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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Air_elemental</id>
	<title>Air elemental - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Air_elemental"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Air_elemental&amp;action=history"/>
	<updated>2026-06-04T01:38:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Air_elemental&amp;diff=197727&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Strategy */ follow-up on what was documented</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Air_elemental&amp;diff=197727&amp;oldid=prev"/>
		<updated>2026-01-15T14:09:25Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; follow-up on what was documented&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:09, 15 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot; &gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The air elemental is the fastest monster that can be encountered in the game, and its 36 [[speed]] is the primary factor behind its deadliness: the amount of turns it can get while engulfing you and pummeling you with debris causes damage to pile up, even against fast and well-armored characters. Additionally, the damage is entirely physical and non-elemental, making it harder to defend against, though it can still be blunted by [[half physical damage]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Damage &lt;/del&gt;reduction from [[AC]] is not applied while engulfed, meaning that having a good AC does not help much when defending against air elementals.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The air elemental is the fastest monster that can be encountered in the game, and its 36 [[speed]] is the primary factor behind its deadliness: the amount of turns it can get while engulfing you and pummeling you with debris causes damage to pile up, even against fast and well-armored characters. Additionally, the damage is entirely physical and non-elemental, making it harder to defend against, though it can still be blunted by [[half physical damage]]. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Due to a long-standing bug, damage &lt;/ins&gt;reduction from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a hero's &lt;/ins&gt;[[AC]] is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;not&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;applied while &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they are &lt;/ins&gt;engulfed, meaning that having a good AC does not help much when defending against air elementals.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Warning]] is a good property for spotting hostile air elementals that are approaching, since they are [[mindless]] and cannot be detected by [[telepathy]]. [[Wand]]s, [[spell]]s and [[tool]]s that [[scare]] monsters can give you a significant edge against an air elemental, making it easier to weaken or kill them with other forms of magic and [[ranged attack]]s&amp;amp;mdash;be mindful of an air elemental's 30 [[Magic resistance (monster)|MR score]], which gives it a decent chance of resistance.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Warning]] is a good property for spotting hostile air elementals that are approaching, since they are [[mindless]] and cannot be detected by [[telepathy]]. [[Wand]]s, [[spell]]s and [[tool]]s that [[scare]] monsters can give you a significant edge against an air elemental, making it easier to weaken or kill them with other forms of magic and [[ranged attack]]s&amp;amp;mdash;be mindful of an air elemental's 30 [[Magic resistance (monster)|MR score]], which gives it a decent chance of resistance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot; &gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you have spare [[wands of polymorph]], (e.g. from [[polypileless]] conduct), they are often a good option for dealing specifically with the extra-tough air elementals on the Plane of Air – almost anything you polymorph them into will be less dangerous at that point, and this also serves as a fairly reliable escape from being engulfed. This is less advisable if you encounter an air elemental earlier in the game, due to the risk that it will change into a more dangerous form.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you have spare [[wands of polymorph]], (e.g. from [[polypileless]] conduct), they are often a good option for dealing specifically with the extra-tough air elementals on the Plane of Air – almost anything you polymorph them into will be less dangerous at that point, and this also serves as a fairly reliable escape from being engulfed. This is less advisable if you encounter an air elemental earlier in the game, due to the risk that it will change into a more dangerous form.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{upcoming|NetHack 3.7.0|Per {{commit|6e49372d8f76172f5dde2a9a8ecb551d4be2a1e1}}, mindless monsters are immune to musical scaring.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{upcoming|NetHack 3.7.0|Per {{commit|6e49372d8f76172f5dde2a9a8ecb551d4be2a1e1}}, mindless monsters &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;such as air elementals &lt;/ins&gt;are immune to musical scaring&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Per {{commit|7881d5b4b2a815011676ce8b52b9d78a44cd6f92}}, the engulfing of air elementals respects damage reduction from AC, making air elementals far easier to deal with&amp;amp;mdash;to compensate and re-balance the Plane of Air in particular, {{commit|253aea33fca7fdfbcd612d2493072342b34aa637}} makes it so that elementals do doubled damage on their home planes. Air elementals on the Plane of Air are thus still quite dangerous, but have more defensive options to handle them with. Per {{commit|5d7b7b823a4b187255888b3369b0fef67b69a520}}, slowing effects are stronger against faster monsters such as air elementals, cutting their speed by {{frac|2|3}} if they are above 12 speed&lt;/ins&gt;.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===As a polymorph form===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===As a polymorph form===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Air elementals are sometimes used as a polyself form for traveling purposes, due to their high speed and flight. In terms of combat, their base AC of 2 is unimpressive, they cannot wear armor and the engulfing attack falls short as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;sole source of damage when dealing with large monsters, such as the expected [[Giant (monster attribute)|giants]] and [[dragon]]s. