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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Conflict</id>
	<title>Conflict - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Conflict"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Conflict&amp;action=history"/>
	<updated>2026-06-04T12:00:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Conflict&amp;diff=155888&amp;oldid=prev</id>
		<title>Umbire the Phantom: upcoming (chance to:opportunity::chance of:probability)</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Conflict&amp;diff=155888&amp;oldid=prev"/>
		<updated>2023-10-29T09:03:14Z</updated>

		<summary type="html">&lt;p&gt;upcoming (chance to:opportunity::chance of:probability)&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:03, 29 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monsters affected by conflict move around randomly if they have [[engulfed]] you. If used properly, this can be very helpful to a [[pacifist]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monsters affected by conflict move around randomly if they have [[engulfed]] you. If used properly, this can be very helpful to a [[pacifist]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{upcoming|NetHack 3.7.0|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Per [https://github.com/NetHack/NetHack/&lt;/del&gt;commit&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/&lt;/del&gt;2f255560252b0c18ed468baf94b58654bd5413f7 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this &lt;/del&gt;commit&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{upcoming|NetHack 3.7.0|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As of {{&lt;/ins&gt;commit&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|&lt;/ins&gt;2f255560252b0c18ed468baf94b58654bd5413f7&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|&lt;/ins&gt;commit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2f25556}}, the &lt;/ins&gt;chance &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of resisting &lt;/ins&gt;conflict now depends on the player's charisma, the monster's level, and the player's level. Conflict is resisted if &amp;lt;code&amp;gt;rnd(20) &amp;gt; min(19, (ACURR(A_CHA) - mtmp-&amp;gt;m_lev + u.ulevel))&amp;lt;/code&amp;gt; - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this means &lt;/ins&gt;there is a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;minimum {{frac|20}} &lt;/ins&gt;chance &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of a monster resisting&lt;/ins&gt;. Conflict also now requires that the monster see the player, not that the monster be in the player's line of sight. These changes are imported from [[SporkHack]].}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;chance &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to resist &lt;/del&gt;conflict now depends on the player's charisma, the monster's level, and the player's level. Conflict is resisted if &amp;lt;code&amp;gt;rnd(20) &amp;gt; min(19, (ACURR(A_CHA) - mtmp-&amp;gt;m_lev + u.ulevel))&amp;lt;/code&amp;gt; - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thus, &lt;/del&gt;there is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;always at least &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5% &lt;/del&gt;chance &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to resist it&lt;/del&gt;. Conflict also now requires that the monster see the player, not that the monster be in the player's line of sight. These changes are imported from [[SporkHack]].}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Conflict&amp;diff=154916&amp;oldid=prev</id>
		<title>Umbire the Phantom: bit of copyedit</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Conflict&amp;diff=154916&amp;oldid=prev"/>
		<updated>2023-09-24T21:16:11Z</updated>

		<summary type="html">&lt;p&gt;bit of copyedit&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:16, 24 September 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Conflict''' is a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;useful but dangerous &lt;/del&gt;[[property]] that causes monsters to attack indiscriminately.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Conflict''' is a [[property]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in ''[[NetHack]]'' &lt;/ins&gt;that causes monsters to attack indiscriminately.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Effects &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The main sources of conflict are [[eating jewelry|eating]] or wearing a [[ring of conflict]], or [[invoking]] [[The Sceptre of Might]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Conflict has several effects. &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Peaceful&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;[[tame]] monsters will start attacking you or other monsters near them, though for all other purposes they are still considered peaceful or tame&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; &lt;/del&gt;i.e., attacking them still carries consequences. This makes conflict dangerous near strong [[pet]]s, [[shopkeeper]]s, or other peaceful monsters. However, it will also make nearby monsters attack each other instead of you, which can be incredibly helpful, particularly in high-density areas like the [[Astral Plane]] and [[Moloch's Sanctum]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Description&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While conflict is active, &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;peaceful&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;[[tame]] monsters will start attacking you or other monsters near them, though for all other purposes they are still considered peaceful or tame&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;i.e., attacking them still carries consequences. This makes conflict dangerous near strong [[pet]]s, [[shopkeeper]]s, or other peaceful monsters. However, it will also make nearby monsters attack each other instead of you, which can be incredibly helpful, particularly in high-density areas like the [[Astral Plane]] and [[Moloch's Sanctum]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monsters are affected if they are in your line of sight and at most 8 squares away. Blinded monsters and the [[Wizard of Yendor]] are impervious to conflict.