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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Beheading_and_bisection</id>
	<title>Beheading and bisection - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Beheading_and_bisection"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Beheading_and_bisection&amp;action=history"/>
	<updated>2026-07-21T03:23:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://nethackwiki.com/index.php?title=Beheading_and_bisection&amp;diff=187730&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* SLASH'EM */ tag</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Beheading_and_bisection&amp;diff=187730&amp;oldid=prev"/>
		<updated>2025-04-25T23:30:02Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;SLASH&amp;#039;EM: &lt;/span&gt; tag&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:30, 25 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot; &gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SLASH'EM===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SLASH'EM===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[SLASH'EM]], the chance of an artifact with the &amp;lt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;code&lt;/del&gt;&amp;gt;SPFX_BEHEAD&amp;lt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;code&lt;/del&gt;&amp;gt; flag triggering its effect is raised to 10%&amp;amp;mdash;this applies to both Vorpal Blade and the Tsurugi of Muramasa, as well as [[Thiefbane]], an artifact weapon added in SLASH'EM that has the same chance of beheading any {{white|@}}. The [[potion of invulnerability]] does not protect you from beheading or bisection, since it only prevents standard HP loss.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[SLASH'EM]], the chance of an artifact with the &amp;lt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tt&lt;/ins&gt;&amp;gt;SPFX_BEHEAD&amp;lt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tt&lt;/ins&gt;&amp;gt; flag triggering its effect is raised to 10%&amp;amp;mdash;this applies to both Vorpal Blade and the Tsurugi of Muramasa, as well as [[Thiefbane]], an artifact weapon added in SLASH'EM that has the same chance of beheading any {{white|@}}. The [[potion of invulnerability]] does not protect you from beheading or bisection, since it only prevents standard HP loss.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SLASH'EM implements the [[Vorpal jabberwock (SLASH'EM)|vorpal jabberwock]], which is essentially a tougher version of the normal jabberwock: it cannot decapitate monsters, and is not instantly beheaded by Vorpal Blade as a normal jabberwock is.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SLASH'EM implements the [[Vorpal jabberwock (SLASH'EM)|vorpal jabberwock]], which is essentially a tougher version of the normal jabberwock: it cannot decapitate monsters, and is not instantly beheaded by Vorpal Blade as a normal jabberwock is.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Beheading_and_bisection&amp;diff=187729&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Variants */ expand + detail variant stuff</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Beheading_and_bisection&amp;diff=187729&amp;oldid=prev"/>
		<updated>2025-04-25T23:29:37Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Variants: &lt;/span&gt; expand + detail variant stuff&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:29, 25 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[SLASH'EM]], the chance of an artifact with the &amp;lt;code&amp;gt;SPFX_BEHEAD&amp;lt;/code&amp;gt; flag triggering its effect is raised to 10%&amp;amp;mdash;this applies to both Vorpal Blade and the Tsurugi of Muramasa, as well as [[Thiefbane]], an artifact weapon added in SLASH'EM that has the same chance of beheading any {{white|@}}. The [[potion of invulnerability]] does not protect you from beheading or bisection, since it only prevents standard HP loss.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[SLASH'EM]], the chance of an artifact with the &amp;lt;code&amp;gt;SPFX_BEHEAD&amp;lt;/code&amp;gt; flag triggering its effect is raised to 10%&amp;amp;mdash;this applies to both Vorpal Blade and the Tsurugi of Muramasa, as well as [[Thiefbane]], an artifact weapon added in SLASH'EM that has the same chance of beheading any {{white|@}}. The [[potion of invulnerability]] does not protect you from beheading or bisection, since it only prevents standard HP loss.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SLASH'EM implements the vorpal jabberwock, which is essentially a tougher version of the normal jabberwock &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;cannot decapitate monsters.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SLASH'EM implements the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Vorpal jabberwock (SLASH'EM)|&lt;/ins&gt;vorpal jabberwock&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, which is essentially a tougher version of the normal jabberwock&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: it &lt;/ins&gt;cannot decapitate monsters&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and is not instantly beheaded by Vorpal Blade as a normal jabberwock is&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===GruntHack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===GruntHack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[GruntHack]] has the &amp;quot;vorpal&amp;quot; object property, which can only occur with bladed weapons: Single-handed weapons with the vorpal property function the same as Vorpal Blade, beheading solid non-headless targets with a 5% chance and always beheading jabberwocks; two-handed vorpal weapons will bisect enemies as The Tsurugi of Muramasa does, with a 5% chance of instakilling smaller creatures or of cutting deeply into larger creatures.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[GruntHack]] has the &amp;quot;vorpal&amp;quot; object property, which can only occur with bladed weapons: Single-handed weapons with the vorpal property function the same as Vorpal Blade, beheading solid non-headless targets with a 5% chance and always beheading jabberwocks; two-handed vorpal weapons will bisect enemies as The Tsurugi of Muramasa does, with a 5% chance of instakilling smaller creatures or of cutting deeply into larger creatures.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;GruntHack also implements the vorpal jabberwock and gives this property to its two claw attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;GruntHack also implements the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Vorpal jabberwock (GruntHack)|&lt;/ins&gt;vorpal jabberwock&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and gives this property to its two claw attacks&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, while also making it as vulnerable to vorpal weapons and Vorpal Blade as a normal jabberwock&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===UnNetHack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===UnNetHack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[UnNetHack]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;makes use &lt;/del&gt;of the vorpal jabberwock and gives its claw attacks the ability to behead targets, though the chance is halved to 2.5%.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[UnNetHack]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;buffs Vorpal Blade so that it grants protection from beheading &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any kind while wielded.