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The polyform is &lt;/del&gt;also [[blind]] and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lacks &lt;/del&gt;[[hand]]s to adjust worn [[ring]]s or open containers, among other actions: zapping a [[wand of probing]] or wearing [[the Eyes of the Overworld]] can reveal the identity of items you pick up while moving.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Air elementals are sometimes used as a polyself form for traveling purposes, due to their high speed and flight. In terms of combat, their base AC of 2 is unimpressive, they cannot wear armor and the engulfing attack falls short as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their &lt;/ins&gt;sole source of damage when dealing with large monsters, such as the expected [[Giant (monster attribute)|giants]] and [[dragon]]s. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Air elementals are &lt;/ins&gt;also [[blind]] and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lack &lt;/ins&gt;[[hand]]s to adjust worn [[ring]]s or open containers, among &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some &lt;/ins&gt;other actions: zapping a [[wand of probing]] or wearing [[the Eyes of the Overworld]] can reveal the identity of items you pick up while moving.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Air_elemental&amp;diff=197669&amp;oldid=prev</id>
		<title>Ais523: /* Strategy */ apparently damage reduction from AC isn't applied while engulfed, and this is probably the primary reason why the air elementals are so dangerous</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Air_elemental&amp;diff=197669&amp;oldid=prev"/>
		<updated>2026-01-14T22:45:49Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; apparently damage reduction from AC isn&amp;#039;t applied while engulfed, and this is probably the primary reason why the air elementals are so dangerous&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:45, 14 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot; &gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The air elemental is the fastest monster that can be encountered in the game, and its 36 [[speed]] is the primary factor behind its deadliness: the amount of turns it can get while engulfing you and pummeling you with debris causes damage to pile up, even against fast and well-armored characters. Additionally, the damage is entirely physical and non-elemental, making it harder to defend against, though it can still be blunted by [[half physical damage]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and good &lt;/del&gt;[[AC]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The air elemental is the fastest monster that can be encountered in the game, and its 36 [[speed]] is the primary factor behind its deadliness: the amount of turns it can get while engulfing you and pummeling you with debris causes damage to pile up, even against fast and well-armored characters. Additionally, the damage is entirely physical and non-elemental, making it harder to defend against, though it can still be blunted by [[half physical damage]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Damage reduction from &lt;/ins&gt;[[AC]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is not applied while engulfed, meaning that having a good AC does not help much when defending against air elementals&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Warning]] is a good property for spotting hostile air elementals that are approaching, since they are [[mindless]] and cannot be detected by [[telepathy]]. [[Wand]]s, [[spell]]s and [[tool]]s that [[scare]] monsters can give you a significant edge against an air elemental, making it easier to weaken or kill them with other forms of magic and [[ranged attack]]s&amp;amp;mdash;be mindful of an air elemental's 30 [[Magic resistance (monster)|MR score]], which gives it a decent chance of resistance.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Warning]] is a good property for spotting hostile air elementals that are approaching, since they are [[mindless]] and cannot be detected by [[telepathy]]. [[Wand]]s, [[spell]]s and [[tool]]s that [[scare]] monsters can give you a significant edge against an air elemental, making it easier to weaken or kill them with other forms of magic and [[ranged attack]]s&amp;amp;mdash;be mindful of an air elemental's 30 [[Magic resistance (monster)|MR score]], which gives it a decent chance of resistance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ais523</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Air_elemental&amp;diff=190975&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Strategy */ pothole et. al.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Air_elemental&amp;diff=190975&amp;oldid=prev"/>
		<updated>2025-07-10T05:17:11Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; pothole et. al.&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:17, 10 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot; &gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The air elemental is the fastest monster that can be encountered in the game, and its 36 [[speed]] is the primary factor behind its deadliness: the amount of turns it can get while engulfing you and pummeling you with debris causes damage to pile up, even against fast and well-armored characters. Additionally, the damage is entirely physical and non-elemental, making it harder to defend against, though it can still be blunted by [[half physical damage]] and good [[AC]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The air elemental is the fastest monster that can be encountered in the game, and its 36 [[speed]] is the primary factor behind its deadliness: the amount of turns it can get while engulfing you and pummeling you with debris causes damage to pile up, even against fast and well-armored characters. Additionally, the damage is entirely physical and non-elemental, making it harder to defend against, though it can still be blunted by [[half physical damage]] and good [[AC]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Warning]] is a good property for spotting hostile air elementals that are approaching, since they are [[mindless]] and cannot be detected by [[telepathy]]. [[Wand]]s, [[spell]]s and [[tool]]s that [[scare]] monsters can give you a significant edge against an air elemental, making it easier to weaken or kill them with other forms of magic and [[ranged attack]]s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;be mindful of an air elemental's 30 [[Magic resistance (monster)|MR score]], which gives it a decent chance of resistance.