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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Bones</id>
	<title>Bones - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Bones"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Bones&amp;action=history"/>
	<updated>2026-07-21T03:45:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Bones&amp;diff=195294&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Generation */ follow-up</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Bones&amp;diff=195294&amp;oldid=prev"/>
		<updated>2025-11-30T04:46:07Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Generation: &lt;/span&gt; follow-up&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:46, 30 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a hero dies on an eligible dungeon level, they have a &amp;lt;math&amp;gt;\frac{\lfloor \frac{depth}{4} \rfloor}{\lfloor \frac{depth}{4} \rfloor + 1}&amp;lt;/math&amp;gt; chance of leaving bones&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, where ''depth'' is the depth of that level&lt;/del&gt;.{{refsrc|src/bones.c|323|nethack=3.6.7|comment=&amp;lt;code&amp;gt;can_make_bones&amp;lt;/code&amp;gt; function}} &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In practice, this means that a bones file is never created or loaded above dungeon level 4. It is also entirely possible for a bones level to be saved as bones again if it is loaded as an eligible level by another hero who is then killed on that level&amp;amp;mdash;in rare cases, players may encounter a triple or even quadruple bones.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a hero dies on an eligible dungeon level, they have a &amp;lt;math&amp;gt;\frac{\lfloor \frac{depth}{4} \rfloor}{\lfloor \frac{depth}{4} \rfloor + 1}&amp;lt;/math&amp;gt; chance of leaving bones.{{refsrc|src/bones.c|323|nethack=3.6.7|comment=&amp;lt;code&amp;gt;can_make_bones&amp;lt;/code&amp;gt; function}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Assuming that the level in question is eligible, there is a {{frac|2}} chance of bones being created at dungeon levels 4-7, a {{frac|2|3}} chance of bones being created at levels 8-11, a {{frac|3|4}} chance of bones being created at levels 12-15, a {{frac|4|5}} chance of bones being created at levels 16-19, and so on.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Assuming that the level in question is eligible, there is a {{frac|2}} chance of bones being created at dungeon levels 4-7, a {{frac|2|3}} chance of bones being created at levels 8-11, a {{frac|3|4}} chance of bones being created at levels 12-15, a {{frac|4|5}} chance of bones being created at levels 16-19, and so on.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/del&gt;addition &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to dungeon levels 1-3&lt;/del&gt;, the other following levels are ineligible to create bones files on:{{refsrc|src/bones.c|20|nethack=3.6.7|comment=&amp;lt;code&amp;gt;no_bones_level&amp;lt;/code&amp;gt; function}}  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This means that a bones file is never created or loaded above dungeon level 4&amp;amp;mdash;in &lt;/ins&gt;addition, the other following levels are ineligible to create bones files on:{{refsrc|src/bones.c|20|nethack=3.6.7|comment=&amp;lt;code&amp;gt;no_bones_level&amp;lt;/code&amp;gt; function}}  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Any level with [[dungeon branch]] stairs or a [[magic portal]] (including a level that has a portal in a [[Fake Wizard's Tower]])&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Any level with [[dungeon branch]] stairs or a [[magic portal]] (including a level that has a portal in a [[Fake Wizard's Tower]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot; &gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bones files created in eligible [[special level]]s such as [[Minetown]] may be loaded as a different depth, and are generally exceptions to ad-hoc rules regarding dungeon generation (e.g. &amp;quot;no [[polymorph traps]] above dungeon level 8&amp;quot;).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bones files created in eligible [[special level]]s such as [[Minetown]] may be loaded as a different depth, and are generally exceptions to ad-hoc rules regarding dungeon generation (e.g. &amp;quot;no [[polymorph traps]] above dungeon level 8&amp;quot;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is entirely possible for a bones level to be saved as bones again if it is loaded as an eligible level by another hero who is then killed on that level&amp;amp;mdash;in rare cases, players may encounter a triple or even quadruple bones.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Fake bones===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Fake bones===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Bones&amp;diff=195201&amp;oldid=prev</id>
		<title>Nethacker: /* Generation */ fixed the formula</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Bones&amp;diff=195201&amp;oldid=prev"/>
