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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Armor_shredding</id>
	<title>Armor shredding - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Armor_shredding"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Armor_shredding&amp;action=history"/>
	<updated>2026-07-21T14:20:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://nethackwiki.com/index.php?title=Armor_shredding&amp;diff=186495&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Armor shredding attacks */ word choice</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Armor_shredding&amp;diff=186495&amp;oldid=prev"/>
		<updated>2025-04-04T05:54:59Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Armor shredding attacks: &lt;/span&gt; word choice&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:54, 4 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An attack that deals armor-shredding damage&amp;amp;ndash;which uses the &amp;lt;tt&amp;gt;'''AD_SHRD'''&amp;lt;/tt&amp;gt; damage type flag&amp;amp;ndash;will disenchant a random armor piece by one point if it hits: if a non-artifact piece of armor would be disenchanted enough to provide 0 [[AC]] or [[DR]] combined, it will instead be destroyed, while artifact armor is disenchanted as normal. The armor piece is chosen at random, with shredding only targeting the outermost layer of worn armor, i.e. [[body armor]] will never be chosen if covered by a [[cloak]], and [[shirt]]s will never be chosen if they are covered by body armor. After any disenchanting and/or destruction has occurred, [[physical damage]] is dealt as with a normal attack.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An attack that deals armor-shredding damage&amp;amp;ndash;which uses the &amp;lt;tt&amp;gt;'''AD_SHRD'''&amp;lt;/tt&amp;gt; damage type flag&amp;amp;ndash;will disenchant a random armor piece by one point if it hits: if a non-artifact piece of armor would be disenchanted enough to provide 0 [[AC]] or [[DR]] combined, it will instead be destroyed, while artifact armor is disenchanted as normal. The armor piece is chosen at random, with shredding only targeting the outermost layer of worn armor, i.e. [[body armor]] will never be chosen if covered by a [[cloak]], and [[shirt]]s will never be chosen if they are covered by body armor. After any disenchanting and/or destruction has occurred, [[physical damage]] is dealt as with a normal attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Demogorgon (dNetHack)|Demogorgon]] and [[Blibdoolpoolp, graven-into-flesh]] (the [[Drow Healer]] [[quest nemesis]]) both have special [[rending]] attacks that deal armor-shredding damage: these disenchant the randomly selected armor by 1d4+1 points instead of 1, and as with other shred attacks any damage &amp;quot;left over&amp;quot; after a piece of armor is destroyed will not be applied, with the attack having no further effect in that case; the attacks can also destroy artifact armor the same way as with normal armor, though with only a {{frac|10}} chance (10%) of doing so. If the attack targets a hero or monster with no body armor and selects a body armor slot, the attack will shred '''them''' instead, resulting in [[instant death]]&amp;amp;mdash;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;incorporeal&lt;/del&gt;]] and [[amorphous]] targets &amp;quot;merely&amp;quot; take double damage when this occurs, as they lack a meaningful body to rip apart. As rending attacks, Demogorgon and Blibdoolpoolp will only use these rending attacks after both of their previous attacks successfully hit, and Blibdoolpoolp only uses her rending attack as part of the routine she switches to against a hero with high [[insight]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Demogorgon (dNetHack)|Demogorgon]] and [[Blibdoolpoolp, graven-into-flesh]] (the [[Drow Healer]] [[quest nemesis]]) both have special [[rending]] attacks that deal armor-shredding damage: these disenchant the randomly selected armor by 1d4+1 points instead of 1, and as with other shred attacks any damage &amp;quot;left over&amp;quot; after a piece of armor is destroyed will not be applied, with the attack having no further effect in that case; the attacks can also destroy artifact armor the same way as with normal armor, though with only a {{frac|10}} chance (10%) of doing so. If the attack targets a hero or monster with no body armor and selects a body armor slot, the attack will shred '''them''' instead, resulting in [[instant death]]&amp;amp;mdash;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;noncorporeal&lt;/ins&gt;]] and [[amorphous]] targets &amp;quot;merely&amp;quot; take double damage when this occurs, as they lack a meaningful body to rip apart. As rending attacks, Demogorgon and Blibdoolpoolp will only use these rending attacks after both of their previous attacks successfully hit, and Blibdoolpoolp only uses her rending attack as part of the routine she switches to against a hero with high [[insight]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As an inventory-damaging effect, both [[preservative engine]]s and the [[Insight#Living doll merchants|preservation intrinsic]] will protect a target's inventory: A preservative engine counts shredding as a physical damaging attack, and therefore negates the entire attack (including any rends) when the item triggers; the preservation intrinsic will only protect inventory from being damaged, but does not stop a target without body armor from being rent in twain.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As an inventory-damaging effect, both [[preservative engine]]s and the [[Insight#Living doll merchants|preservation intrinsic]] will protect a target's inventory: A preservative engine counts shredding as a physical damaging attack, and therefore negates the entire attack (including any rends) when the item triggers; the preservation intrinsic will only protect inventory from being damaged, but does not stop a target without body armor from being rent in twain.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Armor_shredding&amp;diff=186492&amp;oldid=prev</id>
		<title>Umbire the Phantom: tweak</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Armor_shredding&amp;diff=186492&amp;oldid=prev"/>
		<updated>2025-04-04T04:18:21Z</updated>

		<summary type="html">&lt;p&gt;tweak&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:18, 4 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Armor shredding attacks===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Armor shredding attacks===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An attack that deals armor-shredding damage&amp;amp;ndash;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and generally &lt;/del&gt;uses the &amp;lt;tt&amp;gt;'''AD_SHRD'''&amp;lt;/tt&amp;gt; damage type flag&amp;amp;ndash;will disenchant a random armor piece by one point if it hits: if a non-artifact piece of armor would be disenchanted enough to provide 0 [[AC]] or [[DR]] combined, it will instead be destroyed, while artifact armor is disenchanted as normal. The armor piece is chosen at random, with shredding only targeting the outermost layer of worn armor, i.e. [[body armor]] will never be chosen if covered by a [[cloak]], and [[shirt]]s will never be chosen if they are covered by body armor. After any disenchanting and/or destruction has occurred, [[physical damage]] is dealt as with a normal attack.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An attack that deals armor-shredding damage&amp;amp;ndash;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which &lt;/ins&gt;uses the &amp;lt;tt&amp;gt;'''AD_SHRD'''&amp;lt;/tt&amp;gt; damage type flag&amp;amp;ndash;will disenchant a random armor piece by one point if it hits: if a non-artifact piece of armor would be disenchanted enough to provide 0 [[AC]] or [[DR]] combined, it will instead be destroyed, while artifact armor is disenchanted as normal. The armor piece is chosen at random, with shredding only targeting the outermost layer of worn armor, i.e. [[body armor]] will never be chosen if covered by a [[cloak]], and [[shirt]]s will never be chosen if they are covered by body armor. After any disenchanting and/or destruction has occurred, [[physical damage]] is dealt as with a normal attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Demogorgon (dNetHack)|Demogorgon]] and [[Blibdoolpoolp, graven-into-flesh]] (the [[Drow Healer]] [[quest nemesis]]) both have special [[rending]] attacks that deal armor-shredding damage: these disenchant the randomly selected armor by 1d4+1 points instead of 1, and as with other shred attacks any damage &amp;quot;left over&amp;quot; after a piece of armor is destroyed will not be applied, with the attack having no further effect in that case; the attacks can also destroy artifact armor the same way as with normal armor, though with only a {{frac|10}} chance (10%) of doing so. If the attack targets a hero or monster with no body armor and selects a body armor slot, the attack will shred '''them''' instead, resulting in [[instant death]]&amp;amp;mdash;[[incorporeal]] and [[amorphous]] targets &amp;quot;merely&amp;quot; take double damage when this occurs, as they lack a meaningful body to rip apart. As rending attacks, Demogorgon and Blibdoolpoolp will only use these rending attacks after both of their previous attacks successfully hit, and Blibdoolpoolp only uses her rending attack as part of the routine she switches to against a hero with high [[insight]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Demogorgon (dNetHack)|Demogorgon]] and [[Blibdoolpoolp, graven-into-flesh]] (the [[Drow Healer]] [[quest nemesis]]) both have special [[rending]] attacks that deal armor-shredding damage: these disenchant the randomly selected armor by 1d4+1 points instead of 1, and as with other shred attacks any damage &amp;quot;left over&amp;quot; after a piece of armor is destroyed will not be applied, with the attack having no further effect in that case; the attacks can also destroy artifact armor the same way as with normal armor, though with only a {{frac|10}} chance (10%) of doing so. If the attack targets a hero or monster with no body armor and selects a body armor slot, the attack will shred '''them''' instead, resulting in [[instant death]]&amp;amp;mdash;[[incorporeal]] and [[amorphous]] targets &amp;quot;merely&amp;quot; take double damage when this occurs, as they lack a meaningful body to rip apart. As rending attacks, Demogorgon and Blibdoolpoolp will only use these rending attacks after both of their previous attacks successfully hit, and Blibdoolpoolp only uses her rending attack as part of the routine she switches to against a hero with high [[insight]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Armor_shredding&amp;diff=186491&amp;oldid=prev</id>
