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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Armr-343.txt</id>
	<title>Armr-343.txt - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Armr-343.txt"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Armr-343.txt&amp;action=history"/>
	<updated>2026-06-04T04:52:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Armr-343.txt&amp;diff=105377&amp;oldid=prev</id>
		<title>Bcode: Changed protection level for &quot;Armr-343.txt&quot;: Verbatim spoiler file ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Armr-343.txt&amp;diff=105377&amp;oldid=prev"/>
		<updated>2017-04-28T02:20:12Z</updated>

		<summary type="html">&lt;p&gt;Changed protection level for &amp;quot;&lt;a href=&quot;/wiki/Armr-343.txt&quot; title=&quot;Armr-343.txt&quot;&gt;Armr-343.txt&lt;/a&gt;&amp;quot;: Verbatim spoiler file ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:20, 28 April 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Bcode</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Armr-343.txt&amp;diff=105346&amp;oldid=prev</id>
		<title>Bcode: displaytitle; Template:Verbatim spoiler; license; noversion</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Armr-343.txt&amp;diff=105346&amp;oldid=prev"/>
		<updated>2017-04-28T01:30:47Z</updated>

		<summary type="html">&lt;p&gt;displaytitle; &lt;a href=&quot;/wiki/Template:Verbatim_spoiler&quot; title=&quot;Template:Verbatim spoiler&quot;&gt;Template:Verbatim spoiler&lt;/a&gt;; license; noversion&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:30, 28 April 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The file '''&lt;/del&gt;armr-343.txt&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' is one of the Hugo/O'Donnell [[&lt;/del&gt;spoiler&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]s. It is reproduced below. Please do not edit, but link to this page when you copy or excerpt it.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{DISPLAYTITLE:&lt;/ins&gt;armr-343.txt&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{verbatim &lt;/ins&gt;spoiler&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l321&quot; &gt;Line 321:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 322:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Spoiler files]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{DOD}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{noversion}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{noversion}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bcode</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Armr-343.txt&amp;diff=80259&amp;oldid=prev</id>
		<title>Tjr: Protected &quot;Armr-343.txt&quot;: page intended to be static (‎[edit=autoconfirmed] (indefinite) ‎[move=autoconfirmed] (indefinite))</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Armr-343.txt&amp;diff=80259&amp;oldid=prev"/>
		<updated>2012-09-22T16:14:46Z</updated>

		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/wiki/Armr-343.txt&quot; title=&quot;Armr-343.txt&quot;&gt;Armr-343.txt&lt;/a&gt;&amp;quot;: page intended to be static (‎[edit=autoconfirmed] (indefinite) ‎[move=autoconfirmed] (indefinite))&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:14, 22 September 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Tjr</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Armr-343.txt&amp;diff=34134&amp;oldid=prev</id>
		<title>Rogerb-on-NAO: Categorise, noversion,</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Armr-343.txt&amp;diff=34134&amp;oldid=prev"/>
		<updated>2008-07-18T11:05:08Z</updated>