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Warning]] is a good property for spotting hostile air elementals that are approaching, since they are [[mindless]] and cannot be detected by [[telepathy]]. [[Wand]]s, [[spell]]s and [[tool]]s that [[scare]] monsters can give you a significant edge against an air elemental, making it easier to weaken or kill them with other forms of magic and [[ranged attack]]s&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;be mindful of an air elemental's 30 [[Magic resistance (monster)|MR score]], which gives it a decent chance of resistance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;polyform &lt;/del&gt;that is [[huge]] or larger can reliably prevent engulfing in the first place. You can use a [[wand of teleportation]] to send an approaching air elemental elsewhere, and can also use [[teleportation]] to escape one, either by [[zapping]] it with a wand of teleportation on a [[non-teleport level]] or else teleporting yourself on any other level. A [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wand &lt;/del&gt;of sleep&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|wand&lt;/del&gt;]] or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[spell &lt;/del&gt;of sleep&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;can also immobilize it and give you valuable turns to either escape the monster or bring it down. A source of [[conflict]] can keep the air elemental occupied fighting other monsters, allowing you to escape or defeat it as necessary.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;polymorph form &lt;/ins&gt;that is [[huge]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in size &lt;/ins&gt;or larger can reliably prevent &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;air elementals and other monsters from &lt;/ins&gt;engulfing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/ins&gt;in the first place. You can use a [[wand of teleportation]] to send an approaching air elemental elsewhere, and can also use [[teleportation]] to escape one, either by [[zapping]] it with a wand of teleportation on a [[non-teleport level]] or else teleporting yourself on any other level. A [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wand &lt;/ins&gt;of sleep]] or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{+ &lt;/ins&gt;of&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|&lt;/ins&gt;sleep&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} spell &lt;/ins&gt;can also immobilize it and give you valuable turns to either escape the monster or bring it down. A source of [[conflict]] can keep the air elemental occupied fighting other monsters, allowing you to escape or defeat it as necessary.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are engulfed by an air elemental, you can escape using tools such as a [[bugle]] to scare it into releasing you. Although the {{spell of|knock|and=1|slow monster}} spells (or their equivalents in the {{wand of|opening|and=1|slow monster}} wands) can also force the air elemental to expel you, its speed may allow it to immediately engulf you again, even accounting for the typical grace period{{refsrc|src/mhitu.c|319|nethack=3.6.7}}&amp;amp;mdash;it generally makes more sense to slow the air elemental at range before it engulfs you in order to get more time to act. If all else fails in any event, you can try [[taming]] the air elemental, and a [[death ray]] that hits one will kill it instantly.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are engulfed by an air elemental, you can escape using tools such as a [[bugle]] to scare it into releasing you. Although the {{spell of|knock|and=1|slow monster}} spells (or their equivalents in the {{wand of|opening|and=1|slow monster}} wands) can also force the air elemental to expel you, its speed may allow it to immediately engulf you again, even accounting for the typical grace period{{refsrc|src/mhitu.c|319|nethack=3.6.7}}&amp;amp;mdash;it generally makes more sense to slow the air elemental at range before it engulfs you in order to get more time to act. If all else fails in any event, you can try [[taming]] the air elemental, and a [[death ray]] that hits one will kill it instantly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Air_elemental&amp;diff=190635&amp;oldid=prev</id>
		<title>Umbire the Phantom: touch-ups</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Air_elemental&amp;diff=190635&amp;oldid=prev"/>
		<updated>2025-07-02T17:59:43Z</updated>

		<summary type="html">&lt;p&gt;touch-ups&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:59, 2 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot; &gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A polyform that is [[huge]] or larger can reliably prevent engulfing in the first place. You can use a [[wand of teleportation]] to send an approaching air elemental elsewhere, and can also use [[teleportation]] to escape one, either by [[zapping]] it with a wand of teleportation on a [[non-teleport level]] or else teleporting yourself on any other level. A [[Wand of sleep|wand]] or [[spell of sleep]] can also immobilize it and give you valuable turns to either escape the monster or bring it down. A source of [[conflict]] can keep the air elemental occupied fighting other monsters, allowing you to escape or defeat it as necessary.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A polyform that is [[huge]] or larger can reliably prevent engulfing in the first place. You can use a [[wand of teleportation]] to send an approaching air elemental elsewhere, and can also use [[teleportation]] to escape one, either by [[zapping]] it with a wand of teleportation on a [[non-teleport level]] or else teleporting yourself on any other level. A [[Wand of sleep|wand]] or [[spell of sleep]] can also immobilize it and give you valuable turns to either escape the monster or bring it down. A source of [[conflict]] can keep the air elemental occupied fighting other monsters, allowing you to escape or defeat it as necessary.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are engulfed by an air elemental, you can escape using tools such as a [[bugle]] to scare it into releasing you. Although the {{spell of|knock|and=1|slow monster}} spells (or their equivalents in the {{wand of|opening|and=1|slow monster}} wands) can also force the air elemental to expel you, its speed may allow it to immediately engulf you again, even accounting for the typical grace period{{refsrc|src/mhitu.c|319|nethack=3.6.7}}&amp;amp;mdash;it generally makes more sense to slow the air elemental at range before it engulfs you in order to get more time to act. If all else fails in any event, you can try [[taming]] the air elemental, and a [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wand of death|wand]] or [[finger of &lt;/del&gt;death]] that hits one will kill it instantly.