		<title>Umbire the Phantom: section-eering and detailing</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Armor_shredding&amp;diff=186491&amp;oldid=prev"/>
		<updated>2025-04-04T04:11:01Z</updated>

		<summary type="html">&lt;p&gt;section-eering and detailing&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:11, 4 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The term &amp;quot;armor shredding&amp;quot; is a catch-all for armor destruction attacks that use this damage type flag, as well as melee-based [[disintegration]] attacks, and attacks from weapons with the [[Object properties#Offensive|flaying]] object property.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The term &amp;quot;armor shredding&amp;quot; is a catch-all for armor destruction attacks that use this damage type flag, as well as melee-based [[disintegration]] attacks, and attacks from weapons with the [[Object properties#Offensive|flaying]] object property.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Armor shredding attacks===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An attack that deals armor-shredding damage&amp;amp;ndash;and generally uses the &amp;lt;tt&amp;gt;'''AD_SHRD'''&amp;lt;/tt&amp;gt; damage type flag&amp;amp;ndash;will disenchant a random armor piece by one point if it hits: if a non-artifact piece of armor would be disenchanted enough to provide 0 [[AC]] or [[DR]] combined, it will instead be destroyed, while artifact armor is disenchanted as normal. The armor piece is chosen at random, with shredding only targeting the outermost layer of worn armor, i.e. [[body armor]] will never be chosen if covered by a [[cloak]], and [[shirt]]s will never be chosen if they are covered by body armor. After any disenchanting and/or destruction has occurred, [[physical damage]] is dealt as with a normal attack.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An attack that deals armor-shredding damage&amp;amp;ndash;and generally uses the &amp;lt;tt&amp;gt;'''AD_SHRD'''&amp;lt;/tt&amp;gt; damage type flag&amp;amp;ndash;will disenchant a random armor piece by one point if it hits: if a non-artifact piece of armor would be disenchanted enough to provide 0 [[AC]] or [[DR]] combined, it will instead be destroyed, while artifact armor is disenchanted as normal. The armor piece is chosen at random, with shredding only targeting the outermost layer of worn armor, i.e. [[body armor]] will never be chosen if covered by a [[cloak]], and [[shirt]]s will never be chosen if they are covered by body armor. After any disenchanting and/or destruction has occurred, [[physical damage]] is dealt as with a normal attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Demogorgon (dNetHack)|Demogorgon]] and [[Blibdoolpoolp, graven-into-flesh]] (the Drow Healer [[quest nemesis]]) both have armor-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shedding attacks that instead &lt;/del&gt;disenchant the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;random &lt;/del&gt;armor &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;piece &lt;/del&gt;by 1d4+1 points instead of 1&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/del&gt;any damage &amp;quot;left over&amp;quot; after a piece of armor is destroyed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;not applied, with the attack having no further effect in that case&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Their &lt;/del&gt;attacks &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;differ from normal armor shredding in that they &lt;/del&gt;can also destroy artifact armor the same way as with normal armor, though with only a {{frac|10}} chance (10%) of doing so&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;if &lt;/del&gt;the attack targets a hero or monster with no body armor and selects a body armor slot, the attack will shred '''them''' instead, resulting in [[instant death]]; [[incorporeal]] and [[amorphous]] targets &amp;quot;merely&amp;quot; take double damage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;instead&lt;/del&gt;, as they lack a meaningful body to rip apart.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Demogorgon (dNetHack)|Demogorgon]] and [[Blibdoolpoolp, graven-into-flesh]] (the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Drow Healer&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;[[quest nemesis]]) both have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;special [[rending]] attacks that deal &lt;/ins&gt;armor-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shredding damage: these &lt;/ins&gt;disenchant the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;randomly selected &lt;/ins&gt;armor by 1d4+1 points instead of 1&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and as with other shred attacks &lt;/ins&gt;any damage &amp;quot;left over&amp;quot; after a piece of armor is destroyed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be &lt;/ins&gt;applied, with the attack having no further effect in that case&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; the &lt;/ins&gt;attacks can also destroy artifact armor the same way as with normal armor, though with only a {{frac|10}} chance (10%) of doing so&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. If &lt;/ins&gt;the attack targets a hero or monster with no body armor and selects a body armor slot, the attack will shred '''them''' instead, resulting in [[instant death]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash&lt;/ins&gt;;[[incorporeal]] and [[amorphous]] targets &amp;quot;merely&amp;quot; take double damage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when this occurs&lt;/ins&gt;, as they lack a meaningful body to rip apart&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. As rending attacks, Demogorgon and Blibdoolpoolp will only use these rending attacks after both of their previous attacks successfully hit, and Blibdoolpoolp only uses her rending attack as part of the routine she switches to against a hero with high [[insight]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As an inventory-damaging effect, both [[preservative engine]]s and the [[Insight#Living doll merchants|preservation intrinsic]] will protect a target's inventory: A preservative engine counts shredding as a physical damaging attack, and therefore negates the entire attack (including any rends) when the item triggers; the preservation intrinsic will only protect inventory from being damaged, but does not stop a target without body armor from being rent in twain.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As an inventory-damaging effect, both [[preservative engine]]s and the [[Insight#Living doll merchants|preservation intrinsic]] will protect a target's inventory: A preservative engine counts shredding as a physical damaging attack, and therefore negates the entire attack (including any rends) when the item triggers; the preservation intrinsic will only protect inventory from being damaged, but does not stop a target without body armor from being rent in twain.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The following monsters have armor-shredding attacks:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* {{cyan|x}} [[bebelith]] (claw attack x2)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* {{magenta|K}} [[netzach sephirah]] (claw attack + offhand claw attack)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* {{magenta|&amp;quot;}} [[Adamach]]  (claw attack x2)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* {{magenta|@}} [[Blibdoolpoolp, graven-into-flesh]] (rending attack; insight-gated)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* {{black|&amp;amp;}} [[Good Neighbor]] (reach attack x4)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* {{magenta|&amp;amp;}} [[Dagon (dNetHack)|Dagon]] (tentacle attack x2)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* {{magenta|&amp;amp;}} [[Demogorgon (dNetHack)|Demogorgon]] (rending attack)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Defunct and deferred monsters:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** {{magenta|7}} [[Apollyon]] (claw attack)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** {{magenta|&amp;amp;}} [[Lucifer (dNetHack)|Lucifer]] (weapon attack x2)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Armor disintegration===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Armor disintegration===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Armor_shredding&amp;diff=186478&amp;oldid=prev</id>
		<title>Umbire the Phantom: think that's the last of it</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Armor_shredding&amp;diff=186478&amp;oldid=prev"/>
		<updated>2025-04-03T08:04:15Z</updated>

