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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Closet</id>
	<title>Closet - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Closet"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Closet&amp;action=history"/>
	<updated>2026-07-21T11:38:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://nethackwiki.com/index.php?title=Closet&amp;diff=196095&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Description */ punc</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Closet&amp;diff=196095&amp;oldid=prev"/>
		<updated>2025-12-16T14:04:37Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Description: &lt;/span&gt; punc&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:04, 16 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Closets are only created in ordinary rooms that are generated as part of a room-and-corridors map at level creation. They always appear on the top or bottom edge of a room, never at the sides.{{refsrc|src/mklev.c|457|nethack=3.6.7}} Monsters can be generated inside closets just like on any other square.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Closets are only created in ordinary rooms that are generated as part of a room-and-corridors map at level creation. They always appear on the top or bottom edge of a room, never at the sides.{{refsrc|src/mklev.c|457|nethack=3.6.7}} Monsters can be generated inside closets just like on any other square.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{frac|6|7}} of closets will have a door leading into them, with {{frac|4|5}} of doors created this way being [[secret door]]s. If a closet is created with no door, there is a {{frac|5}} chance that the [[wall]] blocking the closet is replaced with [[iron bars]], and a separate {{frac|2|3}} chance of a {{mcsl|@}} [[corpse]] being generated in the closet{{refsrc|src/mklev.c|529|version=NetHack 3.6.7}}{{refsrc|src/mklev.c|531|version=NetHack 3.6.7}} &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;the closet will also have a [[scroll of teleportation]] if it is not generated on a [[no-teleport level]], and has a {{frac|3}} chance of containing an additional random item.{{refsrc|src/mklev.c|536|version=NetHack 3.6.7}}{{refsrc|src/mklev.c|539|version=NetHack 3.6.7}} The scroll is present to ensure that a character teleported into such a closet can escape if they lack any other means of doing so, though it is also possible to dig into or out of them unless the level is [[undiggable]]; the closet may also be connected to a corridor, allowing normal access.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{frac|6|7}} of closets will have a door leading into them, with {{frac|4|5}} of doors created this way being [[secret door]]s. If a closet is created with no door, there is a {{frac|5}} chance that the [[wall]] blocking the closet is replaced with [[iron bars]], and a separate {{frac|2|3}} chance of a {{mcsl|@}} [[corpse]] being generated in the closet{{refsrc|src/mklev.c|529|version=NetHack 3.6.7}}{{refsrc|src/mklev.c|531|version=NetHack 3.6.7}}&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;the closet will also have a [[scroll of teleportation]] if it is not generated on a [[no-teleport level]], and has a {{frac|3}} chance of containing an additional random item.{{refsrc|src/mklev.c|536|version=NetHack 3.6.7}}{{refsrc|src/mklev.c|539|version=NetHack 3.6.7}} The scroll is present to ensure that a character teleported into such a closet can escape if they lack any other means of doing so, though it is also possible to dig into or out of them unless the level is [[undiggable]]; the closet may also be connected to a corridor, allowing normal access.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some closets can be generated with a [[teleportation trap]] that points to a [[vault]], and others can have a [[level teleporter]] or a [[trap door]] - the former two closet types will have a faded [[engraving]] of '''ad aerarium''' (from the Latin &amp;quot;to the treasure&amp;quot;) in the dust outside, while the latter will have a faded engraving of '''[[Vlad the Impaler|Vlad]] was here''' instead. The presence of a level teleporter in an &amp;quot;ad aerarium&amp;quot; closet is a [[pun]] on a supposed secondary meaning of &amp;quot;aerarium&amp;quot; as sky.&amp;lt;ref&amp;gt;This does not appear to be an actual secondary meaning - it may be an error on the part of the [[DevTeam]], which could be due to confusion between the prefixes &amp;lt;i&amp;gt;aes-&amp;lt;/i&amp;gt; relating to money, from which 'aerarium' derives, and &amp;lt;i&amp;gt;aer-&amp;lt;/i&amp;gt;, which relates to air/sky/flight.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some closets can be generated with a [[teleportation trap]] that points to a [[vault]], and others can have a [[level teleporter]] or a [[trap door]] - the former two closet types will have a faded [[engraving]] of '''ad aerarium''' (from the Latin &amp;quot;to the treasure&amp;quot;) in the dust outside, while the latter will have a faded engraving of '''[[Vlad the Impaler|Vlad]] was here''' instead. The presence of a level teleporter in an &amp;quot;ad aerarium&amp;quot; closet is a [[pun]] on a supposed secondary meaning of &amp;quot;aerarium&amp;quot; as sky.&amp;lt;ref&amp;gt;This does not appear to be an actual secondary meaning - it may be an error on the part of the [[DevTeam]], which could be due to confusion between the prefixes &amp;lt;i&amp;gt;aes-&amp;lt;/i&amp;gt; relating to money, from which 'aerarium' derives, and &amp;lt;i&amp;gt;aer-&amp;lt;/i&amp;gt;, which relates to air/sky/flight.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Closet&amp;diff=180650&amp;oldid=prev</id>
