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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Bestial_claw</id>
	<title>Bestial claw - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Bestial_claw"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Bestial_claw&amp;action=history"/>
	<updated>2026-07-21T17:18:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://nethackwiki.com/index.php?title=Bestial_claw&amp;diff=204598&amp;oldid=prev</id>
		<title>Umbire the Phantom: word choice, potholes, etc.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Bestial_claw&amp;diff=204598&amp;oldid=prev"/>
		<updated>2026-05-24T09:02:21Z</updated>

		<summary type="html">&lt;p&gt;word choice, potholes, etc.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:02, 24 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot; &gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While wielding a bestial claw, a hero may perform [[Sneak attack (dNetHack)|sneak attacks]], gaining +1d([[experience level]]) damage while attacking monsters while they are vulnerable. It also has a unique interaction with the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[glyph|&lt;/del&gt;beast's embrace glyph]]: any [[role]] can [[two-weapon]] the bestial claw with an empty offhand, replacing the regular unarmed punch with a [[claw]] attack. The damage of this secondary attack is inversely proportional to the [[hero]]'s [[sanity]], rolling a number of d4 or d8 while afflicted with [[lycanthropy]]. Having the [[clear thoughts]] property active effectively caps the number of dice rolled at 1d4/1d8. Having both clear thoughts and the [[walking nightmare]] properly lowers the dice rolled slightly less, allowing up to at most 2d4/2d8 of damage while below 26 sanity.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While wielding a bestial claw, a hero may perform [[Sneak attack (dNetHack)|sneak attacks]], gaining +1d([[experience level]]) damage while attacking monsters while they are vulnerable. It also has a unique interaction with the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;beast's embrace&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; [[Glyph (item)|&lt;/ins&gt;glyph]]: any [[role]] can [[two-weapon]] the bestial claw with an empty offhand, replacing the regular unarmed punch with a [[claw]] attack. The damage of this secondary attack is inversely proportional to the [[hero]]'s [[sanity]], rolling a number of d4 or d8 while afflicted with [[lycanthropy]]. Having the [[clear thoughts]] property active effectively caps the number of dice rolled at 1d4/1d8. Having both clear thoughts and the [[walking nightmare]] properly lowers the dice rolled slightly less, allowing up to at most 2d4/2d8 of damage while below 26 sanity.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally, the offhand attack has a chance rolling double the amount of dice inversely proportional to the hero's current sanity: {{sfrac|(100 - [[sanity]])|100}}. This is cumulative with other dice-boosting effects from [[artifacts]] and bound [[Spirits (dNetHack)|spirits]]. Being at full sanity will block the beast's embrace &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[glyph|&lt;/del&gt;thought]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally, the offhand attack has a chance rolling double the amount of dice inversely proportional to the hero's current sanity: {{sfrac|(100 - [[sanity]])|100}}. This is cumulative with other dice-boosting effects from [[artifacts]] and bound [[Spirits (dNetHack)|spirits]]. Being at full sanity will block the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;beast's embrace&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; &lt;/ins&gt;thought]  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;prettytable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;prettytable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Bestial_claw&amp;diff=201608&amp;oldid=prev</id>
