Source:NetHack 3.6.1/src/dog.c

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Below is the full text to dog.c from the source code of NetHack 3.6.1. To link to a particular line, write [[Source:NetHack 3.6.1/src/dog.c#line123]], for example.

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 /* NetHack 3.6	dog.c	$NHDT-Date: 1502753406 2017/08/14 23:30:06 $  $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.60 $ */
 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
 /*-Copyright (c) Robert Patrick Rankin, 2011. */
 /* NetHack may be freely redistributed.  See license for details. */

The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

 
 #include "hack.h"
 
 STATIC_DCL int NDECL(pet_type);
 

newedog

 void
 newedog(mtmp)
 struct monst *mtmp;
 {
     if (!mtmp->mextra)
         mtmp->mextra = newmextra();
     if (!EDOG(mtmp)) {
         EDOG(mtmp) = (struct edog *) alloc(sizeof(struct edog));
         (void) memset((genericptr_t) EDOG(mtmp), 0, sizeof(struct edog));
     }
 }
 

free_edog

 void
 free_edog(mtmp)
 struct monst *mtmp;
 {
     if (mtmp->mextra && EDOG(mtmp)) {
         free((genericptr_t) EDOG(mtmp));
         EDOG(mtmp) = (struct edog *) 0;
     }
     mtmp->mtame = 0;
 }
 

initedog

 void
 initedog(mtmp)
 register struct monst *mtmp;
 {
     mtmp->mtame = is_domestic(mtmp->data) ? 10 : 5;
     mtmp->mpeaceful = 1;
     mtmp->mavenge = 0;
     set_malign(mtmp); /* recalc alignment now that it's tamed */
     mtmp->mleashed = 0;
     mtmp->meating = 0;
     EDOG(mtmp)->droptime = 0;
     EDOG(mtmp)->dropdist = 10000;
     EDOG(mtmp)->apport = ACURR(A_CHA);
     EDOG(mtmp)->whistletime = 0;
     EDOG(mtmp)->hungrytime = 1000 + monstermoves;
     EDOG(mtmp)->ogoal.x = -1; /* force error if used before set */
     EDOG(mtmp)->ogoal.y = -1;
     EDOG(mtmp)->abuse = 0;
     EDOG(mtmp)->revivals = 0;
     EDOG(mtmp)->mhpmax_penalty = 0;
     EDOG(mtmp)->killed_by_u = 0;
 }
 

pet_type

 STATIC_OVL int
 pet_type()
 {
     if (urole.petnum != NON_PM)
         return  urole.petnum;
     else if (preferred_pet == 'c')
         return  PM_KITTEN;
     else if (preferred_pet == 'd')
         return  PM_LITTLE_DOG;
     else
         return  rn2(2) ? PM_KITTEN : PM_LITTLE_DOG;
 }
 

make_familiar

 struct monst *
 make_familiar(otmp, x, y, quietly)
 register struct obj *otmp;
 xchar x, y;
 boolean quietly;
 {
     struct permonst *pm;
     struct monst *mtmp = 0;
     int chance, trycnt = 100;
 
     do {
         if (otmp) { /* figurine; otherwise spell */
             int mndx = otmp->corpsenm;
             pm = &mons[mndx];
             /* activating a figurine provides one way to exceed the
                maximum number of the target critter created--unless
                it has a special limit (erinys, Nazgul) */
             if ((mvitals[mndx].mvflags & G_EXTINCT)
                 && mbirth_limit(mndx) != MAXMONNO) {
                 if (!quietly)
                     /* have just been given "You <do something with>
                        the figurine and it transforms." message */
                     pline("... into a pile of dust.");
                 break; /* mtmp is null */
             }
         } else if (!rn2(3)) {
             pm = &mons[pet_type()];
         } else {
             pm = rndmonst();
             if (!pm) {
                 if (!quietly)
                     There("seems to be nothing available for a familiar.");
                 break;
             }
         }
 
         mtmp = makemon(pm, x, y, MM_EDOG | MM_IGNOREWATER | NO_MINVENT);
         if (otmp && !mtmp) { /* monster was genocided or square occupied */
             if (!quietly)
                 pline_The("figurine writhes and then shatters into pieces!");
             break;
         }
     } while (!mtmp && --trycnt > 0);
 
     if (!mtmp)
         return (struct monst *) 0;
 
     if (is_pool(mtmp->mx, mtmp->my) && minliquid(mtmp))
         return (struct monst *) 0;
 
     initedog(mtmp);
     mtmp->msleeping = 0;
     if (otmp) { /* figurine; resulting monster might not become a pet */
         chance = rn2(10); /* 0==tame, 1==peaceful, 2==hostile */
         if (chance > 2)
             chance = otmp->blessed ? 0 : !otmp->cursed ? 1 : 2;
         /* 0,1,2:  b=80%,10,10; nc=10%,80,10; c=10%,10,80 */
         if (chance > 0) {
             mtmp->mtame = 0;   /* not tame after all */
             if (chance == 2) { /* hostile (cursed figurine) */
                 if (!quietly)
                     You("get a bad feeling about this.");
                 mtmp->mpeaceful = 0;
                 set_malign(mtmp);
             }
         }
         /* if figurine has been named, give same name to the monster */
         if (has_oname(otmp))
             mtmp = christen_monst(mtmp, ONAME(otmp));
     }
     set_malign(mtmp); /* more alignment changes */
     newsym(mtmp->mx, mtmp->my);
 