		<updated>2025-11-23T05:48:43Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Generation: &lt;/span&gt; fixed the formula&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:48, 23 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a hero dies on an eligible dungeon level, they have a &amp;lt;math&amp;gt;\frac{\lfloor \frac{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Depth&lt;/del&gt;}{4} \rfloor}{\lfloor \frac{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Depth&lt;/del&gt;}{4} \rfloor + 1}&amp;lt;/math&amp;gt; chance of leaving bones, where ''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Depth&lt;/del&gt;'' is the depth of that level.{{refsrc|src/bones.c|323|nethack=3.6.7|comment=&amp;lt;code&amp;gt;can_make_bones&amp;lt;/code&amp;gt; function}} In practice, this means that a bones file is never created or loaded above dungeon level 4. It is also entirely possible for a bones level to be saved as bones again if it is loaded as an eligible level by another hero who is then killed on that level&amp;amp;mdash;in rare cases, players may encounter a triple or even quadruple bones.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a hero dies on an eligible dungeon level, they have a &amp;lt;math&amp;gt;\frac{\lfloor \frac{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;depth&lt;/ins&gt;}{4} \rfloor}{\lfloor \frac{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;depth&lt;/ins&gt;}{4} \rfloor + 1}&amp;lt;/math&amp;gt; chance of leaving bones, where ''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;depth&lt;/ins&gt;'' is the depth of that level.{{refsrc|src/bones.c|323|nethack=3.6.7|comment=&amp;lt;code&amp;gt;can_make_bones&amp;lt;/code&amp;gt; function}} In practice, this means that a bones file is never created or loaded above dungeon level 4. It is also entirely possible for a bones level to be saved as bones again if it is loaded as an eligible level by another hero who is then killed on that level&amp;amp;mdash;in rare cases, players may encounter a triple or even quadruple bones.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Assuming that the level in question is eligible, there is a {{frac|2}} chance of bones being created at dungeon levels 4-7, a {{frac|2|3}} chance of bones being created at levels 8-11, a {{frac|3|4}} chance of bones being created at levels 12-15, a {{frac|4|5}} chance of bones being created at levels 16-19, and so on.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Assuming that the level in question is eligible, there is a {{frac|2}} chance of bones being created at dungeon levels 4-7, a {{frac|2|3}} chance of bones being created at levels 8-11, a {{frac|3|4}} chance of bones being created at levels 12-15, a {{frac|4|5}} chance of bones being created at levels 16-19, and so on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nethacker</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Bones&amp;diff=195200&amp;oldid=prev</id>
		<title>Nethacker: improved the style</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Bones&amp;diff=195200&amp;oldid=prev"/>
		<updated>2025-11-23T05:47:28Z</updated>

		<summary type="html">&lt;p&gt;improved the style&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:47, 23 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a hero dies on an eligible dungeon level, they have a &amp;lt;math&amp;gt;\frac{\lfloor \&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mathrm&lt;/del&gt;{Depth}{4} \rfloor}{\lfloor \&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mathrm&lt;/del&gt;{Depth}{4} \rfloor + 1}&amp;lt;/math&amp;gt; chance of leaving bones, where Depth is the depth of that level.{{refsrc|src/bones.c|323|nethack=3.6.7|comment=&amp;lt;code&amp;gt;can_make_bones&amp;lt;/code&amp;gt; function}} In practice, this means that a bones file is never created or loaded above dungeon level 4. It is also entirely possible for a bones level to be saved as bones again if it is loaded as an eligible level by another hero who is then killed on that level&amp;amp;mdash;in rare cases, players may encounter a triple or even quadruple bones.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a hero dies on an eligible dungeon level, they have a &amp;lt;math&amp;gt;\frac{\lfloor \&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;frac&lt;/ins&gt;{Depth}{4} \rfloor}{\lfloor \&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;frac&lt;/ins&gt;{Depth}{4} \rfloor + 1}&amp;lt;/math&amp;gt; chance of leaving bones, where &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Depth&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;is the depth of that level.{{refsrc|src/bones.c|323|nethack=3.6.7|comment=&amp;lt;code&amp;gt;can_make_bones&amp;lt;/code&amp;gt; function}} In practice, this means that a bones file is never created or loaded above dungeon level 4. It is also entirely possible for a bones level to be saved as bones again if it is loaded as an eligible level by another hero who is then killed on that level&amp;amp;mdash;in rare cases, players may encounter a triple or even quadruple bones.