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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Asmodeus%27_Lair_%28UnNetHack%29</id>
	<title>Asmodeus' Lair (UnNetHack) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Asmodeus%27_Lair_%28UnNetHack%29"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Asmodeus%27_Lair_(UnNetHack)&amp;action=history"/>
	<updated>2026-06-04T03:33:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Asmodeus%27_Lair_(UnNetHack)&amp;diff=190330&amp;oldid=prev</id>
		<title>Umbire the Phantom: header</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Asmodeus%27_Lair_(UnNetHack)&amp;diff=190330&amp;oldid=prev"/>
		<updated>2025-06-29T11:05:37Z</updated>

		<summary type="html">&lt;p&gt;header&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:05, 29 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l89&quot; &gt;Line 89:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 89:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{todo|Describe lit/unlit regions and teleport regions.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{todo|Describe lit/unlit regions and teleport regions.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;==Strategy&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The treasure room can be reached by a [[hero]] that has at least one of [[levitation]], [[flying]], several [[wands of cold]], or the ability to reliably cast {{+ of|cone of cold}}, allowing them to bypass a majority of the hostile monsters and traps that await them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The treasure room can be reached by a [[hero]] that has at least one of [[levitation]], [[flying]], several [[wands of cold]], or the ability to reliably cast {{+ of|cone of cold}}, allowing them to bypass a majority of the hostile monsters and traps that await them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{variant-343}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{variant-343}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:UnNetHack special levels]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:UnNetHack special levels]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Asmodeus%27_Lair_(UnNetHack)&amp;diff=190329&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Strategy */ pothole et. al.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Asmodeus%27_Lair_(UnNetHack)&amp;diff=190329&amp;oldid=prev"/>
		<updated>2025-06-29T11:04:50Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; pothole et. al.&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:04, 29 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l90&quot; &gt;Line 90:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 90:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The treasure room can be reached by a [[hero]] that has [[levitation]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;[[flying]], several [[wands of cold]] or the ability to reliably cast &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;cone of cold&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, allowing them to bypass a majority of the hostile monsters and traps that await them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The treasure room can be reached by a [[hero]] that has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at least one of &lt;/ins&gt;[[levitation]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;[[flying]], several [[wands of cold]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;or the ability to reliably cast &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{+ of|&lt;/ins&gt;cone of cold&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;, allowing them to bypass a majority of the hostile monsters and traps that await them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{variant-343}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{variant-343}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:UnNetHack special levels]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:UnNetHack special levels]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Asmodeus%27_Lair_(UnNetHack)&amp;diff=185419&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Second map */ word choice</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Asmodeus%27_Lair_(UnNetHack)&amp;diff=185419&amp;oldid=prev"/>
		<updated>2025-03-15T10:01:42Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Second map: &lt;/span&gt; word choice&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:01, 15 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l75&quot; &gt;Line 75:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 75:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A path leads from this room to a set of double [[door]]s, and behind them is an outer room, which has two [[fire trap]]s, two [[magic trap]]s, a [[spiked pit]], and an [[anti-magic trap]] at the marked locations&amp;amp;mdash;there is a [[potion of polymorph]] on the square north of the anti-magic trap, and a single [[gold piece]] is placed on the three marked squares and the anti-magic trap's square. The left pair of doors lead to a two-square room that contains a [[land mine]] and a magic trap, both with a single gold piece on each of their squares; the land mine also has a cursed [[scroll of earth]] on its square, while the magic trap also has a cursed [[scroll of fire]] on its square.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A path leads from this room to a set of double [[door]]s, and behind them is an outer room, which has two [[fire trap]]s, two [[magic trap]]s, a [[spiked pit]], and an [[anti-magic trap]] at the marked locations&amp;amp;mdash;there is a [[potion of polymorph]] on the square north of the anti-magic trap, and a single [[gold piece]] is placed on the three marked squares and the anti-magic trap's square. The left pair of doors lead to a two-square room that contains a [[land mine]] and a magic trap, both with a single gold piece on each of their squares; the land mine also has a cursed [[scroll of earth]] on its square, while the magic trap also has a cursed [[scroll of fire]] on its square.