     /* must wield weapon immediately since pets will otherwise drop it */
     if (mtmp->mtame && attacktype(mtmp->data, AT_WEAP)) {
         mtmp->weapon_check = NEED_HTH_WEAPON;
         (void) mon_wield_item(mtmp);
     }
     return mtmp;
 }
 

makedog

 struct monst *
 makedog()
 {
     register struct monst *mtmp;
     register struct obj *otmp;
     const char *petname;
     int pettype;
     static int petname_used = 0;
 
     if (preferred_pet == 'n')
         return ((struct monst *) 0);
 
     pettype = pet_type();
     if (pettype == PM_LITTLE_DOG)
         petname = dogname;
     else if (pettype == PM_PONY)
         petname = horsename;
     else
         petname = catname;
 
     /* default pet names */
     if (!*petname && pettype == PM_LITTLE_DOG) {
         /* All of these names were for dogs. */
         if (Role_if(PM_CAVEMAN))
             petname = "Slasher"; /* The Warrior */
         if (Role_if(PM_SAMURAI))
             petname = "Hachi"; /* Shibuya Station */
         if (Role_if(PM_BARBARIAN))
             petname = "Idefix"; /* Obelix */
         if (Role_if(PM_RANGER))
             petname = "Sirius"; /* Orion's dog */
     }
 
     mtmp = makemon(&mons[pettype], u.ux, u.uy, MM_EDOG);
 
     if (!mtmp)
         return ((struct monst *) 0); /* pets were genocided */
 
     context.startingpet_mid = mtmp->m_id;
     /* Horses already wear a saddle */
     if (pettype == PM_PONY && !!(otmp = mksobj(SADDLE, TRUE, FALSE))) {
         otmp->dknown = otmp->bknown = otmp->rknown = 1;
         put_saddle_on_mon(otmp, mtmp);
     }
 
     if (!petname_used++ && *petname)
         mtmp = christen_monst(mtmp, petname);
 
     initedog(mtmp);
     return  mtmp;
 }
 

update_mlstmv

 /* record `last move time' for all monsters prior to level save so that
    mon_arrive() can catch up for lost time when they're restored later */
 void
 update_mlstmv()
 {
     struct monst *mon;
 
     /* monst->mlstmv used to be updated every time `monst' actually moved,
        but that is no longer the case so we just do a blanket assignment */
     for (mon = fmon; mon; mon = mon->nmon) {
         if (DEADMONSTER(mon))
             continue;
         mon->mlstmv = monstermoves;
     }
 }
 

losedogs

 void
 losedogs()
 {
     register struct monst *mtmp, *mtmp0 = 0, *mtmp2;
     int dismissKops = 0;
 
     /*
      * First, scan migrating_mons for shopkeepers who want to dismiss Kops,
      * and scan mydogs for shopkeepers who want to retain kops.
      * Second, dismiss kops if warranted, making more room for arrival.
      * Third, place monsters accompanying the hero.
      * Last, place migrating monsters coming to this level.
      *
      * Hero might eventually be displaced (due to the third step, but
      * occurring later), which is the main reason to do the second step
      * sooner (in turn necessitating the first step, rather than combining
      * the list scans with monster placement).
      */
 
     /* check for returning shk(s) */
     for (mtmp = migrating_mons; mtmp; mtmp = mtmp->nmon) {
         if (mtmp->mux != u.uz.dnum || mtmp->muy != u.uz.dlevel)
             continue;
         if (mtmp->isshk) {
             if (ESHK(mtmp)->dismiss_kops) {
                 if (dismissKops == 0)
                     dismissKops = 1;
                 ESHK(mtmp)->dismiss_kops = FALSE; /* reset */
             } else if (!mtmp->mpeaceful) {
                 /* an unpacified shk is returning; don't dismiss kops
                    even if another pacified one is willing to do so */
                 dismissKops = -1;
                 /* [keep looping; later monsters might need ESHK reset] */
             }
         }
     }
     /* make the same check for mydogs */
     for (mtmp = mydogs; mtmp && dismissKops >= 0; mtmp = mtmp->nmon) {
         if (mtmp->isshk) {
             /* hostile shk might accompany hero [ESHK(mtmp)->dismiss_kops
                can't be set here; it's only used for migrating_mons] */
             if (!mtmp->mpeaceful)
                 dismissKops = -1;
         }
     }
 
     /* when a hostile shopkeeper chases hero to another level
        and then gets paid off there, get rid of summoned kops
        here now that he has returned to his shop level */
     if (dismissKops > 0)
         make_happy_shoppers(TRUE);
 
     /* place pets and/or any other monsters who accompany hero */
     while ((mtmp = mydogs) != 0) {
         mydogs = mtmp->nmon;
         mon_arrive(mtmp, TRUE);
     }
 