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Assuming that the level in question is eligible, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the odds of a bones file being created can be expressed as inversely proportional to the equation ''floor(depth/4) + 1'' - &lt;/del&gt;there is a {{frac|2}} chance of bones being created at dungeon levels 4-7, a {{frac|2|3}} chance of bones being created at levels 8-11, a {{frac|3|4}} chance of bones being created &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on DL &lt;/del&gt;12-15, a {{frac|4|5}} chance of bones being created &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on DL &lt;/del&gt;16-19, and so on.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Assuming that the level in question is eligible, there is a {{frac|2}} chance of bones being created at dungeon levels 4-7, a {{frac|2|3}} chance of bones being created at levels 8-11, a {{frac|3|4}} chance of bones being created &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at levels &lt;/ins&gt;12-15, a {{frac|4|5}} chance of bones being created &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at levels &lt;/ins&gt;16-19, and so on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to dungeon levels 1-3, the other following levels are ineligible to create bones files on:{{refsrc|src/bones.c|20|nethack=3.6.7|comment=&amp;lt;code&amp;gt;no_bones_level&amp;lt;/code&amp;gt; function}}  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to dungeon levels 1-3, the other following levels are ineligible to create bones files on:{{refsrc|src/bones.c|20|nethack=3.6.7|comment=&amp;lt;code&amp;gt;no_bones_level&amp;lt;/code&amp;gt; function}}  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nethacker</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Bones&amp;diff=195198&amp;oldid=prev</id>
		<title>Nethacker: /* Generation */ fixed font</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Bones&amp;diff=195198&amp;oldid=prev"/>
		<updated>2025-11-23T05:36:22Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Generation: &lt;/span&gt; fixed font&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:36, 23 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a hero dies on an eligible dungeon level, they have a &amp;lt;math&amp;gt;\frac{\lfloor \&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;frac&lt;/del&gt;{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;depth&lt;/del&gt;}{4} \rfloor}{\lfloor \&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;frac&lt;/del&gt;{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;depth&lt;/del&gt;}{4} \rfloor + 1}&amp;lt;/math&amp;gt; chance of leaving bones, where &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''D'' &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;equivalent to &lt;/del&gt;the depth of that level.{{refsrc|src/bones.c|323|nethack=3.6.7|comment=&amp;lt;code&amp;gt;can_make_bones&amp;lt;/code&amp;gt; function}} In practice, this means that a bones file is never created or loaded above dungeon level 4. It is also entirely possible for a bones level to be saved as bones again if it is loaded as an eligible level by another hero who is then killed on that level&amp;amp;mdash;in rare cases, players may encounter a triple or even quadruple bones.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a hero dies on an eligible dungeon level, they have a &amp;lt;math&amp;gt;\frac{\lfloor \&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mathrm&lt;/ins&gt;{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Depth&lt;/ins&gt;}{4} \rfloor}{\lfloor \&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mathrm&lt;/ins&gt;{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Depth&lt;/ins&gt;}{4} \rfloor + 1}&amp;lt;/math&amp;gt; chance of leaving bones, where &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Depth &lt;/ins&gt;is the depth of that level.{{refsrc|src/bones.c|323|nethack=3.6.7|comment=&amp;lt;code&amp;gt;can_make_bones&amp;lt;/code&amp;gt; function}} In practice, this means that a bones file is never created or loaded above dungeon level 4. It is also entirely possible for a bones level to be saved as bones again if it is loaded as an eligible level by another hero who is then killed on that level&amp;amp;mdash;in rare cases, players may encounter a triple or even quadruple bones.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Assuming that the level in question is eligible, the odds of a bones file being created can be expressed as inversely proportional to the equation ''floor(depth/4) + 1'' - there is a {{frac|2}} chance of bones being created at dungeon levels 4-7, a {{frac|2|3}} chance of bones being created at levels 8-11, a {{frac|3|4}} chance of bones being created on DL 12-15, a {{frac|4|5}} chance of bones being created on DL 16-19, and so on.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Assuming that the level in question is eligible, the odds of a bones file being created can be expressed as inversely proportional to the equation ''floor(depth/4) + 1'' - there is a {{frac|2}} chance of bones being created at dungeon levels 4-7, a {{frac|2|3}} chance of bones being created at levels 8-11, a {{frac|3|4}} chance of bones being created on DL 12-15, a {{frac|4|5}} chance of bones being created on DL 16-19, and so on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nethacker</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Bones&amp;diff=184294&amp;oldid=prev</id>