{{refsrc|mon.c|609}} Monsters with a sufficiently high combined [[Magic resistance (monster)|magic resistance]] and [[level]] can resist this.{{refsrc|mhitm.c|115}}{{reffunc|zap.c|resist}}{{refsrc|monmove.c|502|comment=All these extra checks do not apply to spellcasters casting spells at range}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monsters are affected if they are in your line of sight and at most 8 squares away. Blinded monsters and the [[Wizard of Yendor]] are impervious to conflict.{{refsrc|mon.c|609}} Monsters with a sufficiently high combined [[Magic resistance (monster)|magic resistance]] and [[level]] can resist this.{{refsrc|mhitm.c|115}}{{reffunc|zap.c|resist}}{{refsrc|monmove.c|502|comment=All these extra checks do not apply to spellcasters casting spells at range}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The chance to resist conflict now depends on the player's charisma, the monster's level, and the player's level. Conflict is resisted if &amp;lt;code&amp;gt;rnd(20) &amp;gt; min(19, (ACURR(A_CHA) - mtmp-&amp;gt;m_lev + u.ulevel))&amp;lt;/code&amp;gt; - thus, there is always at least a 5% chance to resist it. Conflict also now requires that the monster see the player, not that the monster be in the player's line of sight. These changes are imported from [[SporkHack]].}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The chance to resist conflict now depends on the player's charisma, the monster's level, and the player's level. Conflict is resisted if &amp;lt;code&amp;gt;rnd(20) &amp;gt; min(19, (ACURR(A_CHA) - mtmp-&amp;gt;m_lev + u.ulevel))&amp;lt;/code&amp;gt; - thus, there is always at least a 5% chance to resist it. Conflict also now requires that the monster see the player, not that the monster be in the player's line of sight. These changes are imported from [[SporkHack]].}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Sources==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The main source of conflict is the [[ring of conflict]]. Unfortunately, wearing a ring of conflict burns [[nutrition]] very quickly; every even-numbered turn your nutrition is decremented. A ring of conflict can often be [[eating jewelry|eaten]] for a chance of obtaining conflict as an [[intrinsic]]. Intrinsic conflict has the same [[nutrition]] cost as extrinsic conflict, minus the [[ring hunger]].&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Conflict can also be toggled by invoking the Sceptre of Might. This does not cause increased nutrition drain.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Generating conflict is a very effective way of clearing out dense groups of enemies, since monsters will fight each other in addition to you. A common strategy is to burn Elbereth on the ground, and sit back and watch as the monsters battle it out while you take minimal damage. All monsters are prone to conflict (some may resist as explained in the formula above), including normally peaceful monsters and your pet; however, you can still incur the penalty of [[murder]] on the peaceful humans that attack you! [[Elbereth]] will continue to work against those who respect it as long as the engraving remains intact. Popular places for conflict are crowded levels such as the [[Big Room]] and certain quest branches. The [[elemental planes]] are also a good candidate for conflict, though generating conflict on the Astral Plane causes hostile [[Angel]]s to replace the usual tame one.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Conflict is both incredibly useful and incredibly dangerous. &lt;/ins&gt;Generating conflict is a very effective way of clearing out dense groups of enemies, since monsters will fight each other in addition to you. A common strategy is to burn Elbereth on the ground, and sit back and watch as the monsters battle it out while you take minimal damage. All monsters are prone to conflict (some may resist as explained in the formula above), including normally peaceful monsters and your pet; however, you can still incur the penalty of [[murder]] on the peaceful humans that attack you! [[Elbereth]] will continue to work against those who respect it as long as the engraving remains intact. Popular places for conflict are crowded levels such as the [[Big Room]] and certain quest branches. The [[elemental planes]] are also a good candidate for conflict, though generating conflict on the Astral Plane causes hostile [[Angel]]s to replace the usual tame one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You do not gain experience when monsters kill one another, but the monsters will gain experience for themselves. Use caution when generating conflict in the presence of monsters that tend to grow up into more powerful forms, since they can rack up experience from killing off the lesser monsters. If you are sufficiently high level, this is usually not much of a problem. Also take care when generating conflict with priests or shopkeepers present - as mentioned above, they can and will attack the player while under conflict and you will still get the usual murder penalties if you kill them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You do not gain experience when monsters kill one another, but the monsters will gain experience for themselves. Use caution when generating conflict in the presence of monsters that tend to grow up into more powerful forms, since they can rack up experience from killing off the lesser monsters. If you are sufficiently high level, this is usually not much of a problem. Also take care when generating conflict with priests or shopkeepers present - as mentioned above, they can and will attack the player while under conflict and you will still get the usual murder penalties if you kill them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot; &gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Be careful when skipping through all of the battle messages while generating conflict, as it is easy to skip over important messages pertaining to, for example, a cockatrice hissing at you and beginning to stone you. Always pay attention to the monsters around you and any status effects that you might have gained during the flood of &amp;quot;The &amp;lt;monster&amp;gt; hits the &amp;lt;monster&amp;gt;!