<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Centaur_%28starting_race%29</id>
	<title>Centaur (starting race) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Centaur_%28starting_race%29"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Centaur_(starting_race)&amp;action=history"/>
	<updated>2026-06-03T22:42:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Centaur_(starting_race)&amp;diff=201497&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Strategy */ more word choice</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Centaur_(starting_race)&amp;diff=201497&amp;oldid=prev"/>
		<updated>2026-04-10T10:05:51Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; more word choice&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:05, 10 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot; &gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Depending on the role, centaurs should focus on training projectile weapons with multishot bonuses to gain as much leverage from their ability to clear long distances as possible. A centaur Ranger is a good example, with proficiency in arrows that works well for the &amp;quot;run&amp;quot; portion of &amp;quot;hit and run&amp;quot;, and two plentiful stacks of ammo for their starting bow. Builds looking to maximize mobility with their intrinsic jumping may consider pairing the ability with a means of augmenting their vision: this can take the form of a permanent [[light]] source, such as a non-cursed [[magic lamp]] or [[Gold dragon scales (EvilHack)|gold dragon-scaled armor]], or a cursed magic lamp (which emits darkness in EvilHack and Hack'EM) and [[Shadow dragon scales|shadow dragon-scaled armor]] that provides [[ultravision]] and allows for vastly improved sight in the dark over standard [[infravision]]. However, players pursuing these kinds of builds will need to take care not to become encumbered, since any significant amount of burden will be enough to prohibit jumping.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Depending on the role, centaurs should focus on training projectile weapons with multishot bonuses to gain as much leverage from their ability to clear long distances as possible. A centaur Ranger is a good example, with proficiency in arrows that works well for the &amp;quot;run&amp;quot; portion of &amp;quot;hit and run&amp;quot;, and two plentiful stacks of ammo for their starting bow. Builds looking to maximize mobility with their intrinsic jumping may consider pairing the ability with a means of augmenting their vision: this can take the form of a permanent [[light]] source, such as a non-cursed [[magic lamp]] or [[Gold dragon scales (EvilHack)|gold dragon-scaled armor]], or a cursed magic lamp (which emits darkness in EvilHack and Hack'EM) and [[Shadow dragon scales|shadow dragon-scaled armor]] that provides [[ultravision]] and allows for vastly improved sight in the dark over standard [[infravision]]. However, players pursuing these kinds of builds will need to take care not to become encumbered, since any significant amount of burden will be enough to prohibit jumping.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Centaurs' low mental stats will impede spellcasting-focused builds: they can still make relatively good use of various level 3 and lower spells (e.g. {{spell of|magic missile|extra healing|sleep|repair armor|and=1|stone to flesh}}), but may find higher level spells to be out of reach unless their role allows for it, or their build can accommodate an appropriate [[spell staff]] weapon; examples include the [[staff of war]] for [[attack spells]], the [[staff of holiness]] for [[clerical spells]], or [[The Staff of the Archmagi]] for all spells &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(though this &lt;/del&gt;requires [[Magicbane]] and [[Secespita]], and will blast &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the hero unless they are &lt;/del&gt;a Wizard). A highly-enchanted [[helm of brilliance]] can significantly mitigate casting problems, and it can be obtained from certain [[Player monster (EvilHack)|player monsters]] that begin generating during the mid-game, though the [[helm]] slot may be instead reserved for a [[helm of speed]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Centaurs' low mental stats will impede spellcasting-focused builds: they can still make relatively good use of various level 3 and lower spells (e.g. {{spell of|magic missile|extra healing|sleep|repair armor|and=1|stone to flesh}}), but may find higher level spells to be out of reach unless their role allows for it, or their build can accommodate an appropriate [[spell staff]] weapon; examples include the [[staff of war]] for [[attack spells]], the [[staff of holiness]] for [[clerical spells]], or [[The Staff of the Archmagi]] for all spells&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;the Staff of the Archmagi &lt;/ins&gt;requires [[Magicbane]] and [[Secespita]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, however&lt;/ins&gt;, and will blast a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;non-[[&lt;/ins&gt;Wizard&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/EvilHack|Wizard]] hero (centaurs cannot be Wizards&lt;/ins&gt;). A highly-enchanted [[helm of brilliance]] can significantly mitigate casting problems, and it can be obtained from certain [[Player monster (EvilHack)|player monsters]] that begin generating during the mid-game, though the [[helm]] slot may be instead reserved for a [[helm of speed]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Pet]] management may be something of a general wrinkle for centaurs: slower pets will have a hard time keeping up early on without a means of boosting their speed or otherwise keeping them close, e.g. a [[magic whistle]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Pet]] management may be something of a general wrinkle for centaurs: slower pets will have a hard time keeping up early on without a means of boosting their speed or otherwise keeping them close, e.g. a [[magic whistle]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Centaur_(starting_race)&amp;diff=201496&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Strategy */ link spell staves, word choice</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Centaur_(starting_race)&amp;diff=201496&amp;oldid=prev"/>
