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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Archeologist%2FEvilHack</id>
	<title>Archeologist/EvilHack - Revision history</title>
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	<updated>2026-07-21T11:39:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://nethackwiki.com/index.php?title=Archeologist/EvilHack&amp;diff=194046&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Skills */ account for tortle</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Archeologist/EvilHack&amp;diff=194046&amp;oldid=prev"/>
		<updated>2025-10-15T05:41:51Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Skills: &lt;/span&gt; account for tortle&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:41, 15 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot; &gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Basic&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Basic&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* ''Weapons:'' [[dagger]], [[short sword]], [[club]], [[dart]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* ''Weapons:'' [[dagger]], [[short sword]], [[club]], [[dart]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, [[trident]] (tortle only)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* ''Combat:'' [[riding]], [[two weapon combat]], [[Shield (skill)#EvilHack|shields]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* ''Combat:'' [[riding]], [[two weapon combat]], [[Shield (skill)#EvilHack|shields]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* ''Spells:'' [[Attack spells|attack]], [[Healing spells|healing]], [[Matter spells|matter]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* ''Spells:'' [[Attack spells|attack]], [[Healing spells|healing]], [[Matter spells|matter]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Archeologist/EvilHack&amp;diff=194020&amp;oldid=prev</id>
		<title>Umbire the Phantom: establish before moving upstairs to other work for the night</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Archeologist/EvilHack&amp;diff=194020&amp;oldid=prev"/>
		<updated>2025-10-14T06:40:03Z</updated>

		<summary type="html">&lt;p&gt;establish before moving upstairs to other work for the night&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{tocright}}&lt;br /&gt;
{{EvilHack roles}}&lt;br /&gt;
In [[EvilHack]], the '''Archeologist''' is one of the [[role]]s from ''[[NetHack]]'' that is available to the [[hero]].&lt;br /&gt;
&lt;br /&gt;
Archeologists can be [[Human (starting race)|humans]], [[Dwarf (starting race)|dwarves]], [[Gnome (starting race)|gnomes]], [[Hobbit (starting race)#EvilHack|hobbits]], or [[Tortle (starting race)|tortles]], and can start as [[lawful]] or [[neutral]].&lt;br /&gt;
&lt;br /&gt;
==Starting equipment==&lt;br /&gt;
Each Archeologist starts with the following equipment:&lt;br /&gt;
&lt;br /&gt;
* +2 [[bullwhip]] ([[wielded]])&lt;br /&gt;
* +0 [[jacket]]&lt;br /&gt;
* +0 [[fedora]]&lt;br /&gt;
* 3-6 uncursed [[food ration]]s&lt;br /&gt;
* +0 [[pick-axe]] (alternate weapon)&lt;br /&gt;
* uncursed [[tinning kit]] (30-99 charges)&lt;br /&gt;
* uncursed [[touchstone]]&lt;br /&gt;
* uncursed [[sack]]&lt;br /&gt;
* a chance of one of the following:&lt;br /&gt;
** an uncursed [[tin opener]] ({{frac|10}} or 10% overall), otherwise;&lt;br /&gt;
** an uncursed [[oil lamp]] ({{frac|2}} or 45% overall)&lt;br /&gt;
&lt;br /&gt;
Hobbit Archeologists are not given a tinning kit like other hobbit heroes, due to already starting with one. Tortle Archeologists will receive a [[pair of leather gloves]] in place of a jacket, and are not given an [[oilskin sack]] like other tortle heroes since their starting sack will already be replaced with one.&lt;br /&gt;
&lt;br /&gt;
Archeologists start with knowledge of any applicable racial equipment.&lt;br /&gt;
&lt;br /&gt;
The Archeologist's default starting [[pet]] is a [[little dog]] or [[kitten]] with equal probability.&lt;br /&gt;
&lt;br /&gt;
==Intrinsics==&lt;br /&gt;
Archeologists gain the following intrinsic [[properties]] upon reaching the given [[experience level]]s:&lt;br /&gt;
&lt;br /&gt;
*XL 1: [[Stealth]]&lt;br /&gt;
*XL 1: [[Speed]]&lt;br /&gt;
*XL 10: [[Automatic searching]]&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
The Archeologist's starting [[attribute]]s are distributed as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!| Attributes || [[Strength]] ||  [[Dexterity]] || [[Constitution]] ||[[Intelligence]] || [[Wisdom]] || [[Charisma]] || Remaining&lt;br /&gt;
|-&lt;br /&gt;
| Minimum attributes         || 7   || 7   || 7   || 10   || 10   || 7   || 27&lt;br /&gt;
|-&lt;br /&gt;