		<title>Umbire the Phantom: pothole</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Bestial_claw&amp;diff=201608&amp;oldid=prev"/>
		<updated>2026-04-13T14:09:07Z</updated>

		<summary type="html">&lt;p&gt;pothole&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:09, 13 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot; &gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While wielding a bestial claw, a hero may perform [[Sneak attack (dNetHack)|sneak attacks]], gaining +1d([[experience level]]) damage while attacking monsters while they are vulnerable. It also has a unique interaction with the [[glyph|beast's embrace glyph]]: any [[role]] can [[two-weapon]] the bestial claw with an empty offhand, replacing the regular unarmed punch with a [[claw]] attack. The damage of this secondary attack is inversely proportional to the [[hero]]'s [[sanity]], rolling a number of d4 or d8 while afflicted with [[lycanthropy]]. Having the [[clear thoughts]] property active effectively caps the number of dice rolled at 1d4/1d8. Having both clear thoughts and the [[walking nightmare]] properly lowers the dice rolled slightly less, allowing up to at most 2d4/2d8 of damage while below 26 sanity.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While wielding a bestial claw, a hero may perform [[Sneak attack (dNetHack)|sneak attacks]], gaining +1d([[experience level]]) damage while attacking monsters while they are vulnerable. It also has a unique interaction with the [[glyph|beast's embrace glyph]]: any [[role]] can [[two-weapon]] the bestial claw with an empty offhand, replacing the regular unarmed punch with a [[claw]] attack. The damage of this secondary attack is inversely proportional to the [[hero]]'s [[sanity]], rolling a number of d4 or d8 while afflicted with [[lycanthropy]]. Having the [[clear thoughts]] property active effectively caps the number of dice rolled at 1d4/1d8. Having both clear thoughts and the [[walking nightmare]] properly lowers the dice rolled slightly less, allowing up to at most 2d4/2d8 of damage while below 26 sanity.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally, the offhand attack has a chance rolling double the amount of dice inversely proportional to the hero's current sanity: {{sfrac|(100 - [[sanity]])|100}}. This is cumulative with other dice-boosting effects from [[artifacts]] and [[spirits]]. Being at full sanity will block the beast's embrace [[glyph|thought]].  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally, the offhand attack has a chance rolling double the amount of dice inversely proportional to the hero's current sanity: {{sfrac|(100 - [[sanity]])|100}}. This is cumulative with other dice-boosting effects from [[artifacts]] and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bound &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Spirits (dNetHack)|&lt;/ins&gt;spirits]]. Being at full sanity will block the beast's embrace [[glyph|thought]].  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;prettytable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;prettytable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Bestial_claw&amp;diff=200399&amp;oldid=prev</id>
		<title>Klepto: created page.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Bestial_claw&amp;diff=200399&amp;oldid=prev"/>
		<updated>2026-03-15T23:38:25Z</updated>

		<summary type="html">&lt;p&gt;created page.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{weapon|&lt;br /&gt;