&amp;quot; messages.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Be careful when skipping through all of the battle messages while generating conflict, as it is easy to skip over important messages pertaining to, for example, a cockatrice hissing at you and beginning to stone you. Always pay attention to the monsters around you and any status effects that you might have gained during the flood of &amp;quot;The &amp;lt;monster&amp;gt; hits the &amp;lt;monster&amp;gt;!&amp;quot; messages.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[ring of conflict]] is the general item used for generating by wearing and removing the ring as necessary. The safest method of conflict, from a nutrition standpoint, is the Sceptre of Might - you won't get hungry, but you also only get to [[invoke&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|turn it on&lt;/del&gt;]] every once in a while. Thus, the Sceptre is best used for emergency crowd-clearing, such as when a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spellcasters &lt;/del&gt;[[summon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nasties|summons &lt;/del&gt;nasties]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[ring of conflict]] is the general item used for generating by wearing and removing the ring as necessary. The safest method of conflict, from a nutrition standpoint, is the Sceptre of Might - you won't get hungry, but you also only get to [[invoke]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;every once in a while. Thus, the Sceptre is best used for emergency crowd-clearing, such as when a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spellcaster casts &lt;/ins&gt;[[summon nasties]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eating a ring to get intrinsic conflict is usually a [[bad idea]] as it will burn through nutrition very quickly, and you will have no way of shutting it off.  Don't try to dance with [[gremlin]]s if you ate the ring by accident; neither they (nor anything else) can remove this particular intrinsic, so you'll just have to [[ascend]] with it somehow.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eating a ring to get intrinsic conflict is usually a [[bad idea]] as it will burn through nutrition very quickly, and you will have no way of shutting it off.  Don't try to dance with [[gremlin]]s if you ate the ring by accident; neither they (nor anything else) can remove this particular intrinsic, so you'll just have to [[ascend]] with it somehow.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Conflict&amp;diff=153118&amp;oldid=prev</id>
		<title>Silverwing235: /* Strategy */ formatting</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Conflict&amp;diff=153118&amp;oldid=prev"/>
		<updated>2023-08-03T13:26:00Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; formatting&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:26, 3 August 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Generating conflict is a very effective way of clearing out dense groups of enemies, since monsters will fight each other in addition to you. A common strategy is to burn Elbereth on the ground, and sit back and watch as the monsters battle it out while you take minimal damage. All monsters are prone to conflict (some may resist as explained in the formula above), including normally peaceful monsters and your pet; however, you can still incur the penalty of [[murder]] on the peaceful humans that attack you! [[Elbereth]] will continue to work against those who respect it as long as the engraving remains intact. Popular places for conflict are crowded levels such as the [[Big Room]] and certain quest branches. The [[elemental planes]] are also a good candidate for conflict, though generating conflict on the Astral Plane causes hostile [[Angel]]s to replace the usual tame one.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Generating conflict is a very effective way of clearing out dense groups of enemies, since monsters will fight each other in addition to you. A common strategy is to burn Elbereth on the ground, and sit back and watch as the monsters battle it out while you take minimal damage. All monsters are prone to conflict (some may resist as explained in the formula above), including normally peaceful monsters and your pet; however, you can still incur the penalty of [[murder]] on the peaceful humans that attack you! [[Elbereth]] will continue to work against those who respect it as long as the engraving remains intact. Popular places for conflict are crowded levels such as the [[Big Room]] and certain quest branches. The [[elemental planes]] are also a good candidate for conflict, though generating conflict on the Astral Plane causes hostile [[Angel]]s to replace the usual tame one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You do not gain experience when monsters kill one another, but the monsters will gain experience for themselves. Use caution when generating conflict in the presence of monsters that tend to grow up into more powerful forms, since they can rack up experience from killing off the lesser monsters. If you are sufficiently high level, this is usually not much of a problem. Also take care when generating conflict with priests or shopkeepers present&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. As &lt;/del&gt;mentioned above, they can and will attack the player while under conflict and you will still get the usual murder penalties if you kill them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You do not gain experience when monsters kill one another, but the monsters will gain experience for themselves. Use caution when generating conflict in the presence of monsters that tend to grow up into more powerful forms, since they can rack up experience from killing off the lesser monsters. If you are sufficiently high level, this is usually not much of a problem. Also take care when generating conflict with priests or shopkeepers present &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- as &lt;/ins&gt;mentioned above, they can and will attack the player while under conflict and you will still get the usual murder penalties if you kill them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Be careful when skipping through all of the battle messages while generating conflict, as it is easy to skip over important messages pertaining to, for example, a cockatrice hissing at you and beginning to stone you. Always pay attention to the monsters around you and any status effects that you might have gained during the flood of &amp;quot;The &amp;lt;monster&amp;gt; hits the &amp;lt;monster&amp;gt;!