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A set of [[secret corridor]]s branching north from the hallway between the up stair room and trap room leads to the outer chamber, which has four [[hell hound]]s. To the east is a closet, and two other hallways branch out from the north and west parts of the room: the north hallway &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has &lt;/del&gt;a [[polymorph trap]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in the middle of it &lt;/del&gt;and leads to a room with a [[blue jelly]]; the west hallway is blocked by a secret corridor that has a [[scroll of teleportation]] in front of it. This west hallway leads to a room that has six [[fountain]]s, four random {{mcsl|&amp;amp;}} and two random {{mcsl|V}}, with a [[fire trap]] between the rightmost pair of fountains and a [[rust trap]] between the center pair&amp;amp;mdash;this room is connected to a group of [[lemure pit]]s (marked with &amp;quot;lmr&amp;quot;) by a pair of closed [[drawbridge]]s placed over a river of [[moat]] squares that divides the level into halves.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A set of [[secret corridor]]s branching north from the hallway between the up stair room and trap room leads to the outer chamber, which has four [[hell hound]]s. To the east is a closet, and two other hallways branch out from the north and west parts of the room: the north hallway &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is blocked partway through by &lt;/ins&gt;a [[polymorph trap]] and leads to a room with a [[blue jelly]]; the west hallway is blocked by a secret corridor that has a [[scroll of teleportation]] in front of it. This west hallway leads to a room that has six [[fountain]]s, four random {{mcsl|&amp;amp;}} and two random {{mcsl|V}}, with a [[fire trap]] between the rightmost pair of fountains and a [[rust trap]] between the center pair&amp;amp;mdash;this room is connected to a group of [[lemure pit]]s (marked with &amp;quot;lmr&amp;quot;) by a pair of closed [[drawbridge]]s placed over a river of [[moat]] squares that divides the level into halves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beyond the lemure pits is a set of rooms similar to the central structure of Asmodeus' Lair in ''NetHack'': an anti-magic trap and [[sleeping gas trap]] are placed at the marked locations at the first room, and the north doorway leads into a narrower room with a [[secret door]] partway through. The next room contains a spiked pit with a secret door leading into another room, which in turn has a secret door leading to a fake &amp;quot;throne room&amp;quot; like the one that Asmodeus normally occupies in ''NetHack''. This room has a [[giant mimic]] in the guise of the down stair with four magic traps surrounding it, and a random {{mcsl|&amp;amp;}} is generated in each corner with a [[potion of invisibility]] on their square. A secret door in the southern wall of the false &amp;quot;throne room&amp;quot; leads to a 3x4 room that has three fire traps, three [[squeaky board]]s, and two sleeping [[barbed devil]]s&amp;amp;mdash;its southern walls consist entirely of doors leading to the real throne room (not to be confused with the [[Throne room|special room type]]).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beyond the lemure pits is a set of rooms similar to the central structure of Asmodeus' Lair in ''NetHack'': an anti-magic trap and [[sleeping gas trap]] are placed at the marked locations at the first room, and the north doorway leads into a narrower room with a [[secret door]] partway through. The next room contains a spiked pit with a secret door leading into another room, which in turn has a secret door leading to a fake &amp;quot;throne room&amp;quot; like the one that Asmodeus normally occupies in ''NetHack''. This room has a [[giant mimic]] in the guise of the down stair with four magic traps surrounding it, and a random {{mcsl|&amp;amp;}} is generated in each corner with a [[potion of invisibility]] on their square. A secret door in the southern wall of the false &amp;quot;throne room&amp;quot; leads to a 3x4 room that has three fire traps, three [[squeaky board]]s, and two sleeping [[barbed devil]]s&amp;amp;mdash;its southern walls consist entirely of doors leading to the real throne room (not to be confused with the [[Throne room|special room type]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Asmodeus%27_Lair_(UnNetHack)&amp;diff=176742&amp;oldid=prev</id>
		<title>Umbire the Phantom: typo</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Asmodeus%27_Lair_(UnNetHack)&amp;diff=176742&amp;oldid=prev"/>
		<updated>2024-08-30T01:35:27Z</updated>

		<summary type="html">&lt;p&gt;typo&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:35, 30 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l77&quot; &gt;Line 77:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 77:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A set of [[secret corridor]]s branching north from the hallway between the up stair room and trap room leads to the outer chamber, which has four [[hell hound]]s. To the east is a closet, and two other hallways branch out from the north and west parts of the room: the north hallway has a [[polymorph trap]] in the middle of it and leads to a room with a [[blue jelly]]; the west hallway is blocked by a secret corridor that has a [[scroll of teleportation]] in front of it. This west hallway leads to a room that has six [[fountain]]s, four random {{mcsl|&amp;amp;}} and two random {{mcsl|V}}, with a [[fire trap]] between the rightmost pair of fountains and a [[rust trap]] between the center pair&amp;amp;mdash;this room is connected to a group of [[lemure pit]]s (marked with &amp;quot;lmr&amp;quot;) by a pair of closed [[drawbridge]]s placed over a river of [[moat]] squares that divides the level into halves.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A set of [[secret corridor]]s branching north from the hallway between the up stair room and trap room leads to the outer chamber, which has four [[hell hound]]s. To the east is a closet, and two other hallways branch out from the north and west parts of the room: the north hallway has a [[polymorph trap]] in the middle of it and leads to a room with a [[blue jelly]]; the west hallway is blocked by a secret corridor that has a [[scroll of teleportation]] in front of it. This west hallway leads to a room that has six [[fountain]]s, four random {{mcsl|&amp;amp;}} and two random {{mcsl|V}}, with a [[fire trap]] between the rightmost pair of fountains and a [[rust trap]] between the center pair&amp;amp;mdash;this room is connected to a group of [[lemure pit]]s (marked with &amp;quot;lmr&amp;quot;) by a pair of closed [[drawbridge]]s placed over a river of [[moat]] squares that divides the level into halves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beyond the lemure pits is a set of rooms similar to the central structure of Asmodeus' Lair in ''NetHack'': an anti-magic trap and [[sleeping gas trap]] are placed at the marked locations at the first room, and the north doorway leads into a narrower room with a [[secret door]] partway through. The next room contains a spiked pit with a secret door leading into another room, which in turn has a secret door leading to a fake &amp;quot;throne room&amp;quot; like the one that Asmodeus normally occupies in ''NetHack''. This room has a [[giant mimic]] in the guise of the down stair with four magic traps surrounding it, and a random {{mcsl|&amp;amp;}} is generated in each corner with a [[potion of invisibility]] on their square. A secret door in the southern wall of the false &amp;quot;throne room&amp;quot; leads to a 3x4 room that has three fire traps, three [[squeaky board]]s, and two sleeping [[barbed devil]]&amp;amp;mdash;its southern walls consist entirely of doors leading to the real throne room (not to be confused with the [[Throne room|special room type]]).