		<updated>2026-04-10T10:04:32Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; link spell staves, word choice&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:04, 10 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot; &gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Depending on the role, centaurs should focus on training projectile weapons with multishot bonuses to gain as much leverage from their ability to clear long distances as possible. A centaur Ranger is a good example, with proficiency in arrows that works well for the &amp;quot;run&amp;quot; portion of &amp;quot;hit and run&amp;quot;, and two plentiful stacks of ammo for their starting bow. Builds looking to maximize mobility with their intrinsic jumping may consider pairing the ability with a means of augmenting their vision: this can take the form of a permanent [[light]] source, such as a non-cursed [[magic lamp]] or [[Gold dragon scales (EvilHack)|gold dragon-scaled armor]], or a cursed magic lamp (which emits darkness in EvilHack and Hack'EM) and [[Shadow dragon scales|shadow dragon-scaled armor]] that provides [[ultravision]] and allows for vastly improved sight in the dark over standard [[infravision]]. However, players pursuing these kinds of builds will need to take care not to become encumbered, since any significant amount of burden will be enough to prohibit jumping.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Depending on the role, centaurs should focus on training projectile weapons with multishot bonuses to gain as much leverage from their ability to clear long distances as possible. A centaur Ranger is a good example, with proficiency in arrows that works well for the &amp;quot;run&amp;quot; portion of &amp;quot;hit and run&amp;quot;, and two plentiful stacks of ammo for their starting bow. Builds looking to maximize mobility with their intrinsic jumping may consider pairing the ability with a means of augmenting their vision: this can take the form of a permanent [[light]] source, such as a non-cursed [[magic lamp]] or [[Gold dragon scales (EvilHack)|gold dragon-scaled armor]], or a cursed magic lamp (which emits darkness in EvilHack and Hack'EM) and [[Shadow dragon scales|shadow dragon-scaled armor]] that provides [[ultravision]] and allows for vastly improved sight in the dark over standard [[infravision]]. However, players pursuing these kinds of builds will need to take care not to become encumbered, since any significant amount of burden will be enough to prohibit jumping.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Centaurs' low mental stats will impede spellcasting-focused builds: they can still make relatively good use of various level 3 and lower spells (e.g. {{spell of|magic missile|extra healing|sleep|repair armor|and=1|stone to flesh}}), but may find higher level spells to be out of reach unless their role allows for it, or their build can accommodate an appropriate [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quarterstaff&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-skill &lt;/del&gt;weapon; examples include the [[staff of war]] for [[attack spells]], the [[staff of holiness]] for [[clerical spells]], or [[The Staff of the Archmagi]] for all spells (though this requires [[Magicbane]] and [[Secespita]]). A highly-enchanted [[helm of brilliance]] can significantly mitigate casting problems, and it can be obtained from certain [[Player monster (EvilHack)|player monsters]] that begin generating during the mid-game, though the [[helm]] slot may be instead reserved for a [[helm of speed]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Centaurs' low mental stats will impede spellcasting-focused builds: they can still make relatively good use of various level 3 and lower spells (e.g. {{spell of|magic missile|extra healing|sleep|repair armor|and=1|stone to flesh}}), but may find higher level spells to be out of reach unless their role allows for it, or their build can accommodate an appropriate [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spell staff&lt;/ins&gt;]] weapon; examples include the [[staff of war]] for [[attack spells]], the [[staff of holiness]] for [[clerical spells]], or [[The Staff of the Archmagi]] for all spells (though this requires [[Magicbane]] and [[Secespita]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and will blast the hero unless they are a Wizard&lt;/ins&gt;). A highly-enchanted [[helm of brilliance]] can significantly mitigate casting problems, and it can be obtained from certain [[Player monster (EvilHack)|player monsters]] that begin generating during the mid-game, though the [[helm]] slot may be instead reserved for a [[helm of speed]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Pet]] management may be something of a general wrinkle for centaurs: slower pets will have a hard time keeping up early on without a means of boosting their speed or otherwise keeping them close, e.g. a [[magic whistle]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Pet]] management may be something of a general wrinkle for centaurs: slower pets will have a hard time keeping up early on without a means of boosting their speed or otherwise keeping them close, e.g. a [[magic whistle]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Centaur_(starting_race)&amp;diff=193144&amp;oldid=prev</id>
		<title>Mobileuser: centaur druid</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Centaur_(starting_race)&amp;diff=193144&amp;oldid=prev"/>
		<updated>2025-09-12T12:18:24Z</updated>

		<summary type="html">&lt;p&gt;centaur druid&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:18, 12 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The '''centaur''' is a playable race that appears in [[EvilHack]] and [[Hack'EM]]. Like monster [[Centaur (monster class)|centaurs]], they are strong, fast and proficient in archery.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The '''centaur''' is a playable race that appears in [[EvilHack]] and [[Hack'EM]]. Like monster [[Centaur (monster class)|centaurs]], they are strong, fast and proficient in archery.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Centaurs can be [[neutral]] or [[chaotic]], and can be played as a [[Barbarian]], [[Healer]], [[Infidel]], [[Knight]], [[Monk]], [[Priest]], [[Ranger]], or [[Valkyrie]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Centaurs can be [[neutral]] or [[chaotic]], and can be played as a [[Barbarian&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]], [[Druid&lt;/ins&gt;]], [[Healer]], [[Infidel]], [[Knight]], [[Monk]], [[Priest]], [[Ranger]], or [[Valkyrie]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Racial benefits and restrictions==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Racial benefits and restrictions==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot; &gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the early game, centaurs of most roles should be played somewhat cautiously until you have armor and weapons sufficient to take on early-to-mid game threats. Intrinsic speed can be used to execute [[hit and run]] attacks on stronger monsters as necessary; upon reaching experience level five, a stockpile of [[dagger]]s or other ranged weapons can be combined with your jumping ability to maintain distance while shooting down hostile targets. A centaur's high carrying capacity makes daggers a particularly enticing choice of projectile to collect and/or [[Forge (dungeon feature)|forge]], and daggers made/generated with materials such as [[mithril]] or [[bone]] are even easier to haul around. A centaur player's projectile of choice will usually become an ideal supplement to their primary melee weapon from the mid-game on.