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;UnNetHack also implements &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Vorpal jabberwock (UnNetHack)|&lt;/ins&gt;vorpal jabberwock&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and gives its claw attacks the ability to behead targets, though the chance is halved to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{frac|40}} (&lt;/ins&gt;2.5%&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;). These claw attacks use the '''&amp;lt;tt&amp;gt;AD_HEAD&amp;lt;/tt&amp;gt;''' damage type&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===dNetHack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===dNetHack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[dNetHack]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has &lt;/del&gt;the vorpal object property, though it functions differently from most other implementations: the &amp;quot;vorpal blow&amp;quot; is no longer an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;instakill&lt;/del&gt;, but is instead a massively damaging attack with an associated special message chosen based on the object's damage types:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[dNetHack]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, [[notdNetHack]] and [[notnotdNetHack]] have &lt;/ins&gt;the vorpal object property, though it functions &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;much &lt;/ins&gt;differently from most other implementations: the &amp;quot;vorpal blow&amp;quot; is no longer an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;instant kill&lt;/ins&gt;, but is instead a massively damaging attack with an associated special message chosen based on the object's damage types:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Vorpal weapons that are both slashing and piercing have a chance of decapitating the target.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Vorpal weapons that are both slashing and piercing have a chance of decapitating the target.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot; &gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Vorpal blows from weapons can potentially be blocked by specific pieces of armor based on their enchantment: a [[helm]] protects from beheading (regardless of how much it actually covers the head), while body armor protects from bisection and heart-piercing, and [[shield]]s protect from smashing. Armor protection in this instance is based on its AC value plus its enchantment: very high-AC armor is more likely to block enough damage for the player to survive, though often at the cost of significant loss to HP and armor enchantment&amp;amp;mdash;non-[[artifact]] armor that fails to protect from a vorpal blow or else loses enough enchantment from one will always be destroyed by the hit.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Vorpal blows from weapons can potentially be blocked by specific pieces of armor based on their enchantment: a [[helm]] protects from beheading (regardless of how much it actually covers the head), while body armor protects from bisection and heart-piercing, and [[shield]]s protect from smashing. Armor protection in this instance is based on its AC value plus its enchantment: very high-AC armor is more likely to block enough damage for the player to survive, though often at the cost of significant loss to HP and armor enchantment&amp;amp;mdash;non-[[artifact]] armor that fails to protect from a vorpal blow or else loses enough enchantment from one will always be destroyed by the hit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dNetHack has &lt;/del&gt;several artifacts capable of decapitation:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there are &lt;/ins&gt;several artifacts capable of decapitation:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Vorpal Blade has its standard 5% chance of landing a vorpal blow that deals bonus damage equal to (2d12! + x) * 20) + 8d20, where ''x'' is the weapon enchantment and 2d12 uses [[exploding dice]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Vorpal Blade has its standard 5% chance of landing a vorpal blow that deals bonus damage equal to (2d12! + x) * 20) + 8d20, where ''x'' is the weapon enchantment and 2d12 uses [[exploding dice]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l54&quot; &gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Levistus's [[Shadowlock]] can pierce its target's heart.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Levistus's [[Shadowlock]] can pierce its target's heart.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the other hand, monsters with vorpal attacks can still &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;instakill &lt;/del&gt;with them unless &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;target is wearing a helm or has a [[preservation engine]]. Those monsters are listed as follows:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the other hand, monsters with vorpal attacks can still &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;instantly kill targets &lt;/ins&gt;with them unless &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/ins&gt;target is wearing a helm or has a [[preservation engine]]. Those monsters are listed as follows:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Dracae Eladrin]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Dracae Eladrin]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l62&quot; &gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[uvuudaum]], via its [[brainspike]] attack&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[uvuudaum]], via its [[brainspike]] attack&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===DynaHack &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and FIQHack&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===DynaHack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[DynaHack]], the vorpal property functions the same as in GruntHack, except that it no longer occurs on randomly generated objects. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The same &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;true in &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;FIQHack&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[DynaHack]], the vorpal property functions the same as in GruntHack, except that it no longer occurs on randomly generated objects. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This also applies to [[FIQHack]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===SpliceHack===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[SpliceHack]] implements the [[Vorpal jabberwock (SpliceHack)|vorpal jabberwock]] and gives its claw attacks the ability to behead targets, though the chance &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reduced to {{frac|50}} (2%). These claw attacks use the '''&amp;lt;tt&amp;gt;AD_VORP&amp;lt;/tt&amp;gt;''' damage type.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;SpliceHack also has the &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Shambling horror (SpliceHack)|shambling horror&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which can roll beheading or bisecting attacks among its randomized traits, making them potentially lethal to approach in melee&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===EvilHack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===EvilHack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[EvilHack]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also uses &lt;/del&gt;the vorpal jabberwock&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, which has decapitating &lt;/del&gt;claw attacks &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and behaves very similarly &lt;/del&gt;to GruntHack&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s &lt;/del&gt;version of the monster.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[EvilHack]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;implements &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Vorpal jabberwock (SpliceHack)|&lt;/ins&gt;vorpal jabberwock&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] and gives its &lt;/ins&gt;claw attacks &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the ability to behead targets, similar &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;GruntHack version of the monster&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;wielding Vorpal Blade can prevent beheading of any kind. These claw attacks use the '''&amp;lt;tt&amp;gt;AD_BHED&amp;lt;/tt&amp;gt;''' damage type&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;EvilHack's [[shambling horror]] can roll beheading or bisecting attacks among its randomized traits, making them potentially lethal to approach in melee.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;EvilHack's [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Shambling horror (EvilHack)|&lt;/ins&gt;shambling horror]] can roll beheading or bisecting attacks among its randomized traits, making them potentially lethal to approach in melee.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Beheading_and_bisection&amp;diff=186745&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Beheading */ pothole</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Beheading_and_bisection&amp;diff=186745&amp;oldid=prev"/>