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beyond the lemure pits is a set of rooms similar to the central structure of Asmodeus' Lair in ''NetHack'': an anti-magic trap and [[sleeping gas trap]] are placed at the marked locations at the first room, and the north doorway leads into a narrower room with a [[secret door]] partway through. The next room contains a spiked pit with a secret door leading into another room, which in turn has a secret door leading to a fake &amp;quot;throne room&amp;quot; like the one that Asmodeus normally occupies in ''NetHack''. This room has a [[giant mimic]] in the guise of the down stair with four magic traps surrounding it, and a random {{mcsl|&amp;amp;}} is generated in each corner with a [[potion of invisibility]] on their square. A secret door in the southern wall of the false &amp;quot;throne room&amp;quot; leads to a 3x4 room that has three fire traps, three [[squeaky board]]s, and two sleeping [[barbed devil]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s&lt;/ins&gt;&amp;amp;mdash;its southern walls consist entirely of doors leading to the real throne room (not to be confused with the [[Throne room|special room type]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Within the throne room is Asmodeus himself, standing on the square directly north of the down stair&amp;amp;mdash;to the direct south is a [[throne]] with an [[incubus]] asleep on its square. A pair of sleeping [[marilith]]s are generated to the left of them, and a pair of sleeping succubi are generated to the right. A secret door on the east wall leads into a series of branching corridors that contain a magic trap, a fire trap, a spiked pit, and an anti-magic trap&amp;amp;mdash;this leads to a small treasure room containing an [[amulet of change]] and a cursed [[ring of hunger]], along with three piles of 500 gold pieces that are each accompanied by a random {{mcsl|&amp;amp;}} and a [[named]] cursed [[gem]]:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Within the throne room is Asmodeus himself, standing on the square directly north of the down stair&amp;amp;mdash;to the direct south is a [[throne]] with an [[incubus]] asleep on its square. A pair of sleeping [[marilith]]s are generated to the left of them, and a pair of sleeping succubi are generated to the right. A secret door on the east wall leads into a series of branching corridors that contain a magic trap, a fire trap, a spiked pit, and an anti-magic trap&amp;amp;mdash;this leads to a small treasure room containing an [[amulet of change]] and a cursed [[ring of hunger]], along with three piles of 500 gold pieces that are each accompanied by a random {{mcsl|&amp;amp;}} and a [[named]] cursed [[gem]]:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Asmodeus%27_Lair_(UnNetHack)&amp;diff=176741&amp;oldid=prev</id>
		<title>Umbire the Phantom: pothole, correct details</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Asmodeus%27_Lair_(UnNetHack)&amp;diff=176741&amp;oldid=prev"/>
		<updated>2024-08-30T01:34:56Z</updated>

		<summary type="html">&lt;p&gt;pothole, correct details&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:34, 30 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==First map==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==First map==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Asmodeus' Lair}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Asmodeus' Lair}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first possible map for the lair of Asmodeus is the same as in ''[[NetHack]]''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first possible map for the lair of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Asmodeus&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;is the same as in ''[[NetHack]]''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Second map==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Second map==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second possible map for the lair of Asmodeus is based on the [[Gehennom (Lethe patch)#Asmodeus' lair|Lethe patch]]:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second possible map for the lair of Asmodeus is based on the [[Gehennom (Lethe patch)#Asmodeus' lair|Lethe patch &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;map&lt;/ins&gt;]]:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class='ttyscreen'&amp;gt;&amp;lt;replacecharsblock rules=&amp;quot;ttymap&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class='ttyscreen'&amp;gt;&amp;lt;replacecharsblock rules=&amp;quot;ttymap&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l69&quot; &gt;Line 69:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 69:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/replacecharsblock&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/replacecharsblock&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are four random pieces of [[armor]], four random [[weapons]], two random [[potion]]s and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two &lt;/del&gt;random [[scroll]]s scattered across the level. The floor and all walls are [[undiggable]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are four random pieces of [[armor]], four random [[weapons]], two random [[potion]]s and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;three &lt;/ins&gt;random [[scroll]]s scattered across the level. The floor and all walls are [[undiggable]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The room containing the up [[stair]] has a [[helm of opposite alignment]] on the stairway's square, a [[loadstone]] and a cursed [[amulet of strangulation]] on the adjacent square below it, and an [[imp]] in the corner to the right of the stairway.