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the early game, centaurs of most roles should be played somewhat cautiously until you have armor and weapons sufficient to take on early-to-mid game threats. Intrinsic speed can be used to execute [[hit and run]] attacks on stronger monsters as necessary; upon reaching experience level five, a stockpile of [[dagger]]s or other ranged weapons can be combined with your jumping ability to maintain distance while shooting down hostile targets. A centaur's high carrying capacity makes daggers a particularly enticing choice of projectile to collect and/or [[Forge (dungeon feature)|forge]], and daggers made/generated with materials such as [[mithril]] or [[bone]] are even easier to haul around. A centaur player's projectile of choice will usually become an ideal supplement to their primary melee weapon from the mid-game on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Depending on the role, centaurs should focus on training projectile weapons with multishot bonuses to gain as much leverage from their ability to clear long distances as possible. A centaur Ranger is a good example, with proficiency in arrows that works well for the &amp;quot;run&amp;quot; portion of &amp;quot;hit and run&amp;quot;, and two plentiful stacks of ammo for their starting bow. Builds looking to maximize mobility with their intrinsic jumping may consider pairing the ability with a means of augmenting their vision: this can take the form of a permanent [[light]] source, such as a non-cursed [[magic lamp]] or [[Gold dragon scales (EvilHack)|gold dragon-scaled armor]], or a cursed magic lamp (which emits darkness in EvilHack and Hack'EM) and [[Shadow dragon scales|shadow dragon-scaled armor]] that provides [[ultravision]] and allows for vastly improved sight in the dark over standard [[infravision]]. However, players pursuing these kinds of builds will need to take care not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be &lt;/del&gt;become encumbered, since any significant amount of burden will be enough to prohibit jumping.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Depending on the role, centaurs should focus on training projectile weapons with multishot bonuses to gain as much leverage from their ability to clear long distances as possible. A centaur Ranger is a good example, with proficiency in arrows that works well for the &amp;quot;run&amp;quot; portion of &amp;quot;hit and run&amp;quot;, and two plentiful stacks of ammo for their starting bow. Builds looking to maximize mobility with their intrinsic jumping may consider pairing the ability with a means of augmenting their vision: this can take the form of a permanent [[light]] source, such as a non-cursed [[magic lamp]] or [[Gold dragon scales (EvilHack)|gold dragon-scaled armor]], or a cursed magic lamp (which emits darkness in EvilHack and Hack'EM) and [[Shadow dragon scales|shadow dragon-scaled armor]] that provides [[ultravision]] and allows for vastly improved sight in the dark over standard [[infravision]]. However, players pursuing these kinds of builds will need to take care not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/ins&gt;become encumbered, since any significant amount of burden will be enough to prohibit jumping.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Centaurs' low mental stats will impede spellcasting-focused builds: they can still make relatively good use of various level 3 and lower spells (e.g. {{spell of|magic missile|extra healing|sleep|repair armor|and=1|stone to flesh}}), but may find higher level spells to be out of reach unless their role allows for it, or their build can accommodate an appropriate [[quarterstaff]]-skill weapon; examples include the [[staff of war]] for [[attack spells]], the [[staff of holiness]] for [[clerical spells]], or [[The Staff of the Archmagi]] for all spells (though this requires [[Magicbane]] and [[Secespita]]). A highly-enchanted [[helm of brilliance]] can significantly mitigate casting problems, and it can be obtained from certain [[Player monster (EvilHack)|player monsters]] that begin generating during the mid-game, though the [[helm]] slot may be instead reserved for a [[helm of speed]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Centaurs' low mental stats will impede spellcasting-focused builds: they can still make relatively good use of various level 3 and lower spells (e.g. {{spell of|magic missile|extra healing|sleep|repair armor|and=1|stone to flesh}}), but may find higher level spells to be out of reach unless their role allows for it, or their build can accommodate an appropriate [[quarterstaff]]-skill weapon; examples include the [[staff of war]] for [[attack spells]], the [[staff of holiness]] for [[clerical spells]], or [[The Staff of the Archmagi]] for all spells (though this requires [[Magicbane]] and [[Secespita]]). A highly-enchanted [[helm of brilliance]] can significantly mitigate casting problems, and it can be obtained from certain [[Player monster (EvilHack)|player monsters]] that begin generating during the mid-game, though the [[helm]] slot may be instead reserved for a [[helm of speed]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot; &gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Version 0.7.1 added centaur Knights and their player monster equivalents.&amp;lt;ref&amp;gt;[https://github.com/k21971/EvilHack/blob/master/doc/evilhack-changelog.md#version-071 EvilHack changelog, version 0.7.1]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Version 0.7.1 added centaur Knights and their player monster equivalents.&amp;lt;ref&amp;gt;[https://github.com/k21971/EvilHack/blob/master/doc/evilhack-changelog.md#version-071 EvilHack changelog, version 0.7.1]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Version 0.9.0 added centaur Druids and their player monster equivalents.&amp;lt;ref&amp;gt;[https://github.com/k21971/EvilHack/blob/master/doc/evilhack-changelog.md#version-090 EvilHack changelog, version 0.9.0]&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mobileuser</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Centaur_(starting_race)&amp;diff=190523&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* History */ word choice</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Centaur_(starting_race)&amp;diff=190523&amp;oldid=prev"/>