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are engulfed by an air elemental, you can escape using tools such as a [[bugle]] to scare it into releasing you. Although the {{spell of|knock|and=1|slow monster}} spells (or their equivalents in the {{wand of|opening|and=1|slow monster}} wands) can also force the air elemental to expel you, its speed may allow it to immediately engulf you again, even accounting for the typical grace period{{refsrc|src/mhitu.c|319|nethack=3.6.7}}&amp;amp;mdash;it generally makes more sense to slow the air elemental at range before it engulfs you in order to get more time to act. If all else fails in any event, you can try [[taming]] the air elemental, and a [[death &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ray&lt;/ins&gt;]] that hits one will kill it instantly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you have spare [[wands of polymorph]], (e.g. from [[polypileless]] conduct), they are often a good option for dealing specifically with the extra-tough air elementals on the Plane of Air – almost anything you polymorph them into will be less dangerous at that point, and this also serves as a fairly reliable escape from being engulfed. This is less advisable if you encounter an air elemental earlier in the game, due to the risk that it will change into a more dangerous form.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you have spare [[wands of polymorph]], (e.g. from [[polypileless]] conduct), they are often a good option for dealing specifically with the extra-tough air elementals on the Plane of Air – almost anything you polymorph them into will be less dangerous at that point, and this also serves as a fairly reliable escape from being engulfed. This is less advisable if you encounter an air elemental earlier in the game, due to the risk that it will change into a more dangerous form.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l72&quot; &gt;Line 72:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 72:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to SLASH'EM details, [[SlashTHEM]] adds the [[greater air elemental]], though air elementals cannot [[grow up]] into greater ones.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to SLASH'EM details, [[SlashTHEM]] adds the [[greater air elemental]], though air elementals cannot [[grow up]] into greater ones.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Gnome King's Apiary variant of [[Mines' End]] has a hidden 2x2 square area in the west end where four hostile air elementals and a [[wand of death]] are generated at level creation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Gnome King's Apiary variant of [[Mines' End]] has a hidden 2x2 square area in the west end&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;where four hostile air elementals and a [[wand of death]] are generated at level creation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Electric Mage]] [[quest artifact]] [[The Harp of Lightning]] can be [[invoked]] to summon tame air elementals, and has a {{frac|3|4}} chance of generating a standard one and a {{frac|4}} chance of generating a greater one.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Electric Mage]] [[quest artifact]] [[The Harp of Lightning]] can be [[invoked]] to summon tame air elementals, and has a {{frac|3|4}} chance of generating a standard one and a {{frac|4}} chance of generating a greater one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Air_elemental&amp;diff=184187&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* History */ wordsmith</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Air_elemental&amp;diff=184187&amp;oldid=prev"/>
		<updated>2025-02-17T23:01:15Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;History: &lt;/span&gt; wordsmith&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:01, 17 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot; &gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The air elemental first appears in [[NetHack 3.0.0]]. From this version to [[NetHack 3.3.1]], including some variants based on those versions, the air elemental's pummel attack &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dealt twice as much &lt;/del&gt;damage. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;The speed system was revamped in [[3.3.0]] to allow very fast monsters to attack multiple times per &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one &lt;/del&gt;player turn, which made air elementals extremely dangerous.&amp;lt;ref&amp;gt;[http://www.steelypips.org/nethack/ae_faq.html The Air Elemental FAQ - steelypips.org]&amp;lt;/ref&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They were &lt;/del&gt;nerfed somewhat in [[NetHack 3.4.0]] via {{commit|06b7862906c6df5e5cb13747a85b616ce10be146}}, which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;halved &lt;/del&gt;their base damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The air elemental first appears in [[NetHack 3.0.0]]. From this version to [[NetHack 3.3.1]], including some variants based on those versions, the air elemental's pummel attack &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deals 2d10 &lt;/ins&gt;damage. The speed system was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/ins&gt;revamped in [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;NetHack &lt;/ins&gt;3.3.0]] to allow very fast monsters to attack multiple times per player&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s &lt;/ins&gt;turn, which made air elementals extremely dangerous.&amp;lt;ref&amp;gt;[http://www.steelypips.org/nethack/ae_faq.html The Air Elemental FAQ - steelypips.org]&amp;lt;/ref&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This is &lt;/ins&gt;nerfed somewhat in [[NetHack 3.4.0]] via {{commit|06b7862906c6df5e5cb13747a85b616ce10be146}}, which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;halves &lt;/ins&gt;their base damage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to the currently-used dice&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Messages==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Messages==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Air_elemental&amp;diff=183560&amp;oldid=prev</id>
		<title>Umbire the Phantom: that is in fact extremely wack, thank you - strategy pass on the side</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Air_elemental&amp;diff=183560&amp;oldid=prev"/>
		<updated>2025-02-09T20:27:10Z</updated>