		<title>Umbire the Phantom: wordsmithing et. al.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Bones&amp;diff=184294&amp;oldid=prev"/>
		<updated>2025-02-20T18:23:49Z</updated>

		<summary type="html">&lt;p&gt;wordsmithing et. al.&lt;/p&gt;
&lt;a href=&quot;https://nethackwiki.com/index.php?title=Bones&amp;amp;diff=184294&amp;amp;oldid=180681&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Bones&amp;diff=180681&amp;oldid=prev</id>
		<title>Phol ende wodan: /* Description */ 3.7: can arise from the grave as a zombie; arisen monster will retain resistances the player had</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Bones&amp;diff=180681&amp;oldid=prev"/>
		<updated>2024-12-19T22:27:50Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Description: &lt;/span&gt; 3.7: can arise from the grave as a zombie; arisen monster will retain resistances the player had&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:27, 19 December 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot; &gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If the character was killed or petrified by a [[cockatrice]] or [[chickatrice]], a statue of the character containing their inventory is left instead of a monster and/or corpse.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If the character was killed or petrified by a [[cockatrice]] or [[chickatrice]], a statue of the character containing their inventory is left instead of a monster and/or corpse.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If the character was killed by [[sliming]], the ghost is replaced with a named [[green slime]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If the character was killed by [[sliming]], the ghost is replaced with a named [[green slime]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{upcoming|NetHack 3.7.0|If the character was killed by a [[zombie]] or [[lich]], the ghost is replaced with a named [[zombie]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In any of the above cases, the monster the player has arisen as will retain all of the [[resistance]]s the player had, but no other intrinsics because only resistances are implemented for monsters.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the cause of death does not leave behind a statue or a mummy, a [[headstone]] will be generated on the spot where the character was killed, with any monster that represents the former player character generated [[asleep]] atop it; every item in the former character's inventory will be placed atop the headstone, along with their corpse if applicable. A character that dies and leaves behind a statue will instead have their inventory made into the statue's contents.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the cause of death does not leave behind a statue or a mummy, a [[headstone]] will be generated on the spot where the character was killed, with any monster that represents the former player character generated [[asleep]] atop it; every item in the former character's inventory will be placed atop the headstone, along with their corpse if applicable. A character that dies and leaves behind a statue will instead have their inventory made into the statue's contents.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phol ende wodan</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Bones&amp;diff=170600&amp;oldid=prev</id>
		<title>Umbire the Phantom: Undo revision 170599 by Furey (talk) will un-redlink shortly</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Bones&amp;diff=170600&amp;oldid=prev"/>
		<updated>2024-06-16T22:50:47Z</updated>

		<summary type="html">&lt;p&gt;Undo revision 170599 by &lt;a href=&quot;/wiki/Special:Contributions/Furey&quot; title=&quot;Special:Contributions/Furey&quot;&gt;Furey&lt;/a&gt; (&lt;a href=&quot;/wiki/User_talk:Furey&quot; title=&quot;User talk:Furey&quot;&gt;talk&lt;/a&gt;) will un-redlink shortly&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:50, 16 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l96&quot; &gt;Line 96:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 96:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bones levels can be a double-edged sword: the bones pile they contain will have all the dead adventurer's possessions, including several valuable additions to bolster a character's current kit, but a majority of those items will be cursed - it is usually a [[bad idea]] to [[quaff]], [[read]], [[wield]], or [[wear]] anything from a bones pile until its beatitude has been properly identified. The bones pile may also contain several artifacts: this also includes typically-unwanted ones, and any amount of artifacts will increase the count for that game and make future [[wish]]es for artifacts more