     /* time for migrating monsters to arrive */
     for (mtmp = migrating_mons; mtmp; mtmp = mtmp2) {
         mtmp2 = mtmp->nmon;
         if (mtmp->mux == u.uz.dnum && mtmp->muy == u.uz.dlevel) {
             if (mtmp == migrating_mons)
                 migrating_mons = mtmp->nmon;
             else
                 mtmp0->nmon = mtmp->nmon;
             mon_arrive(mtmp, FALSE);
         } else
             mtmp0 = mtmp;
     }
 }
 

mon_arrive

 /* called from resurrect() in addition to losedogs() */
 void
 mon_arrive(mtmp, with_you)
 struct monst *mtmp;
 boolean with_you;
 {
     struct trap *t;
     xchar xlocale, ylocale, xyloc, xyflags, wander;
     int num_segs;
 
     mtmp->nmon = fmon;
     fmon = mtmp;
     if (mtmp->isshk)
         set_residency(mtmp, FALSE);
 
     num_segs = mtmp->wormno;
     /* baby long worms have no tail so don't use is_longworm() */
     if (mtmp->data == &mons[PM_LONG_WORM]) {
         mtmp->wormno = get_wormno();
         if (mtmp->wormno)
             initworm(mtmp, num_segs);
     } else
         mtmp->wormno = 0;
 
     /* some monsters might need to do something special upon arrival
        _after_ the current level has been fully set up; see dochug() */
     mtmp->mstrategy |= STRAT_ARRIVE;
 
     /* make sure mnexto(rloc_to(set_apparxy())) doesn't use stale data */
     mtmp->mux = u.ux, mtmp->muy = u.uy;
     xyloc = mtmp->mtrack[0].x;
     xyflags = mtmp->mtrack[0].y;
     xlocale = mtmp->mtrack[1].x;
     ylocale = mtmp->mtrack[1].y;
     memset(mtmp->mtrack, 0, sizeof(mtmp->mtrack));
 
     if (mtmp == u.usteed)
         return; /* don't place steed on the map */
     if (with_you) {
         /* When a monster accompanies you, sometimes it will arrive
            at your intended destination and you'll end up next to
            that spot.  This code doesn't control the final outcome;
            goto_level(do.c) decides who ends up at your target spot
            when there is a monster there too. */
         if (!MON_AT(u.ux, u.uy)
             && !rn2(mtmp->mtame ? 10 : mtmp->mpeaceful ? 5 : 2))
             rloc_to(mtmp, u.ux, u.uy);
         else
             mnexto(mtmp);
         return;
     }
     /*
      * The monster arrived on this level independently of the player.
      * Its coordinate fields were overloaded for use as flags that
      * specify its final destination.
      */
 
     if (mtmp->mlstmv < monstermoves - 1L) {
         /* heal monster for time spent in limbo */
         long nmv = monstermoves - 1L - mtmp->mlstmv;
 
         mon_catchup_elapsed_time(mtmp, nmv);
         mtmp->mlstmv = monstermoves - 1L;
 
         /* let monster move a bit on new level (see placement code below) */
         wander = (xchar) min(nmv, 8);
     } else
         wander = 0;
 
     switch (xyloc) {
     case MIGR_APPROX_XY: /* {x,y}locale set above */
         break;
     case MIGR_EXACT_XY:
         wander = 0;
         break;
     case MIGR_WITH_HERO:
         xlocale = u.ux, ylocale = u.uy;
         break;
     case MIGR_STAIRS_UP:
         xlocale = xupstair, ylocale = yupstair;
         break;
     case MIGR_STAIRS_DOWN:
         xlocale = xdnstair, ylocale = ydnstair;
         break;
     case MIGR_LADDER_UP:
         xlocale = xupladder, ylocale = yupladder;
         break;
     case MIGR_LADDER_DOWN:
         xlocale = xdnladder, ylocale = ydnladder;
         break;
     case MIGR_SSTAIRS:
         xlocale = sstairs.sx, ylocale = sstairs.sy;
         break;
     case MIGR_PORTAL:
         if (In_endgame(&u.uz)) {
             /* there is no arrival portal for endgame levels */
             /* BUG[?]: for simplicity, this code relies on the fact
                that we know that the current endgame levels always
                build upwards and never have any exclusion subregion
                inside their TELEPORT_REGION settings. */
             xlocale = rn1(updest.hx - updest.lx + 1, updest.lx);
             ylocale = rn1(updest.hy - updest.ly + 1, updest.ly);
             break;
         }
         /* find the arrival portal */
         for (t = ftrap; t; t = t->ntrap)
             if (t->ttyp == MAGIC_PORTAL)
                 break;
         if (t) {
             xlocale = t->tx, ylocale = t->ty;
             break;
         } else {
             impossible("mon_arrive: no corresponding portal?");
         } /*FALLTHRU*/
     default:
     case MIGR_RANDOM:
         xlocale = ylocale = 0;
         break;
     }
 