&amp;quot; messages.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Be careful when skipping through all of the battle messages while generating conflict, as it is easy to skip over important messages pertaining to, for example, a cockatrice hissing at you and beginning to stone you. Always pay attention to the monsters around you and any status effects that you might have gained during the flood of &amp;quot;The &amp;lt;monster&amp;gt; hits the &amp;lt;monster&amp;gt;!&amp;quot; messages.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Silverwing235</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Conflict&amp;diff=142465&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Effects */</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Conflict&amp;diff=142465&amp;oldid=prev"/>
		<updated>2021-09-07T06:19:44Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Effects&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:19, 7 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monsters may resist conflict; this happens if &amp;lt;code&amp;gt;rn2(100 + alev &amp;amp;minus; dlev) &amp;lt; mtmp-&amp;gt;data-&amp;gt;mr&amp;lt;/code&amp;gt;, where &amp;lt;code&amp;gt;alev&amp;lt;/code&amp;gt; is 5 for a ring of conflict and 10 for a weapon (like [[the Sceptre of Might]]), &amp;lt;code&amp;gt;dlev&amp;lt;/code&amp;gt; is the monster's level capped at 50, and &amp;lt;code&amp;gt;mtmp-&amp;gt;data-&amp;gt;mr&amp;lt;/code&amp;gt; is the monster's magic resistance. For peaceful monsters, &amp;lt;code&amp;gt;alev&amp;lt;/code&amp;gt; is always 5.{{refsrc|monmove.c|551}} For example, a level 28 [[master mind flayer]] pet will always resist conflict from the Sceptre of Might, as [[rn2]](77) will always be smaller than the flayer's MR of 90.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monsters may resist conflict; this happens if &amp;lt;code&amp;gt;rn2(100 + alev &amp;amp;minus; dlev) &amp;lt; mtmp-&amp;gt;data-&amp;gt;mr&amp;lt;/code&amp;gt;, where &amp;lt;code&amp;gt;alev&amp;lt;/code&amp;gt; is 5 for a ring of conflict and 10 for a weapon (like [[the Sceptre of Might]]), &amp;lt;code&amp;gt;dlev&amp;lt;/code&amp;gt; is the monster's level capped at 50, and &amp;lt;code&amp;gt;mtmp-&amp;gt;data-&amp;gt;mr&amp;lt;/code&amp;gt; is the monster's magic resistance. For peaceful monsters, &amp;lt;code&amp;gt;alev&amp;lt;/code&amp;gt; is always 5.{{refsrc|monmove.c|551}} For example, a level 28 [[master mind flayer]] pet will always resist conflict from the Sceptre of Might, as [[rn2]](77) will always be smaller than the flayer's MR of 90.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are generating conflict when you arrive on the Astral Plane, instead of getting a guardian [[Angel]], you will be attacked by some hostile Angels. If you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;aren't wearing the ring &lt;/del&gt;when you arrive, but later &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;put it on and &lt;/del&gt;your guardian angel &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;notices&lt;/del&gt;, it will also turn hostile.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are generating conflict when you arrive on the Astral Plane, instead of getting a guardian [[Angel]], you will be attacked by some hostile Angels. If you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are not generating conflict &lt;/ins&gt;when you arrive, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do so &lt;/ins&gt;later &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in the presence of &lt;/ins&gt;your guardian angel, it will also turn hostile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monsters affected by conflict move around randomly if they have [[engulfed]] you. If used properly, this can be very helpful to a [[pacifist]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monsters affected by conflict move around randomly if they have [[engulfed]] you. If used properly, this can be very helpful to a [[pacifist]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Conflict&amp;diff=142463&amp;oldid=prev</id>
		<title>Umbire the Phantom at 05:45, 7 September 2021</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Conflict&amp;diff=142463&amp;oldid=prev"/>
		<updated>2021-09-07T05:45:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:45, 7 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monsters may resist conflict; this happens if &amp;lt;code&amp;gt;rn2(100 + alev &amp;amp;minus; dlev) &amp;lt; mtmp-&amp;gt;data-&amp;gt;mr&amp;lt;/code&amp;gt;, where &amp;lt;code&amp;gt;alev&amp;lt;/code&amp;gt; is 5 for a ring of conflict and 10 for a weapon (like [[the Sceptre of Might]]), &amp;lt;code&amp;gt;dlev&amp;lt;/code&amp;gt; is the monster's level capped at 50, and &amp;lt;code&amp;gt;mtmp-&amp;gt;data-&amp;gt;mr&amp;lt;/code&amp;gt; is the monster's magic resistance. For peaceful monsters, &amp;lt;code&amp;gt;alev&amp;lt;/code&amp;gt; is always 5.{{refsrc|monmove.c|551}} For example, a level 28 [[master mind flayer]] pet will always resist conflict from the Sceptre of Might, as [[rn2]](77) will always be smaller than the flayer's MR of 90.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monsters may resist conflict; this happens if &amp;lt;code&amp;gt;rn2(100 + alev &amp;amp;minus; dlev) &amp;lt; mtmp-&amp;gt;data-&amp;gt;mr&amp;lt;/code&amp;gt;, where &amp;lt;code&amp;gt;alev&amp;lt;/code&amp;gt; is 5 for a ring of conflict and 10 for a weapon (like [[the Sceptre of Might]]), &amp;lt;code&amp;gt;dlev&amp;lt;/code&amp;gt; is the monster's level capped at 50, and &amp;lt;code&amp;gt;mtmp-&amp;gt;data-&amp;gt;mr&amp;lt;/code&amp;gt; is the monster's magic resistance. For peaceful monsters, &amp;lt;code&amp;gt;alev&amp;lt;/code&amp;gt; is always 5.