		<summary type="html">&lt;p&gt;that is in fact extremely wack, thank you - strategy pass on the side&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:27, 9 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot; &gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Randomly generated air elementals may be [[peaceful]] towards [[neutral]] characters. Air elementals generated on the [[Plane of Air]] will have up to three times as many hit points.{{refsrc|src/makemon.c|39|version=NetHack 3.6.7|comment=elementals and home planes}}{{refsrc|src/makemon.c|1012|version=NetHack 3.6.7|comment=max HP for elementals on home planes}}{{refsrc|src/makemon.c|1825|version=NetHack 3.6.7|comment=max HP gain for elementals on home planes}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Randomly generated air elementals may be [[peaceful]] towards [[neutral]] characters. Air elementals generated on the [[Plane of Air]] will have up to three times as many hit points.{{refsrc|src/makemon.c|39|version=NetHack 3.6.7|comment=elementals and home planes}}{{refsrc|src/makemon.c|1012|version=NetHack 3.6.7|comment=max HP for elementals on home planes}}{{refsrc|src/makemon.c|1825|version=NetHack 3.6.7|comment=max HP gain for elementals on home planes}} &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;They are not a valid target for [[genocide]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In addition to random generation, a &lt;/del&gt;hostile air elemental may be generated as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;[[minion]] of an angry neutral [[god]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A &lt;/ins&gt;hostile air elemental may be generated as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;[[minion]] of an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;angry&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;neutral [[god]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Air elementals appear among the random {{white|E}} that are part of the first quest class for [[Monk]]s and make up {{frac|24|175}} of the monsters randomly generated on the [[Monk quest]]. They also appear among the the random {{white|E}} that are part of the second quest class for [[Samurai]] and make up {{frac|6|175}} of the monsters randomly generated on the [[Samurai quest]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Air elementals appear among the random {{white|E}} that are part of the first quest class for [[Monk]]s and make up {{frac|24|175}} of the monsters randomly generated on the [[Monk quest]]. They also appear among the the random {{white|E}} that are part of the second quest class for [[Samurai]] and make up {{frac|6|175}} of the monsters randomly generated on the [[Samurai quest]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot; &gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eleven hostile air elementals are generated on the Plane of Air at level creation.{{refsrc|dat/endgame.des|172|version=NetHack 3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eleven hostile air elementals are generated on the Plane of Air at level creation.{{refsrc|dat/endgame.des|172|version=NetHack 3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Air elementals are not a valid target for [[genocide]]. &lt;/del&gt;An air elemental [[Corpseless|does not leave a corpse]] upon death.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An air elemental [[Corpseless|does not leave a corpse]] upon death.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The air elemental is the fastest monster that can be encountered in the game, and its 36 [[speed]] is the primary factor behind its deadliness: the amount of turns it can get while engulfing you and pummeling you with debris causes damage to pile up, even against fast and well-armored characters. Additionally, the damage is non-elemental, making it harder to defend against&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; &lt;/del&gt;[[half physical damage]] and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;high &lt;/del&gt;[[AC]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can blunt the damage dealt&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The air elemental is the fastest monster that can be encountered in the game, and its 36 [[speed]] is the primary factor behind its deadliness: the amount of turns it can get while engulfing you and pummeling you with debris causes damage to pile up, even against fast and well-armored characters. Additionally, the damage is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;entirely physical and &lt;/ins&gt;non-elemental, making it harder to defend against&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, though it can still be blunted by &lt;/ins&gt;[[half physical damage]] and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;good &lt;/ins&gt;[[AC]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Warning]] is a good property for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;trying to spot approaching &lt;/del&gt;hostile air elementals, since they are [[mindless]] and cannot be detected by [[telepathy]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wands&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spells &lt;/del&gt;and [[tool]]s that scare monsters can give you a significant edge against an air elemental, making it easier to weaken or kill them with other forms of magic and [[ranged attack]]s - be mindful of an air elemental's 30 [[Magic resistance (monster)|MR score]], which gives it a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;significant &lt;/del&gt;chance of resistance.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Warning]] is a good property for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spotting &lt;/ins&gt;hostile air elementals &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that are approaching&lt;/ins&gt;, since they are [[mindless]] and cannot be detected by [[telepathy]]. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Wand]]s&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[spell]]s &lt;/ins&gt;and [[tool]]s that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;scare&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;monsters can give you a significant edge against an air elemental, making it easier to weaken or kill them with other forms of magic and [[ranged attack]]s - be mindful of an air elemental's 30 [[Magic resistance (monster)|MR score]], which gives it a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;decent &lt;/ins&gt;chance of resistance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;To avoid being engulfed in the first place, a &lt;/del&gt;polyform that is [[huge]] or larger can reliably prevent &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an air elemental from &lt;/del&gt;engulfing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you&lt;/del&gt;. You can use a [[wand of teleportation]] to send an approaching air elemental elsewhere, and a [[Wand of sleep|wand]] or [[spell of sleep]] can also immobilize it and give you valuable turns to either escape the monster or bring it down. A source of [[conflict]] can keep the air elemental occupied fighting other monsters, allowing you to escape or defeat it as necessary.