Source:NetHack 3.4.3/include/mondata.h

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Below is the full text to include/mondata.h from NetHack 3.4.3. To link to a particular line, write [[mondata.h#line123]], for example.

  1. /*	SCCS Id: @(#)mondata.h	3.4	2003/01/08	*/
  2. /* Copyright (c) 1989 Mike Threepoint				  */
  3. /* NetHack may be freely redistributed.  See license for details. */

The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

  1. #ifndef MONDATA_H
  2. #define MONDATA_H
  3.  
  4. #define verysmall(ptr)		((ptr)->msize < MZ_SMALL)
  5. #define bigmonst(ptr)		((ptr)->msize >= MZ_LARGE)
  6.  
  7. #define pm_resistance(ptr,typ)	(((ptr)->mresists & (typ)) != 0)
  8.  
  9. #define resists_fire(mon)	(((mon)->mintrinsics & MR_FIRE) != 0)
  10. #define resists_cold(mon)	(((mon)->mintrinsics & MR_COLD) != 0)
  11. #define resists_sleep(mon)	(((mon)->mintrinsics & MR_SLEEP) != 0)
  12. #define resists_disint(mon)	(((mon)->mintrinsics & MR_DISINT) != 0)
  13. #define resists_elec(mon)	(((mon)->mintrinsics & MR_ELEC) != 0)
  14. #define resists_poison(mon)	(((mon)->mintrinsics & MR_POISON) != 0)
  15. #define resists_acid(mon)	(((mon)->mintrinsics & MR_ACID) != 0)
  16. #define resists_ston(mon)	(((mon)->mintrinsics & MR_STONE) != 0)
  17.  
  18. #define is_lminion(mon)		(is_minion((mon)->data) && \
  19. 				 (mon)->data->maligntyp >= A_COALIGNED && \
  20. 				 ((mon)->data != &mons[PM_ANGEL] || \
  21. 				  EPRI(mon)->shralign > 0))
  22.  
  23. #define is_flyer(ptr)		(((ptr)->mflags1 & M1_FLY) != 0L)
  24. #define is_floater(ptr)		((ptr)->mlet == S_EYE)
  25. #define is_clinger(ptr)		(((ptr)->mflags1 & M1_CLING) != 0L)
  26. #define is_swimmer(ptr)		(((ptr)->mflags1 & M1_SWIM) != 0L)
  27. #define breathless(ptr)		(((ptr)->mflags1 & M1_BREATHLESS) != 0L)
  28. #define amphibious(ptr)		(((ptr)->mflags1 & (M1_AMPHIBIOUS | M1_BREATHLESS)) != 0L)
  29. #define passes_walls(ptr)	(((ptr)->mflags1 & M1_WALLWALK) != 0L)
  30. #define amorphous(ptr)		(((ptr)->mflags1 & M1_AMORPHOUS) != 0L)
  31. #define noncorporeal(ptr)	((ptr)->mlet == S_GHOST)
  32. #define tunnels(ptr)		(((ptr)->mflags1 & M1_TUNNEL) != 0L)
  33. #define needspick(ptr)		(((ptr)->mflags1 & M1_NEEDPICK) != 0L)
  34. #define hides_under(ptr)	(((ptr)->mflags1 & M1_CONCEAL) != 0L)
  35. #define is_hider(ptr)		(((ptr)->mflags1 & M1_HIDE) != 0L)
  36. #define haseyes(ptr)		(((ptr)->mflags1 & M1_NOEYES) == 0L)
  37. #define eyecount(ptr)		(!haseyes(ptr) ? 0 : \
  38. 				 ((ptr) == &mons[PM_CYCLOPS] || \
  39. 				  (ptr) == &mons[PM_FLOATING_EYE]) ? 1 : 2)
  40. #define nohands(ptr)		(((ptr)->mflags1 & M1_NOHANDS) != 0L)
  41. #define nolimbs(ptr)		(((ptr)->mflags1 & M1_NOLIMBS) == M1_NOLIMBS)
  42. #define notake(ptr)		(((ptr)->mflags1 & M1_NOTAKE) != 0L)
  43. #define has_head(ptr)		(((ptr)->mflags1 & M1_NOHEAD) == 0L)
  44. #define has_horns(ptr)		(num_horns(ptr) > 0)