difficult. The level will also contain most of the monsters present at the time of the character's death, most likely including the one that killed the previous character; if that monster has dangerous [[armor]], [[weapon]]s, [[wand]]s, and/or other items, it is also very likely to use them against the current character that discovered it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bones levels can be a double-edged sword: the bones pile they contain will have all the dead adventurer's possessions, including several valuable additions to bolster a character's current kit, but a majority of those items will be cursed - it is usually a [[bad idea]] to [[quaff]], [[read]], [[wield]], or [[wear]] anything from a bones pile until its beatitude has been properly identified. The bones pile may also contain several artifacts: this also includes typically-unwanted ones, and any amount of artifacts will increase the count for that game and make future [[wish]]es for artifacts more difficult. The level will also contain most of the monsters present at the time of the character's death, most likely including the one that killed the previous character; if that monster has dangerous [[armor]], [[weapon]]s, [[wand]]s, and/or other items, it is also very likely to use them against the current character that discovered it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A ghost or other similar monster created on top of the bones pile can prevent monsters from gaining access to the former character's inventory until it is woken up and moves off the pile, keeping dangerous items out of their hands until you can get to them; conversely, a bones wraith or vampire that is woken up will immediately try to pick up and equip what they can to use against a character. It is a good idea to turn off [[autopickup]] temporarily before stepping onto the bones pile, in order to prevent sudden and accidental [[encumbrance]] while sorting through its contents; [[stealth]] may also be worthwhile for keeping the bones monster asleep until you can determine an ideal approach. If a headstone is generated under a bones pile, [[Elbereth]] cannot be [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;engrave&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;d &lt;/del&gt;to keep away monsters, though a [[scroll of scare monster]] (including an existing one in the pile) will deter most of them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A ghost or other similar monster created on top of the bones pile can prevent monsters from gaining access to the former character's inventory until it is woken up and moves off the pile, keeping dangerous items out of their hands until you can get to them; conversely, a bones wraith or vampire that is woken up will immediately try to pick up and equip what they can to use against a character. It is a good idea to turn off [[autopickup]] temporarily before stepping onto the bones pile, in order to prevent sudden and accidental [[encumbrance]] while sorting through its contents; [[stealth]] may also be worthwhile for keeping the bones monster asleep until you can determine an ideal approach. If a headstone is generated under a bones pile, [[Elbereth]] cannot be [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;engraved&lt;/ins&gt;]] to keep away monsters, though a [[scroll of scare monster]] (including an existing one in the pile) will deter most of them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Cursed bags===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Cursed bags===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikihackdb:diff::1.12:old-170599:rev-170600 --&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Bones&amp;diff=170599&amp;oldid=prev</id>
		<title>Furey: /* Strategy */ Fix redlink: engraved -&gt; engrave</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Bones&amp;diff=170599&amp;oldid=prev"/>
		<updated>2024-06-16T22:49:16Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; Fix redlink: engraved -&amp;gt; engrave&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:49, 16 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l96&quot; &gt;Line 96:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 96:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bones levels can be a double-edged sword: the bones pile they contain will have all the dead adventurer's possessions, including several valuable additions to bolster a character's current kit, but a majority of those items will be cursed - it is usually a [[bad idea]] to [[quaff]], [[read]], [[wield]], or [[wear]] anything from a bones pile until its beatitude has been properly identified. The bones pile may also contain several artifacts: this also includes typically-unwanted ones, and any amount of artifacts will increase the count for that game and make future [[wish]]es for artifacts more difficult. The level will also contain most of the monsters present at the time of the character's death, most likely including the one that killed the previous character; if that monster has dangerous [[armor]], [[weapon]]s, [[wand]]s, and/or