		<summary type="html">&lt;p&gt;think that&amp;#039;s the last of it&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:04, 3 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The term &amp;quot;armor shredding&amp;quot; is a catch-all for armor destruction attacks that use this damage type flag, as well as melee-based [[disintegration]] attacks, and attacks from weapons with the [[Object properties#Offensive|flaying]] object property.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The term &amp;quot;armor shredding&amp;quot; is a catch-all for armor destruction attacks that use this damage type flag, as well as melee-based [[disintegration]] attacks, and attacks from weapons with the [[Object properties#Offensive|flaying]] object property.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An attack that deals armor-shredding damage&amp;amp;ndash;and generally uses the &amp;lt;tt&amp;gt;'''AD_SHRD'''&amp;lt;/tt&amp;gt; damage type flag&amp;amp;ndash;will disenchant a random armor piece by one point if it hits: a non-artifact piece of armor would be disenchanted enough to provide 0 [[AC]] or [[DR]] combined, it will instead be destroyed, while artifact armor is disenchanted as normal. The armor piece is chosen at random, with shredding only targeting the outermost layer of worn armor, i.e. [[body armor]] will never be chosen if covered by a [[cloak]], and [[shirt]]s will never be chosen if they are covered by body armor. After any disenchanting and/or destruction has occurred, [[physical damage]] is dealt as with a normal attack.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An attack that deals armor-shredding damage&amp;amp;ndash;and generally uses the &amp;lt;tt&amp;gt;'''AD_SHRD'''&amp;lt;/tt&amp;gt; damage type flag&amp;amp;ndash;will disenchant a random armor piece by one point if it hits: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if &lt;/ins&gt;a non-artifact piece of armor would be disenchanted enough to provide 0 [[AC]] or [[DR]] combined, it will instead be destroyed, while artifact armor is disenchanted as normal. The armor piece is chosen at random, with shredding only targeting the outermost layer of worn armor, i.e. [[body armor]] will never be chosen if covered by a [[cloak]], and [[shirt]]s will never be chosen if they are covered by body armor. After any disenchanting and/or destruction has occurred, [[physical damage]] is dealt as with a normal attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Demogorgon (dNetHack)|Demogorgon]] and [[Blibdoolpoolp, graven-into-flesh]] (the Drow Healer [[quest nemesis]]) both have armor-shedding attacks that instead disenchant the random armor piece by 1d4+1 points instead of 1: any damage &amp;quot;left over&amp;quot; after &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/del&gt;armor &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;piece &lt;/del&gt;is destroyed is not applied, with the attack having no further effect in that case. Their attacks differ from normal armor shredding in that they can also destroy artifact armor the same way as with normal armor, though with only a {{frac|10}} chance (10%) of doing so&amp;amp;mdash;if the attack targets a hero or monster with no body armor and selects a body armor slot, the attack will shred '''them''' instead, resulting in [[instant death]]; [[incorporeal]] and [[amorphous]] targets &amp;quot;merely&amp;quot; take double damage instead, as they lack a meaningful body to rip apart.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Demogorgon (dNetHack)|Demogorgon]] and [[Blibdoolpoolp, graven-into-flesh]] (the Drow Healer [[quest nemesis]]) both have armor-shedding attacks that instead disenchant the random armor piece by 1d4+1 points instead of 1: any damage &amp;quot;left over&amp;quot; after &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a piece of &lt;/ins&gt;armor is destroyed is not applied, with the attack having no further effect in that case. Their attacks differ from normal armor shredding in that they can also destroy artifact armor the same way as with normal armor, though with only a {{frac|10}} chance (10%) of doing so&amp;amp;mdash;if the attack targets a hero or monster with no body armor and selects a body armor slot, the attack will shred '''them''' instead, resulting in [[instant death]]; [[incorporeal]] and [[amorphous]] targets &amp;quot;merely&amp;quot; take double damage instead, as they lack a meaningful body to rip apart.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As an inventory-damaging effect, both [[preservative engine]]s and the [[Insight#Living doll merchants|preservation intrinsic]] will protect a target's inventory: A preservative engine counts shredding as a physical damaging attack, and therefore negates the entire attack (including any rends) when the item triggers; the preservation intrinsic will only protect inventory from being damaged, but does not stop a target without body armor from being rent in twain.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As an inventory-damaging effect, both [[preservative engine]]s and the [[Insight#Living doll merchants|preservation intrinsic]] will protect a target's inventory: A preservative engine counts shredding as a physical damaging attack, and therefore negates the entire attack (including any rends) when the item triggers; the preservation intrinsic will only protect inventory from being damaged, but does not stop a target without body armor from being rent in twain.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Armor disintegration===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Armor disintegration===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though they both use the &amp;lt;tt&amp;gt;AD_DISN&amp;lt;/tt&amp;gt; damage type flag, melee disintegration attacks in dNetHack and its derivatives do not behave like ranged disintegration attacks, such as [[black dragon]] [[breath]] weapons: instead of instantly destroying the outermost layer of armor, they attempt to damage worn armor piece by piece, very similarly to armor shredding&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Neither preservative engines nor the preservation intrinsic have any effect on armor disintegration&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though they both use the &amp;lt;tt&amp;gt;AD_DISN&amp;lt;/tt&amp;gt; damage type flag, melee disintegration attacks in dNetHack and its derivatives do not behave like ranged disintegration attacks, such as [[black dragon]] [[breath]] weapons: instead of instantly destroying the outermost layer of armor, they attempt to damage worn armor piece by piece, very similarly to armor shredding.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Melee-attack disintegration will attempt to disenchant a random piece of worn armor, though it uses the damage roll from the attack itself instead of always dealing 1 point of enchantment damage&amp;amp;mdash;for each point of damage dealt, it selects its target armor at random (using the same rules as armor shredding) and lowers that armor's enchantment by 1, destroying any non-artifact armor reduced to 0 AC or DR and continuing until damage is fully dealt. Artifacts have a {{frac|4|5}} chance (80%) to resist this form of disintegration, and items that provide [[disintegration resistance]] and all quest artifacts are entirely immune to this effect. If the target has no worn armor, or if all of the target's worn armor is disintegrated with rolled damage left over, the target is instantly disintegrated unless they have disintegration resistance as an intrinsic or from another source.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Melee-attack disintegration will attempt to disenchant a random piece of worn armor, though it uses the damage roll from the attack itself instead of always dealing 1 point of enchantment damage&amp;amp;mdash;for each point of damage dealt, it selects its target armor at random (using the same rules as armor shredding) and lowers that armor's enchantment by 1, destroying any non-artifact armor reduced to 0 AC or DR and continuing until damage is fully dealt. Artifacts have a {{frac|4|5}} chance (80%) to resist this form of disintegration, and items that provide [[disintegration resistance]] and all quest artifacts are entirely immune to this effect. If the target has no worn armor, or if all of the target's worn armor is disintegrated with rolled damage left over, the target is instantly disintegrated unless they have disintegration resistance as an intrinsic or from another source.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Neither preservative engines nor the preservation intrinsic have any effect on armor disintegration.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Flaying weapons===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Flaying weapons===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Flaying weapons, &lt;/del&gt;and the lesser excoriating &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weapons, &lt;/del&gt;also attempt to destroy armor&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. They &lt;/del&gt;function identically to the effects of an armor shredding &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&amp;lt;tt&amp;gt;AD_SHRD&amp;lt;/tt&amp;gt;) &lt;/del&gt;attack, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/del&gt;different &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;damages and &lt;/del&gt;different side effects&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Flaying weapons disenchant the worn armor piece by 1d4 points, and excoriating by 1 point. They are still able to destroy non-artifact armors that are reduced to 0 AC &amp;amp; DR. If the armor piece is destroyed with enchantment damage left to apply, the remaining damage fizzles and nothing further happens.