  45. #define is_whirly(ptr)		((ptr)->mlet == S_VORTEX || \
  46. 				 (ptr) == &mons[PM_AIR_ELEMENTAL])
  47. #define flaming(ptr)		((ptr) == &mons[PM_FIRE_VORTEX] || \
  48. 				 (ptr) == &mons[PM_FLAMING_SPHERE] || \
  49. 				 (ptr) == &mons[PM_FIRE_ELEMENTAL] || \
  50. 				 (ptr) == &mons[PM_SALAMANDER])
  51. #define is_silent(ptr)		((ptr)->msound == MS_SILENT)
  52. #define unsolid(ptr)		(((ptr)->mflags1 & M1_UNSOLID) != 0L)
  53. #define mindless(ptr)		(((ptr)->mflags1 & M1_MINDLESS) != 0L)
  54. #define humanoid(ptr)		(((ptr)->mflags1 & M1_HUMANOID) != 0L)
  55. #define is_animal(ptr)		(((ptr)->mflags1 & M1_ANIMAL) != 0L)
  56. #define slithy(ptr)		(((ptr)->mflags1 & M1_SLITHY) != 0L)
  57. #define is_wooden(ptr)		((ptr) == &mons[PM_WOOD_GOLEM])
  58. #define thick_skinned(ptr)	(((ptr)->mflags1 & M1_THICK_HIDE) != 0L)
  59. #define lays_eggs(ptr)		(((ptr)->mflags1 & M1_OVIPAROUS) != 0L)
  60. #define regenerates(ptr)	(((ptr)->mflags1 & M1_REGEN) != 0L)
  61. #define perceives(ptr)		(((ptr)->mflags1 & M1_SEE_INVIS) != 0L)
  62. #define can_teleport(ptr)	(((ptr)->mflags1 & M1_TPORT) != 0L)
  63. #define control_teleport(ptr)	(((ptr)->mflags1 & M1_TPORT_CNTRL) != 0L)
  64. #define telepathic(ptr)		((ptr) == &mons[PM_FLOATING_EYE] || \
  65. 				 (ptr) == &mons[PM_MIND_FLAYER] || \
  66. 				 (ptr) == &mons[PM_MASTER_MIND_FLAYER])
  67. #define is_armed(ptr)		attacktype(ptr, AT_WEAP)
  68. #define acidic(ptr)		(((ptr)->mflags1 & M1_ACID) != 0L)
  69. #define poisonous(ptr)		(((ptr)->mflags1 & M1_POIS) != 0L)
  70. #define carnivorous(ptr)	(((ptr)->mflags1 & M1_CARNIVORE) != 0L)
  71. #define herbivorous(ptr)	(((ptr)->mflags1 & M1_HERBIVORE) != 0L)
  72. #define metallivorous(ptr)	(((ptr)->mflags1 & M1_METALLIVORE) != 0L)
  73. #define polyok(ptr)		(((ptr)->mflags2 & M2_NOPOLY) == 0L)
  74. #define is_undead(ptr)		(((ptr)->mflags2 & M2_UNDEAD) != 0L)
  75. #define is_were(ptr)		(((ptr)->mflags2 & M2_WERE) != 0L)
  76. #define is_elf(ptr)		(((ptr)->mflags2 & M2_ELF) != 0L)
  77. #define is_dwarf(ptr)		(((ptr)->mflags2 & M2_DWARF) != 0L)
  78. #define is_gnome(ptr)		(((ptr)->mflags2 & M2_GNOME) != 0L)
  79. #define is_orc(ptr)		(((ptr)->mflags2 & M2_ORC) != 0L)
  80. #define is_human(ptr)		(((ptr)->mflags2 & M2_HUMAN) != 0L)
  81. #define your_race(ptr)		(((ptr)->mflags2 & urace.selfmask) != 0L)
  82. #define is_bat(ptr)		((ptr) == &mons[PM_BAT] || \
  83. 				 (ptr) == &mons[PM_GIANT_BAT] || \
  84. 				 (ptr) == &mons[PM_VAMPIRE_BAT])
  85. #define is_bird(ptr)		((ptr)->mlet == S_BAT && !is_bat(ptr))
  86. #define is_giant(ptr)		(((ptr)->mflags2 & M2_GIANT) != 0L)
  87. #define is_golem(ptr)		((ptr)->mlet == S_GOLEM)
  88. #define is_domestic(ptr)	(((ptr)->mflags2 & M2_DOMESTIC) != 0L)
  89. #define is_demon(ptr)		(((ptr)->mflags2 & M2_DEMON) != 0L)
  90. #define is_mercenary(ptr)	(((ptr)->mflags2 & M2_MERC) != 0L)
  91. #define is_male(ptr)		(((ptr)->mflags2 & M2_MALE) != 0L)