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The room containing the up [[stair]] has a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cursed -2 &lt;/ins&gt;[[helm of opposite alignment]] on the stairway's square, a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cursed &lt;/ins&gt;[[loadstone]] and a cursed [[amulet of strangulation]] on the adjacent square below it, and an [[imp]] in the corner to the right of the stairway.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A path leads from this room to a set of double [[door]]s, and behind them is an outer room, which has two [[fire trap]]s, two [[magic trap]]s, a [[spiked pit]], and an [[anti-magic trap]] at the marked locations&amp;amp;mdash;there is a [[potion of polymorph]] on the square north of the anti-magic trap, and a single [[gold piece]] is placed on the three marked squares and the anti-magic trap's square&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;. The left pair of doors lead to a two-square room that contains a [[land mine]] and a magic trap, both with a single gold piece on each of their squares; the land mine also has a cursed [[scroll of earth]] on its square, while the magic trap also has a cursed [[scroll of fire]] on its square.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A path leads from this room to a set of double [[door]]s, and behind them is an outer room, which has two [[fire trap]]s, two [[magic trap]]s, a [[spiked pit]], and an [[anti-magic trap]] at the marked locations&amp;amp;mdash;there is a [[potion of polymorph]] on the square north of the anti-magic trap, and a single [[gold piece]] is placed on the three marked squares and the anti-magic trap's square. The left pair of doors lead to a two-square room that contains a [[land mine]] and a magic trap, both with a single gold piece on each of their squares; the land mine also has a cursed [[scroll of earth]] on its square, while the magic trap also has a cursed [[scroll of fire]] on its square.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A set of [[secret corridor]]s branching north from the hallway between the up stair room and trap room leads to the outer chamber, which has four [[hell hound]]s. To the east is a closet, and two other hallways branch out from the north and west parts of the room: the north hallway has a [[polymorph trap]] in the middle of it and leads to a room with a [[blue jelly]]; the west hallway is blocked by a secret corridor that has a [[scroll of teleportation]] in front of it. This west hallway leads to a room that has six [[fountain]]s, four random {{mcsl|&amp;amp;}} and two random {{mcsl|V}}, with a [[fire trap]] between the rightmost pair of fountains and a [[rust trap]] between the center pair&amp;amp;mdash;this room is connected to a group of [[lemure pit]]s (marked with &amp;quot;lmr&amp;quot;) by a pair of closed [[drawbridge]]s placed over a river of [[moat]] squares that divides the level into halves.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A set of [[secret corridor]]s branching north from the hallway between the up stair room and trap room leads to the outer chamber, which has four [[hell hound]]s. To the east is a closet, and two other hallways branch out from the north and west parts of the room: the north hallway has a [[polymorph trap]] in the middle of it and leads to a room with a [[blue jelly]]; the west hallway is blocked by a secret corridor that has a [[scroll of teleportation]] in front of it. This west hallway leads to a room that has six [[fountain]]s, four random {{mcsl|&amp;amp;}} and two random {{mcsl|V}}, with a [[fire trap]] between the rightmost pair of fountains and a [[rust trap]] between the center pair&amp;amp;mdash;this room is connected to a group of [[lemure pit]]s (marked with &amp;quot;lmr&amp;quot;) by a pair of closed [[drawbridge]]s placed over a river of [[moat]] squares that divides the level into halves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l79&quot; &gt;Line 79:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 79:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beyond the lemure pits is a set of rooms similar to the central structure of Asmodeus' Lair in ''NetHack'': an anti-magic trap and [[sleeping gas trap]] are placed at the marked locations at the first room, and the north doorway leads into a narrower room with a [[secret door]] partway through. The next room contains a spiked pit with a secret door leading into another room, which in turn has a secret door leading to a fake &amp;quot;throne room&amp;quot; like the one that Asmodeus normally occupies in ''NetHack''. This room has a [[giant mimic]] in the guise of the down stair with four magic traps surrounding it, and a random {{mcsl|&amp;amp;}} is generated in each corner with a [[potion of invisibility]] on their square. A secret door in the southern wall of the false &amp;quot;throne room&amp;quot; leads to a 3x4 room that has three fire traps, three [[squeaky board]]s, and two sleeping [[barbed devil]]&amp;amp;mdash;its southern walls consist entirely of doors leading to the real throne room (not to be confused with the [[Throne room|special room type]]).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beyond the lemure pits is a set of rooms similar to the central structure of Asmodeus' Lair in ''NetHack'': an anti-magic trap and [[sleeping gas trap]] are placed at the marked locations at the first room, and the north doorway leads into a narrower room with a [[secret door]] partway through. The next room contains a spiked pit with a secret door leading into another room, which in turn has a secret door leading to a fake &amp;quot;throne room&amp;quot; like the one that Asmodeus normally occupies in ''NetHack''. This room has a [[giant mimic]] in the guise of the down stair with four magic traps surrounding it, and a random {{mcsl|&amp;amp;}} is generated in each corner with a [[potion of invisibility]] on their square. A secret door in the southern wall of the false &amp;quot;throne room&amp;quot; leads to a 3x4 room that has three fire traps, three [[squeaky board]]s, and two sleeping [[barbed devil]]&amp;amp;mdash;its southern walls consist entirely of doors leading to the real throne room (not to be confused with the [[Throne room|special room type]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Within the throne room is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Asmodeus&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;himself, standing on the square