     if (xlocale && wander) {
         /* monster moved a bit; pick a nearby location */
         /* mnearto() deals w/stone, et al */
         char *r = in_rooms(xlocale, ylocale, 0);
         if (r && *r) {
             coord c;
             /* somexy() handles irregular rooms */
             if (somexy(&rooms[*r - ROOMOFFSET], &c))
                 xlocale = c.x, ylocale = c.y;
             else
                 xlocale = ylocale = 0;
         } else { /* not in a room */
             int i, j;
             i = max(1, xlocale - wander);
             j = min(COLNO - 1, xlocale + wander);
             xlocale = rn1(j - i, i);
             i = max(0, ylocale - wander);
             j = min(ROWNO - 1, ylocale + wander);
             ylocale = rn1(j - i, i);
         }
     } /* moved a bit */
 
     mtmp->mx = 0; /*(already is 0)*/
     mtmp->my = xyflags;
     if (xlocale) {
         if (!mnearto(mtmp, xlocale, ylocale, FALSE))
             goto fail_mon_placement;
     } else {
         if (!rloc(mtmp, TRUE)) {
             /*
              * Failed to place migrating monster,
              * probably because the level is full.
              * Dump the monster's cargo and leave the monster dead.
              */
             struct obj *obj;
 fail_mon_placement:
             while ((obj = mtmp->minvent) != 0) {
                 obj_extract_self(obj);
                 obj_no_longer_held(obj);
                 if (obj->owornmask & W_WEP)
                     setmnotwielded(mtmp, obj);
                 obj->owornmask = 0L;
                 if (xlocale && ylocale)
                     place_object(obj, xlocale, ylocale);
                 else if (rloco(obj)) {
                     if (!get_obj_location(obj, &xlocale, &ylocale, 0))
                         impossible("Can't find relocated object.");
                 }
             }
             (void) mkcorpstat(CORPSE, (struct monst *) 0, mtmp->data, xlocale,
                               ylocale, CORPSTAT_NONE);
             mongone(mtmp);
         }
     }
 }
 

mon_catchup_elapsed_time

 /* heal monster for time spent elsewhere */
 void
 mon_catchup_elapsed_time(mtmp, nmv)
 struct monst *mtmp;
 long nmv; /* number of moves */
 {
     int imv = 0; /* avoid zillions of casts and lint warnings */
 
 #if defined(DEBUG) || defined(BETA)
     if (nmv < 0L) { /* crash likely... */
         panic("catchup from future time?");
         /*NOTREACHED*/
         return;
     } else if (nmv == 0L) { /* safe, but should'nt happen */
         impossible("catchup from now?");
     } else
 #endif
         if (nmv >= LARGEST_INT) /* paranoia */
         imv = LARGEST_INT - 1;
     else
         imv = (int) nmv;
 
     /* might stop being afraid, blind or frozen */
     /* set to 1 and allow final decrement in movemon() */
     if (mtmp->mblinded) {
         if (imv >= (int) mtmp->mblinded)
             mtmp->mblinded = 1;
         else
             mtmp->mblinded -= imv;
     }
     if (mtmp->mfrozen) {
         if (imv >= (int) mtmp->mfrozen)
             mtmp->mfrozen = 1;
         else
             mtmp->mfrozen -= imv;
     }
     if (mtmp->mfleetim) {
         if (imv >= (int) mtmp->mfleetim)
             mtmp->mfleetim = 1;
         else
             mtmp->mfleetim -= imv;
     }
 
     /* might recover from temporary trouble */
     if (mtmp->mtrapped && rn2(imv + 1) > 40 / 2)
         mtmp->mtrapped = 0;
     if (mtmp->mconf && rn2(imv + 1) > 50 / 2)
         mtmp->mconf = 0;
     if (mtmp->mstun && rn2(imv + 1) > 10 / 2)
         mtmp->mstun = 0;
 
     /* might finish eating or be able to use special ability again */
     if (imv > mtmp->meating)
         finish_meating(mtmp);
     else
         mtmp->meating -= imv;
     if (imv > mtmp->mspec_used)
         mtmp->mspec_used = 0;
     else
         mtmp->mspec_used -= imv;
 
     /* reduce tameness for every 150 moves you are separated */
     if (mtmp->mtame) {
         int wilder = (imv + 75) / 150;
         if (mtmp->mtame > wilder)
             mtmp->mtame -= wilder; /* less tame */
         else if (mtmp->mtame > rn2(wilder))
             mtmp->mtame = 0; /* untame */
         else
             mtmp->mtame = mtmp->mpeaceful = 0; /* hostile! */
     }
     /* check to see if it would have died as a pet; if so, go wild instead
      * of dying the next time we call dog_move()
      */
     if (mtmp->mtame && !mtmp->isminion
         && (carnivorous(mtmp->data) || herbivorous(mtmp->data))) {
         struct edog *edog = EDOG(mtmp);
 
         if ((monstermoves > edog->hungrytime + 500 && mtmp->mhp < 3)
             || (monstermoves > edog->hungrytime + 750))
             mtmp->mtame = mtmp->mpeaceful = 0;
     }
 
     if (!mtmp->mtame && mtmp->mleashed) {
         /* leashed monsters should always be with hero, consequently
            never losing any time to be accounted for later */
         impossible("catching up for leashed monster?");
         m_unleash(mtmp, FALSE);
     }
 