  92. #define is_female(ptr)		(((ptr)->mflags2 & M2_FEMALE) != 0L)
  93. #define is_neuter(ptr)		(((ptr)->mflags2 & M2_NEUTER) != 0L)
  94. #define is_wanderer(ptr)	(((ptr)->mflags2 & M2_WANDER) != 0L)
  95. #define always_hostile(ptr)	(((ptr)->mflags2 & M2_HOSTILE) != 0L)
  96. #define always_peaceful(ptr)	(((ptr)->mflags2 & M2_PEACEFUL) != 0L)
  97. #define race_hostile(ptr)	(((ptr)->mflags2 & urace.hatemask) != 0L)
  98. #define race_peaceful(ptr)	(((ptr)->mflags2 & urace.lovemask) != 0L)
  99. #define extra_nasty(ptr)	(((ptr)->mflags2 & M2_NASTY) != 0L)
  100. #define strongmonst(ptr)	(((ptr)->mflags2 & M2_STRONG) != 0L)
  101. #define can_breathe(ptr)	attacktype(ptr, AT_BREA)
  102. #define cantwield(ptr)		(nohands(ptr) || verysmall(ptr))
  103. #define could_twoweap(ptr)	((ptr)->mattk[1].aatyp == AT_WEAP)
  104. #define cantweararm(ptr)	(breakarm(ptr) || sliparm(ptr))
  105. #define throws_rocks(ptr)	(((ptr)->mflags2 & M2_ROCKTHROW) != 0L)
  106. #define type_is_pname(ptr)	(((ptr)->mflags2 & M2_PNAME) != 0L)
  107. #define is_lord(ptr)		(((ptr)->mflags2 & M2_LORD) != 0L)
  108. #define is_prince(ptr)		(((ptr)->mflags2 & M2_PRINCE) != 0L)
  109. #define is_ndemon(ptr)		(is_demon(ptr) && \
  110. 				 (((ptr)->mflags2 & (M2_LORD|M2_PRINCE)) == 0L))
  111. #define is_dlord(ptr)		(is_demon(ptr) && is_lord(ptr))
  112. #define is_dprince(ptr)		(is_demon(ptr) && is_prince(ptr))
  113. #define is_minion(ptr)		((ptr)->mflags2 & M2_MINION)
  114. #define likes_gold(ptr)		(((ptr)->mflags2 & M2_GREEDY) != 0L)
  115. #define likes_gems(ptr)		(((ptr)->mflags2 & M2_JEWELS) != 0L)
  116. #define likes_objs(ptr)		(((ptr)->mflags2 & M2_COLLECT) != 0L || \
  117. 				 is_armed(ptr))
  118. #define likes_magic(ptr)	(((ptr)->mflags2 & M2_MAGIC) != 0L)
  119. #define webmaker(ptr)		((ptr) == &mons[PM_CAVE_SPIDER] || \
  120. 				 (ptr) == &mons[PM_GIANT_SPIDER])
  121. #define is_unicorn(ptr)		((ptr)->mlet == S_UNICORN && likes_gems(ptr))
  122. #define is_longworm(ptr)	(((ptr) == &mons[PM_BABY_LONG_WORM]) || \
  123. 				 ((ptr) == &mons[PM_LONG_WORM]) || \
  124. 				 ((ptr) == &mons[PM_LONG_WORM_TAIL]))
  125. #define is_covetous(ptr)	((ptr->mflags3 & M3_COVETOUS))
  126. #define infravision(ptr)	((ptr->mflags3 & M3_INFRAVISION))
  127. #define infravisible(ptr)	((ptr->mflags3 & M3_INFRAVISIBLE))
  128. #define is_mplayer(ptr)		(((ptr) >= &mons[PM_ARCHEOLOGIST]) && \
  129. 				 ((ptr) <= &mons[PM_WIZARD]))
  130. #define is_rider(ptr)		((ptr) == &mons[PM_DEATH] || \
  131. 				 (ptr) == &mons[PM_FAMINE] || \
  132. 				 (ptr) == &mons[PM_PESTILENCE])
  133. #define is_placeholder(ptr)	((ptr) == &mons[PM_ORC] || \
  134. 				 (ptr) == &mons[PM_GIANT] || \
  135. 				 (ptr) == &mons[PM_ELF] || \
  136. 				 (ptr) == &mons[PM_HUMAN])
  137. /* return TRUE if the monster tends to revive */
  138. #define is_reviver(ptr)		(is_rider(ptr) || (ptr)->mlet == S_TROLL)
  139.  