		<updated>2025-04-08T13:03:53Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Beheading: &lt;/span&gt; pothole&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:03, 8 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This chance is still accounted for if the hero or monster being attacked with Vorpal Blade has a [[Body parts|headless]] form, or a hero attacks a monster currently [[engulfing]] the hero: the sword instead has a {{frac|20}} chance of dealing no damage in those cases, as the blow will &amp;quot;miss &amp;lt;[[foo]]&amp;gt; wildly&amp;quot;.{{refsrc|src/artifact.c|1304|version=NetHack 3.6.7}}{{refsrc|src/artifact.c|1325|version=NetHack 3.6.7}} If a hero attacks an [[unsolid]] monster that has a head with Vorpal Blade (i.e. a [[ghost]] or [[shade]]), the sword has a {{frac|20}} chance of slicing through its neck, which is treated as a normal hit.{{refsrc|src/artifact.c|1312|version=NetHack 3.6.7}}  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This chance is still accounted for if the hero or monster being attacked with Vorpal Blade has a [[Body parts|headless]] form, or a hero attacks a monster currently [[engulfing]] the hero: the sword instead has a {{frac|20}} chance of dealing no damage in those cases, as the blow will &amp;quot;miss &amp;lt;[[foo]]&amp;gt; wildly&amp;quot;.{{refsrc|src/artifact.c|1304|version=NetHack 3.6.7}}{{refsrc|src/artifact.c|1325|version=NetHack 3.6.7}} If a hero attacks an [[unsolid]] monster that has a head with Vorpal Blade (i.e. a [[ghost]] or [[shade]]), the sword has a {{frac|20}} chance of slicing through its neck, which is treated as a normal hit.{{refsrc|src/artifact.c|1312|version=NetHack 3.6.7}}  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite its name, the [[deferred]] monster known as the [[vorpal jabberwock]] does not have any beheading attacks, and is simply a tougher jabberwock&amp;amp;mdash;many [[#Variants|variants]] that implement the monster often give its claw attacks this property, and usually give it the same weakness to Vorpal Blade's decapitation that other jabberwocks have.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite its name, the [[deferred]] monster known as the [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Vorpal jabberwock (monster)|&lt;/ins&gt;vorpal jabberwock]] does not have any beheading attacks, and is simply a tougher jabberwock&amp;amp;mdash;many [[#Variants|variants]] that implement the monster often give its claw attacks this property, and usually give it the same weakness to Vorpal Blade's decapitation that other jabberwocks have.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Variants==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Variants==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Beheading_and_bisection&amp;diff=186742&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Description */ reorder and copyedit</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Beheading_and_bisection&amp;diff=186742&amp;oldid=prev"/>
		<updated>2025-04-08T12:43:47Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Description: &lt;/span&gt; reorder and copyedit&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:43, 8 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beheading is associated with the one-handed [[artifact weapon]] [[Vorpal Blade]], while bisection is tied to the two-handed [[Tsurugi of Muramasa]]. Both have a 5% chance of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;occurring &lt;/del&gt;when a [[monster]] (including [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you&lt;/del&gt;]]) is hit with either weapon, with the latter chance dependent on the size of the target monster. A monster that is beheaded or bisected takes HP damage equal to twice their maximum HP &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;while not considered an [[instadeath]] due to the calculation methods, this will immediately kill the monster in practice.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beheading is associated with the one-handed [[artifact weapon]] [[Vorpal Blade]], while bisection is tied to the two-handed [[Tsurugi of Muramasa]]. Both &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;properties &lt;/ins&gt;have a 5% chance of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;activating &lt;/ins&gt;when a [[monster]] (including &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hero&lt;/ins&gt;]]) is hit with either weapon, with the latter chance &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/ins&gt;dependent on the size of the target monster.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{refsrc|src/artifact.c|1250|version=NetHack 3.6.7}}{{refsrc|src/artifact.c|1295|version=NetHack 3.6.7|name=&amp;quot;snickersnack&amp;quot;}} &lt;/ins&gt;A monster that is beheaded or bisected takes HP damage equal to twice their maximum HP&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;while not considered an [[instadeath]] due to the calculation methods, this will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;always &lt;/ins&gt;immediately kill the monster in practice.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You &lt;/del&gt;cannot behead or bisect &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;yourself &lt;/del&gt;by [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;throw&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ing &lt;/del&gt;either weapon in the air using {{kbd|&amp;lt;}}, and will only take normal damage from the weapon falling back down and hitting &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;ref&amp;gt;&lt;/del&gt;{{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;commit&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6ce22770c99e70aa6082867a1f8c87144f8b6d37&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;NetHack commit 6ce2277 - &amp;quot;Fire Brand vs sliming&amp;quot;}}&lt;/del&gt;&amp;lt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ref&lt;/del&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The hero &lt;/ins&gt;cannot behead or bisect &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;themselves &lt;/ins&gt;by [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;throwing&lt;/ins&gt;]] either weapon in the air using {{kbd|&amp;lt;}}, and will only take normal damage from the weapon falling back down and hitting &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;them&lt;/ins&gt;.{{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;refsrc|src/artifact.c|1152&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nethack=3.6.7&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;comment=&amp;lt;tt&amp;gt;artifact_hit()&lt;/ins&gt;&amp;lt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tt&lt;/ins&gt;&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; bisection and beheading are not handled here}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Beheading&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bisection&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Any &lt;/del&gt;monster &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/del&gt;has a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;head&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;including you, is vulnerable to being decapitated by Vorpal Blade, which is still subject to the &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;amulet of life saving&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; a player polymorphed into &lt;/del&gt;a monster that is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;decapitated will die and be returned to their base form as usual&lt;/del&gt;.