:(00,00,25,16),lit,"ordinary"
558.  NON_DIGGABLE:(00,00,25,16)
559.  NON_PASSWALL:(00,00,25,16)
560.  
561.  # Boulders
562.  OBJECT:'`',"boulder",(04,04)
563.  OBJECT:'`',"boulder",(02,06)
564.  OBJECT:'`',"boulder",(03,06)
565.  OBJECT:'`',"boulder",(04,07)
566.  OBJECT:'`',"boulder",(05,07)
567.  OBJECT:'`',"boulder",(02,08)
568.  OBJECT:'`',"boulder",(05,08)
569.  OBJECT:'`',"boulder",(03,09)
570.  OBJECT:'`',"boulder",(04,09)
571.  OBJECT:'`',"boulder",(03,10)
572.  OBJECT:'`',"boulder",(05,10)
573.  OBJECT:'`',"boulder",(06,12)
574.  #
575.  OBJECT:'`',"boulder",(07,14)
576.  #
577.  OBJECT:'`',"boulder",(11,05)
578.  OBJECT:'`',"boulder",(12,06)
579.  OBJECT:'`',"boulder",(10,07)
580.  OBJECT:'`',"boulder",(11,07)
581.  OBJECT:'`',"boulder",(10,08)
582.  OBJECT:'`',"boulder",(12,09)
583.  OBJECT:'`',"boulder",(11,10)
584.  
585.  # Traps
586.  TRAP:"hole",(05,01)
587.  TRAP:"hole",(06,01)
588.  TRAP:"hole",(07,01)
589.  TRAP:"hole",(08,01)
590.  TRAP:"hole",(09,01)
591.  TRAP:"hole",(10,01)
592.  TRAP:"hole",(11,01)
593.  TRAP:"hole",(12,01)
594.  TRAP:"hole",(13,01)
595.  TRAP:"hole",(14,01)
596.  TRAP:"hole",(15,01)
597.  TRAP:"hole",(16,01)
598.  TRAP:"hole",(17,01)
599.  TRAP:"hole",(18,01)
600.  TRAP:"hole",(19,01)
601.  TRAP:"hole",(20,01)
602.  TRAP:"hole",(21,01)
603.  TRAP:"hole",(22,01)
604.  
605.  MONSTER:'m',"giant mimic", random, m_object "boulder"
606.  MONSTER:'m',"giant mimic", random, m_object "boulder"
607.  
608.  # Random objects
609.  OBJECT:'%',random,random
610.  OBJECT:'%',random,random
611.  OBJECT:'%',random,random
612.  OBJECT:'%',random,random
613.  OBJECT:'=',random,random
614.  OBJECT:'/',random,random
615.  
616.  # Rewards
617.  DOOR:locked,(23,12)
618.  DOOR:closed,(17,10)
619.  DOOR:closed,(17,12)
620.  DOOR:closed,(17,14)
621.  REGION:(18,09,22,15),lit,"zoo",filled,true
622.  OBJECT:'"',"amulet of reflection",place[0]
623.  ENGRAVING:place[0],burn,"Elbereth"

References[edit]