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	<title>Convict/Hack'EM - Revision history</title>
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		<id>https://nethackwiki.com/index.php?title=Convict/Hack%27EM&amp;diff=188894&amp;oldid=prev</id>
		<title>Umbire the Phantom: and that's all of them! which means...</title>
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		<updated>2025-05-22T03:47:16Z</updated>

		<summary type="html">&lt;p&gt;and that&amp;#039;s all of them! which means...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{tocright}}&lt;br /&gt;
In [[Hack'EM]], the '''Convict''' is a [[role]] available to the [[hero]] that is incorporated from the original [[Convict Role]] patch against [[NetHack 3.4.3]] by Karl Garrison. The Convict of Hack'EM takes more after [[Convict/dNetHack|the implementation of the role]] in [[dNetHack]] and its derivatives, with some elements from [[Convict/EvilHack|its implementation]] in [[EvilHack]] as well.&lt;br /&gt;
&lt;br /&gt;
Convicts are always [[chaotic]], which overrides normal alignment restrictions, and can be played as any available race except for the [[Tortle (starting race)|tortle]].&lt;br /&gt;
&lt;br /&gt;
==Starting inventory==&lt;br /&gt;
Each Convict starts with the following &amp;quot;equipment&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
* an uncursed +0 [[spoon]]&lt;br /&gt;
* a [[cursed]] [[striped shirt]]&lt;br /&gt;
* some [[rock]]s&lt;br /&gt;
&lt;br /&gt;
Convicts start with knowledge of the [[skeleton key]], the [[grappling hook]], all [[firearms]], and any applicable racial equipment.&lt;br /&gt;
&lt;br /&gt;
[[Draugr (starting race)|Draugr]] and [[Orc (starting race)|orcish]] Convicts are exempt from the extra [[food]] given to orcs of most other roles, since there is no equipment or food replaced (as they barely have any equipment and no food at all). [[Doppelganger (starting race)|Doppelganger]] convicts are given a cursed [[amulet of unchanging]] to inhibit their natural [[polymorph]] abilities and prevent the use of [[liquid leap]] to free themselves from their chains. Other race-specific items that would be given to a hero are not given to Convicts.&lt;br /&gt;
&lt;br /&gt;
The Convict's default starting pet is a [[sewer rat]] named Nicodemus.&lt;br /&gt;
&lt;br /&gt;
==Intrinsics==&lt;br /&gt;
Convicts gain the following intrinsic [[properties]] upon reaching the given [[experience level]]s:&lt;br /&gt;
&lt;br /&gt;
*XL 1: [[Sickness resistance]]&lt;br /&gt;
*XL 7: [[Poison resistance]]&lt;br /&gt;
*XL 20: [[Automatic searching]]&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
The Convict's starting [[attribute]]s are distributed as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!| Attributes || [[Strength]] ||  [[Dexterity]] || [[Constitution]] ||[[Intelligence]] || [[Wisdom]] || [[Charisma]] || Remaining&lt;br /&gt;
|-&lt;br /&gt;
| Minimum attributes         || 10  || 7   || 13   || 7   || 7   || 6   || 25&lt;br /&gt;
|-&lt;br /&gt;
| Distribution percentages   || 20% || 20% || 20% || 20%  || 10%  || 10% || &lt;br /&gt;
|}&amp;lt;!--if someone calcs the mean w/ standard deviation for humans that'd be cool to plop here--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Convicts in EvilHack that are not draugr have the following [[skill]]s available to them:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | Convict skills&lt;br /&gt;
|-&lt;br /&gt;
! Max !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| Basic&lt;br /&gt;
|&lt;br /&gt;
* ''Weapons:'' [[mace]], [[short sword]]&lt;br /&gt;
* ''Spells:'' [[attack spells|attack]]&lt;br /&gt;
* ''Combat:'' [[riding]], [[Shield (skill)#EvilHack|shields]]&lt;br /&gt;
|-&lt;br /&gt;
| Skilled&lt;br /&gt;
|&lt;br /&gt;
* ''Weapons:'' [[dagger]], [[hammer]], [[dart]], [[broadsword]], [[sling]]&lt;br /&gt;
* ''Combat:'' [[thievery]], [[two weapon combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Expert&lt;br /&gt;
|&lt;br /&gt;
* ''Weapons:'' [[knife]], [[pick-axe]], [[club]], [[flail]], [[firearms]]&lt;br /&gt;