 |name=bestial claw&lt;br /&gt;
 |tile=&lt;br /&gt;
 |smalldmg=1d10&lt;br /&gt;
 |largedmg=1d8&lt;br /&gt;
 |skill=bare hands&lt;br /&gt;
 |material=bone&lt;br /&gt;
 |color=white&lt;br /&gt;
 |cost=100&lt;br /&gt;
 |weight=10&lt;br /&gt;
 |tohit=&amp;lt;nowiki&amp;gt;+1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[bestial claw]] is a type of [[magical item|magic]] weapon that appears in [[dNetHack]], [[notdNetHack]], [[notnotdNetHack]]. It is a [[Item size (dNetHack)|medium-sized]] slashing and piercing weapon that has the [[Object materials (dNetHack)|base material]] of [[bone]]. At Skilled and Expert it always gains the [[create opening]] and [[bleed]] [[expert trait]]s, as well as the [[lunge]] expert trait while below 30 [[insight]], and the [[quick]] expert trait while below 15 insight. &lt;br /&gt;
&lt;br /&gt;
==Generation== &lt;br /&gt;
Bestial claws do not randomly generate. &lt;br /&gt;
&lt;br /&gt;
[[Werewolf|Human werewolves]] in the [[Lost Cities]] have a {{frac|3}} chance of being generated with a bestial claw with an enchantment ranging from +0 to +3. &lt;br /&gt;
&lt;br /&gt;
[[Deminymph]]s generated in the [[drow healer quest]] that are given the [[Undead Hunter]] kit are permanently [[crazed]] and have a {{frac|13}} chance of being generated with a [[erosion|cracked]] +0 bestial claw. The bestial claw will be a [[living]] weapon with a {{frac|20}} chance, and has a separate {{frac|100}} chance of being made [[mercurial]] instead of bone. &lt;br /&gt;
&lt;br /&gt;
Deminymphs generated outside of the drow healer quest that are given the [[Undead Hunter]] kit have a {{frac|17}} chance of being permanently crazed, and will be generated with a bestial claw with an enchantment ranging from +2 to +7. The bestial claw has a {{frac|100}} chance of being made [[mercurial]] instead of bone, and a separate {{frac|2}} chance of being made with one of the following [[object properties#dNetHack|object properties]], with equal likelyhood:&lt;br /&gt;
* Shocking&lt;br /&gt;
* Acrid&lt;br /&gt;
* Sparkling&lt;br /&gt;
* Misty&lt;br /&gt;
* Vorpal&lt;br /&gt;
* Life-drinking&lt;br /&gt;
* Psionic&lt;br /&gt;
* Flaming&lt;br /&gt;
* Freezing&lt;br /&gt;
* Living&lt;br /&gt;
&lt;br /&gt;
[[Strange larvae]] created by [[shalosh tannah]] that grow up into [[marilith]]s are generated wielding 6 [[fireproof]] +3 [[Potion of acid#dNetHack|acid-coated]] [[chitin]] bestial claws.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
While wielding a bestial claw, a hero may perform [[Sneak attack (dNetHack)|sneak attacks]], gaining +1d([[experience level]]) damage while attacking monsters while they are vulnerable. It also has a unique interaction with the [[glyph|beast's embrace glyph]]: any [[role]] can [[two-weapon]] the bestial claw with an empty offhand, replacing the regular unarmed punch with a [[claw]] attack. The damage of this secondary attack is inversely proportional to the [[hero]]'s [[sanity]], rolling a number of d4 or d8 while afflicted with [[lycanthropy]]. Having the [[clear thoughts]] property active effectively caps the number of dice rolled at 1d4/1d8. Having both clear thoughts and the [[walking nightmare]] properly lowers the dice rolled slightly less, allowing up to at most 2d4/2d8 of damage while below 26 sanity. &lt;br /&gt;
&lt;br /&gt;
Additionally, the offhand attack has a chance rolling double the amount of dice inversely proportional to the hero's current sanity: {{sfrac|(100 - [[sanity]])|100}}. This is cumulative with other dice-boosting effects from [[artifacts]] and [[spirits]]. Being at full sanity will block the beast's embrace [[glyph|thought]]. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! Sanity !! Dice rolled !! Lycanthropy !! Double dice chance (%)&lt;br /&gt;