		<title>Phol ende wodan: closets never generate at sides of a room; 3.7: rooms of rtype=THEMED cannot generate closets</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Closet&amp;diff=180650&amp;oldid=prev"/>
		<updated>2024-12-19T13:56:58Z</updated>

		<summary type="html">&lt;p&gt;closets never generate at sides of a room; 3.7: rooms of rtype=THEMED cannot generate closets&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:56, 19 December 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Closets are only created in ordinary rooms that are generated as part of a room-and-corridors map at level creation. Monsters can be generated inside closets just like on any other square.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Closets are only created in ordinary rooms that are generated as part of a room-and-corridors map at level creation. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;They always appear on the top or bottom edge of a room, never at the sides.{{refsrc|src/mklev.c|457|nethack=3.6.7}} &lt;/ins&gt;Monsters can be generated inside closets just like on any other square.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{frac|6|7}} of closets will have a door leading into them, with {{frac|4|5}} of doors created this way being [[secret door]]s. If a closet is created with no door, there is a {{frac|5}} chance that the [[wall]] blocking the closet is replaced with [[iron bars]], and a separate {{frac|2|3}} chance of a {{mcsl|@}} [[corpse]] being generated in the closet{{refsrc|src/mklev.c|529|version=NetHack 3.6.7}}{{refsrc|src/mklev.c|531|version=NetHack 3.6.7}} - the closet will also have a [[scroll of teleportation]] if it is not generated on a [[no-teleport level]], and has a {{frac|3}} chance of containing an additional random item.{{refsrc|src/mklev.c|536|version=NetHack 3.6.7}}{{refsrc|src/mklev.c|539|version=NetHack 3.6.7}} The scroll is present to ensure that a character teleported into such a closet can escape if they lack any other means of doing so, though it is also possible to dig into or out of them unless the level is [[undiggable]]; the closet may also be connected to a corridor, allowing normal access.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{frac|6|7}} of closets will have a door leading into them, with {{frac|4|5}} of doors created this way being [[secret door]]s. If a closet is created with no door, there is a {{frac|5}} chance that the [[wall]] blocking the closet is replaced with [[iron bars]], and a separate {{frac|2|3}} chance of a {{mcsl|@}} [[corpse]] being generated in the closet{{refsrc|src/mklev.c|529|version=NetHack 3.6.7}}{{refsrc|src/mklev.c|531|version=NetHack 3.6.7}} - the closet will also have a [[scroll of teleportation]] if it is not generated on a [[no-teleport level]], and has a {{frac|3}} chance of containing an additional random item.{{refsrc|src/mklev.c|536|version=NetHack 3.6.7}}{{refsrc|src/mklev.c|539|version=NetHack 3.6.7}} The scroll is present to ensure that a character teleported into such a closet can escape if they lack any other means of doing so, though it is also possible to dig into or out of them unless the level is [[undiggable]]; the closet may also be connected to a corridor, allowing normal access.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some closets can be generated with a [[teleportation trap]] that points to a [[vault]], and others can have a [[level teleporter]] or a [[trap door]] - the former two closet types will have a faded [[engraving]] of '''ad aerarium''' (from the Latin &amp;quot;to the treasure&amp;quot;) in the dust outside, while the latter will have a faded engraving of '''[[Vlad the Impaler|Vlad]] was here''' instead. The presence of a level teleporter in an &amp;quot;ad aerarium&amp;quot; closet is a [[pun]] on a supposed secondary meaning of &amp;quot;aerarium&amp;quot; as sky.&amp;lt;ref&amp;gt;This does not appear to be an actual secondary meaning - it may be an error on the part of the [[DevTeam]], which could be due to confusion between the prefixes &amp;lt;i&amp;gt;aes-&amp;lt;/i&amp;gt; relating to money, from which 'aerarium' derives, and &amp;lt;i&amp;gt;aer-&amp;lt;/i&amp;gt;, which relates to air/sky/flight.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some closets can be generated with a [[teleportation trap]] that points to a [[vault]], and others can have a [[level teleporter]] or a [[trap door]] - the former two closet types will have a faded [[engraving]] of '''ad aerarium''' (from the Latin &amp;quot;to the treasure&amp;quot;) in the dust outside, while the latter will have a faded engraving of '''[[Vlad the Impaler|Vlad]] was here''' instead. The presence of a level teleporter in an &amp;quot;ad aerarium&amp;quot; closet is a [[pun]] on a supposed secondary meaning of &amp;quot;aerarium&amp;quot; as sky.&amp;lt;ref&amp;gt;This does not appear to be an actual secondary meaning - it may be an error on the part of the [[DevTeam]], which could be due to confusion between the prefixes &amp;lt;i&amp;gt;aes-&amp;lt;/i&amp;gt; relating to money, from which 'aerarium' derives, and &amp;lt;i&amp;gt;aer-&amp;lt;/i&amp;gt;, which relates to air/sky/flight.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{upcoming|NetHack 3.7.0|[[Themed room]]s that do not get filled with random room contents are ineligible to generate closets.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phol ende wodan</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Closet&amp;diff=167769&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Description */ word choice</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Closet&amp;diff=167769&amp;oldid=prev"/>