		<updated>2025-06-30T18:10:49Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;History: &lt;/span&gt; word choice&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:10, 30 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot; &gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The centaur was first added in version 0.1.2, with necessary adjustments to armor choices for both them and &amp;quot;monster&amp;quot; centaurs.&amp;lt;ref&amp;gt;[https://github.com/k21971/EvilHack/blob/master/doc/evilhack-changelog.md#version-012 EvilHack changelog, version 0.1.2]&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The centaur was first added in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;EvilHack &lt;/ins&gt;version 0.1.2, with necessary adjustments to armor choices for both them and &amp;quot;monster&amp;quot; centaurs.&amp;lt;ref&amp;gt;[https://github.com/k21971/EvilHack/blob/master/doc/evilhack-changelog.md#version-012 EvilHack changelog, version 0.1.2]&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In version 0.4.2, a bug that still displayed the riding skill in the menu of the #[[enhance]] [[extended command]] for centaurs was removed.&amp;lt;ref&amp;gt;[https://github.com/k21971/EvilHack/blob/master/doc/evilhack-changelog.md#version-042 EvilHack changelog, version 0.4.2]&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In version 0.4.2, a bug that still displayed the riding skill in the menu of the #[[enhance]] [[extended command]] for centaurs was removed.&amp;lt;ref&amp;gt;[https://github.com/k21971/EvilHack/blob/master/doc/evilhack-changelog.md#version-042 EvilHack changelog, version 0.4.2]&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Centaur_(starting_race)&amp;diff=190250&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Strategy */ touchups</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Centaur_(starting_race)&amp;diff=190250&amp;oldid=prev"/>
		<updated>2025-06-27T20:19:44Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; touchups&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:19, 27 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot; &gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Depending on the role, centaurs should focus on training projectile weapons with multishot bonuses to gain as much leverage from their ability to clear long distances as possible. A centaur Ranger is a good example, with proficiency in arrows that works well for the &amp;quot;run&amp;quot; portion of &amp;quot;hit and run&amp;quot;, and two plentiful stacks of ammo for their starting bow. Builds looking to maximize mobility with their intrinsic jumping may consider pairing the ability with a means of augmenting their vision: this can take the form of a permanent [[light]] source, such as a non-cursed [[magic lamp]] or [[Gold dragon scales (EvilHack)|gold dragon-scaled armor]], or a cursed magic lamp (which emits darkness in EvilHack and Hack'EM) and [[Shadow dragon scales|shadow dragon-scaled armor]] that provides [[ultravision]] and allows for vastly improved sight in the dark over standard [[infravision]]. However, players pursuing these kinds of builds will need to take care not be become encumbered, since any significant amount of burden will be enough to prohibit jumping.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Depending on the role, centaurs should focus on training projectile weapons with multishot bonuses to gain as much leverage from their ability to clear long distances as possible. A centaur Ranger is a good example, with proficiency in arrows that works well for the &amp;quot;run&amp;quot; portion of &amp;quot;hit and run&amp;quot;, and two plentiful stacks of ammo for their starting bow. Builds looking to maximize mobility with their intrinsic jumping may consider pairing the ability with a means of augmenting their vision: this can take the form of a permanent [[light]] source, such as a non-cursed [[magic lamp]] or [[Gold dragon scales (EvilHack)|gold dragon-scaled armor]], or a cursed magic lamp (which emits darkness in EvilHack and Hack'EM) and [[Shadow dragon scales|shadow dragon-scaled armor]] that provides [[ultravision]] and allows for vastly improved sight in the dark over standard [[infravision]]. However, players pursuing these kinds of builds will need to take care not be become encumbered, since any significant amount of burden will be enough to prohibit jumping.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Centaurs' low mental stats will impede spellcasting-focused builds: they can still make relatively good use of various level 3 and lower spells (e.g. {{spell of|magic missile|extra healing|sleep|repair armor|and=1|stone to flesh}}), but may find higher level spells to be out of reach unless their role allows for it, or their build can accommodate an appropriate [[quarterstaff]]-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;school &lt;/del&gt;weapon&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, such as a &lt;/del&gt;[[staff of war]] for [[attack spells]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;[[staff of holiness]] for [[clerical spells]] or [[The Staff of the Archmagi]]. A highly-enchanted [[helm of brilliance]] can significantly mitigate casting problems and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;may &lt;/del&gt;be obtained from certain [[Player monster (EvilHack)|player monsters]] that begin generating during the mid-game, though the [[helm]] slot may be instead reserved for a [[helm of speed]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Centaurs' low mental stats will impede spellcasting-focused builds: they can still make relatively good use of various level 3 and lower spells (e.g. {{spell of|magic missile|extra healing|sleep|repair armor|and=1|stone to flesh}}), but may find higher level spells to be out of reach unless their role allows for it, or their build can accommodate an appropriate [[quarterstaff]]-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;skill &lt;/ins&gt;weapon&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; examples include the &lt;/ins&gt;[[staff of war]] for [[attack spells]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;[[staff of holiness]] for [[clerical spells]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;or [[The Staff of the Archmagi]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for all spells (though this requires [[Magicbane]] and [[Secespita]])&lt;/ins&gt;. A highly-enchanted [[helm of brilliance]] can significantly mitigate casting problems&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it can &lt;/ins&gt;be obtained from certain [[Player monster (EvilHack)|player monsters]] that begin generating during the mid-game, though the [[helm]] slot may be instead reserved for a [[helm of speed]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Pet]] management may be something of a general wrinkle for centaurs: slower pets will have a hard time keeping up early on without a means of boosting their speed or otherwise keeping them close, e.g. a [[magic whistle]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Pet]] management may be something of a general wrinkle for centaurs: slower pets will have a hard time keeping up early on without a means of boosting their speed or otherwise keeping them close, e.g. a [[magic whistle]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Centaur_(starting_race)&amp;diff=181708&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Strategy */ copyedit</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Centaur_(starting_race)&amp;diff=181708&amp;oldid=prev"/>
