<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Alignment%2Fko</id>
	<title>Alignment/ko - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Alignment%2Fko"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Alignment/ko&amp;action=history"/>
	<updated>2026-06-24T18:24:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Alignment/ko&amp;diff=173380&amp;oldid=prev</id>
		<title>Furey: {{refsrc|dungeon.def|...}} -&gt; {{refsrc|dat/dungeon.def|...}, add version to reffunc</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Alignment/ko&amp;diff=173380&amp;oldid=prev"/>
		<updated>2024-07-01T11:36:11Z</updated>

		<summary type="html">&lt;p&gt;{{refsrc|dungeon.def|...}} -&amp;gt; {{refsrc|dat/dungeon.def|...}, add version to reffunc&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:36, 1 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l90&quot; &gt;Line 90:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 90:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Monster alignment==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Monster alignment==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A monster's alignment is entirely different from the player character's alignment or alignment record, and is used primarily to determine whether it is peaceful or not toward you.{{reffunc|makemon.c|peace_minded}} Monsters can be lawful, neutral, or chaotic; the [[Wizard of Yendor]] and [[Aligned priest|priests of Moloch]] are unaligned.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A monster's alignment is entirely different from the player character's alignment or alignment record, and is used primarily to determine whether it is peaceful or not toward you.{{reffunc|makemon.c|peace_minded&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|version=NetHack 3.6.1&lt;/ins&gt;}} Monsters can be lawful, neutral, or chaotic; the [[Wizard of Yendor]] and [[Aligned priest|priests of Moloch]] are unaligned.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Alignment is determined by the integer &amp;lt;tt&amp;gt;maligntyp&amp;lt;/tt&amp;gt; of &amp;lt;tt&amp;gt;struct permonst&amp;lt;/tt&amp;gt; declared in [[permonst.h]]; a positive integer is lawful, 0 is neutral, and a negative integer is chaotic. Thus, while monsters of the same type actually have the same alignment, some lawful monsters are more strongly lawful than others, for instance, while some chaotic monsters are more strongly so than other chaotic monsters. A neutral monster in this context is simply any monster that is neither lawful or chaotic.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Alignment is determined by the integer &amp;lt;tt&amp;gt;maligntyp&amp;lt;/tt&amp;gt; of &amp;lt;tt&amp;gt;struct permonst&amp;lt;/tt&amp;gt; declared in [[permonst.h]]; a positive integer is lawful, 0 is neutral, and a negative integer is chaotic. Thus, while monsters of the same type actually have the same alignment, some lawful monsters are more strongly lawful than others, for instance, while some chaotic monsters are more strongly so than other chaotic monsters. A neutral monster in this context is simply any monster that is neither lawful or chaotic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l108&quot; &gt;Line 108:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 108:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Dungeon alignment==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Dungeon alignment==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Branch]]es of the dungeon can be aligned in the sense that monster generation in that branch is biased toward monsters of that alignment.{{refsrc|dungeon.def|17|version=NetHack 3.6.1}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Branch]]es of the dungeon can be aligned in the sense that monster generation in that branch is biased toward monsters of that alignment.{{refsrc|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dat/&lt;/ins&gt;dungeon.def|17|version=NetHack 3.6.1}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Gnomish Mines]]: lawful&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Gnomish Mines]]: lawful&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Furey</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Alignment/ko&amp;diff=169932&amp;oldid=prev</id>