     /* recover lost hit points */
     if (!regenerates(mtmp->data))
         imv /= 20;
     if (mtmp->mhp + imv >= mtmp->mhpmax)
         mtmp->mhp = mtmp->mhpmax;
     else
         mtmp->mhp += imv;
 }
 

keepdogs

 /* called when you move to another level */
 void
 keepdogs(pets_only)
 boolean pets_only; /* true for ascension or final escape */
 {
     register struct monst *mtmp, *mtmp2;
     register struct obj *obj;
     int num_segs;
     boolean stay_behind;
 
     for (mtmp = fmon; mtmp; mtmp = mtmp2) {
         mtmp2 = mtmp->nmon;
         if (DEADMONSTER(mtmp))
             continue;
         if (pets_only) {
             if (!mtmp->mtame)
                 continue; /* reject non-pets */
             /* don't block pets from accompanying hero's dungeon
                escape or ascension simply due to mundane trifles;
                unlike level change for steed, don't bother trying
                to achieve a normal trap escape first */
             mtmp->mtrapped = 0;
             mtmp->meating = 0;
             mtmp->msleeping = 0;
             mtmp->mfrozen = 0;
             mtmp->mcanmove = 1;
         }
         if (((monnear(mtmp, u.ux, u.uy) && levl_follower(mtmp))
              /* the wiz will level t-port from anywhere to chase
                 the amulet; if you don't have it, will chase you
                 only if in range. -3. */
              || (u.uhave.amulet && mtmp->iswiz))
             && ((!mtmp->msleeping && mtmp->mcanmove)
                 /* eg if level teleport or new trap, steed has no control
                    to avoid following */
                 || (mtmp == u.usteed))
             /* monster won't follow if it hasn't noticed you yet */
             && !(mtmp->mstrategy & STRAT_WAITFORU)) {
             stay_behind = FALSE;
             if (mtmp->mtrapped)
                 (void) mintrap(mtmp); /* try to escape */
             if (mtmp == u.usteed) {
                 /* make sure steed is eligible to accompany hero */
                 mtmp->mtrapped = 0;       /* escape trap */
                 mtmp->meating = 0;        /* terminate eating */
                 mdrop_special_objs(mtmp); /* drop Amulet */
             } else if (mtmp->meating || mtmp->mtrapped) {
                 if (canseemon(mtmp))
                     pline("%s is still %s.", Monnam(mtmp),
                           mtmp->meating ? "eating" : "trapped");
                 stay_behind = TRUE;
             } else if (mon_has_amulet(mtmp)) {
                 if (canseemon(mtmp))
                     pline("%s seems very disoriented for a moment.",
                           Monnam(mtmp));
                 stay_behind = TRUE;
             }
             if (stay_behind) {
                 if (mtmp->mleashed) {
                     pline("%s leash suddenly comes loose.",
                           humanoid(mtmp->data)
                               ? (mtmp->female ? "Her" : "His")
                               : "Its");
                     m_unleash(mtmp, FALSE);
                 }
                 if (mtmp == u.usteed) {
                     /* can't happen unless someone makes a change
                        which scrambles the stay_behind logic above */
                     impossible("steed left behind?");
                     dismount_steed(DISMOUNT_GENERIC);
                 }
                 continue;
             }
             if (mtmp->isshk)
                 set_residency(mtmp, TRUE);
 
             if (mtmp->wormno) {
                 register int cnt;
                 /* NOTE: worm is truncated to # segs = max wormno size */
                 cnt = count_wsegs(mtmp);
                 num_segs = min(cnt, MAX_NUM_WORMS - 1);
                 wormgone(mtmp);
             } else
                 num_segs = 0;
 
             /* set minvent's obj->no_charge to 0 */
             for (obj = mtmp->minvent; obj; obj = obj->nobj) {
                 if (Has_contents(obj))
                     picked_container(obj); /* does the right thing */
                 obj->no_charge = 0;
             }
 
             relmon(mtmp, &mydogs);   /* move it from map to mydogs */
             mtmp->mx = mtmp->my = 0; /* avoid mnexto()/MON_AT() problem */
             mtmp->wormno = num_segs;
             mtmp->mlstmv = monstermoves;
         } else if (mtmp->iswiz) {
             /* we want to be able to find him when his next resurrection
                chance comes up, but have him resume his present location
                if player returns to this level before that time */
             migrate_to_level(mtmp, ledger_no(&u.uz), MIGR_EXACT_XY,
                              (coord *) 0);
         } else if (mtmp->mleashed) {
             /* this can happen if your quest leader ejects you from the
                "home" level while a leashed pet isn't next to you */
             pline("%s leash goes slack.", s_suffix(Monnam(mtmp)));
             m_unleash(mtmp, FALSE);
         }
     }
 }
 

migrate_to_level

 void
 migrate_to_level(mtmp, tolev, xyloc, cc)
 register struct monst *mtmp;
 xchar tolev; /* destination level */
 xchar xyloc; /* MIGR_xxx destination xy location: */
 coord *cc;   /* optional destination coordinates */
 {
     register struct obj *obj;
     d_level new_lev;
     xchar xyflags;
     int num_segs = 0; /* count of worm segments */
 
     if (mtmp->isshk)
         set_residency(mtmp, TRUE);
 
     if (mtmp->wormno) {
         register int cnt;
         /* **** NOTE: worm is truncated to # segs = max wormno size **** */
         cnt = count_wsegs(mtmp);
         num_segs = min(cnt, MAX_NUM_WORMS - 1);
         wormgone(mtmp);
     }
 