		<summary type="html">&lt;p&gt;Categorise, noversion,&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:05, 18 July 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l320&quot; &gt;Line 320:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 320:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eric Wright, and Sascha Wostmann.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eric Wright, and Sascha Wostmann.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Spoiler files]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{noversion}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rogerb-on-NAO</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Armr-343.txt&amp;diff=34128&amp;oldid=prev</id>
		<title>Rogerb-on-NAO: New page: The file '''armr-343.txt''' is one of the Hugo/O'Donnell spoilers. It is reproduced below. Please do not edit, but link to this page when you copy or excerpt it.  &lt;pre&gt; armr-343.txt  L...</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Armr-343.txt&amp;diff=34128&amp;oldid=prev"/>
		<updated>2008-07-18T10:49:36Z</updated>

		<summary type="html">&lt;p&gt;New page: The file &amp;#039;&amp;#039;&amp;#039;armr-343.txt&amp;#039;&amp;#039;&amp;#039; is one of the Hugo/O&amp;#039;Donnell &lt;a href=&quot;/wiki/Spoiler&quot; title=&quot;Spoiler&quot;&gt;spoilers&lt;/a&gt;. It is reproduced below. Please do not edit, but link to this page when you copy or excerpt it.  &amp;lt;pre&amp;gt; armr-343.txt  L...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The file '''armr-343.txt''' is one of the Hugo/O'Donnell [[spoiler]]s. It is reproduced below. Please do not edit, but link to this page when you copy or excerpt it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
armr-343.txt  Last edited 2004-05-11 for NetHack 3.4.3&lt;br /&gt;
Armour, its erosion and enchantment, and magic cancellation in NetHack 3.4&lt;br /&gt;
Compiled for 3.2.2 by Kevin Hugo.&lt;br /&gt;
Updated for 3.4.3 by Dylan O'Donnell &amp;lt;psmith@spod-central.org&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
ARMOR                       COST  WGT  PR   AC  M  EFFECT    APPEARANCE&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~ : ~~~~  ~~~  ~~ : ~~  ~  ~~~~~~~~  ~~~~~~~~~~&lt;br /&gt;
Shirts                    :               :&lt;br /&gt;
  Hawaiian shirt          : $  3    5   8 :  0  C  Shops     --&lt;br /&gt;
  T-shirt                 :    2    5   2 :  0  C  Shops     --&lt;br /&gt;
Suits                     :               :&lt;br /&gt;
  leather jacket          :   10   30  12 :  1  L            --&lt;br /&gt;
  leather armor           :    5  150  82 :  2  L            --&lt;br /&gt;
  orcish ring mail        :   80  250  20 :  2  I  #         crude ring mail&lt;br /&gt;
  studded leather armor   :   15  200  72 :  3  L  #         --&lt;br /&gt;
  ring mail               :  100  250  72 :  3  I            --&lt;br /&gt;
  scale mail              :   45  250  72 :  4  I            --&lt;br /&gt;
  orcish chain mail       :   75  300  20 :  4  I  #         crude chain mail&lt;br /&gt;
  chain mail              :   75  300  72 :  5  I  #         --&lt;br /&gt;
  elven mithril coat      :  240  150  15 :  5  M  ###       --&lt;br /&gt;
  splint mail             :   80  400  62 :  6  I  #         --&lt;br /&gt;
  banded mail             :   90  350  72 :  6  I            --&lt;br /&gt;
  dwarvish mithril coat   :  240  150  10 :  6  M  ###       --&lt;br /&gt;
  bronze plate mail       :  400  450  25 :  6  B            --&lt;br /&gt;
  plate mail      (tanko) :  600  450  44 :  7  I  ##        --&lt;br /&gt;
  crystal plate mail      :  820  450  10 :  7  G  ##        --&lt;br /&gt;
Dragon suits              :               :&lt;br /&gt;
  red dragon scales       :  500   40   0 :  3  D  Fire      --&lt;br /&gt;
  white dragon scales     :  500   40   0 :  3  D  Cold      --&lt;br /&gt;
  orange dragon scales    :  500   40   0 :  3  D  Sleep     --&lt;br /&gt;
  blue dragon scales      :  500   40   0 :  3  D  Elec      --&lt;br /&gt;
  green dragon scales     :  500   40   0 :  3  D  Poison    --&lt;br /&gt;
  yellow dragon scales    :  500   40   0 :  3  D  Acd       --&lt;br /&gt;