{{refsrc|monmove.c|551}} For example, a level 28 [[master mind flayer]] pet will always resist conflict from the Sceptre of Might, as [[rn2]](77) will always be smaller than the flayer's MR of 90.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{upcoming|NetHack 3.7.0|The chance to resist &lt;/del&gt;conflict &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;now depends &lt;/del&gt;on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s charisma, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;monster's level&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the player's level. Conflict is resisted if &amp;lt;code&amp;gt;rnd(20) &amp;gt; min(19&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(ACURR(A_CHA) - mtmp-&amp;gt;m_lev + u.ulevel))&amp;lt;/code&amp;gt; - thus, there is always at least a 5% chance to resist &lt;/del&gt;it&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Conflict &lt;/del&gt;also &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;now requires that the monster see the player, not that the monster be in the player's line of sight. These changes are imported from [[SporkHack]]&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If you are generating &lt;/ins&gt;conflict &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when you arrive &lt;/ins&gt;on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Astral Plane, instead of getting a guardian [[Angel]], you will be attacked by some hostile Angels. If you aren&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t wearing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ring when you arrive&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but later put it on &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your guardian angel notices&lt;/ins&gt;, it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/ins&gt;also &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;turn hostile&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you are generating &lt;/del&gt;conflict &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when you arrive on the Astral Plane, instead of getting a guardian &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Angel&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will be attacked by some hostile Angels&lt;/del&gt;. If &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you aren't wearing the ring when you arrive&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but later put it on and your guardian angel notices, it will also turn hostile&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Monsters affected by &lt;/ins&gt;conflict &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;move around randomly if they have &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;engulfed&lt;/ins&gt;]] you. If &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;used properly&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this can be very helpful to a [[pacifist]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Monsters affected by conflict move around randomly if they &lt;/del&gt;[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[engulfing|engulf]] you&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If used properly, &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can be very helpful to a [[pacifist&lt;/del&gt;]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;].&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{upcoming|NetHack 3.7.0|Per &lt;/ins&gt;[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;https://github&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com/NetHack/NetHack/commit/2f255560252b0c18ed468baf94b58654bd5413f7 &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;commit:&lt;/ins&gt;]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;== Sources ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;chance to resist &lt;/ins&gt;conflict &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;now depends on the player's charisma, the monster's level, and the player's level. Conflict &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;resisted if &amp;lt;code&amp;gt;rnd(20) &amp;gt; min(19, (ACURR(A_CHA) - mtmp-&amp;gt;m_lev + u&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ulevel))&amp;lt;/code&amp;gt; - thus&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there is always at least &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;5% chance to resist it. Conflict also now requires that the monster see the player, not that the monster be in the player's line &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sight. These changes are imported from &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;SporkHack&lt;/ins&gt;]].&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;main source of &lt;/del&gt;conflict is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the [[ring of conflict]]&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unfortunately&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wearing &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ring &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;conflict burns &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nutrition&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;very quickly; every even-numbered turn your nutrition is decremented&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A ring of conflict can often be [[eating jewelry|eaten]] for a chance of obtaining conflict as an [[intrinsic]]. Intrinsic conflict has the same [[nutrition]] cost as extrinsic conflict, minus the [[ring hunger]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Sources==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The main source of conflict is the [[ring of conflict]]. Unfortunately, wearing a ring of conflict burns [[nutrition]] very quickly; every even-numbered turn your nutrition is decremented. &lt;/ins&gt;A ring of conflict can often be [[eating jewelry|eaten]] for a chance of obtaining conflict as an [[intrinsic]]. Intrinsic conflict has the same [[nutrition]] cost as extrinsic conflict, minus the [[ring hunger]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you are not wearing the ring, conflict &lt;/del&gt;can be toggled by invoking the Sceptre of Might. This does not cause increased nutrition drain.