		<updated>2025-01-05T17:38:43Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; copyedit&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:38, 5 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot; &gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the early game, centaurs of most roles should be played somewhat cautiously until you have armor and weapons sufficient to take on early-to-mid game threats. Intrinsic speed can be used to execute [[hit and run]] attacks on stronger monsters as necessary; upon reaching experience level five, a stockpile of [[dagger]]s or other ranged weapons can be combined with your jumping ability to maintain distance while shooting down hostile targets. A centaur's high carrying capacity makes daggers a particularly enticing choice of projectile to collect and/or [[Forge (dungeon feature)|forge]], and daggers made/generated with materials such as [[mithril]] or [[bone]] are even easier to haul around. A centaur player's projectile of choice will usually become an ideal supplement to their primary melee weapon from the mid-game on.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the early game, centaurs of most roles should be played somewhat cautiously until you have armor and weapons sufficient to take on early-to-mid game threats. Intrinsic speed can be used to execute [[hit and run]] attacks on stronger monsters as necessary; upon reaching experience level five, a stockpile of [[dagger]]s or other ranged weapons can be combined with your jumping ability to maintain distance while shooting down hostile targets. A centaur's high carrying capacity makes daggers a particularly enticing choice of projectile to collect and/or [[Forge (dungeon feature)|forge]], and daggers made/generated with materials such as [[mithril]] or [[bone]] are even easier to haul around. A centaur player's projectile of choice will usually become an ideal supplement to their primary melee weapon from the mid-game on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Depending on the role, centaurs should focus on training projectile weapons with multishot bonuses to gain as much leverage from their ability to clear long distances as possible. A centaur Ranger is a good example, with proficiency in arrows that works well for the &amp;quot;run&amp;quot; portion of &amp;quot;hit and run&amp;quot;, and two plentiful stacks of ammo for their starting bow. Builds looking to maximize mobility with their intrinsic jumping may consider pairing the ability with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;either &lt;/del&gt;a permanent [[light]] source such as a non-cursed [[magic lamp]] or [[gold dragon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scale&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;d armor&lt;/del&gt;, or a cursed magic lamp (which emits darkness in EvilHack and Hack'EM) and [[shadow dragon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scale&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;d armor &lt;/del&gt;that provides [[ultravision]] and allows for vastly improved sight in the dark over standard [[infravision]]. However, players pursuing these kinds of builds will need to take care not be become encumbered, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as being even burdened &lt;/del&gt;will be enough to prohibit jumping.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Depending on the role, centaurs should focus on training projectile weapons with multishot bonuses to gain as much leverage from their ability to clear long distances as possible. A centaur Ranger is a good example, with proficiency in arrows that works well for the &amp;quot;run&amp;quot; portion of &amp;quot;hit and run&amp;quot;, and two plentiful stacks of ammo for their starting bow. Builds looking to maximize mobility with their intrinsic jumping may consider pairing the ability with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a means of augmenting their vision: this can take the form of &lt;/ins&gt;a permanent [[light]] source&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;such as a non-cursed [[magic lamp]] or [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gold dragon scales (EvilHack)|&lt;/ins&gt;gold dragon&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-scaled armor&lt;/ins&gt;]], or a cursed magic lamp (which emits darkness in EvilHack and Hack'EM) and [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Shadow dragon scales|&lt;/ins&gt;shadow dragon&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-scaled armor&lt;/ins&gt;]] that provides [[ultravision]] and allows for vastly improved sight in the dark over standard [[infravision]]. However, players pursuing these kinds of builds will need to take care not be become encumbered, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;since any significant amount of burden &lt;/ins&gt;will be enough to prohibit jumping.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Centaurs' low mental stats will impede spellcasting-focused builds&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; &lt;/del&gt;they can still make relatively good use of various level 3 and lower spells (e.g. {{spell of|magic missile|extra healing|sleep|repair armor|and=1|stone to flesh}}), but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;centaurs &lt;/del&gt;may find higher level spells to be out of reach unless their role allows for it, or their build can accommodate an appropriate [[quarterstaff]]-school weapon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(i.e. &lt;/del&gt;a [[staff of war]] for [[attack spells]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;a [[staff of holiness]] for [[clerical spells]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;), &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for a boost to all spell schools, &lt;/del&gt;[[The Staff of the Archmagi]]. A highly-enchanted [[helm of brilliance]] can significantly mitigate casting problems and may be obtained from certain [[player &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;monster&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s &lt;/del&gt;that begin generating during the mid-game, though the [[helm]] slot may be instead reserved for a [[helm of speed]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Centaurs' low mental stats will impede spellcasting-focused builds&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/ins&gt;they can still make relatively good use of various level 3 and lower spells (e.g. {{spell of|magic missile|extra healing|sleep|repair armor|and=1|stone to flesh}}), but may find higher level spells to be out of reach unless their role allows for it, or their build can accommodate an appropriate [[quarterstaff]]-school weapon&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, such as &lt;/ins&gt;a [[staff of war]] for [[attack spells]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;a [[staff of holiness]] for [[clerical spells]] or [[The Staff of the Archmagi]]. A highly-enchanted [[helm of brilliance]] can significantly mitigate casting problems and may be obtained from certain [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Player monster (EvilHack)|&lt;/ins&gt;player &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;monsters&lt;/ins&gt;]] that begin generating during the mid-game, though the [[helm]] slot may be instead reserved for a [[helm of speed]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Pet]] management may be something of a general wrinkle for centaurs: slower pets will have a hard time keeping up early on without a means of boosting their speed or otherwise keeping them close, e.g. a [[magic whistle]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Pet]] management may be something of a general wrinkle for centaurs: slower pets will have a hard time keeping up early on without a means of boosting their speed or otherwise keeping them close, e.g. a [[magic whistle]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Centaur_(starting_race)&amp;diff=175148&amp;oldid=prev</id>
		<title>Umbire the Phantom: clarify speed</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Centaur_(starting_race)&amp;diff=175148&amp;oldid=prev"/>
		<updated>2024-07-10T21:23:56Z</updated>

		<summary type="html">&lt;p&gt;clarify speed&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:23, 10 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Racial benefits and restrictions==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Racial benefits and restrictions==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Centaurs are among the physically stronger player races, and have higher hit point gains per [[experience level]] gained in comparison to [[Human (starting race)|humans]]. They start with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;intrinsic &lt;/del&gt;[[speed]], and gain [[jumping]] at [[experience level]] five and [[warning]] at level 10; this type of jumping is similar to the extrinsic property granted from worn [[jumping boots]], and is distinct from the jumping used by Knights.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Centaurs are among the physically stronger player races, and have higher hit point gains per [[experience level]] gained in comparison to [[Human (starting race)|humans]]. They start with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a base &lt;/ins&gt;[[speed]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of 18&lt;/ins&gt;, and gain [[jumping]] at [[experience level]] five and [[warning]] at level 10; this type of jumping is similar to the extrinsic property granted from worn [[jumping boots]], and is distinct from the jumping used by Knights.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While not as strong as [[Giant (starting race)|giants]], centaurs possess increased carrying capacity due to their half-equine build - however, this also prevents them from wearing any [[boots]] or [[riding]] steeds. The intrinsics they gain and the wider variety of armor available in the game easily compensate for this, thankfully. Centaurs start the game with knowledge of all bow and crossbow weapons and their projectiles, and get a [[multishot]] bonus with both types.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While not as strong as [[Giant (starting race)|giants]], centaurs possess increased carrying capacity due to their half-equine build - however, this also prevents them from wearing any [[boots]] or [[riding]] steeds. The intrinsics they gain and the wider variety of armor available in the game easily compensate for this, thankfully. Centaurs start the game with knowledge of all bow and crossbow weapons and their projectiles, and get a [[multishot]] bonus with both types.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Centaur_(starting_race)&amp;diff=164282&amp;oldid=prev</id>
		<title>Mobileuser: centaurs can't be wizards</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Centaur_(starting_race)&amp;diff=164282&amp;oldid=prev"/>
		<updated>2024-03-09T20:32:08Z</updated>

		<summary type="html">&lt;p&gt;centaurs can&amp;#039;t be wizards&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:32, 9 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot; &gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Depending on the role, centaurs should focus on training projectile weapons with multishot bonuses to gain as much leverage from their ability to clear long distances as possible. A centaur Ranger is a good example, with proficiency in arrows that works well for the &amp;quot;run&amp;quot; portion of &amp;quot;hit and run&amp;quot;, and two plentiful stacks of ammo for their starting bow. Builds looking to maximize mobility with their intrinsic jumping may consider pairing the ability with either a permanent [[light]] source such as a non-cursed [[magic lamp]] or [[gold dragon scale]]d armor, or a cursed magic lamp (which emits darkness in EvilHack and Hack'EM) and [[shadow dragon scale]]d armor that provides [[ultravision]] and allows for vastly improved sight in the dark over standard [[infravision]]. However, players pursuing these kinds of builds will need to take care not be become encumbered, as being even burdened will be enough to prohibit jumping.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Depending on the role, centaurs should focus on training projectile weapons with multishot bonuses to gain as much leverage from their ability to clear long distances as possible. A centaur Ranger is a good example, with proficiency in arrows that works well for the &amp;quot;run&amp;quot; portion of &amp;quot;hit and run&amp;quot;, and two plentiful stacks of ammo for their starting bow. Builds looking to maximize mobility with their intrinsic jumping may consider pairing the ability with either a permanent [[light]] source such as a non-cursed [[magic lamp]] or [[gold dragon scale]]d armor, or a cursed magic lamp (which emits darkness in EvilHack and Hack'EM) and [[shadow dragon scale]]d armor that provides [[ultravision]] and allows for vastly improved sight in the dark over standard [[infravision]]. However, players pursuing these kinds of builds will need to take care not be become encumbered, as being even burdened will be enough to prohibit jumping.