     /* set minvent's obj->no_charge to 0 */
     for (obj = mtmp->minvent; obj; obj = obj->nobj) {
         if (Has_contents(obj))
             picked_container(obj); /* does the right thing */
         obj->no_charge = 0;
     }
 
     if (mtmp->mleashed) {
         mtmp->mtame--;
         m_unleash(mtmp, TRUE);
     }
     relmon(mtmp, &migrating_mons); /* move it from map to migrating_mons */
 
     new_lev.dnum = ledger_to_dnum((xchar) tolev);
     new_lev.dlevel = ledger_to_dlev((xchar) tolev);
     /* overload mtmp->[mx,my], mtmp->[mux,muy], and mtmp->mtrack[] as */
     /* destination codes (setup flag bits before altering mx or my) */
     xyflags = (depth(&new_lev) < depth(&u.uz)); /* 1 => up */
     if (In_W_tower(mtmp->mx, mtmp->my, &u.uz))
         xyflags |= 2;
     mtmp->wormno = num_segs;
     mtmp->mlstmv = monstermoves;
     mtmp->mtrack[1].x = cc ? cc->x : mtmp->mx;
     mtmp->mtrack[1].y = cc ? cc->y : mtmp->my;
     mtmp->mtrack[0].x = xyloc;
     mtmp->mtrack[0].y = xyflags;
     mtmp->mux = new_lev.dnum;
     mtmp->muy = new_lev.dlevel;
     mtmp->mx = mtmp->my = 0; /* this implies migration */
     if (mtmp == context.polearm.hitmon)
         context.polearm.hitmon = NULL;
 }
 

dogfood

 /* return quality of food; the lower the better */
 /* fungi will eat even tainted food */
 int
 dogfood(mon, obj)
 struct monst *mon;
 register struct obj *obj;
 {
     struct permonst *mptr = mon->data, *fptr = 0;
     boolean carni = carnivorous(mptr), herbi = herbivorous(mptr),
             starving, mblind;
 
     if (is_quest_artifact(obj) || obj_resists(obj, 0, 95))
         return obj->cursed ? TABU : APPORT;
 
     switch (obj->oclass) {
     case FOOD_CLASS:
         if (obj->otyp == CORPSE || obj->otyp == TIN || obj->otyp == EGG)
             fptr = &mons[obj->corpsenm];
 
         if (obj->otyp == CORPSE && is_rider(fptr))
             return TABU;
         if ((obj->otyp == CORPSE || obj->otyp == EGG) && touch_petrifies(fptr)
             && !resists_ston(mon))
             return POISON;
         if (!carni && !herbi)
             return obj->cursed ? UNDEF : APPORT;
 
         /* a starving pet will eat almost anything */
         starving = (mon->mtame && !mon->isminion
                     && EDOG(mon)->mhpmax_penalty);
         /* even carnivores will eat carrots if they're temporarily blind */
         mblind = (!mon->mcansee && haseyes(mon->data));
 
         /* ghouls prefer old corpses and unhatchable eggs, yum!
            they'll eat fresh non-veggy corpses and hatchable eggs
            when starving; they never eat stone-to-flesh'd meat */
         if (mptr == &mons[PM_GHOUL]) {
             if (obj->otyp == CORPSE)
                 return (peek_at_iced_corpse_age(obj) + 50L <= monstermoves
                         && fptr != &mons[PM_LIZARD]
                         && fptr != &mons[PM_LICHEN])
                            ? DOGFOOD
                            : (starving && !vegan(fptr))
                               ? ACCFOOD
                               : POISON;
             if (obj->otyp == EGG)
                 return stale_egg(obj) ? CADAVER : starving ? ACCFOOD : POISON;
             return TABU;
         }
 
