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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Appraisal</id>
	<title>Appraisal - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Appraisal"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Appraisal&amp;action=history"/>
	<updated>2026-06-04T01:40:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Appraisal&amp;diff=148608&amp;oldid=prev</id>
		<title>Umbire the Phantom: redir</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Appraisal&amp;diff=148608&amp;oldid=prev"/>
		<updated>2022-10-05T06:33:15Z</updated>

		<summary type="html">&lt;p&gt;redir&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:33, 5 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Appraisal''' is a [[technique]] from [[Slash'EM Extended]] that can be found in the code of [[SlashTHEM]]; while the code for the actual technique is present unlike [[world fall]] and [[create ammo]], it does not seem to be used by any role or race currently.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;#REDIRECT &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Deferred &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;defunct features &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;SlashTHEM&lt;/ins&gt;)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;#Appraisal&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Deferred and defunct features (&lt;/ins&gt;SlashTHEM&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Using this technique would allow you to determine the [[enchantment]] value or amount of charges for your currently wielded item. Its main use was for &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weapon]]s, though their enchantment could also be determined via the [[weapon practice]] technique on occasion; upon appraising a weapon, there would be a 200-turn timeout, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if used on something other than a weapon, it would take about 2000 turns instead. This timeout would still apply if the wielded item cannot have an enchantment value or charges &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;e.g. [[potion]]s&lt;/del&gt;)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, or if the enchantment or charges are already known.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Techniques&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:SlashTHEM]]&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Appraisal&amp;diff=148419&amp;oldid=prev</id>
		<title>Umbire the Phantom: trim</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Appraisal&amp;diff=148419&amp;oldid=prev"/>
		<updated>2022-10-04T23:54:36Z</updated>

		<summary type="html">&lt;p&gt;trim&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:54, 4 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Appraisal''' is a [[technique]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/del&gt;[[Slash'EM Extended]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Every character &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use it right from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;start &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game. Technically&lt;/del&gt;, it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is granted &lt;/del&gt;by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the player character's race, but every &lt;/del&gt;race &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is set to have it&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Appraisal''' is a [[technique]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from &lt;/ins&gt;[[Slash'EM Extended]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be found in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;code &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[SlashTHEM]]; while the code for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;actual technique is present unlike [[world fall]] and [[create ammo]]&lt;/ins&gt;, it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;does not seem to be used &lt;/ins&gt;by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any role or &lt;/ins&gt;race &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;currently&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Using this technique &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;allows the player character &lt;/del&gt;to determine the [[enchantment]] value or amount of charges for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their &lt;/del&gt;currently wielded item. Its main use &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;for [[weapon]]s, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thanks to the difficulty of determining &lt;/del&gt;their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;plus (although &lt;/del&gt;the [[weapon practice]] technique &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can do that sometimes, too), and &lt;/del&gt;upon appraising a weapon, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the technique can't &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;used for about &lt;/del&gt;200 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;turns. If it is &lt;/del&gt;used on something other than a weapon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(e.g. a [[wand]] or [[magic marker]])&lt;/del&gt;, it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/del&gt;take about 2000 turns &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;before the technique can be re-used.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Using this technique &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would allow you &lt;/ins&gt;to determine the [[enchantment]] value or amount of charges for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your &lt;/ins&gt;currently wielded item. Its main use &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;was &lt;/ins&gt;for [[weapon]]s, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enchantment could also be determined via &lt;/ins&gt;the [[weapon practice]] technique &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on occasion; &lt;/ins&gt;upon appraising a weapon, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there would &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;200&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-turn timeout, and if &lt;/ins&gt;used on something other than a weapon, it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would &lt;/ins&gt;take about 2000 turns &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;instead&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/ins&gt;timeout &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would still apply &lt;/ins&gt;if the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wielded &lt;/ins&gt;item cannot have an enchantment value &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or charges &lt;/ins&gt;(e.g. [[potion]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s)&lt;/ins&gt;, or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if &lt;/ins&gt;the enchantment &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or charges are &lt;/ins&gt;already known.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The appraisal technique is a good way to determine the amount of charges left in wands or [[tool]]s so the player doesn't run out of charges at a critical time, and it can also be used on a random non-[[BUC]]-tested [[ring]] (if it turns out to have a negative bonus, it's very likely to be [[cursed]])&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However, the lengthy &lt;/del&gt;timeout &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;means it cannot be re-used for quite some time, whereas using it on a weapon will yield a much shorter timeout, allowing the player to appraise lots of weapons to find the one with the highest enchantment. One downside of using it on weapons is that they may weld themself to the player's hands &lt;/del&gt;if &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cursed, so it would be a good idea to BUC test weapons on an [[altar]] first.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player wields an &lt;/del&gt;item &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/del&gt;cannot have an enchantment value (e.g. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;[[potion &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of healing&lt;/del&gt;]], or the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;item's &lt;/del&gt;enchantment &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;already known&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;), the technique will do nothing but still have a timeout. If the player is not wielding anything, though, the technique just doesn't work but can be used again immediately.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Since there is no penalty for using the appraisal technique, it is almost always a good idea to use it often&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Techniques]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Techniques]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Slash'EM Extended&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;SlashTHEM&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Appraisal&amp;diff=88935&amp;oldid=prev</id>
		<title>Bluescreenofdeath: Added a missing closing parenthesis.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Appraisal&amp;diff=88935&amp;oldid=prev"/>
		<updated>2014-04-15T11:03:13Z</updated>