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Centaurs' low mental stats will impede spellcasting-focused builds; they can still make relatively good use of various level 3 and lower spells (e.g. {{spell of|magic missile|extra healing|sleep|repair armor|and=1|stone to flesh}}), but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;non-Wizard &lt;/del&gt;centaurs may find higher level spells to be out of reach unless their role allows for it, or their build can accommodate an appropriate [[quarterstaff]]-school weapon (i.e. a [[staff of war]] for [[attack spells]] or a [[staff of holiness]] for [[clerical spells]]). A highly-enchanted [[helm of brilliance]] can significantly mitigate casting problems and may be obtained from certain [[player monster]]s that begin generating during the mid-game, though the [[helm]] slot may be instead reserved for a [[helm of speed]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Centaurs' low mental stats will impede spellcasting-focused builds; they can still make relatively good use of various level 3 and lower spells (e.g. {{spell of|magic missile|extra healing|sleep|repair armor|and=1|stone to flesh}}), but centaurs may find higher level spells to be out of reach unless their role allows for it, or their build can accommodate an appropriate [[quarterstaff]]-school weapon (i.e. a [[staff of war]] for [[attack spells]] or a [[staff of holiness]] for [[clerical spells]])&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, or for a boost to all spell schools, [[The Staff of the Archmagi]]&lt;/ins&gt;. A highly-enchanted [[helm of brilliance]] can significantly mitigate casting problems and may be obtained from certain [[player monster]]s that begin generating during the mid-game, though the [[helm]] slot may be instead reserved for a [[helm of speed]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Pet]] management may be something of a general wrinkle for centaurs: slower pets will have a hard time keeping up early on without a means of boosting their speed or otherwise keeping them close, e.g. a [[magic whistle]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Pet]] management may be something of a general wrinkle for centaurs: slower pets will have a hard time keeping up early on without a means of boosting their speed or otherwise keeping them close, e.g. a [[magic whistle]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mobileuser</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Centaur_(starting_race)&amp;diff=162597&amp;oldid=prev</id>
		<title>Umbire the Phantom: potholes, etc.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Centaur_(starting_race)&amp;diff=162597&amp;oldid=prev"/>
		<updated>2024-02-18T10:35:18Z</updated>

		<summary type="html">&lt;p&gt;potholes, etc.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:35, 18 February 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The '''centaur''' is a playable race that appears in [[EvilHack]] and [[Hack'EM]]. Like monster [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;centaur&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s&lt;/del&gt;, they are strong, fast and proficient in archery.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The '''centaur''' is a playable race that appears in [[EvilHack]] and [[Hack'EM]]. Like monster [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Centaur (monster class)|centaurs&lt;/ins&gt;]], they are strong, fast and proficient in archery.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Centaurs can be [[neutral]] or [[chaotic]], and can be played as a [[Barbarian]], [[Healer]], [[Infidel]], [[Knight]], [[Monk]], [[Priest]], [[Ranger]], or [[Valkyrie]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Centaurs can be [[neutral]] or [[chaotic]], and can be played as a [[Barbarian]], [[Healer]], [[Infidel]], [[Knight]], [[Monk]], [[Priest]], [[Ranger]], or [[Valkyrie]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Centaurs are among the physically stronger player races, and have higher hit point gains per [[experience level]] gained in comparison to [[Human (starting race)|humans]]. They start with intrinsic [[speed]], and gain [[jumping]] at [[experience level]] five and [[warning]] at level 10; this type of jumping is similar to the extrinsic property granted from worn [[jumping boots]], and is distinct from the jumping used by Knights.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Centaurs are among the physically stronger player races, and have higher hit point gains per [[experience level]] gained in comparison to [[Human (starting race)|humans]]. They start with intrinsic [[speed]], and gain [[jumping]] at [[experience level]] five and [[warning]] at level 10; this type of jumping is similar to the extrinsic property granted from worn [[jumping boots]], and is distinct from the jumping used by Knights.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While not as strong as [[Giant (starting race)|giants]], centaurs possess increased carrying capacity due to their half-equine build - however, this also prevents them from wearing any [[boots]] or [[riding]] steeds. The intrinsics they gain and the wider variety of armor available in the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/del&gt;compensate for this, thankfully. Centaurs start the game with knowledge of all bow and crossbow weapons and their projectiles, and get a [[multishot]] bonus with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;either type&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While not as strong as [[Giant (starting race)|giants]], centaurs possess increased carrying capacity due to their half-equine build - however, this also prevents them from wearing any [[boots]] or [[riding]] steeds. The intrinsics they gain and the wider variety of armor available in the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;easily &lt;/ins&gt;compensate for this, thankfully. Centaurs start the game with knowledge of all bow and crossbow weapons and their projectiles, and get a [[multishot]] bonus with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;both types&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Attribute caps===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Attribute caps===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot; &gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The centaur was first added in version 0.1.2, with necessary adjustments to armor choices for both them and &amp;quot;monster&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[centaur]]s&lt;/del&gt;.&amp;lt;ref&amp;gt;[https://github.com/k21971/EvilHack/blob/master/doc/evilhack-changelog.md#version-012 EvilHack changelog, version 0.1.2]&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The centaur was first added in version 0.1.2, with necessary adjustments to armor choices for both them and &amp;quot;monster&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;centaurs&lt;/ins&gt;.&amp;lt;ref&amp;gt;[https://github.com/k21971/EvilHack/blob/master/doc/evilhack-changelog.md#version-012 EvilHack changelog, version 0.1.2]&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In version 0.4.2, a bug that still displayed the riding skill in the menu of the #[[enhance]] [[extended command]] for centaurs was removed.&amp;lt;ref&amp;gt;[https://github.com/k21971/EvilHack/blob/master/doc/evilhack-changelog.md#version-042 EvilHack changelog, version 0.4.2]&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In version 0.4.2, a bug that still displayed the riding skill in the menu of the #[[enhance]] [[extended command]] for centaurs was removed.&amp;lt;ref&amp;gt;[https://github.com/k21971/EvilHack/blob/master/doc/evilhack-changelog.md#version-042 EvilHack changelog, version 0.4.2]&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Centaur_(starting_race)&amp;diff=155523&amp;oldid=prev</id>