{{refsrc|src/artifact.c|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1337&lt;/del&gt;|version=NetHack 3.6.7}} &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If Vorpal Blade hits a [[jabberwock]] or a character in the form of a jabberwock, it will always behead them.&lt;/del&gt;{{refsrc|src/artifact.c|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1296&lt;/del&gt;|version=NetHack 3.6.7}} &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As implied by &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;comment elsewhere in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;code&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;having multiple heads (e.g. [[ettin]]s and their [[Ettin zombie|zombie]] and [[Ettin mummy|mummy]] forms) makes no difference as to whether &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;victim survives&lt;/del&gt;.{{refsrc|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;include&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;artilist&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;h&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;145&lt;/del&gt;|version=NetHack 3.6.7|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;comment &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on Vorpal Blade's entry notes that allowing &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unusual messages, e.g. when decapitating multi-headed &lt;/del&gt;monsters&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, would cause more trouble than worth addressing&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When a hero or &lt;/ins&gt;monster &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is hit with The Tsurugi of Muramasa, it &lt;/ins&gt;has a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;5% chance of bisecting and instantly killing the target if they are [[Physical size|medium-size]] or smaller&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and deals &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;double damage&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/ins&gt;a monster that is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;large or bigger&lt;/ins&gt;.{{refsrc|src/artifact.c|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1264&lt;/ins&gt;|version=NetHack 3.6.7}}{{refsrc|src/artifact.c|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1274&lt;/ins&gt;|version=NetHack 3.6.7}} &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hero strikes a monster engulfing them with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tsurugi of Muramasa and bisection occurs&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;engulfing monster will be instantly killed regardless of size&lt;/ins&gt;.{{refsrc|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;src&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;artifact&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;c&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1254&lt;/ins&gt;|version=NetHack 3.6.7|comment&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=Code &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bisecting engulfers from within; all engulfing &lt;/ins&gt;monsters &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in NetHack are at least large in size or bigger&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This chance &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;still &lt;/del&gt;accounted for if &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the target monster has a [[Body parts|headless]] form &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is currently [[engulfing]] you&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the sword instead has a {{frac|20}} chance of dealing no damage &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;those cases&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as the blow will &amp;quot;miss &amp;lt;[[foo]]&amp;gt; wildly&amp;quot;.{{refsrc|src/artifact.c|1304|version=NetHack 3.6.7}} If you attack an [[unsolid]] monster that has a head with Vorpal Blade, the sword has a {{frac|20}} chance of slicing through its neck, which is treated as a normal &lt;/del&gt;hit.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{refsrc|src/artifact.c|1312|version=NetHack 3.6.7}} &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Size is the ''only'' attribute of a monster that &lt;/ins&gt;is accounted for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when determining &lt;/ins&gt;if &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bisection occurs &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unsolid and corporeal targets alike will be slashed &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;half if they are small enough&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/ins&gt;hit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for double damage if big enough&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Despite its name&lt;/del&gt;, the [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;deferred&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;monster known as the &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vorpal jabberwock&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;does not have any beheading attacks&lt;/del&gt;, and is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;simply &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tougher jabberwock - many &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;#Variants|variants&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that implement &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;monster often give its claw attacks this property&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and usually give &lt;/del&gt;it the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same weakness &lt;/del&gt;to Vorpal Blade's &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;decapitation &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other jabberwocks have&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===Beheading===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Any monster that has a head&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;including the hero, is vulnerable to being decapitated by Vorpal Blade: this is still subject to &lt;/ins&gt;the [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;amulet of life saving&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or any &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;life saving&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;source&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a hero that &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;decapitated while polymorphed into a monster will die and be returned to their base form as usual.{{refsrc|src/artifact.c|1337|version=NetHack 3.6.7}} If Vorpal Blade hits &lt;/ins&gt;a [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jabberwock&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or a hero in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;form of a jabberwock&lt;/ins&gt;, it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will always behead them.&amp;lt;ref name=&amp;quot;snickersnack&amp;quot;/&amp;gt; As implied by a comment elsewhere in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;code, having multiple heads (e.g. [[ettin]]s and their [[Ettin zombie|zombie]] and [[Ettin mummy|mummy]] forms) makes no difference as &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;whether the victim survives.