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A &lt;/ins&gt;polyform that is [[huge]] or larger can reliably prevent engulfing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in the first place&lt;/ins&gt;. You can use a [[wand of teleportation]] to send an approaching air elemental elsewhere, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can also use [[teleportation]] to escape one, either by [[zapping]] it with a wand of teleportation on &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[non-teleport level]] or else teleporting yourself on any other level. A &lt;/ins&gt;[[Wand of sleep|wand]] or [[spell of sleep]] can also immobilize it and give you valuable turns to either escape the monster or bring it down. A source of [[conflict]] can keep the air elemental occupied fighting other monsters, allowing you to escape or defeat it as necessary.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are engulfed by an air elemental, you can escape using tools such as a [[bugle]] to scare it into releasing you. Although the {{spell of|knock|and=1|slow monster}} spells (or their equivalents in the {{wand of|opening|and=1|slow monster}} wands) can also force the air elemental to expel you, its speed may allow it to immediately engulf you again&amp;amp;mdash;it generally makes more sense to slow the air elemental at range before it engulfs you&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, giving you &lt;/del&gt;more time to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;deal with it. [[Teleportation]] is a fairly reliable means of escaping an air elemental, either by zapping it with a wand of teleportation on a [[non-teleport level]], or else teleporting yourself on any other level&lt;/del&gt;. If all else fails in any event, you can try [[taming]] the air elemental, and a [[Wand of death|wand]] or [[finger of death]] will kill it instantly &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if it hits&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are engulfed by an air elemental, you can escape using tools such as a [[bugle]] to scare it into releasing you. Although the {{spell of|knock|and=1|slow monster}} spells (or their equivalents in the {{wand of|opening|and=1|slow monster}} wands) can also force the air elemental to expel you, its speed may allow it to immediately engulf you again&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, even accounting for the typical grace period{{refsrc|src/mhitu.c|319|nethack=3.6.7}}&lt;/ins&gt;&amp;amp;mdash;it generally makes more sense to slow the air elemental at range before it engulfs you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in order to get &lt;/ins&gt;more time to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;act&lt;/ins&gt;. If all else fails in any event, you can try [[taming]] the air elemental, and a [[Wand of death|wand]] or [[finger of death]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that hits one &lt;/ins&gt;will kill it instantly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you have spare [[wands of polymorph]], (e.g. from [[polypileless]] conduct), they are often a good option for dealing specifically with the extra-tough air elementals on the Plane of Air – almost anything you polymorph them into will be less dangerous at that point, and this also serves as a fairly reliable escape from being engulfed. This is less advisable if you encounter an air elemental earlier in the game, due to the risk that it will change into a more dangerous form.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you have spare [[wands of polymorph]], (e.g. from [[polypileless]] conduct), they are often a good option for dealing specifically with the extra-tough air elementals on the Plane of Air – almost anything you polymorph them into will be less dangerous at that point, and this also serves as a fairly reliable escape from being engulfed. This is less advisable if you encounter an air elemental earlier in the game, due to the risk that it will change into a more dangerous form.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot; &gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===As a polymorph form===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===As a polymorph form===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Air elementals are sometimes used as a polyself form for traveling purposes, due to their high speed and flight. In terms of combat, their base AC of 2 is unimpressive, they cannot wear armor and the engulfing attack falls short as the sole source of damage when dealing with large monsters, such as the expected [[Giant (monster attribute)|giants]] and [[dragon]]s. The polyform is also [[blind]] and lacks [[hand]]s to adjust worn [[ring]]s or open containers, among other actions &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;a [[wand of probing]] can reveal the identity of items you pick up while moving&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, as well as wearing [[the Eyes of the Overworld]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Air elementals are sometimes used as a polyself form for traveling purposes, due to their high speed and flight. In terms of combat, their base AC of 2 is unimpressive, they cannot wear armor and the engulfing attack falls short as the sole source of damage when dealing with large monsters, such as the expected [[Giant (monster attribute)|giants]] and [[dragon]]s. The polyform is also [[blind]] and lacks [[hand]]s to adjust worn [[ring]]s or open containers, among other actions&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: zapping &lt;/ins&gt;a [[wand of probing&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] or wearing [[the Eyes of the Overworld&lt;/ins&gt;]] can reveal the identity of items you pick up while moving.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Air_elemental&amp;diff=183553&amp;oldid=prev</id>
		<title>Ion frigate: it wasn't a glitch in the speed system, just that 3 x 2d10 damage per player action is a ridiculously high damage output</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Air_elemental&amp;diff=183553&amp;oldid=prev"/>
		<updated>2025-02-09T09:39:02Z</updated>