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Weapons with the flaying [[object property]] &lt;/ins&gt;and the lesser excoriating &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;property will &lt;/ins&gt;also attempt to destroy armor &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on each successful hit: they &lt;/ins&gt;function identically to the effects of an armor shredding attack, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use a &lt;/ins&gt;different &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;type of damage with &lt;/ins&gt;different side effects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Against targets without armor, flaying weapons instead cause the target to scream. Players hit with flaying weapons will begin screaming for 2 turns (1 for excoriating weapons), preventing them from doing anything that requires their voice and alerting monsters to their location. Monsters instead lose 6 movement points (2 for excoriating), to a minimum of -12 (negative movement values delaying their next turn). Thick-skinned or non-living targets will never scream from this effect&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Flaying weapons &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are treated identical to &lt;/del&gt;armor &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shredding attacks with regard &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;preservative engines &lt;/del&gt;&amp;amp; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Preservation. Both solutions &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also protect the target from the screaming side effects&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even if they have &lt;/del&gt;no &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;worn armor&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Flaying weapons &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that hit a target disenchant worn armor in the affected slot by 1d4 points, while excoriating weapons disenchant by 1 point, and any non-artifact &lt;/ins&gt;armor &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reduced &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;0 AC &lt;/ins&gt;&amp;amp; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;DR as a result is destroyed&amp;amp;mdash;as before, any damage &amp;quot;left over&amp;quot; after an armor piece is destroyed &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not apply&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;no &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;further effect occurs&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Against targets without armor, flaying and excoriating weapons will cause them to scream, with differing effects depending on the target being a hero or another monster: heroes will begin screaming for 1 turn with excoriating weapons, or 2 turns for flaying weapons, alerting monsters to their location and preventing them from performing any other vocal action. Monsters that begin screaming lose 2 movement points for excoriating attacks or 6 movement points for flaying attacks, with a minimum of -12 in both cases; negative movement values will result in the monster delaying their next turn. A target that is [[thick-skinned]] or non-living will never scream from being hit with either weapon.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Flaying weapons and excoriating weapons are treated identical to armor shredding attacks with regard to preservative engines &amp;amp; the preservation intrinsic: both will protect the target's worn armor and also prevent the target from screaming, even if they have no worn armor.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{variant-343}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{variant-343}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:dNetHack damage types]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:dNetHack damage types]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notdNetHack damage types]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notdNetHack damage types]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notnotdNetHack damage types]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notnotdNetHack damage types]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Armor_shredding&amp;diff=186476&amp;oldid=prev</id>
		<title>Umbire the Phantom: been slow on this...</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Armor_shredding&amp;diff=186476&amp;oldid=prev"/>
		<updated>2025-04-03T07:42:59Z</updated>

		<summary type="html">&lt;p&gt;been slow on this...&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:42, 3 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Armor disintegration===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Armor disintegration===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though they both use the &amp;lt;tt&amp;gt;AD_DISN&amp;lt;/tt&amp;gt; damage type flag, melee disintegration attacks in dNetHack and its derivatives do not behave like ranged disintegration attacks, such as [[black dragon]] [[breath]] weapons: instead of instantly destroying the outermost layer of armor, they attempt to damage worn armor piece by piece, very similarly to armor shredding.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though they both use the &amp;lt;tt&amp;gt;AD_DISN&amp;lt;/tt&amp;gt; damage type flag, melee disintegration attacks in dNetHack and its derivatives do not behave like ranged disintegration attacks, such as [[black dragon]] [[breath]] weapons: instead of instantly destroying the outermost layer of armor, they attempt to damage worn armor piece by piece, very similarly to armor shredding&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Neither preservative engines nor the preservation intrinsic have any effect on armor disintegration&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Melee-attack disintegration will attempt to disenchant a random piece of worn armor, though &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;using &lt;/del&gt;the damage roll from the attack itself instead of always dealing 1 point of enchantment damage&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. For &lt;/del&gt;each point of damage dealt, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a new &lt;/del&gt;random &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;armor piece is selected with &lt;/del&gt;the same rules as armor shredding&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it has its &lt;/del&gt;enchantment &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lowered &lt;/del&gt;by 1. Artifacts have a 80% &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chance &lt;/del&gt;to resist this disintegration, and items that provide disintegration &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;resistances themselves &lt;/del&gt;are entirely immune to this effect&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Quest artifacts are also entirely immune to this damage. Non-artifact items that would be reduced 0 AC &amp;amp; DR are predictably destroyed&lt;/del&gt;. If the target has no worn armor, or if all of the target's worn armor is disintegrated with rolled damage left over, the target is instantly disintegrated &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;unless they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;resist &lt;/del&gt;disintegration &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;after having their armor stripped off)&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Melee-attack disintegration will attempt to disenchant a random piece of worn armor, though &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it uses &lt;/ins&gt;the damage roll from the attack itself instead of always dealing 1 point of enchantment damage&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;for &lt;/ins&gt;each point of damage dealt, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it selects its target armor at &lt;/ins&gt;random &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(using &lt;/ins&gt;the same rules as armor shredding&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lowers that armor's &lt;/ins&gt;enchantment by 1&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, destroying any non-artifact armor reduced to 0 AC or DR and continuing until damage is fully dealt&lt;/ins&gt;. Artifacts have a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{frac|4|5}} chance (&lt;/ins&gt;80%&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/ins&gt;to resist this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;form of &lt;/ins&gt;disintegration, and items that provide &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;disintegration &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;resistance]] and all quest artifacts &lt;/ins&gt;are entirely immune to this effect. If the target has no worn armor, or if all of the target's worn armor is disintegrated with rolled damage left over, the target is instantly disintegrated unless they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/ins&gt;disintegration &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;resistance as an intrinsic or from another source&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Armor disintegration is not counted as physical damage, including physical inventory damage, so both preservative engines &amp;amp; the Preservation intrinsic have no effect on it.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Flaying weapons===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Flaying weapons ===&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Flaying weapons, and the lesser excoriating weapons, also attempt to destroy armor. They function identically to the effects of an armor shredding (&amp;lt;tt&amp;gt;AD_SHRD&amp;lt;/tt&amp;gt;) attack, but have different damages and different side effects. Flaying weapons disenchant the worn armor piece by 1d4 points, and excoriating by 1 point. They are still able to destroy non-artifact armors that are reduced to 0 AC &amp;amp; DR. If the armor piece is destroyed with enchantment damage left to apply, the remaining damage fizzles and nothing further happens.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Flaying weapons, and the lesser excoriating weapons, also attempt to destroy armor. They function identically to the effects of an armor shredding (&amp;lt;tt&amp;gt;AD_SHRD&amp;lt;/tt&amp;gt;) attack, but have different damages and different side effects. Flaying weapons disenchant the worn armor piece by 1d4 points, and excoriating by 1 point. They are still able to destroy non-artifact armors that are reduced to 0 AC &amp;amp; DR. If the armor piece is destroyed with enchantment damage left to apply, the remaining damage fizzles and nothing further happens.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Armor_shredding&amp;diff=186470&amp;oldid=prev</id>
		<title>Umbire the Phantom: (the sloppiness was from me, to be clear)</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Armor_shredding&amp;diff=186470&amp;oldid=prev"/>