  140. /* this returns the light's range, or 0 if none; if we add more light emitting
  141. monsters, we'll likely have to add a new light range field to mons[] */
  142. #define emits_light(ptr)	(((ptr)->mlet == S_LIGHT || \
  143. 				  (ptr) == &mons[PM_FLAMING_SPHERE] || \
  144. 				  (ptr) == &mons[PM_SHOCKING_SPHERE] || \
  145. 				  (ptr) == &mons[PM_FIRE_VORTEX]) ? 1 : \
  146. 				 ((ptr) == &mons[PM_FIRE_ELEMENTAL]) ? 1 : 0)
  147. /*	[note: the light ranges above were reduced to 1 for performance...] */
  148. #define likes_lava(ptr)		(ptr == &mons[PM_FIRE_ELEMENTAL] || \
  149. 				 ptr == &mons[PM_SALAMANDER])
  150. #define pm_invisible(ptr) ((ptr) == &mons[PM_STALKER] || \
  151. 			   (ptr) == &mons[PM_BLACK_LIGHT])
  152.  
  153. /* could probably add more */
  154. #define likes_fire(ptr)		((ptr) == &mons[PM_FIRE_VORTEX] || \
  155. 				  (ptr) == &mons[PM_FLAMING_SPHERE] || \
  156. 				 likes_lava(ptr))
  157.  
  158. #define touch_petrifies(ptr)	((ptr) == &mons[PM_COCKATRICE] || \
  159. 				 (ptr) == &mons[PM_CHICKATRICE])
  160.  
  161. #define is_mind_flayer(ptr)	((ptr) == &mons[PM_MIND_FLAYER] || \
  162. 				 (ptr) == &mons[PM_MASTER_MIND_FLAYER])
  163.  
  164. #define nonliving(ptr)		(is_golem(ptr) || is_undead(ptr) || \
  165. 				 (ptr)->mlet == S_VORTEX || \
  166. 				 (ptr) == &mons[PM_MANES])
  167.  
  168. /* Used for conduct with corpses, tins, and digestion attacks */
  169. /* G_NOCORPSE monsters might still be swallowed as a purple worm */
  170. /* Maybe someday this could be in mflags... */
  171. #define vegan(ptr)		((ptr)->mlet == S_BLOB || \
  172. 				 (ptr)->mlet == S_JELLY ||            \
  173. 				 (ptr)->mlet == S_FUNGUS ||           \
  174. 				 (ptr)->mlet == S_VORTEX ||           \
  175. 				 (ptr)->mlet == S_LIGHT ||            \
  176. 				((ptr)->mlet == S_ELEMENTAL &&        \
  177. 				 (ptr) != &mons[PM_STALKER]) ||       \
  178. 				((ptr)->mlet == S_GOLEM &&            \
  179. 				 (ptr) != &mons[PM_FLESH_GOLEM] &&    \
  180. 				 (ptr) != &mons[PM_LEATHER_GOLEM]) || \
  181. 				 noncorporeal(ptr))
  182. #define vegetarian(ptr)		(vegan(ptr) || \
  183. 				((ptr)->mlet == S_PUDDING &&         \
  184. 				 (ptr) != &mons[PM_BLACK_PUDDING]))
  185.  
  186. #define befriend_with_obj(ptr, obj) ((obj)->oclass == FOOD_CLASS && \
  187. 				     is_domestic(ptr))
  188.  
  189. #endif /* MONDATA_H */