directly north of the down stair&amp;amp;mdash;to the direct south is a [[throne]] with an [[incubus]] asleep on its square. A pair of sleeping [[marilith]]s are generated to the left of them, and a pair of sleeping succubi are generated to the right. A secret door on the east wall leads into a series of branching corridors that contain a magic trap, a fire trap, a spiked pit, and an anti-magic trap&amp;amp;mdash;this leads to a small treasure room containing an [[amulet of change]] and a [[ring of hunger]], along with three piles of 500 gold pieces that are each accompanied by a random {{mcsl|&amp;amp;}} and a [[named]] cursed [[gem]]:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Within the throne room is Asmodeus himself, standing on the square directly north of the down stair&amp;amp;mdash;to the direct south is a [[throne]] with an [[incubus]] asleep on its square. A pair of sleeping [[marilith]]s are generated to the left of them, and a pair of sleeping succubi are generated to the right. A secret door on the east wall leads into a series of branching corridors that contain a magic trap, a fire trap, a spiked pit, and an anti-magic trap&amp;amp;mdash;this leads to a small treasure room containing an [[amulet of change]] and a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cursed &lt;/ins&gt;[[ring of hunger]], along with three piles of 500 gold pieces that are each accompanied by a random {{mcsl|&amp;amp;}} and a [[named]] cursed [[gem]]:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* a [[diamond]] named The Tears of Koth&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* a [[diamond]] named The Tears of Koth&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Asmodeus%27_Lair_(UnNetHack)&amp;diff=176737&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Second map */ detail</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Asmodeus%27_Lair_(UnNetHack)&amp;diff=176737&amp;oldid=prev"/>
		<updated>2024-08-30T01:16:29Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Second map: &lt;/span&gt; detail&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:16, 30 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l75&quot; &gt;Line 75:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 75:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A path leads from this room to a set of double [[door]]s, and behind them is an outer room, which has two [[fire trap]]s, two [[magic trap]]s, a [[spiked pit]], and an [[anti-magic trap]] at the marked locations&amp;amp;mdash;there is a [[potion of polymorph]] on the square north of the anti-magic trap, and a single [[gold piece]] is placed on the three marked squares and the anti-magic trap's square). The left pair of doors lead to a two-square room that contains a [[land mine]] and a magic trap, both with a single gold piece on each of their squares; the land mine also has a cursed [[scroll of earth]] on its square, while the magic trap also has a cursed [[scroll of fire]] on its square.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A path leads from this room to a set of double [[door]]s, and behind them is an outer room, which has two [[fire trap]]s, two [[magic trap]]s, a [[spiked pit]], and an [[anti-magic trap]] at the marked locations&amp;amp;mdash;there is a [[potion of polymorph]] on the square north of the anti-magic trap, and a single [[gold piece]] is placed on the three marked squares and the anti-magic trap's square). The left pair of doors lead to a two-square room that contains a [[land mine]] and a magic trap, both with a single gold piece on each of their squares; the land mine also has a cursed [[scroll of earth]] on its square, while the magic trap also has a cursed [[scroll of fire]] on its square.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A set of [[secret corridor]]s branching north from the hallway between the up stair room and trap room leads to the outer chamber, which has four [[hell hound]]s. To the east is a closet, and two other hallways branch out from the north and west parts of the room: the north hallway has a [[polymorph trap]] in the middle of it and leads to a room with a [[blue jelly]]; the west hallway is blocked by a secret corridor that has a [[scroll of teleportation]] in front of it. This west hallway leads to a room that has six [[fountain]]s, four random {{mcsl|&amp;amp;}} and two random {{mcsl|V}}, with a [[fire trap]] between the rightmost pair of fountains and a [[rust trap]] between the center pair&amp;amp;mdash;this room is connected to a group of [[lemure pit]]s (marked with &amp;quot;lmr&amp;quot;) by a pair of [[drawbridge]]s placed over a river of [[moat]] squares that divides the level into halves.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A set of [[secret corridor]]s branching north from the hallway between the up stair room and trap room leads to the outer chamber, which has four [[hell hound]]s. To the east is a closet, and two other hallways branch out from the north and west parts of the room: the north hallway has a [[polymorph trap]] in the middle of it and leads to a room with a [[blue jelly]]; the west hallway is blocked by a secret corridor that has a [[scroll of teleportation]] in front of it. This west hallway leads to a room that has six [[fountain]]s, four random {{mcsl|&amp;amp;}} and two random {{mcsl|V}}, with a [[fire trap]] between the rightmost pair of fountains and a [[rust trap]] between the center pair&amp;amp;mdash;this room is connected to a group of [[lemure pit]]s (marked with &amp;quot;lmr&amp;quot;) by a pair of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;closed &lt;/ins&gt;[[drawbridge]]s placed over a river of [[moat]] squares that divides the level into halves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beyond the lemure pits is a set of rooms similar to the central structure of Asmodeus' Lair in ''NetHack'': an anti-magic trap and [[sleeping gas trap]] are placed at the marked locations at the first room, and the north doorway leads into a narrower room with a [[secret door]] partway through. The next room contains a spiked pit with a secret door leading into another room, which in turn has a secret door leading to a fake &amp;quot;throne room&amp;quot; like the one that Asmodeus normally occupies in ''NetHack''. This room has a [[giant mimic]] in the guise of the down stair with four magic traps surrounding it, and a random {{mcsl|&amp;amp;}} is generated in each corner with a [[potion of invisibility]] on their square. A secret door in the southern wall of the false &amp;quot;throne room&amp;quot; leads to a 3x4 room that has three fire traps, three [[squeaky board]]s, and two sleeping [[barbed devil]]&amp;amp;mdash;its southern walls consist entirely of doors leading to the real throne room (not to be confused with the [[Throne room|special room type]]).