		<title>Furey: Change from a spod-central link to a reference to our local copy.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Alignment/ko&amp;diff=169932&amp;oldid=prev"/>
		<updated>2024-06-12T15:07:28Z</updated>

		<summary type="html">&lt;p&gt;Change from a spod-central link to a reference to our local copy.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:07, 12 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l131&quot; &gt;Line 131:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 131:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A chaotic character aims for convenience and cares not for order. In contrast to the lawful characters' like of social settings and orderly group activity, chaotic characters prefer individual action and are perhaps most suited to a one-player game like ''NetHack''. Chaotic characters can keep [[pet]]s as well as lawful and neutral characters can, before they take out [[Stormbringer]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A chaotic character aims for convenience and cares not for order. In contrast to the lawful characters' like of social settings and orderly group activity, chaotic characters prefer individual action and are perhaps most suited to a one-player game like ''NetHack''. Chaotic characters can keep [[pet]]s as well as lawful and neutral characters can, before they take out [[Stormbringer]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every [[elf (starting race)|elf]] is chaotic. ''NetHack''&amp;amp;#39;s elves may be the size of humans, but they are not of Tolkien. Of elves, the [&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;http://www.spod-central.org/~psmith/nh/rgrn-FAQ.txt &lt;/del&gt;rec.games.roguelike.nethack FAQ] says that &amp;quot;there's hundreds of years of tradition of the land of Faerie being one where human concepts of law simply do not apply.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every [[elf (starting race)|elf]] is chaotic. ''NetHack''&amp;amp;#39;s elves may be the size of humans, but they are not of Tolkien. Of elves, the [&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[&lt;/ins&gt;rec.games.roguelike.nethack FAQ&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&lt;/ins&gt;] says that &amp;quot;there's hundreds of years of tradition of the land of Faerie being one where human concepts of law simply do not apply.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Demon]]s would seem to be a special case. They are evil almost by definition, and yet both lawful and chaotic (but not neutral) variants exist. If you polymorph into a demon, no matter what its alignment, you will be damaged by holy water and healed by unholy water, and be unable to pray to any but a chaotic god.  It appears that for demons, &amp;quot;lawful&amp;quot; is equivalent to the ''D&amp;amp;D'' alignment &amp;quot;lawful evil&amp;quot;, and &amp;quot;chaotic&amp;quot; to &amp;quot;chaotic evil&amp;quot;, instead of the good&amp;amp;ndash;evil axis that describes players and other monsters. ''D&amp;amp;D'' divides its fiends into lawful evil &amp;quot;devils&amp;quot; and chaotic evil &amp;quot;demons&amp;quot;, but ''NetHack'' makes no such distinction.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Demon]]s would seem to be a special case. They are evil almost by definition, and yet both lawful and chaotic (but not neutral) variants exist. If you polymorph into a demon, no matter what its alignment, you will be damaged by holy water and healed by unholy water, and be unable to pray to any but a chaotic god.  It appears that for demons, &amp;quot;lawful&amp;quot; is equivalent to the ''D&amp;amp;D'' alignment &amp;quot;lawful evil&amp;quot;, and &amp;quot;chaotic&amp;quot; to &amp;quot;chaotic evil&amp;quot;, instead of the good&amp;amp;ndash;evil axis that describes players and other monsters. ''D&amp;amp;D'' divides its fiends into lawful evil &amp;quot;devils&amp;quot; and chaotic evil &amp;quot;demons&amp;quot;, but ''NetHack'' makes no such distinction.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Furey</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Alignment/ko&amp;diff=134234&amp;oldid=prev</id>
		<title>Stay Hydrated at 18:17, 9 June 2020</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Alignment/ko&amp;diff=134234&amp;oldid=prev"/>