  black dragon scales     :  700   40   0 :  3  D  Disint    --&lt;br /&gt;
  silver dragon scales    :  700   40   0 :  3  D  Reflect   --&lt;br /&gt;
  gray dragon scales      :  700   40   0 :  3  D  Magic     --&lt;br /&gt;
  red dragon scale mail   :  900   40   0 :  9  D  Fire      --&lt;br /&gt;
  white dragon scale mail :  900   40   0 :  9  D  Cold      --&lt;br /&gt;
  orange dragon scale mail:  900   40   0 :  9  D  Sleep     --&lt;br /&gt;
  blue dragon scale mail  :  900   40   0 :  9  D  Elec      --&lt;br /&gt;
  green dragon scale mail :  900   40   0 :  9  D  Poison    --&lt;br /&gt;
  yellow dragon scale mail:  900   40   0 :  9  D  Acd       --&lt;br /&gt;
  black dragon scale mail : 1200   40   0 :  9  D  Disint    --&lt;br /&gt;
  silver dragon scale mail: 1200   40   0 :  9  D  Reflect   --&lt;br /&gt;
  gray dragon scale mail  : 1200   40   0 :  9  D  Magic     --&lt;br /&gt;
Cloaks                    :               :&lt;br /&gt;
  mummy wrapping          :    2    3   0 :  0  C  #Vis      --&lt;br /&gt;
  orcish cloak            :   40   10   8 :  0  C  ##        coarse mantelet&lt;br /&gt;
  dwarvish cloak          :   50   10   8 :  0  C  ##        hooded cloak&lt;br /&gt;
  leather cloak           :   40   15   8 :  1  L  #         --&lt;br /&gt;
  cloak of displacement   :   50   10  10 :  1  C  ##Displ   *piece of cloth&lt;br /&gt;
  oilskin cloak           :   50   10  10 :  1  C  ###Water  slippery cloak&lt;br /&gt;
  alchemy smock           :   50   10   9 :  1  C  #Poi+Acd  apron&lt;br /&gt;
  cloak of invisibility   :   60   10  10 :  1  C  ##Invis   *opera cloak&lt;br /&gt;
  clk of magic resistance :   60   10   2 :  1  C  ###Magic  *ornamental cope&lt;br /&gt;
  elven cloak             :   60   10   8 :  1  C  ###Stlth  faded pall&lt;br /&gt;
  robe                    :   50   15   3 :  2  C  ###Spell  --&lt;br /&gt;
  cloak of protection     :   50   10   9 :  3  C  ###Prot   *tattered cape&lt;br /&gt;
Helmets                   :               :&lt;br /&gt;
  fedora                  :    1    3   0 :  0  C            --&lt;br /&gt;
  dunce cap               :    1    4   3 :  0  C  Stupid    conical hat&lt;br /&gt;
  cornuthaum              :   80    4   3 :  0  C  ##Clair   conical hat&lt;br /&gt;
  dented pot              :    8   10   2 :  1  I            --&lt;br /&gt;
  elven leather helm      :    8    3   6 :  1  L            leather hat&lt;br /&gt;
  helmet         (kabuto) :   10   30  10 :  1  I            *plumed helmet&lt;br /&gt;
  orcish helm             :   10   30   6 :  1  I            iron skull cap&lt;br /&gt;
  helm of brilliance      :   50   50   6 :  1  I  Int+Wis   *etched helmet&lt;br /&gt;
  hm of opposite alignment:   50   50   6c:  1  I  Align     *crested helmet&lt;br /&gt;
  helm of telepathy       :   50   50   2 :  1  I  ESP       *visored helmet&lt;br /&gt;
  dwarvish iron helm      :   20   40   6 :  2  I            hard hat&lt;br /&gt;
Gloves                    :               :&lt;br /&gt;
  leather gloves (yugake) :    8   10  16 :  1  L            *old gloves&lt;br /&gt;
  gauntlets of dexterity  :   50   10   8 :  1  L  Dex       *padded gloves&lt;br /&gt;
  gauntlets of fumbling   :   50   10   8c:  1  L  Fumble    *riding gloves&lt;br /&gt;
  gauntlets of power      :   50   30   8 :  1  I  Str       *fencing gloves&lt;br /&gt;
Shields                   :               :&lt;br /&gt;
  small shield            :    3   30   6 :  1  W            --&lt;br /&gt;
  orcish shield           :    7   50   2 :  1  I            red-eyed&lt;br /&gt;
  Uruk-hai shield         :    7   50   2 :  1  I            white-handed&lt;br /&gt;
  elven shield            :    7   40   2 :  2  W            blue and green&lt;br /&gt;
  dwarvish roundshield    :   10  100   4 :  2  I            large round&lt;br /&gt;
  large shield            :   10  100   7 :  2  I            --&lt;br /&gt;