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beyond the lemure pits is a set of rooms similar to the central structure of Asmodeus' Lair in ''NetHack'': an anti-magic trap and [[sleeping gas trap]] are placed at the marked locations at the first room, and the north doorway leads into a narrower room with a [[secret door]] partway through. The next room contains a spiked pit with a secret door leading into another room, which in turn has a secret door leading to a fake &amp;quot;throne room&amp;quot; like the one that Asmodeus normally occupies in ''NetHack''. This room has a [[giant mimic]] in the guise of the down stair with four magic traps surrounding it, and a random {{mcsl|&amp;amp;}} is generated in each corner with a [[potion of invisibility]] on their square. A secret door in the southern wall of the false &amp;quot;throne room&amp;quot; leads to a 3x4 room that has three fire traps, three [[squeaky board]]s, and two sleeping [[barbed devil]]&amp;amp;mdash;its southern walls consist entirely of doors leading to the real throne room (not to be confused with the [[Throne room|special room type]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Asmodeus%27_Lair_(UnNetHack)&amp;diff=176736&amp;oldid=prev</id>
		<title>Umbire the Phantom: todo</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Asmodeus%27_Lair_(UnNetHack)&amp;diff=176736&amp;oldid=prev"/>
		<updated>2024-08-30T01:11:08Z</updated>

		<summary type="html">&lt;p&gt;todo&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:11, 30 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l86&quot; &gt;Line 86:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 86:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The treasure room also has a giant mimic imitating a part of the eastern wall, whose square connects the room to the river running through the level.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The treasure room also has a giant mimic imitating a part of the eastern wall, whose square connects the room to the river running through the level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{todo|Describe lit/unlit regions and teleport regions.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Asmodeus%27_Lair_(UnNetHack)&amp;diff=176735&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Second map */ another adjustment</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Asmodeus%27_Lair_(UnNetHack)&amp;diff=176735&amp;oldid=prev"/>
		<updated>2024-08-30T01:10:12Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Second map: &lt;/span&gt; another adjustment&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:10, 30 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Second map==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Second map==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second possible map for the lair of Asmodeus is based on the [[Gehennom (Lethe patch)#Asmodeus' lair|Lethe patch]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. The floor and all walls are [[undiggable]].&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second possible map for the lair of Asmodeus is based on the [[Gehennom (Lethe patch)#Asmodeus' lair|Lethe patch]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class='ttyscreen'&amp;gt;&amp;lt;replacecharsblock rules=&amp;quot;ttymap&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class='ttyscreen'&amp;gt;&amp;lt;replacecharsblock rules=&amp;quot;ttymap&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l69&quot; &gt;Line 69:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 69:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/replacecharsblock&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/replacecharsblock&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are four random pieces of [[armor]], four random [[weapons]], two random [[potion]]s and two random [[scroll]]s scattered across the level.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are four random pieces of [[armor]], four random [[weapons]], two random [[potion]]s and two random [[scroll]]s scattered across the level&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The floor and all walls are [[undiggable]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The room containing the up [[stair]] has a [[helm of opposite alignment]] on the stairway's square, a [[loadstone]] and a cursed [[amulet of strangulation]] on the adjacent square below it, and an [[imp]] in the corner to the right of the stairway.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The room containing the up [[stair]] has a [[helm of opposite alignment]] on the stairway's square, a [[loadstone]] and a cursed [[amulet of strangulation]] on the adjacent square below it, and an [[imp]] in the corner to the right of the stairway.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Asmodeus%27_Lair_(UnNetHack)&amp;diff=176717&amp;oldid=prev</id>
		<title>Umbire the Phantom: let's be consistent about symbol use actually</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Asmodeus%27_Lair_(UnNetHack)&amp;diff=176717&amp;oldid=prev"/>
		<updated>2024-08-29T20:48:21Z</updated>

		<summary type="html">&lt;p&gt;let&amp;#039;s be consistent about symbol use actually&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:48, 29 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l75&quot; &gt;Line 75:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 75:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A path leads from this room to a set of double [[door]]s, and behind them is an outer room, which has two [[fire trap]]s, two [[magic trap]]s, a [[spiked pit]], and an [[anti-magic trap]] at the marked locations&amp;amp;mdash;there is a [[potion of polymorph]] on the square north of the anti-magic trap, and a single [[gold piece]] is placed on the three marked squares and the anti-magic trap's square). The left pair of doors lead to a two-square room that contains a [[land mine]] and a magic trap, both with a single gold piece on each of their squares; the land mine also has a cursed [[scroll of earth]] on its square, while the magic trap also has a cursed [[scroll of fire]] on its square.