		<updated>2025-04-03T00:01:18Z</updated>

		<summary type="html">&lt;p&gt;(the sloppiness was from me, to be clear)&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:01, 3 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Demogorgon (dNetHack)|Demogorgon]] and [[Blibdoolpoolp, graven-into-flesh]] (the Drow Healer [[quest nemesis]]) both have armor-shedding attacks that instead disenchant the random armor piece by 1d4+1 points instead of 1: any damage &amp;quot;left over&amp;quot; after an armor piece is destroyed is not applied, with the attack having no further effect in that case. Their attacks differ from normal armor shredding in that they can also destroy artifact armor the same way as with normal armor, though with only a {{frac|10}} chance (10%) of doing so&amp;amp;mdash;if the attack targets a hero or monster with no body armor and selects a body armor slot, the attack will shred '''them''' instead, resulting in [[instant death]]; [[incorporeal]] and [[amorphous]] targets &amp;quot;merely&amp;quot; take double damage instead, as they lack a meaningful body to rip apart.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Demogorgon (dNetHack)|Demogorgon]] and [[Blibdoolpoolp, graven-into-flesh]] (the Drow Healer [[quest nemesis]]) both have armor-shedding attacks that instead disenchant the random armor piece by 1d4+1 points instead of 1: any damage &amp;quot;left over&amp;quot; after an armor piece is destroyed is not applied, with the attack having no further effect in that case. Their attacks differ from normal armor shredding in that they can also destroy artifact armor the same way as with normal armor, though with only a {{frac|10}} chance (10%) of doing so&amp;amp;mdash;if the attack targets a hero or monster with no body armor and selects a body armor slot, the attack will shred '''them''' instead, resulting in [[instant death]]; [[incorporeal]] and [[amorphous]] targets &amp;quot;merely&amp;quot; take double damage instead, as they lack a meaningful body to rip apart.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As an inventory-damaging effect, both [[preservative engine]]s and the [[Insight#Living doll merchants|preservation intrinsic]] will protect a target's inventory: A preservative engine counts shredding as a physical damaging attack, and therefore &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;negate &lt;/del&gt;the entire attack (including any rends) when &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;triggers; the preservation intrinsic will only protect inventory from being damaged, but does not stop a target without body armor from being rent in twain.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As an inventory-damaging effect, both [[preservative engine]]s and the [[Insight#Living doll merchants|preservation intrinsic]] will protect a target's inventory: A preservative engine counts shredding as a physical damaging attack, and therefore &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;negates &lt;/ins&gt;the entire attack (including any rends) when &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the item &lt;/ins&gt;triggers; the preservation intrinsic will only protect inventory from being damaged, but does not stop a target without body armor from being rent in twain.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Armor disintegration===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Armor disintegration===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Armor_shredding&amp;diff=186469&amp;oldid=prev</id>
		<title>Umbire the Phantom: clean up some sloppiness before I continue proper</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Armor_shredding&amp;diff=186469&amp;oldid=prev"/>
		<updated>2025-04-03T00:00:22Z</updated>

		<summary type="html">&lt;p&gt;clean up some sloppiness before I continue proper&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:00, 3 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Armor shredding''' (or '''armor-shredding''') is a mechanic and [[damage type]] that occurs in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]]. Armor shredding attacks that hit a [[hero]] or [[monster]] will lower the enchantment of affected [[armor]], and can even destroy armor that has lost enough enchantment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Armor shredding''' (or '''armor-shredding''') is a mechanic and [[damage type]] that occurs in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]]. Armor shredding attacks that hit a [[hero]] or [[monster]] will lower the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;enchantment&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;of affected [[armor]], and can even destroy armor that has lost enough enchantment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The is a catch-all for armor destruction attacks that use this damage type flag, as well as melee-based [[disintegration]] attacks, and attacks from weapons with the [[Object properties#Offensive|flaying]] object property.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;term &amp;quot;armor shredding&amp;quot; &lt;/ins&gt;is a catch-all for armor destruction attacks that use this damage type flag, as well as melee-based [[disintegration]] attacks, and attacks from weapons with the [[Object properties#Offensive|flaying]] object property.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An attack that deals armor-shredding damage&amp;amp;ndash;and generally uses the &amp;lt;tt&amp;gt;'''AD_SHRD'''&amp;lt;/tt&amp;gt; damage type flag&amp;amp;ndash;will disenchant a random armor piece by one point if it hits: a non-artifact piece of armor would be disenchanted enough to provide 0 [[AC]] or [[DR]] combined, it will instead be destroyed, while artifact armor is disenchanted as normal. The armor piece is chosen at random, with shredding only targeting the outermost layer of worn armor, i.e. [[body armor]] will never be chosen if covered by a [[cloak]], and [[shirt]]s will never be chosen if they are covered by body armor. After any disenchanting and/or destruction has occurred, [[physical damage]] is dealt as with a normal attack.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An attack that deals armor-shredding damage&amp;amp;ndash;and generally uses the &amp;lt;tt&amp;gt;'''AD_SHRD'''&amp;lt;/tt&amp;gt; damage type flag&amp;amp;ndash;will disenchant a random armor piece by one point if it hits: a non-artifact piece of armor would be disenchanted enough to provide 0 [[AC]] or [[DR]] combined, it will instead be destroyed, while artifact armor is disenchanted as normal. The armor piece is chosen at random, with shredding only targeting the outermost layer of worn armor, i.e. [[body armor]] will never be chosen if covered by a [[cloak]], and [[shirt]]s will never be chosen if they are covered by body armor. After any disenchanting and/or destruction has occurred, [[physical damage]] is dealt as with a normal attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Armor disintegration===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Armor disintegration===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though they both use the &amp;lt;tt&amp;gt;AD_DISN&amp;lt;/tt&amp;gt; damage type flag, melee disintegration attacks in dNetHack and its derivatives do not behave like ranged disintegration attacks, such as [[black dragon]] [[breath]] weapons: instead of instantly destroying the outermost layer of armor, they attempt to damage worn armor piece by piece.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though they both use the &amp;lt;tt&amp;gt;AD_DISN&amp;lt;/tt&amp;gt; damage type flag, melee disintegration attacks in dNetHack and its derivatives do not behave like ranged disintegration attacks, such as [[black dragon]] [[breath]] weapons: instead of instantly destroying the outermost layer of armor, they attempt to damage worn armor piece by piece&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, very similarly to armor shredding&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Armor &lt;/del&gt;disintegration &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;works very similarly to armor shredding. They &lt;/del&gt;will attempt to disenchant a random piece of worn armor, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;instead of always &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;doing &lt;/del&gt;1 point of enchantment damage&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, they use the damage roll from the attack itself&lt;/del&gt;. For each point of damage dealt, a new random armor piece is selected with the same rules as armor shredding, and it has its enchantment lowered by 1. Artifacts have a 80% chance to resist this disintegration, and items that provide disintegration resistances themselves are entirely immune to this effect. Quest artifacts are also entirely immune to this damage. Non-artifact items that would be reduced 0 AC &amp;amp; DR are predictably destroyed. If the target has no worn armor, or if all of the target's worn armor is disintegrated with rolled damage left over, the target is instantly disintegrated (unless they resist disintegration after having their armor stripped off).  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Melee-attack &lt;/ins&gt;disintegration will attempt to disenchant a random piece of worn armor, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though using the damage roll from the attack itself &lt;/ins&gt;instead of always &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dealing &lt;/ins&gt;1 point of enchantment damage. For each point of damage dealt, a new random armor piece is selected with the same rules as armor shredding, and it has its enchantment lowered by 1. Artifacts have a 80% chance to resist this disintegration, and items that provide disintegration resistances themselves are entirely immune to this effect. Quest artifacts are also entirely immune to this damage. Non-artifact items that would be reduced 0 AC &amp;amp; DR are predictably destroyed. If the target has no worn armor, or if all of the target's worn armor is disintegrated with rolled damage left over, the target is instantly disintegrated (unless they resist disintegration after having their armor stripped off).