  shield of reflection    :   50   50   3 :  2  S  Reflect   polished silver&lt;br /&gt;
Boots                     :               :&lt;br /&gt;
  low boots               :    8   10  25 :  1  L            walking shoes&lt;br /&gt;
  elven boots             :    8   15  12 :  1  L  Stlth     *mud boots&lt;br /&gt;
  kicking boots           :    8   15  12 :  1  I  Kick      *buckled boots&lt;br /&gt;
  fumble boots            :   30   20  12c:  1  L  Fumble    *riding boots&lt;br /&gt;
  levitation boots        :   30   15  12c:  1  L  Lev       *snow boots&lt;br /&gt;
  jumping boots           :   50   20  12 :  1  L  Jump      *hiking boots&lt;br /&gt;
  speed boots             :   50   20  12 :  1  L  Speed     *combat boots&lt;br /&gt;
  water walking boots     :   50   20  12 :  1  L  WWalk     *jungle boots&lt;br /&gt;
  high boots              :   12   20  15 :  2  L            jackboots&lt;br /&gt;
  iron shoes              :   16   50   7 :  2  I            hard shoes&lt;br /&gt;
&lt;br /&gt;
Armor is listed above by category, then by increasing armor class, and&lt;br /&gt;
finally by increasing price.  Alternative Japanese names for items are&lt;br /&gt;
given in parentheses ().  The COST field denotes the base price of each&lt;br /&gt;
item.  WGT specifies the weight (100 zorkmids weighs 1).&lt;br /&gt;
&lt;br /&gt;
Armor comprises 10% of all randomly-generated items in the main dungeon,&lt;br /&gt;
0% in containers, 12% on the Rogue level, and 20% in hell.  PR is&lt;br /&gt;
the relative probability of each subtype; the suffix specifies the chance&lt;br /&gt;
of blessed/cursed:&lt;br /&gt;
    c           Roughly 90% cursed, 9% uncursed, 1% blessed&lt;br /&gt;
    otherwise   13.18% cursed, 78.18% uncursed, 8.64% blessed&lt;br /&gt;
Initial enchantment depends on whether the item was blessed or cursed,&lt;br /&gt;
and is exponentially distributed.  Armor is never generated erodeproof&lt;br /&gt;
except for: splint mail at the start of the game for a Samurai, or on the&lt;br /&gt;
Samurai Quest; as equipment for certain monsters; and sometimes in Rogue&lt;br /&gt;
level bones piles. Dragon armor is sometimes randomly generated for&lt;br /&gt;
player-monsters on the Astral Plane, but is otherwise never randomly&lt;br /&gt;
generated.&lt;br /&gt;
&lt;br /&gt;
The base amount that your armor class is reduced (disregarding enchantment&lt;br /&gt;
or damage) is shown in the AC field.  The material of each piece of armor,&lt;br /&gt;
described by M, affects whether the item can be damaged.  In addition,&lt;br /&gt;
metallic armor may increase your spell failure rate (see spl1-343.txt),&lt;br /&gt;
and iron helmets protect from falling rock traps.  The materials are as&lt;br /&gt;
follows:&lt;br /&gt;
    M  DESCRIPTION       ERODES?     HINDERS SPELLCASTING?&lt;br /&gt;
    ~  ~~~~~~~~~~~~~~~~  ~~~~~~~~~~  ~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
    B  Bronze or copper  Corrodes            Yes&lt;br /&gt;
    C  Cloth             Burns/Rots          No&lt;br /&gt;
    D  Dragon hide       No                  No&lt;br /&gt;
    G  Glass             No                  No&lt;br /&gt;
    I  Iron              Rusts/Corrodes      Yes&lt;br /&gt;
    L  Leather           Burns/Rots          No&lt;br /&gt;
    M  Mithril           No                  Yes&lt;br /&gt;
    S  Silver            No                  Yes&lt;br /&gt;
    W  Wood              Burns/Rots          No&lt;br /&gt;
(All shields hinder spellcasting to an extent based on their size,&lt;br /&gt;
regardless of their material; helms of brilliance do not, despite&lt;br /&gt;
being metal.)&lt;br /&gt;
&lt;br /&gt;
Some armors have EFFECTS.  The number of hash signs (#) in this column&lt;br /&gt;
describes the degree of magic cancellation (see below).  Other effects&lt;br /&gt;
are also possible:&lt;br /&gt;
    Acd      Gives acid resistance&lt;br /&gt;