other items, it is also very likely to use them against the current character that discovered it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bones levels can be a double-edged sword: the bones pile they contain will have all the dead adventurer's possessions, including several valuable additions to bolster a character's current kit, but a majority of those items will be cursed - it is usually a [[bad idea]] to [[quaff]], [[read]], [[wield]], or [[wear]] anything from a bones pile until its beatitude has been properly identified. The bones pile may also contain several artifacts: this also includes typically-unwanted ones, and any amount of artifacts will increase the count for that game and make future [[wish]]es for artifacts more difficult. The level will also contain most of the monsters present at the time of the character's death, most likely including the one that killed the previous character; if that monster has dangerous [[armor]], [[weapon]]s, [[wand]]s, and/or other items, it is also very likely to use them against the current character that discovered it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A ghost or other similar monster created on top of the bones pile can prevent monsters from gaining access to the former character's inventory until it is woken up and moves off the pile, keeping dangerous items out of their hands until you can get to them; conversely, a bones wraith or vampire that is woken up will immediately try to pick up and equip what they can to use against a character. It is a good idea to turn off [[autopickup]] temporarily before stepping onto the bones pile, in order to prevent sudden and accidental [[encumbrance]] while sorting through its contents; [[stealth]] may also be worthwhile for keeping the bones monster asleep until you can determine an ideal approach. If a headstone is generated under a bones pile, [[Elbereth]] cannot be [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;engraved&lt;/del&gt;]] to keep away monsters, though a [[scroll of scare monster]] (including an existing one in the pile) will deter most of them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A ghost or other similar monster created on top of the bones pile can prevent monsters from gaining access to the former character's inventory until it is woken up and moves off the pile, keeping dangerous items out of their hands until you can get to them; conversely, a bones wraith or vampire that is woken up will immediately try to pick up and equip what they can to use against a character. It is a good idea to turn off [[autopickup]] temporarily before stepping onto the bones pile, in order to prevent sudden and accidental [[encumbrance]] while sorting through its contents; [[stealth]] may also be worthwhile for keeping the bones monster asleep until you can determine an ideal approach. If a headstone is generated under a bones pile, [[Elbereth]] cannot be [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;engrave&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;d &lt;/ins&gt;to keep away monsters, though a [[scroll of scare monster]] (including an existing one in the pile) will deter most of them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Cursed bags===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Cursed bags===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Furey</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Bones&amp;diff=168235&amp;oldid=prev</id>
		<title>Umbire the Phantom: pothole</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Bones&amp;diff=168235&amp;oldid=prev"/>
		<updated>2024-05-22T12:56:24Z</updated>

		<summary type="html">&lt;p&gt;pothole&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:56, 22 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l78&quot; &gt;Line 78:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*''&amp;lt;nowiki&amp;gt;&amp;lt;level&amp;gt;&amp;lt;/nowiki&amp;gt;'' is one of:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*''&amp;lt;nowiki&amp;gt;&amp;lt;level&amp;gt;&amp;lt;/nowiki&amp;gt;'' is one of:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Numbers 1 through 53 &amp;amp;ndash; these correspond to ordinary levels that are eligible for leaving bones. This number is offset from the first of the branch appropriate&amp;amp;mdash;e.g. if the bones are on the second level of the mines, the filename would be &amp;quot;bonM0.2&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Numbers 1 through 53 &amp;amp;ndash; these correspond to ordinary levels that are eligible for leaving bones. This number is offset from the first of the branch appropriate&amp;amp;mdash;e.g. if the bones are on the second level of the mines, the filename would be &amp;quot;bonM0.2&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** O &amp;amp;ndash; [[Oracle]] (if &amp;lt;nowiki&amp;gt;&amp;lt;branch&amp;gt;&amp;lt;/nowiki&amp;gt; is &amp;quot;D&amp;quot;, as the Oracle can only be in the Dungeons of Doom and Orcus Town shares &amp;quot;O&amp;quot;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** O &amp;amp;ndash; [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Oracle (level)|&lt;/ins&gt;Oracle]] (if &amp;lt;nowiki&amp;gt;&amp;lt;branch&amp;gt;&amp;lt;/nowiki&amp;gt; is &amp;quot;D&amp;quot;, as the Oracle can only be in the Dungeons of Doom and Orcus Town shares &amp;quot;O&amp;quot;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** T &amp;amp;ndash; [[Minetown]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** T &amp;amp;ndash; [[Minetown]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** R &amp;amp;ndash; [[Rogue level]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** R &amp;amp;ndash; [[Rogue level]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Bones&amp;diff=167773&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Ethics */ copyedit</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Bones&amp;diff=167773&amp;oldid=prev"/>
		<updated>2024-05-04T03:46:29Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Ethics: &lt;/span&gt; copyedit&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:46, 4 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l176&quot; &gt;Line 176:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 176:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Ethics===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Ethics===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From a game design point of view, bones are potentially unbalancing, and a few players object to using bones items for this reason - finding one's own bones is an even more difficult position. Luckily, on a [[public server]] there are enough players that this is unlikely to happen frequently&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt;If a public server provides [[dumplog]]s, other players that encounter bones may look up the dumplogs to see which one corresponds to the bones level and what items it contains were carried.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From a game design point of view, bones are potentially unbalancing, and a few players object to using bones items for this reason - finding one's own bones is an even more difficult position. Luckily, on a [[public server]] there are enough players that this is unlikely to happen frequently&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, though this poses a different wrinkle: &lt;/ins&gt;If a public server provides [[dumplog]]s, other players that encounter bones may look up the dumplogs to see which one corresponds to the bones level and what items it contains were carried. Some players [[Cheating#Probably cheating|consider this cheating]] and frown upon it, to the point of once being a subject of endless [[RGRN]] debates about the value of such wins &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- while &lt;/ins&gt;using bones items in a normal game is perfectly fine, it can often make a difficult game much easier by providing items that the current player has not &amp;quot;earned&amp;quot; yet; [[speed run]]s typically do not load bones files at all&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;unless actively performing bones-stuffed play.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some players [[Cheating#Probably cheating|consider this cheating]] and frown upon it, to the point of once being a subject of endless [[RGRN]] debates about the value of such wins&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. While &lt;/del&gt;using bones items in a normal game is perfectly fine, it can often make a difficult game much easier by providing items that the current player has not &amp;quot;earned&amp;quot; yet; [[speed run]]s typically do not load bones files at all unless actively performing bones-stuffed play.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With all this in mind, being able to &amp;quot;effortlessly&amp;quot; determine bones contents does not guarantee that a player will be able to use those items effectively, much less perform well in later stages of the game: Even with &amp;quot;perfect&amp;quot; outside knowledge of bones items, resources are still necessary to uncurse and properly utilize most of them, and this assumes that a character can reach the bones pile safely to begin with - every bones pile looks &amp;quot;free&amp;quot; until you are blindsided by [[Yeenoghu]] or a former character's pet [[arch-lich]]!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With all this in mind, being able to &amp;quot;effortlessly&amp;quot; determine bones contents does not guarantee that a player will be able to use those items effectively, much less perform well in later stages of the game: Even with &amp;quot;perfect&amp;quot; outside knowledge of bones items, resources are still necessary to uncurse and properly utilize most of them, and this assumes that a character can reach the bones pile safely to begin with - every bones pile looks &amp;quot;free&amp;quot; until you are blindsided by [[Yeenoghu]] or a former character's pet [[arch-lich]]!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
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