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Conflict &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/ins&gt;be toggled by invoking the Sceptre of Might. This does not cause increased nutrition drain.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strategy ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Generating conflict is a very effective way of clearing out dense groups of enemies, since monsters will fight each other in addition to you. A common strategy is to burn Elbereth on the ground, and sit back and watch as the monsters battle it out while you take minimal damage. All monsters are prone to conflict (some may resist as explained in the formula above), including normally peaceful monsters and your pet; however, you can still incur the penalty of [[murder]] on the peaceful humans that attack you! [[Elbereth]] will continue to work against those who respect it as long as the engraving remains intact. Popular places for conflict are crowded levels such as the [[Big Room]] and certain quest branches. The [[elemental planes]] are also a good candidate for conflict, though generating conflict on the Astral Plane causes hostile [[Angel]]s to replace the usual tame one.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Generating conflict is a very effective way of clearing out dense groups of enemies, since monsters will fight each other in addition to you. A common strategy is to burn Elbereth on the ground, and sit back and watch as the monsters battle it out while you take minimal damage. All monsters are prone to conflict (some may resist as explained in the formula above), including normally peaceful monsters and your pet; however, you can still incur the penalty of [[murder]] on the peaceful humans that attack you! [[Elbereth]] will continue to work against those who respect it as long as the engraving remains intact. Popular places for conflict are crowded levels such as the [[Big Room]] and certain quest branches. The [[elemental planes]] are also a good candidate for conflict, though generating conflict on the Astral Plane causes hostile [[Angel]]s to replace the usual tame one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot; &gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Be careful when skipping through all of the battle messages while generating conflict, as it is easy to skip over important messages pertaining to, for example, a cockatrice hissing at you and beginning to stone you. Always pay attention to the monsters around you and any status effects that you might have gained during the flood of &amp;quot;The &amp;lt;monster&amp;gt; hits the &amp;lt;monster&amp;gt;!&amp;quot; messages.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Be careful when skipping through all of the battle messages while generating conflict, as it is easy to skip over important messages pertaining to, for example, a cockatrice hissing at you and beginning to stone you. Always pay attention to the monsters around you and any status effects that you might have gained during the flood of &amp;quot;The &amp;lt;monster&amp;gt; hits the &amp;lt;monster&amp;gt;!&amp;quot; messages.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ring of conflict|Rings &lt;/del&gt;of conflict]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;usual way to use conflict, &lt;/del&gt;by wearing and removing the ring as necessary. The safest method of conflict, from a nutrition standpoint, is the Sceptre of Might&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; &lt;/del&gt;you won't get hungry, but you also only get to [[invoke|turn it on]] every once in a while. Thus, the Sceptre is best used for emergency crowd-clearing, such as when a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;monster &lt;/del&gt;[[summon nasties|summons nasties]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ring &lt;/ins&gt;of conflict]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;general item used for generating &lt;/ins&gt;by wearing and removing the ring as necessary. The safest method of conflict, from a nutrition standpoint, is the Sceptre of Might &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;you won't get hungry, but you also only get to [[invoke|turn it on]] every once in a while. Thus, the Sceptre is best used for emergency crowd-clearing, such as when a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spellcasters &lt;/ins&gt;[[summon nasties|summons nasties]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eating a ring to get intrinsic conflict is usually a [[bad idea]] as it will burn through nutrition very quickly, and you will have no way of shutting it off.  Don't try to dance with [[gremlin]]s if you ate the ring by accident; neither they (nor anything else) can remove this particular intrinsic, so you'll just have to [[ascend]] with it somehow.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eating a ring to get intrinsic conflict is usually a [[bad idea]] as it will burn through nutrition very quickly, and you will have no way of shutting it off.  Don't try to dance with [[gremlin]]s if you ate the ring by accident; neither they (nor anything else) can remove this particular intrinsic, so you'll just have to [[ascend]] with it somehow.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Conflict&amp;diff=140063&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* xNetHack */</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Conflict&amp;diff=140063&amp;oldid=prev"/>