         switch (obj->otyp) {
         case TRIPE_RATION:
         case MEATBALL:
         case MEAT_RING:
         case MEAT_STICK:
         case HUGE_CHUNK_OF_MEAT:
             return carni ? DOGFOOD : MANFOOD;
         case EGG:
             return carni ? CADAVER : MANFOOD;
         case CORPSE:
             if ((peek_at_iced_corpse_age(obj) + 50L <= monstermoves
                  && obj->corpsenm != PM_LIZARD && obj->corpsenm != PM_LICHEN
                  && mptr->mlet != S_FUNGUS)
                 || (acidic(fptr) && !resists_acid(mon))
                 || (poisonous(fptr) && !resists_poison(mon)))
                 return POISON;
             /* turning into slime is preferable to starvation */
             else if (fptr == &mons[PM_GREEN_SLIME] && !slimeproof(mon->data))
                 return starving ? ACCFOOD : POISON;
             else if (vegan(fptr))
                 return herbi ? CADAVER : MANFOOD;
             /* most humanoids will avoid cannibalism unless starving;
                arbitrary: elves won't eat other elves even then */
             else if (humanoid(mptr) && same_race(mptr, fptr)
                      && (!is_undead(mptr) && fptr->mlet != S_KOBOLD
                          && fptr->mlet != S_ORC && fptr->mlet != S_OGRE))
                 return (starving && carni && !is_elf(mptr)) ? ACCFOOD : TABU;
             else
                 return carni ? CADAVER : MANFOOD;
         case CLOVE_OF_GARLIC:
             return (is_undead(mptr) || is_vampshifter(mon))
                       ? TABU
                       : (herbi || starving)
                          ? ACCFOOD
                          : MANFOOD;
         case TIN:
             return metallivorous(mptr) ? ACCFOOD : MANFOOD;
         case APPLE:
             return herbi ? DOGFOOD : starving ? ACCFOOD : MANFOOD;
         case CARROT:
             return (herbi || mblind) ? DOGFOOD : starving ? ACCFOOD : MANFOOD;
         case BANANA:
             return (mptr->mlet == S_YETI && herbi)
                       ? DOGFOOD /* for monkey and ape (tameable), sasquatch */
                       : (herbi || starving)
                          ? ACCFOOD
                          : MANFOOD;
         default:
             if (starving)
                 return ACCFOOD;
             return (obj->otyp > SLIME_MOLD) ? (carni ? ACCFOOD : MANFOOD)
                                             : (herbi ? ACCFOOD : MANFOOD);
         }
     default:
         if (obj->otyp == AMULET_OF_STRANGULATION
             || obj->otyp == RIN_SLOW_DIGESTION)
             return TABU;
         if (mon_hates_silver(mon) && objects[obj->otyp].oc_material == SILVER)
             return TABU;
         if (mptr == &mons[PM_GELATINOUS_CUBE] && is_organic(obj))
             return ACCFOOD;
         if (metallivorous(mptr) && is_metallic(obj)
             && (is_rustprone(obj) || mptr != &mons[PM_RUST_MONSTER])) {
             /* Non-rustproofed ferrous based metals are preferred. */
             return (is_rustprone(obj) && !obj->oerodeproof) ? DOGFOOD
                                                             : ACCFOOD;
         }
         if (!obj->cursed
             && obj->oclass != BALL_CLASS
             && obj->oclass != CHAIN_CLASS)
             return APPORT;
         /*FALLTHRU*/
     case ROCK_CLASS:
         return UNDEF;
     }
 }
 

tamedog

 /*
  * With the separate mextra structure added in 3.6.x this always
  * operates on the original mtmp. It now returns TRUE if the taming
  * succeeded.
  */
 boolean
 tamedog(mtmp, obj)
 register struct monst *mtmp;
 register struct obj *obj;
 {
     /* The Wiz, Medusa and the quest nemeses aren't even made peaceful. */
     if (mtmp->iswiz || mtmp->data == &mons[PM_MEDUSA]
         || (mtmp->data->mflags3 & M3_WANTSARTI))
         return FALSE;
 
     /* worst case, at least it'll be peaceful. */
     mtmp->mpeaceful = 1;
     set_malign(mtmp);
     if (flags.moonphase == FULL_MOON && night() && rn2(6) && obj
         && mtmp->data->mlet == S_DOG)
         return FALSE;
 
     /* If we cannot tame it, at least it's no longer afraid. */
     mtmp->mflee = 0;
     mtmp->mfleetim = 0;
 
     /* make grabber let go now, whether it becomes tame or not */
     if (mtmp == u.ustuck) {
         if (u.uswallow)
             expels(mtmp, mtmp->data, TRUE);
         else if (!(Upolyd && sticks(youmonst.data)))
             unstuck(mtmp);
     }
 
     /* feeding it treats makes it tamer */
     if (mtmp->mtame && obj) {
         int tasty;
 
         if (mtmp->mcanmove && !mtmp->mconf && !mtmp->meating
             && ((tasty = dogfood(mtmp, obj)) == DOGFOOD
                 || (tasty <= ACCFOOD
                     && EDOG(mtmp)->hungrytime <= monstermoves))) {
             /* pet will "catch" and eat this thrown food */
             if (canseemon(mtmp)) {
                 boolean big_corpse =
                     (obj->otyp == CORPSE && obj->corpsenm >= LOW_PM
                      && mons[obj->corpsenm].msize > mtmp->data->msize);
                 pline("%s catches %s%s", Monnam(mtmp), the(xname(obj)),
                       !big_corpse ? "." : ", or vice versa!");
             } else if (cansee(mtmp->mx, mtmp->my))
                 pline("%s.", Tobjnam(obj, "stop"));
             /* dog_eat expects a floor object */
             place_object(obj, mtmp->mx, mtmp->my);
             (void) dog_eat(mtmp, obj, mtmp->mx, mtmp->my, FALSE);
             /* eating might have killed it, but that doesn't matter here;
                a non-null result suppresses "miss" message for thrown
                food and also implies that the object has been deleted */
             return TRUE;
         } else
             return FALSE;
     }
 
     if (mtmp->mtame || !mtmp->mcanmove
         /* monsters with conflicting structures cannot be tamed */
         || mtmp->isshk || mtmp->isgd || mtmp->ispriest || mtmp->isminion
         || is_covetous(mtmp->data) || is_human(mtmp->data)
         || (is_demon(mtmp->data) && !is_demon(youmonst.data))
         || (obj && dogfood(mtmp, obj) >= MANFOOD))
         return FALSE;
 
     if (mtmp->m_id == quest_status.leader_m_id)
         return FALSE;
 