		<updated>2024-05-04T02:56:44Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Description: &lt;/span&gt; word choice&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:56, 4 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{frac|6|7}} of closets will have a door leading into them, with {{frac|4|5}} of doors created this way being [[secret door]]s. If a closet is created with no door, there is a {{frac|5}} chance that the [[wall]] blocking the closet is replaced with [[iron bars]], and a separate {{frac|2|3}} chance of a {{mcsl|@}} [[corpse]] being generated in the closet{{refsrc|src/mklev.c|529|version=NetHack 3.6.7}}{{refsrc|src/mklev.c|531|version=NetHack 3.6.7}} - the closet will also have a [[scroll of teleportation]] if it is not generated on a [[no-teleport level]], and has a {{frac|3}} chance of containing an additional random item.{{refsrc|src/mklev.c|536|version=NetHack 3.6.7}}{{refsrc|src/mklev.c|539|version=NetHack 3.6.7}} The scroll is present to ensure that a character teleported into such a closet can escape if they lack any other means of doing so, though it is also possible to dig into or out of them unless the level is [[undiggable]]; the closet may also be connected to a corridor, allowing normal access.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{frac|6|7}} of closets will have a door leading into them, with {{frac|4|5}} of doors created this way being [[secret door]]s. If a closet is created with no door, there is a {{frac|5}} chance that the [[wall]] blocking the closet is replaced with [[iron bars]], and a separate {{frac|2|3}} chance of a {{mcsl|@}} [[corpse]] being generated in the closet{{refsrc|src/mklev.c|529|version=NetHack 3.6.7}}{{refsrc|src/mklev.c|531|version=NetHack 3.6.7}} - the closet will also have a [[scroll of teleportation]] if it is not generated on a [[no-teleport level]], and has a {{frac|3}} chance of containing an additional random item.{{refsrc|src/mklev.c|536|version=NetHack 3.6.7}}{{refsrc|src/mklev.c|539|version=NetHack 3.6.7}} The scroll is present to ensure that a character teleported into such a closet can escape if they lack any other means of doing so, though it is also possible to dig into or out of them unless the level is [[undiggable]]; the closet may also be connected to a corridor, allowing normal access.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some closets can be generated with a [[teleportation trap]] that points to a [[vault]], a [[level teleporter]] or a [[trap door]] - the former two closet types will have a faded [[engraving]] of '''ad aerarium''' (from the Latin &amp;quot;to the treasure&amp;quot;) in the dust outside, while the latter will have a faded engraving of '''[[Vlad the Impaler|Vlad]] was here''' instead. The presence of a level teleporter in an &amp;quot;ad aerarium&amp;quot; closet is a [[pun]] on a supposed secondary meaning of &amp;quot;aerarium&amp;quot; as sky.&amp;lt;ref&amp;gt;This does not appear to be an actual secondary meaning - it may be an error on the part of the [[DevTeam]], which could be due to confusion between the prefixes &amp;lt;i&amp;gt;aes-&amp;lt;/i&amp;gt; relating to money, from which 'aerarium' derives, and &amp;lt;i&amp;gt;aer-&amp;lt;/i&amp;gt;, which relates to air/sky/flight.&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some closets can be generated with a [[teleportation trap]] that points to a [[vault]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and others can have &lt;/ins&gt;a [[level teleporter]] or a [[trap door]] - the former two closet types will have a faded [[engraving]] of '''ad aerarium''' (from the Latin &amp;quot;to the treasure&amp;quot;) in the dust outside, while the latter will have a faded engraving of '''[[Vlad the Impaler|Vlad]] was here''' instead. The presence of a level teleporter in an &amp;quot;ad aerarium&amp;quot; closet is a [[pun]] on a supposed secondary meaning of &amp;quot;aerarium&amp;quot; as sky.&amp;lt;ref&amp;gt;This does not appear to be an actual secondary meaning - it may be an error on the part of the [[DevTeam]], which could be due to confusion between the prefixes &amp;lt;i&amp;gt;aes-&amp;lt;/i&amp;gt; relating to money, from which 'aerarium' derives, and &amp;lt;i&amp;gt;aer-&amp;lt;/i&amp;gt;, which relates to air/sky/flight.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Closet&amp;diff=160929&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* xNetHack */ rephrase</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Closet&amp;diff=160929&amp;oldid=prev"/>
		<updated>2024-01-27T08:22:07Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;xNetHack: &lt;/span&gt; rephrase&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:22, 27 January 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===xNetHack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===xNetHack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[xNetHack]], a [[thiefstone]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/del&gt;steals an item from you will find an accessible closet to teleport itself and the item to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if there is no [[chest]] available on the level&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[xNetHack]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if &lt;/ins&gt;a [[thiefstone]] steals an item from you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but there is no [[chest]] available on the level, it &lt;/ins&gt;will find an accessible closet to teleport itself and the item to.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Closet&amp;diff=160916&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Variants */ xnh</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Closet&amp;diff=160916&amp;oldid=prev"/>