    Align    Changes your alignment, removes protection, and auto-curses.&lt;br /&gt;
    Clair    Wizards get clairvoyance and +1 charisma, others block&lt;br /&gt;
             clairvoyance and get -1 charisma.&lt;br /&gt;
    Cold     Gives cold resistance.&lt;br /&gt;
    Dex      Adds armor's enchantment to your dexterity.&lt;br /&gt;
    Disint   Gives disintegration resistance.&lt;br /&gt;
    Displ    Gives displacement.&lt;br /&gt;
    Elec     Gives electric shock resistance.&lt;br /&gt;
    ESP      Gives telepathy.&lt;br /&gt;
    Fire     Gives fire resistance.&lt;br /&gt;
    Fumble   You will occasionally fumble.&lt;br /&gt;
    Int+Wis  Adds armor's enchantment to your intelligence and wisdom.&lt;br /&gt;
    Invis    Gives invisibility.&lt;br /&gt;
    Jump     Gives jumping at will.  The special restrictions for Knights&lt;br /&gt;
             do not apply while this item is worn.  In the figures below,&lt;br /&gt;
             you (@) can jump to the places marked 'X':&lt;br /&gt;
                 Knights without boots    Anyone with boots&lt;br /&gt;
                 ~~~~~~~~~~~~~~~~~~~~~    ~~~~~~~~~~~~~~~~~&lt;br /&gt;
                                                 X&lt;br /&gt;
                         X.X                   XXXXX&lt;br /&gt;
                        X...X                  XXXXX&lt;br /&gt;
                        ..@..                 XXX@XXX&lt;br /&gt;
                        X...X                  XXXXX&lt;br /&gt;
                         X.X                   XXXXX&lt;br /&gt;
                                                 X&lt;br /&gt;
    Kick     Kicking does additional damage, and grants martial arts&lt;br /&gt;
             bonuses.&lt;br /&gt;
    Lev      Causes levitation.  Does NOT prevent your being drowned by&lt;br /&gt;
             monsters.&lt;br /&gt;
    Magic    Gives magic resistance.  Does NOT affect magic cancellation.&lt;br /&gt;
    Poison   Gives poison resistance.&lt;br /&gt;
    Prot     An armor with good AC adjustment and magic cancellation.&lt;br /&gt;
             The protection intrinsic it confers doesn't have any effect&lt;br /&gt;
             beyond this.&lt;br /&gt;
    Reflect  Gives reflection.&lt;br /&gt;
    Shops    If not covered by body armor or cloak, shopkeepers buy and&lt;br /&gt;
             sell at the same rate as inexperienced (level &amp;lt; 15) Tourists:&lt;br /&gt;
             buy at 1/3 of and sell at 4/3 of the normal price.&lt;br /&gt;
    Sleep    Gives sleep resistance.&lt;br /&gt;
    Speed    Makes you very fast, the same as a potion of speed or spell of&lt;br /&gt;
             haste self.  This is better than a wand of speed or eating a&lt;br /&gt;
             quantum mechanic.&lt;br /&gt;
    Spell    Spellcasting is more likely to succeed, and reduces the&lt;br /&gt;
             penalty for metallic armour.&lt;br /&gt;
    Stlth    Gives stealth.&lt;br /&gt;
    Str      Increases your strength to 25.&lt;br /&gt;
    Stupid   Your intelligence and wisdom are fixed at 6; auto-curses;&lt;br /&gt;
             shopkeepers buy and sell at the inexperienced Tourist rate.&lt;br /&gt;
    Vis      Overrides invisibility so you are again visible.&lt;br /&gt;
    Water    Protects metal body armor from rusting/corroding of protection&lt;br /&gt;
             if cursed) and prevents grabbing attacks. If cursed, only 2/3&lt;br /&gt;
             chance of being effective.&lt;br /&gt;
    WWalk    Allows you to walk on water.  Does NOT prevent your being&lt;br /&gt;
             drowned by monsters.&lt;br /&gt;
&lt;br /&gt;
Finally, some types of armor have a different APPEARANCE when&lt;br /&gt;
unidentified.  Those listed with an asterisk (*) are randomized within&lt;br /&gt;
their armor category.  Boots with the appearance &amp;quot;snow boots&amp;quot; make ice&lt;br /&gt;
act like normal terrain (but the Fumble armor property still happens at&lt;br /&gt;