     /* add the pet extension */
     newedog(mtmp);
     initedog(mtmp);
 
     if (obj) { /* thrown food */
         /* defer eating until the edog extension has been set up */
         place_object(obj, mtmp->mx, mtmp->my); /* put on floor */
         /* devour the food (might grow into larger, genocided monster) */
         if (dog_eat(mtmp, obj, mtmp->mx, mtmp->my, TRUE) == 2)
             return TRUE; /* oops, it died... */
         /* `obj' is now obsolete */
     }
 
     newsym(mtmp->mx, mtmp->my);
     if (attacktype(mtmp->data, AT_WEAP)) {
         mtmp->weapon_check = NEED_HTH_WEAPON;
         (void) mon_wield_item(mtmp);
     }
     return TRUE;
 }
 

wary_dog

 /*
  * Called during pet revival or pet life-saving.
  * If you killed the pet, it revives wild.
  * If you abused the pet a lot while alive, it revives wild.
  * If you abused the pet at all while alive, it revives untame.
  * If the pet wasn't abused and was very tame, it might revive tame.
  */
 void
 wary_dog(mtmp, was_dead)
 struct monst *mtmp;
 boolean was_dead;
 {
     struct edog *edog;
     boolean quietly = was_dead;
 
     finish_meating(mtmp);
 
     if (!mtmp->mtame)
         return;
     edog = !mtmp->isminion ? EDOG(mtmp) : 0;
 
     /* if monster was starving when it died, undo that now */
     if (edog && edog->mhpmax_penalty) {
         mtmp->mhpmax += edog->mhpmax_penalty;
         mtmp->mhp += edog->mhpmax_penalty; /* heal it */
         edog->mhpmax_penalty = 0;
     }
 
     if (edog && (edog->killed_by_u == 1 || edog->abuse > 2)) {
         mtmp->mpeaceful = mtmp->mtame = 0;
         if (edog->abuse >= 0 && edog->abuse < 10)
             if (!rn2(edog->abuse + 1))
                 mtmp->mpeaceful = 1;
         if (!quietly && cansee(mtmp->mx, mtmp->my)) {
             if (haseyes(youmonst.data)) {
                 if (haseyes(mtmp->data))
                     pline("%s %s to look you in the %s.", Monnam(mtmp),
                           mtmp->mpeaceful ? "seems unable" : "refuses",
                           body_part(EYE));
                 else
                     pline("%s avoids your gaze.", Monnam(mtmp));
             }
         }
     } else {
         /* chance it goes wild anyway - Pet Sematary */
         mtmp->mtame = rn2(mtmp->mtame + 1);
         if (!mtmp->mtame)
             mtmp->mpeaceful = rn2(2);
     }
 
     if (!mtmp->mtame) {
         if (!quietly && canspotmon(mtmp))
             pline("%s %s.", Monnam(mtmp),
                   mtmp->mpeaceful ? "is no longer tame" : "has become feral");
         newsym(mtmp->mx, mtmp->my);
         /* a life-saved monster might be leashed;
            don't leave it that way if it's no longer tame */
         if (mtmp->mleashed)
             m_unleash(mtmp, TRUE);
         if (mtmp == u.usteed)
             dismount_steed(DISMOUNT_THROWN);
     } else if (edog) {
         /* it's still a pet; start a clean pet-slate now */
         edog->revivals++;
         edog->killed_by_u = 0;
         edog->abuse = 0;
         edog->ogoal.x = edog->ogoal.y = -1;
         if (was_dead || edog->hungrytime < monstermoves + 500L)
             edog->hungrytime = monstermoves + 500L;
         if (was_dead) {
             edog->droptime = 0L;
             edog->dropdist = 10000;
             edog->whistletime = 0L;
             edog->apport = 5;
         } /* else lifesaved, so retain current values */
     }
 }
 

abuse_dog

 void
 abuse_dog(mtmp)
 struct monst *mtmp;
 {
     if (!mtmp->mtame)
         return;
 
     if (Aggravate_monster || Conflict)
         mtmp->mtame /= 2;
     else
         mtmp->mtame--;
 
     if (mtmp->mtame && !mtmp->isminion)
         EDOG(mtmp)->abuse++;
 
     if (!mtmp->mtame && mtmp->mleashed)
         m_unleash(mtmp, TRUE);
 
     /* don't make a sound if pet is in the middle of leaving the level */
     /* newsym isn't necessary in this case either */
     if (mtmp->mx != 0) {
         if (mtmp->mtame && rn2(mtmp->mtame))
             yelp(mtmp);
         else
             growl(mtmp); /* give them a moment's worry */
 
         if (!mtmp->mtame)
             newsym(mtmp->mx, mtmp->my);
     }
 }
 
 /*dog.c*/