		<updated>2024-01-27T04:17:59Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Variants: &lt;/span&gt; xnh&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:17, 27 January 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SporkHack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SporkHack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[SporkHack]], a [[skull]] may be generated inside an inaccessible closet instead of a corpse.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[SporkHack]], a [[skull]] may be generated inside an inaccessible closet instead of a corpse.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===xNetHack===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In [[xNetHack]], a [[thiefstone]] that steals an item from you will find an accessible closet to teleport itself and the item to if there is no [[chest]] available on the level.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Closet&amp;diff=160875&amp;oldid=prev</id>
		<title>Umbire the Phantom: expand more</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Closet&amp;diff=160875&amp;oldid=prev"/>
		<updated>2024-01-25T13:47:04Z</updated>

		<summary type="html">&lt;p&gt;expand more&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:47, 25 January 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Closets are only created in ordinary rooms that are generated as part of a room-and-corridors map at level creation. Monsters can be generated inside closets just like on any other square.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Closets are only created in ordinary rooms that are generated as part of a room-and-corridors map at level creation. Monsters can be generated inside closets just like on any other square.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{frac|6|7}} of closets will have a door leading into them, with {{frac|4|5}} of doors created this way being [[secret door]]s. If a closet is created with no door, there is a {{frac|5}} chance that the [[wall]] blocking the closet is replaced with [[iron bars]], and a separate {{frac|2|3}} chance of a {{mcsl|@}} [[corpse]] being generated in the closet{{refsrc|src/mklev.c|529|version=NetHack 3.6.7}}{{refsrc|src/mklev.c|531|version=NetHack 3.6.7}} - the closet will also have a [[scroll of teleportation]] if it is not generated on a [[no-teleport level]], and has a {{frac|3}} chance of containing an additional random item.{{refsrc|src/mklev.c|536|version=NetHack 3.6.7}}{{refsrc|src/mklev.c|539|version=NetHack 3.6.7}} &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;These inaccessible closets can be dug into or out of, unless the level is [[undiggable]]; the &lt;/del&gt;scroll is present to ensure that a character teleported into such a closet can escape if they lack any other means of doing so.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{frac|6|7}} of closets will have a door leading into them, with {{frac|4|5}} of doors created this way being [[secret door]]s. If a closet is created with no door, there is a {{frac|5}} chance that the [[wall]] blocking the closet is replaced with [[iron bars]], and a separate {{frac|2|3}} chance of a {{mcsl|@}} [[corpse]] being generated in the closet{{refsrc|src/mklev.c|529|version=NetHack 3.6.7}}{{refsrc|src/mklev.c|531|version=NetHack 3.6.7}} - the closet will also have a [[scroll of teleportation]] if it is not generated on a [[no-teleport level]], and has a {{frac|3}} chance of containing an additional random item.{{refsrc|src/mklev.c|536|version=NetHack 3.6.7}}{{refsrc|src/mklev.c|539|version=NetHack 3.6.7}} &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;scroll is present to ensure that a character teleported into such a closet can escape if they lack any other means of doing so&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, though it is also possible to dig into or out of them unless the level is [[undiggable]]; the closet may also be connected to a corridor, allowing normal access&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some closets can be generated with a [[teleportation trap]] that points to a [[vault]], a [[level teleporter]] or a [[trap door]] - the former two closet types will have a faded [[engraving]] of '''ad aerarium''' (from the Latin &amp;quot;to the treasure&amp;quot;) in the dust outside, while the latter will have a faded engraving of '''[[Vlad the Impaler|Vlad]] was here''' instead. The presence of a level teleporter in an &amp;quot;ad aerarium&amp;quot; closet is a [[pun]] on a supposed secondary meaning of &amp;quot;aerarium&amp;quot; as sky.&amp;lt;ref&amp;gt;This does not appear to be an actual secondary meaning - it may be an error on the part of the [[DevTeam]], which could be due to confusion between the prefixes &amp;lt;i&amp;gt;aes-&amp;lt;/i&amp;gt; relating to money, from which 'aerarium' derives, and &amp;lt;i&amp;gt;aer-&amp;lt;/i&amp;gt;, which relates to air/sky/flight.&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some closets can be generated with a [[teleportation trap]] that points to a [[vault]], a [[level teleporter]] or a [[trap door]] - the former two closet types will have a faded [[engraving]] of '''ad aerarium''' (from the Latin &amp;quot;to the treasure&amp;quot;) in the dust outside, while the latter will have a faded engraving of '''[[Vlad the Impaler|Vlad]] was here''' instead. The presence of a level teleporter in an &amp;quot;ad aerarium&amp;quot; closet is a [[pun]] on a supposed secondary meaning of &amp;quot;aerarium&amp;quot; as sky.