| Distribution percentages   || 20% || 10% || 20% || 20%  || 20%  || 10% || &lt;br /&gt;
|-&lt;br /&gt;
| Mean w/ standard deviation (human) || 12.79±2.15 || 9.78±1.63 || 12.50±2.10 || 15.34±1.86 || 15.34±1.86 || 9.51±1.57 ||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The means and standard deviations were calculated via simulation, whose source code can be found on [[Talk:Role#Initial attribute simulation code|the role article's talk page]], and assumes that all given roles are played as humans&amp;amp;mdash;non-human races will have different attribute means as a result of different attribute maximums.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Archeologists have the following [[skill]]s available to them:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | Archeologist skills&lt;br /&gt;
|-&lt;br /&gt;
! Max !! [[Skill]]s&lt;br /&gt;
|-&lt;br /&gt;
| Basic&lt;br /&gt;
|&lt;br /&gt;
* ''Weapons:'' [[dagger]], [[short sword]], [[club]], [[dart]]&lt;br /&gt;
* ''Combat:'' [[riding]], [[two weapon combat]], [[Shield (skill)#EvilHack|shields]]&lt;br /&gt;
* ''Spells:'' [[Attack spells|attack]], [[Healing spells|healing]], [[Matter spells|matter]]&lt;br /&gt;
|-&lt;br /&gt;
| Skilled&lt;br /&gt;
|&lt;br /&gt;
* ''Weapons:'' [[quarterstaff]], [[sling]], [[unicorn horn]]&lt;br /&gt;
|-&lt;br /&gt;
| Expert&lt;br /&gt;
|&lt;br /&gt;
* ''Weapons:'' [[pick-axe]], [[saber]], [[spear]], [[boomerang]], [[whip]]&lt;br /&gt;
* ''Combat:'' [[bare hands]]&lt;br /&gt;
* ''Spells:'' [[Divination spells|divination]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Archeologists start with ''Basic'' skill level in whips and pick-axes. They use the intelligence stat to cast spells, and their [[special spell]] is {{+ of|magic mapping}}.&lt;br /&gt;
&lt;br /&gt;
==Special rules==&lt;br /&gt;
Archeologists can [[apply]] an uncursed touchstone as if it was blessed to formally identify any [[gem]].&lt;br /&gt;
&lt;br /&gt;
Archeologists can recognize which [[statue]]s are [[historic]], and they incur a -1 penalty to [[alignment record]] for breaking or animating a historic statue.&lt;br /&gt;
&lt;br /&gt;
Archeologists gain a bonus to proficiency for performing tricks with [[bullwhip]]s.&lt;br /&gt;
&lt;br /&gt;
Archeologists abuse [[wisdom]] when digging down on the square of a [[headstone]], and non-chaotic Archeologists incur a -3 penalty to alignment record while chaotic Archeologists instead get a +3 bonus.&lt;br /&gt;
&lt;br /&gt;
==Rank titles==&lt;br /&gt;
The [[status line]] displays one of the following ranks for the corresponding experience levels:&lt;br /&gt;
&lt;br /&gt;
*XL 1–2: Digger&lt;br /&gt;
*XL 3–5: Field Worker&lt;br /&gt;
*XL 6–9: Investigator&lt;br /&gt;
*XL 10–13: Exhumer&lt;br /&gt;
*XL 14–17: Excavator&lt;br /&gt;
*XL 18–21: Spelunker&lt;br /&gt;
*XL 22–25: Speleologist&lt;br /&gt;
*XL 26–29: Collector&lt;br /&gt;
*XL 30: Curator&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
{{main|Religion}}&lt;br /&gt;
The Archeologist pantheon is based on Central American mythology, specifically [[wikipedia:Aztec mythology|the Aztecs]].&lt;br /&gt;
&lt;br /&gt;
* Lawful: [[Quetzalcoatl]]&lt;br /&gt;
* Neutral: [[Camaxtli]]&lt;br /&gt;
* Chaotic: [[Huhetotl]]&lt;br /&gt;
&lt;br /&gt;
==Quest==&lt;br /&gt;
{{main|Archeologist quest}}&lt;br /&gt;
The Archeologist's [[quest]] sees them fight [[The Minion of Huhetotl]] for [[Xiuhcoatl (EvilHack)|Xiuhcoatl]], an [[artifact]] [[Atlatl (EvilHack)|atlatl]]. Xiuhcoatl grants [[telepathy]] while carried, and while [[wielded]] it also grants [[fire resistance]]. As a weapon, it has +1d5 [[to-hit]] and +1d24 [[fire]] damage against monsters without fire resistance, and can be [[thrown]] similar to [[Mjollnir]], with a range two squares higher than other thrown weapons. [[Invoking]] Xiuhcoatl toggles [[levitation]] similar to [[The Heart of Ahriman]].&lt;br /&gt;
&lt;br /&gt;
Xiuhcoatl will return to the wielder's hand {{frac|99|100}} of the time when thrown if the hero throwing it has enough [[dexterity]]: the required dexterity stat is 10 for tortle Archeologists, 18 for other Archeologists, and 21 otherwise. A hero that is not [[confused]], [[stunned]], [[blind]], [[hallucinating]], or [[fumbling]] when a thrown Xiuhcoatl returns will catch it {{frac|99|100}} of the time, and it will otherwise land at their feet or hit them with equal probability.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{todo|Detail to match the layout of other NetHack role strategy sections and distinguish it from those.}}&amp;lt;!--{{variant-36X}}--&amp;gt;&lt;br /&gt;
[[Category:EvilHack roles]]&lt;/div&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
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