* ''Spells:'' [[escape spells|escape]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Convicts start with ''Basic''' skill level in thievery. They use the intelligence stat to cast spells, and their [[special spell]] is {{+ of|teleport away}}.&lt;br /&gt;
&lt;br /&gt;
Draugr Convicts instead have the following skills available to them:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:larger&amp;quot; | Convict skills&lt;br /&gt;
|-&lt;br /&gt;
! Max !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| Basic&lt;br /&gt;
|&lt;br /&gt;
* ''Weapons:'' [[mace]], [[short sword]]&lt;br /&gt;
* ''Combat:'' [[riding]], [[Shield (skill)#EvilHack|shields]]&lt;br /&gt;
|-&lt;br /&gt;
| Skilled&lt;br /&gt;
|&lt;br /&gt;
* ''Weapons:'' [[hammer]], [[dart]], [[broadsword]], [[sling]]&lt;br /&gt;
* ''Combat:'' [[thievery]], [[two weapon combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Expert&lt;br /&gt;
|&lt;br /&gt;
* ''Weapons:'' [[dagger]], [[pick-axe]], [[club]], [[flail]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Draugr Convicts are restricted in all [[spell]] skills since they lack the ability to spellcast.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
Convicts can learn the [[disarm]] [[technique]] by reaching Skilled in any weapon, but do not gain any techniques from their role.&lt;br /&gt;
&lt;br /&gt;
==Special rules==&lt;br /&gt;
Convicts start the game [[punished]], with an [[alignment record]] of -10.&lt;br /&gt;
&lt;br /&gt;
Convicts start each game with 200 [[nutrition]], and they burn nutrition at half the normal rate while they are at least hungry.&lt;br /&gt;
&lt;br /&gt;
A Convict cannot [[tame]] [[domestic animal]]s with food, which renders them peaceful at most, but has a chance of pacifying or taming [[rat]]s by [[chatting]] to them.&lt;br /&gt;
&lt;br /&gt;
Convicts can train the flail skill while using a heavy iron ball as a weapon.&lt;br /&gt;
&lt;br /&gt;
[[Watchmen]], [[watch captain]]s and [[guard]]s that see an unpolymorphed Convict will become hostile.&lt;br /&gt;
&lt;br /&gt;
Monsters of races that would normally be friendly to the hero will be generated hostile for Convicts.&lt;br /&gt;
&lt;br /&gt;
==Rank titles==&lt;br /&gt;
The [[status line]] displays one of the following ranks for the corresponding experience levels:&lt;br /&gt;
&lt;br /&gt;
*XL 1-2: Detainee&lt;br /&gt;
*XL 3-5: Inmate&lt;br /&gt;
*XL 6-9: Jail-bird&lt;br /&gt;
*XL 10-13: Prisoner&lt;br /&gt;
*XL 14-17: Outlaw&lt;br /&gt;
*XL 18-21: Crook&lt;br /&gt;
*XL 22-25: Desperado&lt;br /&gt;
*XL 26-29: Felon&lt;br /&gt;
*XL 30: Fugitive&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
{{main|Religion}}&lt;br /&gt;
The Convict pantheon is based on deities worshiped by the human inhabitants of Faerûn in the ''Forgotten Realms'' campaign setting of ''[[Dungeons &amp;amp; Dragons]]''. Their first gift is [[Luck Blade (Hack'EM)|Luck Blade]].&lt;br /&gt;
&lt;br /&gt;
* Lawful: [[Ilmater]]&lt;br /&gt;
* Neutral: [[Grumbar]]&lt;br /&gt;
* Chaotic: [[Tymora]]&lt;br /&gt;
&lt;br /&gt;
==Quest==&lt;br /&gt;
{{main|Convict quest/Hack'EM}}&lt;br /&gt;
The Convict's quest sees them fight [[Warden Arianna]] for [[The Iron Spoon of Liberation]], an [[artifact]] spoon. The Iron Spoon of Liberation acts as a [[luck item]] while carried, and grants automatic searching, [[stealth]], blocks [[paralysis]] as with [[free action]], and adds its [[enchantment]] as a bonus to manual [[searching]] while [[wielded]]. As a weapon, The Iron Spoon of Liberation has +1d5 [[to-hit]] and double damage, and can be [[applied]] to [[dig]] as with other spoons. [[Engraving]] with the artifact has the same quality as using an [[athame]]. [[Invoking]] The Iron Spoon of Liberation grants temporary [[phasing]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{todo|Add strategy specifically tailored to Hack'EM as a variant.}}&lt;br /&gt;
{{variant-343}}&lt;br /&gt;
[[Category:Convict patch]]&lt;br /&gt;
[[Category:SlashTHEM roles|Convict]]&lt;/div&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
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