&amp;lt;ref&amp;gt;This does not appear to be an actual secondary meaning - it may be an error on the part of the [[DevTeam]], which could be due to confusion between the prefixes &amp;lt;i&amp;gt;aes-&amp;lt;/i&amp;gt; relating to money, from which 'aerarium' derives, and &amp;lt;i&amp;gt;aer-&amp;lt;/i&amp;gt;, which relates to air/sky/flight.&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lockable closets can be used as a &amp;quot;safe area&amp;quot; to test certain items or rest via {{kbd|.}} to recover [[HP]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lockable closets can be used as a &amp;quot;safe area&amp;quot; to test certain items or rest via {{kbd|.}} to recover [[HP]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. They can also be used for various other purposes, e.g. farming for [[dragon scales]] to create [[dragon scale mail]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Variants==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===SporkHack===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In [[SporkHack]], a [[skull]] may be generated inside an inaccessible closet instead of a corpse&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Closet&amp;diff=160872&amp;oldid=prev</id>
		<title>Umbire the Phantom: some basic form of strategy</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Closet&amp;diff=160872&amp;oldid=prev"/>
		<updated>2024-01-25T13:37:44Z</updated>

		<summary type="html">&lt;p&gt;some basic form of strategy&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:37, 25 January 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some closets can be generated with a [[teleportation trap]] that points to a [[vault]], a [[level teleporter]] or a [[trap door]] - the former two closet types will have a faded [[engraving]] of '''ad aerarium''' (from the Latin &amp;quot;to the treasure&amp;quot;) in the dust outside, while the latter will have a faded engraving of '''[[Vlad the Impaler|Vlad]] was here''' instead. The presence of a level teleporter in an &amp;quot;ad aerarium&amp;quot; closet is a [[pun]] on a supposed secondary meaning of &amp;quot;aerarium&amp;quot; as sky.&amp;lt;ref&amp;gt;This does not appear to be an actual secondary meaning - it may be an error on the part of the [[DevTeam]], which could be due to confusion between the prefixes &amp;lt;i&amp;gt;aes-&amp;lt;/i&amp;gt; relating to money, from which 'aerarium' derives, and &amp;lt;i&amp;gt;aer-&amp;lt;/i&amp;gt;, which relates to air/sky/flight.&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some closets can be generated with a [[teleportation trap]] that points to a [[vault]], a [[level teleporter]] or a [[trap door]] - the former two closet types will have a faded [[engraving]] of '''ad aerarium''' (from the Latin &amp;quot;to the treasure&amp;quot;) in the dust outside, while the latter will have a faded engraving of '''[[Vlad the Impaler|Vlad]] was here''' instead. The presence of a level teleporter in an &amp;quot;ad aerarium&amp;quot; closet is a [[pun]] on a supposed secondary meaning of &amp;quot;aerarium&amp;quot; as sky.&amp;lt;ref&amp;gt;This does not appear to be an actual secondary meaning - it may be an error on the part of the [[DevTeam]], which could be due to confusion between the prefixes &amp;lt;i&amp;gt;aes-&amp;lt;/i&amp;gt; relating to money, from which 'aerarium' derives, and &amp;lt;i&amp;gt;aer-&amp;lt;/i&amp;gt;, which relates to air/sky/flight.&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Strategy==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lockable closets can be used as a &amp;quot;safe area&amp;quot; to test certain items or rest via {{kbd|.}} to recover [[HP]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Closet&amp;diff=160869&amp;oldid=prev</id>
		<title>Umbire the Phantom: formatting + copyedit + update pass</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Closet&amp;diff=160869&amp;oldid=prev"/>
		<updated>2024-01-25T13:21:55Z</updated>

		<summary type="html">&lt;p&gt;formatting + copyedit + update pass&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:21, 25 January 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A &lt;/del&gt;'''closet''' is a single square located behind &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a door. Often the door is &lt;/del&gt;a [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;secret &lt;/del&gt;door]].  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In ''[[NetHack]]'', a &lt;/ins&gt;'''closet'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, also known as a '''niche''', &lt;/ins&gt;is a single square &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that is often &lt;/ins&gt;located behind a [[door]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or wall.{{refsrc|src/mklev.c|451|version=NetHack 3.6&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7|comment=&amp;quot;place_niche&amp;quot;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Closets are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;referred to &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''niches''' in the source code{{refsrc|mklev&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;c|462}}&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Description==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Closets are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only created in ordinary rooms that are generated &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;part of a room-and-corridors map at level creation&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Monsters can be generated inside closets just like on any other square&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;One in seven &lt;/del&gt;closets &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(14%) are generated without doors &lt;/del&gt;leading &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;them. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The only way to get to these &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;corridor to be &lt;/del&gt;generated &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;adjacent to them, or to teleport or dig &lt;/del&gt;in. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Such closets always &lt;/del&gt;have a [[scroll of teleportation]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;inside, and &lt;/del&gt;a [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;potion of object detection&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will reveal its presence. Every closet &lt;/del&gt;has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;either &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;door &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a scroll &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;teleportation. Occasionally a closet &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;connected with a corridor, so if you find a &lt;/del&gt;scroll &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;corridor next to &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;room before monsters could have dropped it, it is teleportation. When an inaccessible &lt;/del&gt;closet &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is generated, there is an additional 33% chance &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a random item being generated there&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{frac|6|7}} of &lt;/ins&gt;closets &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will have a door &lt;/ins&gt;leading &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;into &lt;/ins&gt;them&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, with {{frac|4|5}} of doors created this way being [[secret door]]s&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If a closet is created with no door, there is a {{frac|5}} chance that the [[wall]] blocking the closet &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;replaced with [[iron bars]], and &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;separate {{frac|2|3}} chance of a {{mcsl|@}} [[corpse]] being &lt;/ins&gt;generated in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the closet{{refsrc|src/mklev.c|529|version=NetHack 3.6.7}}{{refsrc|src/mklev&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;c|531|version=NetHack 3.6.7}} - the closet will also &lt;/ins&gt;have a [[scroll of teleportation]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if it is not generated on &lt;/ins&gt;a [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;no-teleport level&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and &lt;/ins&gt;has a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{frac|3}} chance of containing an additional random item.{{refsrc|src/mklev.c|536|version=NetHack 3.6.7}}{{refsrc|src/mklev.c|539|version=NetHack 3.6.7}} These inaccessible closets can be dug into &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;out &lt;/ins&gt;of&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, unless the level &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[undiggable]]; the &lt;/ins&gt;scroll &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is present to ensure that &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character teleported into such &lt;/ins&gt;a closet &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can escape if they lack any other means &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;doing so&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In Nethack 3.6.0, such inaccessible &lt;/del&gt;closets &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;20% chance of having &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;iron bars&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;generated where the door would be{{refsrc|src/mklev.c|529|version=NetHack 3.6.0}}. If this occurs&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;66% chance that &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;human or elf corpse will be generated in &lt;/del&gt;the closet&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. As this is the only time iron bars are randomly generated, this &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;give away the location of the closet with &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;guaranteed scroll &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;teleportation inside.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Some &lt;/ins&gt;closets &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can be generated with a [[teleportation trap]] that points to &lt;/ins&gt;a [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vault&lt;/ins&gt;]], a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[level teleporter]] or &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[trap door]] - &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;former two &lt;/ins&gt;closet &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;types &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;faded [[engraving]] &lt;/ins&gt;of '''ad aerarium''' (from the Latin &amp;quot;to the treasure&amp;quot;) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dust outside&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;latter will have a faded &lt;/ins&gt;engraving &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/ins&gt;'''[[Vlad the Impaler|Vlad]] was here''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;instead&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The presence of &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;level teleporter in an &amp;quot;&lt;/ins&gt;ad aerarium&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; closet &lt;/ins&gt;is a [[pun]] on a supposed secondary meaning &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of &amp;quot;aerarium&amp;quot; as sky.