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Armor disintegration is not counted as physical damage, including physical inventory damage, so both preservative engines &amp;amp; the Preservation intrinsic have no effect on it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Armor disintegration is not counted as physical damage, including physical inventory damage, so both preservative engines &amp;amp; the Preservation intrinsic have no effect on it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Flaying weapons ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Flaying weapons ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Flaying weapons, and the lesser excoriating weapons, also attempt to destroy armor. They function identically to the effects of an armor shredding (&amp;lt;tt&amp;gt;AD_SHRD&amp;lt;/tt&amp;gt;) attack, but have different damages and different side effects. Flaying weapons disenchant the worn armor piece by 1d4 points, and excoriating by 1 point. They are still able to destroy non-artifact armors that are reduced to 0 AC &amp;amp; DR. If the armor piece is destroyed with enchantment damage left to apply, the remaining damage fizzles and nothing further happens.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Flaying weapons, and the lesser excoriating weapons, also attempt to destroy armor. They function identically to the effects of an armor shredding (&amp;lt;tt&amp;gt;AD_SHRD&amp;lt;/tt&amp;gt;) attack, but have different damages and different side effects. Flaying weapons disenchant the worn armor piece by 1d4 points, and excoriating by 1 point. They are still able to destroy non-artifact armors that are reduced to 0 AC &amp;amp; DR. If the armor piece is destroyed with enchantment damage left to apply, the remaining damage fizzles and nothing further happens.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Armor_shredding&amp;diff=186468&amp;oldid=prev</id>
		<title>Umbire the Phantom: wordsmith everything up to lede of armor disint</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Armor_shredding&amp;diff=186468&amp;oldid=prev"/>
		<updated>2025-04-02T23:51:29Z</updated>

		<summary type="html">&lt;p&gt;wordsmith everything up to lede of armor disint&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:51, 2 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Armor shredding''' is a mechanic and [[damage type]] that occurs in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and generally uses the &amp;lt;tt&amp;gt;'''AD_SHRD'''&amp;lt;/tt&amp;gt; damage type flag. The term is a catch-all for &amp;lt;tt&amp;gt;AD_SHRD&amp;lt;/tt&amp;gt; (armor destruction) attacks, melee &amp;lt;tt&amp;gt;AD_DISN&amp;lt;/tt&amp;gt; (disintegration) attacks, and attacks from weapons with the [[Object_properties#Offensive|flaying]] object property&lt;/del&gt;. Armor shredding attacks that hit a hero or monster will lower the enchantment of affected [[armor]], and can even destroy armor that has lost enough enchantment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Armor shredding''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(or '''armor-shredding''') &lt;/ins&gt;is a mechanic and [[damage type]] that occurs in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]]. Armor shredding attacks that hit a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;hero&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;monster&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;will lower the enchantment of affected [[armor]], and can even destroy armor that has lost enough enchantment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The is a catch-all for armor destruction attacks that use this damage type flag, as well as melee-based [[disintegration]] attacks, and attacks from weapons with the [[Object properties#Offensive|flaying]] object property. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=== Armor &lt;/del&gt;shredding &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;&amp;lt;tt&amp;gt;AD_SHRD&amp;lt;/tt&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;) ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;An attack that deals armor-&lt;/ins&gt;shredding &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damage&amp;amp;ndash;and generally uses the &lt;/ins&gt;&amp;lt;tt&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;AD_SHRD&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;&amp;lt;/tt&amp;gt; damage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;type flag&amp;amp;ndash;&lt;/ins&gt;will disenchant a random armor piece by one point if it hits&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: a &lt;/ins&gt;non-artifact &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;piece of &lt;/ins&gt;armor would be disenchanted enough to provide 0 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;AC&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;DR&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;combined, it will instead be destroyed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, while artifact armor is &lt;/ins&gt;disenchanted &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/ins&gt;normal. The armor piece is chosen at random, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with shredding only targeting the outermost layer of worn armor, i.e. [[&lt;/ins&gt;body armor&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;will never be chosen if covered by a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;cloak&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[shirt]]s &lt;/ins&gt;will never be chosen if they are covered by body armor. After &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any &lt;/ins&gt;disenchanting and&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/or &lt;/ins&gt;destruction has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;occurred&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[physical damage]] &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dealt &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/ins&gt;a normal attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;An attack that deals armor shredding &lt;/del&gt;damage will disenchant a random armor piece by one point if it hits&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. If &lt;/del&gt;non-artifact armor would be disenchanted enough to provide 0 AC or DR combined, it will instead be destroyed&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Artifacts armors are &lt;/del&gt;disenchanted &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;like &lt;/del&gt;normal. The armor piece is chosen at random, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;body armor will never be chosen if &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it is &lt;/del&gt;covered by a cloak, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shirts &lt;/del&gt;will never be chosen if they are covered by body armor. After disenchanting and destruction has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;happened&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the attack &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;treated &lt;/del&gt;as a normal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;physical damage &lt;/del&gt;attack.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Demogorgon (dNetHack)|Demogorgon&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s&lt;/del&gt;]] and [[Blibdoolpoolp &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(dNetHack)|Blibdoolpoolp's&lt;/del&gt;]] (the Drow Healer [[quest nemesis]]) have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shreds &lt;/del&gt;that instead disenchant the random armor piece by 1d4+1 points instead of 1&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. If the &lt;/del&gt;armor piece is destroyed with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enchantment damage left to apply, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;remaining damage fizzles and nothing &lt;/del&gt;further &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;happens&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They additionally &lt;/del&gt;can destroy artifact &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;armors by reducing their combined AC/DR to 0&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;only &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/del&gt;a 10% &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chance, and can simply rend &lt;/del&gt;targets &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;apart if they have &lt;/del&gt;no armor &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;shred &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &amp;lt;b&amp;gt;instantly&amp;lt;/b&amp;gt; killing &lt;/del&gt;them&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Noncorporeal &lt;/del&gt;and amorphous targets take double damage instead &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of being instakilled&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;due to not having &lt;/del&gt;a meaningful body to rip apart.