{{refsrc|include/artilist.h|145|version=NetHack 3.6.7|The comment on &lt;/ins&gt;Vorpal Blade's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;entry notes &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;allowing for unusual messages, e&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;g. when decapitating multi-headed monsters, would cause more trouble than worth addressing}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;===Bisection===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This chance is still accounted for if the hero &lt;/ins&gt;or monster &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;being attacked &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Vorpal Blade &lt;/ins&gt;has a [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Body parts&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;headless&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;form, &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a hero attacks a monster currently [[engulfing]] the hero: the sword instead has a {{frac|20}} chance of dealing no damage in those cases&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as the blow will &amp;quot;miss &amp;lt;&lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;foo&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;gt; wildly&amp;quot;&lt;/ins&gt;.{{refsrc|src/artifact.c|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1304&lt;/ins&gt;|version=NetHack 3.6.7}}{{refsrc|src/artifact.c|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1325&lt;/ins&gt;|version=NetHack 3.6.7}} If a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hero attacks an [[unsolid]] &lt;/ins&gt;monster &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that has a head with Vorpal Blade (i.e. a [[ghost]] or [[shade]])&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sword has a {{frac|20}} chance &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;slicing through its neck, which is treated as a normal hit&lt;/ins&gt;.{{refsrc|src/artifact.c|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1312&lt;/ins&gt;|version=NetHack 3.6.7}}  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When you &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;monster &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is hit &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Tsurugi of Muramasa, it &lt;/del&gt;has a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5% chance of bisecting and instantly killing the target if they are &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Physical size&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;medium-size&lt;/del&gt;]] or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;smaller&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and deals &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;double damage&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to a monster that is large or bigger&lt;/del&gt;.{{refsrc|src/artifact.c|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1264&lt;/del&gt;|version=NetHack 3.6.7}}{{refsrc|src/artifact.c|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1274&lt;/del&gt;|version=NetHack 3.6.7}} If &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you use the Tsurugi to hit &lt;/del&gt;a monster &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;engulfing you and bisection occurs&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;engulfing monster will be instantly killed regardless &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;size&lt;/del&gt;.{{refsrc|src/artifact.c|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1254&lt;/del&gt;|version=NetHack 3.6.7&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|comment=Code for bisecting engulfers from within; all engulfing monsters in NetHack are at least large in size or bigger&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unlike Vorpal Blade&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;size is &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''only'' attribute of a &lt;/del&gt;monster &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that is accounted for when determining if bisection occurs or &lt;/del&gt;not&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: unsolid &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;corporeal targets alike will be slashed in half if they are small enough&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or hit for double damage if big enough&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Despite its name&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[deferred]] &lt;/ins&gt;monster &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;known as the [[vorpal jabberwock]] does &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have any beheading attacks, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is simply a tougher jabberwock&amp;amp;mdash;many [[#Variants|variants]] that implement the monster often give its claw attacks this property&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and usually give it the same weakness to Vorpal Blade's decapitation that other jabberwocks have&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Variants==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Variants==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Beheading_and_bisection&amp;diff=166934&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Beheading */ tweaks</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Beheading_and_bisection&amp;diff=166934&amp;oldid=prev"/>
		<updated>2024-04-19T13:30:49Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Beheading: &lt;/span&gt; tweaks&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:30, 19 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Beheading===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Beheading===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Any monster that has a head, including you, is vulnerable to being decapitated by Vorpal Blade, which is still subject to the [[amulet of life saving]]; a player polymorphed into a monster that is decapitated will die and be returned to their base form as usual.{{refsrc|src/artifact.c|1337|version=NetHack 3.6.7}} If Vorpal Blade hits a [[jabberwock]] or a character in the form of a jabberwock, it will always behead them.{{refsrc|src/artifact.c|1296|version=NetHack 3.6.7}} As implied by a comment elsewhere in the code, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;how many &lt;/del&gt;heads &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the monster actually has &lt;/del&gt;(e.g. [[ettin]]s and their [[Ettin zombie|zombie]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/&lt;/del&gt;[[Ettin mummy|mummy]] forms) makes no difference &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with regards &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;beheading effect&lt;/del&gt;.{{refsrc|include/artilist.h|145|version=NetHack 3.6.7|The comment on Vorpal Blade's entry notes that allowing for unusual messages e.g. when decapitating multi-headed monsters would cause more trouble than worth addressing}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Any monster that has a head, including you, is vulnerable to being decapitated by Vorpal Blade, which is still subject to the [[amulet of life saving]]; a player polymorphed into a monster that is decapitated will die and be returned to their base form as usual.{{refsrc|src/artifact.c|1337|version=NetHack 3.6.7}} If Vorpal Blade hits a [[jabberwock]] or a character in the form of a jabberwock, it will always behead them.{{refsrc|src/artifact.c|1296|version=NetHack 3.6.7}} As implied by a comment elsewhere in the code, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;having multiple &lt;/ins&gt;heads (e.g. [[ettin]]s and their [[Ettin zombie|zombie]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;[[Ettin mummy|mummy]] forms) makes no difference &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;whether &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;victim survives&lt;/ins&gt;.