&lt;/ins&gt;&amp;lt;ref&amp;gt;This does not appear to be an actual secondary meaning &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- it &lt;/ins&gt;may be an error on the part of the [[DevTeam]], which could be due to confusion between the prefixes &amp;lt;i&amp;gt;aes-&amp;lt;/i&amp;gt; relating to money, from which 'aerarium' derives, and &amp;lt;i&amp;gt;aer-&amp;lt;/i&amp;gt;, which relates to air/sky/flight.&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There is sometimes writing in the dust outside. The engraving &lt;/del&gt;'''ad aerarium''' (from the Latin &amp;quot;to the treasure&amp;quot;) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;indicates that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;closet contains a [[vault]] teleporter&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;the engraving '''[[Vlad the Impaler|Vlad]] was here''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;indicates that there is a [[trap door]] inside&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;On deeper levels, &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;closet marked with ''&lt;/del&gt;ad aerarium&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'' may have a [[level teleporter]] instead. This &lt;/del&gt;is a [[pun]] on a supposed secondary meaning&amp;lt;ref&amp;gt;This does not appear to be an actual secondary meaning&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. It &lt;/del&gt;may be an error on the part of the [[DevTeam]], which could be due to confusion between the prefixes &amp;lt;i&amp;gt;aes-&amp;lt;/i&amp;gt; relating to money, from which 'aerarium' derives, and &amp;lt;i&amp;gt;aer-&amp;lt;/i&amp;gt;, which relates to air/sky/flight.&amp;lt;/ref&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of &amp;quot;aerarium&amp;quot; as sky.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Monsters can be generated inside closets just like on any other square.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;references/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;references/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{nethack-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;367&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{nethack-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;360&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Dungeon features]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Dungeon features]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Closet&amp;diff=159928&amp;oldid=prev</id>
		<title>Umbire the Phantom: potholes</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Closet&amp;diff=159928&amp;oldid=prev"/>
		<updated>2024-01-05T07:23:54Z</updated>

		<summary type="html">&lt;p&gt;potholes&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:23, 5 January 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One in seven closets (14%) are generated without doors leading to them. The only way to get to these is for a corridor to be generated adjacent to them, or to teleport or dig in. Such closets always have a [[scroll of teleportation]] inside, and a [[potion of object detection]] will reveal its presence. Every closet has either a door or a scroll of teleportation. Occasionally a closet is connected with a corridor, so if you find a scroll in a corridor next to a room before monsters could have dropped it, it is teleportation. When an inaccessible closet is generated, there is an additional 33% chance of a random item being generated there.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One in seven closets (14%) are generated without doors leading to them. The only way to get to these is for a corridor to be generated adjacent to them, or to teleport or dig in. Such closets always have a [[scroll of teleportation]] inside, and a [[potion of object detection]] will reveal its presence. Every closet has either a door or a scroll of teleportation. Occasionally a closet is connected with a corridor, so if you find a scroll in a corridor next to a room before monsters could have dropped it, it is teleportation. When an inaccessible closet is generated, there is an additional 33% chance of a random item being generated there.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Nethack 3.6.0, such inaccessible closets have a 20% chance of having [[iron &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bar&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s &lt;/del&gt;generated where the door would be{{refsrc|src/mklev.c|529|version=NetHack 3.6.0}}. If this occurs, there is a 66% chance that a human or elf corpse will be generated in the closet. As this is the only time iron bars are randomly generated, this will give away the location of the closet with a guaranteed scroll of teleportation inside.