		<updated>2021-05-20T16:44:18Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;xNetHack&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:44, 20 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot; &gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== xNetHack ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== xNetHack ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[xNetHack]], the Sceptre of Might &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;does not toggle &lt;/del&gt;conflict &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when invoked; this property &lt;/del&gt;is given to the new Caveman quest artifact, [[Big Stick]]. The game also tracks &amp;quot;conflictless&amp;quot; [[Unofficial conduct#Conducts in variants|conduct]], which is broken by generating conflict.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[xNetHack]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/ins&gt;the Sceptre of Might &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is now the [[Priest]] quest artifact, the ability to invoke &lt;/ins&gt;conflict is given to the new Caveman quest artifact, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;[[Big Stick]]. The game also tracks &amp;quot;conflictless&amp;quot; [[Unofficial conduct#Conducts in variants|conduct]], which is broken by generating conflict.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Conflict&amp;diff=140044&amp;oldid=prev</id>
		<title>Actual-nh: /* Effects */ Formatting</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Conflict&amp;diff=140044&amp;oldid=prev"/>
		<updated>2021-05-19T20:53:07Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Effects: &lt;/span&gt; Formatting&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:53, 19 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monsters may resist conflict; this happens if &amp;lt;code&amp;gt;rn2(100 + alev &amp;amp;minus; dlev) &amp;lt; mtmp-&amp;gt;data-&amp;gt;mr&amp;lt;/code&amp;gt;, where &amp;lt;code&amp;gt;alev&amp;lt;/code&amp;gt; is 5 for a ring of conflict and 10 for a weapon (like [[the Sceptre of Might]]), &amp;lt;code&amp;gt;dlev&amp;lt;/code&amp;gt; is the monster's level capped at 50, and &amp;lt;code&amp;gt;mtmp-&amp;gt;data-&amp;gt;mr&amp;lt;/code&amp;gt; is the monster's magic resistance. For peaceful monsters, &amp;lt;code&amp;gt;alev&amp;lt;/code&amp;gt; is always 5.{{refsrc|monmove.c|551}} For example, a level 28 [[master mind flayer]] pet will always resist conflict from the Sceptre of Might, as [[rn2]](77) will always be smaller than the flayer's MR of 90.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monsters may resist conflict; this happens if &amp;lt;code&amp;gt;rn2(100 + alev &amp;amp;minus; dlev) &amp;lt; mtmp-&amp;gt;data-&amp;gt;mr&amp;lt;/code&amp;gt;, where &amp;lt;code&amp;gt;alev&amp;lt;/code&amp;gt; is 5 for a ring of conflict and 10 for a weapon (like [[the Sceptre of Might]]), &amp;lt;code&amp;gt;dlev&amp;lt;/code&amp;gt; is the monster's level capped at 50, and &amp;lt;code&amp;gt;mtmp-&amp;gt;data-&amp;gt;mr&amp;lt;/code&amp;gt; is the monster's magic resistance. For peaceful monsters, &amp;lt;code&amp;gt;alev&amp;lt;/code&amp;gt; is always 5.{{refsrc|monmove.c|551}} For example, a level 28 [[master mind flayer]] pet will always resist conflict from the Sceptre of Might, as [[rn2]](77) will always be smaller than the flayer's MR of 90.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{upcoming|NetHack 3.7.0|The chance to resist conflict now depends on the player's charisma, the monster's level, and the player's level. Conflict is resisted if &amp;lt;code&amp;gt;rnd(20) &amp;gt; min(19, (ACURR(A_CHA) - mtmp-&amp;gt;m_lev + u.ulevel))&amp;lt;/code&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; &lt;/del&gt;thus, there is always at least a 5% chance to resist it. Conflict also now requires that the monster see the player, not that the monster be in the player's line of sight. These changes are imported from [[SporkHack]].}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{upcoming|NetHack 3.7.0|The chance to resist conflict now depends on the player's charisma, the monster's level, and the player's level. Conflict is resisted if &amp;lt;code&amp;gt;rnd(20) &amp;gt; min(19, (ACURR(A_CHA) - mtmp-&amp;gt;m_lev + u.ulevel))&amp;lt;/code&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;thus, there is always at least a 5% chance to resist it. Conflict also now requires that the monster see the player, not that the monster be in the player's line of sight. These changes are imported from [[SporkHack]].}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are generating conflict when you arrive on the Astral Plane, instead of getting a guardian [[Angel]], you will be attacked by some hostile Angels. If you aren't wearing the ring when you arrive, but later put it on and your guardian angel notices, it will also turn hostile.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are generating conflict when you arrive on the Astral Plane, instead of getting a guardian [[Angel]], you will be attacked by some hostile Angels. If you aren't wearing the ring when you arrive, but later put it on and your guardian angel notices, it will also turn hostile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Actual-nh</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Conflict&amp;diff=140043&amp;oldid=prev</id>
		<title>Actual-nh: /* Effects */ Update for 3.7.0</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Conflict&amp;diff=140043&amp;oldid=prev"/>
		<updated>2021-05-19T20:52:38Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Effects: &lt;/span&gt; Update for 3.7.0&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:52, 19 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monsters may resist conflict; this happens if &amp;lt;code&amp;gt;rn2(100 + alev &amp;amp;minus; dlev) &amp;lt; mtmp-&amp;gt;data-&amp;gt;mr&amp;lt;/code&amp;gt;, where &amp;lt;code&amp;gt;alev&amp;lt;/code&amp;gt; is 5 for a ring of conflict and 10 for a weapon (like [[the Sceptre of Might]]), &amp;lt;code&amp;gt;dlev&amp;lt;/code&amp;gt; is the monster's level capped at 50, and &amp;lt;code&amp;gt;mtmp-&amp;gt;data-&amp;gt;mr&amp;lt;/code&amp;gt; is the monster's magic resistance. For peaceful monsters, &amp;lt;code&amp;gt;alev&amp;lt;/code&amp;gt; is always 5.{{refsrc|monmove.c|551}} For example, a level 28 [[master mind flayer]] pet will always resist conflict from the Sceptre of Might, as [[rn2]](77) will always be smaller than the flayer's MR of 90.