its normal rate).  Gloves and boots with the appearance &amp;quot;riding gloves&amp;quot;&lt;br /&gt;
and &amp;quot;riding boots&amp;quot; give a (non-cumulative) bonus to the chance of&lt;br /&gt;
successfully saddling a steed.  Helmets with the appearance &amp;quot;visored&lt;br /&gt;
helmet&amp;quot; provide defence against the blinding attack of ravens and the&lt;br /&gt;
spitting attack of cobras.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armor erosion and enchantment&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
(Adapted from the spoiler &amp;quot;enchant.lim&amp;quot; by Peter Snelling and&lt;br /&gt;
Boudewijn Waijers.)&lt;br /&gt;
&lt;br /&gt;
Your armor class is reduced by the base amount shown above.  However, if&lt;br /&gt;
armor is damaged, that amount of reduction is lowered by the greatest&lt;br /&gt;
degree of erosion (damaged = 1, very damaged = 2, and thoroughly &lt;br /&gt;
damaged = 3), but that will not lower the AC reduction beyond zero. &lt;br /&gt;
The armor's material determines what types of attacks can cause damage&lt;br /&gt;
(see above).&lt;br /&gt;
&lt;br /&gt;
There are several ways to prevent erosion.  Samurai, Angels, lawful&lt;br /&gt;
demons, player-monsters, and Roguelike bones piles may be generated with&lt;br /&gt;
erodeproof armor. Specify &amp;quot;erodeproof&amp;quot;,&amp;quot;rustproof&amp;quot;, &amp;quot;corrodeproof&amp;quot;,&lt;br /&gt;
&amp;quot;fireproof&amp;quot;, or &amp;quot;rotproof&amp;quot; when wishing for an armor (any of these will&lt;br /&gt;
do, and will be ignored if not applicable).  You can temporarily prevent&lt;br /&gt;
rust and corrosion damage by (a)pplying grease to your armor from a can&lt;br /&gt;
of grease.  An item can also be permanently erodeproofed by reading a&lt;br /&gt;
non-cursed scroll of enchant armor while confused (also removes damage)&lt;br /&gt;
or a cursed scroll of destroy armor while confused (does not remove&lt;br /&gt;
damage).  Blessed armour is less likely to become damaged (to an extent&lt;br /&gt;
dependent on your luck).&lt;br /&gt;
&lt;br /&gt;
Your AC is then further reduced by the enchantment (e.g., +1) of the&lt;br /&gt;
armor.  The enchantment may be changed by reading scrolls of enchant&lt;br /&gt;
armor while wearing the armor.  One piece of worn armor is randomly&lt;br /&gt;
selected, so you should remove armor you don't want enchanted.  A blessed&lt;br /&gt;
scroll may add several enchantments, an uncursed scroll adds one&lt;br /&gt;
enchantment, and a cursed scroll removes one enchantment.  Other effects&lt;br /&gt;
are possible -- notably, dragon scales can be converted to dragon scale&lt;br /&gt;
mail -- please refer to the spoiler &amp;quot;scrl-343.txt&amp;quot;.  The enchantment&lt;br /&gt;
of armor may also be affected by wands or spells of cancellation, spell&lt;br /&gt;
of drain life if not currently in inventory, or by a disenchanter's&lt;br /&gt;
special attack.&lt;br /&gt;
&lt;br /&gt;
If armor is enchanted above +3 (+5 for cornuthaums if you are a Wizard&lt;br /&gt;
or for elven armor), then there is a chance of it being destroyed if it&lt;br /&gt;
is enchanted further.  Thus, the maximum safe enchantment is +5 (+7).&lt;br /&gt;
This is obtained by reading uncursed or blessed scrolls until +3 (+5) is&lt;br /&gt;
reached, and then reading a blessed scroll.  If by chance this results in&lt;br /&gt;
+4 (+6), you could bring the enchantment back down to +3 (+5) -- by&lt;br /&gt;
reading a cursed scroll of enchant armor -- before trying again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Magic cancellation&lt;br /&gt;
~~~~~~~~~~~~~~~~~~&lt;br /&gt;
(Adapted from the spoiler &amp;quot;protect&amp;quot;, by Peter Snelling, Boudewijn Waijers,&lt;br /&gt;
and Michal Pawlak.)&lt;br /&gt;
&lt;br /&gt;
Magic cancellation affects the chance of success of the following special&lt;br /&gt;