		<updated>2020-06-09T18:17:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:17, 9 June 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l177&quot; &gt;Line 177:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 177:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Religion]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Religion]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Your character]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Your character]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:한국어]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Stay Hydrated</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Alignment/ko&amp;diff=133465&amp;oldid=prev</id>
		<title>Stay Hydrated: safe and sound~</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Alignment/ko&amp;diff=133465&amp;oldid=prev"/>
		<updated>2020-04-14T12:41:42Z</updated>

		<summary type="html">&lt;p&gt;safe and sound~&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Wikipedia|Alignment (role-playing games)}}&lt;br /&gt;
&lt;br /&gt;
{{religion}}&lt;br /&gt;
{{for|ways to change your alignment rating|alignment record}}&lt;br /&gt;
''[[Nethack|넷핵]]''에서 '''성향'''은 3가지로 나뉩니다: '''질서''', '''중립''', 그리고 '''혼돈'''. &lt;br /&gt;
다음에 해당하는 것들은 성향을 가집니다:&lt;br /&gt;
&lt;br /&gt;
* [[Monster|몬스터]]들&lt;br /&gt;
* [[Altar|제단]]들&lt;br /&gt;
* [[Quest artifact|퀘스트 유물]]들&lt;br /&gt;
* [[Artifact weapon|퀘스트 무기]]들&lt;br /&gt;
* [[Dungeon branch|던전 분기점]]들&lt;br /&gt;
* 당신의 [[Player|캐릭터]]&lt;br /&gt;
&lt;br /&gt;
당신의 캐릭터 성향에 더해서(질서, 중립, 혼돈에 무관하게), 당신의 캐릭터는 또한 ''[[alignment record|성향치]]''를 가집니다. 이는 [[source code|소스 코드]]에서 &amp;lt;tt&amp;gt;u.ualign.record&amp;lt;/tt&amp;gt;로 언급되고는 합니다. 몇몇 스포일러들은 이 수치를 당신의 &amp;quot;성향&amp;quot;이라 말함으로써, 모호하게 만들기도 합니다.&lt;br /&gt;
&lt;br /&gt;
Altars to the evil god [[Moloch]] are considered '''unaligned'''&amp;amp;mdash;that is, not lawful, neutral or chaotic. Additionally, some artifact weapons are non-aligned. This only means that they express no preference for the alignment of their wielders, not that they are in some way allied to Moloch.&lt;br /&gt;
&lt;br /&gt;
The interactions between objects of different alignments are many and varied. Two things are ''co-aligned'' when their alignments are the same, or ''cross-aligned'' when they are different.&lt;br /&gt;
&lt;br /&gt;
==Your alignment==&lt;br /&gt;
&lt;br /&gt;
[[You]] choose your alignment during character creation. If you choose any race except [[human (starting race)|human]], your alignment is assigned implicitly: [[dwarf|dwarves]] are lawful, [[Gnome (starting race)|gnomes]] are neutral, and [[elf (starting race)|elves]] and [[orc (starting race)|orcs]] are chaotic. Humans may explicitly choose their alignment, although most roles have restrictions on permissible alignments. For example, [[Barbarian]]s cannot be lawful, [[Cavemen]] cannot be chaotic, and [[Knight]]s must be lawful.&lt;br /&gt;
&lt;br /&gt;
There are two ways to change your character's alignment. Wearing a [[helm of opposite alignment]] changes your alignment temporarily, and sacrificing at a cross-aligned [[altar]] under certain circumstances can convert your alignment permanently. If you permanently change your alignment before doing your [[quest]], however, the game will be [[unwinnable]].&lt;br /&gt;
&lt;br /&gt;
===Lawful===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;10&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
====Lawful advantages====&lt;br /&gt;
* Easy access to [[Excalibur]]: dip a long sword into a fountain after you reach experience level 5. This does ''not'' unrestrict long sword [[skill]], but see below.&lt;br /&gt;
* You may receive [[Grayswandir]], the coveted [[artifact]] silver saber, as a [[sacrifice gift]].&lt;br /&gt;
** If you don't receive Grayswandir and your role doesn't have a guaranteed first sacrifice gift, you will receive some sort of long sword. This unrestricts your long sword skill, allowing any lawful [[role]] to competently wield Excalibur.&lt;br /&gt;
* The [[Gnomish Mines]] will have more peaceful monsters, so that branch is easier.&lt;br /&gt;
* White [[unicorn]]s are slightly more common than other colors, to compensate for the fact that they don't appear in [[Gehennom]], making it easier to gain [[Luck]] early on.&lt;br /&gt;