		<title>Disruptor: Update to strategy re: encumberance; other minor revisions.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Centaur_(starting_race)&amp;diff=155523&amp;oldid=prev"/>
		<updated>2023-10-26T02:03:26Z</updated>

		<summary type="html">&lt;p&gt;Update to strategy re: encumberance; other minor revisions.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:03, 26 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot; &gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the early game, centaurs of most roles should be played somewhat cautiously until you have armor and weapons sufficient to take on early-to-mid game threats. Intrinsic speed can be used to execute [[hit and run]] attacks on stronger monsters as necessary; upon reaching experience level five, a stockpile of [[dagger]]s or other ranged weapons can be combined with your jumping ability to maintain distance while shooting down hostile targets. A centaur's high carrying capacity makes daggers a particularly enticing choice of projectile to collect and/or [[Forge (dungeon feature)|forge]], and daggers made/generated with materials such as [[mithril]] or [[bone]] are even easier to haul around. A centaur player's projectile of choice will usually become an ideal supplement to their primary melee weapon from the mid-game on.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the early game, centaurs of most roles should be played somewhat cautiously until you have armor and weapons sufficient to take on early-to-mid game threats. Intrinsic speed can be used to execute [[hit and run]] attacks on stronger monsters as necessary; upon reaching experience level five, a stockpile of [[dagger]]s or other ranged weapons can be combined with your jumping ability to maintain distance while shooting down hostile targets. A centaur's high carrying capacity makes daggers a particularly enticing choice of projectile to collect and/or [[Forge (dungeon feature)|forge]], and daggers made/generated with materials such as [[mithril]] or [[bone]] are even easier to haul around. A centaur player's projectile of choice will usually become an ideal supplement to their primary melee weapon from the mid-game on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Depending on the role, centaurs should focus on training projectile weapons with multishot bonuses to gain as much leverage from their ability to clear long distances as possible. A centaur Ranger is a good example, with proficiency in arrows that works well for the &amp;quot;run&amp;quot; portion of &amp;quot;hit and run&amp;quot;, and two plentiful stacks of ammo for their starting bow. Builds looking to maximize mobility with their intrinsic jumping may consider pairing the ability with either a permanent [[light]] source such as a non-cursed [[magic lamp]] or [[gold dragon scale]]d armor, or a cursed magic lamp (which emits darkness in EvilHack and Hack'EM) and [[shadow dragon scale]]d armor that provides [[ultravision]] and allows for vastly improved sight in the dark over standard [[infravision]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Depending on the role, centaurs should focus on training projectile weapons with multishot bonuses to gain as much leverage from their ability to clear long distances as possible. A centaur Ranger is a good example, with proficiency in arrows that works well for the &amp;quot;run&amp;quot; portion of &amp;quot;hit and run&amp;quot;, and two plentiful stacks of ammo for their starting bow. Builds looking to maximize mobility with their intrinsic jumping may consider pairing the ability with either a permanent [[light]] source such as a non-cursed [[magic lamp]] or [[gold dragon scale]]d armor, or a cursed magic lamp (which emits darkness in EvilHack and Hack'EM) and [[shadow dragon scale]]d armor that provides [[ultravision]] and allows for vastly improved sight in the dark over standard [[infravision]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. However, players pursuing these kinds of builds will need to take care not be become encumbered, as being even burdened will be enough to prohibit jumping&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;On the other hand, centaurs&lt;/del&gt;' low mental stats will impede spellcasting-focused builds; they can still make relatively good use of various level 3 and lower spells (e.g. {{spell of|magic missile|extra healing|sleep|repair armor|and=1|stone to flesh}}), but non-Wizard centaurs may find higher level spells to be out of reach unless their role allows for it, or their build can accommodate an appropriate [[quarterstaff]]-school weapon (i.e. a [[staff of war]] for [[attack spells]] or a [[staff of holiness]] for [[clerical spells]]). A highly-enchanted [[helm of brilliance]] can significantly mitigate casting problems and may be obtained from certain [[player monster]]s that begin generating during the mid-game, though the [[helm]] slot may be instead reserved for a [[helm of speed]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Centaurs&lt;/ins&gt;' low mental stats will impede spellcasting-focused builds; they can still make relatively good use of various level 3 and lower spells (e.g. {{spell of|magic missile|extra healing|sleep|repair armor|and=1|stone to flesh}}), but non-Wizard centaurs may find higher level spells to be out of reach unless their role allows for it, or their build can accommodate an appropriate [[quarterstaff]]-school weapon (i.e. a [[staff of war]] for [[attack spells]] or a [[staff of holiness]] for [[clerical spells]]). A highly-enchanted [[helm of brilliance]] can significantly mitigate casting problems and may be obtained from certain [[player monster]]s that begin generating during the mid-game, though the [[helm]] slot may be instead reserved for a [[helm of speed]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Pet]] management may be something of a general wrinkle for centaurs: slower pets will have a hard time keeping up early on without a means of boosting their speed or otherwise keeping them close, e.g. a [[magic whistle]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Pet]] management may be something of a general wrinkle for centaurs: slower pets will have a hard time keeping up early on without a means of boosting their speed or otherwise keeping them close, e.g. a [[magic whistle]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Disruptor</name></author>
		
	</entry>
</feed>