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A path leads from this room to a set of double [[door]]s, and behind them is an outer room, which has two [[fire trap]]s, two [[magic trap]]s, a [[spiked pit]], and an [[anti-magic trap]] at the marked locations&amp;amp;mdash;there is a [[potion of polymorph]] on the square north of the anti-magic trap, and a single [[gold piece]] is placed on the three marked squares and the anti-magic trap's square). The left pair of doors lead to a two-square room that contains a [[land mine]] and a magic trap, both with a single gold piece on each of their squares; the land mine also has a cursed [[scroll of earth]] on its square, while the magic trap also has a cursed [[scroll of fire]] on its square.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A set of [[secret corridor]]s branching north from the hallway between the up stair room and trap room leads to the outer chamber, which has four [[hell hound]]s. To the east is a closet, and two other hallways branch out from the north and west parts of the room: the north hallway has a [[polymorph trap]] in the middle of it and leads to a room with a [[blue jelly]]; the west hallway is blocked by a secret corridor that has a [[scroll of teleportation]] in front of it. This west hallway leads to a room that has six [[fountain]]s, four random &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Demon (monster class)&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;demons]] &lt;/del&gt;and two random &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Vampire (monster class)&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vampires]]&lt;/del&gt;, with a [[fire trap]] between the rightmost pair of fountains and a [[rust trap]] between the center pair&amp;amp;mdash;this room is connected to a group of [[lemure pit]]s (marked with &amp;quot;lmr&amp;quot;) by a pair of [[drawbridge]]s placed over a river of [[moat]] squares that divides the level into halves.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A set of [[secret corridor]]s branching north from the hallway between the up stair room and trap room leads to the outer chamber, which has four [[hell hound]]s. To the east is a closet, and two other hallways branch out from the north and west parts of the room: the north hallway has a [[polymorph trap]] in the middle of it and leads to a room with a [[blue jelly]]; the west hallway is blocked by a secret corridor that has a [[scroll of teleportation]] in front of it. This west hallway leads to a room that has six [[fountain]]s, four random &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{mcsl&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;}} &lt;/ins&gt;and two random &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{mcsl&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;V}}&lt;/ins&gt;, with a [[fire trap]] between the rightmost pair of fountains and a [[rust trap]] between the center pair&amp;amp;mdash;this room is connected to a group of [[lemure pit]]s (marked with &amp;quot;lmr&amp;quot;) by a pair of [[drawbridge]]s placed over a river of [[moat]] squares that divides the level into halves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beyond the lemure pits is a set of rooms similar to the central structure of Asmodeus' Lair in ''NetHack'': an anti-magic trap and [[sleeping gas trap]] are placed at the marked locations at the first room, and the north doorway leads into a narrower room with a [[secret door]] partway through. The next room contains a spiked pit with a secret door leading into another room, which in turn has a secret door leading to a fake &amp;quot;throne room&amp;quot; like the one that Asmodeus normally occupies in ''NetHack''. This room has a [[giant mimic]] in the guise of the down stair with four magic traps surrounding it, and a random {{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;white&lt;/del&gt;|&amp;amp;}} is generated in each corner with a [[potion of invisibility]] on their square. A secret door in the southern wall of the false &amp;quot;throne room&amp;quot; leads to a 3x4 room that has three fire traps, three [[squeaky board]]s, and two sleeping [[barbed devil]]&amp;amp;mdash;its southern walls consist entirely of doors leading to the real throne room (not to be confused with the [[Throne room|special room type]]).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beyond the lemure pits is a set of rooms similar to the central structure of Asmodeus' Lair in ''NetHack'': an anti-magic trap and [[sleeping gas trap]] are placed at the marked locations at the first room, and the north doorway leads into a narrower room with a [[secret door]] partway through. The next room contains a spiked pit with a secret door leading into another room, which in turn has a secret door leading to a fake &amp;quot;throne room&amp;quot; like the one that Asmodeus normally occupies in ''NetHack''. This room has a [[giant mimic]] in the guise of the down stair with four magic traps surrounding it, and a random {{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mcsl&lt;/ins&gt;|&amp;amp;}} is generated in each corner with a [[potion of invisibility]] on their square. A secret door in the southern wall of the false &amp;quot;throne room&amp;quot; leads to a 3x4 room that has three fire traps, three [[squeaky board]]s, and two sleeping [[barbed devil]]&amp;amp;mdash;its southern walls consist entirely of doors leading to the real throne room (not to be confused with the [[Throne room|special room type]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Within the throne room is [[Asmodeus]] himself, standing on the square directly north of the down stair&amp;amp;mdash;to the direct south is a [[throne]] with an [[incubus]] asleep on its square. A pair of sleeping [[marilith]]s are generated to the left of them, and a pair of sleeping succubi are generated to the right. A secret door on the east wall leads into a series of branching corridors that contain a magic trap, a fire trap, a spiked pit, and an anti-magic trap&amp;amp;mdash;this leads to a small treasure room containing an [[amulet of change]] and a [[ring of hunger]], along with three piles of 500 gold pieces that are each accompanied by a random {{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;white&lt;/del&gt;|&amp;amp;}} and a [[named]] cursed [[gem]]:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Within the throne room is [[Asmodeus]] himself, standing on the square directly north of the down stair&amp;amp;mdash;to the direct south is a [[throne]] with an [[incubus]] asleep on its square. A pair of sleeping [[marilith]]s are generated to the left of them, and a pair of sleeping succubi are generated to the right. A secret door on the east wall leads into a series of branching corridors that contain a magic trap, a fire trap, a spiked pit, and an anti-magic trap&amp;amp;mdash;this leads to a small treasure room containing an [[amulet of change]] and a [[ring of hunger]], along with three piles of 500 gold pieces that are each accompanied by a random {{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mcsl&lt;/ins&gt;|&amp;amp;}} and a [[named]] cursed [[gem]]:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* a [[diamond]] named The Tears of Koth&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* a [[diamond]] named The Tears of Koth&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Asmodeus%27_Lair_(UnNetHack)&amp;diff=176716&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Second map */ detailing, linkify gold glyphs</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Asmodeus%27_Lair_(UnNetHack)&amp;diff=176716&amp;oldid=prev"/>