* Some nasty monsters - such as [[titan]]s, [[golden naga]]s, and especially [[Archon]]s - are co-aligned and will most often be peaceful.&lt;br /&gt;
* You can reliably use a [[helm of opposite alignment]] on the chaotic high altar.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
====Lawful disadvantages====&lt;br /&gt;
* The [[mysterious force]] is harsher.&lt;br /&gt;
* Because more unicorns will be coaligned, you may have more difficulty obtaining a [[unicorn horn]].&lt;br /&gt;
* You lose [[intrinsic]] [[telepathy]] and two points of [[Luck]] if you commit [[murder]].&lt;br /&gt;
* You get a &amp;amp;minus;1 alignment penalty for directly [[stealing from shops]].&lt;br /&gt;
* You get a &amp;amp;minus;1 alignment penalty from using [[poison]]ed weapons. (&amp;quot;You feel like an evil coward for using a poisoned weapon.&amp;quot;)&lt;br /&gt;
* You cannot ascend on the neutral high altar.&lt;br /&gt;
* Your [[crowning]] gift can neither [[drain life]] nor [[instakill]] enemies, and is thus weak against [[covetous]] monsters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neutral===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;10&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
====Neutral advantages====&lt;br /&gt;
* You have the best selection of artifacts available by [[wish]]ing.&lt;br /&gt;
* You have all alignments available with [[helm of opposite alignment|helms of opposite alignment]]. In particular, this allows you to ascend on any high altar.&lt;br /&gt;
* [[Air elemental]]s, a very dangerous monster, may be generated peaceful.&lt;br /&gt;
* [[Domestic animals]] may be generated peaceful, so you can keep them alive and return to tame them when you need them.&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Neutral disadvantages====&lt;br /&gt;
* You lose [[intrinsic]] [[telepathy]] and two points of Luck if you commit [[murder]].&lt;br /&gt;
* Using a helm of opposite alignment to ascend on a different altar is not reliable.&lt;br /&gt;
* Your [[crowning]] artifact does less damage than the other alignments' and does not provide [[drain resistance]].&lt;br /&gt;
* A large number of low-level always-hostile monsters are neutral, giving neutral characters no alignment record gains for killing them, which may be a problem for [[protection racket]] runs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chaotic===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;10&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
====Chaotic advantages====&lt;br /&gt;
* Chaotic is the only way to play an [[elf (starting race)|elf]]. Elven weapons and armor are some of the better common items in the game, and elves start the game with knowledge about them. Furthermore, they can gain a [[multishot]] bonus when skilled or expert with elven arrows if using an elven bow.&lt;br /&gt;
* There is no Luck or telepathy penalty for [[murder]]ing peaceful humans. You still lose alignment record, however.&lt;br /&gt;
* [[stealing from shops#Direct theft|Direct theft]] from a shop gives a +1 alignment bonus (''unless'' you are a [[Rogue]]).&lt;br /&gt;
* You decrease your [[prayer timeout]] more quickly by sacrificing.&lt;br /&gt;
* You can [[sacrifice]] your own race at [[altar]]s. When you do, your [[god]] dispatches a peaceful unique [[demon lord]] to the altar, making one less demon to fight in Gehennom. This may also summon a peaceful [[foocubus]].&lt;br /&gt;
* Sacrificing your own race on a cross-aligned altar will automatically convert that altar to chaotic.&lt;br /&gt;
* The mysterious force is more merciful.&lt;br /&gt;
* You can reliably use a [[helm of opposite alignment]] on the lawful high altar.&lt;br /&gt;
* The blessed [[Book of the Dead]] can tame [[undead]].&lt;br /&gt;
* If you are not a Rogue, you can wish for [[the Master Key of Thievery]].&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
====Chaotic disadvantages====&lt;br /&gt;
* Angry chaotic gods are more difficult to mollify, demanding better sacrifices to reduce anger points. (Due to the advantages of being chaotic, however, chaotic gods are harder to anger in the first place.)&lt;br /&gt;