{{refsrc|include/artilist.h|145|version=NetHack 3.6.7|The comment on Vorpal Blade's entry notes that allowing for unusual messages&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;e.g. when decapitating multi-headed monsters&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;would cause more trouble than worth addressing}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This chance is still accounted for if the target monster has a [[Body parts|headless]] form or is currently [[engulfing]] you: the sword instead has a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5% &lt;/del&gt;chance of dealing no damage in those cases, as the blow will &amp;quot;miss &amp;lt;[[foo]]&amp;gt; wildly&amp;quot;.{{refsrc|src/artifact.c|1304|version=NetHack 3.6.7}} If you attack an [[unsolid]] monster that has a head with Vorpal Blade, the sword has a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5% &lt;/del&gt;chance of slicing through its neck, which is treated as a normal hit.{{refsrc|src/artifact.c|1312|version=NetHack 3.6.7}}  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This chance is still accounted for if the target monster has a [[Body parts|headless]] form or is currently [[engulfing]] you: the sword instead has a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{frac|20}} &lt;/ins&gt;chance of dealing no damage in those cases, as the blow will &amp;quot;miss &amp;lt;[[foo]]&amp;gt; wildly&amp;quot;.{{refsrc|src/artifact.c|1304|version=NetHack 3.6.7}} If you attack an [[unsolid]] monster that has a head with Vorpal Blade, the sword has a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{frac|20}} &lt;/ins&gt;chance of slicing through its neck, which is treated as a normal hit.{{refsrc|src/artifact.c|1312|version=NetHack 3.6.7}}  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite its name, the [[deferred]] monster known as the [[vorpal jabberwock]] does not have any beheading attacks, and is simply a tougher jabberwock&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; &lt;/del&gt;many [[#Variants|variants]] that implement the monster often give its claw attacks this property, and usually give it the same weakness to Vorpal Blade's decapitation that other jabberwocks have.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite its name, the [[deferred]] monster known as the [[vorpal jabberwock]] does not have any beheading attacks, and is simply a tougher jabberwock &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;many [[#Variants|variants]] that implement the monster often give its claw attacks this property, and usually give it the same weakness to Vorpal Blade's decapitation that other jabberwocks have.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Bisection===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Bisection===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Beheading_and_bisection&amp;diff=166126&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* dNetHack */ clarify</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Beheading_and_bisection&amp;diff=166126&amp;oldid=prev"/>
		<updated>2024-04-08T19:09:06Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;dNetHack: &lt;/span&gt; clarify&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:09, 8 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot; &gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In practice, the property also serves as a fallback for artifacts with the same effects hard-coded and/or special-cased into their code, i.e., artifacts have a 5% chance of the effects processing unless otherwise stated. In contrast to vanilla ''NetHack'' calculations, a &amp;quot;vorpal blow&amp;quot; from a non-artifact weapon deals 20x + 8d2 in bonus damage, where ''x'' is usually the weapon's damage die roll plus its enchantment. If the base damage plus the vorpal blow damage is enough to kill the target, and the vorpal damage is still high enough, a special message is printed as above based on damage type and the target monster is killed. Even if the vorpal blow's damage is not high enough, the target may still die as normal from the combined damage of the blow and the weapon.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In practice, the property also serves as a fallback for artifacts with the same effects hard-coded and/or special-cased into their code, i.e., artifacts have a 5% chance of the effects processing unless otherwise stated. In contrast to vanilla ''NetHack'' calculations, a &amp;quot;vorpal blow&amp;quot; from a non-artifact weapon deals 20x + 8d2 in bonus damage, where ''x'' is usually the weapon's damage die roll plus its enchantment. If the base damage plus the vorpal blow damage is enough to kill the target, and the vorpal damage is still high enough, a special message is printed as above based on damage type and the target monster is killed. Even if the vorpal blow's damage is not high enough, the target may still die as normal from the combined damage of the blow and the weapon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Vorpal blows from weapons can potentially be blocked by specific pieces of armor based on their enchantment: a [[helm]] protects from beheading (regardless of how much it actually covers the head), while body armor protects from bisection and heart-piercing, and [[shield]]s protect from smashing. Armor protection in this instance is based on its AC value plus its enchantment: very high-AC armor is more likely to block enough damage for the player to survive, though often at the cost of significant HP &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;loss &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;armor &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;being badly damaged, if not destroyed&lt;/del&gt;&amp;amp;mdash;armor that fails to protect from a vorpal blow will always be destroyed by the hit.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Vorpal blows from weapons can potentially be blocked by specific pieces of armor based on their enchantment: a [[helm]] protects from beheading (regardless of how much it actually covers the head), while body armor protects from bisection and heart-piercing, and [[shield]]s protect from smashing. Armor protection in this instance is based on its AC value plus its enchantment: very high-AC armor is more likely to block enough damage for the player to survive, though often at the cost of significant &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;loss to &lt;/ins&gt;HP and armor &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enchantment&lt;/ins&gt;&amp;amp;mdash;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;non-[[artifact]] &lt;/ins&gt;armor that fails to protect from a vorpal blow &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or else loses enough enchantment from one &lt;/ins&gt;will always be destroyed by the hit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, dNetHack has several artifacts capable of decapitation:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, dNetHack has several artifacts capable of decapitation:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Beheading_and_bisection&amp;diff=159084&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* dNetHack */ word choice, potholes</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Beheading_and_bisection&amp;diff=159084&amp;oldid=prev"/>