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Nethack 3.6.0, such inaccessible closets have a 20% chance of having [[iron &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bars&lt;/ins&gt;]] generated where the door would be{{refsrc|src/mklev.c|529|version=NetHack 3.6.0}}. If this occurs, there is a 66% chance that a human or elf corpse will be generated in the closet. As this is the only time iron bars are randomly generated, this will give away the location of the closet with a guaranteed scroll of teleportation inside.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is sometimes writing in the dust outside. The engraving '''ad aerarium''' (from the Latin &amp;quot;to the treasure&amp;quot;) indicates that the closet contains a [[vault]] teleporter, and the engraving '''[[Vlad the Impaler|Vlad]] was here''' indicates that there is a [[trap door]] inside. On deeper levels, a closet marked with ''ad aerarium'' may have a [[level teleporter]] instead. This is a [[pun]] on a supposed secondary meaning&amp;lt;ref&amp;gt;This does not appear to be an actual secondary meaning. It may be an error on the part of the [[DevTeam]], which could be due to confusion between the prefixes &amp;lt;i&amp;gt;aes-&amp;lt;/i&amp;gt; relating to money, from which 'aerarium' derives, and &amp;lt;i&amp;gt;aer-&amp;lt;/i&amp;gt;, which relates to air/sky/flight.&amp;lt;/ref&amp;gt; of &amp;quot;aerarium&amp;quot; as sky.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is sometimes writing in the dust outside. The engraving '''ad aerarium''' (from the Latin &amp;quot;to the treasure&amp;quot;) indicates that the closet contains a [[vault]] teleporter, and the engraving '''[[Vlad the Impaler|Vlad]] was here''' indicates that there is a [[trap door]] inside. On deeper levels, a closet marked with ''ad aerarium'' may have a [[level teleporter]] instead. This is a [[pun]] on a supposed secondary meaning&amp;lt;ref&amp;gt;This does not appear to be an actual secondary meaning. It may be an error on the part of the [[DevTeam]], which could be due to confusion between the prefixes &amp;lt;i&amp;gt;aes-&amp;lt;/i&amp;gt; relating to money, from which 'aerarium' derives, and &amp;lt;i&amp;gt;aer-&amp;lt;/i&amp;gt;, which relates to air/sky/flight.&amp;lt;/ref&amp;gt; of &amp;quot;aerarium&amp;quot; as sky.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Closet&amp;diff=140345&amp;oldid=prev</id>
		<title>Actual-nh: Link</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Closet&amp;diff=140345&amp;oldid=prev"/>
		<updated>2021-05-27T14:34:49Z</updated>

		<summary type="html">&lt;p&gt;Link&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:34, 27 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Nethack 3.6.0, such inaccessible closets have a 20% chance of having [[iron bar]]s generated where the door would be{{refsrc|src/mklev.c|529|version=NetHack 3.6.0}}. If this occurs, there is a 66% chance that a human or elf corpse will be generated in the closet. As this is the only time iron bars are randomly generated, this will give away the location of the closet with a guaranteed scroll of teleportation inside.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Nethack 3.6.0, such inaccessible closets have a 20% chance of having [[iron bar]]s generated where the door would be{{refsrc|src/mklev.c|529|version=NetHack 3.6.0}}. If this occurs, there is a 66% chance that a human or elf corpse will be generated in the closet. As this is the only time iron bars are randomly generated, this will give away the location of the closet with a guaranteed scroll of teleportation inside.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is sometimes writing in the dust outside. The engraving '''ad aerarium''' (from the Latin &amp;quot;to the treasure&amp;quot;) indicates that the closet contains a [[vault]] teleporter, and the engraving '''[[Vlad the Impaler|Vlad]] was here''' indicates that there is a [[trap door]] inside. On deeper levels, a closet marked with ''ad aerarium'' may have a [[level teleporter]] instead. This is a pun on a supposed secondary meaning&amp;lt;ref&amp;gt;This does not appear to be an actual secondary meaning. It may be an error on the part of the [[DevTeam]], which could be due to confusion between the prefixes &amp;lt;i&amp;gt;aes-&amp;lt;/i&amp;gt; relating to money, from which 'aerarium' derives, and &amp;lt;i&amp;gt;aer-&amp;lt;/i&amp;gt;, which relates to air/sky/flight.&amp;lt;/ref&amp;gt; of &amp;quot;aerarium&amp;quot; as sky.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is sometimes writing in the dust outside. The engraving '''ad aerarium''' (from the Latin &amp;quot;to the treasure&amp;quot;) indicates that the closet contains a [[vault]] teleporter, and the engraving '''[[Vlad the Impaler|Vlad]] was here''' indicates that there is a [[trap door]] inside. On deeper levels, a closet marked with ''ad aerarium'' may have a [[level teleporter]] instead. This is a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;pun&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;on a supposed secondary meaning&amp;lt;ref&amp;gt;This does not appear to be an actual secondary meaning. It may be an error on the part of the [[DevTeam]], which could be due to confusion between the prefixes &amp;lt;i&amp;gt;aes-&amp;lt;/i&amp;gt; relating to money, from which 'aerarium' derives, and &amp;lt;i&amp;gt;aer-&amp;lt;/i&amp;gt;, which relates to air/sky/flight.&amp;lt;/ref&amp;gt; of &amp;quot;aerarium&amp;quot; as sky.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monsters can be generated inside closets just like on any other square.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monsters can be generated inside closets just like on any other square.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Actual-nh</name></author>
		
	</entry>
</feed>