* Chaotic artifacts are the most pathetic. [[Sting]] and [[Orcrist]] are among them and might be sacrifice gifts. There are a few good chaotic artifacts, but none grant [[magic resistance]]. Most [[quest artifact]]s are lawful or neutral, so artifact wishing is less beneficial for chaotic characters.&lt;br /&gt;
* {{of|potion|Holy water}} will not cure your [[sickness]]. It does cure [[lycanthropy]], but you take damage when quaffing holy water.&lt;br /&gt;
* Most of the more dangerous chaotic monsters are always hostile, regardless of your alignment.&lt;br /&gt;
* You cannot ascend on the neutral high altar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Monster alignment==&lt;br /&gt;
&lt;br /&gt;
A monster's alignment is entirely different from the player character's alignment or alignment record, and is used primarily to determine whether it is peaceful or not toward you.{{reffunc|makemon.c|peace_minded}} Monsters can be lawful, neutral, or chaotic; the [[Wizard of Yendor]] and [[Aligned priest|priests of Moloch]] are unaligned.&lt;br /&gt;
&lt;br /&gt;
Alignment is determined by the integer &amp;lt;tt&amp;gt;maligntyp&amp;lt;/tt&amp;gt; of &amp;lt;tt&amp;gt;struct permonst&amp;lt;/tt&amp;gt; declared in [[permonst.h]]; a positive integer is lawful, 0 is neutral, and a negative integer is chaotic. Thus, while monsters of the same type actually have the same alignment, some lawful monsters are more strongly lawful than others, for instance, while some chaotic monsters are more strongly so than other chaotic monsters. A neutral monster in this context is simply any monster that is neither lawful or chaotic.&lt;br /&gt;
&lt;br /&gt;
White [[unicorn]]s are lawful, gray ones are neutral, and black ones are chaotic. Unicorns are especially important, as your [[god]] expects you to respect co-aligned unicorns, and sacrificing cross-aligned ones is highly valued.&lt;br /&gt;
&lt;br /&gt;
==Altar alignment==&lt;br /&gt;
&lt;br /&gt;
Co-aligned altars can be used to [[pray]] and offer sacrifices to your god. Cross-aligned altars can be converted, but this is not always wise if there is an attendant priest.&lt;br /&gt;
&lt;br /&gt;
==Artifact alignment==&lt;br /&gt;
&lt;br /&gt;
Most artifacts have an alignment. If the artifact is not intelligent, then you have only a {{frac|4}} chance of being [[Artifact blast|blasted]] if you have a different alignment from the artifact or have a negative alignment record, or are in the form of something the artifact specially attacks; damage is 4d4 (2d4 if you have magic resistance). If you have enough [[HP]] to survive the blast, you will be able to use the artifact.&lt;br /&gt;
&lt;br /&gt;
[[Intelligent artifact]]s can emit much stronger blasts; they might also &amp;quot;evade your grasp&amp;quot;, meaning that you are unable to use them.&lt;br /&gt;
&lt;br /&gt;
==Dungeon alignment==&lt;br /&gt;
&lt;br /&gt;
[[Branch]]es of the dungeon can be aligned in the sense that monster generation in that branch is biased toward monsters of that alignment.{{refsrc|dungeon.def|17|version=NetHack 3.6.1}}&lt;br /&gt;
&lt;br /&gt;
*[[Gnomish Mines]]: lawful&lt;br /&gt;
*[[Oracle]]: neutral&lt;br /&gt;
*[[Sokoban]]: neutral&lt;br /&gt;
*[[Medusa's Island]]: chaotic&lt;br /&gt;
*[[Vlad's Tower]]: chaotic&lt;br /&gt;
*All other levels: unaligned (no particular alignment bias)&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
The three alignments of ''[[NetHack]]'' probably originate from the first edition of ''[[Dungeons &amp;amp; Dragons]]''. ''D&amp;amp;D'' gods have a specific alignment, and their worshipers are also of that alignment. Later ''D&amp;amp;D'' editions include a second axis of alignment: good, neutral, or evil. This results in nine combinations, such as &amp;quot;chaotic good&amp;quot; or &amp;quot;true neutral&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Before ''D&amp;amp;D'' introduced the good&amp;amp;ndash;evil axis, some players had equated &amp;quot;lawful&amp;quot; with &amp;quot;good&amp;quot; and &amp;quot;chaotic&amp;quot; with &amp;quot;evil&amp;quot;; games like ''[[ADOM]]'' follow this idea. Perhaps this is why ''D&amp;amp;D'' added the second axis. Many computer games, like ''NetHack'', did not include this complication.&lt;br /&gt;
&lt;br /&gt;
Unlike ''D&amp;amp;D'', which has numerous plots, ''NetHack'' always follows the same story of taking that [[Amulet of Yendor]] from Moloch. Thus, in ''NetHack'', alignments can be compared by how they relate to that story.&lt;br /&gt;