		<summary type="html">&lt;p&gt;it wasn&amp;#039;t a glitch in the speed system, just that 3 x 2d10 damage per player action is a ridiculously high damage output&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:39, 9 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot; &gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The air elemental first appears in [[NetHack 3.0.0]]. From this version to [[NetHack 3.3.1]], including some variants based on those versions, the air elemental's pummel attack dealt twice as much damage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;due to changes in the &lt;/del&gt;speed system.&amp;lt;ref&amp;gt;[http://www.steelypips.org/nethack/ae_faq.html The Air Elemental FAQ - steelypips.org]&amp;lt;/ref&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This is fixed &lt;/del&gt;in [[NetHack 3.4.0]] via {{commit|06b7862906c6df5e5cb13747a85b616ce10be146}}.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The air elemental first appears in [[NetHack 3.0.0]]. From this version to [[NetHack 3.3.1]], including some variants based on those versions, the air elemental's pummel attack dealt twice as much damage&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.  The &lt;/ins&gt;speed system &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;was revamped in [[3.3.0]] to allow very fast monsters to attack multiple times per one player turn, which made air elementals extremely dangerous&lt;/ins&gt;.&amp;lt;ref&amp;gt;[http://www.steelypips.org/nethack/ae_faq.html The Air Elemental FAQ - steelypips.org]&amp;lt;/ref&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;They were nerfed somewhat &lt;/ins&gt;in [[NetHack 3.4.0]] via {{commit|06b7862906c6df5e5cb13747a85b616ce10be146}}&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which halved their base damage&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Messages==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Messages==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Air_elemental&amp;diff=183549&amp;oldid=prev</id>
		<title>Umbire the Phantom: follow-up, thanks</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Air_elemental&amp;diff=183549&amp;oldid=prev"/>
		<updated>2025-02-09T04:30:33Z</updated>

		<summary type="html">&lt;p&gt;follow-up, thanks&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:30, 9 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot; &gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are engulfed by an air elemental, you can escape using tools such as a [[bugle]] to scare it into releasing you. Although the {{spell of|knock|and=1|slow monster}} spells (or their equivalents in the {{wand of|opening|and=1|slow monster}} wands) can also force the air elemental to expel you, its speed may allow it to immediately engulf you again&amp;amp;mdash;it generally makes more sense to slow the air elemental at range before it engulfs you, giving you more time to deal with it. [[Teleportation]] is a fairly reliable means of escaping an air elemental, either by zapping it with a wand of teleportation on a [[non-teleport level]], or else teleporting yourself on any other level. If all else fails in any event, you can try [[taming]] the air elemental, and a [[Wand of death|wand]] or [[finger of death]] will kill it instantly if it hits.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are engulfed by an air elemental, you can escape using tools such as a [[bugle]] to scare it into releasing you. Although the {{spell of|knock|and=1|slow monster}} spells (or their equivalents in the {{wand of|opening|and=1|slow monster}} wands) can also force the air elemental to expel you, its speed may allow it to immediately engulf you again&amp;amp;mdash;it generally makes more sense to slow the air elemental at range before it engulfs you, giving you more time to deal with it. [[Teleportation]] is a fairly reliable means of escaping an air elemental, either by zapping it with a wand of teleportation on a [[non-teleport level]], or else teleporting yourself on any other level. If all else fails in any event, you can try [[taming]] the air elemental, and a [[Wand of death|wand]] or [[finger of death]] will kill it instantly if it hits.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{upcoming|NetHack 3&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;7&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;0|&lt;/del&gt;Air &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;elementals are now immune &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;musical scaring&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If you have spare [[wands of polymorph]], (e&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;g&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from [[polypileless]] conduct), they are often a good option for dealing specifically with the extra-tough air elementals on the Plane of &lt;/ins&gt;Air &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;– almost anything you polymorph them into will be less dangerous at that point, and this also serves as a fairly reliable escape from being engulfed. This is less advisable if you encounter an air elemental earlier in the game, due &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the risk that it will change into a more dangerous form&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you have spare [[wands of polymorph]], (e&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;g&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;from [[polypileless]] conduct)&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;often a good option for dealing specifically with the extra-tough air elementals on the Plane of Air – almost anything you polymorph them into will be less dangerous at that point, and this also serves as a fairly reliable escape from being engulfed. This is less advisable if you encounter an air elemental earlier in the game, due &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the risk that it will change into a more dangerous form&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{upcoming|NetHack 3&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;0|Per {{commit|6e49372d8f76172f5dde2a9a8ecb551d4be2a1e1}}&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mindless monsters &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;immune &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;musical scaring&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===As a polymorph form===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===As a polymorph form===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Air_elemental&amp;diff=183538&amp;oldid=prev</id>
		<title>A1 at 19:18, 8 February 2025</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Air_elemental&amp;diff=183538&amp;oldid=prev"/>