		<summary type="html">&lt;p&gt;Added a missing closing parenthesis.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:03, 15 April 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The appraisal technique is a good way to determine the amount of charges left in wands or [[tool]]s so the player doesn't run out of charges at a critical time, and it can also be used on a random non-[[BUC]]-tested [[ring]] (if it turns out to have a negative bonus, it's very likely to be [[cursed]]). However, the lengthy timeout means it cannot be re-used for quite some time, whereas using it on a weapon will yield a much shorter timeout, allowing the player to appraise lots of weapons to find the one with the highest enchantment. One downside of using it on weapons is that they may weld themself to the player's hands if cursed, so it would be a good idea to BUC test weapons on an [[altar]] first.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The appraisal technique is a good way to determine the amount of charges left in wands or [[tool]]s so the player doesn't run out of charges at a critical time, and it can also be used on a random non-[[BUC]]-tested [[ring]] (if it turns out to have a negative bonus, it's very likely to be [[cursed]]). However, the lengthy timeout means it cannot be re-used for quite some time, whereas using it on a weapon will yield a much shorter timeout, allowing the player to appraise lots of weapons to find the one with the highest enchantment. One downside of using it on weapons is that they may weld themself to the player's hands if cursed, so it would be a good idea to BUC test weapons on an [[altar]] first.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the player wields an item that cannot have an enchantment value (e.g. a [[potion of healing]], or the item's enchantment is already known, the technique will do nothing but still have a timeout. If the player is not wielding anything, though, the technique just doesn't work but can be used again immediately.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the player wields an item that cannot have an enchantment value (e.g. a [[potion of healing]], or the item's enchantment is already known&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/ins&gt;, the technique will do nothing but still have a timeout. If the player is not wielding anything, though, the technique just doesn't work but can be used again immediately.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since there is no penalty for using the appraisal technique, it is almost always a good idea to use it often.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since there is no penalty for using the appraisal technique, it is almost always a good idea to use it often.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bluescreenofdeath</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Appraisal&amp;diff=88922&amp;oldid=prev</id>
		<title>Bluescreenofdeath: A technique added to Slash'EM Extended in version v24. All player characters can use it, and they are encouraged to do so, too. :-)</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Appraisal&amp;diff=88922&amp;oldid=prev"/>
		<updated>2014-04-15T08:53:28Z</updated>

		<summary type="html">&lt;p&gt;A technique added to Slash&amp;#039;EM Extended in version v24. All player characters can use it, and they are encouraged to do so, too. :-)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Appraisal''' is a [[technique]] in [[Slash'EM Extended]]. Every character can use it right from the start of the game. Technically, it is granted by the player character's race, but every race is set to have it.&lt;br /&gt;
&lt;br /&gt;
Using this technique allows the player character to determine the [[enchantment]] value or amount of charges for their currently wielded item. Its main use is for [[weapon]]s, thanks to the difficulty of determining their plus (although the [[weapon practice]] technique can do that sometimes, too), and upon appraising a weapon, the technique can't be used for about 200 turns. If it is used on something other than a weapon (e.g. a [[wand]] or [[magic marker]]), it will take about 2000 turns before the technique can be re-used.&lt;br /&gt;
&lt;br /&gt;
The appraisal technique is a good way to determine the amount of charges left in wands or [[tool]]s so the player doesn't run out of charges at a critical time, and it can also be used on a random non-[[BUC]]-tested [[ring]] (if it turns out to have a negative bonus, it's very likely to be [[cursed]]). However, the lengthy timeout means it cannot be re-used for quite some time, whereas using it on a weapon will yield a much shorter timeout, allowing the player to appraise lots of weapons to find the one with the highest enchantment. One downside of using it on weapons is that they may weld themself to the player's hands if cursed, so it would be a good idea to BUC test weapons on an [[altar]] first.&lt;br /&gt;
&lt;br /&gt;
If the player wields an item that cannot have an enchantment value (e.g. a [[potion of healing]], or the item's enchantment is already known, the technique will do nothing but still have a timeout. If the player is not wielding anything, though, the technique just doesn't work but can be used again immediately.&lt;br /&gt;
&lt;br /&gt;
Since there is no penalty for using the appraisal technique, it is almost always a good idea to use it often.&lt;br /&gt;
&lt;br /&gt;
[[Category:Techniques]]&lt;br /&gt;
[[Category:Slash'EM Extended]]&lt;/div&gt;</summary>
		<author><name>Bluescreenofdeath</name></author>
		
	</entry>
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