&lt;br /&gt;
For a lawful character, think ''law and order''. Perhaps the surface world has evil Knights and Samurai supporting tyrannical empires, but it is hard to believe that our [[Knight]] or [[Samurai]] seeking the Amulet is anything but good. They avoid murder and shoplifting, the Knight keeps a code of conduct, and the Samurai maintains honor. Perhaps other lawful roles need not act so good.&lt;br /&gt;
&lt;br /&gt;
A neutral character does not much care about alignment. Most of the special effects of alignment are for lawful or chaotic characters. The neutral character just wants to obtain the best artifacts and win [[immortality]]. He or she might be planning from the start to take a [[helm of opposite alignment]] to the [[Astral Plane]] and just [[offer]] the Amulet to the closest high altar.&lt;br /&gt;
&lt;br /&gt;
A chaotic character aims for convenience and cares not for order. In contrast to the lawful characters' like of social settings and orderly group activity, chaotic characters prefer individual action and are perhaps most suited to a one-player game like ''NetHack''. Chaotic characters can keep [[pet]]s as well as lawful and neutral characters can, before they take out [[Stormbringer]].&lt;br /&gt;
&lt;br /&gt;
Every [[elf (starting race)|elf]] is chaotic. ''NetHack''&amp;amp;#39;s elves may be the size of humans, but they are not of Tolkien. Of elves, the [http://www.spod-central.org/~psmith/nh/rgrn-FAQ.txt rec.games.roguelike.nethack FAQ] says that &amp;quot;there's hundreds of years of tradition of the land of Faerie being one where human concepts of law simply do not apply.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Demon]]s would seem to be a special case. They are evil almost by definition, and yet both lawful and chaotic (but not neutral) variants exist. If you polymorph into a demon, no matter what its alignment, you will be damaged by holy water and healed by unholy water, and be unable to pray to any but a chaotic god.  It appears that for demons, &amp;quot;lawful&amp;quot; is equivalent to the ''D&amp;amp;D'' alignment &amp;quot;lawful evil&amp;quot;, and &amp;quot;chaotic&amp;quot; to &amp;quot;chaotic evil&amp;quot;, instead of the good&amp;amp;ndash;evil axis that describes players and other monsters. ''D&amp;amp;D'' divides its fiends into lawful evil &amp;quot;devils&amp;quot; and chaotic evil &amp;quot;demons&amp;quot;, but ''NetHack'' makes no such distinction.&lt;br /&gt;
&lt;br /&gt;
==SLASH'EM==&lt;br /&gt;
&lt;br /&gt;
In [[SLASH'EM]], lawful characters get much more powerful minions than others, and they can get minions by praying with low HP as well as sacrifice. However, lawful characters will anger their god if they drink a [[potion of vampire blood]].&lt;br /&gt;
&lt;br /&gt;
Elves are always lawful or neutral. There are also five new races in SLASH'EM; their alignments are as follows:&lt;br /&gt;
*Drow: chaotic&lt;br /&gt;
*Doppelganger: neutral or chaotic&lt;br /&gt;
*Hobbit: lawful or neutral&lt;br /&gt;
*Lycanthrope: chaotic&lt;br /&gt;
*Vampire: chaotic&lt;br /&gt;
&lt;br /&gt;
There are also many more special levels and dungeon branches in SLASH'EM. Their alignments are as follows:&lt;br /&gt;
&lt;br /&gt;
*Gnomish Mines: lawful&lt;br /&gt;
*Mall: lawful&lt;br /&gt;
*Oracle: neutral&lt;br /&gt;
*Sokoban: neutral&lt;br /&gt;
*Grund's Stronghold: chaotic&lt;br /&gt;
*Lawful Quest: lawful&lt;br /&gt;
*Neutral Quest: neutral&lt;br /&gt;
*Chaotic Quest: chaotic&lt;br /&gt;
*Wyrm Caves: chaotic&lt;br /&gt;
*Black Market: chaotic&lt;br /&gt;
*Lost Tomb: chaotic&lt;br /&gt;
*Spider Caves: chaotic&lt;br /&gt;
*Sunless Sea: chaotic&lt;br /&gt;
*Temple of Moloch: chaotic&lt;br /&gt;
*Giant Caverns: chaotic&lt;br /&gt;
*Medusa: chaotic&lt;br /&gt;
*Vlad's Tower: chaotic&lt;br /&gt;
*Frankenstein's Lab: chaotic&lt;br /&gt;
*All others: unaligned&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DOD}}&lt;br /&gt;
{{nethack-343|offset=2}}&lt;br /&gt;
{{slashem-7E7|offset=1}}&lt;br /&gt;
{{featured}}&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Your character]]&lt;/div&gt;</summary>
		<author><name>Stay Hydrated</name></author>
		
	</entry>
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