|-&lt;br /&gt;
| 100 || &amp;amp;ndash; || &amp;amp;ndash; || 0&lt;br /&gt;
|-&lt;br /&gt;
| 99&amp;amp;ndash;86 || 1d4 || 1d8 || 1&amp;amp;ndash;14&lt;br /&gt;
|-&lt;br /&gt;
| 85&amp;amp;ndash;66 || 2d4 || 2d8 || 15&amp;amp;ndash;34&lt;br /&gt;
|-&lt;br /&gt;
| 65&amp;amp;ndash;46 || 3d4 || 3d8 || 35&amp;amp;ndash;54&lt;br /&gt;
|-&lt;br /&gt;
| 45&amp;amp;ndash;26 || 4d4 || 4d8 || 55&amp;amp;ndash;74&lt;br /&gt;
|-&lt;br /&gt;
| 25&amp;amp;ndash;6 || 5d4 || 5d8 || 75&amp;amp;ndash;94&lt;br /&gt;
|-&lt;br /&gt;
| 5&amp;amp;ndash;0 || 6d4 || 6d8 || 95&amp;amp;ndash;100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Monsters that have become crazed may also perform the offhand bestial claw attack, with the amount of dice rolled scaled to {{frac|8}} of their [[monster level]]. Monsters of level 7 and below at 1 deal 1d4 dice of damage, while monsters of level 40 and above deal 6d4. [[Werecreatures]] roll d8 instead of d4 dice.&lt;br /&gt;
&lt;br /&gt;
[[Monk/dNetHack|Monks]] can use a bestial claw in conjunction with their [[Monk/dNetHack#Fighting_moves|fighting moves]] as a monk weapon, gaining full [[base attack bonus]] and will start the game with knowledge of their appearance.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Werewolves generated in the Lost Cities have a {{frac|4}} chance of being generated with the beast's embrace glyph. &lt;br /&gt;
&lt;br /&gt;
The bestial claw's offhand attack benefits from the [[Grandmaster's Robe]] unarmed strike bonus dice and from the [[Great Claws of Urdlen]] unarmed strike die-face bonus. &lt;br /&gt;
&lt;br /&gt;
The offhand bestial claw attack is counted as an unarmed punch for the purposes of [[glove|glove-slot]] damage bonuses, benefitting from offensive object properties such as from the three [[cult]]s &lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
The beastial claw is based on [https://en.wikipedia.org/wiki/Bloodborne Bloodborne's] [https://www.bloodborne-wiki.com/2015/03/beast-claw.html beast claw].&lt;br /&gt;
&lt;br /&gt;
==Encyclopedia==&lt;br /&gt;
{{encyclopedia|&lt;br /&gt;
	As flesh is flayed and blood is sprayed, the beast within&lt;br /&gt;
	awakens, and in time, the wielder of this weapon surges with&lt;br /&gt;
	both strength and feverish reverie.&lt;br /&gt;
		[ Bloodborne, by FromSoftware ]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{variant-343}}&lt;br /&gt;
[[Category: dNetHack weapons]]&lt;br /&gt;
[[Category: notdNetHack weapons]]&lt;br /&gt;
[[Category: notnotdNetHack weapons]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
can always 2wep&lt;br /&gt;
-&amp;gt; umartial;madmen;blackWeb;bestialClaw&lt;br /&gt;
(uwep &amp;amp;&amp;amp; bimanual_mon(uwep,&amp;amp;youmonst) &amp;amp;&amp;amp; !((martial_bonus() || u.umaniac) &amp;amp;&amp;amp; !uswapwep)) || &lt;br /&gt;
(uswapwep &amp;amp;&amp;amp; bimanual_mon(uswapwep,&amp;amp;youmonst) &amp;amp;&amp;amp; !((martial_bonus() || u.umaniac) &amp;amp;&amp;amp; !uwep))&lt;br /&gt;
-&amp;gt; non-martial/madmen&lt;br /&gt;
&lt;br /&gt;
attk-&amp;gt;damn = 1+min(5, magr-&amp;gt;m_lev/8); // from 1 to 6 dice, hitting 6 at xp 40+ &lt;br /&gt;
attk-&amp;gt;damd = (magr-&amp;gt;mberserk || is_were(magr-&amp;gt;data)) ? 8 : 4;&lt;br /&gt;
&lt;br /&gt;
#define BASE_ATTACK_BONUS(wep) (Role_if(PM_MONK) &amp;amp;&amp;amp; wep &amp;amp;&amp;amp; is_monk_weapon(wep)) || &lt;br /&gt;
-&amp;gt; allows performing monk/kensei moves with them. Full BAB&lt;br /&gt;
&lt;br /&gt;
#define martial_bonus()	(u.umartial || Earth_crystal)&lt;br /&gt;
u.umartial=half-dragon bard,ana(androids,inc,elf,drow),kensei,monks,samurai,&lt;br /&gt;