		<updated>2023-12-21T23:23:05Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;dNetHack: &lt;/span&gt; word choice, potholes&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:23, 21 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot; &gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, dNetHack has several artifacts capable of decapitation:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, dNetHack has several artifacts capable of decapitation:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Vorpal Blade has its standard 5% chance of landing a vorpal blow that deals bonus damage equal to (2d12! + x) * 20) + 8d20, where ''x'' is the weapon enchantment and 2d12 uses exploding dice.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Vorpal Blade has its standard 5% chance of landing a vorpal blow that deals bonus damage equal to (2d12! + x) * 20) + 8d20, where ''x'' is the weapon enchantment and 2d12 uses &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;exploding dice&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Release from Care]] and [[Crescent Blade]] can behead their targets; Release from Care has a 10% chance of doing so, while Crescent Blade has the standard 5% chance.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Release from Care]] and [[Crescent Blade]] can behead their targets; Release from Care has a 10% chance of doing so, while Crescent Blade has the standard 5% chance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[The Lifehunt Scythe]] will behead targets that are hit while sneak-attacking with it, with the normal 5% chance per hit.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[The Lifehunt Scythe]] will behead targets that are hit while sneak-attacking with it, with the normal 5% chance per hit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Snickersnee]] and [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;Kusanagi no Tsurugi]] are capable of beheading monsters; the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Kusanagi has a 10&lt;/del&gt;% chance, while &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Snickersnee &lt;/del&gt;has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the standard 5&lt;/del&gt;% chance.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Snickersnee]] and [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;Kusanagi no Tsurugi]] are capable of beheading monsters; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Snickersnee has &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;standard 5&lt;/ins&gt;% chance, while &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Kusanagi no Tsurugi &lt;/ins&gt;has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a 10&lt;/ins&gt;% chance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Levistus's [[Shadowlock]] can pierce its target's heart.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Levistus's [[Shadowlock]] can pierce its target's heart.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the other hand, monsters with vorpal attacks can still instakill with them unless the target is wearing a helm or has a [[preservation engine]]. Those monsters are listed as follows:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the other hand, monsters with vorpal attacks can still instakill with them unless the target is wearing a helm or has a [[preservation engine]]. Those monsters are listed as follows:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dracae Eladrin&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Dracae Eladrin&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* ancient of death&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;ancient of death&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* shayateen&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;shayateen&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* twitching four-armed changed&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;twitching four-armed changed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[uvuudaum]], via its [[brainspike]] attack&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[uvuudaum]], via its [[brainspike]] attack&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Beheading_and_bisection&amp;diff=159083&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Description */ copyedit</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Beheading_and_bisection&amp;diff=159083&amp;oldid=prev"/>
		<updated>2023-12-21T23:17:54Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Description: &lt;/span&gt; copyedit&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:17, 21 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beheading is associated with the one-handed [[artifact weapon]] [[Vorpal Blade]], while bisection is tied to the two-handed [[Tsurugi of Muramasa]]. Both have a 5% chance of occurring when a [[monster]] (including [[you]]) is hit with either weapon, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and deals &lt;/del&gt;HP damage equal to twice their maximum HP&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; though in practice it immediately kills the monster, this is technically &lt;/del&gt;not considered an [[instadeath]] due to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;how damage is calculated&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beheading is associated with the one-handed [[artifact weapon]] [[Vorpal Blade]], while bisection is tied to the two-handed [[Tsurugi of Muramasa]]. Both have a 5% chance of occurring when a [[monster]] (including [[you]]) is hit with either weapon, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with the latter chance dependent on the size of the target monster. A monster that is beheaded or bisected takes &lt;/ins&gt;HP damage equal to twice their maximum HP &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- while &lt;/ins&gt;not considered an [[instadeath]] due to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the calculation methods, this will immediately kill the monster in practice&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You cannot behead or bisect yourself by [[throw]]ing either weapon in the air using {{kbd|&amp;lt;}}, and will only take normal damage from the weapon falling back down and hitting you.&amp;lt;ref&amp;gt;{{commit|6ce22770c99e70aa6082867a1f8c87144f8b6d37|NetHack commit 6ce2277 - &amp;quot;Fire Brand vs sliming&amp;quot;}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You cannot behead or bisect yourself by [[throw]]ing either weapon in the air using {{kbd|&amp;lt;}}, and will only take normal damage from the weapon falling back down and hitting you.&amp;lt;ref&amp;gt;{{commit|6ce22770c99e70aa6082867a1f8c87144f8b6d37|NetHack commit 6ce2277 - &amp;quot;Fire Brand vs sliming&amp;quot;}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Beheading===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Beheading===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Any monster that has a head, including you, is vulnerable to being decapitated by Vorpal Blade, which is still subject to the [[amulet of life saving]]; a player polymorphed into a monster that is decapitated will die and be returned to their base form as usual.{{refsrc|src/artifact.c|1337|version=NetHack 3.6.7}} If Vorpal Blade hits a [[jabberwock]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(including &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player &lt;/del&gt;in the form of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one)&lt;/del&gt;, it will always behead them.{{refsrc|src/artifact.c|1296|version=NetHack 3.6.7}} As implied by a comment elsewhere in the code, how many heads the monster actually has (e.g. [[ettin]]s and their [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ettin &lt;/del&gt;zombie|zombie]]/[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ettin &lt;/del&gt;mummy|mummy]] forms) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has &lt;/del&gt;no &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bearing on &lt;/del&gt;the beheading effect.{{refsrc|include/artilist.h|145|version=NetHack 3.6.7|The comment on Vorpal Blade's entry notes that allowing for unusual messages e.g. when decapitating multi-headed monsters would cause more trouble than worth addressing}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Any monster that has a head, including you, is vulnerable to being decapitated by Vorpal Blade, which is still subject to the [[amulet of life saving]]; a player polymorphed into a monster that is decapitated will die and be returned to their base form as usual.{{refsrc|src/artifact.c|1337|version=NetHack 3.6.7}} If Vorpal Blade hits a [[jabberwock]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character &lt;/ins&gt;in the form of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a jabberwock&lt;/ins&gt;, it will always behead them.