		<updated>2024-08-29T20:39:10Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Second map: &lt;/span&gt; detailing, linkify gold glyphs&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:39, 29 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot; &gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!=[[potion of polymorph|{{yellow|!}}]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!=[[potion of polymorph|{{yellow|!}}]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;t=[[rust trap|{{blue|^}}]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;t=[[rust trap|{{blue|^}}]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;$=[[zorkmid|{{yellow|$}}]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;                                           }}}}                          ----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;                                           }}}}                          ----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l72&quot; &gt;Line 72:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 73:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The room containing the up [[stair]] has a [[helm of opposite alignment]] on the stairway's square, a [[loadstone]] and a cursed [[amulet of strangulation]] on the adjacent square below it, and an [[imp]] in the corner to the right of the stairway.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The room containing the up [[stair]] has a [[helm of opposite alignment]] on the stairway's square, a [[loadstone]] and a cursed [[amulet of strangulation]] on the adjacent square below it, and an [[imp]] in the corner to the right of the stairway.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A path leads from this room to a set of double [[door]]s, and behind them is an outer room, which has two [[fire trap]]s, two [[magic trap]]s, a [[spiked pit]], and an [[anti-magic trap]] at the marked locations&amp;amp;mdash;a single [[gold piece]] is placed on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;four squares of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;room, with &lt;/del&gt;three &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of them &lt;/del&gt;marked and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the fourth placed atop &lt;/del&gt;the anti-magic trap. The left pair of doors lead to a two-square room that contains a [[land mine]] and a magic trap, both with a single gold piece on each of their squares; the land mine also has a cursed [[scroll of earth]] on its square, while the magic trap also has a cursed [[scroll of fire]] on its square.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A path leads from this room to a set of double [[door]]s, and behind them is an outer room, which has two [[fire trap]]s, two [[magic trap]]s, a [[spiked pit]], and an [[anti-magic trap]] at the marked locations&amp;amp;mdash;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there is a [[potion of polymorph]] on the square north of the anti-magic trap, and &lt;/ins&gt;a single [[gold piece]] is placed on the three marked &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;squares &lt;/ins&gt;and the anti-magic trap&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s square)&lt;/ins&gt;. The left pair of doors lead to a two-square room that contains a [[land mine]] and a magic trap, both with a single gold piece on each of their squares; the land mine also has a cursed [[scroll of earth]] on its square, while the magic trap also has a cursed [[scroll of fire]] on its square.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A set of [[secret corridor]]s branching north from the hallway between the up stair room and trap room leads to the outer chamber, which has four [[hell hound]]s. To the east is a closet, and two other hallways branch out from the north and west parts of the room: the north hallway has a [[polymorph trap]] in the middle of it and leads to a room with a [[blue jelly]]; the west hallway is blocked by a secret corridor that has a [[scroll of teleportation]] in front of it. This west hallway leads to a room that has six [[fountain]]s, four random [[Demon (monster class)|demons]] and two random [[Vampire (monster class)|vampires]], with a [[fire trap]] between the rightmost pair of fountains and a [[rust trap]] between the center pair&amp;amp;mdash;this room is connected to a group of [[lemure pit]]s (marked with &amp;quot;lmr&amp;quot;) by a pair of [[drawbridge]]s placed over a river of [[moat]] squares that divides the level into halves.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A set of [[secret corridor]]s branching north from the hallway between the up stair room and trap room leads to the outer chamber, which has four [[hell hound]]s. To the east is a closet, and two other hallways branch out from the north and west parts of the room: the north hallway has a [[polymorph trap]] in the middle of it and leads to a room with a [[blue jelly]]; the west hallway is blocked by a secret corridor that has a [[scroll of teleportation]] in front of it. This west hallway leads to a room that has six [[fountain]]s, four random [[Demon (monster class)|demons]] and two random [[Vampire (monster class)|vampires]], with a [[fire trap]] between the rightmost pair of fountains and a [[rust trap]] between the center pair&amp;amp;mdash;this room is connected to a group of [[lemure pit]]s (marked with &amp;quot;lmr&amp;quot;) by a pair of [[drawbridge]]s placed over a river of [[moat]] squares that divides the level into halves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
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