		<updated>2025-02-08T19:18:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:18, 8 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot; &gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are engulfed by an air elemental, you can escape using tools such as a [[bugle]] to scare it into releasing you. Although the {{spell of|knock|and=1|slow monster}} spells (or their equivalents in the {{wand of|opening|and=1|slow monster}} wands) can also force the air elemental to expel you, its speed may allow it to immediately engulf you again&amp;amp;mdash;it generally makes more sense to slow the air elemental at range before it engulfs you, giving you more time to deal with it. [[Teleportation]] is a fairly reliable means of escaping an air elemental, either by zapping it with a wand of teleportation on a [[non-teleport level]], or else teleporting yourself on any other level. If all else fails in any event, you can try [[taming]] the air elemental, and a [[Wand of death|wand]] or [[finger of death]] will kill it instantly if it hits.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are engulfed by an air elemental, you can escape using tools such as a [[bugle]] to scare it into releasing you. Although the {{spell of|knock|and=1|slow monster}} spells (or their equivalents in the {{wand of|opening|and=1|slow monster}} wands) can also force the air elemental to expel you, its speed may allow it to immediately engulf you again&amp;amp;mdash;it generally makes more sense to slow the air elemental at range before it engulfs you, giving you more time to deal with it. [[Teleportation]] is a fairly reliable means of escaping an air elemental, either by zapping it with a wand of teleportation on a [[non-teleport level]], or else teleporting yourself on any other level. If all else fails in any event, you can try [[taming]] the air elemental, and a [[Wand of death|wand]] or [[finger of death]] will kill it instantly if it hits.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{upcoming|NetHack 3.7.0|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[&lt;/del&gt;Air elementals are now immune to musical scaring.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{upcoming|NetHack 3.7.0|Air elementals are now immune to musical scaring.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you have spare [[wands of polymorph]], (e.g. from [[polypileless]] conduct), they are often a good option for dealing specifically with the extra-tough air elementals on the Plane of Air – almost anything you polymorph them into will be less dangerous at that point, and this also serves as a fairly reliable escape from being engulfed. This is less advisable if you encounter an air elemental earlier in the game, due to the risk that it will change into a more dangerous form.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you have spare [[wands of polymorph]], (e.g. from [[polypileless]] conduct), they are often a good option for dealing specifically with the extra-tough air elementals on the Plane of Air – almost anything you polymorph them into will be less dangerous at that point, and this also serves as a fairly reliable escape from being engulfed. This is less advisable if you encounter an air elemental earlier in the game, due to the risk that it will change into a more dangerous form.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>A1</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Air_elemental&amp;diff=183537&amp;oldid=prev</id>
		<title>A1: Added 3.7 blurb about air elementals being immune to musical scaring</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Air_elemental&amp;diff=183537&amp;oldid=prev"/>
		<updated>2025-02-08T19:18:00Z</updated>

		<summary type="html">&lt;p&gt;Added 3.7 blurb about air elementals being immune to musical scaring&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:18, 8 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot; &gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are engulfed by an air elemental, you can escape using tools such as a [[bugle]] to scare it into releasing you. Although the {{spell of|knock|and=1|slow monster}} spells (or their equivalents in the {{wand of|opening|and=1|slow monster}} wands) can also force the air elemental to expel you, its speed may allow it to immediately engulf you again&amp;amp;mdash;it generally makes more sense to slow the air elemental at range before it engulfs you, giving you more time to deal with it. [[Teleportation]] is a fairly reliable means of escaping an air elemental, either by zapping it with a wand of teleportation on a [[non-teleport level]], or else teleporting yourself on any other level. If all else fails in any event, you can try [[taming]] the air elemental, and a [[Wand of death|wand]] or [[finger of death]] will kill it instantly if it hits.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are engulfed by an air elemental, you can escape using tools such as a [[bugle]] to scare it into releasing you. Although the {{spell of|knock|and=1|slow monster}} spells (or their equivalents in the {{wand of|opening|and=1|slow monster}} wands) can also force the air elemental to expel you, its speed may allow it to immediately engulf you again&amp;amp;mdash;it generally makes more sense to slow the air elemental at range before it engulfs you, giving you more time to deal with it. [[Teleportation]] is a fairly reliable means of escaping an air elemental, either by zapping it with a wand of teleportation on a [[non-teleport level]], or else teleporting yourself on any other level. If all else fails in any event, you can try [[taming]] the air elemental, and a [[Wand of death|wand]] or [[finger of death]] will kill it instantly if it hits.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{upcoming|NetHack 3.7.0|[Air elementals are now immune to musical scaring.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you have spare [[wands of polymorph]], (e.g. from [[polypileless]] conduct), they are often a good option for dealing specifically with the extra-tough air elementals on the Plane of Air – almost anything you polymorph them into will be less dangerous at that point, and this also serves as a fairly reliable escape from being engulfed. This is less advisable if you encounter an air elemental earlier in the game, due to the risk that it will change into a more dangerous form.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you have spare [[wands of polymorph]], (e.g. from [[polypileless]] conduct), they are often a good option for dealing specifically with the extra-tough air elementals on the Plane of Air – almost anything you polymorph them into will be less dangerous at that point, and this also serves as a fairly reliable escape from being engulfed. This is less advisable if you encounter an air elemental earlier in the game, due to the risk that it will change into a more dangerous form.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>A1</name></author>
		
	</entry>
</feed>