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Demogorgon (dNetHack)|Demogorgon]] and [[Blibdoolpoolp&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, graven-into-flesh&lt;/ins&gt;]] (the Drow Healer [[quest nemesis]]) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;both &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;armor-shedding attacks &lt;/ins&gt;that instead disenchant the random armor piece by 1d4+1 points instead of 1&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: any damage &amp;quot;left over&amp;quot; after an &lt;/ins&gt;armor piece is destroyed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is not applied, &lt;/ins&gt;with the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attack having no &lt;/ins&gt;further &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;effect in that case&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Their attacks differ from normal armor shredding in that they &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/ins&gt;destroy artifact &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;armor the same way as with normal armor&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though with &lt;/ins&gt;only a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{frac|10}} chance (&lt;/ins&gt;10%&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) of doing so&amp;amp;mdash;if the attack &lt;/ins&gt;targets &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a hero or monster with &lt;/ins&gt;no &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;body &lt;/ins&gt;armor &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and selects a body armor slot, the attack will &lt;/ins&gt;shred &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;them&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''' instead, resulting in [[instant death]]; [[incorporeal]] &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;amorphous&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;targets &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;merely&amp;quot; &lt;/ins&gt;take double damage instead, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as they lack &lt;/ins&gt;a meaningful body to rip apart.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As an inventory damaging effect, both [[preservative engine&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|preservative engines&lt;/del&gt;]] and the [[Insight#Living doll merchants|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Preservation &lt;/del&gt;intrinsic]] will protect &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your &lt;/del&gt;inventory&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt;A preservative engine counts shredding as a physical damaging attack, and therefore negate the entire attack (including any rends) when it triggers&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. The Preservation &lt;/del&gt;intrinsic will only protect &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your actual &lt;/del&gt;inventory from being damaged&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, so your armor cannot be disenchanted or destroyed&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an unarmored &lt;/del&gt;target &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will still be &lt;/del&gt;rent in twain.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As an inventory&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;damaging effect, both [[preservative engine]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s &lt;/ins&gt;and the [[Insight#Living doll merchants|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;preservation &lt;/ins&gt;intrinsic]] will protect &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a target's &lt;/ins&gt;inventory&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/ins&gt;A preservative engine counts shredding as a physical damaging attack, and therefore negate the entire attack (including any rends) when it triggers&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; the preservation &lt;/ins&gt;intrinsic will only protect inventory from being damaged, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;does not stop a &lt;/ins&gt;target &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;without body armor from being &lt;/ins&gt;rent in twain.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Armor disintegration &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;&amp;lt;tt&amp;gt;AD_DISN&amp;lt;/tt&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;) ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Armor disintegration&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Though they both use the &lt;/ins&gt;&amp;lt;tt&amp;gt;AD_DISN&amp;lt;/tt&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damage type flag&lt;/ins&gt;, melee disintegration attacks &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in dNetHack and its derivatives &lt;/ins&gt;do not behave like ranged disintegration attacks, such as [[black dragon]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;breath&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] weapons: instead &lt;/ins&gt;of instantly destroying the outermost layer of armor, they attempt to damage worn armor piece by piece.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In dNetHack&lt;/del&gt;, melee disintegration attacks do not behave like ranged disintegration attacks, such as [[black dragon]] breath&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Instead &lt;/del&gt;of instantly destroying the outermost layer of armor, they attempt to damage worn armor piece by piece.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Armor disintegration works very similarly to armor shredding. They will attempt to disenchant a random piece of worn armor, but instead of always doing 1 point of enchantment damage, they use the damage roll from the attack itself. For each point of damage dealt, a new random armor piece is selected with the same rules as armor shredding, and it has its enchantment lowered by 1. Artifacts have a 80% chance to resist this disintegration, and items that provide disintegration resistances themselves are entirely immune to this effect. Quest artifacts are also entirely immune to this damage. Non-artifact items that would be reduced 0 AC &amp;amp; DR are predictably destroyed. If the target has no worn armor, or if all of the target's worn armor is disintegrated with rolled damage left over, the target is instantly disintegrated (unless they resist disintegration after having their armor stripped off).  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Armor disintegration works very similarly to armor shredding. They will attempt to disenchant a random piece of worn armor, but instead of always doing 1 point of enchantment damage, they use the damage roll from the attack itself. For each point of damage dealt, a new random armor piece is selected with the same rules as armor shredding, and it has its enchantment lowered by 1. Artifacts have a 80% chance to resist this disintegration, and items that provide disintegration resistances themselves are entirely immune to this effect. Quest artifacts are also entirely immune to this damage. Non-artifact items that would be reduced 0 AC &amp;amp; DR are predictably destroyed. If the target has no worn armor, or if all of the target's worn armor is disintegrated with rolled damage left over, the target is instantly disintegrated (unless they resist disintegration after having their armor stripped off).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Armor_shredding&amp;diff=186422&amp;oldid=prev</id>
		<title>EasterlyIrk: fill in actual info</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Armor_shredding&amp;diff=186422&amp;oldid=prev"/>
		<updated>2025-04-02T06:30:15Z</updated>

		<summary type="html">&lt;p&gt;fill in actual info&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:30, 2 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Armor shredding''' is a [[damage type]] that occurs in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]], and uses the &amp;lt;tt&amp;gt;'''AD_SHRD'''&amp;lt;/tt&amp;gt; damage type flag. Armor shredding attacks that hit a hero or monster will lower the enchantment of affected [[armor]], and can even destroy armor that has lost enough enchantment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Armor shredding''' is a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mechanic and &lt;/ins&gt;[[damage type]] that occurs in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]], and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;generally &lt;/ins&gt;uses the &amp;lt;tt&amp;gt;'''AD_SHRD'''&amp;lt;/tt&amp;gt; damage type flag&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The term is a catch-all for &amp;lt;tt&amp;gt;AD_SHRD&amp;lt;/tt&amp;gt; (armor destruction) attacks, melee &amp;lt;tt&amp;gt;AD_DISN&amp;lt;/tt&amp;gt; (disintegration) attacks, and attacks from weapons with the [[Object_properties#Offensive|flaying]] object property&lt;/ins&gt;. Armor shredding attacks that hit a hero or monster will lower the enchantment of affected [[armor]], and can even destroy armor that has lost enough enchantment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An attack that deals armor shredding damage will disenchant an armor piece by one point if it hits. This destroys the target piece outright once it falls below -5 unless the armor in question is an artifact, in which case it avoids being shredded but not the disenchantment. The target piece of armor is chosen at random for every attack. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Demogorgon (dNetHack)|Demogorgon's]] armor&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-rending 'claw' attack &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unique in &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;few aspects: it only occurs &lt;/del&gt;if both &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of his previous claw attacks land &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;behaves &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;normal &lt;/del&gt;when &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;disenchanting &lt;/del&gt;armor, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reducing &lt;/del&gt;the enchantment of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;affected &lt;/del&gt;armor and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;destroying &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;once it reaches &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;negative enchantment equal &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their combined &lt;/del&gt;AC &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;+ &lt;/del&gt;DR, unless it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is an [[artifact]]&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unlike other rending or flaying attacks&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;target &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Demogorgon's rending claw &lt;/del&gt;attack &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;does not &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;body &lt;/del&gt;armor, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Demogorgon &lt;/del&gt;will instead &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Instant death|rend through them]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== Armor shredding (&amp;lt;tt&amp;gt;AD_SHRD&amp;lt;/tt&amp;gt;) ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{stub}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;An attack that deals armor shredding damage will disenchant a random armor piece by one point if it hits. If non-artifact armor would be disenchanted enough to provide 0 AC or DR combined, it will instead be destroyed. Artifacts armors are disenchanted like normal. The armor piece is chosen at random, but body armor will never be chosen if it is covered by a cloak, and shirts will never be chosen if they are covered by body armor. After disenchanting and destruction has happened, the attack is treated as a normal physical damage attack.