melee attacks: fire, cold, electricity, sleep, poison, paralysis, level&lt;br /&gt;
drain, &amp;quot;sticking to&amp;quot; (&amp;quot;You cannot escape from the mimic!&amp;quot; -- but not&lt;br /&gt;
grab-attacks by, for example, owlbears or krakens), lycanthropy,&lt;br /&gt;
teleport, intrinsic speed stealing (shades and skeletons), energy drain,&lt;br /&gt;
slime and disenchanting. Note that it does NOT affect the success&lt;br /&gt;
probability of ray attacks, nor does it help against &amp;quot;defensive attacks&amp;quot;&lt;br /&gt;
(like a floating eye's paralysis). It does help protect monsters wearing&lt;br /&gt;
armour with magic cancellation against these attacks by other monsters&lt;br /&gt;
or by a polymorphed player.&lt;br /&gt;
&lt;br /&gt;
The chances of any one of the above special attacks succeeding are&lt;br /&gt;
calculated in the following way:&lt;br /&gt;
&lt;br /&gt;
- The attack must first hit (i.e. pass your AC). You take the associated&lt;br /&gt;
  physical damage (if any) if the hit is successful and you are not&lt;br /&gt;
  resistant to that type of attack.&lt;br /&gt;
- Some of the attacks succeed only sometimes anyway:&lt;br /&gt;
    1/3  Drain level and paralysis&lt;br /&gt;
    1/4  Lycanthropy, steal speed, and drain energy&lt;br /&gt;
    1/5  Sleep&lt;br /&gt;
    1/8  Poison&lt;br /&gt;
- The attack must finally pass the cancellation test. The probability&lt;br /&gt;
  of this depends on the greatest cancellation factor (the number of #s&lt;br /&gt;
  above) among all your armor:&lt;br /&gt;
    None              150/150 (100%)&lt;br /&gt;
    #                 101/150 (~67%)&lt;br /&gt;
    ##                 52/150 (~35%)&lt;br /&gt;
    ###                 3/150   (2%)&lt;br /&gt;
    Monster cancelled   0/150   (0%)&lt;br /&gt;
&lt;br /&gt;
If all the above tests have been passed, then you suffer the effect of&lt;br /&gt;
the special attack. For example: if you are wearing a gray dragon scale&lt;br /&gt;
mail, and are attacked by a vampire, then 1/3 of his successful bites&lt;br /&gt;
will end in you losing a level. If you however wear a lowly orcish cloak&lt;br /&gt;
over your armour (MC=2), the probability will immediately drop to about&lt;br /&gt;
1/9 (1/3 * 52/150) and an oilskin cloak will reduce the probability to&lt;br /&gt;
below 1%.&lt;br /&gt;
&lt;br /&gt;
Note that the magical cancellation is different from intrinsic&lt;br /&gt;
resistances for fire/cold/electricity attacks.  If you are hit by a fire&lt;br /&gt;
attack while fire resistant you get no physical damage, but there's still&lt;br /&gt;
a chance of losing your scrolls/spellbooks/potions.  If you are protected&lt;br /&gt;
from a fire attack by cancellation, the attack fails and your equipment&lt;br /&gt;
is safe.&lt;br /&gt;
&lt;br /&gt;
Incidentally, if you wondered about the similarity between the name of&lt;br /&gt;
this property (&amp;quot;magic cancellation&amp;quot;) and the name of a certain wand and&lt;br /&gt;
spell -- it is no accident.  Zapping the attacker with the wand/spell of&lt;br /&gt;
cancellation makes the last test always fail and you will never suffer&lt;br /&gt;
from special attacks by this creature.&lt;br /&gt;
&lt;br /&gt;
Do NOT confuse this property with magic resistance, which is something&lt;br /&gt;
entirely different; see the spoiler drgn-343.txt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Acknowledgements&lt;br /&gt;
~~~~~~~~~~~~~~~~&lt;br /&gt;
Thanks to Bruce Cox for proofreading the original version of this file.&lt;br /&gt;
Further corrections and clarifications provided by Mitch Gold,&lt;br /&gt;
Topi Linkala, Moi, Pat Rankin, Adrian Rowley, Stanislav Traykov, Warrendy,&lt;br /&gt;
Eric Wright, and Sascha Wostmann.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rogerb-on-NAO</name></author>
		
	</entry>
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