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monsters may resist conflict; this happens if &amp;lt;code&amp;gt;rn2(100 + alev &amp;amp;minus; dlev) &amp;lt; mtmp-&amp;gt;data-&amp;gt;mr&amp;lt;/code&amp;gt;, where &amp;lt;code&amp;gt;alev&amp;lt;/code&amp;gt; is 5 for a ring of conflict and 10 for a weapon (like [[the Sceptre of Might]]), &amp;lt;code&amp;gt;dlev&amp;lt;/code&amp;gt; is the monster's level capped at 50, and &amp;lt;code&amp;gt;mtmp-&amp;gt;data-&amp;gt;mr&amp;lt;/code&amp;gt; is the monster's magic resistance. For peaceful monsters, &amp;lt;code&amp;gt;alev&amp;lt;/code&amp;gt; is always 5.{{refsrc|monmove.c|551}} For example, a level 28 [[master mind flayer]] pet will always resist conflict from the Sceptre of Might, as [[rn2]](77) will always be smaller than the flayer's MR of 90.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{upcoming|NetHack 3.7.0|The chance to resist conflict now depends on the player's charisma, the monster's level, and the player's level. Conflict is resisted if &amp;lt;code&amp;gt;rnd(20) &amp;gt; min(19, (ACURR(A_CHA) - mtmp-&amp;gt;m_lev + u.ulevel))&amp;lt;/code&amp;gt;; thus, there is always at least a 5% chance to resist it. Conflict also now requires that the monster see the player, not that the monster be in the player's line of sight. These changes are imported from [[SporkHack]].}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are generating conflict when you arrive on the Astral Plane, instead of getting a guardian [[Angel]], you will be attacked by some hostile Angels. If you aren't wearing the ring when you arrive, but later put it on and your guardian angel notices, it will also turn hostile.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are generating conflict when you arrive on the Astral Plane, instead of getting a guardian [[Angel]], you will be attacked by some hostile Angels. If you aren't wearing the ring when you arrive, but later put it on and your guardian angel notices, it will also turn hostile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Actual-nh</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Conflict&amp;diff=137986&amp;oldid=prev</id>
		<title>Actual-nh: /* xNetHack */ Link Big Stick</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Conflict&amp;diff=137986&amp;oldid=prev"/>
		<updated>2021-02-18T02:47:54Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;xNetHack: &lt;/span&gt; Link Big Stick&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:47, 18 February 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot; &gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== xNetHack ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== xNetHack ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[xNetHack]], the Sceptre of Might does not toggle conflict when invoked; this property is given to the new Caveman quest artifact, Big Stick. The game also tracks &amp;quot;conflictless&amp;quot; [[Unofficial conduct#Conducts in variants|conduct]], which is broken by generating conflict.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[xNetHack]], the Sceptre of Might does not toggle conflict when invoked; this property is given to the new Caveman quest artifact, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Big Stick&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;. The game also tracks &amp;quot;conflictless&amp;quot; [[Unofficial conduct#Conducts in variants|conduct]], which is broken by generating conflict.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Actual-nh</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Conflict&amp;diff=137985&amp;oldid=prev</id>
		<title>Actual-nh: /* Strategy */ Grammar/style</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Conflict&amp;diff=137985&amp;oldid=prev"/>
		<updated>2021-02-18T02:47:01Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; Grammar/style&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:47, 18 February 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot; &gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Ring of conflict|Rings of conflict]] are the usual way to use conflict, by wearing and removing the ring as necessary. The safest method of conflict, from a nutrition standpoint, is the Sceptre of Might; you won't get hungry, but you also only get to [[invoke|turn it on]] every once in a while. Thus, the Sceptre is best used for emergency crowd-clearing, such as when a monster [[summon nasties|summons nasties]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Ring of conflict|Rings of conflict]] are the usual way to use conflict, by wearing and removing the ring as necessary. The safest method of conflict, from a nutrition standpoint, is the Sceptre of Might; you won't get hungry, but you also only get to [[invoke|turn it on]] every once in a while. Thus, the Sceptre is best used for emergency crowd-clearing, such as when a monster [[summon nasties|summons nasties]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eating a ring to get intrinsic conflict is usually a [[bad idea]] as it will burn through nutrition very quickly, and you will have no way of shutting it off.  Don't try to dance with [[gremlin]]s if you ate the ring by accident; they (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;anything else) can&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'t &lt;/del&gt;remove this particular intrinsic, so you'll just have to [[ascend]] with it somehow.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eating a ring to get intrinsic conflict is usually a [[bad idea]] as it will burn through nutrition very quickly, and you will have no way of shutting it off.  Don't try to dance with [[gremlin]]s if you ate the ring by accident; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;neither &lt;/ins&gt;they (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nor &lt;/ins&gt;anything else) can remove this particular intrinsic, so you'll just have to [[ascend]] with it somehow.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Variants ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Variants ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Actual-nh</name></author>
		
	</entry>
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