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Demogorgon (dNetHack)|Demogorgon's]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and [[Blibdoolpoolp (dNetHack)|Blibdoolpoolp's]] (the Drow Healer [[quest nemesis]]) have shreds that instead disenchant the random armor piece by 1d4+1 points instead of 1. If the &lt;/ins&gt;armor &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;piece &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;destroyed with enchantment damage left to apply, the remaining damage fizzles and nothing further happens. They additionally can destroy artifact armors by reducing their combined AC/DR to 0, but only with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;10% chance, and can simply rend targets apart &lt;/ins&gt;if &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they have no armor to shred - &amp;lt;b&amp;gt;instantly&amp;lt;/b&amp;gt; killing them. Noncorporeal and amorphous targets take double damage instead of being instakilled, due to not having a meaningful body to rip apart.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As an inventory damaging effect, &lt;/ins&gt;both &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[preservative engine|preservative engines]] &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the [[Insight#Living doll merchants|Preservation intrinsic]] will protect your inventory. A preservative engine counts shredding &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a physical damaging attack, and therefore negate the entire attack (including any rends) &lt;/ins&gt;when &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it triggers. The Preservation intrinsic will only protect your actual inventory from being damaged, so your &lt;/ins&gt;armor &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cannot be disenchanted or destroyed&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but an unarmored target will still be rent in twain.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== Armor disintegration (&amp;lt;tt&amp;gt;AD_DISN&amp;lt;/tt&amp;gt;) ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In dNetHack, melee disintegration attacks do not behave like ranged disintegration attacks, such as [[black dragon]] breath. Instead of instantly destroying &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;outermost layer of armor, they attempt to damage worn armor piece by piece.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Armor disintegration works very similarly to armor shredding. They will attempt to disenchant a random piece of worn armor, but instead of always doing 1 point of &lt;/ins&gt;enchantment &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damage, they use the damage roll from the attack itself. For each point &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damage dealt, a new random armor piece is selected with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same rules as &lt;/ins&gt;armor &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shredding, &lt;/ins&gt;and it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has its enchantment lowered by 1. Artifacts have &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;80% chance to resist this disintegration, and items that provide disintegration resistances themselves are entirely immune to this effect. Quest artifacts are also entirely immune &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this damage. Non-artifact items that would be reduced 0 &lt;/ins&gt;AC &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp; &lt;/ins&gt;DR &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are predictably destroyed. If the target has no worn armor&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or if all of the target's worn armor is disintegrated with rolled damage left over, the target is instantly disintegrated (&lt;/ins&gt;unless &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they resist disintegration after having their armor stripped off). &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Armor disintegration is not counted as physical damage, including physical inventory damage, so both preservative engines &amp;amp; the Preservation intrinsic have no effect on &lt;/ins&gt;it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== Flaying weapons ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Flaying weapons, and the lesser excoriating weapons&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also attempt to destroy armor. They function identically to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;effects &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an armor shredding (&amp;lt;tt&amp;gt;AD_SHRD&amp;lt;/tt&amp;gt;) &lt;/ins&gt;attack&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, but &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;different damages and different side effects. Flaying weapons disenchant the worn armor piece by 1d4 points, and excoriating by 1 point. They are still able to destroy non-artifact armors that are reduced to 0 AC &amp;amp; DR. If the armor piece is destroyed with enchantment damage left to apply, the remaining damage fizzles and nothing further happens.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Against targets without &lt;/ins&gt;armor, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;flaying weapons instead cause the target to scream. Players hit with flaying weapons &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;begin screaming for 2 turns (1 for excoriating weapons), preventing them from doing anything that requires their voice and alerting monsters to their location. Monsters &lt;/ins&gt;instead &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lose 6 movement points (2 for excoriating), to a minimum of -12 (negative movement values delaying their next turn). Thick-skinned or non-living targets will never scream from this effect.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Flaying weapons are treated identical to armor shredding attacks with regard to preservative engines &amp;amp; Preservation. Both solutions will also protect the target from the screaming side effects, even if they have no worn armor&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{variant-343}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{variant-343}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:dNetHack damage types]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:dNetHack damage types]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notdNetHack damage types]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notdNetHack damage types]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notnotdNetHack damage types]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notnotdNetHack damage types]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EasterlyIrk</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Armor_shredding&amp;diff=186324&amp;oldid=prev</id>
		<title>Umbire the Phantom: establish stuf</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Armor_shredding&amp;diff=186324&amp;oldid=prev"/>
		<updated>2025-04-01T04:03:37Z</updated>

		<summary type="html">&lt;p&gt;establish stuf&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Armor shredding''' is a [[damage type]] that occurs in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]], and uses the &amp;lt;tt&amp;gt;'''AD_SHRD'''&amp;lt;/tt&amp;gt; damage type flag. Armor shredding attacks that hit a hero or monster will lower the enchantment of affected [[armor]], and can even destroy armor that has lost enough enchantment.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
An attack that deals armor shredding damage will disenchant an armor piece by one point if it hits. This destroys the target piece outright once it falls below -5 unless the armor in question is an artifact, in which case it avoids being shredded but not the disenchantment. The target piece of armor is chosen at random for every attack. &lt;br /&gt;
&lt;br /&gt;
[[Demogorgon (dNetHack)|Demogorgon's]] armor-rending 'claw' attack is unique in a few aspects: it only occurs if both of his previous claw attacks land and behaves as normal when disenchanting armor, reducing the enchantment of the affected armor and destroying it once it reaches a negative enchantment equal to their combined AC + DR, unless it is an [[artifact]]. Unlike other rending or flaying attacks, if the target of Demogorgon's rending claw attack does not have body armor, Demogorgon will instead [[Instant death|rend through them]].&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{variant-343}}&lt;br /&gt;
[[Category:dNetHack damage types]]&lt;br /&gt;
[[Category:notdNetHack damage types]]&lt;br /&gt;
[[Category:notnotdNetHack damage types]]&lt;/div&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
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