{{refsrc|src/artifact.c|1296|version=NetHack 3.6.7}} As implied by a comment elsewhere in the code, how many heads the monster actually has (e.g. [[ettin]]s and their [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ettin &lt;/ins&gt;zombie|zombie]]/[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ettin &lt;/ins&gt;mummy|mummy]] forms) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;makes &lt;/ins&gt;no &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;difference with regards to &lt;/ins&gt;the beheading effect.{{refsrc|include/artilist.h|145|version=NetHack 3.6.7|The comment on Vorpal Blade's entry notes that allowing for unusual messages e.g. when decapitating multi-headed monsters would cause more trouble than worth addressing}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This chance is still accounted for if the target monster has a [[Body parts|headless]] form or is currently [[engulfing]] you: the sword instead has a 5% chance of dealing no damage in those cases, as the blow will &amp;quot;miss &amp;lt;[[foo]]&amp;gt; wildly&amp;quot;.{{refsrc|src/artifact.c|1304|version=NetHack 3.6.7}} If you attack an [[unsolid]] monster that has a head with Vorpal Blade, the sword has a 5% chance of slicing through its neck, which is treated as a normal hit.{{refsrc|src/artifact.c|1312|version=NetHack 3.6.7}}  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This chance is still accounted for if the target monster has a [[Body parts|headless]] form or is currently [[engulfing]] you: the sword instead has a 5% chance of dealing no damage in those cases, as the blow will &amp;quot;miss &amp;lt;[[foo]]&amp;gt; wildly&amp;quot;.{{refsrc|src/artifact.c|1304|version=NetHack 3.6.7}} If you attack an [[unsolid]] monster that has a head with Vorpal Blade, the sword has a 5% chance of slicing through its neck, which is treated as a normal hit.{{refsrc|src/artifact.c|1312|version=NetHack 3.6.7}}  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Bisection===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Bisection===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When a monster &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(including you) &lt;/del&gt;is hit with The Tsurugi of Muramasa, it has a 5% chance of bisecting and instantly killing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that monster &lt;/del&gt;if they are [[Physical size|medium-size]] or smaller, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or doing &lt;/del&gt;[[double damage]] to a monster that is large or bigger.{{refsrc|src/artifact.c|1264|version=NetHack 3.6.7}}{{refsrc|src/artifact.c|1274|version=NetHack 3.6.7}} If you use the Tsurugi hit a monster engulfing you and bisection occurs, the engulfing monster will be instantly killed regardless of size.{{refsrc|src/artifact.c|1254|version=NetHack 3.6.7|comment=Code for bisecting engulfers from within; all engulfing monsters in NetHack are at least large in size or bigger}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you or &lt;/ins&gt;a monster is hit with The Tsurugi of Muramasa, it has a 5% chance of bisecting and instantly killing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the target &lt;/ins&gt;if they are [[Physical size|medium-size]] or smaller, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and deals &lt;/ins&gt;[[double damage]] to a monster that is large or bigger.{{refsrc|src/artifact.c|1264|version=NetHack 3.6.7}}{{refsrc|src/artifact.c|1274|version=NetHack 3.6.7}} If you use the Tsurugi &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/ins&gt;hit a monster engulfing you and bisection occurs, the engulfing monster will be instantly killed regardless of size.{{refsrc|src/artifact.c|1254|version=NetHack 3.6.7|comment=Code for bisecting engulfers from within; all engulfing monsters in NetHack are at least large in size or bigger}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unlike Vorpal Blade, size is the only attribute of a monster that is accounted for when determining if bisection occurs or not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;unsolid and corporeal targets alike will be slashed in half if they are small enough, or hit for double damage if big enough.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unlike Vorpal Blade, size is the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;only&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;attribute of a monster that is accounted for when determining if bisection occurs or not&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/ins&gt;unsolid and corporeal targets alike will be slashed in half if they are small enough, or hit for double damage if big enough.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Variants==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Variants==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Beheading_and_bisection&amp;diff=153983&amp;oldid=prev</id>
		<title>Umbire the Phantom: pothole, ver</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Beheading_and_bisection&amp;diff=153983&amp;oldid=prev"/>
		<updated>2023-08-23T00:38:58Z</updated>

		<summary type="html">&lt;p&gt;pothole, ver&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:38, 23 August 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l68&quot; &gt;Line 68:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 68:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[EvilHack]] also uses the vorpal jabberwock, which has decapitating claw attacks and behaves very similarly to GruntHack's version of the monster.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[EvilHack]] also uses the vorpal jabberwock, which has decapitating claw attacks and behaves very similarly to GruntHack's version of the monster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;EvilHack's [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shambling horror (EvilHack)|&lt;/del&gt;shambling horror]] can roll beheading or bisecting attacks among its randomized traits, making them potentially lethal to approach in melee.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;EvilHack's [[shambling horror]] can roll beheading or bisecting attacks among its randomized traits, making them potentially lethal to approach in melee.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;references/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;references/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{nethack-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;366&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{nethack-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;367&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{variant-343|offset=1}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{variant-343|offset=1}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Item attributes]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Item attributes]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Beheading_and_bisection&amp;diff=152000&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* dNetHack */ forgot da uvuu</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Beheading_and_bisection&amp;diff=152000&amp;oldid=prev"/>
		<updated>2023-07-03T14:01:32Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;dNetHack: &lt;/span&gt; forgot da uvuu&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:01, 3 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l60&quot; &gt;Line 60:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 60:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* shayateen&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* shayateen&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* twitching four-armed changed&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* twitching four-armed changed&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[uvuudaum]], via its [[brainspike]] attack&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===DynaHack and FIQHack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===DynaHack and FIQHack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
</feed>