&lt;br /&gt;
unarmedMult = Race_if(PM_HALF_DRAGON) ? 3 : u.sealsActive&amp;amp;SEAL_ECHIDNA ? 2 : 1;&lt;br /&gt;
if(check_mutation(SHUB_CLAWS)) unarmedMult++; &lt;br /&gt;
if(!Upolyd &amp;amp;&amp;amp; TIEFLING_CLAWS) unarmedMult += 3;&lt;br /&gt;
if (gloves &amp;amp;&amp;amp; gloves-&amp;gt;oartifact == ART_GREAT_CLAWS_OF_URDLEN) unarmedMult += 2;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if (youagr &amp;amp;&amp;amp; martial_bonus()) -&amp;gt; unarmed_dice.oc_damd = 4 * unarmedMult;&lt;br /&gt;
else if (youagr &amp;amp;&amp;amp; u.umaniac) -&amp;gt; unarmed_dice.oc_damd = 3 * unarmedMult;&lt;br /&gt;
else -&amp;gt; unarmed_dice.oc_damd = 2 * unarmedMult;&lt;br /&gt;
-&amp;gt; max 4*6=24 (monk+hlf+shubClaws+urdlen)&lt;br /&gt;
-&amp;gt; monks get higher consistent damage, binders get the eury/echidna/dahl combo bonuses&lt;br /&gt;
&lt;br /&gt;
if (otmp &amp;amp;&amp;amp; otmp-&amp;gt;oartifact == ART_GRANDMASTER_S_ROBE) {unarmed_dice.exploding = TRUE; &lt;br /&gt;
if (rn2(2)) {unarmed_dice.oc_damn *= 2;}}&lt;br /&gt;
-&amp;gt; 50% of double dice&lt;br /&gt;
&lt;br /&gt;
if (uwep &amp;amp;&amp;amp; uwep-&amp;gt;otyp == BESTIAL_CLAW &amp;amp;&amp;amp; active_glyph(BEASTS_EMBRACE) &amp;amp;&amp;amp; roll_generic_flat_madness(TRUE)){ unarmed_dice.oc_damn *= 2;&lt;br /&gt;
-&amp;gt; (100-san)% of double dice. GMR cumulative&lt;br /&gt;
&lt;br /&gt;
if(usan &amp;lt; rnd(100))&lt;br /&gt;
-&amp;gt;roll_generic_flat_madness check. 100% at 0 San/90% at 10 San/70% at 30 San/50% at 50 san/0% at 100 San&lt;br /&gt;
&lt;br /&gt;
beast's embrace -&amp;gt; active=0 insight/urSan&amp;lt;99&lt;br /&gt;
-&amp;gt; insight&amp;lt;15=quick&lt;br /&gt;
-&amp;gt; insight&amp;lt;30=lunge&lt;br /&gt;
&lt;br /&gt;
#define NightmareAware_Insanity ((Nightmare &amp;amp;&amp;amp; ClearThoughts) ? (Insanity/5) : ClearThoughts ? Insanity/10 : Insanity)&lt;br /&gt;
(nightmare=war_helm_of_the_dreaming) (clear_t=shi pi bu;spear of peace;hypernotus;doll)&lt;br /&gt;
-&amp;gt; insanity= 100 - San&lt;br /&gt;
-&amp;gt; only CT= insanity*(1/10). WHotD AND CT= insanity*(1/5). &lt;br /&gt;
attk-&amp;gt;damn = (NightmareAware_Insanity+5)/20 + 1;&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt;&amp;gt; normal&lt;br /&gt;
(100IS+5/20)+1=6 ; (95IS+5/20)+1=6 - 0 SAN/5 SAN&lt;br /&gt;
(75IS+5/20)+1=5 - 25 SAN&lt;br /&gt;
(55IS+5/20)+1=4 - 45 SAN&lt;br /&gt;
(35IS+5/20)+1=3 - 65 SAN&lt;br /&gt;
(15IS+5/20)+1=2 - 85 SAN&lt;br /&gt;
(1IS+5/20)+1=1 - 99 SAN&lt;br /&gt;
(0IS+5/20)+1=T_BLOCKED&lt;br /&gt;
SAN{100/0d4/0d8}&lt;br /&gt;
SAN{99/1d4/1d8}&lt;br /&gt;
SAN{85/2d4/2d8}&lt;br /&gt;
SAN{65/3d4/3d8}&lt;br /&gt;
SAN{45/4d4/4d8}&lt;br /&gt;
SAN{25/5d4/5d8}&lt;br /&gt;
SAN{5/6d4/6d8}/SAN{0/6d4/6d8}&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt;&amp;gt; CT&amp;amp;WHotD&lt;br /&gt;
0 SAN - (100*(1/5)+5)/20+1=2 &lt;br /&gt;
25 SAN - (75*(1/5)+5)/20+1=2 -&amp;gt; cap&lt;br /&gt;
26 SAN - (74*(1/5)+5)/20+1=1&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt;&amp;gt; CT&lt;br /&gt;
0 SAN - (100*(1/10)+5)/20+1=1 -&amp;gt; cap&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#define MAYBE_MERC(otmp)	if(!rn2(100) || (!rn2(20) &amp;amp;&amp;amp; greatequip)) set_material_gm(otmp, MERCURIAL);&lt;br /&gt;
&lt;br /&gt;
#define WEAPON(names,sdam,ldam,kn,mg,size,prob,wt,cost,hitbon,typ,sub,metal,shwmat,color,...) \&lt;br /&gt;
&lt;br /&gt;
WEAPON((&amp;quot;bestial claw&amp;quot;),DMG(D(10)), DMG(D(8)),1, 0, MZ_MEDIUM,  0, 10,100,  0, S|P, P_BARE_HANDED_COMBAT, BONE, FALSE, CLR_WHITE, O_MAGIC(1), O_TRAITS(ETRAIT_CREATE_OPENING|ETRAIT_BLEED)),&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Klepto</name></author>
		
	</entry>
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